#game weapons
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void-bitten-ghost · 1 year ago
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Dual wielding yes please
i’m enough of a nerd to see when a weapon would be impractical but not enough of a nerd to give a shit
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caffstrink · 6 months ago
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Did i just smell someone who didn't get 8 hours of sleep last night?
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mintaii · 6 months ago
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so all i've been doing is playing hades 2
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strange animal attempts to show affection for the first time ever
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blumineck · 4 days ago
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Size isn’t everything- unless you’re a fantasy character!
Here is some of the logic behind it, and some of the reasons why real weapons tend to be smaller than fictional ones.
Please support my videos if you like them and are able to! You’ll also get tutorials, bts, and art references!
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vnynv · 1 year ago
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Something feels..... OFF 🤨
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poorly-drawn-mdzs · 2 months ago
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All he knows is flirt with men and lie.
[First] Prev <–-> Next
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proxycrit · 10 months ago
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(I point. Gently, in the voice of somebody who’s mind touched by the outer gods, i whisper truth in your ears:
Your honor the horses are now lesbians
(Anyways here’s the designs)
#mlp#based off my mlp redesigns (no i will not be taking criticism)#mlp redesign#fluttershy is now a giant jacked carnivorous shire horse with anxiety#rarity is a trans queen and she’s carrying the plot on her back#applejack’s been bequeethed the oldest child syndrome after the traumatic death of her parents and learned to do taxes at the tender age of#13?? how do horses age#and rainbow dash is both loved and reviled by her pegasi foundry because she has ‘too much gryphon in her’#(but she FAST AS FUC BOI.)#anyways pinky’s my favorite. we don’t know whats up with pinky but she smiles a lot and the world distorts around her at exactly 1014 am.#twilight is celestia’s favored pupil prophet and is trying her best to figure out what the hell is up with pinkie and failing spectacularly#twilight also hatched a dragon from an inert stone and people have opinions about that#mostly ‘what are you feeding her’#(holds rarity and applejack) i think they’re neat together#they bond over growing up too quickly and have a vi-caitlynn thing goin on#(squints) didnt draw the cute mark crusaders but they’d be like. the batmen of the town. and it was fun and games until twilight heard#and gave them ACTUAL weapons#rarity#applejack#rainbow dash#twilight sparkle#fluttershy#pinkie pie#spike the dragon#I FORGOT SPIKE#spike’s a stone dragon that hatched from a stone egg. he is not meant to exist. he’s an elderitch horror and a baby boy and we love#and cherish his adorable little face#art#critdraws#Rest your Weary Hooves in our New Found Home
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chthonic-kids · 7 months ago
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lovely little character design detail for moros - the spindle, the measuring rod, and the shears of the three fates
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mescalitoart · 30 days ago
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Wyll for spooky month. Odd monster lair 🍭
Finally finished all the spooky-themed stuff😭
Other bg3 Halloween piece: Karlach || Gale
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knightedgem · 6 months ago
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Happy Waddle Dee Wednesday!
I've had this blog forever but mostly lurked to view art. Now I'm starting this new series on Instagram, but I thought I'd try posting over here too since this is technically my first art site.
Hope you enjoy!
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galacticxangel · 4 months ago
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I think I’m handling the TS wait well, why do you ask?
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sweetberry-roebuck · 1 month ago
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There's something to be said about Mouthwashing's weaponization of the video game medium. The game is very easily comparable to a movie, between its runtime and cinematic framing and focus on narrative, but the fact that it is a video game, that we play as Jimmy for much of it and take on his actions ourselves, is I think really effective in its usage.
You are the one given the all caps RESPONSIBILITY, the disproportionate power of the captain, and you are the one failing miserably to use it well. You have to scan the codes, you have to give Curly his medicine, the first action you're presented with is to turn the ship in the wrong direction. No other option available. The experience it gives you of realizing again and again that you, that Jimmy, is not doing the most sensible thing, that he's being stupid and cruel and spiteful, is really effective in forcing you to contend with the excellently written character study on a personal level.
Waking up in the middle of the night and hearing Curly groaning in pain, and then going to bother Anya about giving Curly his meds only for Jimmy to INSIST on doing it himself, I thought to myself "c'mon man why wouldn't you just give him the meds to begin with," only to realize over the rest of the game exactly why he didn't do that. By putting the player in the role of this character, carrying out his actions step by step without choice in the matter, the irrationality of his decisions is made personally exasperating. You notice the patterns.
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kenchann · 1 month ago
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missing him hours
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ashestoashes7 · 4 months ago
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Just thinking about Dan Wilds choosing neon fucking orange, bright enough that everyone who has ever tried to look over them is forced to actually look at them. All the shit she’s dealt with. She deserves to just get a giant bag of sparkly orange glitter and dump it over whoever pisses her off.
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lightnersdream · 1 month ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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