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Exciting Updates from Zeathen Interactive!
It's been a really busy couple of days here at Zeathen Interactive!
We've been patiently waiting for Google to complete the review of our second game, and we're gearing up to begin the closed testing phase soon. Fingers crossed that everything goes smoothly!
We've made some fantastic improvements to the code, and we're excited for everyone to experience the changes firsthand.
#ZeathenInteractive#GameDevelopment#IndieGames#GamingCommunity#NewGame#MobileGames#GameDevLife#IndieDev#ClosedTesting#GameUpdates#GoogleReview#GameLaunch#ComingSoon#CodeImprovements#SneakPeek#ExcitingTimes#TechNews#GamesIndustry#IndieStudio#ZeathenUpdates
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🎮🛡️ Are you ready for an obscure open-world dark action RPG, inspired by the dark ages? 🏰🌌 Well, soon it’s ready for you! 🎉 In this week’s episode 🎙️, we talk with Mireneye, the very talented technical artist and developer 🧙♂️💻 behind the epic game almost a decade in the making; Dynasthir! ⚔️🐉 Join us for a thrilling adventure into the world of game development! 🕹️🎧
#development#podcast#interview#videogames#gamedevelopment#gamesindustry#indiegames#indiedeveloper#edutainment#RPG#actionrpg#gamingcommunity#gamedesign#gameart#openworld#darkages#gamingpodcast#gamerlife#behindthescenes#innovation#Youtube#Spotify
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Think you’ve got what it takes to survive the scariest horror games on the market? 🤔 We've compiled a list of the top 10 most spine-tingling and eerie games of all time.
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I helped plan, market and host Pocket Gamer Connects London 2023. This was the sixth PGC London I’ve attended in person, and it was clearly Steel Media’s biggest ever, with over 2,600 people joining us at The Brewery. https://www.pocketgamer.biz/news/80699/find-out-what-you-missed-at-the-biggest-show-in-pocket-gamer-connects-history/
It was truly international, with half our attendees coming from the UK and representation from six continents. I personally hosted two stages, a panel, and a fireside chat. With over 260 speakers and so many people behind the scenes, there are too many people to thank individually. But please join me in a virtual salute to our participants, panellists, sponsors, stage hosts, staff, volunteers, and everybody involved.
In 2023, we plan to go on the road to Seattle, Toronto, Helsinki and Jordan. Onwards!
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DLC interview notes Compilation + speculation
[Please note, these are all rough translations]
Compilation of links I found of director choi discussing the DLC, from as way back as 2022.
It looks as though, as of 2022, the DLC would pertain to the world of Pinocchio, and we probably won't see Oz related stuff just yet as teased by the Dorothy appearance in the end cutscene. Given that the DLC is slated to be released soon-ish, we can assume that it's been planned far in advance and that the 2022 interview is relevant to the content of the DLC that will be released this year [Just my assumption].
Q. You reinterpreted the fairy tale ‘The Adventures of Pinocchio’ as a cruel fairy tale. Do you have any plans to release other fairy tales in DLC form in the future? [Choi Ji-won] Rather than thinking about another fairy tale, the DLC plans to unravel Lies of P's world as originally conceived. We are not immediately thinking about expanding the fairy tale with new material or new IP. Of course, if there is an attractive fairy tale, there's no hesitation in choosing it. Gametok (KOR) [2022 Oct 17]
The worldview envisioned for Pinocchio is vast. I want to show a lot of what has been prepared through DLC. Rather than a new fairy tale, I want to [elaborate on the world of Lies of P]. However, if there is an attractive fairy tale there's no hesitation. We are fully willing to consider it as a next project. gameabout (KOR) [2022 Oct 11] (Nearly the exact same answer)
gamey (KOR) [2022 Oct 17] (from the same event/panel probably. Maybe this is just the exact same answer processed through different media outlets? I'm not sure)
DLC has been in preparation for some time. Plus, talk on expanding on the story elements in the main game, and pretty much confirming it will expand on "truths" that were not covered in the main story:[LETS GOOO]
Q I’m curious if there are any plans to add DLC or PvP content. A General Director Choi Ji-won = DLC has been in preparation for some time. The 'Lies of P' worldview that was thought of at the beginning of development is much more extensive, and we plan to unravel that part through DLC. The main theme will be the journey to find the truth and explore the world that was not covered in the main story. PvP content is not being considered. dailygame (KOR)[2023 June 9]
(Again, it seems like there is more to the story than what was really present in the final game.)
[Note!!: This may not confirm PVP content is not being considered *for the DLC*? This is what I think is a pre-release interview and he may be referring to PVP not being in the main game. I'm not sure. Although, I don't see PVP being added given LOP's linear style.]
I notice he mentions story in many cases when talking about the DLC. This makes me think that the DLC will be primarily story-focused:
gamey [KOR]
pinpoint news [KOR][2022 oct 17]
[from the director letter video, while talking about the DLC.]
- DLC를 통해 콘텐츠를 추가하거나 스토리를 확장할 계획이 있는지? 최지원 PD: 지금도 DLC의 구상을 하고 있다. 제대로 된 이야기가 보장된 작품을 만들고 싶은 욕심이 있다. 이 세계관과 관련된 다양한 이야기를 더 확실하게 확장하고 싶기 때문이다.
- Are there any plans to add content or expand the story through DLC? PD Choi Ji-won: We are still thinking about DLC. The ambition is to create a work that guarantees a proper story. This is because [we] want to expand more clearly the various stories related to this [world/universe]. gameabout
"I'll put it this way: there are more stories I want to tell in Lies of P, so I hope [it] does well." gamesindustry (ENG)[2023 Sept 20]
As of August 27 2023, he mentions that DLC has already gone into production (sportsseoul)(KOR):
More notes: LOP's development time was supposedly remarkably tight. It seems like it had a development time of roughly three years? LOP had tight goals and a very tightly focused scope (no multiplayer) to achieve that timeframe [also just a good article below]:
"South Korea belongs to the PC package and console game barren land" - article
Again, please note these are rough translations
The full list of links I found of LOP team mentioning the DLC below (also just a ref for myself):
gametoc
gameabout
pinpoint
sportsseoul
inven
dailygame
gamey
#lies of p#lop#lies of p spoilers#spoilers#speculation#DLC#lop dlc#director choi#interview#translation#compilation#lop irl#lop bts#jiwon choi#liesofp
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Estúdio de Jogo no universo de League of Legends declara falência
A Tequila Works, responsável pelo jogo Song of Nunu de League of Legends, desenvolvido no universo de LoL da Riot Games, declarou falência, tornando-se mais um título impactado pela crise da indústria de jogos. #leagueoflegends #lol #gamesindustry #gamin
Mesmo desenvolvendo um jogo dentro de um universo consolidado como o de League of Legends, o estúdio espanhol Tequila Works declarou falência. Conhecido por franquias de sucesso como Deadlight, The Sexy Brutale e Rime, o estúdio chamou a atenção da Riot Games por meio da divisão Riot Forge e foi designado para desenvolver Song of Nunu, um jogo com narrativa inspirada no universo de League of…
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Undisputed Boks Oyununda Tarihi Başarı
Bağımsız geliştirici Steel City Interactive, boks severlere sunmuş olduğu Undisputed oyunu ile dikkatleri üzerine çekti. Son açıklamalara göre, oyun çıkışından bu yana 1 milyon satış sayısını aşarak önemli bir başarıya imza attı. Bu başarı, oyun dünyasında bağımsız projelerin de ne denli etkili olabileceğini gösteriyor. Oyun Pazarındaki Etkisi GamesIndustry tarafından yayınlanan habere göre,…
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🎮🧐 ¿Hacia dónde se dirige el mundo del gaming con los juegos licenciados y los retos del periodismo de videojuegos? La última emisión de The GamesIndustry.biz Microcast acaba de llegar y promete sumergirnos en un universo de discusiones jugosas. 🚀✨ Predicciones: - Alza en la calidad: Con franquicias como John Wick entrando al ring de los juegos licenciados, se podría elevar el listón de lo que esperamos en narrativas y jugabilidad. No más juegos de película como simples artículos promocionales, amigos. - Innovación periodística: Frente al desafío constante del periodismo en videojuegos, se viene una era de reportes más interactivos y envolventes. ¡El Game Over para las viejas formas de contar historias sobre juegos! 🤓🔍 Comentario general: - El equilibrio es clave: Combinar la esencia de una licencia famosa con mecánicas de juego innovadoras será el Santo Grial para los desarrolladores. - La voz de la verdad: La lucha del periodismo de juegos para mantener su integridad mientras atrae audiencias no es juego de niños. Pero ¡oh!, los tiempos están cambiando. 👾 Aquí van algunas predicciones juguetonas: 1. Veremos más skins de John Wick que jugadores AFK en una partida de Fortnite. 2. Los periodistas de videojuegos se convertirán en superhéroes nocturnos... ¿La pluma es más fuerte que la espada? Pronto lo sabremos. 📣 ¡Y ahora, queridos amigos del gaming, entréguense a la conversación! ¿Cuál es su juego licenciado favorito y por qué? ¿Qué piensan que necesita el periodismo de juegos para seguir siendo relevante? ¡Dejen fluir las ideas como florecitas del primer nivel de Mario y etiqueten a aquellos compas gamers que disfrutarían de una buena charla llena de pixeles y pasión! ⌨���💥 #Gaming #JohnWick #Videojuegos #PeriodismoDeVideojuegos #Innovacion #GamesIndustry
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EA Sports activities FC 25 Tops UK Gross sales in September, Star Wars Outlaws Disappoints GSD has offered its newest knowledge (by way of GamesIndustry) for bodily and digital online game gross sales in the UK all through September 2024, confirming 3.88 million titles offered. EA Sports ... https://blog.gplayr.com/ea-sports-fc-25-tops-uk-sales-in-september-star-wars-outlaws-disappoints/ #ASTROBOT #easportsfc25 #PC #PS5 #StarWarsOutlaws #TheCrew2 #Warhammer40000SpaceMarine2 #XboxSeriesS #XboxSeriesX
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Diretor de Dying Light: The Beast justifica experiência de 18 horas #ÚltimasNotícias #tecnologia
Hot News Créditos: Divulgação O diretor de Dying Light: The Beast, Tymon Smektała, afirmou em entrevista ao GamesIndustry que a experiência terá aproximadamente 18 horas de duração, justificando que este pode ser o “futuro dos jogos”. Smektala afirma não compreender a razão pela qual o público reclama se um jogo é “curto demais”, sendo a proposta deles para a história e exploração do que será…
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Take-Two reafirma: GTA 6 não estará no PS Plus e no Game Pass
Por Vinicius Torres Oliveira
No lançamento, isso só seria bom para o serviço de assinatura escolhido
Strauss Zelnick, diretor executivo da Take-Two, já até tocou no assunto uma vez, mas a pauta voltou a aparecer em seu caminho durante uma entrevista ao GamesIndustry. O CEO novamente deixou claro que não pretende colocar GTA 6 ou qualquer lançamento day one da companhia em serviços como o PS Plus e o Game Pass.
A conversa girava em torno do sucesso do serviço da Microsoft, que agora tem Call of Duty: Modern Warfare III e em breve contará com Black Ops 6. Nem mesmo com a subscrição em alta, Zelnick mudou de ideia. Para ele, a Take-Two não será afetada por isso porque “toma decisões racionais”. Continuando, ele pontuou:
Acredito que oferecer um título de primeira linha com um preço premium em um serviço de assinatura, dia e data, empurrará os consumidores para esse serviço de assinatura por pelo menos um período de tempo.
De forma mais direta, Zelnick entende que a Take-Two talvez não tenha os mesmos ganhos caso opte por essa medida. Ele não foi muito a fundo no assunto para dizer o quão importante isso é para a saúde financeira da editora, porém, estamos falando de GTA 6, um dos jogos mais esperados dos últimos tempos.
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Star Wars Outlaws lead says it's not just another Ubisoft open-world game
Star Wars Outlaws won’t be like other Ubisoft open-world games, says Massive Entertainment creative director Julian Gerighty. Gerighty told GamesIndustry two reasons why Star Wars Outlaws may surprise fans of Ubisoft open-world games set in a distant galaxy. “We are hyper-conscious of the Ubisoft house style,” Gerighty remarked. Massive has always been unique. The Division and Division 2…
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Lo sviluppo di Astro Bot per PS5 pare sia durato molto meno delle altre esclusive tripla A di Sony
Lo sviluppo di Astro Bot per PS5 pare sia durato molto meno delle altre esclusive tripla A di Sony Stando alle parole di Christopher Dring di GamesIndustry, gli sviluppatori di Team Asobi hanno impiegato relativamente poco tempo per realizzare Astro Bot, la nuova esclusiva PS5. Powered by WPeMatico Stando alle parole di Christopher Dring di GamesIndustry, gli sviluppatori di Team Asobi hanno…
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Ubisoft, süresi geçmiş Far Cry 6 oyuncularına alaycı e-postalar gönderiyor: "Elbette bundan daha iyisini yapabilirsin" "Ne demek başka oyunlar oynuyorsun?" -...
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Lavagem de Dinheiro: O Menor dos Problemas na Indústria de Games
Opinião por Jefão Calheiro: Diante de mais um escândalo na indústria dos games, o setor nunca enfrentou um declínio tão rápido, superando até mesmo a crise dos anos 80. #gaming #gamesindustry #videogames #jogos
É engraçado como recentemente fomos surpreendidos por um escândalo na indústria dos games sobre uma lavagem de dinheiro no estúdio responsável por Marvel Rivals. Outro fator interessante é que não é todos os dias que isso vira discussão na comunidade ou em assuntos relacionados. Não que essa descoberta não seja grave; pelo contrário, é algo muito sério, pois interfere diretamente em setores da…
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O_O OH MY GOD
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