#gauldur legend
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Scoundrel's Folly
So I started off by speaking to Mercer Frey
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who sent me off talk to Gulum-Ei along with the option to talk to Brynolf
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which I did. i then set off to Solitude to met with Gulum-Ei
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Who I then bribed with a stolen case of Firebrand Wine from the Blue Palace
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Upon returning he gave us a little information but not enough so I Proceeded to shadow him to the East Empire Company warehouse
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It was upon entering that I realised that when I picked up this days equipment I forgot something rather integral to archery
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arrows.
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Luckily I managed to stealthily swim across the warehouse to where I knew Gulum-Ei would be and avoid most of the guards before entering Brinewater Grotto.
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It was here that I managed to scavenge what arrows I could while allowing Uthgerd, Serana and my Undying Ghost to tank while I took pot shots at the bandits.
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After fighting through the bandits I confronted Gulum-Ei once more
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Where he confessed that the person who hired him for the Goldenglow estate job was Karliah. I then set off to tell Mercer this information before remembering to go back to pick up the East Empire Shipping map to give to Delvin
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And it was after that alongside ransacking the warehouse for sellable goods I returned to Mercer and ended the quest
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Quests:
quest lines active: Before the Storm (main), Speaking with Silence (thieves guild), Good Intentions (college of winterhold), Whispers in the Dark (dark brotherhood), Bloodlines (dawnguard)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Rising Dead, Forbidden Legend, Guest for Dinner, Hendraheim, No Stone Unturned, Dawnguard, The Break of Dawn, When the Cat's Away
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, return honingbrew decanter to Delvin, return east empire shipping map to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work, speak to the Jarl of Falkreath, speak to Constance Michel about adoption, participate in a drinking contest with Sam Guenvere, Bring a Dwarven arrow to Calcemo, visit the museum in Dawnstar, Find gold ore a mammoth tusk and a flawless sapphire for Madesi, Read Eltry's note
Places Discovered:
Solitude
Blue Palace
Enchantment's learned:
N/A
Spells learned:
Turn Lesser Undead
Shouts learned:
N/A
Apparel:
Head: Dwarven crown of Winter (Increases your stamina by 40 points. One-handed attacks do 15% more damage. Two-handed attacks do 15% more damage. Stamina regenerates 10% faster.), Silver helmet, Scaled Helmet of Eminent Magicka (Increases your Magicka by 50 points.), Scaled helmet, Fine hat, Shrouded hood (sneaking is 25% better)
Body: Ward of Seasons (Increases Fire Resistance by 10%. Increases Frost Resistance by 10%. Increases Shock Resistance by 10%. Increases Poison Resistance by 10%.), Orcish plate armour, Thieves guild armor (carrying capacity increased by 20 points), Scaled armour, Fine clothes, Shrouded robes (destruction costs 15% less to cast)
Hands: Steel Plate gauntlets, Thieves guild gloves (lockpicking is 15% easier), Orcish scaled gauntlets, Gloves, Shrouded hand wraps (Double sneak attack damage with one-handed weapons)
Feet: Dwarven boots of waning fire (Increases fire resistance by 30%), Steel plate boots, Thieves guild boots (pickpocket success is 15% better), Scaled boots, Boots, Shrouded shoes (Wearer is muffled and moves silently)
Shields: Dwarven shield of dwindling magic (Increases Magic Resistance by 15%.), Falmer Shield, Elven Shield
Amulets: Amulet of Arkay (Increases health by 10 points), Amulet of Dibella (+15 Speechcraft), Amulet of Kynareth (Increases your Stamina by 10 points), Amulet or Stendarr (Block 10% more with your shield), Amulet of Talos (Time between shouts is reduced 20%) Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), Gauldur amulet fragment (Increases health by 30 points)
Rings: enchanted ring (Increases health by 20 points), Muiri's ring (Created potions are 15% more powerful)
Weapons:
Forsworn bow
Crossbow
Orcish battleaxe
Dwarven greatsword
Elven warhammer
Ebony war axe
Dwarven mace
Honed Flamer sword
Dragon Priest dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Goblin totem staff (Lightning bolt that does 40 points of shock damage to healt and half to magicka, then leaps to a new target)
Staff of Sparks (Lightning that does 8 points of shock damage to health and magicka per second)
Steel staff of War (Elemental damage that does 4 points per second to health, magicka and stamina. Targets on fire take extra damage)
Staff of the Familiar (Summons a familiar for 60 seconds whereber the caster id pointing)
Wooden Staff of Shaming (Creatures and people up to level 8 flee from combat for 60 seconds)
Staff of Fury (Creatures and people up to level 4 will attack anything nearby for 60 seconds)
Forsworn Staff of Flames (A gout of fire that does 8 points per second. Targets on fire take extra damage)
Staff of Calm (Creatures and people up to level 8 won't fight for 30 seconds)
Staff of Frostbite (A blast of cold that does 8 points of damage per second to Health and Stamina)
When polling please be aware bows and two handed weapons will be included in the right hand poll while crossbows, staffs and shields are in the left. Also I have decided to implement a rule where if an option is chosen twice in a row for the next two polls it will be left out of rotation. This is to help to encourage us to mix up what we do a bit more.
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orsinium · 1 year ago
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doing the gauldur legend quest is so funny when you have a mod that shows enemy levels, sygdis kept making magic clones as he usually does but they're all lvl 1 and only he's scaled to my level so I can tell which one is real immediately. sorry sygdis rip in peace
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theskyrimlibrary · 4 years ago
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Daynas Valen’s Notes
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How to summarize a lifetime of research? So little of what I have learned matters now - the petty politics of ancient times, the age-long campaign to wipe out all mention of the Gauldur name.
I know not what awaits us within Folgunthar, so here, then, is the truth of the tale, as best I have been able to piece it together.
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In the opening days of the First Era, the Archmage Gauldur was revered through the north. Wisdom, wealth, honor, and power were his, and even Ysgramor’s heirs sought his counsel.
Smothered by his shadow, Gauldur’s three sons grew cruel and resentful. They lusted after their father’s power and prestige, and eventually Jyrik, the eldest, discovered its source: a mysterious amulet, from which he never parted. Together, they conspired to murder their father in his sleep and divide his amulet between them. And so it was done.
Consumed by their newfound power, the brothers laid waste to the surrounding villages. So great was the carnage that the High King himself intervened, sending a company of battlemages led by the Archmage Geirmund to subdue the brothers. And after a devastating battle, the three fled the field.
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Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude. And though he fought for three days and nights, he was at last overcome and entombed there, his crypt sealed by an ivory claw.
Geirmund pursued Jyrik to the shattered crypts of Saarthal, half-buried even then. Ten veteran wizards fell before Jyrik’s elemental magic, but he could not overcome them all together. He too fell, and was sealed within the ruined city.
And at last, Sigdis was cornered in the southernmost reaches of Skyrim. He challenged Lord Geirmund to a duel, knowing his foe was honor-bound to accept. And they clashed in battle, matched strength for strength, and fell together on the field before Ivarstead. The High Kind ordered a tomb built for Geirmund on the lake which still bears his name, and had Sigdis sealed within, forever guarded by the one who slew him.
Gaulder himself was interred in a cave not far from where his tower once stood, in the place called Reachwater Rock. And when it was done, King Harald issued an edict: the name and deeds of Gauldur and his sons were to be expunged from every records, every chronicle. Under pain of death, no word of them was to be spoken, lest any try to recover the amulet that had been sealed at so great a cost.
And so it was done. But a little survived the ages. Enough.
Four thousand years have passed, and the tombs remain sealed. The fragments of the Gauldur Amulet lie within. Since the day I first heard the rumor, I have felt its power, calling to me, pulling at me. I will be the one to reclaim it, restore it, bear it out into the world once more. I must have it. I must!
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theimmersivist · 6 years ago
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didyousayjello · 7 years ago
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My follower in Skyrim disappeared inside a dungeon and barrel rolled into me right before the boss fight and honestly I’m not even mad
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babyblueetbaemonster · 3 years ago
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Tes inktober day 12 --- Side Quest
Forbidden Legend, or the forgotten Gauldur Legend.
I really like wherever I go there will be a note said "Don't do this!!" and I'll do the thing they told me not to. I got the cool forbidden thing and still got away with that. Life is good for a chaotic Dragonborn.
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aion-rsa · 3 years ago
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15 Best Skyrim Quests
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As much as we all like to joke about Skyrim‘s various re-releases, the fact of the matter is that there are only a few video games ever made that could be released that many times and still tempt you to play them again. Well, a big part of the reason why it’s so easy to return to Skyrim time and time again is the game’s quests are so good.
In a previous look at the best quests in Elder Scrolls history, I mentioned that Skyrim‘s quests aren’t quite as good as those in Oblivion. While I stand by that potentially controversial statement, I’ll also say that the sheer number of quests available in Skyrim and the diversity of those quests means that everyone has their favorite quest that they consider to be the absolute best. We could talk about the 50 best quests in Skyrim and maybe not touch upon someone’s favorite.
However, I think that there are a few quests in Skyrim that everyone has to experience regardless of their preferences and playstyle or how many times they’ve played this beloved RPG.
15. The Book of Love
Dinya Balu, a priestess of the Temple of Mara, wants you to spread the grace of the Divine by helping various people across Skryim who are looking for love or are experiencing relationship troubles. Before the journey’s end, you will have even reached into the afterlife to help a romance shattered by war become whole again.
The fact this is one of the rare great Skyrim quests that isn’t dependant on combat makes it notable enough, but it’s the way this quest genuinely tugs at your heartstrings that makes it so memorable. Of course, those who make a…particular set of choices might instead remember this as one of Skyrim‘s darkest hours.
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14. Battle For Whiterun
The Dragonborn has been recruited by the Stormcloaks to help take over the city of Whiterun and hopefully turn the tide in their war against the Imperial forces. Will this be the battle that helps end this bitter conflict?
Skyrim‘s civil war storyline struggled to realize its full potential, but the epic battle at the heart of this quest and the way it forever alters the game’s landscape certainly makes the most of what this entire concept could have (and maybe should have) been. I love Skyrim‘s more intimate quests, but the sheer spectacle of this quest is impossible to deny.
13. Forgetting About Fjola
A Nord named Christer says that his wife Fjola has been kidnapped by bandits. He begs you to track her down and bring her home. Soon, though, you discover that there is so much more to this request and Fjola and Crister’s relationship than meets the eye.
There are a few Skyrim quests that effectively “swerve” your expectations, but this has to be one of the absolute best in that particular category. Twists aside, it’s the details of this storyline that may leave you struggling with the concepts of “right and wrong” as well as whether or not a happy resolution is even possible.
12. Forbidden Legend
The Dragonborn has been tasked with recovering the fragments of the legendary Gauldur Amulet. The last known owner of the amulet was killed by his three sons who all wished to possess it. What happened to the amulet after that, though, and is it even possible to put it back together again?
What I love most about this quest is the way that it manages to be both truly epic in scope while largely relying on dungeon dives and similar “classic” role-playing experiences. This quest’s storyline also goes to show just how much thought and effort went into this universe and its mythology.
11. Frostflow Abyss
The occupants of Frostflow Lighthouse have been murdered, and the circumstances of the event suggest that this is so much more than one of the many (often bandit-lead) random acts of violence that plague this land. In fact, a quick trip into the lighthouse itself reveals that there is something truly strange happening here.
Many fans call this the scariest quest in Skyrim, but I’ll go one step further by suggesting this might be the scariest quest in Elder Scrolls history. It’s just a brilliant slice of horror that still feels true to everything that makes these games great.
10. Forgotten Names
Deep below the College of Winterhold rests a gauntlet of unknown origins and purpose. The call of this mysterious item prompts the Dragonborn to find out just what this thing is and what it was designed for. Incredibly, the answers to those questions are even more bizarre than the relic itself.
This is a fantastic example of a kind of “organic” Skyrim quest that you have to find and solve with relatively few obvious hints of what to do next. It’s possible that even veteran players haven’t found this quest yet, but those who know it will likely agree that the payoff is more than worth the effort.
9. The Mind Of Madness
An apparent vagrant named Dervenin worries that his master has gone on “vacation” and may never return. Desperate for a sign of his presence, he asks you to investigate his last known location and find out just where his beloved master is. Do so, and you’ll soon discover that the mysterious master is none other than the trickster prince known as Sheogorath.
Sheogorath quests in Elder Scrolls games are usually a pretty good time, and this is absolutely one of the most purely enjoyable Sheogorath quests in the franchise. It’s basically the Skyrim version of a Psychonauts level, and it will almost certainly make you appreciate just how wild this game really is.
8. Laid to Rest
The city of Morthal has been struck by tragedy after a man named Hroggar lost his wife and child in a house fire. Strangely, it seems that Hroggar decided to move in with a new lover pretty much immediately after this tragic incident. The townspeople are suspicious, and they’ve asked you to investigate Hroggar’s possible role in this incident.
Wherever you think this storyline is going next, let me assure you that it is not what you think it is. Laid to Rest is one of the most tragic, surprising, and haunting quests in Elder Scrolls history. Don’t play this one unless you’re emotionally prepared to deal with what you’ll find.
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7. ll Met By Moonlight
A commoner named Sinding has just brutally murdered a child and seemingly awaits death. Before that happens, though, the murdered child’s father wants to know why Sinding decided to commit this unspeakable crime. The answer to that question begins a truly unexpected adventure.
Without diving too deep into spoilers, I’ll just say that this quest does a fantastic job of exploring the emotional core of one of Skyrim‘s most popular (if sometimes misused) monsters. It leaves you doubting your own instincts and even uses a choice between two incredibly valuable in-game items to make your decisions even more difficult.
6. Waking Nightmare
The citizens of Dawnstar have all been experiencing similar nightmares that won’t seem to go away. A quick look into this scenario suggests that there is indeed a malevolent force behind these bad dreams which must be stopped. However, it’s simply not clear how you’re expected to do that.
Waking Nightmare isn’t necessarily the most complicated quest, but the quality of the quest’s writing is a testament to the team’s commitment to this somewhat strange idea as well as their ability to add real emotional weight to such an otherworldly concept.
5. Blood on the Ice
The town of Windhelm has lived in terror of a mysterious serial killer who has haunted their happy home for far too long. Following the discovery of the killer’s latest victim, they beg you to please discover their identity and wake them up from this nightmare scenario.
There is no shortage of “murder mystery” quests in the Elder Scrolls series, so it’s quite telling that Blood on this Ice has to be considered one of the best. The depth of this quest and the many ways it allows you to fail help separate it from other Skyrim quests that may be just a touch too structured.
4. Diplomatic Immunity
The Thalmor ambassador has been accused of being involved with the dragon attacks that have rocked Skryim. Unfortunately, his lofty position and fortress-like home make it nearly impossible to get close enough to discover the truth. However, a party at the ambassador’s home may just offer the perfect opportunity to find the information you need.
As I’ve mentioned before elsewhere, this is really one of the best testaments to the idea of “problem-solving through role-playing” that we’ve ever seen in an Elder Scrolls game. While there are other studios that do that concept a bit better than Bethesda, the various ways you can approach this scenario effectively remind us that they are some of the masters of this genre.
3. To Kill an Empire
The Dark Brotherhood has tasked you with killing the Emperor, which quickly proves to be both a blessing and a curse. While the assignment is seen by many as an “honor,” it’s not clear how you’re ever going to pull this off. Fortunately, the opportunity to disguise yourself as one of the Emperor’s chefs soon presents itself and offers a rather unusual way to complete this task.
Skyrim‘s Dark Brotherhood missions generally can’t compete with those in Oblivion, but this is just such a fantastic example of the dark comedy and creative design that often makes the Dark Brotherhood assignments as good as they are. It also has to be said that this features one of the best endings of any Dark Brotherhood quest.
2. The Forsworn Conspiracy
An assassination on the streets of Markarth prompts a man named Eltrys to ask the Dragonborn to investigate the circumstances of the murder as well as how it may be related to a feud between the Forsworn and the Silver-Blood family. Yes, it’s another mission that sees you play as a “private eye,” but it soon becomes clear that you may be a pawn in something so much bigger than a single murder.
I absolutely love the way that this quest unravels a substantial conspiracy as you play it. It’s basically a noir in the style of an Elder Scrolls game, and, if you happen to be a fan of both of those concepts, you’re absolutely going to love how this quest plays out and where it ends up.
1. A Night to Remember
A mysterious stranger challenges you to a drinking contest and then invites you out for a night you’ll never forget. Unfortunately, that turns out to be a lie as you soon wake up in a mysterious location with no memory of what happened the night before and no idea where your drinking buddy is. You soon take it upon yourself to find the stranger and maybe figure out what kind of trouble you both got into.
Yes, this is one of the “sillier” quests on this list, but for me, the best Elder Scrolls quests are the ones that take you to truly unexpected places and let the team really flex their creative muscles. From the premise to the pay-off, this is absolutely one of the best examples of why Skyrim‘s greatest quests remain some of the most beloved experiences in gaming history.
This is quite simply one of the most enjoyable, creative, and appropriately memorable quests in any Elder Scrolls game.
The post 15 Best Skyrim Quests appeared first on Den of Geek.
from Den of Geek https://ift.tt/2Yz0sxs
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theskaldsagas · 5 years ago
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Notes on dragons.
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Today upon arriving at Folgunthur, a Nordic ruin in the marshes of Morthal Hold (where I was directed to by a fascinating book called Lost Legends of Skyrim, I believe - after reading this and doing a bit of digging of my own, I discovered that not only was there a fragment of the Gauldur Amulet at Folgunthur, there was also the fragment owners' sword, The Gauldur Blackblade, and a Word of Power I've been meaning to get my hands on - all in all, worth the horrid trek through the marshes, but that's besides the point), Inigo and I encountered the most fascinating dragon.
For now, I will call it a Glacial Dragon. It did what dragons normally do at first, flew around and got our attention - through Frost Breath Shouts and roars. Upon attacking it with bow and arrow, it flew across the marsh, slew something there (perhaps it was hunting? I'm not sure) and when it flew back to Inigo and I, it was suddenly invulnerable.
It was only after loosing many arrows and Marked for Death Shouts later that I realized this dragon was not slowing down at all, in fact it's attacks only got more difficult to field.
As soon as I realized this, I summoned a Flame Atronach to back up Inigo while I gave it a closer look. And then I saw it - armor made of ice as hard as diamonds covered the dragon from wing to tail. As I watched I saw Inigo's arrows bounce right off it's (now frozen) hide, but my Flame Atronach's Firebolts seemed to be much more effective, as each time my Atronachs' attacks landed, this Glacial Dragon would roar in horrible pain.
So I changed tactics. I sheathed my bow and began to throw Fireball after Fireball at the dragon, until it was grounded and weakened enough that Inigo and I could finish it off. However even then the oddity remained - our unenchanted swords still bounced off, but my Dawnbreaker sword, a Daedric artefact imbued with fire, went through its hide like nothing. It was with Dawnbreaker then I finished this Glacial Dragon off and absorbed it's Soul and Knowledge.
Thank you, Glacial Dragon, for a very interesting (and educational!) battle. I will not soon forget you.
Saga
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jesse-aster · 8 years ago
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Lol nah
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soxxly-blog · 7 years ago
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Skyrim Completionist Challenge
To succeed, you must, on a single character, complete all of the following quests and quest lines:
Major Quest Lines
Companions
Civil War
Main Quest (Defeat Alduin)
College of Winterhold
Dark Brotherhood (including Delayed Burial)
Thieves Guild (Become Guild Master)
Dawnguard
Dragonborn
No Stone Unturned (Stones of Barenziah)
Forbidden Legend (Gauldur Legend)
Dark Ancestor (Dengeir in Falkreath)
Cities
Markarth
The Forsworn Conspiracy
The Lost Expedition
Nimhe, the Poisoned One
Morthal
Laid to Rest
Falion's Secret
Riften
Promises to Keep
Unfathomable Depths
Distant Memories
Supply and Demand
Under the Table
The Lover's Requital
Bow to the Master
Solitude
Lights Out!
The Man Who Cried Wolf
The Wolf Queen Awakened
Elisif's Tribute
Whiterun
In My Time of Need
Missing In Action
Windhelm
Blood on the Ice
The White Phial
Rise in the East
Winterhold
Drowned Sorrows
Ivarstead
Climb the Steps
The Straw That Broke (before Dark Brotherhood)
Dungeons
Ancestral Worship (Hillgrund's Tomb)
Evil in Waiting (Valthume)
Infiltration (Treva's Watch)
The Pale Lady (Frostmere Crypt)
Repentance (Darklight Tower)
A Scroll for Anska (High Gate Ruins)
Seige on the Dragon Cult (Forelhost Crypt)
Sillenced Tongues (Volunruud)
Kill Lu'ah Al-Skaven (Ansilvund)
Medresi Dran and the Wandering Dead (Angarvunde)
Frostflow Abyss (Frostflow Lighthouse)
Coming of Age (Ironbind Barrow)
Find Red Eagle's Sword (Rebel's Cairn)
Lifting the Shroud (Shroud Hearth Barrow)
The Savior of Selveni Nethri (Southfringe Sanctum)
Bards College
Tending the Flames
Finn's Lute
Pantea's Flute
Rjorn's Drum
Divine Quests
Kyne's Sacred Trials (Kyne)
The Blessings of Nature (Kynareth)
The Book of Love (Mara)
The Heart of Dibella (Dibella)
Daedric Quests
The Black Star (Azura)
Boethiah's Calling (Boethiah)
A Daedra's Best Friend (Clavicus Vile)
Discerning the Transmundane (Hermaeus Mora)
Ill Met By Moonlight (Hircine)
The Cursed Tribe (Malacath)
Pieces of the Past (Mehrunes Dagon)
The Whispering Door (Mephala)
The Break of Dawn (Meridia)
The House of Horrors (Molag Bal)
The Taste of Death (Namira)
The Only Cure (Peryite)
A Night to Remember (Sanguine)
The Mind of Madness (Sheogorath)
Waking Nightmare (Vaermina)
Become Thane
Eastmarch (Windhelm)
Falkreath
Haafingar (Solitude)
Hjaalmarch (Morthal)
Pale (Dawnstar)
Reach (Markarth)
Rift (Riften)
Whiterun
Winterhold
Dragon Claws
Coral (Yngol Barrow)
Diamond (Skuldafn)
Ebony (Korvanjund)
Emerald (Reachwater Rock)
Glass (Forelhost)
Golden (Bleak Falls Barrow)
Iron (Valthume)
Ivory (Folgunthur)
Ruby (Dead Men's Respite)
Sapphire (Shroud Hearth Barrow)
Dragon Masks
Ahzidal (Kolbjorn Barrow)
Dukaan (White Ridge Barrow)
Hevnoraak (Valthume)
Konahrik (Bromjunaar)
Krosis (Dragon Lair Shearpoint)
Miraak
Morokei (Labyrinthian)
Nahkriin (Skuldafn)
Otar (Ragnvald)
Rahgot (Forelhost)
Vokun (High Gate Ruins)
Volsung (Volskygge)
Wooden Mask (Outside Labyrinthian)
Zahkriisos (Bloodskal Barrow)
Player Homes
Breezehome (Whiterun)
Hjerim (Windhelm)
Honeyside (Riften)
Proudspire Manor (Solitude)
Severin Manor (Raven Rock)
Vlindrel Hall (Markarth)
Hearthfire Homes
Windstad Manor (Morthal)
Lakeview Manor (Falkreath)
Heljarchen Hall (Dawnstar)
Bonus (not required for challenge)
Word Walls
Animal Allegiance
Angarvunde in The Rift
Ancient's Ascent near Falkreath
Ysgramor's Tomb in Winterhold
Aura Whisper
Northwind Summit in The Rift
Valthume in The Reach
Volunruud in The Pale
Become Ethereal
Ironbind Barrow in Winterhold
Lost Valley Redoubt in The Reach
Ustengrav in Hjaalmarch
Disarm
Eldersblood Peak in Hjaalmarch
Silverdrift Lair in The Pale
Snow Veil Sanctum in Winterhold
Dismay
Dead Crone Rock in The Reach
Labyrinthian at Hjaalmarch
Lost Tongue Overlook in The Rift
Elemental Fury
Dragontooth Crater in The Reach
Kilkreath Ruins in Haafinger Hold
Shriekwind Bastion in Falkreath Hold
Fire Breath
Dustman's Cairn in Whiterun Hold
Sunderstone Gorge in Falkreath Hold
Throat Of The World in Whiterun
Frost Breath
Bonestrewn Crest in Eastmarch
Folgunthur in Hjaalmarch
Skyborn Altar in Hjaalmarch
Ice Form
Frostmere Crypt in The Pale
Mount Anthor in Winterhold
Saarthal in Winterhold
Kyne's Peace
Ragnvald in The Reach
Rannveig's Fast in Whiterun Hold
Shroud Hearth Barrow in The Rift
Marked for Death
Autumnwatch Tower in The Reach
Dark Brotherhood Sanctuary in Falkreath Hold
Forsaken Cave in The Pale
Slow Time
Hog's End in The Reach
Korvanjund in The Pale
Labyrinthian at Hjaalmarch
Storm Call
Forelhost in The Rift
High Gate Ruins in The Pale
Skulddfn
Throw Voice: Only an individual Word Wall is needed to unlock all three Dragon Shouts. It is found at Shearpoint in The Pale and is both a Dragon Lair and a Dragon Priest's Lair
Whirlwind Sprint
Dead Men's Respite in Hjaalmarch
High Hrothgar in Whiterun Hold
Volskygge in Haafingar
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beardycarrot · 6 years ago
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Fair enough, but I really, really like to explore and do quests within a given area before moving on, because my favorite part of games is discovering new things and I want to keep having that experience all throughout the game.
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The red area seen here is how much of Breath of the Wild’s map I had explored in thirty-two hours. Basically just the Great Plateau, the Dueling Peaks Area, Kakariko, Hateno, and a couple detours to grab the Lake Tower and Chaas Qeta Shrine. This is how much more area I’d added by hour seventy-eight:
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I’m not gonna go running up to some far-flung corner of the map just because the Greybeards want me to find them a horn. For reference, this is the biggest area that I have yet to explore at 240+ hours logged, with Dawnstar, Morthal, and their surrounding areas:
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I’ve only just now reached Winterhold, and the only reason I did that was because I wanted to finish the Gauldur Legend quest and it took me over there. Before that, the last area I’d explored was around Solitude, and that was because The Dark Brotherwood kidnapped me.
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I finally found out what an Elder Scroll is.
Two hundred and forty hours into the game.
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Under Saarthal
There's not a lot I can think to write about this particular quest. Things went pretty well and nothing of particular note seemed to happen apart from the scripted quest events. I had to swap the amulet of arkay for the saarthal amulet to progress at one point but after that i swapped back. With the better damage and reach of the steel mace compared to the dagger I found myself able to be more proactive while I let the undying ghost tank unlike previous episodes. I also bought stoneflesh from Tolfdir for help in a fight (unfortunately I didn't think about magicka cost and am currently unable to cast it). Upon reading the writ of sealing on the final dragur, Jyrik Gauldurson, started the quest Forbidden Legend. When exiting the dungeon I learned the shout ice for Ice form from the word wall (unusable as Dragon Rising has not been completed).
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Quests:
quest lines active: Before the Storm (main), Dampened Spirits (thieves guild), Hitting the Books (college of winterhold)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, A Farmers Life for Me, The Rising Dead, Forbidden Legend
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, join the Imperial legion, join the Stomcloaks
Places Discovered:
Saarthal
Enchantment's learned:
fortify health
Spells learned:
stoneflesh
Shouts learned:
Ice,Ice Form
Apparel:
Head: Iron helmet, Thieves guild hood (prices are 10%better), Stormcloak helmet, Fine hat, Novice hood (increases magicka by 30 points)
Body: Iron armour, Thieves guild armor (carrying capacity increased by 20 points), Vampire armour, Fine clothes, Necromancers robes (Magicka regenerates 75% faster)
Hands: Steel Soldier gauntlets, Thieves guild gloves (lockpicking is 15% easier), Hide bracers, gloves
Feet: Iron boots, Thieves guild boots (pickpocket success is 15% better), Vampire boots, boots
Shields: Banded Iron, Hide
Jewellery: Amulet of Arkay (Increases health by 10 points), Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), enchanted ring (Increases health by 20 points)
Weapons:
Ancient Nord bow
Iron battleaxe
Ancient Nord greatsword
Iron warhammer
Steel war axe
Steel mace
Steel sword
Steel dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Scrolls:
Scroll of Firestorm (A 75 point fiery explosion centered on the caster. Does more damage to closer targets)
Scroll of Blizzard (Targets take 20 points of frost damage for 10 seconds, plus Stamina damage)
When polling please be aware two handed weapons will be included in the right hand poll while magic and shields are in the left.
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skyrim5v · 6 years ago
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Самое сильное одноручное оружие в Скайрим Skyrim — как получить уникальные кинжалы, топоры, булавы и мечи Стать легендарным героем куда проще, когда под боком есть парочка мощных артефактов. В  The Elder Scrolls 5: Skyrimих очень много, но какие из них лучшие в своем роде? В этом гайде собрано лучшее одноручное оружие в игре, которое отлично подойдет тем, кто отправился осваивать игру на Nintendo Switch! Лучшее одноручное снаряжение в Skyrim Skyrim есть так называемые уникальные предметы, ради получения которых действительно стоит попотеть. Они почти никогда не встречаются в продаже, чтобы завладеть ими, придется выполнять опасные задания и отправляться в самые отдаленные уголки Скайрима. Если вам надоело идти куда глаза глядят, выполняя все задания подряд и получая какие-то бесполезные гроши, то этот гайд для вас. В нем мы собрали лучшее одноручное оружие разных классов, а также приложили способы их получения. Настоящее руководство для искателя сокровищ и оружейника-энтузиаста! Лучшие уникальные кинжалы в Skyrim В игре очень много уникальных кинжалов, но мы остановимся только на парочке абсолютно потрясных. Они пригодятся любому, кто делает ставку на скрытность и молниеносные удары из тени: Бритва Мерунеса (Mehrune’s Razor) и Клинок Горя (Blade of Woe) Как получить оружие Бритва Мерунеса Компактное оружие, имеющее весьма неплохой базовый урон (11), но ценный прежде всего за свои магические свойства. Каждый удар Бритвой Мерунеса имеет шанс мгновенного убийства, что превозносит это оружие над всеми остальными. Чтобы получить Бритву Мерунеса, нужно выполнить задание «Осколки былой славы» (Pieces of the Past), убив Сила Весула (Silus Vesuius). Сам квест становится доступным только после достижения 20 уровня. Курьер принесет письмо, в котором Довакина пригласят в окрестности Данстара (Dawnstar). Для начала задания нужно поговорить с упомянутым выше Силом Весулом. Как получить оружие Клинок горя Имеет более высокий базовый урон (12), а зачарование будет полезно в любом бою: каждый удар Клинком Горя поглощает 10 здоровья у противника. Клинок Горя можно получить у одного из персонажей игры во время прохождения задания «Смерть воплощенная» (Death Incarnate). Оно является частью сюжетной линии Темного братства (Dark Brotherhood). Кстати, получить кинжал можно гораздо быстрее, если начать следовать целям задания «Смерть воплощенная» еще до официального вступления в Братство. Достаточно просто убить Астрид (Astrid) и взять Клинок Горя с ее бездыханного тела. Минус у такого быстрого способа только один: после содеянного нельзя будет вступить в Братство. Лучшие уникальные булавы в Skyrim В The Elder Scrolls 5: Skyrim есть дробящее оружие на любой вкус. Под любую ситуацию можно подобрать что-нибудь крутое, одних только уникальных булав в игре достаточно, чтобы вооружить небольшую армию. Но лишь одна булава хороша настолько, чтобы иметь право называться лучшей — Булава Молаг Бала (The Mace of Molag Bal) Как получить оружие Булава Молаг Бала Этот даэдрический артефакт опасен даже без магии, которая в нем заключена: базовый урон составляет 16. Каждый удар булавой сжигает 25 выносливости и магической энергии, что позволяет эффективно бороться против магов. Но это еще не все: если противник умирает в течение 3 секунд после удара Булавой Могал Бала по нему, то его душа переходит в камень душ, если он есть в инвентаре. Булава Молаг Бала является наградой за прохождение даэрического задания «Дом ужасов» (House of Horrors). В городе Маркарт (Markarth) возле одного из домов в Довакину обратится Дозорный Туран (Tyranus), попросив помощи в зачистке ��аброшенного дома от даэдрапоклонников. Задание начнется сразу, как только вы войдете в дом. Дальше все произойдет довольно быстро, но не ждите, что будет  легко ! Лучшие уникальные мечи в Skyrim Мечи — самый популярный класс оружия, и уникальных клинков в игре больше, чем любых других опасных «железок». Среди них есть как хорошие, так и очень хорошие. А есть лучшие. Именно о них и будет идти разговор: Меч Мирака (Miraak’s Sword), Охладитель (Chillrend), Бич драконов (Dragonbane), Душитель и Кровавая коса (Soulrender and Bloodscythe), Черный клинок Голдура (Gauldur Blackblade). Как получить оружие Меч Мирака Этот меч был добавлен в последнем официальном дополнении —  Dragonborn. И для настоящих ценителей холодного оружия это чуть ли не причина раскошелиться. У этого оружия хороший базовый показатель урона, а также мощное зачарование, поглощающее выносливость врагов. Чтобы получить Меч Мирака, необходимо начать сюжетную линию «Драконорожденного» (Dragonborn), отправившись на остров Солстхейм (Solstheim). Практически сразу после высадки главный герой столкнется с двумя культистами, которые расскажут ему о самом первом драконорожденном, а затем попытаются убить. Дальше будет еще много приключений, и только в конце задания «На вершине Апокрифа» (At the Summit of Apocrypha) Довакин наконец-то сможет завладеть Мечом Мирака. Главное не забыть обыскать тело убитого злодея. Да, это все очень долго, но и награда того стоит! Как получить оружие Охладитель Стеклянный меч (звучит бредово, но стандартная логика в мире «Древних свитков» не работает), удары которого наносят урон холодом. Отличный выбор против супостатов, которые уязвимы к этой стихии. В качестве еще одного приятного бонуса имеется вероятность парализовать пораженных противников. Ну и урон хороший, с этим не поспоришь. Охладитель — это личное оружие главы Гильдии воров (Thieves Guild) по имени Мерсер Фрей (Mercy Frey). Самый простой способ заполучить Охладитель заключается в том, чтобы забрать его из дома Фрея во время выполнения задания «Преследование» (The Pursuit). Кинжал находится в закрытом ящике, так что придется поработать отмычками. Кстати, сила Охладителя зависит от силы персонажа. Поэтому не стоит торопиться с выполнением задания, ведь можно получить оружие, которое в будущем превратится в бесполезную зуботычку. Сила Охладителя определяется в тот момент, когда Довакин впервые входит в дом Мерсера Фрея. Как получить оружие Бич драконов В The Elder Scrolls 5: Skyrim часто приходится иметь дело с драконами, поэтому нет ничего лучше, чем обзавестись оружием, которое «заточено» под бои со здоровенными крылатыми рептилиями. Чары Бича драконов наносят дополнительный урон по драконам, а также бьют всех противников молниями. Как и в случае с Охладителем, сила этого оружия зависит от уровня персонажа, поэтому, возможно, стоит немного «подкачаться», прежде чем бежать за Бичом драконов. Катану можно найти в Храме Небесной гавани по ходу выполнения квеста «Стена Алдуина» (Alduin’s Wall). Задание сюжетное, так что пропустить его будет трудно. Бич драконов лежит в комнате, которая находится чуть поодаль от главного зала Храма. Там же можно найти броню Клинков. Как получить оружие Душитель и Кровавая коса Вообще-то это два отдельных оружия, но только вместе они достойны называться одними из лучших мечей в Skyrim. Они появились в игре с выходом дополнения Dragonborn и отлично показывают себя, когда персонаж берет их в руки. И Душитель, и Кровавая коса отлично поглощают магическую энергию и здоровье, а также снижают физическую и магическую сопротивляемость противника. Чтобы получить оба клинка, нужно достичь 36 уровня, а затем придется плыть на остров Солстхейм, где и развивается история «Драконорожденного». Дальше останется самая малость: найти книгу «Печать смерти» (Deathbrand) в Тель-Митрине (Tel Mithryn) или на Вороньей скале (Raven Rock) и пройти задание одноименное задание. Как получить оружие Черный клинок Голдура Еще одно оружие, эффективность которого определяется силой персонажа при первом заходе в локацию задания по получению. В самом лучшем случае базовый урон Черного клинка Голдура составит 36. Это очень круто, а ведь меч еще можно улучшить в кузнице, обладая перком ковки двемерского снаряжения. Также в комплекте с хорошей боевой мощью идет зачарование, восстанавливающее здоровье хозяина клинка. Получить Черный клинок Голдура можно в качестве трофея в конце задания «Запретная легенда» (Forbidden Legend). Чтобы начать квест, нужно найти книгу «Утраченные легенда Скайрима», в которой будет оставлен намек на то, где можно найти Голдура — известного нордского воина древности. Саму книгу можно найти практически в любом городе. Если по какой-то причине все экземпляры книги оказались утрачены, то можно найти еще один в Озерном утесе (Reachwater Rock). В конце-концов Довакину придется отправиться в Фолгунтур (Folgunthur) — последнюю обитель мертвеца Голдура. Лучшие уникальные топоры в Skyrim Не такие универсальные, как мечи, топоры все же очень популярны, особенно среди диковатых нордлингов. Среди кучи разнообразного хлама можно выделить лишь два по-настоящему хороших топора: Окин (Okin) и Рунный топор Стражи Рассвета (Dawnguard Rune Axe). Как получить оружие Окин Очень эффектно выглядящий топор в нордском стиле. Он находится урон холодом, сжигает выносливость врага и имеет базовый урон 12. Его стоит улучшить, благо для этого понадобится только перк на ковку стального снаряжения. Чтобы заполучить Окин в свои мозолистые руки, нужно выполнить задание «Молчание Языков» (Silenced Tongues). Взять его можно в самом конце исследовании кургана Волундруд (Volunruud). Собственно, Окин — это награда за выполнение квеста. Кстати, у Окин есть родственное оружие — Эдуж (Eduj), но оно не такой крутое, как может показаться на первый взгляд. Как получить оружие Рунный топор Стражи Рассвета Как следует из названия, этот образец блестящей военной мысли Тамриэля входит в число предметов из дополнения  Dawnguard. Наносит урон светом по ожившим мертвецам, причем этот урон динамический: чем больше «мертвяков» убито с момента последнего рассвета, тем больше урон. Да и базовый урон очень даже неплох. Получить оружие несложно — нужно просто двигаться по сюжетной линии дополнения. Рано или поздно Довакин доберется до задания «Потерянная реликвия» (Lost Relic). На самом деле это радиант-квест, это значит, что его можно повторять многократно, каждый раз получая новую награду. Поэтому вполне вероятно придется несколько раз отправляться на зачистку очередного злачного местечка, чтобы судьба соблаговолила Довакину и наградила его Рунным топором Стражи Рассвета. По материалам  https://vgtimes.ru 0 Сообщение Самое сильное одноручное оружие в Скайрим Skyrim — как получить уникальные кинжалы, топоры, булавы и мечи появились сначала на Скайрим 5 skyrim the elder scrolls - читы коды моды скачать .
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theimmersivist · 6 years ago
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pit-of-pain · 6 years ago
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Could you imagine being one of the Gauldur brothers, rising from the dead to take revenge on the ones who hunted you down and sealed you in a tomb, only to be taken down again by a cat with some arrows?
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Joining the Dawnguard
I know you've been waiting a while for the next update and I didn't want you to wait much more but I don't think I can do a full episode lie normal so this will just be a quick summary of what went down (with an extra photo) So I fast travelled to Riften to both start off the journey to Fort Dawnguard and to sell off some loot. While there the courier approached with the museum pamphlet. The ride to Fort Dawnguard was easy and once there it was just a quick walk to the fort itself and to listen to Isran and Vigilant Tolan talking. One they fnished I talked to Isran and joined the Dawnguard finishing the quest and starting Awakenin. I thought this wasn't really enough for an episode so I then looted what I could in the fort before setting off to Dimhollow and to complete the quest. When there it was a simple matter to work my way through the dungeon, with Uthgerd and the undying ghost at my side the there enemies didn't prove a problem. I reached the end and found Serana thus completing Awakening.
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I was going to leave it there but then I realised that I'd have to fight my way out anyway so I started Bloodlines and did enough to get my self and the party out of there. With effectively three followers (I'm counting Undying ghost as a follower now he does do a lot of the work here after all) the rest of the dungeon was quite easy and we escaped. Here is where I will leave you until next time thanks for reading.
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Quests:
quest lines active: Before the Storm (main), Dampened Spirits (thieves guild), Good Intentions (college of winterhold), Mourning Never Comes (dark brotherhood), Bloodlines (dawnguard)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Rising Dead, Forbidden Legend, Guest for Dinner, Hendraheim, No Stone Unturned, Dawnguard, The Break of Dawn
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work, speak to the Jarl of Falkreath, speak to Constance Michel about adoption, participate in a drinking contest with Sam Guenvere, Bring a Dwarven arrow to Calcemo, visit the museum in Dawnstar, Find gold ore a mammoth tusk and a flawless sapphire for Madesi
Places Discovered:
Fort Dawnguard
Enchantment's learned:
Absorb magicka
Spells learned:
N/A
Shouts learned:
Stamina, Drain Vitality
Apparel:
Head: Silver helmet, Scaled Helmet of Eminent Magicka (Increases your Magicka by 50 points.), Scaled helmet, Fine hat, Shrouded hood (sneaking is 25% better)
Body: Ward of Seasons (Increases Fire Resistance by 10%. Increases Frost Resistance by 10%. Increases Shock Resistance by 10%. Increases Poison Resistance by 10%.), Steel armour, Thieves guild armor (carrying capacity increased by 20 points), Scaled armour, Fine clothes, Shrouded robes (destruction costs 15% less to cast)
Hands: Steel Plate gauntlets, Thieves guild gloves (lockpicking is 15% easier), Orcish scaled gauntlets, Gloves, Shrouded hand wraps (Double sneak attack damage with one-handed weapons)
Feet: Dwarven boots of waning fire (Increases fire resistance by 30%), Steel soldier boots, Thieves guild boots (pickpocket success is 15% better), Scaled boots, Boots, Shrouded shoes (Wearer is muffled and moves silently)
Shields: Dwarven shield of dwindling magic (Increases Magic Resistance by 15%.), Falmer Shield, Elven Shield
Amulets: Amulet of Arkay (Increases health by 10 points), Amulet of Dibella (+15 Speechcraft), Amulet of Kynareth (Increases your Stamina by 10 points), Amulet or Stendarr (Block 10% more with your shield), Amulet of Talos (Time between shouts is reduced 20%) Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), Gauldur amulet fragment (Increases health by 30 points)
Rings: enchanted ring (Increases health by 20 points)
Weapons:
Forsworn bow
Crossbow
Orcish battleaxe
Dwarven greatsword
Elven warhammer
Ebony war axe
Dwarven mace
Honed Flamer sword
Dragon Priest dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Goblin totem staff (Lightning bolt that does 40 points of shock damage to healt and half to magicka, then leaps to a new target)
Staff of Sparks (Lightning that does 8 points of shock damage to health and magicka per second)
Steel staff of War (Elemental damage that does 4 points per second to health, magicka and stamina. Targets on fire take extra damage)
Staff of the Familiar (Summons a familiar for 60 seconds whereber the caster id pointing)
Wooden Staff of Shaming (Creatures and people up to level 8 flee from combat for 60 seconds)
Staff of Fury (Creatures and people up to level 4 will attack anything nearby for 60 seconds)
Forsworn Staff of Flames (A gout of fire that does 8 points per second. Targets on fire take extra damage)
Staff of Calm (Creatures and people up to level 8 won't fight for 30 seconds)
Staff of Frostbite (A blast of cold that does 8 points of damage per second to Health and Stamina)
Scrolls:
Scroll of Firestorm x3 (A 75 point fiery explosion centered on the caster. Does more damage to closer targets)
Scroll of Blizzard (Targets take 20 points of frost damage for 10 seconds, plus Stamina damage)
Scroll of Dread Zombie (Reanimate a weak dead body to fight for you for 60 seconds)
Scroll of Ice Spike (A spike of ice that does 15 points of frost damage to health and stamina)
Scroll of Circle of Protection (Undead up to level 8 entering the circle will flee)
Scroll of Ice Storm (A freezing whirlwind that does 50 points of frost damage per second to health and stamina)
Scroll of Fireball (A fiery explosion for 50 points of damage in a 15 foot radius. Targets on fire take extra damage)
Scroll of Cure Wounds (Heals the caster 100 points)
Scroll of Guardian Circle (Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it)
Scroll of Candlelight (Creates a hovering light that lasts for 60 seconds)
Scroll of Chain Lightning (Lightning bolt that does 50 points of shock damage to Health and half to Magicka, then leaps to a new target)
Scroll of Firebolt (A blast of fire that does 15 points of damage. Targets on fire take extra damage)
When polling please be aware bows and two handed weapons will be included in the right hand poll while crossbows, staffs and shields are in the left. Also I have decided to implement a new rule where if an option is chosen twice in a row for the next two polls it will be left out. This is just to encourage mixing up what we do a bit more.
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