#it is intensely personal to me in the way that sh2 is intensely personal to many others
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no fear
"Bloober remaking Silent Hill 3, which has far fewer defenders because the game gets classified either as 'cult crap' or 'women's horror,' ignoring its psychological elements"
one fear
#I don't think you understand. sh3 is my beloved#it is intensely personal to me in the way that sh2 is intensely personal to many others#I don't think I could handle people going 'OLD GRAPHICS BAD VOICE ACTING HALF-BAKED PLOT' at sh3 because. well.#we've known its plot was half-baked for decades#they rushed that shit out the door. and yet even then sh3 manages to be pretty great#the technical feats team silent accomplished on the ps2 in sh3 have no rival#really even in its predecessor or its successor#I genuinely believe that had sh3 had more time in the oven it could have stood shoulder-to-shoulder with sh2#if not surpass it in some aspects#like. do you guys know how realized these characters are? heather especially?#it's easy to dismiss her as a 'bratty teenager' now but back in 2003 you would have NEVER. seen a character like her in horror#there are so many other things about sh3 I could gush about but they'd only scratch the surface of why I love the game#and that in conclusion is why I dread the idea of bloober getting their mitts on it#my only consolation is the thought that sh3 isn't popular enough to warrant demand for a remake#but then again sh2's popularity didn't prevent people from revising the history and context of its development#so who knows what ad-hoc justifications remake fans would be willing to invent when it comes to 3#all in all if worse comes to worst I'll look forward to people saying heather's facial animations look 'outdated' or some shit :>
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here it is yall. the famed mary and james tumblr essay that i keep talking about doing
iâm gonna break this up into chunks because itâs just. easier for me to think that way. also wrote this in one sitting so im really sorry if some of it is grammatically horrific or phrased weirdly lol
part 1: james and misogyny
so first off, yes, jamesâ misogyny is prevalent and actually a bit of a theme throughout the game--this mostly manifests as his struggle with his sexual frustration (as the meme goes). itâs so potent that people who donât even know anything about silent hill know that a theme of sh2 is sexual frustration.
looking at the bubble head nurses and mannequins, we can see that jamesâ sexual frustration may have led him to fantasize about the nurses tending to mary. the mannequins are just two sets of legs put together at the hips, which suggests that james sees women only as sex objects. whether or not he was always like this is uncertain, though i believe these thoughts were always present in the back of his mind since...i mean heâs living life as a white man somewhere between the 70â˛s and 80â˛s.
more misogyny springs up with mariaâs appearance. maria looks facially identical to mary, but sheâs got a less conservative hairstyle and shows much more skin, complete with a tattoo on the exposed skin of her stomach. i find mariaâs sexualization to be the most in-your-face of all of these examples, simply because her colors are so loud compared to literally everything else in the game--it really gives you the feel that, before all else, james wants to have sex with his wife. this idealized version of her that silent hill provides to him is what he wants from mary. we donât know much about their marriage prior to the gameâs events or maryâs sickness, but itâs possible that she was once a lot more sexually present. i believe this to be true simply based on the fact that their relationship is described as being âvery intenseâ in the first few years before plateauing into a normal, homey love.
part 2: did james really love mary?
of course james loved mary! everything that happens in the game suggests that james loves his wife more than anything. i donât believe that their relationship was ever onesided or abusive prior to maryâs sickness, and even then, i strongly hesitate to use the word âabusiveâ in reference to their relationship at any point.
anyway--jamesâ devotion to mary is the driving force of the game. as far as we know until the end, james got a letter from mary, who has been âdead for 3 yearsâ. when angela tells him that the town is dangerous, jamesâ response is that he doesnât really care that itâs dangerous. from what the player knows, james has fallen into a depression so deep that he is passively suicidal and without hope for pretty much anything. the mere possibility of seeing his dead wife is all the excuse he needs to thrust himself into the pits of hell, because that would make any suffering at all worth it.
i would say that, in my personal opinion, the most damning evidence to prove that james loves mary is the fact that he was so distraught by what he did to her that he became delusional to the point of driving back to their beloved vacation spot in the hopes that he would see her again. he has her body in the back seat of his car and is so horrified by what heâs done that he forces himself to forget.
part 3: if james loved mary, why would he kill her?
okay. now weâre getting into the meat of this. iâve seen people argue that james couldnât possibly have loved mary because he killed her. this take is problematic because it completely disregards all of the onscreen evidence that suggests the complete opposite. is james a horrible person for murdering his wife? YES! is that what you are supposed to understand about him? YES! silent hill, and pyramid head in specific, is literally punishing him for his sins. pyramid head is a product of his own desire to be punished for his actions, which he realizes at the end of the game.
so, why does james kill mary? letâs dissect the complete situation first.
part 3 part 1: maryâs sickness
silent hill 2 does something very effective (at least in my opinion) by putting you in the shoes of someone who is watching a loved one die in real time from a terminal illness. despite jamesâ unforgivable actions, the player gets a very close and personal look at what he was going through while watching his wife wither away. james indicates to us that he did as much research as he possibly could about what could possibly be wrong with mary, to no avail.
itâs implied that james stopped visiting as frequently and instead turned to drinking. weâre allowed to overhear maryâs end of a conversation from when he visits, bringing her a bouquet of flowers. mary, at this point, is convinced that she is ugly and unlovable, and above all else, is suffering through a disease that is killing her. sheâs frustrated and upset, shouting at james to leave, get out of here, donât look at her, etc. iâve seen people reference this as abusive behavior, which, like i said before, is something i hesitate to call it. this is typical behavior from someone who is dying. it doesnât justify her treating him poorly, but i donât think james is maryâs victim at all. i donât think james sees it that way, either--he knows sheâs suffering. directly after this, we hear mary break down and apologize. she tells james that she wants to die, for her pain to end, etc, and then quickly takes it back, because as any sick person would be, she is having a very complicated relationship with her mortality.
part 3 part 2: maryâs death
james kills mary when she is allowed to come live at home for a few days because she is clearly nearing the end of her life. james kills her via suffocation with a pillow, directly after kissing her on the forehead. at the end of the game, when james is speaking with mary, he first says that he killed her because he wanted her to be free of her illness, and then backtracks and says that, no, itâs because he despised her and wanted his life back. mary (who is not actually mary, remember, but jamesâ projection of her) responds by saying something along the lines of, âif thatâs true, then why are you so sad?â
since we understand that this is not james and mary conversing, we know that this is an internal conflict that james is resolving by talking it out with his approximation of mary. jamesâ resentment for mary is not deep; itâs quite common for these feelings to arise in people who have to watch their significant other die when they can do nothing about it. i donât read this as resentment specifically for mary, rather a frustration with the entire situation that ends up seeing its fruition in the only place it possibly can: the person causing the pain. he canât be angry at something intangible, so he ends up feeling angry with mary.
this is as true as it is that he also wanted mary to be relieved of her suffering. james did not have one singular reason for murdering mary--he had justified it to himself as both of them getting relief. in the end, this clearly wasnât what he wanted, but it does speak volumes to his desperation that he actually went through with it. i donât believe that he thought this would solve anything; i donât think it was even premeditated. itâs presented to the player that he just wanted both of them to stop going through what they were going through.
jamesâ instant horror at his own actions (the ultimate betrayal of his wife, the murder of another human being, and the intrinsic selfishness of the act) speaks volumes to me from a character standpoint. iâm not sure how people are able to miss this, but then again, *gestures to the silent hill fanbase*
btw, i wasnât sure where to fit this in, but maryâs up and downs are clearly reflected in maria, based on how her attitude fluctuates so intensely with james.
anyway: jamesâ love for mary is ultimately what ended up killing her, because it became unsustainable the worse her situation got. i think itâs worth pointing out that despite everything, james never cheated on her (as far as we are told--though i think if he had done this, it would have been seen or mentioned in the game). also, please donât come away from this with the idea that iâm defending james, because iâm not--i just think that he actually has a lot of depth and he gets very one-dimensionalized by fans! james isnât innocent, heâs a horrible person who let his love warp him into a toxic, angry person. this can coexist with the fact that he loved his wife beyond all measure!!!!
iâm not super sure on how to wrap this up but this is...most of my thoughts on their relationship. itâs skewed towards james just because we donât have too much of an idea of what mary was like but i will defend her with my life because this woman was not abusive, she was fucking dying and lonely. honestly i could say a lot about her, laura, and james as a group but i feel like thatâs probably suitable for another post sometime. :-)
#silent hill 2#im a little too embarrassed to tag it further than that lol#sh2 spoilers#<-- tagging for mikael#jonah.txt#up next i'll write 900 words about why i think james sunderland is transmasc and how canon can be stretched to support it#THATS A HALF JOKE IM NOT WRITING AN ESSAY ON THAT but i will talk about it if prompted
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I know Iâve been joking about Pyramid Headâs juicy ass in Dead By Daylight and itâs sparked a bit of a monster boyfriend conversation regarding him, but i just want to give a serious heads up warning to anybody who decides to go looking for content:
Silent Hill fandom has had an uncomfy history with PH.
 Warning for rape references. Yeah.
So, in SH2, Pyramid Head has two brief scenes (including the one where heâs introduced) where he kind of awkwardly gyrates himself against some feminine mannequin leg monsters. Itâs a pretty infamous scene.
All this scene does is represent the main character, James, intense repressed/frustrated sexuality and guilt because his wife became sick and he was deprived of sex and he eventually cheated (I think? itâs been a while). SH2 has a lot of sexually charged imagery in it because itâs a deep dive into this dudeâs psyche, and that was a part of his troubles.Â
These leg mannequins are not thinking, feeling creatures, just figurative representations of the vague female form upon which no real contact is physically even possible, and they basically just squirm around. These moments were a blatant representation of frustration and unresolved tension. Rather heavy-handed, if you ask me.
As you can imagine though, seeing a monster gyrate himself against another monster was a bit shocking to all the teen boys who were playing these games.Â
So of course they (and likely plenty of grown men) decided it was absolutely fucking hysterical, much was made of it to the point that it strongly influenced the (heavily male-dominated) meta analysis of SH2, and thus PH was strongly associated with being ârapey.âÂ
It was a huge meme joke online for a long time. As you can imagine, this ...fanon for lack of a more appropriate word is present in Pyramid Head fanfiction in a very..specific kind of way. You should tread carefully if you go looking for content. A big reason why I previously never viewed the character as an option for romanticization and avoided fic was because I was aware of all this. also, in his original design heâs legit terrifying and gross to look at and has no personality of his own and just was not attractive whatsoever. More contemporary renditions of him cleaned him up and made him all buff and that has shifted to a ridiculous degree in DBD. Also his iconic, fan-favorite monster presence had a big hand in sort of evolving the character into something more than what he once was.
I would imagine that things are probably changing now, and thereâs probably content that isnât offensive out there, but I just wanted you guys to be aware of what you might come across.Â
And if you were wondering, I certainly donât view it as something that has to influence the character forevermore, and I donât think itâs something significant enough to the ~lore~ that any of you should stop yourselves or feel guilty for exploring the character over.Â
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Like, the buggest thing with nu!James is that... well...
he's a hollywood hero now
He's framed the exact same way you would see in a big budget A-lister hollywood movie. You see his face because that's what a hollywood movie does. He is an everyman⢠who has a gravelly voice who experiences grief. He has big emotions, he hits the ground with tears in his eyes. He bashes in monsters with a 2x4 and looks cool while doing it. He holds a gun like a competent american⢠with a defiant look in his eyes. They choose to make James look like that because that's what a protagonist looks like. The cinematic language used looks "good"; but it was at the cost of having almost zero intent.
What was most shocking to me when watching the original SH2 E3 trailer, is how much the original trailer focused on the side cast. Angela, Eddie, and Maria. While that may have been so that they could focus on FMVs to show off how impressive the game looked, it did help highlight that Silent Hill 2 wasn't just about James' trauma. But rather an exploration of different responses to trauma, guilt, and grief. They are reflections of James, but not "tools for James' story."
The new trailer only featured James experiencing his own grief. And unlike the original!James, he has big huge emotions that he displays at all times. Like the screenshot is a perfect illustration of that. You see nu!James' sorrow and pain. With original!James, his eyes are hidden; with interesting symbolic implications.
The hidden eyes and intense shadow around him symbolically implicate that James is "not there". Emotionally he's disassociating, which makes absolute sense for his character; as he stops after experiencing a late game event. Likewise, to the audience it implies there is something hidden about James. You can't see his emotions, his soul, which means he is hiding something. You are put in unease because the shortcut to characterization and emoting are being withheld. It's perfect cinematography for a story about a man you learn to mistrust through the game.
Nu!James has none of that language applied to him. You can see his eyes, his face is full of fear. You know who James is at the very moment you see him, and you're meant to empathize with him.
This is on top of original!James' "infamously bad" voice acting. However, it did do one thing, it humanized James in a paradoxical way. His whininess and plainness ended up illustrating perfectly that he's literal a normal everyman. Made it easier to self-insert and empathize because he was literally an average guy, unremarkable if he wasn't the protagonist of the game.
The aforementioned framing of Nu!James has the opposite effect. He is a guy we're meant to "watch" and "empathize with"; but distant in comparison. Because he is not a human, a real person, he is a construction of tropes and language taken wholesale elsewhere without intention and critical eye as to what they communicate.
fucking christ literally this is exactly what ive been trying to say. like okay cool, youve got ultra advanced graphical and lighting capabilities to show off now but you have 0 comprehension of how to actually cinematically use them so it means literally nothing. netflix original ass looking cinematography
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I'm fascinated you like Silent Hill. It's such a messed up place/game and i associate you with wholesomeness bc SU. It's one of the few fictional places i'd like to go just to see what my baggage can generate. Like what would the monsters be for a kid that was bullied into breaking into houses be? Is that enough for silent hill? I was such a shit person as a teen. I fixed a lot of my issues with therapy so maybe it's too late to get the full experience.
ah, thatâs kinda funny to me since before SU, Silent Hill was, like, my main thing. The intensity I like SU with used to be solely focused on SH and for quite a while itâs what people would always associate with me. I still love it, of course, itâs just not my main focus (also itâs pretty much a dead franchise and so it makes me kinda sad to think about!) I do appreciate you associating me with wholesomeness, though! Thatâs sweet.
I think a lot of people would be fascinated to see what monsters theyâd conjure in Silent Hill. There are actually two âtypesâ of entry to Silent Hill - through the occult (SH1, 3, and 4, Origin and partially Homecoming, and the movies) and through psychology/metaphor (SH2, Shattered Memories, Downpour, and partially Homecoming).Â
The occult way pretty much takes anyone, itâs indiscriminate. While the town may draw on your inner demons, the only reason youâre there is because of your proximity to cult shenanigans.
The psychological method is probably the most well-known for SH because SH2 is so popular. This method draws mostly on guilt rather than objective âsinâ (Angela is a good example of this, since what she did was justifiable but she couldnât get over her guilt for it). This entry type is very selective and usually requires a death or murder, essentially some kind of blood sacrifice to pull you in. Robbery generally isnât a deep enough sin for the town to take you, although depending on which game youâre playing, it is something that would possibly make âechoesâ in the Foggy or Otherworld layers that someone passing through may see.
Anywho, Iâm glad to hear youâre doing better! Sounds like you already fought your SH demons and came out the other side.
#video game talk#silent hill talk#I'm sorry for the late response I had kind of a rough week#Anonymous#artie talks
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