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Reasons I Think Gotham Knights Started Out as an Arkham Knight Sequel at Some Point
It clearly isn't an Arkhamverse game. For one, the tone is that of a contemporary Young Adult novel...or a CW show, like one maybe called Gotham Knights. The Arkhamverse is BTAS with a higher rating. But there's a lot of reason to think the concept started out as a sequel to Arkham Knight game somewhere.
I'm not watching any of the marketing stuff about this because games marketing is full of it and cannot be trusted. This is stuff about the game itself. Spoilers ahead.
I'll get to the list, but I'll start by pointing out that the Batfam is niche while Batman has much broader recognition and, yes, appeal (not the 'brainwash son with fear toxin for his own good' comics Batman, I mean the movie, cartoon, and game Batman). Triple-A titles are very expensive endeavors and there is no reason to pour that cash into a title about a niche set of side characters instead of the very popular main character...unless that title is a part of a very successful and popular game series. We know that Suicide Squad Kill the Justice League is only part of the Arkhamverse as a marketing tactic, the same reason all the characterizations line up more with the Suicide Squad movies than with the Arkham ones. Selling the Gotham Knights concept as a follow-on to the Arkham games was probably a viable way to get the project off the ground. What happened from there? I have guesses and I'll get to them.
After that, there is:
The cast. We've got Dick, Jason, Tim, and Barbara. That's the Batfam from the end of Arkham Knight, but not the Batfam that makes the most sense necessarily; Orphan instead of one of the boys (Jason, probably, grumble) would even out the sex ratio and she'd fit in with the story. But if this started as a sequel to AK, this would be your cast.
The way Jason feels like everyone treats him like he's a bomb about go off despite the fact they don't. It seems like Jason's recently back, but everyone seems to be trying hard to include him and there's no sign of what he complains about. A post-AK Jason, though, would be very much treated like that because of the whole...alliance with Scarecrow, fear toxin, invasion thing.
Freeze seems to have lost Nora and is on a nihilistic rampage. We know that Nora is dying after In From the Cold. While I prefer to assume Freeze left his suit and they died in each other's arms, because I'm a sap, her dying and him not could feasibly result in him doing what he does in GK. It's cynical as hell, but it's a not terrible way to bring him back as a villain. Normally, Nora is his main motivation and GK is the first time in a long time where she isn't, he just hates everything.
No Joker, no Two-Face, no Black Mask. Joker seems to be dead in GK as he is in Arkham. Tim fought Two-face in a DLC after he broke out of jail and committed quite a bit more crime, so he's probably still in, plus if they didn't want to revisit villains, he'd be written out. Jason killed Black Mask in his DLC and the name Sionis isn't even mentioned in GK.
Penguin is now an ex-con out and about. Penguin wasn't a direct fight in AK or a DLC, but Dick kept him from breaking out in another DLC, which meant he went to prison and could have served his time in total as he did in GK. He's also characterized as a crime lord instead of a kook like he was in the Arkham games.
Harley is around, starts out in jail, and is a villain. Harley was a monster in the Arkhamverse, a child-murderer and torturer. In GK, she's still terrible, if a temporary asset (not even ally) to the Batfam, and later tormenting and killing civilians for fun. It isn't very popular these days to have Harley just be evil even without the Joker, but GK did, just as the Arkhamverse did. At most she was to be pitied, but she was definitely a villain. You'd assume given GK's tone it would not go that way but it does without hesitation- one of the things I really like about it. She was very probably taken to jail after AK where she was originally captive in one of Batman's hideouts.
Batman is dead but not really/permanently. AS far as the Arkham Batfam knows at the end of AK, Bruce is dead. He isn't- if they ever found out, they would be so mad, because his plan is clearly not doing much for stopping crime in Gotham, as Tim and Barb have to leave their honeymoon to do that- but they think he is. If you were to do an Arkham GK, finding out Bruce isn't dead would be a rather major plot point...and in the GK we got, finding Bruce brought back to life is a rather major plot point.
Talia as major villain. AK hinted at Talia having been resurrected by the League and given the way the Pits are in that game- both in their mentally debilitating effects especially if impure and in the fact that Bruce destroys the last pure one in AK- her coming back crazy and evil would make total sense and be good setup for an Arkham GK main villain- especially if you wanted to have Damian as a plot point. Low and behold, Talia is the real big bad of GK, though it doesn't seem like she necessarily got resurrected.
I have no way of knowing if GK started out as an Arkham sequel and probably never will. I know Rocksteady did at least concept art of a Batman Beyond Arkham sequel that would use Damian in place of Terry, but obviously that didn't happen. I am assuming Rocksteady never touch GK at any point, but so many things line up that I feel like there was some outline or treatment for a Batfam Arkham game that got used to Gotham Knights.
It may have been that WB wanted this game to be used to market that ridiculous CW show of the same name, or vice versa, but that seems insane. The demographics for the two don't have that much crossover. The content is only alike in tone and that Batman dies at the start. But it is a boneheaded ivory tower executive sort of decision to make.
Honesty, looking at GK and at its marketing and at the way its budget seemed to be allocated- I think Jason's model rig is just Bruce's, kind of cheap to do for two major characters you see a lot of- it's almost like it got a pity greenlight. It's so odd to have two games, Gotham Knights and Suicide Squad: Kill the Justice League, both about Batman adjacent characters, with the same basic gameplay loop even, come out within a year or so of each other.
I don't like Gotham Knights, I don't like the art style, I don't like the way most everyone interacts and how...sanitized and therapy talk and 'relevant issues' much of the writing is... but it has all these little disconnects between that kind of writing and other parts that line up more with the Arkham games that it's bizarre, like someone took the superstructure of an Arkham Batfam game and stuck this brightly colored marshmallow thing around it to make the Gotham Knights we got. It's cool if you like it, it's not my kind of thing, no hard feelings, etc.- I come from the days of the old internet, when you could do say stuff like that and then admire that awesome Mora Jason Todd cover together. I do find the weird links between Gotham Knights and the Arkhamverse fascinatingly bizarre though.
#arkhamverse#game development history thoughts#game dev history should be a thing for all games#because it can be fascinatingly insane
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no fear
"Bloober remaking Silent Hill 3, which has far fewer defenders because the game gets classified either as 'cult crap' or 'women's horror,' ignoring its psychological elements"
one fear
#I don't think you understand. sh3 is my beloved#it is intensely personal to me in the way that sh2 is intensely personal to many others#I don't think I could handle people going 'OLD GRAPHICS BAD VOICE ACTING HALF-BAKED PLOT' at sh3 because. well.#we've known its plot was half-baked for decades#they rushed that shit out the door. and yet even then sh3 manages to be pretty great#the technical feats team silent accomplished on the ps2 in sh3 have no rival#really even in its predecessor or its successor#I genuinely believe that had sh3 had more time in the oven it could have stood shoulder-to-shoulder with sh2#if not surpass it in some aspects#like. do you guys know how realized these characters are? heather especially?#it's easy to dismiss her as a 'bratty teenager' now but back in 2003 you would have NEVER. seen a character like her in horror#there are so many other things about sh3 I could gush about but they'd only scratch the surface of why I love the game#and that in conclusion is why I dread the idea of bloober getting their mitts on it#my only consolation is the thought that sh3 isn't popular enough to warrant demand for a remake#but then again sh2's popularity didn't prevent people from revising the history and context of its development#so who knows what ad-hoc justifications remake fans would be willing to invent when it comes to 3#all in all if worse comes to worst I'll look forward to people saying heather's facial animations look 'outdated' or some shit :>
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The Sanitized Lore of Dragon Age: The Veilguard
Tevinter is the heart of slavery in Thedas. This lore has been established in every game, novel, comic, and other extended material in the Dragon Age franchise to date that so much as mentions the nation. But in Dragon Age: The Veilguard, when we are finally able to actually visit this location for the first time… this rampant slavery we’ve heard so much about is nowhere to be found. It’s talked about here and there; Neve mentions The Viper has a history of freeing slaves, as does Rook themselves if they choose the Shadow Dragon faction as their origin, for example. But walking down the streets of Minrathous, you’d never know. Because Dragon Age: The Veilguard, for all its enjoyment otherwise, has one glaring issue: It’s too clean.
The world of Thedas is full of injustices. Humans persecute elves, fear qunari, and belittle dwarves. Mages of any race are treated like caged animals in most places. The nobility is corrupt. Although, Dragon Age has not always handled these injustices well, mind you. Many, many times I’ve found myself frustrated with moments that just feel like a Racism Simulator. But what makes it worth it, is when you can actually do something about it. These injustices are things that a good-aligned character strives to fight back against, maybe even for very personal reasons. Part of the power-fantasy for many minorities is that this fight feels tangible. I cannot arrange the assassination of a corrupt politician in real life, but I sure can get Celene Valmont stabbed to death in Dragon Age: Inquisition, for example. Additionally, these fictional injustices can be used to make statements on real life parallels, like any source of media. For example, no, the Chant of Light is not real, but acting as a stand-in for Catholicism, through a media analysis lens we can explore what the Chant of Light communicates on a figurative level.
When starting Dragon Age: The Veilguard and selecting to play as an elf – this should be unsurprising to anyone who is familiar with my bias towards them – I was fully prepared to enter the streets of Minrathous and immediately get called “knife-ear” or “rabbit”. But this did not happen. I thought perhaps it was just a prologue thing, but returning to Minrathous once again, there was not a single shred of disapproval from any NPC I encountered that wasn’t a generic enemy to fight. And even the generic enemies, the Tevinter Nationalist cult of the Venatori, didn’t seem to care at all that I was a lineage they deemed inferior before now. This is a stark difference from entering the Winter Palace in Dragon Age: Inquisition and immediately getting hit with court disapproval and insults. Are we now to believe that Tevinter has somehow solved its astronomical racism and classism problems in the ten years since the past game? Or perhaps are we to believe all the characters who have demonstrated Tevinter’s systemic discriminatory views were just lying or outliers? Because it makes absolutely no sense at all for this horribly corrupt nation to not have a shred of reactivity to an elven or qunari Rook prancing around. But here were are, and not a single NPC even recognizes my character’s lineage. And because this is so different from every single past game, it feels weird.
As an elf, you have the option to make a comment about how “too many humans look down on us” in one scene early in the game. You can also talk to Bellara and Davrin, the elven companions, about concerns that people won’t trust elves after finding out about the big bad Ancient Evanuris… but this is presented as if elves don’t already face persecution. It’s all so limited in scope that it could be all too easily missed if you are not paying very close attention, and coming into the game with pre-existing lore knowledge.
All this made it easy to first assume that the developers simply over-corrected an attempt to address the Racism Simulator moments. And if that was the case, than I would at least give credit to effort; they did not find the right balance, but they at least tried. However, the sudden lack of discrimination against different lineages in Dragon Age: The Veilguard is not the only sanitized example of lore present.
In Dragon Age: Origins, Zevran Arainai is a companion who is from the Antivan Crows; a group of assassins. He discusses in detail how the Crows buy children and raise them into murder machines through all kinds of torture. The World of Thedas books also describe how the Antivan Crows work, echoing what Zevran says and expanding that of the recruitment, only a select handful of those taken by the Crows even survive. When you start Dragon Age: The Veilguard as an Antivan Crow, you immediately unlock a re-used codex entry from the past, “The Crows and Queen Madrigal”, that says the following:
“His guild has a reputation to uphold. They are ruthless, efficient, and discreet. How would they maintain such notoriety if agents routinely revealed the names of employers with something as "banal" as torture.”
Ruthless, efficient, and discreet. Torture is banal. This is what the Crows were before Dragon Age: The Veilguard decided to take them in a very different direction. The Antivan Crows in this latest game are painted as freedom fighters against the Antaam occupation of Treviso. Teia calls the Crows “patriots”. And while I can certainly believe that the Crows would have enough motivation to fight back against the Antaam, given that it is in direct opposition to their own goals, I cannot understand why they are suddenly suggested to be morally good. They are assassins. They treat their people like tools and murder for money. Even as recent as the Tevinter Nights story Eight Little Talons, it is addressed that the Antivan Crows are in it for the coin and power, with characters like Teia being outliers for wanting to change that. It makes the use of the older codex all the more confusing, as it sets the Antivan Crows up as something they are no longer portrayed as.
I personally think it would have been really interesting to explore a morally corrupt faction in comparison to say, the Shadow Dragons. Perhaps even as a protagonist, address things like the enslavement of “recruits” to make the faction at least somewhat better. (They are still assassins, after all.) Instead, we’re just supposed to ignore everything unsavory about them, I suppose…
We could discuss even further examples. Like how the Lords of Fortune pillage ruins but it’s okay, because they never sell artifacts of cultural importance, supposedly. Or how the only problem with the Templar Order in Tevinter is just the “bad apples” that work with Venatori. I could go on, but I don’t think I have to.
It is because of all this sanitization, that I cannot believe this was simply over-correction on a developmental part. Especially when there is still racism in the game, in other forms. The impression I’m left with feels far deeper than that; it feels corporate. As if a computer ran through the game’s script and got rid of anything with “too much” political substance. The strongest statements are hidden in codex entries, and I almost suspect they had to be snuck in.
Between a Racism Simulator and just ignoring anything bad whatsoever, I believe a balance is achievable; that sweet spot that actually has something to say about what it is presenting. I know it is achievable, because there are a few bright spots of this that I’ve encountered in Dragon Age: The Veilguard too. For example, some of the codex entries like I mentioned, and almost all the content with the Grey Wardens thus far. It is a shame there is not more content on this level.
Dragon Age: The Veilguard is overall still a fun game, in my opinion. But it’s hard to argue that it isn’t missing the grit of its predecessors. The sharp edges have been smoothed. The claws have been removed. The house has been baby-proofed. And for what purpose?
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#dragon age#datv#datv critical#datv spoilers#not really but tagging just in case#meta#anti bioware#we're so back
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Masterpost: Reasons I firmly believe we will beat climate change
Posts are in reverse chronological order (by post date, not article date), mostly taken from my "climate change" tag, which I went through all the way back to the literal beginning of my blog. Will update periodically.
Especially big deal articles/posts are in bold.
Big picture:
Mature trees offer hope in world of rising emissions (x)
Spying from space: How satellites can help identify and rein in a potent climate pollutant (x)
Good news: Tiny urban green spaces can cool cities and save lives (x)
Conservation and economic development go hand in hand, more often than expected (x)
The exponential growth of solar power will change the world (x)
Sun Machines: Solar, an energy that gets cheaper and cheaper, is going to be huge (x)
Wealthy nations finally deliver promised climate aid, as calls for more equitable funding for poor countries grow (x)
For Earth Day 2024, experts are spreading optimism – not doom. Here's why. (x)
Opinion: I’m a Climate Scientist. I’m Not Screaming Into the Void Anymore. (x)
The World’s Forests Are Doing Much Better Than We Think (x)
‘Staggering’ green growth gives hope for 1.5C, says global energy chief (x)
Beyond Catastrophe: A New Climate Reality Is Coming Into View (x)
Young Forests Capture Carbon Quicker than Previously Thought (x)
Yes, climate change can be beaten by 2050. Here's how. (x)
Soil improvements could keep planet within 1.5C heating target, research shows (x)
The global treaty to save the ozone layer has also slowed Arctic ice melt (x)
The doomers are wrong about humanity’s future — and its past (x)
Scientists Find Methane is Actually Offsetting 30% of its Own Heating Effect on Planet (x)
Are debt-for-climate swaps finally taking off? (x)
High seas treaty: historic deal to protect international waters finally reached at UN (x)
How Could Positive ‘Tipping Points’ Accelerate Climate Action? (x)
Specific examples:
Environmental Campaigners Celebrate As Labour Ends Tory Ban On New Onshore Wind Projects (x)
Private firms are driving a revolution in solar power in Africa (x)
How the small Pacific island nation of Vanuatu drastically cut plastic pollution (x)
Rewilding sites have seen 400% increase in jobs since 2008, research finds [Scotland] (x)
The American Climate Corps take flight, with most jobs based in the West (x)
Waste Heat Generated from Electronics to Warm Finnish City in Winter Thanks to Groundbreaking Thermal Energy Project (x)
Climate protection is now a human right — and lawsuits will follow [European Union] (x)
A new EU ecocide law ‘marks the end of impunity for environmental criminals’ (x)
Solar hits a renewable energy milestone not seen since WWII [United States] (x)
These are the climate grannies. They’ll do whatever it takes to protect their grandchildren. [United States and Native American Nations] (x)
Century of Tree Planting Stalls the Warming Effects in the Eastern United States, Says Study (x)
Chart: Wind and solar are closing in on fossil fuels in the EU (x)
UK use of gas and coal for electricity at lowest since 1957, figures show (x)
Countries That Generate 100% Renewable Energy Electricity (x)
Indigenous advocacy leads to largest dam removal project in US history [United States and Native American Nations] (x)
India’s clean energy transition is rapidly underway, benefiting the entire world (x)
China is set to shatter its wind and solar target five years early, new report finds (x)
‘Game changing’: spate of US lawsuits calls big oil to account for climate crisis (x)
Largest-ever data set collection shows how coral reefs can survive climate change (x)
The Biggest Climate Bill of Your Life - But What Does It DO? [United States] (x)
Good Climate News: Headline Roundup April 1st through April 15th, 2023 (x)
How agroforestry can restore degraded lands and provide income in the Amazon (x) [Brazil]
Loss of Climate-Crucial Mangrove Forests Has Slowed to Near-Negligable Amount Worldwide, Report Hails (x)
Agroecology schools help communities restore degraded land in Guatemala (x)
Climate adaptation:
Solar-powered generators pull clean drinking water 'from thin air,' aiding communities in need: 'It transforms lives' (x)
‘Sponge’ Cities Combat Urban Flooding by Letting Nature Do the Work [China] (x)
Indian Engineers Tackle Water Shortages with Star Wars Tech in Kerala (x)
A green roof or rooftop solar? You can combine them in a biosolar roof — boosting both biodiversity and power output (x)
Global death tolls from natural disasters have actually plummeted over the last century (x)
Los Angeles Just Proved How Spongy a City Can Be (x)
This city turns sewage into drinking water in 24 hours. The concept is catching on [Namibia] (x)
Plants teach their offspring how to adapt to climate change, scientists find (x)
Resurrecting Climate-Resilient Rice in India (x)
Other Masterposts:
Going carbon negative and how we're going to fix global heating (x)
#climate change#climate crisis#climate action#climate emergency#climate anxiety#climate solutions#fossil fuels#pollution#carbon emissions#solar power#wind power#trees#forests#tree planting#biodiversity#natural disasters#renewables#renewable electricity#united states#china#india#indigenous nations#european union#plant biology#brazil#uk#vanuatu#scotland#england#methane
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This tale starts with your death.
Read WIP here
(Current wordcount: 240k!)
You remember only the moth, carrying you through the cosmos.
And so, the Abyss beckons you.
Now, you are a spirit, immortal. After a meeting with the Grim Reaper, Death, you were gifted with a peculiar inheritance: a bar.
This mysterious establishment and the Abyss around it serve as a nexus, connected to every realm in existence. It's a haven where spirits and deities, devils and angels, converge to drink and revel.
Yet, beneath the surface, an unease stirs. A voice calls out in your dreams—a loneliness that echoes through the Abyss. Why does it seek you?
A motley crew of spirits and immortals, each hailing from distant corners of the realms, stands with you. Bonds are waiting to be formed, or even love that transcends death itself—perhaps even with Death themself.
Manage your bar, where serving a drink to a god or an eldritch entity is just another day's work. Unravel a cosmic mystery, go on a date in infernal Hell, witness the universe's creation, or unlock the arcane secrets of magic.
Your new afterlife awaits.
A narrative-driven experience focused on character development and storytelling.
Play as any gender or none.
Shape your personality through meaningful choices.
Engage in deep and complex relationships with a diverse cast of characters.
Romance mortals and immortals alike - if you want poly, purely physical, or asexual - they will respond in kind.
Explore the afterlife, visit realms of immortals and gods, and uncover the dark secrets of the bar.
M\F\NB (Poly or Monogamous paths) Death reveals a surprising warmth beneath their eternal duty.
Is there room for love within their everlasting embrace? Read more >>>
M\F (Poly or Monogamous paths) This devilish being, a powerful magnet of desire, seeks more than power in the bar’s shadows.
Who dares to pursue the heart behind the flame?
Read more >>>
M\F (Poly or Monogamous paths) The Witch, with their feline companion, seeks a lost soul, their magic stirring trouble and passion alike.
Can a mortal love thrive in the spirit realm?
Read more >>>
M (Monogamous path)
A mercenary turned security guard, Hastur carries an immortal burden, guilt born of past battles and sacrifices.
Will your love heal his wounds?
Read more >>>
NB (Monogamous path) The spectral diva enchants with their voice, their performance a dance of beauty tinged with the sorrow of eternal life.
Can your love find a new song for them?
Read more >>>
M\F\NB (Monogamous path) A shade keeps the bar’s order, and his silence holds the weight of cosmic secrets and the tapestry of existence.
Will your heart fall for the being behind the shadow?
Read more >>>
With feathers dark and wit sharp, The Raven’s history is as rich as the bar itself. He offers piercing insight beneath a layer of humor.
Read more >>>
The stern soothsayer-turned-accountant Yaga guards the bar’s fortune while wrestling with her own spectral regrets and wisdom.
Read more >>>
Shelly, the bar’s assistant, brings life-affirming warmth but seeks a new family to fill the void of her lost one.
Read more >>>
Welcome to the cosmos: the tapestry of existence, a complex weave of ever-changing realms. Each domain is a thread in the grand design.
Read more >>>
Feedback on any typos, grammatical errors, or other textual issues.
Notes on any continuity errors to ensure a smooth and logical progression.
Thoughts and opinions on the plot, characters, and overall narrative experience.
Don't be shy about sending your feedback - as small as it may be. I'll be answering and taking each into consideration. You are very welcome to post your reviews here!
The game explores themes of Death in various forms, including suicide.
Alcohol indulgence and its various side effects (hangovers, vomiting, etc.)
Sexual themes (currently only non-explicit)
#cog#fiction#interactive novel#wip#choice of games#cog wip#interactive fiction#choicescript#hosted games#dashingdon#masterpost#if wip#if game#current wip#interactive story#writing#worldbuilding#oc#work in progress#story#novel#fantasy#slice of life#thebarontheabyss#romance#if#tbota#the bar on the abyss#wip game#gaming
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Okay I was gonna go without saying anything about this, but...I caved. I was planning to go my whole life without knowing anything about what really happens in the Mario Illumination movie, but I both got curious one time, and then just today, I had a trailer thrown in my face. Rant under the cut if you want to know my thoughts.
I could have skipped, but my damned curiosity got in the way of my mind. And now I feel like my curiosity in any IP I cherish is getting so irrecoverably punished. Because I saw a Luma, or this fake luma with a mouth, saying the most horrifying visceral things that I know do not belong in a kid's movie. "More meat for the grinder..." "The sweet release of death." In a way that did not convey some cheesy edge, but an actual declaration of violence through the screen. Like that character wad adressing all the viewers, and not at all in contextually appropriate ways. The disturbia, the disassociation i felt wss like reading a horrible mario fanfic but the author was a maladjusted teenager who was earnesy trying to threaten someone they know by invoking death words and mental images too gruesome for the material. If you've seen it, I am sorry, and you maybd have an idea of what I mean.
Just...between this and Bowigi, I am truly never spending money on a movie again. I can't. I just can't condone this. Nintendo has shat the bed for greenlighting this, I feel uncomfortable about how much responsibility Miyamoto and Charles Martinet have in these choices, I feel a deep chasm within myself being cast out from existence and being betrayed, and I wonder for what purpose did I reach out and connect with the Super Mario Bros as a series if somewhere down the line I was not to be repaid for that loyalty. I want Nintendo to just be a game company again. I want my most fond memory of completing Mario Galaxy to be honoured, not shat upon with Spark of Hope and this. Some people who I had respected were surely there, and someone had said yes to all of this...when they should have said no. I hate this so much. I have never known such engulfing hatred as this, and I lived under the thumb of an entire cabal of narcissistic relatives. But I made it out of that, somewhat! What about this? How can i possibly escape and cut ties with what I chose and what provided me such happiness for so long in my life? When did we all decide to stop having standards, and really ask for only the best renditions of what we know to be in our movies? I want Mario to remain pure, and not have that disgusting Pratt voice. I want Luigi and Peach to remain pure too, and not have wrong voices of their own. I knew Illumination was wrong to be collabing with the one company I've cared about the most. I want everyone to stop putting Bowser into uncomfortable forced relations with the human characters. I never liked how Peach was always shipped in porn-y ways with Bowser, and it is no better with Luigi. It may be even worse because I always saw him as so immensely pure a character, cut off from that! It's like crack shipping gone wrong! And do not get me started on the existential travesty I went through having to go through Bowsette.
WHAT THE HELL ARE YOU ALL DOING TO ME, YOURSELVES, AND EVERYONE.
#I lived because Nintendo always struck me as a creator driven company#they made videogames and creative developers are the ones who make videogames so they're the ones who I wanted to work with#I thought for a long time they got the say in their organization and everything was fun there#Or that whatever excecutives were doing didn't seem like anything so detrimental in comparison to the projects and art being made#I even had my yearbook mentiin that my dream was to work as some kind of designer at Nintendo...to be a part of what I loved so much#And everytime I bought a game I believed the creative teams were getting directly supported#Now over recent years I saw the paradigm shifting to business suddenly having mire control over everything instead of the creator#The very reason nintendo as an entity has even stuck around to be cared about#Should the creators not be the ones directly compensated for their good work? And the fans also compensated well for their loyalty similar?#But now I hear even nintendo has become a corporation...businessman driven...controlled by execs pathological money addiction...#The devs and creators slaves worked to the bone for barely anything...INVESTORS being a cancer within not caring about anythin but money 2#And now an illuminati named company bastardizing the visage of everything I love in the name of money and attention stunts#without any care about the true history of what it is or who it affects connected to that#I.e. me#I will remain a fan of Mario and the gang#but THEY were always my real friends#I thought their parent creators were better than the rest#had their heads on straight#Turns out this whole time I was wrong#They had moments in the past that I should have paid attention ti#Once again it's jyst a sad display of a visually beautiful pile of out of touch worthless garbage that no one sane would invest anything in#Not time not money not emotional connection not spiritual value not nothin#Because Nintendo was my friend once...but fell prey to money addiction and will never recover now#Like all corps...they sell everything for their fix#But what makes me sad is we're not gonna cut him off...we're just going to feed him and nothing will get better now#If I meet Miyamoto at a convention I think I will deck him#the truth spoke#I need to lie down this is all too horrifying I'm not okay with anything except trains rn#A star has been lost and my spirit dies#I feel like I'm living in a limbo land where nothing feels real or true like it once did
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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A small teen wolf thought I had
I’m really missing season 1 Stiles, so let’s imagine him having a crush on reader😍
We all know how Stiles had an enormous crush on Lydia, it was absolutely devastating tbh. Like this dude was lowkey devoted to her💀💀
So what if a new student (reader) moved into town and it’s love at first sight for him. He’d bump into you after rambling to Scott about whatever was on his mind and knocks your binder and books to the ground.
Helping you pick up your stuff, right when he’s giving you your notebook, he’d look up and just. Stare. Cuz ZOOWEEMAMA YOURE ABSOLUTELY STUNNING IN HIS EYES
You’re busy thanking him and apologizing for the collision, waiting for him to let go of the notebook, voice slowly fading out when you notice him just staring at you with his mouth slightly open.
“Thanks for helping me. Can I have my book?”
“Uh huh.”
“…”
“…”
“Stiles, you know you have to let go of the notebook.” Scott is trying his best not to slam his head in a locker when his friend still doesn’t let go LMAO
Your chuckle snaps him out of whatever daze he was in, causing him to blush and apologize awkwardly. You’d smile at him and in good nature, joke about it and walk away, leaving him in awe.
Most people would normally give him the stink eye, but seeing how you joked about it made his heart flutter a bit.
Everything is HISTORY after that. If you have any classes with Stiles, you already KNOW he’s gonna try and sit as close to you as possible. Teacher assigns partner or group projects? He’s springing out of his seat and going to you first. You both have the same lunch period? He’s inviting you to sit with him and his friends. You’re having trouble with a certain class? Man, he’s already offering to help you after school, you’ll nail that test with flying colors!
You just get him! You like his sarcasm and MIRACULOUSLY understand his random references from movies and video games! With all the time you guys spend together, his crush on you grows more and more.
You appreciate how Stiles is so interested in the things you like and dislike. You love how he asks why you enjoy a certain movie despite the terrible reviews it got. Why you dislike an artist he just began listening to. You both love the same things, but have different opinions on everything, every conversation flows so naturally with him that you can’t help but develop a crush on him too.
You’ve never met anyone as eccentric and energetic as him, he never fails to bring a smile to your face teehee
Stiles is the type to remember every little, seemingly insignificant, thing about his crush. When your birthday rolls around, this dude has so many gifts ready😭 a warm feeling fills you when you open one gift to see it’s an item you’ve mentioned in a passing convo yall had MONTHS ago
He’s so sweet and kind with you too like don’t get me started. Stiles just enjoys being around you and seeing you happy makes him happy. SEASON 1 STILES IS THE DEFINITION OF PUPPY LOVE LIKE UGGHH
Takes you out on late night drives, barges into your room through the window with any takeout food you’ve been craving. Hed even take you out on a mini ‘date’ to the local arcade!!! his dad sees how much you mean to his son and is super happy that Stiles is happy. Loves when you come over to study with him, he’s always telling you stories about when stiles was younger (he would definitely cover your ears with his hands and speak loudly over his dad LMAO)
I’m telling y’all, stiles having a crush on you is the cutest thing ever, especially if you reciprocate his feelings!!!When you guys get together, cuz it’s not a matter of if with his friends, you’re the ultimate duo.
He’d confess his feelings for you in the most cheesiest way ever, probably during or after a school dance cuz why not.
UGH I NEED TO WRITE MORE STILES STUFF I LIVE HIM SM‼️ HE WAS NEVER THE SAME AFTER SEASON 3😭😭😭
#teen wolf x reader#stiles x reader#stiles stilinski x reader#stiles teen wolf#stiles teen wolf x reader#teen wolf#teen wolf stiles#teen wolf imagine#x reader#imagine#stiles stilinski
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Pro tip for world building: if you have an entity designed for the players to fight in combat, don't name it "pirate", "raider," "soldier" or something equally generic. And ESPECIALLY don't name their faction that!
It's much more characterful to give them a place or people that they come from.
Easy example: Fallout 3 vs Fallout: New Vegas
Fallout 3 has raiders, raiders, and more raiders.
New Vegas has Great Khans, Fiends, Powder Gangers, Jackals, Scorpions, Vipers, and Greasers.
All of the above are effectively "raiders" but New Vegas offers 7 different (or at least theoretically different) raider cultures with their own histories, while Fallout 3 has 1, maybe 0, raider cultures.
Even just naming these NPC groups will develop the world because it'll either make the players or YOU, the designer, ask questions about why they are named that.
In short: every NPC has a group they belong to, so at least name the groups.
PS: if you want more game design thoughts from me, my Patreon is here.
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cowboy like me — coriolanus snow
summary: it takes one to know one. you and him were exactly alike, which explains why you were inevitably drawn to each other
pairing: coriolanus snow x fem!reader
word count: 2k
tags: you can't fix him you're as awful as him, being delusional together, fluff??? (not really but u guys are in love and happy and married), mentions of/implied murder and being bad people, romanticizing everything
notes: idk where i was going with this i just had this idea in my head and taylor inspired me to write it. i'm also absolutely feral for young!snow it's not even funny at this point, i needed to find ways to cope lmao
i'd really appreciate a comment or reblog if you enjoy my work.
masterlists | read on ao3
A smile appears on your face the second you feel a hand on your lower back, turning around to meet your husband's loving gaze.
He stands directly in front of you, staring down at you in a way that to this day makes you feel butterflies in your stomach, like you're nothing but a teenage girl who's unlucky enough to have developed a blinding crush on a guy too charming for his own good— the thought of it makes you feel almost nostalgic, looking back at the early stages of your relationship.
Coriolanus Snow has always been a familiar face. Growing up together, you two have known each other for ages. You might've interacted a few times, but nothing beyond brief conversations between classmates.
You had a boyfriend at the time. A much too sweet and caring guy that made the big mistake of falling irrevocably in love with you. In all fairness, it was hard for him not to trail behind you like a lost puppy all the time when you were so good at making foolish boys believe you were the girl of their dreams.
Love is not a word you would use to describe your relationship. He was tolerable and clearly obsessed with you, so it made sense for you to stay with him. He learned with time that buying you very expensive gifts would get you to pay more attention to him, so that became his way of showing his affection for you.
In his mind this was perfectly reasonable. His girl likes being spoiled, so that's exactly what he did. The adoration for you blinded him enough to ignore the truth: you're just sticking around for the money. Some people warned him you were bad news, but you always managed to find a way to make him worship you all over again. Maybe you could've felt sorry for him at some point...if only he didn't have such good taste to pick things out for you.
But then Coriolanus happened. You started to notice him more and more until you inevitably started having feelings for him. How could you not fall for a guy like him? Especially after he started his quick ascend as one of the best Game makers in history.
Maybe it was the way he so fervently claimed his interest in you, willing to pursue you even when your boyfriend was still in the picture. Or perhaps it had to do with his growing popularity and power. After all, you can't deny how attracted you are to guys with ambition.
And Coriolanus is not exactly sure what made him fall for you either. There's many things he loves about you, that's for sure, but he can't say which came first. Was it your captivating beauty and intelligence, or the news that you recently became the only heir to one of the wealthiest families in the Capitol?
Whatever force pulled the two of you together, it really doesn't matter at this point. What matters is that he loves you with every fiber of his being, willing to do whatever is in his power to make sure you're happy (and what isn't, he'll do anything to get). And you love him too, of course, offering him a companionship he always craved— undying fidelity, the purest honesty and understanding.
You've never once judged him for being who he is. If anything, you seem to admire his strength to do whatever it takes to secure his place in society. No one has ever been this loving and accepting, almost encouraging him to be as determined as ever to get the two of you on top.
Whatever he did or didn't do is already in the past. Why should the past matter? Shouldn't you enjoy the present with your loving and successful husband? Be proud of the work the two of you have done to get where you are?
No, the past is gone. It already happened. There’s no need to look back at things you can't change and decisions you can't take back. It all brought you here. Every tiny little decision led the two of you to this moment; married, in love, happy, powerful. It was meant to be like this.
He didn't seem to mind about your own past either. Any other person would've judged you for the difficult decisions you had to make in order to become the wealthiest woman in all of Panem. You've seen it in the face of ex friends and lovers. They never understood your hunger for what you so rightfully deserve.
Good things don't happen to people because they're good. They happen because you make them happen. You fight, you take, you conquer. It's what life is, and it's something you and Coriolanus understand perfectly. That's why the two of you make sense. Why it feels so right to be together. You understand him and he understands you— understands you like no one else has in your entire life.
It was him the one who held you that night when you just couldn't hold it in anymore, and he sat with you while you cried and cried about your beloved sister, because even after all those years you still missed her and wished things could've been different.
If only your parents made it easier for you. They shouldn't have played favorites from the moment you were born. And they really shouldn't mess with something as important as inheritance. It's your goddamn birthright! How could they be so cruel to you? If they corner you against the wall with no apparent way to escape, it was a matter of time before you decided to stand your ground.
It's a shame your poor sister had to suffer the consequences, though. You really do love her...
Coriolanus couldn't judge you even if he tried. He could see himself in your tear-filled eyes and hear his own inconsolable sobs through your voice. It took him back to a particularly difficult point in his life where he had to make a similar choice.
He pours his heart out to you as he holds you tight against his body, revealing all the unfortunate things he was forced to do because it's all that was left. An act-or-die situation that kept repeating itself until he had no other choice but to do the unspeakable. What else was he supposed to do? What else were you supposed to do?
The regret in his voice is evident, and you know he does regret it because he’s a good person with a heart of gold. One of the best people you’ve ever met in your life. He’s good, and brave, and passionate…enough to sacrifice what he loves if the circumstances require that of him. Not many people have the privilege to claim to be as great as him.
"You did what you had to," your voice came out in a soft whisper, still affected by your sudden outburst with the thought of your sister engraved deep inside your brain. At the time you thought you were trying to ease his conscience, but maybe your statement was falling from your lips in a weak attempt to ease your own inner conflict too. "Life has been so unfair to us, Coriolanus. Is it too bad that we want just a little bit of peace?"
He stays quiet for a bit, stroking your hair in hopes to bring you some comfort as he processes your hopeless, pain-filled statement. That's probably the hardest thing about loving you; caring so much that he cannot possibly function if he knows you're hurting, and cursing himself for not being able to take that pain away.
"We'll have peace," he eventually assures you. His voice is soft, yet fiercely determined. There's no room for discussion. He'll make it happen for the two of you. What's a few more difficult choices when he's so far gone now? When he knows it has worked perfectly before and it made all his dreams come true?
In that moment, snuggled up to his chest with his arms tightly wrapped around you, it was clear. That sense of familiarity you only get when you look back in the mirror, or when you quickly scan a room when someone speaks your name. He has suffered as much as you. He knows what it's like to be mistreated in life, and how difficult it is sometimes to live with the fact that you had to leave people behind to finally taste a drop of happiness.
The guilt comes and goes. Sometimes it's easier to remember you had no choice, but other times all you can think about is what life could've been if you weren't forced to take such drastic measures. Perhaps now that you have someone who truly understands, you'll learn to always remember you deserve all you managed to achieve.
When you move back from him to look up into his welcoming and comforting blue eyes, you knew you'd never be alone again. You'll never get to experience this free-fall, soul-consuming feeling with anyone else. And why would you even want to waste your time like that, when you already found the one person who sees the world exactly like you do?
A love like this is hard to find. Most people spend a lifetime trying to find a love decent enough to make them feel like they're losing their minds. Like the air is missing from their lungs and everything looks much darker when the other is not around. Like they're willing to do anything to make the other happy. Like the fear of being consumed entirely by it is the sweetest of fates.
You thought you could only experience affection in the form of luxurious jewelry, fancy clothing and all that came with the important status your ex boyfriend provided. At one point, you could say you almost needed him. Or least needed his money. He provided a safety net you desperately needed after your stupid parents decided to leave everything to your annoyingly perfect sister.
After becoming the only heir in your family (it really is a shame that your sister was gone so soon, poor thing), your boyfriend was no longer a necessity, but a way of distracting yourself when you needed it. It's not like you're going to refuse his gifts and attention anytime soon, right?
But that was it. The furthest it can get to what being in love should look like. And that was what your relationship with Coriolanus should have been when you decided to make your way into his heart. Never in a million years would you have expected to meet a soul that matches yours in even the tiniest of details, that loves so deeply and cares enough to act like it's required to survive.
With his arms still surrounding your body in a protective and comforting manner, you knew he’d be the guy you’d spend the rest of your life with. You knew it long before the day he got down on one knee, professing his undying love for you and offering the most beautiful engagement ring you have ever seen in your life. You pledged to always be there for him and, in return, he vowed to give you the world— he'd find a way to reach the night sky and collect every single star for you if that's what you ask of him. You kept each other's deepest secrets like they were your own. Two smart and ambitious people joining together in their search for greatness.
The hand on your lower back now rests against your cheek, tracing your skin in such a delicate manner that it almost makes you shiver. The white rose attached to his impeccable burgundy suit is slightly tilted to the right, fixing it with your hands as soon as your eyes notice that detail.
He smiles wider after your gesture, leaning down to capture your lips in an affectionate kiss to show his gratitude. You wish the moment could last longer, but you know it's impossible to stay behind these walls for longer when there's a loud crowd out there chanting your husband's name.
There's the briefest of interactions when he breaks the kiss, the two of you standing in front of each other with a smile of pure conspiracy— a silent recognition of the work individually done to get here, an unspoken ‘thank you’ to one another for the team effort, and the promise of a never-ending companionship that would only take you higher.
He grabs your hand, intertwining his fingers with yours before finally stepping outside to the marble balcony. Before you, a sea of people cheer and welcome the new President and First Lady of Panem.
#coriolanus snow#coriolanus x reader#coriolanus snow x reader#the hunger games#the ballad of songbirds and snakes#the hunger games the ballad of songbirds & snakes
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The daughter of a rival mafia group! reader that's been trying to escape the whole mafia thing and the worst possible luck hits her as she stumbles upon mafia! konig
Hating on your dad and running away is a normal experience that every daughter should come from to get her frontal love developed. What divided you from other people is your family history - and the way you had to not only run away from your dad, but from an entire gang and a fucking mafia family on your tail. You were never interested in trying to get into Vienna's underbelly, cocaine from Poland made you want to cry, and the gun sells in Berlin made you want to disappear - and so you did, buying a one way ticket to A Fucking Nowhere and getting a job as a waitress in a shitty kinda-touristy spot. No one ever cared for this village and this tavern anyway, so it's not like you actually had tourists...the plan was perfect, really. You just didn't know it was a village where Konig, leader of the rival gang, was living in his free time. His vacation house, if you will, his own personal playground that wasn't disclosed in any information you had about the area because he is obviously too fucking rich and important to get on the radar and...you notice that one of the customers is staring at you. You smile at them, always hoping for more tips because shit, running away from your mafia family with blocked credit cards is hard, and the man smiles back. Then he speaks. You recognize the voice. You somehow manage not to scream when he asks where your daddy is. You are asking him to go in the back, your dumb little brain deciding that pressing a knife against his throat would be a good choice - you knew how to use the weapon, after all, and you didn't want to be used in your dad's gang games anymore. You thought you would be able to slit the bastard's throat before he could say anything...but, of course, you were deadly wrong. With a face pressed into the wall of the small alley behind the cafe, you hear Konig laugh. You were dumb for thinking you could escape this life...but if you are really that angry at your family, he has an opportunity to give you a new one. The best blow to your dad's ego would be his precious daughter being his rival's girl - and so Konig kisses you right after pushing the knife away.
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vat7k designs in my head...
i thought their canon designs were a eensy weensy bit Unpolished so i made these mostly for myself. erm if u rly want it i think varian is 19 here, hugo 19, nuru 18, yong 12.
i also made rhem all playlists and had to draw them a cover so thats what the last img is I linked each of em under my notes for all of em... Under the cut is Like a Huge Infodump of notes i have for each chara,,,,,,
i kept varians design basically the same, i dislike the design w the orange neck thing so i just Nuked it😭... Here's Varians playlist
Hugos design i just wanted to put him in something more Loose. hes a thief, a professional escape artist. i dont think wearing clunky metal is ideal for him. i also gave him a prosthetic arm (blond w no arm design trope!) but u cant see it in the ref so i added another drawing of him in his under layering👍 i vaguely referenced russian(?) clothes for him as well... Yeah not too much changed w him i just tried to make him slippery-er. Here's Hugo's playlist
yong came relatively easy to me, if it wasn't obvious i did rip gaming from g*nshin's hoodie. i thought the lion hood was Adorable and freaking perfect for what i had in mind for hos character. since the og notes said the fire kingdom is loosely Chinese inspired i basically just kept that. i mashed tgt a buncha diff dynasties though sorry for how inconsistent i was... i think he looks Okay. anyways i changed yongs role a bit, ill explain why im adjusting some of their roles later but i kept yong as the Jinx Type character. hes the eldest in his family and has a buncha younger siblings, hes a lion dancer and does performances w his family/siblings. he rly like special effects n keeps tryna incorporate his fireworks into their performances (it flops and he has to sew up the dmg) ill explain more of yongs role in another post maybe shrugs... Here's Yong's Playlist
miss nuru was a bit of a struggle for me i might share my full design process with her coz i did a Bunch of mockups for her😭😭😭... i didnt have a specific country of reference for her but i chose to make her vaguely south asian inspired. i also really wanted to keep the sheer fabric w the star / constellation map. i love that idea its so cute so shes still technically the navigator. but she also wields a sword too, fencing or whatever. (her and varian r Huge Cass fangirls which is probably why she started tryna use a sword (snuck out to watch cass compete) Okay ill talk abt this later) in my head, okay ill Probably make a whole nother post talking abt how im interpreting/writing each chara, but in my head i think nuru is the youngest and her kingdom's archivist. shes mostly in charge of like Her kingdoms history / artifacts / etc. ok im getting too side tracked ill save the lore dump for later but thats Nurus role in the party. Here's Nuru's Playlist
uhm below i made their character stats mostly to help me with planning / role developing. the yellow is their base stats the color behind is their end stats i guess. i was gonna explain my reasoning for their stats but ermm this post is kinda Really long so sorry😭... varian max int for obvious reasons, also max charisma just coz i feel like u kinda learn a thing or two being around a couple manipulators and spending time in jail idk shrugs... (also lets not forget the "ud b surprised what ppl would do for a cookie!") Hugo slippery guy, if a brick is thrown at him as hes running hes gonna try n run faster to shatter it, his mindset is Run Run Run! i think hes relatively agile too but yeah mostly a Speedster. i think he n varian got no Physical strength varian maybe just like A little coz Farm boy but I rly doubt quirin is making him do a Lotta heavy lifting. yong has incredible stamina and agility because hed a performer. nuru is the strongest coz this team would literally Flop without a proper Offense😭... i think varian n hugo r able to outwit plenty of their opponents but i think nuru is pretty good in a fight, same w yong. Yeah Okay Sorry for a Long Long Post thanks hope u guys enjoy
#vat7k#varian and the seven kingdoms#varian vat7k#hugo vat7k#nuru vat7k#yong vat7k#varian tangled#fanart#lizzysart
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Monsters Reimagined: Yeenoghu, Demon Lord of Insatiable Hunger
It's been some years since I did my overhaul on the lore of the gnolls and how they embody the weird de/humanization that goes on with various monsters over d&d's history. Ever since I've had more than a few folks write in asking about how I would handle the default Gnoll God Yeenoghu, who exists in a similar state of "Kill everything that ever existed" to Orcus and a good portion of the game's other late game threats, thematically flat and not really useful for building stories around.
For a while I've avoided doing this post because I thought it might skew a little too close to my personal philosophy, and risk going from simply being influenced by my views to an outright soapbox. I personally hold that despite being part of our nature hunger is the source of the majority of human cruelty, and if society and cooperation are the tools we developed to best fight against the threat of famine, it is fear of that famine that allows the powerful to control society and secure their positions of privilege.
I've also dealt with disordered eating in a prior period of my life, alternating between neglecting my body's needs and punishing myself for needing in the first place. I'm well acquainted with hunger and the hollowing effect it can have, though I'd never claim to know it so well as someone who went hungry by anything other than choice and self hatred.
Learning to love food again saved saved my life. The joy of eating, of feeling whole and nourished, yes, but there was also the joy of making: of experimenting, improving, providing, being connected to a great tradition of cultivation which has guided our entire species.
If I was going to talk about an evil god of hunger, I was going to have to touch on all of that, and now that it's out in the open I can continue with a more thematic and narrative discussion on the beast of butchery below the cut.
What's wrong: Going by the default lore, there's not much that really separates Yeenoghu from any other chaotic evil mega-boss. He wants to kill everything in vicious ways, and encourages his followers to do the same. He's there so that the evil clerics can have someone to pray to because the objectively good gods are on the party's side and wouldn't help a bunch of cannibalistic slavers.
This is boring, we've done this song and dance before, and the only reason that there are so many demon lords/evil gods/archdevils like this is because the bioessentialism baked into the older editions of the game's lore was also a theological essentialism, and that every group had to have their own gods which perfectly embodied their ethos and there was no crossover whatsoever, themes be damned.
Normally I'd do a whole section about "what can be salvaged" from an old concept, but we're scraping the bottom of the barrel right from the inset. Likewise my trick of combining multiple bits of underwritten d&d mythology to make a sturdier concept isn't going to work as most of d&d's other gods of hunger or famine are similar levels of paper thin.
How do we fix it: I want Yeenoghu to be the opposite of the path I found myself on, a hunger so great and so painful that it percludes happiness, cooperation, or even rational thought. Hunger not as a sumptuous hedonistic gluttony but a hollowing emptiness that compels violence and desperation. More than just psychopathic slaughter and gore, it is becalmed sailors drinking seawater to quench their thirst, the urban poor mixing sawdust and plaster into their food because their wages are not enough to afford grain.
This is where we get the idea of Yeenoghu as an enemy of society, not because violence is antithical to society ( I think we've learned by now how structured violence can really be) but because society fundamentally breaks down when it can't take care of the people who provide its foundations. Contrast the Beast of Butchery with one of my other favourite villainous famine spirits: Caracalla the grim trader, who embodies scarcity as a form of profit and control in to Yeenoghu's scarcity as suffering.
Into this we can also add the idea of the hungry dead, ghouls yes but also vampires, anything cursed with an eternal existence and appetites it no longer has the ability to sate. A large number of cultures across the world share the idea that the dead cannot rest while they are starving, which is why we leave offerings of food by their graves or pour out a glass to the ones we lost along the way.
On that topic, there's also a scrap of lore involving Doresain god of ghouls, who has been depicted as an on and off servant of Yeenoghu. Since I'm already remaking the mythology, I'd have Doresain act as a sort of saint or herald for the demon lord, the wicked but still partially reasonable entity who can villain monolog before the feral and all consuming demon god shows up.
Summing it all up: Yeenoghu isn't a demon you wittingly worship, it's a demon that claims you, marks you as its mouthpiece and through you seeks to consume more of the world. It gives you just enough strength to keep on living, keep on suffering, keep on filling that hole in your belly and feed it in turn.
The greatest of these mouthpieces is Doresain, an elf of ancient times who's unearthly hungers elevated him to demigod status. Known as the knawbone king, he dwells within a dread domain of the shadowfell, and is sought out only for his ability to intercede with the maw-fiend's rampages.
Signs: Unnaturally persistent hunger pangs, excessive drool and gurgling stomach noises, the growth of extra teeth in the mouth, stomachs splitting open into mouths.
Symbols: An animal with three jaws, a three tailed flail or spiked whip. A crown of knawed bones (Doresain)
Titles: Beast of butchery, the maw fiend, the knawing god
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Tim and Y/n are high school sweethearts but they go there separate ways not because they want to but for some reason, and y/n moves to LA (maybe sometime after the break up with Rachel) and meets tim again after she calls 9-1-1 for help and they reconnect - you're an amazing writer
rekindled love - tim bradford
{ masterlist }
🪐: i’m so sorry it took me so long to write this, i made it a little longer to make up for it so pls forgive me lol :)
word count: 1.8k
⭒☆━━━━━━━━━━━━━━━☆⭒
Senior year was the beginning to the end, Tim had talked to you about joining the military and The moment your eyes met Tim’s freshmen year during first period you knew your heart was his.
Your secret crush developed as you continued to stare and daydream about his pretty face, your friends all laughed at you and practically screamed at you to finally make a move on him.
“He doesn’t even know who I am! Why would I make a move?” you had groaned over the phone.
“Y/n, babe, I need you to be serious. That man has the biggest crush on you! He barely even knows what class he’s in because he’s too busy gawking at you” your friend, Darla, argued with a roll of her eyes.
After the much needed push to finally get the ball rolling, you had sat next to Tim in class. Unbeknownst to you his heart had started racing, hands began to profusely sweat, and mouth became dry at the simple thought of you being next to him.
The class was long, and boring. That was until Tim asked “are you understanding any of this?” you were surprised, and slightly caught off guard.
“Honestly, no, but i personally enjoy a good game of pretend” your witt had caught his attention, he smiled and looked back at his paper seemingly writing something down.
Your gaze was curious, looking over his shoulder. “Ms. L/n, please keep your eyes towards me” your teacher had declared loudly, causing your cheeks to heat up.
Tim had looked at you once the teacher's prying eyes had left you two alone, he slyly slid over a note.
“Here’s my number, call me?” the note had read, you smiled and put the note in your backpack.
Your eager body was nearly out of the seat before the bell could even make the first ring, hurriedly running out of the school halls, ignoring the confused calls of your name spoken by your friends.
The rest was history after that, late night calls began and he started picking you up in the mornings for school. Tim bragged about you to his friends, and you to yours.
you told him about a writing program you had been accepted into. You both were happy for each other, but deep down both of you knew that long distance wouldn’t be something that could work for you two at the moment.
Graduation night you and Tim went out to the coast, sitting on the sand and taking in the serene atmosphere. “I really don’t want to go” you broke the silence tearfully, the impact of the moment finally hitting you.
“Neither do I” he agreed, putting his arm around your shoulders.
You both sat there, tears streaming down your faces in quiet acceptance.
You both had said your goodbyes, the hug lasting longer than usually knowing it would be the last one. “I’ll find you again” he whispered in your ear, and kissed your forehead, leaving you with his love.
-
You looked around your now empty apartment, the heavy brown boxes filled with your life already on its journey to Los Angeles.
Your job had offered you a chance to move offices, you took the chance to finally move back to your hometown. Your life was seemingly perfect, you had a well paying job, a beautiful high rise apartment in the upper east side, you were living the dream.
Although your heart never seemed aligned with your head, it stayed where you left it. The ache never left your bones, the longing for the once in a lifetime love you had experienced.
While you sat in the back of your cab, your mind wandered off, running away with different thoughts and daydreams. Tim was a recurring image in each of those daydreams and thoughts, you wondered if you’d see him again, if he still thought about you the way you thought about him.
The simple thought of seeing Tim again made your stomach flip and heart pump faster than you could have prepared for. That feeling only enlarged when the airport came into sight, you knew the idea of seeing Tim again was a mere fantasy as you hadn't heard from him or keep up with how his life had been. You both agreed it was better to make a clean cut, seeing each other live their respective lives without one another would just be another grueling stab to the heart.
You didn’t even know if Tim still lived in California, all of these old, decrepit feelings were clawing their way out of their tomb. You simply just shook your head, hoping to scramble the memories, and quickly made your way inside the airport.
The flight was as nice as a flight could be, you would've gotten first class but you didn't feel like selling any organs. You were lucky enough to get a window seat and a nice older woman who gave you little sweets that she claimed would help pop your ears.
You were greeted by your mother, who was gracious enough to pick you up at 11:30pm on a weekday. “Mom!” you squealed, hugging her tightly with excitement, you only had your bare necessities with you so you didn't have to go to baggage claim.
You and your mom walked out arm and arm, you talked about your long flight and she mentioned how excited your dad was to see you again. Your parents were letting you crash at their place for tonight while you waited for the moving trucks to arrive.
As soon as you got to your parents house and greeted your dad, you went right up to your old room and immediately went to sleep, not worrying about your skin care or taking a shower.
Once you had woken up, you were met with the comforting smell of your mothers cooking. You got yourself off the bed and walked into your bathroom, hoping that a nice warm shower would rid you of the suffocating airplane stench. The warmth of the water melted into your sore muscles, while the steam rolled through your stuffed sinuses.
You took a couple of deep breaths before getting out, wiping the steam of the mirror before getting ready.
“Oh how i've missed your cooking” you exhaled as you reached the kitchen, your dad spoke from the dining room table “you gonna need help moving in?”
“No, the moving dudes will help with all of that pops” you patted his shoulder while grabbing a piece of bacon, “I’ll be able to stop by sometime next week after i've gotten settled in, and my work hours situated” you explained, your parents smiled at you “we’re glad you’re home, y/n.”
When the moving company had finished their job, you finally were able to take a moment and breath. You were once again exhausted but still needed to eat dinner, you weren't in the mood to cook, let alone were you willing to dig through all your boxes to find your kitchen utensils. You pulled out your phone and ordered take out, as you waited you unpacked the box with your bed sheets and made your bed sleepable.
Your house was in a dainty little neighborhood, it was older architecture with beautiful accents and all around wonderful. When the room had been unpacked to your standards, your next battle was to unpack your bathroom.
The doorbell rang, you quickly made your way towards the door. You tipped the driver and said your thanks closing the door. You were thankful they packed you plastic silverware and dug into the mouth watering food in front of you.
You decided to call it a night after a little more unpacking here and there, but you had tired yourself out and you were ready to go to bed.
You flinched awake at a loud clashing coming from downstairs, you sat up quickly thinking it might just be home alone jitters until the loud crash was heard again. You knew better than to try and investigate the noise so you quietly tiptoed to your bedroom door and locked it, then went into the conjoined bathroom also turning and locking it before hiding in your tub and dialing 911.
“911, what's your emergency?” the voice on the other line asked, “There’s someone in my house.” your shaking voice answered, fear present in your speech, “Okay, and what is your address?” she questioned “4758 garden road.” “Okay, and do you know where this person is located?” she asked for clarification “I think he's in the kitchen” you tried to stay calm but the adrenaline and fear were catching up to you.
The 911 operator stayed on the phone with you until the police arrived and arrested the intruder, you hung up the phone when you heard a knock and an announcement stating it was the police. You hurried to the door, unlocking it and ready to profusely thank the officer who had possibly just saved your life. “Oh thank god, i thought i was going to-” you abruptly paused when you noticed who you were thanking.
“Y/n?” you heard Tim’s voice call your name, you almost thought you were hallucinating out of fear. “Tim?” you replied, all the emotions you were holding in waiting for the cops to show up spewed out.
“It’s okay, it's okay, you’re safe now” Tim comforted you, your shaking form easily fit into his body. He held onto you, also in shock at seeing your face after so much time had passed, he knew he needed to get a statement from you but he just can't seem to let you go.
When he had gotten you to calm down, he took you to the precinct to get a statement from you. “So you became a cop” you tried to make small talk, your voice nasally and hoarse from crying. “Yeah, i did” Tim responded, putting paper on a clipboard “when did you come back to town?” he continued as he tried to make you comfortable.
You and Tim went over your written statement, and after that you caught up on life. You talked to him about your time in New York, and he told you about his time spent in the army and how he went on to become a cop.
It had felt natural, like the flame rekindled as if it had never been put out.
Before you left the station Tim slipped you a note and a quick smile before going back to his duties and having another officer drive you home, you read the note “Here’s my number, Call me?”
You felt the same excitement you had the first time you read those words, and still were just as eager to get home and call him.
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Just don't talk---------
-and listen too.
p11 to Just don't talk
summary: Enemies to lovers on steroids. It's time to talk. Taking a spin on the whole fake dating.
mentions of Olivia Rodrigo lyrics - all rights belong to the respectable owners.
warnings: unprotected sex, squirting, minors DNI
"I WAS HALF MYSELF WITHOUT YOU, NOW I FEEL SO COMPLETE AND IF I'M NOT IN LOVE WITH YOU, YOU'RE NOT IN LOVE WITH ME!!!"
"You know those are not the actual lyrics, right?"
"WHATEVER!"
For a moment if felt nice to think she "pulled" someone like Lando. Bittersweet afterthought came just a second later.
Y/N did not go to the bathroom, in fact she sprinted over back to her hotel, sunglasses on and trying to avoid anyone stopping her. It must have been a record time in which she got back. Phone on silent do-not-disturb mode, apart from one one her best friends, back from her home town. Actively ignoring any resposibilities she was to attend to. Let her bloody PR team handle that for once. She could also be a diva for once. Always playing by their books, someone else's rules and thinking twice before opening any doors. Fuck that now.
She told her everything - only the best of friends give up their sleep for the heartbreak of others. Time zones were playing against them.
There they were, screaming Olivia Rodrigo lyrics out loud as if there was no tomorrow.
It felt good to get out of her system - she realized that she did not properly tell anyone, with all the feelings and complications involved in her recent fling with a racing driver. Fling. That's all it was ever to be.
The two screamed, danced and sang. One in a hotel room, the other in her own flat shared with a partner. Y/N was just a little bit jealous.
//
Lando stayed with the rest of the attendees of that forsaken meeting in silence, while they waited for Y/N to rejoin. As silence goes, this was one for the history books. He texted he few times, without any response. While he was worried, he had to get his own head in check first. When she did not return in about twenty minutes, they inevitably dissolved that meeting without rescheduling. But, since this gave Lando some time to think, he took a copy of the contract with him, cancelled all of the engagements of the day and immediately scheduled a call with his lawyers. He paid them enough for them to be available within thirty minutes.
He disclosed with them their situation fully - leaving out only the explicit details. Lando's lawyers have seen some thing with him over the years, this was a first one. As he did many times, he danced around the fact that he started to crush on this girl, which was making the whole conversation harder than needed. But, his team quickly came up with a clause to add should they go though with this - Recognition of Potential Emotional Development. It was all a bit bizarre, but Lando changed his mind from the initial shock he got. They were wrapped up in their own game anyway. He was getting weirdly excited by this.
//
Y/N ended their Facetime little party after an hour and kept herself locked up in the hotel room. No point in joining her team back for the rest of the day. It was all a little too much and far removed from racing - it was getting annoying. She was determined to get her emotion in check for the following days. It involved room service, some angsty tv show and phone on silent mode. So naturally, she missed Lando's text announcing that he is on his way to her room.
It felt like a strange deja vu. A knock on the door. He was the first one to cross her mind, like an intrusive thought you can't get rid off. She wanted it to be him knocking. And it was.
He let out a big sigh as he saw her open the door.
"Do you always ignore your phone when it matters the most?" he asked, fairly tired after the strange day they'd had.
She refused to answer his comment, simply stepped away to let him pass in her room.
"I was worried about you, you know?" he asked, not letting go as easily as she'd like to.
"Had to get out and clear my head. I'm not obligated to answer any calls or texts," she said in her defense, feeling like she was pushed into a corner.
Another sigh left Lando's lips. "Y/N, let's not go back this again. It's been a little mental for both of us, but we can't let it rule our life."
Was this when he was going to tell her that they should end their "whatever-this-is" affair? Y/N was getting mad - he could have at least wait after the race. There'd be a two week break where she could process all of this.
"Do we really need to do this now?" she asked, giving up on all hope.
Lando was firm on his stance, no more dancing around. "Yes, we do."
"Alright, let me get dressed," as it felt strange to talk like that only in her pyjama. Normally, Lando would drop a comment on how he did not want to hear these types of sentences ever again.
"Great, I'll wait in there," he said, pointing to the living room part of the suite.
//
The pseudo formal feeling Lando brought with him went out of the window pretty soon. He was nervous beyond belief and her overly-panicky mind was already five steps ahead, overcoming their relation before it even ended.
"So, Norris. What brings you here at this hour?" she asked with a hint sarcasm.
He chucked and observed for a moment, recalculating the angle from which to untangle this. In front of him sat slightly disheveled girl, someone who he wanted to know everything about. It seemed like she deliberately did not join him at the couch and opted for a chair nearby.
"It's been a little crazy lately."
"When was it not?"
"Touché, you're right."
He recalled something his mom used to tell him - it usually only takes 30 seconds to be brave, the rest is dealing with the aftermath.
"I've been thinking," he said and only then has Y/N noticed a folder with the devil contract which got her blood raging once again.
"A unique event, yes," she commented dryly.
"Come on. Stop it. I've thought about it and spoke to my lawyers."
"You did what?!"
"Hear me out, you muppet," another sigh and gestured to her to calm down before getting a wrong idea. "I think our little game of cat and mouse has gotten out of hand. I don't think we can go on like this before it blows up in our faces. It's better to control the narrative."
She shifted in her chair, sitting a little too far away from him on the couch. It felt uncomfortable. "So you want to end it?"
Lando was taken back. "Obviously not? Do you?"
She was quit to respond, fuck it now, right? "No, but I'm not the one who protested again the fake dating thing as if it was a request to walk into an open fire," she said defensively. She could not fathom how he could just run around this world, giving these mixed vibes all the time. And Lando was having the same kind of questions.
He stared her deeply in the eyes. His 30 seconds counting.
"Y/N. I think we're past the whole hatered thing. I really like you and it feels stupid to say it like that. But apparently, I need to say it in order for you to start believing me." He wanted to add few sentences about how he will leave her alone immediately if she didn't feel the same. But he didn't. Stopped avoiding.
Now it was her taken back. Stripped down to the core. Time to come forward, to herself and the gorgeous boy she wanted to devour.
"You once said no strings attached. I want strings attached. If we were to continue, I can't do something casual with you. I'm already beside that point," she said slowly, picking the right words in order to get point out.
He smiled. "Good. Feels nice being on the same page." She let out a smirk and a small laugh. The tension in the room gone and waves of relief washing them over.
"Do you realize we sound like high schoolers with a crush?" she commented with a noticeable ease.
"The truth is I believe not so far away from that." She made him feel all those feelings. Excitement. Butterflies. Healthy amount of nervousness. Because he cared. Because they both did.
"Can you come closer to me?" he asked, pointing at the blank space at the couch. More than wiling, she got up and sat next to him.
"Can I kiss you before I ask you to about the lawyers?" she pleaded, while he held her hand gently. He did not need any convincing. In fact, this was all he needed. He approached her face slowly, taking his time to take in the moment. And when he ultimately lock his lips with hers, it was like unlocking a whole new level in the game. Tender, vulnerable and soft. For her, it was like letting go of the biggest worry, she could finally let herself loose and be herself. With all the strings attached. He caressed her lips once more before they both reached for a short breath. He took a lock of her hair in his fingertips and played with it. She kept touching his hands, that were sending her all the way to hell.
"So, are we going with the whole dating thing?" she asked, mainly for confirmation.
"I hope so...It feels exciting to think about that," he said quietly, as if he just began to realize that.
"Yes, it does," she said, before she finally ended their moment of soft whispers and pulled back a bit. "So, the fuck you're talking about some lawyers shit. Are you planning on suing me?"
He laughed. "I find it funny that your mind went immediately towards that."
"Well you know, child of divorced parents, you never know," she said with a hint of sarcasm masking the true feeling of traumatic memories.
"Right, I understand," he said seriously and made a mental not to ask her about this another time. He longed to know absolutely everything. He shuffled to position himself in less of a slag off position. "So, I've been thinking. The whole "PR relationship thing" - at first I thought it was the worst idea known to human kind. I want to try it with you for real, not to dance like a puppy and not following my feelings," he said as her heart danced the happiest of dances. She nodded at him, letting him finish. Lando was surprised at how much she shifted towards listening instead of constantly jumping into his sentences. He was growing to like that. It was hard for him not to smile. "Right, stop giving me these looks, it's hard for me to get to the point," he said, smiles escaping left and right.
"Hard, you're saying?" she said cheekily. Oh, he was going to make her night really difficult later.
"Anyway, as I was saying. The whole PR thing will be an issue, or more like a thing to tackle together in the future anyway, so why not have some control over it."
She was trying to let this idea sink in. "So you're saying, like date for real and let people think it's for PR?"
He was happy that she appeared to be on the same page. "Exactly. Do whatever we want and just let them worry about our story. And at some point, when we see how this goes, we'll just say we managed to fall for each other because of them and it will a whole happy story for everyone. I feel like if we disclose now, we're robbing ourselves of precious time to get to know each other. What do you think?"
She thought about it for a moment - but her gut feeling was telling her to trust Lando. If she was to start dating him, it would be good to become a team. And he was around this stuff, better than she was. "I think what you're saying makes a lot of sense."
"Pardon? I did not quite catch what you're saying," he said, making fun of her.
"You idiot, you've heard me perfectly fine!" she responded, the corners of her mouth going up again.
"No, I did not, you're gonna have to come closer to say that," he winked at her and got dangerously close to her once again. "Closer, still far away," he said as he licked his lips before kissing her again. While having a way faster battle of tongues this time, she cupped his face as he gently pushed her down to lay on the couch they were sharing.
"There are few things to change in the contract," he said in between kisses, his voice getting characteristically high, as it always did when he was excited. "We need to add a Recognition of Potential Feeling clause, or whatever," he remarked as his mouth found her neck. "And few things regarding the physical aspect of the relation," he whispered to her neck, as she started to let out gentle moans.
"Physical aspects?" she let out suggestively. "Could you be more specific?"
His hands started to roam under her shirt. "I'm happy to show you everything that contract is banning us from doing. First point being not having any physical contact alone."
"Poor Oscar, he's gonna be mortified when he finds out he has to watch," she joked, as she began to touch his dick through his pants.
He bit her lower lip. "Do you like that? When people watch?"
"Depends. I want you all for myself."
"Oh, finally something we agree on. I'm going to be very territorial, you know? Let everyone know that this," he pointed at her torso, "this and this is mine," he said as his hand went in between her legs and lastly to her head. He looked her deeply in the eyes before speaking again. "I've fucked your body, but I feel like mind-fucking you is going to be fun."
Her eyes were wide open and she felt herself getting wetter and wetter. "Lando, show me everything this contract is prohibiting us to do."
It was like giving him three shots of espresso. He smirked, as he began to take off his shirt. "You're going to have to strip for me, honey." She more than happily obliged.
Lando observed like a hungry animal. She was finally his, fully. Her hands crept up his torso, lining his muscles all the way in.
"No touching here," he said as he roamed around her cleavage, "definitely not this," he continued as he kissed her nipple and let her grab his hair firmly. "Oh and most definitely not this," he ended with his hand reaching out all the way down and circled around her clit.
Blood rushed into her head and she arched herself on the sofa handle, giving him a sight to remember during lonely nights. Dim light hitting her body with shadows highlighting the curves. He watched, as his fingers made her lips turn into a smile. It was intoxicating. He flicked them like scissors, gently and watching his tempo. Then he took them out and licked them while maintaining eye contact.
"I want a taste of you," she said before thinking and gestured to come over to her face. She opened her mouth and closed her eyes, starting at the very tip and playing with it gently. She moved her hand up and down his shaft and started taking him in more and more.
Lando was never fan of slow sex. But her moves made him curious to see how far he can push her and himself. Her tongue and lips felt like a soft feather, making his now wet dick sensitive. He got shivers down his lower back, something he rarely did. It was like pleasure started flowing though his whole body. He reached out to hold her other hand and he began slowly moving his hips. He was sliding up and down her tongue as she wrapped her lips around without any plans of letting him go. He on the other hand slit out of her mouth completely, albeit reluctantly. He locked eyes with her and they both knew what was coming next. "I want to try something new this time," he whispered with a hint of excitement in his voice. She was more than happy to try new things with him, knowing all too well that he was perceptive enough to stop the moment she'd feel uncomfortable.
She expected a meriad of different things - but not him, sliding in as slow as possible. It was the sweetest form of torture. Her body, used to his deep hard thrusts was now tightly wrapped around his cock. Lando felt heavenly. Feeling every inch of her body that was around him more intensively than ever before. He kept his slow tempo she she arched her back again, providing him with his favorite view and an angle, that made his moves feel deeper now. Y/n never understood before this moment why some people really likes slow sex. There was tenderness, focus and a pelicular pleasure coming in longer waves. It was like slowing down made them more present. She felt wetter than she ever had with him. And soon enough, when her mind was somewhere high up in the sky, a clear warm liquid started coming out of her - and with every squirt an indescribable heat of pleasure coming around her lower belly. Her breathing became harder and harder, moans that she could not hold in for her life. Lando first felt warmth on his cock and then looked down as drop of her juices started hitting on his stomach. He watched with awe, not being able to get a girl into this position before. As he watched her drown in orgasms, he sped up just a tiny bit in order to get himself ready to finish once she was done. And when he inevitably did, he painted with him cum all over her bare chest.
If this was how it was going to be now, he is going to be a very happy man.
Y/N came down in few moments, her breath going at a normal speed now. He reached out for a box of tissue to get her cleaned up and kissed her once again.
"This was a nice sight," he said, again with his voice going up higher than usual.
She was taken back, this new incredible feeling of finally being "empty" taking over and mixing with a hint of shame as she the aftermath she left on the couch. Lando noticed when her face went red as she saw her stain.
"That's quite embarrassing," she said shyly. And that was not something that Lando would allow. He took his hand and pulled her chin up gently.
"Now, do not ever say that. Did it feel good?" he asked, genuinely curious.
She was gathering herself for a moment before finally admitting. "Oh, god, yes. Unreal."
He smiled proudly. "Good. Well then this is not the last time we're doing this. And also, this," he said pointing at the stain, "is not something a towel can't solve."
She bit her lips and let a smile escape her. If love was a sunbeam, her world was the brightest day in the middle of summer.
p12
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"Magia Record Puella Magi Madoka Magica Gaiden" Review Dialogue | Director x Main Scenario Writer
This is a quick overview of this article featuring a dialogue interview between Taguchi, Director (COO) and Director of f4samurai, and Mori, who served as the main scenario writer for MagiReco.
- MagiReco has been in development since 2015. Some of the staff have worked on it for 9 years.
- Originally, only 3 members were assigned to work on it. This included Taguchi and Mori.
- Taguchi continued to work on the project up until the release of Last Magia / the end of Arc 1. Mori continued to work on it until the end.
- The first Azaleas event (our first branching event that had “bad ends”) was not planned at the start of release. This event type was developed in the 2 months prior to appearing in game.
- Arc 2 (which completed in 2022) was something they’d been working on for three years.
- Roughly speaking, the total of MagiReco is 8,390,000 characters. Mori probably wrote about 3 million characters directly, including events and Magical Girl Stories.
- That word count is estimated to be about 70 light novels (80,000~120,000 character books) worth of content for the entire game.
- In regards to Puella Historia, Mori said, “I started with the idea of portraying magical girls who appeared in history as they appeared in the original work, but in the end it became a completely new approach to portraying magical girls from other past eras, which was fresh and interesting as a scenario writer. As expected, it was not possible for one person to do the historical research alone, so it was great that we were able to share the scenario with everyone.”
- They remark that given the nature of gacha games, it’s uncommon to write about character death. Mori notes it made Main Story a little more predictable since they were limited by this to some degree.
- Including spin-off characters, there were more than 150 characters represented in MagiReco.
- Mori notes that there were fans who supported each character, so when he could he made an effort to explore them in events.
- Taguchi asked if there were any scenarios that Mori thought had a particularly strong response. Mori noted, “The storyline with Sena Mikoto, the last boss of Part 2, received a great response and left a strong impression on me. As some users may have noticed, Mikoto was originally not intended to be the last boss at all. We were very excited and happy when we were able to show her off at the event.”
- The two comment that the release of Ultimate Madoka for first Anniversary did so well and got them number 1 rank on the App Store in sales at that time.
- Mori notes that the final story had a lot of influence from the publisher (Aniplex) on how it should play out.
- In regard to Magia Exedra, they note that MagiReco will be tied to it.
- Mori was responsible for the design and scenario behind Namae and the Lighthouse, but will be working on other projects. However, there are people on from the original scenario team who continue to be involved in scenario production for Exedra.
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