#Gauldur Amulet
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scribeofskyrim · 4 months ago
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Sundas, 26th of Heartsfire, 4E 201
Mara's tits, why can't anything go right for more than a day?
Ivarstead doesn't have any shops.
Aside from food and water, you can't buy anything there. Not even logs!
I trudged to the mill so I wouldn't feel like it was a complete waste of time, and I met Temba, the lady who runs it. She was so angry about the bears that are tearing up the good trees around here that she offered me a reward if I could bring her ten pelts, which is fine, except she won't sell any logs to me until I do.
Are they really messing up her wood supply that badly? Why couldn't she stop complaining for a minute and take my gold?
Ugh. I'm in a bad mood. I'm just not looking forward to the rest of the day.
We're back at the Vilemyr Inn, and the plan is still to get to Geirmund's tomb today, but first we need to go back to the bandit camp we just came from, and dump the loot in one of the chests there. If we're lucky it'll be untouched by the time we're back to retrieve it.
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So… I'm sitting in Sithis Gaulderson's coffin, using a piece of wood laid over the top as a makeshift writing desk. We're spending the night here in the tomb because we're all dead tired. Hah.
It was a long, long day.
We left Ivarstead for Nilheim, and had a slow, boring, strenuous hike over there. Well, I had the strenuous hike. I was the one carrying all the loot.
I put everything in a chest at the dinner area, and we took a moment to get some food prepped for our trip into the tomb. I also recharged everyone's enchanted weapons, and we went over the armor before we stored it to make sure we had all the pieces we wanted.
The tomb, properly called Geirmund's Hall, is on a small island in the middle of Lake Geir. It doesn't look like the other tombs I've seen, at least from the outside. The entrance right now just looks like a cave, but maybe it was once something grand and impressive?
The passage wound down a ways into a cavern. There were only skeevers there to bother us, but we weren't the first to go down there. Septim found the body of a man, slumped in a corner. I almost walked right past it!
I checked his pack, and inside I found a copy of "Lost Legends".
Divines, I hate being right all the time.
All right, I'm not right all the time, far from it, but when I am, it's usually bad news!
We're not the only ones looking for the Gauldur Amulet.
Lydia cussed and kicked a rock to the far side of the cavern. It clattered and then we heard a splash.
We couldn't see any water, so we went to take a look and saw a hole in the floor that led down to a water-filled… Something.
It was the only way we could possibly go, and as I stepped back to jump, Lydia grabbed my arm and asked why I was going first.
"Because I'm the… Leader."
I gave Erandur a look before I jumped, and I'm pretty sure I got him to smile.
The water wasn't too cold, but it was still enough to make me gasp when I hit. There was a small brazier of coals right there, though, so I was able to dry off while I waited for the others.
I wonder how they stay burning? I always assumed they were magic, but maybe it's some sort of alchemy? Do the draugr go around and make sure the lights are lit? I mean, there's a ring of lit candles here around the coffin I'm in. Maybe they spring to life once someone enters the tomb?
Oh, well. There was a door there, and once everyone joined me, we entered the tomb.
Getting through wasn't nearly as hard as Fulgunthur, it seems like. I mean, there were more draugr, and they were stronger, but the corridors were narrower, so it's not like they could mob us. We found another puzzle lock, but as before, it was easy to do. Just matching the pillars to the carvings, like all the others.
Not far past the puzzle room was a chamber with a tall pillar in the center. We fought the two draugr at the bottom, but there was one hiding up top, raining arrows down on us. It was hard to get, because it was able to hide behind two wooden drawbridges that were upright at the time. There was a staircase up to a landing with a door, so I ran up and between me throwing spells at it from there, and the others hitting it from below every time it went to get away from me, we took care of it.
It took a while, and I had been so focused on the fight I hadn't really looked at what was in front of me. I was too busy dodging arrows.
There was one of those altar-like tables, and on it was a body, long-dead. It looked different from the others laid to rest in the niches we saw earlier in the tomb. This one was was contorted in a way that seemed like they'd died… Violently.
There was a small plaque attached to the table with a piece of paper on it, and a key next to the body.
The paper was an epitaph, and I couldn't believe my eyes once I read it.
The body was Archmage Geirmund, himself.
I called everyone over and showed them what I'd found. We took a moment as Erandur said a prayer for Geirmund. The epitaph started with:
"Magus, keep thy vigil eternal. Serve now in death as you did in life."
It sounded like he was bound here, just as the draugr were. Erandur prayed for Geirmund's soul to rest, and finally know peace.
All right, I didn't say a prayer, really, but I did offer up a few words to his ghost, wherever it is. Mostly I apologized for what we were about to do, but I promised that I wouldn't do anything evil with the amulet once I got it back together. We were going to take care of Sigdis, once and for all.
I took the key and the epitaph, just in case it still had any power to keep him there.
Not far past the door was an enchanting table in front of a wall carving exactly like one I'd seen in the Hall of Stories. In the center of the carving is a woman, wearing a wolf's pelt, and to either side of her are soldiers carrying a dead king and queen to her. Above her are three wolf's heads (or a three-headed wolf?) and some wolf claws.
I mention it because Valdimar got excited when he saw it, and made sure to show it to Erandur, who was just as confused about it as I was. I asked if it was Potema, the Wolf Queen, and Valdimar laughed. He said it was a good guess, but this place is older than her. The carving was how the Nords used to picture Mara.
Erandur said he'd learned about how Mara was known in Skyrim as the Mother Wolf, but had never seen a depiction like this before. He thanked Valdimar for showing him, and said that he was glad to see Mara's light in such a dark place as this.
It's nice to see him give a real smile. He hardly ever does.
Lydia pointed out that we'd all seen this same image in Folgunthur, where we fought a room full of draugr on our way to unlock the circle gate. Valdimar said he'd been a little busy to appreciate the architecture!
We laughed and went on, and while there were a lot of traps, it wasn't that bad, and they were as easy to avoid as any others I've seen.
I'll admit, the swinging blades did get me a few times. The switch to turn them off was right on the other side, though, so I was able to take care of mysef while the others went ahead and took care of a draugr.
Not far past that was this place. Sigdis Gauldurson's tomb.
Fighting Sigdis was… Annoying. Not only can he teleport and Shout, he had a bow that can absorb magicka (HAH! Mine, now!) and he summoned doubles of himself to fight for him! It was like fighting a handful of angry wasps, if wasps could kill you.
Like I said, it wasn't too hard, it was just annoying because he kept disappearing and reappearing, and then summon more doubles of himself. It was impossible to keep track of which one was the real Sigdis, but we got him in the end!
His piece of the Gauldur amulet looks like a little double-sided axe head, and can boost my stamina.
I had Valdiamr and Erandur look over the pieces, and we all agreed that for something so dangerous in ancient times, it felt a little…. Weak?
Maybe the study of magic's improved since his times? Maybe back then casting Firebolt took more magicka and the spells were weaker? I'm not very good at Enchanting, but maybe after a thousand years or so they lose some power. I mean, we'd never know if they did - Everyone around when they were made would be dead.
Oh, well. I can't explain it, but what I do know is that I need to get myself to bed. The others are setting up camp for me because even sitting hurts right now. Erandur says it's probably Rockjoint, and I think he's right. It's mild so far, but I should get myself to a shrine or something soon before it gets any worse. Maybe I got it from a skeever (there were quite a few of them) or I swallowed some brackish water when I first jumped down.
Hmm - I just realized that I didn't need the Ivory Foot, yet. Maybe I'll need it on the way out.
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midorisudachi · 1 year ago
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"The Dragonborn & The Spellsword Mercenary”
I felt like creating a sexy piece, especially when it comes to Skyrim characters.
Because, why not?
Thanks to the Skyrim mods that were finally available on XBox Series X a few months ago (because before, there were no mods for the XBox except for PCs), I was able to experience the game in an even fuller glory. Which meant that my Dragonborn OC Katarzyna could marry her hired mercenary, the Dunmer/Dark Elf Teldryn Sero. About bloody time. I also had made sure to learn 100% Sneak & 100% Pickpocket before hiring Teldryn, that way I was able to steal his helmet and have his face visible…because why was his cool face covered up?
I had first played Skyrim back in 2014, but had stopped in March of 2015 (a couple of months before my son was born) and never beat the game. It wasn’t until November 2023 that I started the game again, but when the mods showed up a few months ago, I restarted it again because there is just way too much awesomeness added! One example: the hair! Katarzyna went from short hair to getting long, red hair! Woo-hoo!
I also wanted an excuse to practice more with anatomy & poses, as well as a different sort of lighting than the one I usually do. I didn’t want the background to be a perfectly smooth black…I purposely made it more mottled with some texture, since Katarzyna & Teldryn are not in total darkness. I imaged them in the cave where they had celebrated after getting married, where there were Dark Elf Lanterns & pretty blooming trees (yes, that’s actually in the game). I also added those glowy Torchbugs to create a more dreamy feeling to it. Katarzyna is wearing the Gauldur Amulet & the Aetherial Crown. Teldryn has a Necromancer amulet (only because it gives him more "oomph" to his magic, ha ha). I hope everyone likes this!
Drawn with Sakura Pigma Micron pens, then coloured in with a mix of Copic Markers, Ohuhu Markers, & Koi Watercolours. As usual, the scanner totally kills colours…this piece looks better in real life.
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mittensit · 7 days ago
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My Khajiit Dragonborn OC
I'm about to throw myself off a cliff I had a picture of her but I can't find it AAAAAAAAAAAAAAAAAAAAAAAAAa
anyways.
ahem.
Moth- Age: ?? Race: Khajiit Pronouns: she/her Champion of: Hermeaus Mora Origins: Cyrodiil Prefered Weapon: Goldbrand Magic Preference: Fire Magicka Personality: laid back and will tease friends or those she trusts. Does have a temper when people insult Lady Namira. She's also ruthless when it comes to enemies, and is possessive with getting the last kill it- be that from dragons to bandits.
My homegirl has dark gray-brown fur with black tabby markings. Her eyes are amber, has medium length fur and long tufts on the tip of her ears. She's decently tall, about 5'5". She wears Archmage robes (her hood always pulled over her head, flattening her ears though it doesn't bother her), Ahzidal's mask, dragonbone gaunlets and boots, Gauldur Amulet, and Azhidal's rings. (she's lowkey obsessed with him because of her affinity with fire.) Her torso and back is covered in scars from fighting, and from burn scars due to her recklessly experimenting with fire.
Born to two Khajiit parents, she had different name and a male twin. They were part of a Khajiit caravan, but the twins wandered off while the adults weren't looking and got lost. Both tumbled down a cliff's edge where her twin died on impact. Injured and scared, Moth lingered by her twin's body. Starvation began to sink in, and she had no other choice but to eat some of her brother's flesh, giving her the taste of flesh.
Eventually she wanders off, and is found by an Imperial couple, who adopt her and bring her home. Unfortunately for her Khajiit identity, the couple change her name to Moth (she's unsure why they even chose that name for her... what kind of name is Moth?) and refused to allow her to meet with other Khajiit to maintain her mother tongue. They also taught her to not speak in third person, finding it backwards. She loves her parents, and as a child she didn't know any better, but now she greatly dislikes the fact they washed away her heritage.
She's not on speaking terms with them, and isn't even sure if they're still alive.
While exploring a crypt as a teenager, Eola began to speak to her, bringing her into the Coven of Namira. (In this I like to imagine they had set up in Cyrodiil before migrating to Skyrim when Moth went to attend collage.)
Eventually, Moth wanted to learn more about how to wield magicka, and to hone her fire skills, so she went off to attend Arcane University. After a few years of attending, Moth felt a sudden tug toward Skyrim, and began to make her way to the border, where she was caught up and shipped off to Helgen.
Alduin happens and she does Dragonborn shenanigans, like joining the Champions but refusing to become a werewolf, getting jumped by the Dark Brotherhood, sniping people with fireballs (it's really fun, I highly recommend!), throwing fireballs near spilled oil and igniting herself on fire. You know. Dragonborn stuff. She also went cold turkey from eating people when she learned she was the Dragonborn.
She meets up with a fellow parishioner of the Coven of Namira, who informs her that the Coven had been wiped out by Arkay priests, and Eola had asked her to hand Namira's ring to Moth so that she can protect it and save it for Namira's champion. (Moth had always wanted to be Namira's champion, but she never spoke to Moth.)
Eventually becomes Hermeaus Mora's champion (she was very excited for that, though she'd be more fitting to be Mehrune Dagon's), though she was furious when he finished off Miraak, robbing her of her most proud kill (besides Alduin.) Because of her attraction toward him, she begs and pleads with Hermeaus Mora to allow her to revive him, which she does, though she can kill him just by uttering a few words. They become lovers, and maybe they might marry someday.
She owns a lot of property, and has a pet bone wolf named Mirmulnir. She loves it a lot and went to send it to Winstad Manor, but it went to Breezehome. (this happened to me a lot in game. Like dude.) There it hangs out with Lydia, who doesn't mind the zombie wolf. It's a good companion. It does not like Miraak, much to her amusement.
So yeah that's my girl. I'm not sure if there's other things that I need to add, but oh well, I can just add it later.
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thana-topsy · 1 year ago
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Liminal Bridges - Chapter 15
Summary: Talvas descends into the Saarthal excavation site, tasked with retrieving the final shard of the Gauldur amulet to secure Enthir's silence, only to find out that he isn't alone in the ancient tomb.
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jiubilant · 2 years ago
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in my reimagining of events it's onmund, brelyna, and j'zargo who find and fix the gauldur amulet. they aren't given anything to do in the winterhold questline...i felt bad
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Scoundrel's Folly
So I started off by speaking to Mercer Frey
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who sent me off talk to Gulum-Ei along with the option to talk to Brynolf
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which I did. i then set off to Solitude to met with Gulum-Ei
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Who I then bribed with a stolen case of Firebrand Wine from the Blue Palace
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Upon returning he gave us a little information but not enough so I Proceeded to shadow him to the East Empire Company warehouse
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It was upon entering that I realised that when I picked up this days equipment I forgot something rather integral to archery
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arrows.
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Luckily I managed to stealthily swim across the warehouse to where I knew Gulum-Ei would be and avoid most of the guards before entering Brinewater Grotto.
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It was here that I managed to scavenge what arrows I could while allowing Uthgerd, Serana and my Undying Ghost to tank while I took pot shots at the bandits.
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After fighting through the bandits I confronted Gulum-Ei once more
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Where he confessed that the person who hired him for the Goldenglow estate job was Karliah. I then set off to tell Mercer this information before remembering to go back to pick up the East Empire Shipping map to give to Delvin
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And it was after that alongside ransacking the warehouse for sellable goods I returned to Mercer and ended the quest
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Quests:
quest lines active: Before the Storm (main), Speaking with Silence (thieves guild), Good Intentions (college of winterhold), Whispers in the Dark (dark brotherhood), Bloodlines (dawnguard)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Rising Dead, Forbidden Legend, Guest for Dinner, Hendraheim, No Stone Unturned, Dawnguard, The Break of Dawn, When the Cat's Away
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, return honingbrew decanter to Delvin, return east empire shipping map to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work, speak to the Jarl of Falkreath, speak to Constance Michel about adoption, participate in a drinking contest with Sam Guenvere, Bring a Dwarven arrow to Calcemo, visit the museum in Dawnstar, Find gold ore a mammoth tusk and a flawless sapphire for Madesi, Read Eltry's note
Places Discovered:
Solitude
Blue Palace
Enchantment's learned:
N/A
Spells learned:
Turn Lesser Undead
Shouts learned:
N/A
Apparel:
Head: Dwarven crown of Winter (Increases your stamina by 40 points. One-handed attacks do 15% more damage. Two-handed attacks do 15% more damage. Stamina regenerates 10% faster.), Silver helmet, Scaled Helmet of Eminent Magicka (Increases your Magicka by 50 points.), Scaled helmet, Fine hat, Shrouded hood (sneaking is 25% better)
Body: Ward of Seasons (Increases Fire Resistance by 10%. Increases Frost Resistance by 10%. Increases Shock Resistance by 10%. Increases Poison Resistance by 10%.), Orcish plate armour, Thieves guild armor (carrying capacity increased by 20 points), Scaled armour, Fine clothes, Shrouded robes (destruction costs 15% less to cast)
Hands: Steel Plate gauntlets, Thieves guild gloves (lockpicking is 15% easier), Orcish scaled gauntlets, Gloves, Shrouded hand wraps (Double sneak attack damage with one-handed weapons)
Feet: Dwarven boots of waning fire (Increases fire resistance by 30%), Steel plate boots, Thieves guild boots (pickpocket success is 15% better), Scaled boots, Boots, Shrouded shoes (Wearer is muffled and moves silently)
Shields: Dwarven shield of dwindling magic (Increases Magic Resistance by 15%.), Falmer Shield, Elven Shield
Amulets: Amulet of Arkay (Increases health by 10 points), Amulet of Dibella (+15 Speechcraft), Amulet of Kynareth (Increases your Stamina by 10 points), Amulet or Stendarr (Block 10% more with your shield), Amulet of Talos (Time between shouts is reduced 20%) Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), Gauldur amulet fragment (Increases health by 30 points)
Rings: enchanted ring (Increases health by 20 points), Muiri's ring (Created potions are 15% more powerful)
Weapons:
Forsworn bow
Crossbow
Orcish battleaxe
Dwarven greatsword
Elven warhammer
Ebony war axe
Dwarven mace
Honed Flamer sword
Dragon Priest dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Goblin totem staff (Lightning bolt that does 40 points of shock damage to healt and half to magicka, then leaps to a new target)
Staff of Sparks (Lightning that does 8 points of shock damage to health and magicka per second)
Steel staff of War (Elemental damage that does 4 points per second to health, magicka and stamina. Targets on fire take extra damage)
Staff of the Familiar (Summons a familiar for 60 seconds whereber the caster id pointing)
Wooden Staff of Shaming (Creatures and people up to level 8 flee from combat for 60 seconds)
Staff of Fury (Creatures and people up to level 4 will attack anything nearby for 60 seconds)
Forsworn Staff of Flames (A gout of fire that does 8 points per second. Targets on fire take extra damage)
Staff of Calm (Creatures and people up to level 8 won't fight for 30 seconds)
Staff of Frostbite (A blast of cold that does 8 points of damage per second to Health and Stamina)
When polling please be aware bows and two handed weapons will be included in the right hand poll while crossbows, staffs and shields are in the left. Also I have decided to implement a rule where if an option is chosen twice in a row for the next two polls it will be left out of rotation. This is to help to encourage us to mix up what we do a bit more.
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gcu-sovereign · 2 years ago
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Finished the main questline in my survival mode playthrough of Skyrim.
Killed Alduin with a Legendary Nordic Bow enchanted with Chaos and Soul Capture, firing Stalhrim arrows, while wearing Gauldur's amulet, a ring that boosts 2handed and bows, and a full set of Amber armor with everything enchanted twice. Every 3 shots were poisoned with some 2nd or 3rd tier stuff, never closed into melee with the wyrm. Archery has been at 100 for at least an hour, have the capstone perk not not all the ones in that tree. I was confused for most of the last part of the quest because my life total was kept at like 60% of the full value; is this a game balance effect that skips status changes that would show in Active Effects?
It'd be an interesting to have an autopoisoning spell for quality of life. Cast some Alteration effect once, and for the next minute every shot you take is poisoned with something in your inventory until the minute ends or you exhaust your poison-labeled items. Kind of an open question how to animate it though. Do you make an ethereal, orange-colored thief that dips each arrow in liquid before handing it to you like a squire? Or settle for ghostly hands reaching between your weapon and quiver? Could the game support a whirring industrial machine of rusty light?
Sovngarde is still a stunning environment, even though intellectually I know such a vista would probably rule out a breathable atmosphere IRL, and it probably wouldn't last a super-long time as planetary tourism booking goes.
The bigger threats towards the end of the quest were Tsun [who got to knock down a lower-than-planned amount of health] and the gallery of high-level draugr in Skuldafn. I think I dropped to those twice, thanks to multiple angles of shouts that could knock me prone and keep me from taking a block action while I repositioned. I think I used Ultimate Healing 4 or 5 times in between that? The dragon priest guarding the portal went down like a chump, I think my Dremora Lord from Sanguine Rose found him early without mely notice. Being able to shoot rapidly with arrows that stagger on connection is super fun, albeit something of an easy mode whrn I'm not under crowd controlling pressure.
I was super gold-rich going into this quest too: owned the houses in Solitude, Whiterun, Riften, and the manor north of Morthal. The hardest part logistically was getting the new armor ready and clearing my Daedric butler and two bug-pals so I could strip all the nonweapon loot between Dragonsreach and the exit from Sovngarde.
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squidborne · 2 months ago
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I had the funniest fight for the Gauldur Amulet quest because the second boss would shout at my character and it would send her flying in kill cam, but she didn’t die so it would linger on her before she feebly got up off the floor
It happened like 20 times in a row there were tears streaming down my face
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theimmersivist · 7 years ago
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elavoria · 4 years ago
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Rya and Ancano don’t get a happy ending together, but they do have their moments. ^^
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scribeofskyrim · 3 months ago
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Morndas, 11th of Frostfall, 4E 201
All right, we have a plan! We're going after Red Eagle's Sword.
As soon as Erandur is convinced that I can keep my breakfast down.
I woke up early, feeling terribly thirsty and still a bit sick, but not so bad I wanted to stay another day.
Last night I had trouble sleeping because of the Potion Sickness, so I read "Lost Legends", and then "The Legend of Red Eagle" before I managed to fall asleep.
Over breakfast, we talked about "Lost Legends" and decided that since the only other artifact of power mentioned was Red Eagle's Sword, we should go after that. Far as we can figure, the last fragment of the Gauldur amulet could bolster my magicka, but if it's like the others, it wouldn't be much. Not enough to make finding it a dire mission, at any rate.
But the sword, on the other hand - That could be dangerous if it's actually enchanted or anything like that.
With that decided, I spent a bit of time going through some notes I had on me. I found a treasure map on a bandit a while ago, and showed the others. It looked vaguely familiar to Erandur, but he couldn't place it. We'll have to keep an eye out for it as we go. I also found the note from the Jarl of Falkreath.
Divines, that was a while ago! I should probably get on that. Far as we can tell, the Sword is somewhere between Markarth and Falkreath. We'll get the sword, then head to Falkreath to sell off what we pick up on the way and see what he wants.
I did some alchemy real quick before we went, and Erandur offered a bit of advice, if I wanted it. He explained it was hard, but I might be experienced enough to figure out two effects from tasting ingredients. I soft of understood what he was saying, so I tried a few things.
I figured it out! I don't know how to explain it, but it's sort of like listening to your body, then ignoring the first half of what it tells you?
I don't know, but anyway, I can understand more things, now!
Of course, I immediately dove into my ingredients barrel and he hauled me out by my shirt collar. Told me to get my "grubby little skeever paws" out of there until my Potion Sickness is gone entirely. I'm still not at full strength, but he did agree to let me try what I find on the road, so long as I wait a bit between them.
But it's been an hour - I think I'm good to go.
-/-/-/-/-/-
Honestly, I don't think it can get much better than this. We've made camp on top of a mountain tonight, with good weather and an amazing view!
Back to this morning. We left the house and went through Morthal to get more food. Just as we left town, a Frost Dragon touched down! It was fighting a man wearing heavy armor. We ran to help him, and as we did, I heard him use a Shout.
A Tongue!
Unfortunately, it wasn't enough, and the Frost Dragon killed him. By that time I got it with a poison that made it weak to fire, so we started hitting it with all the Flames we could.
We won, I took its soul, and we went on our way.
We started by taking the road, but ended up chasing a deer off of it to follow a river. This wasn't bad at all, because it was in the direction of where the book said Red Eagle's Sword should be.
We found a path along the river, and there we ran into a man with an enchanted staff. He was trying to raise a wolf from the dead, but the staff had lost its charge. I offered to buy it off him, and he agreed.
None of the others wanted it, so now I have a staff to sell.
We kept following the river, and it was quiet except for mudcrabs and saber cats. We did manage to bag some deer and elk on the way, though.
We headed upriver, and soon enough it turned to waterfalls where we couldn't follow. Lucky for us there was a road just on the other side of it. Midway through the water, there was a small bit of land with a chest tucked between a stump and a log. It had a tough lock, but I got it. Found myself a new Elven Axe, among other things! I'll enchant it later.
We went to the road and found a signpost pointing to a place called Karthwasten. It was in the direction we were headed, so we decided to go there.
The road brought us up here, to the top of the mountain. Getting here was a hike! On the way up we saw two groups of adventurers fighting bandits, but the bandits were all dead when we got there, so - More loot!
It's a good thing we're heading to Karthwasten. Hopefully we can sell what we've got. We're already getting weighed down.
Once we got up here we looked at the time and decided that this would be a nice spot to camp for the night. I'm sitting here, my feet dangling over a little rock ledge, with a roaring fire at my back and a gorgeous view in front of me. I can see Solitude from up here!
Yeah, it's chilly, but I've got the fire, a dog snoozing next to me, a full belly (venison), a mug of warm wine, and good company.
I don't think I could ask for more.
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cindermask · 7 years ago
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Kyne’s token (also known as The Gauldur Amulet and Saarthal Amulet) from TES V: Skyrim is now available :3
Made with resin/polymer clay and faux leather cord, colored to imitate wood.
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nightingaletrash · 7 years ago
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You two just couldn’t help yourselves, could you?
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jiubilant · 4 years ago
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one more enchanted artifact headcanon: if you get hit hard enough with a powerful spell any enchanted objects you're wielding or wearing are likely to (either temporarily or permanently depending on the durability of the enchanted artifact in question) "short out" similarly to a ward shattering. if the short-out is bad enough the ancient magical amulet your wizard coworker stuck together with (in effect) a prayer and ye olde superglue might just blow up in your face
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daedrabait · 2 years ago
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NOOOO
I forgot I started the Winterhold quests and I was going to clip into Saarthal to get the last piece of the Gauldur amulet and Tolfdir was standing outside. Old man jumpscare
Pain
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