#game rant
Explore tagged Tumblr posts
cockroachparty · 12 days ago
Text
currently playing infinity nikki for the first time (as well as my first time playing any gacha game) and i am. so perplexed by this girl.
she is nonconsensually ripped from her home and sucked into some other universe. the annoying rat is taken with her and they end up in some dark souls esque world. she now has the powers of levitation (?!) and shooting objects from her hand (?!) that can only harm bad guys and completely miss everything else in the environment. are these powers conscious of who it can hit or does nikki just have really good aim? after she meets some lady who has been chained to the ceiling for who knows how many years, a "heart" of some sort is forced into nikki's chest which gives her weird pains (no shit) from time to time when she witnesses emotional or "whimsical" displays.
anyway, im traversing this new land, in shock that this poor girl opened a simple wardrobe and is now in what appears to be some alternate universe where clothes have magic powers. if that were me, i'd be freaking out and wondering where the hell i am, what planet im on, and if im dreaming
nikki, though?
nikki is having the time of her life
i mean, shes casually introducing herself to dada and giovanni like shes just some girl from the next town over; no! youre not supposed to be here!! youre essentially an alien and youre fooling everybody!!
this girl is catwalking miraland like stuff like this happens to her ALL. THE. TIME.
which, if it does...
is nikki ok??? should she be put down???
571 notes · View notes
richardarmitagefanpage · 1 year ago
Text
Tumblr media Tumblr media Tumblr media
Castlevania: Best Trevor Belmont Quotes, Ranked by Game Rant.
143 notes · View notes
imthepunchlord · 1 year ago
Text
You know what would be a cool though tense Monster Hunter game? It being a more research game instead of hunter. Essentially PLA for MH, where it's more stealth, survival, and some elements of horror game. With you going out to study and learn monster behavior, with people having very little knowledge and they're actually terrifying, and you're going out with minimal to no combat skills.
All you can really do is try being a ninja researcher, sneaking around, making use of the items you have, and throwing them out to discourage or distract monsters. And if you're successful, you'll get to see new animations, terf wars, more MH lore, the world, and ecology; and a lot of tense moments as these are huge, deadly creatures that can easily overpower you.
And maybe as you level up, you could either go more hunter and adopt some protective tactics, or maybe you wind up befriending a monster and they'll guard you or let you ride them for a quick escape.
Not sure if it'll ever come to be, but I love speculative Monster Hunter ecology, and potentially getting some of it confirmed and having a game circle around it would just be awesome, and getting more of the world and how beautiful and scary nature is, and I think it'd be a really cool but also terrifying game.
Tumblr media
To add to it, they can bring back underwater sections to study underwater fauna, which so far, is the least covered of the monster biomes, and I would love coming back to underwater just to see more as they only scratched the surface of what exists and some of the most diverse life is underwater. Also, these monsters can move much faster than you and you'll be more limited in what you can do. Delightfully terrifying.
Tumblr media
And ultimate top tier post game content/challenge mode could be trying to observe, sneak around, and study Elder Dragons. Can you just imagine trying to study Fatalis' ecology? The most mystical of all Elder Dragons and it's only known purpose for living is just ending all of humanity. It'd be hard to study, but I would love to see what Fatalis does when they're just vibing.
Tumblr media
This is a speculative Monster Hunter game I'd love to play, and I'd be so scared and tense, but it'd be soooo cool just having something that delves more into research than fighting and be more stealth oriented.
69 notes · View notes
funkii4-blog · 3 months ago
Text
stupid rant about this anomaly season that surprisingly has nothing to do with the alt esper bs
inhales
WHO THE HELL AT THE DEV TEAM THOUGHT IT WAS A GOOD IDEA FOR THE TURN LIMIT TO DECREASE AS DIFFICULTY INCREASES FOR EACH HEX CHALLENGE WTF IS WRONG WITH YOU
YOU ONLY GET 35 TURNS FOR FLOOR 45 AND ENEMY TURNS STILL COUNT ON TOP OF THE BASIC ABILITY DAMAGE RULE THING!!!! WHY
..sorry I’m just angry about it because I’m stuck
19 notes · View notes
iolaussharpe-24 · 2 months ago
Text
I hate these articles.
Tumblr media
ScreenRant, GameRant, Comic Book Resources, and so many others just like them do absolutely nothing but spout nonsense and pretend that it's legitimate. Then, the few times they may actually have something to say that isn't garbage it's because the information was just stolen from someone else who bothered to sit down and do the research.
Seriously, I can't even tell you how many of these articles I've found that are so obviously stupid even in the context of what they're saying. This article talks about how Marc's trauma is from Randall's death (it was his mother's abusive reaction to it), Jake was a third personality that came out of nowhere for no reason other than shock value (he's from the comics, and there are several hints to his existence throughout the series), they complain about how not enough time was given to the emotional gut punch that was episode five in favor of the climactic final battle in episode six (I don't agree but I guess I'll allow it), and the final conclusion is that... it should have been a movie instead???
Tumblr media
How the hell do you go from "the six episode series didn't have enough time to flesh itself out" to "this would have been so much better as a single movie" in the same sentence? Do you not see the contradiction? I don't know how long each episode is off the top of my head (and I'm too lazy to go look), but bingeing it beginning to end with my family took all day.
I'm stupid and feeling petty now. Instead of looking up the runtime, I'm gonna do some math.
Let's say Moon Knight was a movie. That would be, on average, an hour and a half to two hours long. Let's say two.
(Again, still not checking the actual runtimes cause I'm too lazy.) Let's say all six episodes are thirty minutes each. I know they're not, but let's say they are. Put together, that would be three hours long.
Let's say they're all an hour long, which feels more accurate to what they probably are for real. That's six hours long.
Let me ask again, HOW WOULD MOON KNIGHT BE BETTER OFF AS A MOVIE WITH A SHORTER RUNTIME IF YOU CAN'T STOP COMPLAINING THAT IT DIDN'T HAVE ENOUGH TIME AS IS???
In conclusion, I demand a second season. I also demand that these stupid ass clickbait articles die off as soon as possible.
7 notes · View notes
jennygeistvids · 4 days ago
Text
youtube
NEW VIDEO! In January, I made a video titled “The Geek Content Mills Ruining the Internet.” In November, that video disappeared. The reason why? Screen Rant's parent company, Valnet, sent a cease & desist letter to my house. So… let's go over that. It's quite the situation.
3 notes · View notes
somelonelywordmonger · 6 months ago
Text
Tumblr media
Animal Crossing: New Horizons being dropped like an iron paperweight has left us with some truly hilarious attempts at clickbait.
7 notes · View notes
Text
I don't know why I forgot about my short obsession with the fatal frame game. I was watching every gameplay I could find of the fatal frame game and was deep into the lore. I can't personally play horror games cause ya girl is a scared of the supernatural yes I believe in the supernatural.
Love the series cause it talks about grief and loss in a way that I could not fathom deeply enough. I love it to bits. My favourite would be the fatal frame 2, 3 and 5. See how Miku is in half of them, but like my ultra fav is 3. The story line and ending, gah, it shooked me to the core.
One thing for sure I don't like is how goonery fatal frame 4 is lmao like you're out here fighting ghosts in bikinis?? 😔😔 running with kitten heels??? Lmao. Personally I don't like how uhm.. sexualised the characters are sometimes. But other than that fatal frame 4 lore was an interesting one, and the ones easier to follow imo.
3 notes · View notes
rubikx107 · 10 months ago
Text
Tumblr media
Chun li @chunli @chunlispringbeauty @streetfightersource
11 notes · View notes
queerlybelovdd · 1 year ago
Text
30 notes · View notes
wingedrobot · 3 months ago
Text
I started playing Marvel Snap because of the Marvel property, but I'm staying because it's the first card game I've actually enjoyed playing. I find deck building to be annoying and frustrating in most other games I've played because of the sheer number of cards needed to fill a deck, and understanding how much of what kind to build in for which strategy etc. is just a lot to have to learn.
By contrast, Snap only allows 12 unique cards in a deck. Each card has a unique, thematic effect and are generally designed around a few core play styles. With the games themselves being quite short, it's really easy to play around with deck composition and quickly find out what does and doesn't work.
Snap has both really good and really shitty monetization, though. The good is that there are plenty of ways for free players to keep up. The bad is that their prices for most things are exorbitant except for the season pass. The good thing about the season pass, however, is that it's way easier to complete than other season passes in most other games.
Honestly, if someone made a game based on Snap's gameplay and was able to keep it afloat with less shitty monetization, I'd probably switch in a heartbeat. As it stands, this is the only ccg that really calls to me (digital or otherwise), and I'm really enjoying playing it.
4 notes · View notes
cockroachparty · 6 days ago
Text
i feel like papergames really missed the ball on not making infinity nikki an mmo. i have no knowledge on gatcha games and im just now getting into the nikki fandom, so forgive me if this doesnt make sense in the realm of these types of games, but i wholeheartedly believe that:
by making it an mmo, youre opening up the game to an even broader audience. people likely wont think "oh another gatcha game" they'll say "oh! a gatcha game that i can play with other people?!" this is a good way to get players and to keep players because many wont utilize the gatcha tactics that the game offers, so allowing the player to make friends will keep them playing and will eventually incentive them to indulge in the gatcha system.
2. the game is dominantly female player based. women/girls LOVE to socialize. i played so many mmo's growing up (and still do) almost purely because of the social aspect. theres something so charming about being able to meet new friends while you're on an adventure. this game is just BEGGING to be an mmo, it'd be like a tinkerbell pixie hollow crosses genshin impact type of game.
i initially thought the game was an mmo and was disappointed when i figured out it wasnt! now, not everyone wants to socialize, so for this hypothetical i think itd be great to have a solo gameplay option, too, so youre not having to deal with other people all the time.
what do you guys think???
13 notes · View notes
panurei-derogatory · 2 years ago
Text
Amanda the Adventurer Spoilers don't look if you wanna see it unspoiled
The thing is, I can barely even see Amanda the Adventurer as a horror game. And, yet, watching a playthrough of it has given me the most viceral feeling of fear since Little Nightmares Two came out.
It's.. It's a story of abuse. At least, it is to me. When you ignore whatever sort of supernatural elements are going on that are causing people to be harmed or go missing, it's a story of abuse. Wooly is constantly and knowingly pushed past his comfort zone by Amanda, scared, physically hurt, dehumanized. And there's nothing he can do about it. He's trapped. There's some part of him that knows what's going on is wrong, and yet.. He has no choice but to keep trusting her. He's forced to somehow, almost. Even when he shows free will, there are still moments where he's trying to aid Amanda like they're friends (namely the scene where all the buildings have been destroyed, with him seemingly trying to cheer her up). And it's fucking heartbreaking.
I got so attatched to that little guy that the scene with Amanda about to operate on him genuinely put a knot in my stomach. Knowing that there's absolutely nothing I can do but watch. Knowing that in that little picnic basket.. He's probably.. He's..
Fuck, man. I don't know how much of this is projecting, but hurts. It definitely doesn't help that my fursona is a sheep, too.
I'm sorry, wooly.
37 notes · View notes
aurisdale · 1 year ago
Text
I think it is immaculately unfair that only Chucky has turning neck privilege.
I would like to be able to look around without the impending doom of a knowledge that my Killer looks like they're in a jerky microwave.
15 notes · View notes
not-so-ori-ginal · 1 year ago
Text
sun haven is wack as fuck on god (i have to get this outta myself...)
this game drives me mad! crazy mad! I've gotten over it from playing it a bit! and i admit i wasn't playing on the newest version since obv i torrented it! I have no idea what has been fixed already since 1.1.0f so that's your disclaimer! but from the start! from character creation! arms being over the hair sprite and ruining vibes! palettes being mismatched causing amari ears and hair to not match! (hair shaded grey and ears shaded blue in the case of the white variants) is there a single person who chose those silly ass beaks and gator jaws for their characters? or a colored dog mouthpiece when the rest of your face is stuck at human colors? you enter the game, are handed begginer tools by anne (i hate her since i am unwilling to suck her capitalistic dick in the dialogue choices) and discover what i deem the most wack thing in the game by my taste - 2 PLANKS FOR 4 LOGS? it goes against all gaming logic and makes any plank crafting an absolute grind! so many crafting stations! 4 different ones just for cooking! the scrolling is torture in cases like the anvil! the jewelery table can't even make proper gem rings! you have to get them from chests! and by the time i got a diamond ring that gives +16 to health and mana i was at over 100hp and 200mp, making it almost nothing, especially in comparison to exp boosting rings! and that sunite key is quite precious! all i can say about the characters is that i don't like how the choices are made. the answers are often quite grey in nature giving you the illusion of a choice, but you just have to suck up to the characters with that sweet sweet validation. i've made that mistake once. now i hate anne. with that low bar set............. i like donovan the best that's not all! but anyways! i! say! it's! wack! ....at least the vibes are quite good at all points. all towns - pretty as hell. the mines - pretty as hell. i played this game once before the mines had enemies.... i have a memory of having fun, actually. did i get worse at tolerating things in favor of the good points? or did the game get somehow worse? is that even possible? well if they were doing dlcs already at such a point then something is definetly going wrong. and they're still coming. my god. i wish good luck to all the sun haven fans out there! hope the game is/gets better in the future for ya'll's sake!
10 notes · View notes
doamarierose-honoka · 11 months ago
Text
The Like a Dragon series is full of long, rich stories that may take players looking to complete them all before Infinite Wealth quite a long time.
◼️Like a Dragon: Infinite Wealth is the longest game in the series, and players should be familiar with the franchise before jumping into it.
◼️ The Like a Dragon series has games with varying lengths, ranging from 11.5 hours to 46 hours to beat. Beating the entire series will take around 240 hours.
◼️ The shift to a turn-based JRPG in Like a Dragon: Infinite Wealth and the presence of multiple playable protagonists contribute to the longer lengths of some games in the series.
With Like a Dragon: Infinite Wealth releasing later this month, now is the perfect time for fans to revisit the entire series, or newcomers to get caught up before the next game's launch. However, this is a long-running series with several expansive games packed with content, so finding time to finish them all before Like a Dragon: Infinite Wealth releases may end up being quite the challenge. Players wanting to attempt to tackle every game in the series will need to know how long they can expect to dedicate time to playing these games in order to fully catch up with the series' story.
The Like a Dragon series is one that places a heavy emphasis on its characters and narrative, meaning it's a good idea for players to be familiar with the franchise before jumping into Infinite Wealth to get the most out of the game. While developer Ryu Ga Gotoku Studio has stated that Like a Dragon: Infinite Wealth will be the longest game in the series, there are a few other entries that can take players upwards of 30 hours to beat. As such, players intent on finishing the entire series before Infinite Wealth's release should start sooner rather than later.
All Games in the Like a Dragon Series' Time to Beat
Game: Yakuza 0
Time to Beat: 31.5 Hours
Source: https://howlongtobeat.com/game/43056
Game: Yakuza Kiwami
Time to Beat: 18 Hours
Source: https://howlongtobeat.com/game/39484
Game: Yakuza Kiwami 2
Time to Beat: 18.5 Hours
Source: https://howlongtobeat.com/game/49620
Game: Yakuza 3
Time to Beat: 16.5 Hours
Source: https://howlongtobeat.com/game/11423
Game: Yakuza 4
Time to Beat: 21 Hours
Source: https://howlongtobeat.com/game/11424
Game: Yakuza 5
Time to Beat: 36 Hours
Source: https://howlongtobeat.com/game/22940
Game: Yakuza 6: The Song of Life
Time to Beat: 18 Hours
Source: https://howlongtobeat.com/game/42407
Game: Yakuza: Like a Dragon
Time to Beat: 46 Hours
Source: https://howlongtobeat.com/game/71931
Game: Like a Dragon: Ishin!
Time to Beat: 23.5 Hours
Source: https://howlongtobeat.com/game/113549
Game: Like a Dragon Gaiden: The Man Who Erased His Name
Time to Beat: 11.5 Hours
Source: https://howlongtobeat.com/game/113584
NOTE
Like a Dragon: Ishin! is a non-canon spin-off game set in a fictional version of Japan's Bakumatsu Era and is not necessary to play in order to understand the plot of Like a Dragon: Infinite Wealth. However, fans of the rest of the series should definitely give it a play, because it is still an excellent game
To beat the entire Like a Dragon series available on modern platforms, players will need to invest roughly 240.5 hours, or just over 10 full days' worth of time to finish all available games. This includes finishing some of the longest titles in the series, like Yakuza 0, which clocks in at approximately 31.5 hours to beat, Yakuza 5 at 36 hours to beat, and Yakuza: Like a Dragon at 46 hours to beat. On the shorter end of the spectrum, games like Yakuza Kiwami and Yakuza Kiwami 2, remakes of the first two games in the series, are only around 18 hours long apiece, and the recent Like a Dragon Gaiden can be beaten in 11.5 hours.
Part of the disparity in game length across the series comes from the shift from the action-brawler genre to a turn-based JRPG with Yakuza: Like a Dragon. The slower combat of Yakuza: Like a Dragon drastically increases the total playtime of the game, but another contributing factor to the longer lengths of entries like Yakuza 0, Yakuza 4, and Yakuza 5 is the presence of multiple playable protagonists. The structures of these games' stories are broken up into different acts with players alternating between different playable characters, leading to more complex and lengthy narratives.
While these times are just taking the games' main plots into consideration, other huge parts of the Like a Dragon series are the side activities players can participate in. Activities like sub stories and mini-games in Like a Dragon games are the sources of some of the franchise's most entertaining content, and it wouldn't be a true Like a Dragon experience if players didn't check some of these optional missions out. Including these side activities, the lengths of these games can easily double if players are intent on finishing all content available.
3 notes · View notes