#Gauldur Amulet
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midorisudachi · 6 months ago
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"The Dragonborn & The Spellsword Mercenary”
I felt like creating a sexy piece, especially when it comes to Skyrim characters.
Because, why not?
Thanks to the Skyrim mods that were finally available on XBox Series X a few months ago (because before, there were no mods for the XBox except for PCs), I was able to experience the game in an even fuller glory. Which meant that my Dragonborn OC Katarzyna could marry her hired mercenary, the Dunmer/Dark Elf Teldryn Sero. About bloody time. I also had made sure to learn 100% Sneak & 100% Pickpocket before hiring Teldryn, that way I was able to steal his helmet and have his face visible…because why was his cool face covered up?
I had first played Skyrim back in 2014, but had stopped in March of 2015 (a couple of months before my son was born) and never beat the game. It wasn’t until November 2023 that I started the game again, but when the mods showed up a few months ago, I restarted it again because there is just way too much awesomeness added! One example: the hair! Katarzyna went from short hair to getting long, red hair! Woo-hoo!
I also wanted an excuse to practice more with anatomy & poses, as well as a different sort of lighting than the one I usually do. I didn’t want the background to be a perfectly smooth black…I purposely made it more mottled with some texture, since Katarzyna & Teldryn are not in total darkness. I imaged them in the cave where they had celebrated after getting married, where there were Dark Elf Lanterns & pretty blooming trees (yes, that’s actually in the game). I also added those glowy Torchbugs to create a more dreamy feeling to it. Katarzyna is wearing the Gauldur Amulet & the Aetherial Crown. Teldryn has a Necromancer amulet (only because it gives him more "oomph" to his magic, ha ha). I hope everyone likes this!
Drawn with Sakura Pigma Micron pens, then coloured in with a mix of Copic Markers, Ohuhu Markers, & Koi Watercolours. As usual, the scanner totally kills colours…this piece looks better in real life.
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thana-topsy · 10 months ago
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Liminal Bridges - Chapter 15
Summary: Talvas descends into the Saarthal excavation site, tasked with retrieving the final shard of the Gauldur amulet to secure Enthir's silence, only to find out that he isn't alone in the ancient tomb.
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jiubilant · 1 year ago
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in my reimagining of events it's onmund, brelyna, and j'zargo who find and fix the gauldur amulet. they aren't given anything to do in the winterhold questline...i felt bad
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Scoundrel's Folly
So I started off by speaking to Mercer Frey
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who sent me off talk to Gulum-Ei along with the option to talk to Brynolf
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which I did. i then set off to Solitude to met with Gulum-Ei
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Who I then bribed with a stolen case of Firebrand Wine from the Blue Palace
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Upon returning he gave us a little information but not enough so I Proceeded to shadow him to the East Empire Company warehouse
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It was upon entering that I realised that when I picked up this days equipment I forgot something rather integral to archery
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arrows.
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Luckily I managed to stealthily swim across the warehouse to where I knew Gulum-Ei would be and avoid most of the guards before entering Brinewater Grotto.
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It was here that I managed to scavenge what arrows I could while allowing Uthgerd, Serana and my Undying Ghost to tank while I took pot shots at the bandits.
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After fighting through the bandits I confronted Gulum-Ei once more
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Where he confessed that the person who hired him for the Goldenglow estate job was Karliah. I then set off to tell Mercer this information before remembering to go back to pick up the East Empire Shipping map to give to Delvin
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And it was after that alongside ransacking the warehouse for sellable goods I returned to Mercer and ended the quest
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Quests:
quest lines active: Before the Storm (main), Speaking with Silence (thieves guild), Good Intentions (college of winterhold), Whispers in the Dark (dark brotherhood), Bloodlines (dawnguard)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Rising Dead, Forbidden Legend, Guest for Dinner, Hendraheim, No Stone Unturned, Dawnguard, The Break of Dawn, When the Cat's Away
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, return honingbrew decanter to Delvin, return east empire shipping map to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work, speak to the Jarl of Falkreath, speak to Constance Michel about adoption, participate in a drinking contest with Sam Guenvere, Bring a Dwarven arrow to Calcemo, visit the museum in Dawnstar, Find gold ore a mammoth tusk and a flawless sapphire for Madesi, Read Eltry's note
Places Discovered:
Solitude
Blue Palace
Enchantment's learned:
N/A
Spells learned:
Turn Lesser Undead
Shouts learned:
N/A
Apparel:
Head: Dwarven crown of Winter (Increases your stamina by 40 points. One-handed attacks do 15% more damage. Two-handed attacks do 15% more damage. Stamina regenerates 10% faster.), Silver helmet, Scaled Helmet of Eminent Magicka (Increases your Magicka by 50 points.), Scaled helmet, Fine hat, Shrouded hood (sneaking is 25% better)
Body: Ward of Seasons (Increases Fire Resistance by 10%. Increases Frost Resistance by 10%. Increases Shock Resistance by 10%. Increases Poison Resistance by 10%.), Orcish plate armour, Thieves guild armor (carrying capacity increased by 20 points), Scaled armour, Fine clothes, Shrouded robes (destruction costs 15% less to cast)
Hands: Steel Plate gauntlets, Thieves guild gloves (lockpicking is 15% easier), Orcish scaled gauntlets, Gloves, Shrouded hand wraps (Double sneak attack damage with one-handed weapons)
Feet: Dwarven boots of waning fire (Increases fire resistance by 30%), Steel plate boots, Thieves guild boots (pickpocket success is 15% better), Scaled boots, Boots, Shrouded shoes (Wearer is muffled and moves silently)
Shields: Dwarven shield of dwindling magic (Increases Magic Resistance by 15%.), Falmer Shield, Elven Shield
Amulets: Amulet of Arkay (Increases health by 10 points), Amulet of Dibella (+15 Speechcraft), Amulet of Kynareth (Increases your Stamina by 10 points), Amulet or Stendarr (Block 10% more with your shield), Amulet of Talos (Time between shouts is reduced 20%) Saarthal amulet (Spells cost 3% less to cast), Gauldur amulet fragment (Increases magicka by 30 points), Gauldur amulet fragment (Increases health by 30 points)
Rings: enchanted ring (Increases health by 20 points), Muiri's ring (Created potions are 15% more powerful)
Weapons:
Forsworn bow
Crossbow
Orcish battleaxe
Dwarven greatsword
Elven warhammer
Ebony war axe
Dwarven mace
Honed Flamer sword
Dragon Priest dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Goblin totem staff (Lightning bolt that does 40 points of shock damage to healt and half to magicka, then leaps to a new target)
Staff of Sparks (Lightning that does 8 points of shock damage to health and magicka per second)
Steel staff of War (Elemental damage that does 4 points per second to health, magicka and stamina. Targets on fire take extra damage)
Staff of the Familiar (Summons a familiar for 60 seconds whereber the caster id pointing)
Wooden Staff of Shaming (Creatures and people up to level 8 flee from combat for 60 seconds)
Staff of Fury (Creatures and people up to level 4 will attack anything nearby for 60 seconds)
Forsworn Staff of Flames (A gout of fire that does 8 points per second. Targets on fire take extra damage)
Staff of Calm (Creatures and people up to level 8 won't fight for 30 seconds)
Staff of Frostbite (A blast of cold that does 8 points of damage per second to Health and Stamina)
When polling please be aware bows and two handed weapons will be included in the right hand poll while crossbows, staffs and shields are in the left. Also I have decided to implement a rule where if an option is chosen twice in a row for the next two polls it will be left out of rotation. This is to help to encourage us to mix up what we do a bit more.
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gcu-sovereign · 2 years ago
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Finished the main questline in my survival mode playthrough of Skyrim.
Killed Alduin with a Legendary Nordic Bow enchanted with Chaos and Soul Capture, firing Stalhrim arrows, while wearing Gauldur's amulet, a ring that boosts 2handed and bows, and a full set of Amber armor with everything enchanted twice. Every 3 shots were poisoned with some 2nd or 3rd tier stuff, never closed into melee with the wyrm. Archery has been at 100 for at least an hour, have the capstone perk not not all the ones in that tree. I was confused for most of the last part of the quest because my life total was kept at like 60% of the full value; is this a game balance effect that skips status changes that would show in Active Effects?
It'd be an interesting to have an autopoisoning spell for quality of life. Cast some Alteration effect once, and for the next minute every shot you take is poisoned with something in your inventory until the minute ends or you exhaust your poison-labeled items. Kind of an open question how to animate it though. Do you make an ethereal, orange-colored thief that dips each arrow in liquid before handing it to you like a squire? Or settle for ghostly hands reaching between your weapon and quiver? Could the game support a whirring industrial machine of rusty light?
Sovngarde is still a stunning environment, even though intellectually I know such a vista would probably rule out a breathable atmosphere IRL, and it probably wouldn't last a super-long time as planetary tourism booking goes.
The bigger threats towards the end of the quest were Tsun [who got to knock down a lower-than-planned amount of health] and the gallery of high-level draugr in Skuldafn. I think I dropped to those twice, thanks to multiple angles of shouts that could knock me prone and keep me from taking a block action while I repositioned. I think I used Ultimate Healing 4 or 5 times in between that? The dragon priest guarding the portal went down like a chump, I think my Dremora Lord from Sanguine Rose found him early without mely notice. Being able to shoot rapidly with arrows that stagger on connection is super fun, albeit something of an easy mode whrn I'm not under crowd controlling pressure.
I was super gold-rich going into this quest too: owned the houses in Solitude, Whiterun, Riften, and the manor north of Morthal. The hardest part logistically was getting the new armor ready and clearing my Daedric butler and two bug-pals so I could strip all the nonweapon loot between Dragonsreach and the exit from Sovngarde.
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daedrabait · 2 years ago
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NOOOO
I forgot I started the Winterhold quests and I was going to clip into Saarthal to get the last piece of the Gauldur amulet and Tolfdir was standing outside. Old man jumpscare
Pain
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theimmersivist · 6 years ago
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elavoria · 3 years ago
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Rya and Ancano don’t get a happy ending together, but they do have their moments. ^^
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cindermask · 7 years ago
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Kyne’s token (also known as The Gauldur Amulet and Saarthal Amulet) from TES V: Skyrim is now available :3
Made with resin/polymer clay and faux leather cord, colored to imitate wood.
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jesse-aster · 8 years ago
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Lol nah
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nightingaletrash · 7 years ago
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You two just couldn’t help yourselves, could you?
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team-canon · 3 years ago
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A Skyrim build idea I thought might be fun.
The Warm Witch
A young Imperial from southern Cyrodiil, where the weather is usually pleasant but the options for learning magic aren't so great, the Warm Witch decided she wanted to go to Skyrim, to learn magic at the College of Winterhold and test the strength of it against the myriad dangers of the northern lands. In her mind, Skyrim was the place she'd have the best chances at becoming a great Battlemage by real world experience.
While there was a bit of an issue in the Jerall mountains, she was still able to get out of Helgen and make her way to Whiterun, and from there take a carriage to Winterhold. However, her journey up to that made her realize she had neglected to consider a small detail: Skyrim is *cold*. Much too cold for a teenager used to warm Cyrodiilic weather almost year-round, and the mage's intentions of battling against the wilds of Skyrim seemed like a distant idea, if she couldn't even leave the inside of the College.
This is where the build earns its name. Our heroine will still want to become a great Winterhold mage. She'll still want to become Dragonborn and gain the power of the shout. She'll still go across Skyrim looking for adventure. But those things aren't her priority anymore. What she puts at the forefront is to try and find ways to make herself feel warm.
Now for how she plays.
For starters, she'll be learning Destruction and Conjuration magic, for fire combat spells and flame atronachs. The main goal for these is to get Flame Cloak, Incinerate, and Flame Thrall at the lowest cost possible.
She'll also learn Alchemy and Enchanting, so that she can have clothes and potions that keep her constantly having the Resist Frost effect. Also health and magicka potions and enchantments for magicka regen, to make sure she keeps her meters up.
Finally, she's going to train in Alteration, One Handed, and Light Armor, to make her more viable in direct combat, and to fit the roleplaying for reasons I'll explain further down. The main use of Alteration is the Flesh spells, with Ebonyflesh as your big goal.
The Mage stone will be alright at first, but before long you'll want to head to the Reach and get the Lover Stone to let her non magic skills get a boost too. Once they've all levelled up enough, go to Hjaalmarch and get her the Lord Stone to buff her defense.
There isn't necessarily any Shouts that are really necessary for the build, though Fire Breath might be a good call. Instead, I recommend the usual practice if getting as many shouts as you feel like and using them how you like.
Because she has the Enchanting skill, you can make rings and necklaces with whatever effects suit you. If you want pre-existing necklaces, I recommend either the Gauldur Amulet or an Amulet of Akatosh. You may want the Ring of Hircine as well, I'll explain later.
For clothes, she's going to head to Solstheim and you'll let the Skaal hunters lose to the Netch, so you can take the Skaal hat, coat, gloves, and boots. The Skaal are basically the only people in the game that dress appropriately for the weather, so with this she'll finally have the warmth she always wanted. Keep in mind though, without mods the Skaal outfit can't be smithed up, so the armor rating won't be too good until you boost it with Alteration. You'll also want to give the outfit pieces enchantments for-you guessed it-Resist Frost. Alternatively, if you're willing to give up the hat and coat, she can instead wear the Archmage robes and Morokei mask from the end of the College quest, which would be a significant boost to her magic but not fit the roleplay as well. Then again, the Archmage robes look pretty warm too.
Since she's leveling Conjuration, having her wield Bound Swords will be helpful to boost both it and her One Handed skill, until you can do Meridia's quest and give her Dawnbreaker, which she'll take through the rest of the game. Dawnbreaker lets her have a heat source near her at all times in addition to a powerful weapon.
With gear out of the way, we move onto factions and quests. The College of Winterhold storyline will obviously be the first priority. The main quest and the Dragonborn DLC are also important, Dragonborn especially, for the Skaal. Because she's on a quest for warmth, she'll also join the Dawnguard in the battle against the vampires, because if the sun goes out it'll be even colder in Skyrim. Most of the Daedra quests aren't really needed, although Meridia's absolutely is. You may also want to do Azura's for easier enchanting, and Hircine, siding with Sinding, because there's another important quest I haven't told you about yet.
She's going to join the Companions and gain the power of the werewolf, so that she can have a thick fur coat to warm herself with. And speaking of warm and thicc, she's going to find her permanent traveling companion and husband in Jorrvaskr: Farkas. He's big, he's nice, and his arms will keep her warm when they sleep, plus he's more heavily armored and has a two handed weapon, so he can cover for her weaknesses in a fight. The only time she won't have him traveling with her is the part of the Dawnguard storyline where Serana is the Dragonborn's mandatory companion.
And finally, roleplaying.
Her priority being warmth, she tends to avoid swimming if she doesn't have to. When she fights things like ice wraiths, Wisps, or Falmer, who use the power of ice as a weapon, she's going to be extra aggressive against them out of anger at them trying to make her cold. Although at the same time, they aren't likely to hurt her too badly with all the Resist Frost effect items she's using. She's also hard on bandits, because despite being mostly pelts their clothes aren't too covering against the cold, and she's salty about not being able to take them to get warm.
Getting warm isn't her only priority though. She's in Skyrim despite the cold because she wants to learn about the arcane and get stronger. She's likely to spend lots of time in necromancer lairs and ancient nord tombs, battling the denizens to get their power. Once she goes to Solstheim, she'll do the same with Tel Mithryn and Apocrypha.
She's going to be a good person, and not try to take advantage of people or cause harm to those who hadn't hurt her(except Nazeem). She's going to do things that would make the College and Companions proud, and ultimately, she's going to save Skyrim from Ancano, Miraak, Harkon, and Alduin, possibly in that order, and make things better for the people around her. Because nothing makes you feel warmer than getting a thankful smile.
In conclusion, the Warm Witch is what the name suggests: a woman with strong magic, looking to use that magic to defend herself against Skyrim's terribly cold climate, and in her war against the cold, also finds herself fighting against dragons, vampires, and worse, all for the defense of the people who live in the harsh northern lands.
That's really about it. I hope you enjoyed reading, and if you decide to play as this build, I hope she's fun for you to play.
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jiubilant · 4 years ago
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one more enchanted artifact headcanon: if you get hit hard enough with a powerful spell any enchanted objects you're wielding or wearing are likely to (either temporarily or permanently depending on the durability of the enchanted artifact in question) "short out" similarly to a ward shattering. if the short-out is bad enough the ancient magical amulet your wizard coworker stuck together with (in effect) a prayer and ye olde superglue might just blow up in your face
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hrodvitnon · 3 years ago
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I have unintentionally made a really overpowered Skyrim build. You know how the downsides to being a vampire in Skyrim make people not want to be a vampire? Well, from what I’ve found, a combination of several spells, buffs, the Gauldur Amulet letting you stack a second amulet on top of it and the enchantments from the Steel Soldier Armour in the quest you acquire it can nullify all but one of the vampire weaknesses, even at their worst, and heavily reduce the effects of the remaining one. 1/2
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Huh, guess this means I have to try this out for myself one of these days... Lord Hircine forgive my straying thoughts! I hope our post-hunt head scritching sessions aren't rescheduled because of this!
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Just goes to show that ten years later, Skyrim could've been EVEN BIGGER THAN IT ALREADY IS!
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aion-rsa · 3 years ago
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15 Best Skyrim Quests
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As much as we all like to joke about Skyrim‘s various re-releases, the fact of the matter is that there are only a few video games ever made that could be released that many times and still tempt you to play them again. Well, a big part of the reason why it’s so easy to return to Skyrim time and time again is the game’s quests are so good.
In a previous look at the best quests in Elder Scrolls history, I mentioned that Skyrim‘s quests aren’t quite as good as those in Oblivion. While I stand by that potentially controversial statement, I’ll also say that the sheer number of quests available in Skyrim and the diversity of those quests means that everyone has their favorite quest that they consider to be the absolute best. We could talk about the 50 best quests in Skyrim and maybe not touch upon someone’s favorite.
However, I think that there are a few quests in Skyrim that everyone has to experience regardless of their preferences and playstyle or how many times they’ve played this beloved RPG.
15. The Book of Love
Dinya Balu, a priestess of the Temple of Mara, wants you to spread the grace of the Divine by helping various people across Skryim who are looking for love or are experiencing relationship troubles. Before the journey’s end, you will have even reached into the afterlife to help a romance shattered by war become whole again.
The fact this is one of the rare great Skyrim quests that isn’t dependant on combat makes it notable enough, but it’s the way this quest genuinely tugs at your heartstrings that makes it so memorable. Of course, those who make a…particular set of choices might instead remember this as one of Skyrim‘s darkest hours.
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14. Battle For Whiterun
The Dragonborn has been recruited by the Stormcloaks to help take over the city of Whiterun and hopefully turn the tide in their war against the Imperial forces. Will this be the battle that helps end this bitter conflict?
Skyrim‘s civil war storyline struggled to realize its full potential, but the epic battle at the heart of this quest and the way it forever alters the game’s landscape certainly makes the most of what this entire concept could have (and maybe should have) been. I love Skyrim‘s more intimate quests, but the sheer spectacle of this quest is impossible to deny.
13. Forgetting About Fjola
A Nord named Christer says that his wife Fjola has been kidnapped by bandits. He begs you to track her down and bring her home. Soon, though, you discover that there is so much more to this request and Fjola and Crister’s relationship than meets the eye.
There are a few Skyrim quests that effectively “swerve” your expectations, but this has to be one of the absolute best in that particular category. Twists aside, it’s the details of this storyline that may leave you struggling with the concepts of “right and wrong” as well as whether or not a happy resolution is even possible.
12. Forbidden Legend
The Dragonborn has been tasked with recovering the fragments of the legendary Gauldur Amulet. The last known owner of the amulet was killed by his three sons who all wished to possess it. What happened to the amulet after that, though, and is it even possible to put it back together again?
What I love most about this quest is the way that it manages to be both truly epic in scope while largely relying on dungeon dives and similar “classic” role-playing experiences. This quest’s storyline also goes to show just how much thought and effort went into this universe and its mythology.
11. Frostflow Abyss
The occupants of Frostflow Lighthouse have been murdered, and the circumstances of the event suggest that this is so much more than one of the many (often bandit-lead) random acts of violence that plague this land. In fact, a quick trip into the lighthouse itself reveals that there is something truly strange happening here.
Many fans call this the scariest quest in Skyrim, but I’ll go one step further by suggesting this might be the scariest quest in Elder Scrolls history. It’s just a brilliant slice of horror that still feels true to everything that makes these games great.
10. Forgotten Names
Deep below the College of Winterhold rests a gauntlet of unknown origins and purpose. The call of this mysterious item prompts the Dragonborn to find out just what this thing is and what it was designed for. Incredibly, the answers to those questions are even more bizarre than the relic itself.
This is a fantastic example of a kind of “organic” Skyrim quest that you have to find and solve with relatively few obvious hints of what to do next. It’s possible that even veteran players haven’t found this quest yet, but those who know it will likely agree that the payoff is more than worth the effort.
9. The Mind Of Madness
An apparent vagrant named Dervenin worries that his master has gone on “vacation” and may never return. Desperate for a sign of his presence, he asks you to investigate his last known location and find out just where his beloved master is. Do so, and you’ll soon discover that the mysterious master is none other than the trickster prince known as Sheogorath.
Sheogorath quests in Elder Scrolls games are usually a pretty good time, and this is absolutely one of the most purely enjoyable Sheogorath quests in the franchise. It’s basically the Skyrim version of a Psychonauts level, and it will almost certainly make you appreciate just how wild this game really is.
8. Laid to Rest
The city of Morthal has been struck by tragedy after a man named Hroggar lost his wife and child in a house fire. Strangely, it seems that Hroggar decided to move in with a new lover pretty much immediately after this tragic incident. The townspeople are suspicious, and they’ve asked you to investigate Hroggar’s possible role in this incident.
Wherever you think this storyline is going next, let me assure you that it is not what you think it is. Laid to Rest is one of the most tragic, surprising, and haunting quests in Elder Scrolls history. Don’t play this one unless you’re emotionally prepared to deal with what you’ll find.
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7. ll Met By Moonlight
A commoner named Sinding has just brutally murdered a child and seemingly awaits death. Before that happens, though, the murdered child’s father wants to know why Sinding decided to commit this unspeakable crime. The answer to that question begins a truly unexpected adventure.
Without diving too deep into spoilers, I’ll just say that this quest does a fantastic job of exploring the emotional core of one of Skyrim‘s most popular (if sometimes misused) monsters. It leaves you doubting your own instincts and even uses a choice between two incredibly valuable in-game items to make your decisions even more difficult.
6. Waking Nightmare
The citizens of Dawnstar have all been experiencing similar nightmares that won’t seem to go away. A quick look into this scenario suggests that there is indeed a malevolent force behind these bad dreams which must be stopped. However, it’s simply not clear how you’re expected to do that.
Waking Nightmare isn’t necessarily the most complicated quest, but the quality of the quest’s writing is a testament to the team’s commitment to this somewhat strange idea as well as their ability to add real emotional weight to such an otherworldly concept.
5. Blood on the Ice
The town of Windhelm has lived in terror of a mysterious serial killer who has haunted their happy home for far too long. Following the discovery of the killer’s latest victim, they beg you to please discover their identity and wake them up from this nightmare scenario.
There is no shortage of “murder mystery” quests in the Elder Scrolls series, so it’s quite telling that Blood on this Ice has to be considered one of the best. The depth of this quest and the many ways it allows you to fail help separate it from other Skyrim quests that may be just a touch too structured.
4. Diplomatic Immunity
The Thalmor ambassador has been accused of being involved with the dragon attacks that have rocked Skryim. Unfortunately, his lofty position and fortress-like home make it nearly impossible to get close enough to discover the truth. However, a party at the ambassador’s home may just offer the perfect opportunity to find the information you need.
As I’ve mentioned before elsewhere, this is really one of the best testaments to the idea of “problem-solving through role-playing” that we’ve ever seen in an Elder Scrolls game. While there are other studios that do that concept a bit better than Bethesda, the various ways you can approach this scenario effectively remind us that they are some of the masters of this genre.
3. To Kill an Empire
The Dark Brotherhood has tasked you with killing the Emperor, which quickly proves to be both a blessing and a curse. While the assignment is seen by many as an “honor,” it’s not clear how you’re ever going to pull this off. Fortunately, the opportunity to disguise yourself as one of the Emperor’s chefs soon presents itself and offers a rather unusual way to complete this task.
Skyrim‘s Dark Brotherhood missions generally can’t compete with those in Oblivion, but this is just such a fantastic example of the dark comedy and creative design that often makes the Dark Brotherhood assignments as good as they are. It also has to be said that this features one of the best endings of any Dark Brotherhood quest.
2. The Forsworn Conspiracy
An assassination on the streets of Markarth prompts a man named Eltrys to ask the Dragonborn to investigate the circumstances of the murder as well as how it may be related to a feud between the Forsworn and the Silver-Blood family. Yes, it’s another mission that sees you play as a “private eye,” but it soon becomes clear that you may be a pawn in something so much bigger than a single murder.
I absolutely love the way that this quest unravels a substantial conspiracy as you play it. It’s basically a noir in the style of an Elder Scrolls game, and, if you happen to be a fan of both of those concepts, you’re absolutely going to love how this quest plays out and where it ends up.
1. A Night to Remember
A mysterious stranger challenges you to a drinking contest and then invites you out for a night you’ll never forget. Unfortunately, that turns out to be a lie as you soon wake up in a mysterious location with no memory of what happened the night before and no idea where your drinking buddy is. You soon take it upon yourself to find the stranger and maybe figure out what kind of trouble you both got into.
Yes, this is one of the “sillier” quests on this list, but for me, the best Elder Scrolls quests are the ones that take you to truly unexpected places and let the team really flex their creative muscles. From the premise to the pay-off, this is absolutely one of the best examples of why Skyrim‘s greatest quests remain some of the most beloved experiences in gaming history.
This is quite simply one of the most enjoyable, creative, and appropriately memorable quests in any Elder Scrolls game.
The post 15 Best Skyrim Quests appeared first on Den of Geek.
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