#gauldur
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midorisudachi · 6 months ago
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"The Dragonborn & The Spellsword Mercenary”
I felt like creating a sexy piece, especially when it comes to Skyrim characters.
Because, why not?
Thanks to the Skyrim mods that were finally available on XBox Series X a few months ago (because before, there were no mods for the XBox except for PCs), I was able to experience the game in an even fuller glory. Which meant that my Dragonborn OC Katarzyna could marry her hired mercenary, the Dunmer/Dark Elf Teldryn Sero. About bloody time. I also had made sure to learn 100% Sneak & 100% Pickpocket before hiring Teldryn, that way I was able to steal his helmet and have his face visible…because why was his cool face covered up?
I had first played Skyrim back in 2014, but had stopped in March of 2015 (a couple of months before my son was born) and never beat the game. It wasn’t until November 2023 that I started the game again, but when the mods showed up a few months ago, I restarted it again because there is just way too much awesomeness added! One example: the hair! Katarzyna went from short hair to getting long, red hair! Woo-hoo!
I also wanted an excuse to practice more with anatomy & poses, as well as a different sort of lighting than the one I usually do. I didn’t want the background to be a perfectly smooth black…I purposely made it more mottled with some texture, since Katarzyna & Teldryn are not in total darkness. I imaged them in the cave where they had celebrated after getting married, where there were Dark Elf Lanterns & pretty blooming trees (yes, that’s actually in the game). I also added those glowy Torchbugs to create a more dreamy feeling to it. Katarzyna is wearing the Gauldur Amulet & the Aetherial Crown. Teldryn has a Necromancer amulet (only because it gives him more "oomph" to his magic, ha ha). I hope everyone likes this!
Drawn with Sakura Pigma Micron pens, then coloured in with a mix of Copic Markers, Ohuhu Markers, & Koi Watercolours. As usual, the scanner totally kills colours…this piece looks better in real life.
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thana-topsy · 9 months ago
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Liminal Bridges - Chapter 15
Summary: Talvas descends into the Saarthal excavation site, tasked with retrieving the final shard of the Gauldur amulet to secure Enthir's silence, only to find out that he isn't alone in the ancient tomb.
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jiubilant · 1 year ago
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in my reimagining of events it's onmund, brelyna, and j'zargo who find and fix the gauldur amulet. they aren't given anything to do in the winterhold questline...i felt bad
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Scoundrel's Folly
So I started off by speaking to Mercer Frey
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who sent me off talk to Gulum-Ei along with the option to talk to Brynolf
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which I did. i then set off to Solitude to met with Gulum-Ei
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Who I then bribed with a stolen case of Firebrand Wine from the Blue Palace
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Upon returning he gave us a little information but not enough so I Proceeded to shadow him to the East Empire Company warehouse
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It was upon entering that I realised that when I picked up this days equipment I forgot something rather integral to archery
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arrows.
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Luckily I managed to stealthily swim across the warehouse to where I knew Gulum-Ei would be and avoid most of the guards before entering Brinewater Grotto.
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It was here that I managed to scavenge what arrows I could while allowing Uthgerd, Serana and my Undying Ghost to tank while I took pot shots at the bandits.
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After fighting through the bandits I confronted Gulum-Ei once more
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Where he confessed that the person who hired him for the Goldenglow estate job was Karliah. I then set off to tell Mercer this information before remembering to go back to pick up the East Empire Shipping map to give to Delvin
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And it was after that alongside ransacking the warehouse for sellable goods I returned to Mercer and ended the quest
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Quests:
quest lines active: Before the Storm (main), Speaking with Silence (thieves guild), Good Intentions (college of winterhold), Whispers in the Dark (dark brotherhood), Bloodlines (dawnguard)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Rising Dead, Forbidden Legend, Guest for Dinner, Hendraheim, No Stone Unturned, Dawnguard, The Break of Dawn, When the Cat's Away
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, return honingbrew decanter to Delvin, return east empire shipping map to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work, speak to the Jarl of Falkreath, speak to Constance Michel about adoption, participate in a drinking contest with Sam Guenvere, Bring a Dwarven arrow to Calcemo, visit the museum in Dawnstar, Find gold ore a mammoth tusk and a flawless sapphire for Madesi, Read Eltry's note
Places Discovered:
Solitude
Blue Palace
Enchantment's learned:
N/A
Spells learned:
Turn Lesser Undead
Shouts learned:
N/A
Apparel:
Head: Dwarven crown of Winter (Increases your stamina by 40 points. One-handed attacks do 15% more damage. Two-handed attacks do 15% more damage. Stamina regenerates 10% faster.), Silver helmet, Scaled Helmet of Eminent Magicka (Increases your Magicka by 50 points.), Scaled helmet, Fine hat, Shrouded hood (sneaking is 25% better)
Body: Ward of Seasons (Increases Fire Resistance by 10%. Increases Frost Resistance by 10%. Increases Shock Resistance by 10%. Increases Poison Resistance by 10%.), Orcish plate armour, Thieves guild armor (carrying capacity increased by 20 points), Scaled armour, Fine clothes, Shrouded robes (destruction costs 15% less to cast)
Hands: Steel Plate gauntlets, Thieves guild gloves (lockpicking is 15% easier), Orcish scaled gauntlets, Gloves, Shrouded hand wraps (Double sneak attack damage with one-handed weapons)
Feet: Dwarven boots of waning fire (Increases fire resistance by 30%), Steel plate boots, Thieves guild boots (pickpocket success is 15% better), Scaled boots, Boots, Shrouded shoes (Wearer is muffled and moves silently)
Shields: Dwarven shield of dwindling magic (Increases Magic Resistance by 15%.), Falmer Shield, Elven Shield
Amulets: Amulet of Arkay (Increases health by 10 points), Amulet of Dibella (+15 Speechcraft), Amulet of Kynareth (Increases your Stamina by 10 points), Amulet or Stendarr (Block 10% more with your shield), Amulet of Talos (Time between shouts is reduced 20%) Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), Gauldur amulet fragment (Increases health by 30 points)
Rings: enchanted ring (Increases health by 20 points), Muiri's ring (Created potions are 15% more powerful)
Weapons:
Forsworn bow
Crossbow
Orcish battleaxe
Dwarven greatsword
Elven warhammer
Ebony war axe
Dwarven mace
Honed Flamer sword
Dragon Priest dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Goblin totem staff (Lightning bolt that does 40 points of shock damage to healt and half to magicka, then leaps to a new target)
Staff of Sparks (Lightning that does 8 points of shock damage to health and magicka per second)
Steel staff of War (Elemental damage that does 4 points per second to health, magicka and stamina. Targets on fire take extra damage)
Staff of the Familiar (Summons a familiar for 60 seconds whereber the caster id pointing)
Wooden Staff of Shaming (Creatures and people up to level 8 flee from combat for 60 seconds)
Staff of Fury (Creatures and people up to level 4 will attack anything nearby for 60 seconds)
Forsworn Staff of Flames (A gout of fire that does 8 points per second. Targets on fire take extra damage)
Staff of Calm (Creatures and people up to level 8 won't fight for 30 seconds)
Staff of Frostbite (A blast of cold that does 8 points of damage per second to Health and Stamina)
When polling please be aware bows and two handed weapons will be included in the right hand poll while crossbows, staffs and shields are in the left. Also I have decided to implement a rule where if an option is chosen twice in a row for the next two polls it will be left out of rotation. This is to help to encourage us to mix up what we do a bit more.
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choccy-zefirka · 7 months ago
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I hear the earth-themed temple has Gauldur lore but I can't get there bc you need to complete the air temple first and I have given up on it 🥲
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gcu-sovereign · 2 years ago
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Finished the main questline in my survival mode playthrough of Skyrim.
Killed Alduin with a Legendary Nordic Bow enchanted with Chaos and Soul Capture, firing Stalhrim arrows, while wearing Gauldur's amulet, a ring that boosts 2handed and bows, and a full set of Amber armor with everything enchanted twice. Every 3 shots were poisoned with some 2nd or 3rd tier stuff, never closed into melee with the wyrm. Archery has been at 100 for at least an hour, have the capstone perk not not all the ones in that tree. I was confused for most of the last part of the quest because my life total was kept at like 60% of the full value; is this a game balance effect that skips status changes that would show in Active Effects?
It'd be an interesting to have an autopoisoning spell for quality of life. Cast some Alteration effect once, and for the next minute every shot you take is poisoned with something in your inventory until the minute ends or you exhaust your poison-labeled items. Kind of an open question how to animate it though. Do you make an ethereal, orange-colored thief that dips each arrow in liquid before handing it to you like a squire? Or settle for ghostly hands reaching between your weapon and quiver? Could the game support a whirring industrial machine of rusty light?
Sovngarde is still a stunning environment, even though intellectually I know such a vista would probably rule out a breathable atmosphere IRL, and it probably wouldn't last a super-long time as planetary tourism booking goes.
The bigger threats towards the end of the quest were Tsun [who got to knock down a lower-than-planned amount of health] and the gallery of high-level draugr in Skuldafn. I think I dropped to those twice, thanks to multiple angles of shouts that could knock me prone and keep me from taking a block action while I repositioned. I think I used Ultimate Healing 4 or 5 times in between that? The dragon priest guarding the portal went down like a chump, I think my Dremora Lord from Sanguine Rose found him early without mely notice. Being able to shoot rapidly with arrows that stagger on connection is super fun, albeit something of an easy mode whrn I'm not under crowd controlling pressure.
I was super gold-rich going into this quest too: owned the houses in Solitude, Whiterun, Riften, and the manor north of Morthal. The hardest part logistically was getting the new armor ready and clearing my Daedric butler and two bug-pals so I could strip all the nonweapon loot between Dragonsreach and the exit from Sovngarde.
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daedrabait · 2 years ago
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NOOOO
I forgot I started the Winterhold quests and I was going to clip into Saarthal to get the last piece of the Gauldur amulet and Tolfdir was standing outside. Old man jumpscare
Pain
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orsinium · 1 year ago
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doing the gauldur legend quest is so funny when you have a mod that shows enemy levels, sygdis kept making magic clones as he usually does but they're all lvl 1 and only he's scaled to my level so I can tell which one is real immediately. sorry sygdis rip in peace
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kalyria1674-blog · 1 year ago
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Ne pas céder au manichéisme de la guerre Falmer/Atmoran
De la même façon que les gens ont des pensées au-delà de leur peuple (contrairement à ce que la pensée très racialiste de TES pourrait nous amener à croire), je ne peux pas imaginer un instant que ce fût les Falmer vs Atmorans puis Dwemer comme des tout unis.
Nous ne connaissons peut-être pas assez le Falmer pour le dire mais, pour l'amour du ciel, les deux grands évènements des deux autres peuples que nous connaissons et qui s'en rapprochent sont : Une guerre civile en Atmora et… une guerre civile Dwemeri pour l'aetherium.
Alors, oui, je peux tout à fait voir de courageux atmorans et dwemer tendre la main à plusieurs falmer en détresse.
D'autant que j'ai une théorie personnelle comme quoi, bien que sans métissage aussi intense que les Brétons, les Nordiques auraient en réalité une ascendance falmeri (ce qui rendrait le final de leur cohabitation d'autant plus triste... d'un côté, comme de l'autre) assez forte qui aurait subsister assez longtemps pour être une part entière de leurs êtres.
Car j'ai toujours trouvée intéressant que certaines des races dont les noms ont changés sont considérés comme des évolutions suite à des croisements raciaux… ou non. Les Chimers qui deviennent Dunmer, les Aldmer des Altmer (bien que, dans leur cas, les Aldmer sont censés être les ancêtres de tout les elfes mais bon…), les Nèdes devenant des Impériaux à Cyrodill ou des Brétons à Hauteroche… pourquoi les Atmorans n'auraient-ils pas pu devenir des Nordiques après suffisamment de couple inter-raciaux avec les Falmer pour leur octroyer la résistance au froid pour laquelle ils sont connus ?
Je veux dire, quel peuple venu d'une île au doux climat pourrait développer une résistance à la glace aussi forte en quelques générations (selon la tradition nordique, ils sont arrivés plus ou moins avec Ysgramor et jusqu'à Harald soit environ trois ou quatre siècles maximum) qui deviendrait une marque de fabrique semblable à celle des autres races qui ont eu plus de deux millénaires et demi d'évolution pour en arriver là ?! Sans parler du fait qu'en dépit des dires impérial et de la pensée nordique actuelle beaucoup d'anciens nordiques étaient célèbres comme de puissants mages dont les noms ont perdurés au-delà des millénaire comme Vahlok, Azhidal, Shalidor… et même Gauldur dans une certaine mesure.
Bien entendu, il existe sans doute plusieurs contre-exemple et rien ne prouve ma théorie... mais je l'aime et la trouve toujours cohérente.
D'ailleurs, il me semble que l'un des livres falmer parle d'une famille qui ''les aurait cachés'', eux, des civils falmer. D'autres falmer n'auraient pas pu faire ça car ils auraient eux aussi été chassés et traqués et les dwemer ne vivaient, à notre connaissance, pas en dehors d'une de leur cité qu nécessiterait des les cacher dans une cave plutôtqu'une ville souterraine.
… Ne reste donc que la possibilité que j'aime le plus, celle sur une courageuse famille atmorane.
C'est une idée que j'aimerais beaucoup creuser parce que, franchement ? Oui, les Falmer ont brûlés Saarthal. Oui, les Atmorans ont génocidés les Falmer. Oui, les Dwemer ont expérimentés sur les Falmer. Non, aucun de ces évènements n'est pardonnable.
Mais, vous savez quoi ? J'aime l'idée de rompre, même un peu, avec la vision de l'Atmoran vengeur et assoiffé de sang, des Falmer traqués et désespérés et des Dwemer froids et cruels.
Pas parce que ces peuples ne l'étaient pas. Mais parce qu'ils ne se résumaient pas à ça et je paierais cher pour connaître les courageux ''héros civils'' ou ''héros du quotidien'' de cette époque.
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hannahstumble · 7 months ago
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OH MY GOSH YOUR GAULDUR OC!!!! IVE SEEN THESE ON THE DISCORD AND THEYRE WONDERFUL!! AMAZING WORK! 💖💖💖👏👏👏
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Stay for good this time
I keep forgetting to post on tumblr oops. Fixating on Palia again lol. I've drawn little else other than Einar and Rorik, my galdur oc. They're old and in love (source: trust me bro I was there)
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plantahmane · 4 years ago
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The world you live in. Credit: Gauldur
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theskyrimlibrary · 4 years ago
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Daynas Valen’s Notes
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✲•······················▃🖋️······················•✲
How to summarize a lifetime of research? So little of what I have learned matters now - the petty politics of ancient times, the age-long campaign to wipe out all mention of the Gauldur name.
I know not what awaits us within Folgunthar, so here, then, is the truth of the tale, as best I have been able to piece it together.
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In the opening days of the First Era, the Archmage Gauldur was revered through the north. Wisdom, wealth, honor, and power were his, and even Ysgramor’s heirs sought his counsel.
Smothered by his shadow, Gauldur’s three sons grew cruel and resentful. They lusted after their father’s power and prestige, and eventually Jyrik, the eldest, discovered its source: a mysterious amulet, from which he never parted. Together, they conspired to murder their father in his sleep and divide his amulet between them. And so it was done.
Consumed by their newfound power, the brothers laid waste to the surrounding villages. So great was the carnage that the High King himself intervened, sending a company of battlemages led by the Archmage Geirmund to subdue the brothers. And after a devastating battle, the three fled the field.
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Mikrul, the youngest, was run to ground in Folgunthur, the ancient barows at the foot of Solitude. And though he fought for three days and nights, he was at last overcome and entombed there, his crypt sealed by an ivory claw.
Geirmund pursued Jyrik to the shattered crypts of Saarthal, half-buried even then. Ten veteran wizards fell before Jyrik’s elemental magic, but he could not overcome them all together. He too fell, and was sealed within the ruined city.
And at last, Sigdis was cornered in the southernmost reaches of Skyrim. He challenged Lord Geirmund to a duel, knowing his foe was honor-bound to accept. And they clashed in battle, matched strength for strength, and fell together on the field before Ivarstead. The High Kind ordered a tomb built for Geirmund on the lake which still bears his name, and had Sigdis sealed within, forever guarded by the one who slew him.
Gaulder himself was interred in a cave not far from where his tower once stood, in the place called Reachwater Rock. And when it was done, King Harald issued an edict: the name and deeds of Gauldur and his sons were to be expunged from every records, every chronicle. Under pain of death, no word of them was to be spoken, lest any try to recover the amulet that had been sealed at so great a cost.
And so it was done. But a little survived the ages. Enough.
Four thousand years have passed, and the tombs remain sealed. The fragments of the Gauldur Amulet lie within. Since the day I first heard the rumor, I have felt its power, calling to me, pulling at me. I will be the one to reclaim it, restore it, bear it out into the world once more. I must have it. I must!
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kreinvulon · 14 days ago
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it’s not his normal eyes. i experimented with toning down the contrast for a softer look. his “natural” eyes, pre-gauldur, are a deep blue.
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a quick (albeit wip) doodle of vynnie i wanted to share. that’s why he’s missing his scars lmao
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cindermask · 6 years ago
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Kyne’s token (also known as The Gauldur Amulet and Saarthal Amulet) from TES V: Skyrim is now available :3
Made with resin/polymer clay and faux leather cord, colored to imitate wood.
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theimmersivist · 6 years ago
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