#game set match-make
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thebibliosphere · 11 months ago
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I feel like I've complained about Tim's email situation in Gotham Knights before (edit: I have), but the truth of it is just so funny.
He's signed up for so many podcasts, video game streamers, and random news alerts; it's just a constant barrage of data going straight into his constantly whirring brain. Hell, he even floats the idea of the Batfamily having their own podcast as a way to correct misinformation about them (which Jason shoots down instantly), and it's made me realize something.
Timothy Drake would be a YouTuber.
In this universe specifically, Timothy Jackson Drake, the heir to Drake Industries and the foster son of the late Bruce Wayne would be a YouTuber.
Think about it. It'd be the perfect cover. Who would ever suspect that some 16-year-old nepo baby with a YouTube channel could ever be Red Robin? You'd have to be mad. I mean, look at him.
Red Robin just dropped out of literal thin air and garotted someone four times his size, and you expect anyone to believe that's the same kid who does 24-hour Minecraft charity streams and occasionally drops 6-hour video essays (his last one was on Lex Luthor's illegal bit mining operation on the moon)?
That kid?
You think that kid is Red Robin?
Ch'yah, okay, sure. And the Joker is funny 🤡.
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fatedroses · 4 months ago
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Man meets Morbol
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ghostradiodylan · 2 months ago
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Thinking about how if Kaitlyn, Laura, and Travis all die, The Quarry can just fucking end with Ryan and Dylan both separately sitting alone with their massive trauma, staring off into space at sunrise. Each of them not knowing if the other is alive, or if anyone else is alive at all. And the game just… ends.
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lindorthedragonslayer · 1 year ago
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Clerith: Mobile Wallpapers (640 x 1350) ✨ Feel free to use, but please don’t claim as your own~ { credits: #00047 }
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puppyeared · 2 months ago
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summerhouse is fun!!
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rolandkaros · 5 months ago
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forever hilarious to me that tennis is promoted as this prestigious highbrow big-brain sport when most tennis fans these days are like. yeah this is my favorite player. yeah i don't know why they're like that. yes they are stupid. no i will not choose somebody else.
#wta tennis#atp tennis#i feel like the era of...shall we say 'federer-esque' players is waning#which i think can in part be related to the loss of the one-handed-backhand#as the sport moves more toward a necessity for fitness and athleticism players do not put as much emphasis on 'art'#which imo is fine! i think the 'art' of tennis is too protected in some ways. which i maybe will expand on later.#but i think it's too much for the tags of a (mostly) silly post#but yeah you can hear a lot of commentators touch on it#i know nadal even said something abt it recently(ish)#but i think as tennis is gradually less associated with this abstract 'image' (e.g. the obsession with federer's 'grace' and 'class')#players are coming in thinking 'this is a physical battle and i am going to win' and very much leaning into the *competition*#which not to say that they're ignoring/denying the mental aspects at all because i actually do think many players are very strategic/aware#and in truth i think many tennis players ARE actually very smart#but i also think it's less apparent because more and more players are able to just hit the shit out of the ball and call it a day#which leaves you with the occasional shot/point/game/set/match etc where it seems like they don't know what the fuck they're doing#but you think about most sports which evolve in phases#it's very normal for certain player profiles to become more or less popular as the landscape of the sport changes#or as new techniques/strategies are developed#or as new communities/populations become interested!#extreme example but think of like. high jump's fosbury flop. that was one guy!#one guy who changed the entire fucking sport! so it makes perfect sense that tennis is continuing to evolve#given how many unique players have come and gone#and how much the sport is changing externally as well as internally#anyways. this got out of hand but i love sports and i love tennis and i love my brainless players.#this whole post was inspired by rewatching sabalenka v boulter and aryna completely missed an overhead by like five feet. lol#love her <3
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vvossy · 5 months ago
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Quick sneak peak of the thumbnails for the sims4 scar cc I'm currently working on!! I will have everything ready to release by the end of the week :D
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attractthecrows · 6 months ago
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be real fucked up if they brought the inquisitor back as an enemy if you drank from the well of sorrows wouldn't it
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kelocitta · 8 months ago
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Tangentially related to some of the discussion i posted earlier but quiet literally the first RW Art Month i participated I did it completely on whim like, one day before it started. And I mostly did it because I hadn't drawn a ton of rain world and wanted to draw more. Fandom presence was a lot smaller than and I was one of a handful of artists who did the entire thing. Fast forward and I still do Art Month and I've gotten to work with VC directly. But it was quite literally something I decided to do completely on whim that set the ball rolling, and for something a lil more niche and certainly with a lot more dev/fandom art involvement than most. It's really random how and why you might get noticed more than usual, especially with the "toss it into the search and hope it pays out' mechanism of Socmed
#t.extpost#and im hardly the fanciest art month artist out there so it wasnt even about being a jaw droppingly talented artist or whatever#and while artmonth for rw is still given a huge focus its also a much much bigger thing now with a much bigger number of participants#which is cool! its awesome how many people i saw do most if not all of last art month! and VC is really good about not just repping the#most popular artists or fanciest pieces#but theres So Much More there now and while its great for finding artists its also impossible to get Everyone in there you know?#Although they absolutely try#And this is like. one of the most fanartist involved devs ive ever seen in terms of both celebrating the art their fans make and actively#bringing those fans in to contribute#and its /still/ hard to get going just because thats how Posting is#i used to be more of a hk artist which is both a huge fandom and riddled with stunning artists but theres So Many#and niche fandoms are niche so youre more likely to connect with people but less likely to see a ton of engagement regularly -#probably best example i have for that was being briefly fixated on patapon.#Its just messy to try and find the hack that sets you up#just have fun and jump around and make what you like#get a sense of feeling for your style and some people will stick around for that vs. strictly the subject matter#others will look up the thing you switched too and some wont engage#you cant really control it#so have fun and draw that thing you randomly thought about at 2 am that doesnt match your blog#draw for that forgotten rpg you liked when you were 15 or draw for the 70 player max steam game you played for this week#you never really know what will happen#but its not really worth worrying about what will happen either
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moe-broey · 4 months ago
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Btw btw. Summoner heads out there. Consider
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The Humble Opalite...........................
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queensparklekitten · 8 months ago
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time princess players how do y'all picture the MCs of every story
like since every set and piece of official art has a different hair colour, length, and style with every picture of them, and sometimes there's descriptions that don't match the images, which one do you go with
and do you make half of them look like your avatar or have your own designs
#dutp#time princess#when playing/viewing it through the ''story traveler'' lens#i often justify the hair colour changes in-universe by headcanoning that it's story kingdom magic that allows you to change your hair colou#by default i make half the mcs look like (taller versions of) me/my avatar (who's designed after me but with purple eyes) to some extent#but there are exceptions#like if the mc isn't white i'm obviously not gonna base her design off myself#except Maybe giving her my/my avatar's hair length#and if a spinoff shows the mc i'll often use that design#i always pictured zoya blonde until the salvia spinoff story came out and showed her with the light brown hair from that one set#it also described zoya as having black eyes which i went with#i didn't have a locked in eye colour headcanon for her before but i didn't really picture her with eyes that dark#probably because none of the album art gave her black eyes#though eye colours tend to be inconsistent in this game#nastia's described with gray eyes but that one album art gives her blue eyes#and on the flipside charlotte's described with blue eyes in one side story but her model doesn't have blue eyes#nor does at least one album art of her#i give virtually every mc long hair just because most of the hairstyles in those sets require it#i always picture cordelia with dark hair and ocean green-blue eyes#like a vivid teal colour. just fits someone whose name means ''daughter of the sea''#and sometimes i have her stop shaving her legs when she becomes a pirate because a) she lives on a boat#and b) representation of her leaving behind that gilded-cage life of fancy etiquette and ''you must become a perfect wife and mother''#in which she did everything society demanded of her at the expense of her own happiness#like yeah after escaping that i Will make cordelia stop shaving her legs. for the symbolism. and the fact that she lives on a pirate boat.#i always give aurora that pastel-almost-white shiny gradient dyed hair#because a) it's in half the sets b) it looks so so so cool c) it looks great next to the companions i ship her with#matches with novi and gives her a light-dark duality with selene's dark purple hair#idk her natural hair colour but i also give her the creepily pale eyes from Silent Night Rebirth#to match the pastel clothes she's so often in. this is not her natural eye colour either. hey that's p clearly a common thing in this city#i strongly doubt that selene's eyes are naturally that bright blueish purple
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prommytheus · 2 years ago
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im having ~troubles~ ironing out the dialogue and plot progression in the homumiko comic i want to make but i used this panel for coloring practice and it turned out really quite cute!! ^_^
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victorluvsalice · 4 months ago
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AU Thursday: Valicer In The Dark -- Fun With Special Abilities
We're back with my beloved Blades In The Dark trio again today, this time to discuss the fun special abilities they pick up during their time as scoundrels! I've touched upon this topic before, when I did the initial post on the group's playbooks, but I wanted to explore it in more detail now that I'm actually posting fic for the verse. Because there are a LOT of fun special abilities that these three can snag, both from their own playbooks and others. :D Here are the ones I've gotten locked down so far:
-->Alice: Alice, as per previous posts, actually starts with two special abilities -- Not To Be Trifled With, which allows her to perform superhuman feats of strength or take on a gang of up to six people on equal footing (like, say, a certain Bluecoat squad), and The Devil's Footsteps, which allows her to perform superhuman feats of agility (like a real-life double jump onto a carriage roof) or dance around her enemies so they attack each other. These two I think cover her Wonderland abilities in AMA and A:MR very well, and given that she starts with a trauma, Haunted, it felt only fair. As for the abilities she'll pick up as a member of the Three Pillars, we have --
A) Vigorous -- she heals faster from harm! In game-mechanical terms, this means she permanently fills in one quarter of her "healing clock" (a four-segment clock where you have to fill in all the segments to reduce all your accumulated harm down a level) and takes an extra die on healing rolls. This goes well with my headcanon that Alice heals exceptionally well (to explain how she survived a massive house fire with no visible burns on her character model) and just makes the whole process of healing easier for the person most likely to get in a fight (because it's fucking TOUGH in this game).
B) Bodyguard -- she's better at protecting her teammates from threats! She gets an extra die on resistance rolls (which allow her to avoid or reduce the consequences of an action) to protect Victor or Smiler from something or someone, and gets extra effect (aka better quality info) when she researches potential threats beforehand. This felt like a good one for Alice because I imagine she wants to make very sure that nothing horrible happens to Victor or Smiler during their time as scoundrels -- they're her new family, and she doesn't want to lose them! And it goes very well with a trauma I want to give her in the future -- but that's another post...
C) Ghost Fighter -- she can imbue her hands, melee weapons, or tools with electroplasmic power, giving her an edge against supernatural foes! Specifically, she gains potency against them (which improves the effect of her rolls against them) and can actually physically grapple with ghosts and other electroplasmic creatures to restrain them. This is just cool, and I think it would be something Alice would want, especially if and when they tangle against more supernatural creatures -- but this one actually comes with a prerequisite: Victor's gotta know the Ritual special ability first (see his section below the read-more). Because as Victor is the "magic guy" of the group, I feel like this is something they'd work on together. (Maybe after they turn Alice's knife into a electroplasmically-charged weapon by tying it to his lightning hook during their fight against the Jabberwock?)
D) Savage -- she is fucking scary when she unleashes the physical violence. Meaning she can frighten anyone who sees it, and gets a bonus die on rolls to then Command a terrified target. I see this as just a natural consequence of her getting better at real-world violence and the gang's reputation as a trio not to be messed with growing as time passes. Think of it as Alice basically entering real-life Ragebox Mode or Hysteria Mode -- that'd be pretty scary, wouldn't it? (And it also ties in well with that trauma I'll be talking about later...)
-->Victor: Victor starts with the Ghost Mind special ability -- he is always aware of any ghosts or other electroplasmic entities in his vicinity, and he also gets an extra die when he researches the supernatural. This felt the most appropriate for him given that I had him get dragged into the ghost field -- the supernatural echo of the city where ghosts actually live -- for an entire day as part of the process of adapting Corpse Bride for this setting. I mean, that would have to have some sort of side effect, right? As for what he gets as time goes on, we have --
A) Strange Methods -- he's better at inventing and making stuff that is a little arcane (like magical potions and odd spirit-related gadgets)! Game-mechanically, he gets a better result when he makes these kinds of things, and he automatically learns how to make one particular thing for free (instead of having to learn about it and figure out the process for making it during play). This special ability is going to cover Victor learning how to infuse insects (specifically moths and butterflies) with electroplasm to turn them into little radiant energy generators (radiant energy being the closest thing this setting gets to sunlight -- as you might imagine, it's pretty important for growing crops and thus important for making sure their greenhouse actually works!). It felt like the closest match for that project! Plus it might be fun to figure out what else he can make going forward...
B) Ritual -- he knows how to do ritual sorcery and can study or even invent his own rituals to call upon arcane powers! Much like Strange Methods above, he also gets one ritual that he knows for free when he takes this ability. This was another contender for the whole "how Victor figures out how to make radiant energy butterflies" thing above (though I obviously decided Strange Methods fit better), and I knew I wanted him to get this one regardless because come on, it's cool and dangerous magic. Who doesn't want cool and dangerous magic? XD And, as indicated above, it feels like a good prerequisite to some of the abilities he and his friends get, both as individuals and as a team -- I mean, Ghost Fighter feels like something you would need a ritual for, right? That being said, I'm not planning for every magical spell Victor gets through this ability being a straight-up ritual -- instead, this will also cover him learning the demonic language of sorcery, a concept briefly mentioned in the book that I found very cool and wanted to use more. Victor will still have to pay a stress cost to speak things into existence using the language, of course, and learn what various words mean and how to pronounce them, but he just has to say them to trigger the effect. I'm not sure what his first ritual or spell will actually be, mind, but I'm looking forward to finding out!
C) Warded -- he has special armor that allows him to deal better with supernatural nonsense! Specifically, he can "expend" the armor (check off the box on his playsheet) during a score to avoid supernatural consequences coming his way as a result of something he did, or to push himself (generally means picking up an extra die for your roll) when dealing with arcane forces, without having to take stress. I think this is a cool thing that Victor would very much like to have while dealing with the supernatural beasties he might encounter inside the city (as he can already tell that they're there) -- I picture his "special armor" as a coat he enchants with Elder Gutknecht's help, covering it in strange glyphs and suchlike to imbue it with arcane-busting power. (...actually, maybe he's inspired to make the coat after his ghost-busting score with Bonejangles. Must keep that in mind.)
D) Ghost Veil -- he can shift himself back into the ghost field for a few moments, becoming as shadowy and insubstantial as a ghost! In game terms, he takes two stress to do this, plus one extra stress if he wants to make it last longer, make himself fully invisible, and/or give himself the ability to float It's very cool, and it felt like the sort of thing that Victor would be able to do after his little trip into the ghost field courtesy of Emily -- it just takes him a bit to properly "unlock" the power. I was originally thinking that Ritual would have to be a prerequisite for it as a result (as Victor wouldn't figure it out until he got deeper into studying spellcraft and sorcery), but if it's something that's another side effect of his "ghost bride" adventures, maybe it's just something he stumbles on accidentally -- like, he does it on reflex during a fight, and the trick is figuring out how he triggered the effect so he can do it deliberately. I mean, it's probably still going to come after Ritual, simply because I plan for him to take that early, but -- yeah.
E) Tempest -- he can push himself to unleash a bolt of lighting as a weapon, or summon a storm (rain, fog, high winds, heavy snow) in his immediate area! Costs him two stress in game terms, but I think it's worth. This is just downright cool, and I love the idea of Victor being able to do something so powerful. He is more dangerous than he looks with this! This one definitely does have Ritual as a prerequisite, though, because I picture this ability as being tied to the demonic language of sorcery (hell, the book itself implies that it is). So Victor has to be able to use said language before he can fry people with lightning. Small price to pay!
-->Smiler: Smiler starts with the Alchemist special ability -- they're good at brewing up anything with alchemical features (drugs, non-magical potions, things like that), and get one formula that they already know for free. Since my concept for them in this verse is "cultist drug dealer," and I've always pictured them as an excellent chemist regardless of the universe they're currently occupying, this was a no-brainer as their starting ability. And as you might expect, their free formula is their signature Joy Serum -- after all, you can't be a drug dealer if you don't know how to make the drug. XD Anyway, as for what they get while running around with Victor and Alice, we have --
A) Physicker -- they gain enough medical knowledge to serve as the team doctor! Specifically, in game terms, this lets them Tinker with people's bodies to treat wounds and stabilize the gravely injured; Study maladies to see how to treat them and corpses to see how they died; and gives everyone in the crew an extra die when it comes to healing rolls. This is something that I think Smiler would like to pick up just to help keep their partners safe and healthy -- being a scoundrel is a dangerous job, after all, and hurt or sick friends are unhappy friends! Plus it's just good in practical terms, because, as I mentioned before, healing is tough in this game, and any advantage you can get is a good one!
B) A Little Something On The Side -- they get extra money after every score! In game terms, this means that at the end of every "downtime" phase (time after scores when characters work on projects and acquire assets and relieve stress and suchlike), they get two extra "stash" (how the game tracks each scoundrel's personal finances -- how much stash you have determines how good your character's lifestyle is and if your character ends up destitute on the street or in a halfway-decent home when they retire). I think this is a good one for Smiler simply because it feels like a good way to represent mechanically them still continuing to sell Joy Serum when they're not doing scores with Victor and Alice. They may not be living with the Advocates anymore, but that does not absolve them of their responsibility to bring chemical joy to the masses! Though, given that Smiler canonically sells their Joy Serum for cheap, maybe I'd reduce this to one extra stash. We'll see.
C) Mesmerism -- they have the ability to not only talk someone into something, but also make them forget that they were ever talked into it! Specifically, when they successfully Sway someone, they can also choose to have the person forget that it happened -- at least, until they next time they see Smiler, at which point they are like "HEY!" XD This one just feels like an appropriate one to me because it fits well with the actual rollercoaster's theme of hypnosis and mind control. And I did give Smiler a little hypno-wheel as one of their starting gadgets -- maybe they use that when they're using this ability? Or maybe this is an additional blessing from Mar-Mal that they get for helping the Advocates out with something...hmmm. I'll have to think about it. Point is, it's thematically appropriate, and could make for some interesting scenes.
D) Functioning Vice -- they're better at indulging their vice in a way that does not cause them to overindulge -- and can help Victor and Alice do the same! In game terms, this means whenever Smiler indulges their vice (which is how you reduce stress after scores -- you roll dice equal to your lowest attribute score and remove the highest number from your stress tracker), they can adjust the roll up or down by one or two to prevent overindulgence -- and any allies who indulge with them can do the same. I saw this in action in Oxventure Presents: Blades In The Dark with Johnny's character Kasimir in the second season, and holy fuck is it useful. Like, this is the ability to get if you want to make sure your scoundrels can reduce their stress quickly and safely. And Johnny was using it on a character whose vice was Obligation and involved Kasimir tending his busted knee -- Smiler's vice is Pleasure! Do you know how much easier that is to pair with another vice? Alice has an Obligation to keep an eye on the children of Houndsditch? Take 'em on a picnic! Victor has a taste for the Weird? Go on a shopping trip to a bookstore to look for occult books! Want to do something all together? Take the kids out and have Victor demonstrate some of the safer magic tricks he's learned! :D Seriously, this is going to be like their best special ability --
Which is why it's kind of a shame that I've already come up with a score revolving around them overindulging their vice at the Golden Plum restaurant and then having to help Chef Roselle there get ingredients for a new dish. XD So yeah, Smiler can only get this ability after that happens. Probably inspires them to be more careful when indulging their desires!
E) Trust In Me -- they're better at anything they may choose to do against a target who they already have an intimate relationship with! Basically, in any roll against someone whom they already know well, they get an extra die -- and no, it doesn't have to be a social roll, nor does the relationship have to be that kind of intimate -- they just have to be close. I think this one fits Smiler simply because they're the most extroverted of the three, and probably have all sorts of friends scattered around the city that could be convinced to help the Three Pillars on their various scores. I do picture them using this mainly to help Sway friends to their various causes -- Smiler's a lover, not a fighter, and wouldn't want to damage the friendship by doing something mean. Though if someone they like decides to be an ass to them first -- well, all bets are off. Smiler may not be good at throwing a punch, and not want to hit a friend, but if they have to...
Whew! Quite the lists, huh? And this isn't even getting into the special abilities the trio can pick up as a crew! Not to mention the upgrades I have planned for their lair... I think telling you all about that will have to be a separate post, though. This one's long enough already. XD
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hesperidia · 2 months ago
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giggling kicking my feet because my guys got pretty cards good afternoon <- this is like the third variation i make of this same post sorry i'm fond of pixels it will happen again
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thawthebeez · 10 months ago
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girl help the sugakage brainworms are eating me alive noooooooo
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ssspringroll · 10 months ago
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think when im back home im gonna set up my own standard hair color textures so i can just make hairs without worrying about that too much. not gonna work for every single hair idea im sure but having my own system in place should make it easier when i start getting in the weeds
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