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That Aggressive Fighting 😱
#sandeep munda#sandeep jamuda#sandeepjamuda#sandeepmunda#smj#youtube#youtuber#smj universe#callofdutymobileindia#codm gaming#codmobile#cod mobile#codm#gamer#gamer attitude#youtube gamer#gameay#video games
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Stardew Valley - AGI™ Edition
You're travelling through another Stardew Valley clone, a game not only of sight and sound but of mind. But this is different. It is a journey into a wondrous land whose boundaries are controlled by an imagination of electrons and silicon. That's the signpost up ahead - your next stop, the Twilight Zone!" *This is a non-technical post. A technical version will also be posted at some point.
This is an image from an AI research paper. It looks a lot like a Stardew Valley or RPG Maker clone (which in a way it is) but it is orders of magnitude more astounding than that. See, in this world, all 25 characters are controlled by AI Large Language Models (LLMs). You may be currently used to games where interactions with characters are scripted, and have to be manually programmed in meticulously by programmers, but this is dimensions above in latent ability.
Let’s take a quick look at what this is able to achieve. Prepare to be amazed.
Non-scripted Dialogue:
The characters in this script can effectively run entire lives based on short descriptions of their character. Let’s take a closer look at this:
Effectively each character is given a description, allowing their personality and interactions with others to be shaped. Note that this is all done in plain english, with no coding.
So how do the characters interact? Normally games can have scripted dialogue, railroaded story decisions, basic behaviours that can lead to more emergent behaviours. It has usually been the case that the less scripted characters are, the less interesting or intriguing they are. Games, such as Hades, have been blending the styles to an extent (with all dialogue pre-written and recorded but semi-randomly dispersed or triggered by developer decided cues). With this new paper - characters don’t just interact using the internal game rules (physicality) but with natural language).
So what can such a simulation achieve? Let’s take a look at an example provided by the researchers:
Bear in mind that this is all in PLAIN ENGLISH. The AI isn’t using scripts, or any kind of branching/non-branching dialogues. That isn’t the most impressive part. It gets much better:
Emergent Social Behaviours:
The characters don’t just have unscripted dialogue. They have unscripted behaviours, unscripted ideas and can actually act on what they have previously learned.
The AI event throws a Valentines party, with a character who was described as having a crush on someone acting to convince their crush to come along with them.
Not only do the characters in the game have no scripted dialogue (at least in the traditional sense), but they are able to create a living, breathing, world in which everyone’s actions affect each other. This isn’t even in a superficial way, such as in some video games. The AI agent's behaviour is actively changed. Caveats: This is absolutely incredible, but it’s also important to create perspective. As the authors are keen to point out - the actual results were incredibly expensive to achieve (relying on a pay-per-prompt basis). The hardware required to do this is also, currently, beyond consumer grade computers. This isn’t going to be hitting mainstream games in the near future (though watch the space!). The most important caveat is that the researchers only did this experiment for a limited in-game time period. While most scripted games can simply be left to tick over in predictability - how might the characters in the system change or react over long time periods? Might they all become part of a political cult? Might they engage in endless love triangles? No one really knows. In Conclusion: What we do know is that we live in a world where AI can now generate social interactions in video game worlds. Where, then, will this lead? Some have used video-game interactions and economics to influence real world politics. Yanis Varoufakis and Steve Bannon to name a couple. Some could prioritise machine, over human, in industry hiring. Will it be easier to pay for the AI than to hire a scriptwriter? Some may escape into emergent video game worlds and act out their fantasies - whatever they may be. Replika.AI can attest to that.
“And the game? It happens to be the historical battle between flesh and steel, between the brain of man and the product of man's brain. We don't make book on this one, and predict no winner, but we can tell you that for this particular contest there is standing room only - in The Twilight Zone.” - The Twilight Zone, Season 5 - Episode 33: The Brain Center at Whipple's References: Source: https://arxiv.org/pdf/2304.03442.pdf Pre-computed Demo: https://reverie.herokuapp.com/arXiv_Demo/
#ai#gameai#stardew valley clone#stardew valley#generative ai#game ai#game design#mindblowing#game#videogame#video games#artificial intelligence#llm#large language model#cyberspace
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Aigamespro: A Comprehensive Review
Introduction
Gaming enthusiasts are always on the lookout for the next big thing, and Aigamespro seems to be making waves in the gaming community. In this review, we'll delve into the features, user experience, game selection, community engagement, subscription models, security measures, and future developments of Aigamespro.
AI Games Pro: What is it?
With the help of cuttingedge AI model ChatGPT4, AiGamesPro is a creative program that makes it simple to create fully functional online gaming websites. This platform is designed for marketers of all experience levels, regardless of where they are in their career. Through the integration of artificial intelligence and online gaming, AiGamesPro offers a unique opportunity to join the profitable gaming sector and easily earn passive income.
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How Does It Operate?
1. Leap Into the Cloud: To begin with, sign in to the AiGamesPro Cloud-Based App, which is your entryway to a simple gaming empire. Imagine being able to click to enter your favorite game. With all the resources you require to manage and create your virtual gaming havens, the dashboard is ready and waiting.
2. Click, Set, Go: Have you ever wished you could create a gaming website with a single, enchanted click? It becomes a reality with AiGamesPro.Press that button and observe the platform's magical abilities. Your online gaming portals come to life, teeming with an enthralling selection of the best games available. It's similar to having a dedicated game curator at your disposal.
3. Witness the Enchantment: This is the truly captivating part – AiGamesPro, facilitated by ChatGPT-4, assumes the role of your virtual gaming mentor. The AI curates a wide range of games to suit every taste and interest in addition to optimizing your sites for maximum awesomeness.With very little work on your part, traffic begins to pour in and your website turns into a gaming haven.
4. Sit back and let AiGamesPro do its magic:Imagine running your gaming empire with a personal assistant. For you, that's AiGamesPro.Your online gaming sites are not just built, but optimized for profitability with ChatGPT-4 at the helm.Moves?sorted.a pleasant experience for users?Verify.You? You can now unwind while letting AiGamesPro do the labor-intensive work.It's like having a friend who is well-versed in games and knows just what you need.
AI Games Pro Overview
Vendor: Godfrey Elabor et al
Product: AI Games Pro
Launch Date: 30th Nov.@ 10 AM EST
Bonuses: Yes, Check it Out at my final remark.
Front End Price: Starts at $17.
Sales Page: Click here.
Recommendation: Highly Recommendable
Refund: 30 Days Money Back
Niche: Software
Features and Advantages of AI Games Pro
AI Games Pro's salient features include:
1. Instant Website Setup: Just picture pressing a button to instantly launch your own online gaming website. That's precisely what AiGamesPro does, expediting and simplifying the process. In no time at all, your website will be crammed with an enormous selection of excellent action, adventure, racing, puzzle, arcade, and sports games.
2. Traffic That Finds You: You don't have to worry about drawing in customers. Using clever AI, AiGamesPro generates traffic organically.The key?a wide variety of games to suit various tastes.This increases interaction and raises the likelihood that clicks will become longlasting engagement in addition to bringing in organic traffic and assisting you in creating a community around your website.
3. Effortless Monetization: With AiGamesPro, earning money is a breeze.Advertising banners
and affiliate links can be incorporated with ease.You're in for a treat as players immerse themselves in the games, as multiple revenue streams and possible affiliate commissions become available to you.It's similar to turning leisure time into money. 4. Management at Anytime, Anywhere: Do away with laborious downloads.Cloudbased AiGamesPro is your friend.Using any device with an internet connection, you can access and manage your online gaming empire from anywhere.You don't have to be restricted to one place; you have flexibility and freedom at your disposal.
5. BusinessMinded License: AiGamesPro gives you a commercial license, which is your secret weapon. Interpretation?You have the ability to make and market online gaming portals.Consider it your pass to starting a game site design company without having to work hard at all.Not only does this license enhance your reputation, but it also creates new avenues for revenue that you never would have imagined.
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Pros and Cons
Strengths of Aigamespro
Exceptional graphics and gameplay
Diverse game library
User-friendly interface
Seamless navigation
Active community engagement
Areas for Improvement
Limited accessibility in certain regions
Some users report occasional connectivity issues
AI Games Pro: Upsells and Prices AI Games Pro provides a variety of pricing options to meet the diverse needs of its customers. Needs for business and intended outcomes.The following is the pricing schedule for AI Games Pro: Front End: $17 for AI Games Pro
The Updated 2023The First in the World The First Viral TikTok Builder Powered by AI in the World
FE — ($17)
OTO 1 — Pro Features ($37)
OTO 2: Unlimited; Lite ($47) and Gold ($67)
OTO 3: Automation ($37)
OTO 4: Storestream ($47)
OTO 5: Plug n Play ($67)
OTO 6: Ai Profit ($97)
OTO 7: Audience; Audience ($67) and Platinum Plus ($97)
OTO 8: Agency ($97)
OTO 9: Reseller ($97)
OTO 10: Whitelabel ($297)
The Main Software AI Games Pro is the FE Offer, and it will set you back $17. If you act quickly, you can get it at the best discount price as an early bird. After upgrading, there are never any restrictions on how many pages or templates you can make or how much time you can spend using the program overall. However, the front-end access is helpful even in the absence of modifications. It does, however, have a specific operating range. Select the one you think will best suit your unique business requirements, but don't delay—the pricing is only valid while supplies last Games Pro is available for a low one-time price for a restricted period of time. The price will keep going up every hour.
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Is AI Games Pro Necessary?
Have you ever considered making a living off of your passion for video games?Ai Games Pro could be your lucky charm, so pay attention.Allow me to explain; if any of these describe you, you're in the right place: 1. The Fan of Video Games:Ai Games Pro is calling your name if leveling up, defeating dragons, or taking over virtual worlds is your idea of the ideal weekend.It's time to effortlessly transform that passion into a successful gaming website.
2. The Side Hustle Seeker: Perhaps you're sick of working the same old 9 to 5 job and are searching for a side project that will not only be enjoyable but also earn a significant amount of extra money. Ai Games Pro might be your go-to tool for boosting your productivity. 3. The Entrepreneurial Dreamer: Have you always wanted to manage your own web company but didn't want to deal with the hassle of starting from scratch?With no need for a magic wand, Ai Games Pro creates online gaming sites for you, making it comparable to having your very own fairy godmother for business.
4. The Creative Minds: Do you have concepts but lack the technological know-how to make them a reality?If you're not a tech wizard, it doesn't matter to AI Games Pro. It's made for people just like you, the imaginative thinkers who wish to become well-known in the gaming industry. 5. The Income Diversifiers: AI Games Pro is your new best friend if you're all about generating multiple revenue streams.Having obtained a commercial license, you can create gaming websites for both yourself and other people, converting a side project into a lucrative venture.
Ai Games Pro could therefore be your game-changer, regardless of your personality type—joystick ninja, escapee from the 9 to 5, dreamer, creative soul, or just someone who is itching for additional revenue streams.
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Conclusion
In conclusion, Aigamespro stands as a formidable player in the gaming industry. With its unparalleled features, diverse game selection, active community, and commitment to user experience, it's a platform worth exploring for both casual and avid gamers.
FAQs
How do I sign up for Aigamespro? To sign up for Aigamespro, visit their official website and follow the registration process. It's a simple and quick procedure.
Can I play Aigamespro on my mobile device? Absolutely! Aigamespro is designed to be accessible across various devices, including smartphones and tablets.
What sets Aigamespro apart from other gaming platforms? Aigamespro stands out with its exceptional graphics, diverse game library, and active community engagement, creating a unique and immersive gaming experience.
Are there any age restrictions for Aigamespro? While Aigamespro is suitable for players of all ages, some games may have age-specific restrictions. Always check the age rating of individual games.
How often are new games added to the platform? Aigamespro regularly updates its game library with new releases. The frequency of additions ensures that users always have fresh content to explore.
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#Arigamesproreview#games#Aigames#gameming#Aigamespro#Gamepro#GameLovers#GamingCommunity#GamersUnite#GamingWorld#GameAddict#GamingLife#GamingPassion#GameOn#AIgaming#GameAI#ArtificialIntelligenceGaming#GamingIndustry#VirtualRealityGaming#Gametech#FutureofGaming
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#Gaming#AIinVideoGames#EpicGames#Valve#GameDevelopment#IntellectualProperty#BlockchainGaming#CopyrightIssues#InnovationInGaming#LegalChallenges#FutureOfGaming#AIinEntertainment#GamingControversy#DigitalGameStores#NFTsInGaming#GameAI#ProceduralGeneration#GamingCommunity#USCopyrightOffice#EthicalAI
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python a vertical scrolling arcade style shooting game
import pygame import random import time # https://pythonprogrammingsnippets.tumblr.com # Define some colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # Set the width and height of the screen [width, height] SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) # Set the title of the window pygame.display.set_caption("Raiden-like game") # Define the player's plane player_width = 50 player_height = 50 player_x = (SCREEN_WIDTH - player_width) / 2 player_y = SCREEN_HEIGHT - player_height player_speed = 5 # Define the bullet's size and speed bullet_width = 5 bullet_height = 10 bullet_speed = 10 # Define the enemy's size and speed enemy_width = 50 enemy_height = 50 enemy_speed = 2 # Create a list to hold the bullets bullet_list = [] # Create a list to hold the enemies enemy_list = [] # Create a clock to control the frame rate clock = pygame.time.Clock() # Function to create a new enemy at random intervals def create_enemy(): if random.randint(0, 100) 0: player_x -= player_speed if keys[pygame.K_d] and player_x 0: player_y -= player_speed if keys[pygame.K_s] and player_y = player_y and enemy[0] + enemy_width >= player_x and enemy[0] = enemy[0] and bullet[0] SCREEN_HEIGHT: enemy_list.remove(enemy) # Function to draw the score def draw_score(): pass # Function to draw the game over message def draw_game_over(): # switch background to red screen.fill(RED) # update canvas pygame.display.update() # draw game over message # wait a few seconds time.sleep(3) # quit pygame and program pygame.quit() quit() # Loop until the user clicks the close button. done = False # Used to manage how fast the screen updates clock = pygame.time.Clock() # -- main game loop -- running = True while not done: # --- Main event loop for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done = True # Flag that we are done so we exit this loop elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bullet_x = player_x + player_width / 2 - bullet_width / 2 bullet_y = player_y - bullet_height bullet_list.append([bullet_x, bullet_y]) # --- Game logic should go here create_enemy() keys = pygame.key.get_pressed() move_player(keys) move_bullets() move_enemies() check_collisions() remove_offscreen() # --- Drawing code should go here # First, clear the screen to white. Don't put other drawing commands # above this, or they will be erased with this command. screen.fill(WHITE) # Draw the player's plane draw_player() # Draw the bullets draw_bullets() # Draw the enemies draw_enemies() # Draw the score draw_score() # Check if the game is over if not running: draw_game_over() # --- Go ahead and update the screen with what we've drawn. pygame.display.flip() # --- Limit to 60 frames per second clock.tick(60) # Close the window and quit. pygame.quit()
#python#game#vertical scrolling#arcade#npc#game ai#gameai#collisions#collision#blit#flip#pygame#vertical#scroller#shooting game#score#game over#player#entertainment#fun#gamer#gaming#python game#source code#snippets#source#code#snippet#example#tutorial
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Do you know if the Primagi version of Morning (Falulu) has a clean version? Like a video of it with no sound effects or gameay? I have one for the original but not Primagi ver which is longer
I have not seen one if there is one! back in the pripara days, I think the no-effects versions were mostly from attract mode, but primagi's attract mode includes effects, so idk if there's a way to see it unless they release an mv of it... which they didn't.
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I've been thinking about story and gameay and I think a lot of games (especially rpgs) that I ended up dropping just failed to really interest me in either department
like whenever I've only felt one was weak early on I'd usually finish and then become a defender of both aspects of the game. it's really only when both initially disinterested me that I really couldn't make a good case for a game
its all the one thing. game good
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I am glad they are making another legends game.
We didnt get very far into Arceus because the whole gameay loop of collecting multiple of the same pokemon just did not gel with why we like pokemon. But we are considering given it another shot, and I know a lot of friends and loved ones enjoyed it quite a bit so I'm happy for them.
Plus Kalos is one of our favorite regions, it wa sthe first game we played after coming out, the first time we did a full play through with a girl protagonist(as oppossed to starting the game and then quitting because we were too scared that someone will "find out"), and it introduced the fairy type which is the systems favorite type as a whole( even if some have slightly different prefrences). So it overall means a lot to return to it.
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Bubblegum's Backlog, Vol. 15: Xenoblade Chronicles 2
Alrighty, 2 down, 1 to go on "the best jrpg triology". I didn't really see why people called it that when I played the first one, even though I like it more, but the way this game connects to its predecessor gives me a hint as to why people like these games so much. I think this is the first time I've done one of these on a sequel to a game also on my list, so go me.
First thing I have to say about this game is that the gameay felt so much more fleshed out compared to the first, or at least, the learning curve wasn't as steep. Granted that's probably because I played XC1 first, but still. I'm glad they had a normal leveling system as opposed to the tomfuckery that was in 1. Instead of grinding for hours because a three level difference would double a boss's damage, I was consistently underlevel for every major story fight, and was able to do so just because I was able to get a good hold on the combat mechanics, rather than any items or buffs.
The artstyle change was interesting. I can't tell if I prefer it, but I'm not against it either. The character designs are cool enough to make up for any hesitation. In pacticular I'd like to call out Brighid for having one of the coolest designs I've seen in a game. I believe I've mentioned before how I think chain-whip swords are some of the coolest weaponry in fiction, so combining that with the blue flame aesthetic and the whole closed eyes while fighting thing just makes me gush. It's super simple but nevertheless I love it.
I liked how the character dynamics actually felt like a group of people who knew each other. They didn't all act like best friends or anything, but most characters in RPGs tend to only have connections between one or two others. Here it felt like everyone had defined bonds between everyone else. Obviously you've got Nia and Rex, who are super tropey but still enjoyable, but also others like Zeke and Mórag felt like they actually liked talking to one another, and even though her driver was just kind of there, Poppi's bond with Mythra was super sweet to me.
Honestly I don't think I really disliked any of the main cast. Rex wasn't as relatable to me as Shulk, but he still struck a chord. Watching this kid just break down when faced with the chance he might be making a mistake was really pathetic - not in the insulting way, though, I just mean I felt super bad for him. Zeke was always fun to have around. Mórag was just as cool as her blade, except her's came more from personality than design.
The villains were also much more memorable than the ones in XC1. I don't really see the fallen hero trope too much, but I still think it might be one of my favorites. Even though I haven't played Torna (yet) they still showed enough light on Jin's backstory for me to sympathize with him, but I plan to talk more about that when I cover Torna. Akhos was also real fun to watch, and he even had one of the more heartfelt moments to me. Sibling-like relationships are something that hit close to home for me, so seeing how he treated Patroks was very emotional for me, even if it was only really shown in one scene.
I really enjoyed this game. So far this series hasn't missed exactly. It's gonna be a while before I play 3, especially since I don't have it, but I can already tell I'm gonna have fun.
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Cass, Lucatiel, and a friendly Warrior of Sunlight defeated the Rotten, vile conglomeration of corpses that it is. The difficulty turns out to be because it resisted everything she can throw. Thank goodness for jolly cooperation.
Beyond its arena lies a portal that makes reference to a Sunken King and a dragon. I started thinking about tales of undersea dragon's palaces and fisherman rescuing turtles.
(To be honest my first thought was of New Londo, but that was four kings, not one, and Lordran seems to be a long way away. Let's put that aside for now, but I'll be watching for parallels.)
Given the other royal characters we sew who've been warped into figures out of legend (Mytha resembling Medusa, and the Old Iron King a demon of lava) I'm wondering if the Sunken King will show up with traits of a dragon.
There were certainly mossy, enormous dragon bones in the Black Gulch.
I'll be keeping an eye out for dragon king's daughters. :)
#six plays#dark souls 2#gonna tag this#scholar of the dark#even though its mostly gameay reaction#so i can find it later and laugh at how wrong i am
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AI Dungeon Android GameAI Dungeon هي مغامرة نصية تعمل بالذكاء الاصطناعي مع إمكانيات لا حصر
AI Dungeon Android GameAI Dungeon هي مغامرة نصية تعمل بالذكاء الاصطناعي مع إمكانيات لا حصر
https://youtu.be/V89l5dl8RZs AI Dungeon Android Game AI Dungeon هي مغامرة نصية تعمل بالذكاء الاصطناعي مع إمكانيات لا حصر لها. تخيل عالمًا يمكنك استكشافه بلا حدود ، والعثور باستمرار على كمية لا حصر لها من المحتوى والمغامرات الجديدة تمامًا. ماذا لو كان بإمكانك أيضًا اختيار أي إجراء يمكنك التفكير فيه بدلاً من أن تكون مقيدًا بخيال المطورين الذين ابتكروا ا��لعبة؟ هذا هو AI Dungeon. AI Dungeon هي لعبة…
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Flocking and Boids Simulation in Unity2D
Flocking and Boids Simulation
https://youtu.be/hWeO5tvGjQ0 The video shows my experimentation with Flocking and Boids Simulation in Unity2D using Coroutines. The rules include Cohesion, Alignment, Separation, Obstacle Avoidance and Flee from Predator. Find the source codes in the GitHub repository https://github.com/shamim-akhtar/flocking-unity Click to View in WebGL Contact me
Read My Other Tutorials
- Implement Constant Size Sprite in Unity2D - Implement Camera Pan and Zoom Controls in Unity2D - Implement Drag and Drop Item in Unity - Graph-Based Pathfinding Using C# in Unity - 2D Grid-Based Pathfinding Using C# and Unity - 8-Puzzle Problem Using A* in C# and Unity - Create a Jigsaw Puzzle Game in Unity - Implement a Generic Pathfinder in Unity using C# - Create a Jigsaw Puzzle Game in Unity - Generic Finite State Machine Using C# - Implement Bezier Curve using C# in Unity - Create a Jigsaw Tile from an Existing Image - Create a Jigsaw Board from an Existing Image - Solving 8 puzzle problem using A* star search - A Configurable Third-Person Camera in Unity - Player Controls With Finite State Machine Using C# in Unity - Finite State Machine Using C# Delegates in Unity - Enemy Behaviour With Finite State Machine Using C# Delegates in Unity - Augmented Reality – Fire Effect using Vuforia and Unity - Implementing a Finite State Machine Using C# in Unity - Solving 8 puzzle problem using A* star search in C++ - What Are C# Delegates And How To Use Them - How to Generate Mazes Using Depth-First Algorithm Read the full article
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#Gaming#AIinVideoGames#EpicGames#Valve#GameDevelopment#IntellectualProperty#BlockchainGaming#CopyrightIssues#InnovationInGaming#LegalChallenges#FutureOfGaming#AIinEntertainment#GamingControversy#DigitalGameStores#NFTsInGaming#GameAI#ProceduralGeneration#GamingCommunity#USCopyrightOffice#EthicalAI
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petition to give mondstadt more lore. I went on a deep dive in the lore that I could find of mondatadt, there is so little of it its disappointing. liyue and inazuma have so much of it compared to mondstadt. The most we know about mondstadt and the archon war is decarabian. Compared to inazuma and liyue, that is so little. I get that mondstadt is a beginning nation, and it was probably purposefully designed that way for gameay, but they could have added quests locked by ar rank or something for more lore. Mondstadts my favorite nation, but it lacks the depth that lore gives liyue and inazuma
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Progress! Menus! Hampsters! Cube delivery service!
Oops reads like an intro to the Restaurant at the End of the Universe (thanks for all the fish...). No! No, its a nice game! Hampsters are NOT on the Menu.
Last week our intrepid playtesters busted out all the moves. @spritersblock threw cubes off the catwalk; without them its not possible to finish the game (our tutor says = instant course fail). Then he jumped into the abyss below, and wandered off into the surrounding cave, making it an entirely different game (like Jim Carrey in the Truman Show).
So we tasked our trusty navmesh agents, the hampsters, with the dire responsibility of securing our passing grade: deliver crucial lost cubes to the right places so the player can finish the game. Now these being hampsters of very little brain, need explicit instructions via C# code...suffice to say I was ecstatic when they finally did what I wanted!
youtube
One problem: everything worked fine on Level 1, but on Level 2 the cubes slowly dropped below the hampster-agent, so when she dropped it at your feet it fell through the floor down to the level below. A “fail” by any measure. So I tentatively wandered over to our tutor Woody and said “When my hampsters deliver cubes...” He stopped me and said "I love this sentence already”.
I love being in an industry where weird sentences are a regular occurrence. Actual things friends have said: "Today I get to animate the avocado!”. Or.. “I can’t get the penny-farthing back inside the spaceship.”
“...and when she puts the cube down it falls through the floor". As teammate Jordan patiently explained, the obvious answer is to turn off gravity. Of course. As you do. Silly me.
So now you can still solve the puzzle even if you go a bit wild with what is clearly a "highly dangerous" cube. I hope you to keep it "This way up!".
PSA ...no actual hampsters were harmed in making this game.
I added theme music and ambient sounds (thanks John French's free audio asset download). And I made some UI based on freebie panels from GameMakers Toolkit (eg Credits page).
Then I made (Illustrator CC) some 'cube' panels (eg Pause Menu and Settings).
They might not be Picassos but all the buttons respond to hover and click, and function as advertised.
So the game basically functions & I am a much happier camper this week. Alpha launch in one week!
Clone. The Game.
#puzzle games#nzgamedev#game design#gameai#navmeshagents#npc#Unity3D#gamedev#indie games#indiedev#puzzles#devlog#devblog
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Holy FUCKING SHIT Hades is a good FUCKING GAME
It's got a STUNNING sense of art and style
The levels design is some of the best ice ever seen like it all feels so ALIVE for being set in the kingdom of death. There's so much depth to the backdrops especially in Tartarus the beginning level where there's crumbling layers of Greek architecture and you can see further back to giant sculptures of monsters you've never seen before.
The music in this game is phenomenal. It lends itself to the environments so perfectly most of the time I forget to listen to it adidst the spirit beating but thankfully it's on Spotify (and an ingame jukebox in the form of Orpheus' music stand which helps to highlight the seperate tracks (and don't get me started on Supergiant's knack of putting beautifully sung songs in their game cos this one's got two!! (maybe more I havent 100%ed it yet)))
I didn't even notice that our big bearded freind on the left there had 1 eye for the first 10 runs and when I looked closer I was amazed at the detail cos it looks 3d and the fact that it's painted and fits so cleanly in the 3d environments is SUCH a testament to the artists!!
The character design is so unique and something I've only seen elsewhere in say indie boardgames with the same amount of sense of style. The way the characters talk and interact as if it were a dating sim lends itself INCREDIBLY well to showing off their designs without simplifying them down into 3dmodels aside from the few that you do fight, and even then they're very well represented ingame. The designs for the gods and mythic creatures are so incredibly creative and thought out down to little details I can't even begin to list them just look up the pictures. Not to mention the insane amount of voice work that went into this, each run provides more and more story and dialogue and I have yet to find a repeated line. This is a rougelike. This doesn't need to happen. This is incredible stroy telling, world building, and character development.
The music is not only thematic but also insanely detailed like the rest of the game. The zones have what you generally expect for them instrumentally wise, the Greek temples having lutes playing as their instrumental hooks, the firey lava pits having tonnes of heavy guitars and bass (the bass work in this game is stunning but thats a whole nuther post) the whole OST is catchy and great to just listen to each track, but the boss music is where it truly shines, I'll use the Fury's music, 'The Painful Way' as an example. It starts with purcussion and a droning chord for when you're talking to them but instantly picks up once you're done, throwing you into combat and there's no mistake about it, that lute (or whatever the actual instrument is called I feel bad for ksug trivialising it as a lute) you've been hearing all game so far has started plucking again with an intense low bass line powering it along, oh and now there's not just the lute but a singing voice too, ah this is going to be intense isn't it? These instruments are layered by more of them almost becoming a chorus but not quite. This quick paced battle theme matches the scorn thrown at you from Megara and the way she fights you hit that's not all. The longer you fight, and the more damage you do, the more she changes her moves she hurls at you, and so does the music to match. I don't know if the music changes in the last phase or if it's simply used for another sister but the music gets much more intense to match the Fury's, well, fury. The lute (or lyre?? Is that what I'm looking for) is replaced with a guitar which hammers out the same melody this time accompanied with backing riffing guitars ampimg up thay heat for the fight. The lead is then free to go fucking wild making tbr strings screech in the back of the track sounding almost like a scram. The bass joins in with the riffing guitars hammering down the energy as the song draws to a close and the lead starts to settle down.
It's a good song.
Almost every song is themed and builds in such an intellectual way and such a fucking sick way it's so amazing. This soundtrack is being used if I ever get back into DMing dnd games becuade the pacing is so good.
The gameay I could probably make another post if anyone wants to hear my take on its incredibly indepth and broad take on one of my favourite genres, the rougelike.
But two last things that make it a 10/10,
Fishing game
You can pet the dog
Gif credit to @miyku
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