#general contractors austin texas
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meteojuloian · 1 year ago
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How to Choose a Trusted Construction Company to Build Your New Home? - Want to build your new dream home? Tick off these factors to hire trusted general contractors in Austin, Texas for new construction in Austin, TX.
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sanieplonya · 1 year ago
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How to Choose a Trusted Construction Company to Build Your New Home? - Want to build your new dream home? Tick off these factors to hire trusted general contractors in Austin, Texas for new construction in Austin, TX.
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bethanylessi · 1 year ago
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How to Choose a Trusted Construction Company to Build Your New Home? - Want to build your new dream home? Tick off these factors to hire trusted general contractors in Austin, Texas for new construction in Austin, TX.
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jihanfcplanne · 1 year ago
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How to Choose a Trusted Construction Company to Build Your New Home? - Want to build your new dream home? Tick off these factors to hire trusted general contractors in Austin, Texas for new construction in Austin, TX.
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ramanramaya · 2 years ago
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How to Choose a Trusted Construction Company to Build Your New Home? - Want to build your new dream home? Tick off these factors to hire trusted general contractors in Austin, Texas for new construction in Austin, TX.
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retavupwhir · 2 years ago
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How to Choose a Trusted Construction Company to Build Your New Home? - Want to build your new dream home? Tick off these factors to hire trusted general contractors in Austin, Texas for new construction in Austin, TX.
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tdj-contractors · 2 years ago
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TDJ Contractors
If you live in Austin, Texas, you may want to hire a professional contractor to work on your home construction or remodeling project. There are several ways to find a contractor in Austin. Some cities require a general contractor to be registered with the state, while others do not. The city will also check the credentials of all subs and trades before granting permits to them.
Roof installation
If you live in Austin, or plan on moving to Austin, you'll want to get quality roofing services. The weather in Texas can be extreme, and your roof should be well protected from the elements. Roofing materials should be high-quality and tested to ensure that they are strong and durable. Cheap materials are more prone to damage and won't last as long. You should also look for warranties for materials when going for a new roof installation.
Roof Repair
A good roofing company in Austin can help you with any kind of roof repair problem, whether you are moving to a new home or simply want to improve the appearance of the existing one. TDJ Contractors is one of these companies with a large Texan footprint and locations throughout the state. They provide a variety of roofing services, including installation and repair of all types of roofing materials.
Residential & Commercial Roofing Services
Roofing contractors in Texas have specialized skills that can improve the overall appearance and energy efficiency of a home. These professionals also have years of experience and are members of the Better Business Bureau. Choosing professional commercial roofing and residential roofing services is a great way to protect your home from damage caused by harsh weather conditions.
Contact Us:
8700 Menchaca Rd STE 502, Austin, TX 78748, USA
(512)401-3108
Find Us on Google Maps:
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datascraping001 · 2 years ago
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Electrical and Roofing Contractor Data Scraping
If you’re looking for an electrical and roofing contractor online, it’s about to be much simpler. That’s because many of these contractors usually have information on their websites about the services they provide. It’s important to find a Contractor Data Scraping Service or software that can help you get everything you’re looking for in one place.
Electrical and Roofing Contractor Data Scraping Services
This offer is perfect for any contractors looking to collect data from local businesses. We will provide you with the most up-to-date information about your industry and save you time in the process. Updates come out weekly, and we make it easy to order custom reports. Moreover, this offer provides an automated system that scrapes data from Home Advisor's directory, so it's easier than ever to get accurate information.
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Contractor Data Scraping
The DataScrapingServices team employs a variety of techniques in data scraping, including web scraping, third-party services, and APIs. Our top priority is customer success, and with this in mind, you’ll find affordable rates for every budget. You can also rely on us for support when it comes to gathering key contact information about those in your network or for individual use. We know that accuracy is important when recording key contacts, so we utilize our data-scraping expertise to collect this information quickly.
List of Data Fields
DataScrapingServices is an expert in scraping data from various websites using contractor data scraping services.
Contractor Name Contact Name Street Address City State Zip Phone Fax Email Website Business Category Review Business Ratings
Popular Contractor Directories List
We extract contractor data from the following list of directories:
Angi.com Buildzoom.com Contractorleadshq.com Everycontractor.com Easyleadz.com Fountain.com Homeadvisor.com Homestars.com Houzz.com Manta.com Merchantcircle.com Superpages.com Thumbtack.com Yelp.com
Popular Contractor Service Category
Architect Contractors Dentists Doctors Electricians General Contractors Home Builder HVAC Repair Physicians Plumbers Real Estate Agent Repair Solar Panels Roof Cleaning Roofing Contractors Wedding Vendors
Why choose us?
With our Contractor Data Scraping Services, you’ll be able to obtain the latest Contractor data from any website or directory, regardless of whether it’s on a mobile or desktop device.
Using our Contractor data scraping services, you can collect information on potential contractors.
With our Contractor data scraping services, you can collect home contractor, local contractor, and roofing contractor data for your real estate market conditions.
Best Contractor Data Scraping Services in USA: New York, Los Angeles, California, Chicago, Illinois, Houston, Texas, Phoenix, Arizona, Philadelphia, Pennsylvania, San Diego, Dallas, San Jose, Austin, Jacksonville, Ohio, Indianapolis, Indiana, Charlotte, North Carolina, San Francisco, Seattle, Washington, Denver, Colorado, DC, Oklahoma, El Paso, Boston, Massachusetts, Detroit, Michigan, Memphis, Louisville-Jefferson County, Kentucky, Baltimore, Maryland, Milwaukee, Wisconsin, Albuquerque, Tucson, Fresno, Sacramento, Kansas City, Missouri, Mesa, Atlanta, Georgia, Omaha, Nebraska, Colorado Springs, Colored, Raleigh, Long Beach, Virginia Beach, Miami, Oakland, Minneapolis, Tulsa, Bakersfield, Wichita, Arlington, Texas, Nashville-Davidson, Tennessee, Oklahoma City, Fort Worth, Columbus, Portland, Oregon, Las Vegas, Nevada.
If you are looking for Contractor Data Scraping Services and Electrical and Roofing Contractor Data Scraping then email us at [email protected].
Website: datascrapingservices.com.
Skype: nprojectshub
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meteojuloian · 1 year ago
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Bathroom Remodeling Austin: Tips and Tricks for a Successful Remodel - In this article, we’ll provide you with some tips and tricks for a successful bathroom remodeling project in Austin.
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sanieplonya · 1 year ago
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Steps to Remodel Your Bathroom in 2023 - Have a bathroom remodel idea in mind? For that, seek the best contracting company for bathroom and kitchen remodel in Austin and follow these steps.
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bethanylessi · 1 year ago
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Steps to Remodel Your Bathroom in 2023 - Have a bathroom remodel idea in mind? For that, seek the best contracting company for bathroom and kitchen remodel in Austin and follow these steps.
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jihanfcplanne · 1 year ago
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Steps to Remodel Your Bathroom in 2023 - Have a bathroom remodel idea in mind? For that, seek the best contracting company for bathroom and kitchen remodel in Austin and follow these steps.
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ramanramaya · 2 years ago
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Steps to Remodel Your Bathroom in 2023 - Have a bathroom remodel idea in mind? For that, seek the best contracting company for bathroom and kitchen remodel in Austin and follow these steps.
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scpagroupllc · 4 months ago
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Accounting for Real Estate Brokers and Developers in Plano and Austin, TX
Looking for a Texas accounting firm with expertise in tax, assurance, bookkeeping, and audits? Look no further than SCPA Group! We serve many clients, including construction contractors, real estate developers, and small businesses. Contact us today to learn more about how we can help you achieve your financial goals.
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jcmarchi · 6 months ago
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From Canabalt To Tunic – Finji's Independent Approach To Publishing And Creating Games
New Post has been published on https://thedigitalinsider.com/from-canabalt-to-tunic-finjis-independent-approach-to-publishing-and-creating-games/
From Canabalt To Tunic – Finji's Independent Approach To Publishing And Creating Games
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In 2009, a video game called Canabalt was published on the iOS App Store. It had a simple premise: Your character flees through a crumbling urban landscape, making great leaps across rooftops at the touch of your phone screen. It met great success and charted in what was then only a burgeoning mobile game ecosystem. Canabalt popularized the infinite runner genre and would ultimately put its designer, Adam Saltsman, on the map.
Now working under the name of Finji as its creative director, Adam’s rise as a designer as well as his partner’s, Bekah Saltsman, as both a publisher and CEO, has been stunning to watch, especially considering the simplicity of that first big hit. Whether you’re playing the bass guitar as Mae Borowski in Night In The Woods, organizing patchwork-colored boxes in Wilmot’s Warehouse, or floating listlessly through space in Capsule, Finji continues to offer memorable, beautiful experiences from trailblazing game designers unlike any other.
But for Adam and Bekah, in those early days of entering the indie game industry, everything always led back to that original, impossible question: How do you even make a video game?
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Overland
Bridging The Gap
For as long as Adam can remember, he wanted to be a video game artist. Fascinated with the vibrant colors and rich SunSoft sound chips of original NES cartridges, the video games of his childhood quickly took over his imagination. He designed his own levels for Super Mario Bros. on sheets of grid paper. He ordered floppy disks with the Wolfenstein level editor built-in. He experimented with the Doom level editor, then eventually the Quake editor. However, despite being a part of this growing generation of designers with a dream to create console games that felt like some of their childhood favorites, it was never clear how exactly you get from hobbyist to career.
“That gap, in the early 1990’s in rural Michigan, is a very wide gap,” Adam says.
Upon graduating from the University of Michigan alongside Bekah, the Saltsmans made the move out to where the ever-growing indie scene was just beginning to flourish: Austin, Texas. An environment with excellent studios and cheap rent seemed the perfect place for Adam to cut his teeth and enter the industry. Unfortunately, getting your foot in the door at major developers of the time was much more complicated than anticipated, so he looked to other routes. In 2006, Adam transitioned into tech contractor work to dedicate sufficient time toward launching his and Bekah’s new studio, Last Chance Media. Beginning with only a few days each month, the two created simple, arcade-feeling Flash and iOS games that promoted simple game mechanics and aesthetic sensibilities that fit into Adam’s love for pixel art and incredible game soundtracks. Around this time, Adam’s first major titles begin appearing: Canabalt, Gravity Hook, and Fathom. Adam’s platformer, Fathom, had an especially intriguing finale that took some of his fans at the time by surprise – a boss fight you could not win.
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Canabalt
“You die, and you have this bizarre exploration experience,” Adam says. “You find this door at the bottom of the ocean, it opens up, and you sink down into it.”
Until that point, the Saltsmans’ stories in games always seemed to present something both unexpected and unnerving: a sinking robot, a crumbling city, a suffocating space mission. The games were always fun and engaging, but they had something larger to say. Each new project from Adam and Bekah were then examples of both creativity in design and were challenging the idea of what a game could even look like. That philosophy would eventually spur the change of Last Chance Media into their latest team-up and best-known collaboration: Finji.
Finji Begins
Having scraped and saved for nearly 10 years, the Saltsmans were finally ready to unveil their development studio, Finji, on March 3, 2014, along with its first major internal project: Overland. It marked an exceptionally creative endeavor for Adam and Bekah, leaving behind action platforming in favor of eerie, strategic grid-based movement. Any given level is presented from a bird’s eye view, showing various interactable elements for your character and hiding others within obscuring shadows.
“The diorama, at a glance, should look like a little apocalyptic story,” Adam said. “That was the rule for the level design: there should clearly be your characters, menacing forces and an escape route.”
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Night In The Woods
However, before they could reach that final product, the Saltsmans put out a very candid, transparent request on their blog, seeking animators and audio engineers who weren’t looking to create something that sounded or looked like anything else on the market. Rather than base qualifications simply on prior experience or padded portfolios, they ensured interested artists were considered through paid, practical demos and tests that proved their intuition and problem-solving skills rather than simply their past work.
Adam and Bekah have always been keenly aware of the toxicity in some of the gaming industry’s highest-stake work environments, particularly regarding “crunch time” before release. That attitude bleeds not only into their game development but also into their relationships with creators as studio publishers themselves. In fact, before they agreed to publish Tunic with creator Andrew Shouldice, they mentored him on the project for years prior. This way, Finji could view Shouldice’s work on the game not only from a marketability, quality-assurance, or localization perspective (which was crucial) but also as fellow creative partners.
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I Was A Teenage Exocolonist
“Our relationship didn’t start with a publishing negotiation; it started with them taking time to give a stranger some feedback and advice,” Shouldice said. “It’s that willingness to help that I think makes them such an important part of the game development community.”
Another of Finji’s published games, Wilmot’s Warehouse, first appeared as a part of Humble Monthly on Steam, but creator Richard Hogg knew that in order to improve the game’s performance and expand its audience, he would need a proper publisher. While Hogg had worked with various publishing groups before, it seemed that Finji was especially capable of providing a friendly, cooperative relationship in which everyone involved could have input on the game’s design. Much like an indie record label that emerges from veteran bands supporting younger artists, Finji’s own history in creating games sets it apart from other publishers.
“Finji is exactly like this, and, just like with those labels, there is an integrity and a camaraderie that naturally comes out of it,” Hogg said.
Ten years after those initial Overland blog posts, Finji is still looking for projects unlike anything else and continues to make space for game developers and creators who wouldn’t usually be in the room. In Adam’s experience, he’s found that indie developers often fit into two modes: People who want to make games just like their favorites or people who want to make games that correct the flaws in those same titles and invent something new. More often, however, a Finji game fits in neither category. There would be no Chicory: A Colorful Tale without Link’s Awakening. No Canabalt without Mirror’s Edge. No Night In The Woods without one of Adam’s own personal favorites: Kentucky Route Zero.
“You are giving the player an experience they otherwise would not have had,” Bekah said. “They are able to experience games in a way that they’ve never experienced games before. That idea is fed through Night In The Woods.”
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Wilmot’s Warehouse
Seven years since Night In The Woods’ initial release, the game continues to leave as much of an impact as it did when fans first played it. Its casual platforming roots meant for an especially approachable gaming experience, and Scott Benson’s wholly unique art direction helped the game transcend its medium and find itself in myriad forms; fan art, tattoo designs, cosplays, and more.
“There were thousands upon thousands of responses on social media, from people who discovered it last week to people who discovered it seven years ago, talking about how that game not only changed what games were for them but also changed them as a person,” Bekah said.
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Perhaps the most recognizable aspect of Finji, beyond their award-winning games, is its logo: a ferret wearing a crown. Designed by Richard Hogg (creator of Finji’s published title, Wilmot’s Warehouse), the design embodies two very important parts of the founders Adam and Bekah Saltsmans’ lives.
The crown is representative of their eldest son, Kingsley, while the ferret mascot is a sly reference to Marty Stouffer’s Wild America on PBS, which featured a mob of pet ferrets in one episode. The scene showing their escape is a favorite of Adam’s.
As for “Finji,” the studio’s name serves as a loving homage to the childhood nickname for their youngest son, Finnegan.
Combining elements of the Saltsmans’ humor, inventiveness, and nostalgia were paramount in Hogg’s logo design.
The sheer approachability and ease of access toward Finji games like Night In The Woods remains one of the studio’s hallmark factors and one the Saltsmans pride themselves on. “No Fail” mode was included in Tunic so combat-averse players can still enjoy the adventure. In the BAFTA award-winning Chicory: A Colorful Tale, you have a fast-paced, engaging action-adventure that still relies on a touching story about creativity and passion. In these same seminal titles, Finji brings together creative teams and designers who lend their original voices to the blossoming indie game industry.
“Chicory is a great example because you have somebody who maybe hasn’t art directed a game that size before, and so it looks super special,” Adam said. “And you have very subversive gameplay. You don’t hurt anybody in Chicory.”
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Tunic
These past 10 years, Finji has shown that person-first, supportive video game publishing and development can lead to higher quality experiences, never sacrificing camaraderie for crunch. The unifying factor between their games, then, is the incredible attention to detail each of their gathered teams present toward story, setting and character.
“You can tell these all go together, even though none of them look the same,” Bekah said. “They have this hyper-dedication to place, where the place is an extra character in the game that has motivations that act out upon the player.”
Nowhere will this be truer than in Finji’s upcoming 2025 title.
Spiritual Successor
Overlapping with the marketing and releases of both Tunic and I Was A Teenage Exocolonist (from Sarah Northway, marking the first woman-led release with Finji) development began for Finji’s newest title, Usual June, in February 2021. The fundamental design was going to be very different from its past published releases, like Tunic. Usual June would be a more bespoke and considered experience, less so an open-world for the player to freely explore. It’s also the first development project from Finji since Overland’s release in 2019. But while Overland and Usual June are both stories about the end of the world, the latter marks another major genre departure for the Saltsmans and Finji: a 3D action-adventure.
“An initial inspiration was Secret Of Mana, which is Bekah’s favorite game,” Adam said. “It has real-time battles with dodging and charge attacks. We thought, let’s take the guts of that.”
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Chicory: A Colorful Tale
Usual June is a paranormal story, fundamentally a mystery story, but not with a normal, formulaic detective structure. The playable character, June, has the supernatural ability to speak with ghosts, which when combined with the “weird-looking, glowing stuff” (as Adam puts it) briefly shown in the trailer, you’re left with the notes of impossibility lying at the root of Usual June’s mystery. The worldbuilding for Finji and their narrative collaborator, Sweet Baby Inc., then became a sort of experiment: How would a normal-enough town of people react to sudden changes of supernatural phenomena? What are the consequences of learning about the paranormal beneath the surface?
“In Usual June, you will mostly see what June sees and mostly understand what June understands, which is not going to be everything,” Adam said. “There will be things that you don’t fix, there will be some things that don’t get explained or are too hard to explain. I hope that’s one of the things that people love about it, that there’s space to inhabit and think about it.”
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Usual June
One way players will be able to inhabit the mystery of June’s town, Fen Harbor, more fully is through its inclusive storytelling within the detective-mystery as a whole. Rather than rely on checklists for June to mark down as the mystery comes to a close, Adam and Bekah lean further into the common tropes of some of their favorite sci-fi and supernatural mysteries, like Buffy The Vampire Slayer, I Am Not Okay With This, and even, for Adam especially, the Godzilla films.
To demonstrate this, Adam began to act out a noir-like scene where a hard-hitting journalist might be visiting a mysterious character who knows more about the mystery than they’re letting on. He proceeded to fish around and pick up miscellaneous objects from nearby shelves in order to seem aloof as he continued to question his suspect.
“Outside of Phoenix Wright, I’ve never seen a game work like that,” Adam said. “The story areas weren’t a 3D space where you can wander around and look at weird stuff on the shelf while you banter with a character.”
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Adam and Bekah Saltsman
With much more to learn about Usual June before its release sometime next year, the Saltsmans and their team at Finji look forward to teasing further secrets. How does a missing kid case fit into June’s life? Where is this alternate world full of neon-colored caves and crystalline monsters? And what’s the connection between June’s powers and Teddy, her friendly ghost companion?
All of that remains to be answered… Or will it be?
“It’s not going to be a game where all the things get explained,” Adam said. “A lot of the joy for us is going to live in leaving places for people to have fun in the fog.
This article originally appeared in Issue 365 of Game Informer.
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twiainsurancegroup · 7 months ago
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