#gamespot
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gb-patch 26 days ago
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A big thank you to GameSpot for listing Our Life in their 25 Best Free to Play PC Games feature! 馃帀
You can check out our latest press appearance here 馃挄
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fuckyeahsamlake 4 months ago
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What is the one category you want to see come to the Game Awards?
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nintendumpster 11 months ago
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retrocgads 1 year ago
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USA 1997
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l-1-z-a 8 months ago
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The Sims 2 University Designer Diary #3 - Going Gold
Producer Hunter Howe recalls some fun incidents that the Maxis team encountered while finishing this college-themed expansion.
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littlemagicalstardust 8 months ago
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stygiansis 5 months ago
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GameSpot's Twitter/X account posts Cloud and Tifa's kiss to highlight Final Fantasy VII Rebirth! Check out the full video here: https://x.com/GameSpot/status/1859282361625534528
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seeanimation 1 year ago
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馃槣
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folanoflimbo 2 years ago
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wild watching games criticism, real actual games crit without the shit of influencers and Geoff Keighley and sponsorships and the sort just like
Die
And its just because it doesn't make money in the billions, as if the cultural benefit is meaningless
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finalfantasyx 2 years ago
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"Because he's Leon S. Kennedy and the S stands for STOP USING BIOWEAPONS."
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waybackwanderer 2 months ago
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The Legend of Zelda: Four Swords Adventures Cheats, Cheat Codes, Hints, Walk-Throughs and FAQs at GameSpot Apr 2005 Archived Web Page 馃З
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nintendumpster 11 months ago
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retrocgads 1 year ago
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USA 1997
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l-1-z-a 10 months ago
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The Sims 2 Designer Diary #2 - GameSpot
By Gamespot Staff on January 6, 2004 at 2:55PM PST
The Sims took the world by storm when it was first released in 2000. The unusual strategy game, which lets you control the lives of autonomous little computer people called sims, went on to become the best-selling computer game ever, and it also gave rise to a series of successful expansion packs that expanded upon the original game with lots of new household items for your sims' houses, as well as new gameplay options, such as having pets or going on vacation. The Sims 2 will attempt to expand on the original game by letting you build bigger houses, create more-detailed sims, and, most importantly, have sims that grow and change over time--sims that start out as children, mature into adults, get married and have kids of their own, and eventually become senior citizens of SimCity. We caught up with Maxis creative director Charles London for more insight into the development of the upcoming sequel.
Up Close and Personal with The Sims 2
By Charles London
Creative Director
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cold-fire-yo 1 year ago
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youtube
@chase-omega
Do you agree?
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arconinternet 2 years ago
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GameSpot (Website, 1996-onward)
You can browse its history on the Wayback Machine here.
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