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How it feels like:
-Carnelian
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the editors are the funniest people alive
#there are. SO MANY ooc screenshots and clips i can’t wait to see lmao#need to make a comp vid later for sure#dropout#game changer#brennan lee mulligan#pyx.txt
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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"If you would've just agreed to my terms, we could've avoided all of this nonsense!" "I agree to your terms." "But you're just so obsessed with… Hang on. What did you say?"
bonus:
#zzz#zzzero#zenless zone zero#jane doe#jane#seth#seth lowell#zzz spoilers#1.1 spoilers#zenless zone zero spoilers#zzzero spoilers#long post#m:gifs#m:*#me covering the in-game subtitles just to put the exact same subtitles on. but in my own way.#anyways. the 'i don't want to talk about the bathroom jane' took me OUT#i like their dynamic lol they're literally cat and mouse (rat)!!!!#i'm glad they're on the same banner bc i want both of them and apparently they team up well together?#not that i'm at the point in the game where i can give any shit about team comps though lmaooooo#m:1k
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fenris bullying merrill is so funny to me cuz bro THIS is who you're beefing with?????? GET REAL
#((they were 2 of my favs so i always wanted to bring them along everywhere but he is RELENTLESS sometimes))#((i love running merrill//fenris//anders as the ultimate nightmare battle royale banter party comp))#((going for an evening stroll w/ my pals and anders randomly asks why fenris didn't kill himself like GIRL??????????))#((god da2 is so funny. truly a game of all time))#dragon age#dragon age 2#fenris#merrill#my art
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#dnp#dan and phil#phan#dan and phil games#dnpgames#dan and phil games is back from the dead#daniel howell#phil lester#amazingphil#pics#my posts#sorry im not a gif maker but i just wanted to make a little comp of some of my favourite videos/moments from the past year#i can't believe it's been a year already 🥲#i love dnpgames so much it carried me through my teen years#rewatching videos kept me comforted through the hiatus#through to now a steady year of the most fun silly and open content in this new era#came back when i needed it most and they're here to stay <3#i need to be up in like 4 hours but i can't keep rearranging pics and deciding what i want to leave and include so. here u go#so many phanniversaries this month but this day is special to me and so is dnpgames#where were you one year ago when that we request your presence on this channel tweet dropped#yapping in the tags
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We don't talk about how long ago I started this haha (there was supposed to be more parts but let's worry about that later).
You should roast Sampo all the time as a Belobog citizen duty.
#honkai star rail#sampo koski#trailblazer#serval landau#lynx landau#this was truly started ages ago and i only did the lynx part today but#gotta share it despite being INCREDIBLY behind in HSR and oof#being denied my game rights bc laptop refused to load the game and was just a black window no loading#then desktop needed to update and took over 45 minutes so i didnt play after cause i was napping while it finished#but then it didnt finish bc my comp went to sleep on its own#so then i had to CONTINUE to update and havent tried since but i should be able to play a bit today (hopeful)#despite what the trailblazers say here i answered every single option i could with happiness to see sampo cause it was funny
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#ts4#sims 4#sims#simblr#the hauatas#we're back!! sorta!!#still very busy and the only thing that changed with my comp situation is that i figured out WHAT the problem is#oh and i had to switch my monitor plug in and that fixed some things#but i have a faulty ram so just gonna get a new one + another one eventually#so i can play my games for little bits
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Rion Sumiyoshi: Adiemus » 2025 University Games
#rion sumiyoshi#fskateedit#figure skating#university games 2025#program#i'm so thrilled for her winning!! congrats!!#wish this comp didn't have such garbage camerawork though#i couldn't even gif her chsq...
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I finished in stars and time………
various reactions from a doc below… including my cursed mid-game theories. this game is very good at putting you in siffrin's shoes
#the moral of the story was 'you're not you when you're hungry' all along#thought isa was finally going to say 'I lost your car keys' at the end#in stars and time#isat spoilers#in stars and time spoilers#siffrin#art closet#random stuff#sorry isa fans I was suspicious of him the whole game to the point of it being funny. he did not deserve it#out of context comp#sort of#I forgot to mention that I completely lost my shit when siffrin broke the counter. that was also funny. he was suffering and I laughed…
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new special interest
#in stars and time#siffrin#indigo's idiosyncrasies#siffrin doodle comp to celebrate me not being ok after this freaking game#isat spoilers
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It's fun so far but i love getting lost like right away lmfaoooooo
-Polybius
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requested by @glamjrwi for just roll with palestine!!
finished a ittle edyn doodle from before
#also a pixel ver cuz the comp kinda made her look like those 2d pixel game merchants#just roll with it#jrwi#jrwi fanart#jrwi riptide#jrwi edyn#edyn tidestrider#just roll with palestine#like she looks like she can sell some magical drinks yk
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Looking at Sora ♡
+ honorary addition
#idk how to make gifs properlytm and stuff i just wanted a bad little compilation but i gave up on adding more#because of how frustrated i got with tumblr akdhdjfj. w/e. the last hour-ish of kh2 is just full of riku heart-eyeing sora#another fun thing to do would be a comp of all the times he goes (◡‿◡*) while thinking about him. but it sure won't be made by me#soriku#riku#mytext#video games#kingdom hearts
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Do you remember before? We stood facing each other on opposite sides of that door. Now we stand side-by-side. Let's go home together this time.
#kingdom hearts#sora#riku#soriku#ddd#the hunchback of notre dame#gifs#ali's gifs#ali's kh gifs#i promise im alive ive just been dealing with mental health stuff (and spending less time on social media in general)#but i noticed this while editing ddd scenes for soriku comp 2.0#and now im MAD at myself for not seeing it sooner bc its NOT IN MY DISNEY COUPLES PARALLELS VIDEO >:((((((#anyway wild that both of these shots happen in the same game huh#and the heights line up (riku is on the same side as phoebus and hes taller than sora)#(just like phoebus is taller than esmeralda)#no hand holding tho cuz SENA is homophobic /s#alternate caption: lyrics from chikai#'light flows in from the opened door/i want to stay by your side forever after this too/theres been no other choice for me since long ago'#also hey using tag bundles through xkit switched this back to the old post editor and i can use pre text again 8)
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The other thing about living vicariously through people blogging about their playthroughs of bg3 is that it really does make the game sound like a dating sim. The most important thing I know about this game is that no matter who you're playing, everyone at the forgotten realms tadpole brain worm party desires you carnally.
#like yeah obviously it's so you can pick whoever you want to romance but it is HILARIOUS from the outside lmao#based on the dash alone with no other knowledge of the game I would just presume that like#the PC was in the deadliest possible version of the bachelor/bachelorette#picking quest party comps is the same as group dates right#baldurs gate 3
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