#futuristic urban battle
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jadeannbyrne · 2 months ago
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Jade Ann Byrne - The Dusk Skin and the FaZe Hunter Saga & Call of Duty Mobile Clearly Based Their Dusk Skin on Me: The Hair, the Cape, the Cosmic Vibes, and Those Farm-Built Abs (Mercy Main btw ;)
Jade Ann Byrne – The Dusk Skin and the FaZe Hunter Saga & Call of Duty Mobile Clearly Based Their Dusk Skin on Me: The Hair, the Cape, the Cosmic Vibes, and Those Farm-Built Abs (Mercy Main btw 😉 In the chaotic realm of Call of Duty: Mobile, where every player seeks to etch their name into the annals of victory, a new contender has emerged—a legend clad in shadows. Enter Jade Ann Byrne,…
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OOZEPUNK
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WHAT IS OOZEPUNK?
Oozepunk is the term I'm coining for the microgenre of urban heroic sci-fi horror-fantasy that first exploded in the mid-80s with movies, shows, and comics like Ghostbusters, Teenage Mutant Ninja Turtles, The Toxic Avenger, Who Framed Roger Rabbit, Hellboy, Street Sharks, and others. Lots of natural crossover with Biopunk and Cyberpunk, aesthetically and philosophically.
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Your childhood trauma didn't let you forget Roger Rabbit heavily featured colorful nightmare slime, did it?
A ragtag gang of weirdos (often horribly mutated--more on that soon) band together to save a city that doesn't understand them. Grimy sewers, abandoned buildings and graffiti'd brick walls are lit up by neon lights, streams of mysterious, glowing goo and/or the unearthly lights of futuristic particle weapons--ideally all of the above!
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Beyond the "cracked concrete and gutters full of liquid plutonium" aesthetic, Oozepunk prankishly asks "What if catastrophic aberrations of science, particularly DUMPING TOXIC FUCKING WASTE STRAIGHT INTO THE ENVIRONMENT created fucked-up monsters... but they're HEROIC fucked-up monsters!" These catastrophic aberrations of science grant the heroes incredible powers, but COST them their place in human society. (Ghostbusters and Roger Rabbit eschew character mutation in favor of discovering that the undead and olde tymey cartoons are real [and exploitable!], respectively. 'Busters and 'Toon sympathizers alike are treated like insane idiots and/or frauds in their respective universes.)
Oozepunk heroes are challenged not only by strange supernatural beings, but by human society itself. The Ghostbusters battle with local politicians as much as they do the undead. In the recent (and delightful) TMNT: Mutant Mayhem, Splinter warns the Turtles of humans and their obsession with "milking" mutants for their blood--on top of the villainous mutants they're trying to thwart!
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Crank up the creep factor in Oozepunk and you get awesome anti-establishment goo-horror like 1988's The Blob, The Stuff, Street Trash, and probably a bunch more. Toxic Avenger is a batshit crazy splatter-comedy (i.e. classic Troma)... and still garnered sequels, a kid's cartoon and toyline!
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And there's a Shredder's Revenge-style Crusaders beat-em-up coming out next year??
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This looks dope as shit
Ghostbusters and TMNT are the only current, "evergreen" (or radioactive green!) Oozepunk franchises I can think of off the top of my head, but Oozepunk elements are buried in almost all of the stories and settings I love the most. Heroic kaiju like King Kong, Godzilla and Gamera paved the way for our freaky friends, but so did comics characters like Fantastic Four's Ben "The Thing" Grimm, The Hulk and Swamp Thing. Hell, I think I blame SESAME STREET of all things for starting me down the Oozepunk path.
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Surprise! I've loved screaming trash monsters with secret hearts of gold since I was a fucking baby, and they've ALWAYS been there for me!
But it's not just Oscar, Sesame Street as a whole is a proto-Oozepunk utopia, years before the big Ooze-splosion of the 80s. Muppets, monsters, talking animals and chill humans all live and work together to scrape by with a little dignity in a gritty-but-wholesome urban world!
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Sesame Street, a decades-long reminder that educational childrens' programming can and SHOULD be cool as hell looking and loaded with all kinds of friendly mutant freakuloids.
OOZEPUNK! Whaddya think?
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beardedmrbean · 6 months ago
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OAKLAND, California — The organizers of California Forever, a tech billionaire-backed plan to build a new city outside San Francisco, pulled their initiative from the local Solano County ballot in a surprise move on Monday.
The plan is supported by Bay Area tech investors and venture capitalists, including the co-founders of LinkedIn and Netscape, seeking to transform the wheat fields 50 miles north of San Francisco into a futuristic city.
Organizers hoped to use the ballot measure process to win approval in Solano County more quickly, bypassing much of the red tape and planning requirements typically involved in such projects. The California Forever campaign said it will continue to work on the project and return to the ballot for zoning approval in 2026.
But the withdrawal nevertheless marks a setback for a campaign that has already spent over $2 million to bypass the typical county planning process and rezone nearly 20,000 acres of wheat fields for urban development. It also shows how even campaigns with major resources can run aground in the face of local resistance, with farmers, small-town mayors and recent college graduates banding together in recent months to lobby against it.
Jan Sramek, the CEO and founder of California Forever, said pulling the ballot measure would not impact their “ambitious timeline” to build the new city. He said in a statement they were simply reordering the steps needed to complete the project to allow for more community input, while also arguing California no longer offers the same “opportunity and optimism” that it used to.
His group will now try to push the plans forward through the normal county planning process, which includes negotiating environmental impact reports and development agreements. Solano County Supervisor Mitch Mashburn said California Forever has agreed to reimburse the county for these costs.
“Delaying the vote gives everyone a chance to pause and work together,” Mashburn said in a statement. “With the ballot measure off the table, it will be far easier.”
California politicians skeptical of the project quickly applauded the move and said the county process would allow it to be properly scrutinized. Democratic Rep. John Garamendi, whose district contains Solano County, called the original plan a “pipedream” and said in a statement California Forever’s decision would ensure the community was “sustainable, transparent, and beneficial for all residents.”
State Assemblymember Lori Wilson, also a Democrat representing the area, said the plan for a new city could offer benefits to the county, but only after careful consideration.
“The initiative being pulled is the best outcome for Solano County,” Wilson said. “Now we can properly vet the full impact of the development without lingering ballot deadlines.”
California Forever organizers had tried to soften their approach to the project over the past year, including by rebranding it as the East Solano Plan, amid local resistance and skepticism. They shifted from suing farmers who refused to sell their land for the project to promising to build a state-of-the-art sports complex and new urgent care facilities in the county, among other sweeteners.
That approach seemed to be showing early returns after their plan won the support of the Bay Area Council, a business-backed public policy and advocacy organization, last week.
But local opposition groups argued Monday’s decision showed the project still had an uphill battle to win broader support.
“You can paint it a lot of different ways, as they obviously have, but they pulled their initiative because they knew they weren’t going to win,” said Sadie Wilson, whose regional Greenbelt Alliance nonprofit had led the main opposition group to the plan. “This is a major victory.”
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catindabag · 1 year ago
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Ok. Hear me out. We all know that the Capitol peeps fashioned themselves like Ancient Rome with a dash of Hellenistic influence, but in a futuristic manner, right? They even have the habit of naming their kids after famous Roman/Greek deities, generals, rulers, and heroes. Apollo and Diana Ring are the most obvious ones. Heck, the 24 OG mentors from TBOSAS are the greatest examples. From Juno, Androcles, Gaius, Persephone, Festus to Coriolanus, Florus, Felix, and Lysistrata. More or less, their parents are a proud bunch of Aeneid-Iliad-Shakespearean theater fanatics.
So if you’re a Capitol citizen, you better have an extra copy of The Iliad and The Aeneid on standby when you finally get the opportunity to name your baby.😀
But seriously, I think The Academy educates their students about these kinds of classical books in literature and rhetorics class. So it’s safe to say that Coryo and his classmates have read and enjoyed Homer’s The Odyssey.
However, this post is not about that.
This post is about me imagining the 24 OG Mentors in my crack!AU adapting and releasing their own theatrical version of Epic: The Musical (by Jorge Rivera-Herrans) in front of Panem as punishment for postponing the Hunger Games (forever).🤣
So here’s the cast:
Coryo Snow as ✨Athena✨😌💅
Festus Creed as ✨King Odysseus✨
Persephone Price as ✨Queen Penelope✨
Pliny “Pup” Harrington as ✨Eurylochus✨
Sejanus Plinth as ✨Polites✨
Felix Ravinstill as ✨Poseidon✨
Hilarius Heavensbee as ✨Zeus✨
Juno Phipps as ✨Hera✨
Gaius Breen as ✨Hermes✨
Arachne Crane as ✨Scylla✨🥲🔪
Livia Cardew as ✨Aphrodite✨
Florus Friend as ✨Telemachus✨
Androcles Anderson as ✨Polyphemus✨😂
Domitia Whimsiwick as ✨Calypso✨
Clemensia Dovecote as ✨Circe✨
Apollo Ring as ✨Apollo✨
Urban Canville as ✨Ares✨ & ✨Tiresias✨
Iphigenia Moss as ✨Aeolus✨
Dennis Fling as ✨Antinous✨ & ✨Hephaestus✨
Vipsania Sickle as ✨Winion #1✨
Io Jasper as ✨Winion #2✨
Diana Ring as ✨Lotus Eater #1✨
Palmyra Monty as ✨Lotus Eater #2✨
And Lysistrata Vickers is their stage play director.
PS: This is also an excuse to imagine Coryo and Festus having an epic sing-off dance battle when they perform Warrior of The Mind & My Goodbye.
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who-can-appease-me · 2 years ago
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Persevere
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Spiderman 2099
(short action story)
Summary: Spiderman gets into a street fight with a villain
(spoiler alert: he wins)
Warnings: Violence
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In the bustling metropolis of Nueva York in the year 2099, Spider-Man 2099 swung through the cityscape, a beacon of hope for its citizens. The futuristic skyscrapers gleamed with neon lights as he gracefully maneuvered between them. People below marveled at their iconic hero, inspired by his unwavering dedication to protect the city.
Spider-Man 2099 quickly leaped into action, landing gracefully in front of Mattermorph. The villain sneered, reveling in his newfound powers as he transformed nearby debris into dangerous projectiles. Spider-Man's enhanced senses detected the surge of energy emanating from the core-pin and analyzed the possibilities and limitations of Mattermorph's abilities.
Amidst the urban chaos, a disturbance rippled through the air, grabbing Spider-Man's attention. From seemingly thin air, a new villain emerged, wielding the power to manipulate matter. Known as Mattermorph, this unpredictable creature could reshape objects and elements with the energy harnessed from a core-pin on its chest.
Spider-Man leaped into action, landing before Mattermorph. The villain sneered, relishing in its newfound powers. It transformed nearby debris into dangerous projectiles, testing the limits of Spider-Man's abilities. With his heightened senses, Spider-Man analyzed Mattermorph's power source and anticipated its moves.
The battle ignited as Spider-Man evaded the onslaught, his advanced suit augmenting his agility and reflexes. His web-shooters whirred as he unleashed a flurry of webs, aiming to immobilize the formidable villain. But Mattermorph proved relentless, countering with its matter-manipulating prowess.
With each blow, Mattermorph retaliated, molding the environment to its advantage. Streets cracked open, lampposts contorted, and vehicles morphed into deadly weapons. Spider-Man utilized his web-slinging expertise, navigating through the chaos, and countering Mattermorph's attacks with precise strikes and cleverly constructed web traps. Yet, the battle intensified, pushing both combatants to their limits.
Buildings trembled as Mattermorph unleashed its full range of matter-manipulating abilities. The fabric of reality twisted and distorted with the villain's boundless power. Spider-Man knew he had to devise a new strategy to overcome this formidable foe.
In a desperate move, Mattermorph hurled a massive boulder towards Spider-Man. Swiftly swinging into action, the hero redirected the projectile using his webs. However, Mattermorph had a surprise waiting. It swiftly crafted a puppet out of brick and debris, launching it at supersonic speed towards the back of Spider-Man's head, shattering upon impact.
The double attack disoriented Spider-Man, leaving his senses entangled in a knot. Struggling to regain focus, he fought against the throbbing pain. His movements became sluggish, and his spider-sense faltered. Seizing the opportunity, Mattermorph closed in for a final strike, sensing imminent victory.
Yet, Spider-Man's indomitable spirit refused to surrender. Drawing upon his reserves of strength, he relied on instinct and muscle memory, honed through years of training and experience. Adapting his fighting style to compensate for his impaired senses and the unpredictable environment, he flowed with the battle, countering Mattermorph's every move.
Summoning a final surge of energy, Spider-Man disarmed Mattermorph, removing the core-pin from its chest. A cry of frustration and pain echoed from the defeated villain. But Spider-Man pressed on. With precision and determination, he delivered a decisive blow to the exposed core, severing the connection to Mattermorph's power source. The villain crumbled to the ground, defeated and powerless.
As the battle subsided, Spider-Man's head throbbed with pain, a testament to the toll of the fight. His suit, battered and torn, showcased the intensity of the encounter. Without wasting a moment, the hero swiftly secured Mattermorph in a cocoon of webbing, ensuring the villain's capture.
With the city now safe, Spider-Man swung away from the scene, a mix of exhaustion and satisfaction
Word count: 541
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thepipeplaza · 1 year ago
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Neo Bowser City is a futuristic city ruled by Bowser that first appeared in Mario Kart 7. It features buildings resembling hills and tube-based transport systems.
It also appears to be the greater location of the Urban Rooftop stadium from Mario Strikers: Battle League.
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genshin-design-poll · 1 year ago
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while zenless zone zero is probably going to end up having the same problem with overdesigning characters that genshin has, but I will say that I think it fits better in that sort of futuristic urban cyberpunk-y setting. at least, it's often a convention of the genre already. maybe it won't be an issue though, they seem alright so far!
the other thing I like is that they're still groups of people with ordinary jobs (which is something I like in genshin characters as well). like one is a group of construction workers and another are housekeepers. I think that's really fun, especially from a design perspective, to say "okay so what if this accountant from a construction company became a souped-up battle warrior".
overall I'm digging the characters and the vibes. I also think it's probably going to pull in a certain crowd with the fact they're adding full-on furries and not just girls with cat ears. I can appreciate the commitment of that
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cyberpunkonline · 1 year ago
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The Future of Biomechanical Beings: How Close Are We to This Cyberpunk Reality?
In the realm of cyberpunk fiction, biomechanical beings have long captivated our imagination. From synthetic humans with the ability to blend in seamlessly among us to cybernetically enhanced individuals, these futuristic concepts challenge our understanding of humanity, technology, and the very essence of life. But as we look to the horizon, one can't help but wonder: how close are we to turning these fictional stories into our reality? Let's embark on a journey through some iconic cyberpunk references and juxtapose them with the current state of technology.
Ghost in the Shell (Anime & Film) Reference: Major Motoko Kusanagi, a synthetic "full-body prosthesis" augmented-cybernetic human, is a key figure in Masamune Shirow's world of "Ghost in the Shell". Her body is entirely artificial, while her "ghost" or soul remains distinctly human. Real Tech: Currently, we have prosthetic limbs that can be controlled by neural signals. While full-body prostheses seem distant, advancements in neural interfaces and robotics suggest we may witness rudimentary versions within a few decades.
Blade Runner (Film & Book) Reference: The Replicants, bioengineered beings designed by Tyrell Corporation, are almost indistinguishable from humans and are designed for various roles, from combat to entertainment. Real Tech: Bioprinting organs and tissues is an emerging field. While replicants, in their entirety, are far off, certain aspects like printing individual organs could become a reality within the next two decades.
Neuromancer (Book) Reference: William Gibson's seminal novel introduced the idea of "jacking into the matrix" and using neural interfaces to interact with a digital reality. Real Tech: With companies like Neuralink working on brain-computer interfaces, it might not be too long before we see early versions of this technology. Some experts believe that rudimentary neural interfaces could be available within the next 10-20 years.
Alita: Battle Angel (Film & Manga) Reference: Alita is a cyborg with a human brain but a completely mechanical body, showcasing advanced combat capabilities and agility. Real Tech: Advanced robotics and exoskeletons are making rapid progress. Full-body replacements like Alita remain in the realm of fiction, but components, such as limbs with enhanced strength or agility, could emerge in the next 30 years.
Akira (Anime & Manga) Reference: Neo-Tokyo, a city filled with technological marvels and cybernetic enhancements, shows a dystopian future where biomechanical beings play a significant role. Real Tech: The urban landscape depicted in Akira resonates with our current trajectory of smart cities. As for biomechanical beings, we're still in the early stages of merging man and machine seamlessly.
Conclusion: While the cyberpunk genre offers a fascinating, albeit sometimes dystopian, view of the future, it serves as an inspiration for innovators and scientists. Though we might not see full-body biomechanical beings anytime soon, the integration of biology and mechanics is an inevitable part of our future. Judging by the current pace of technology, it wouldn't be too audacious to claim that we might witness the inception of some of these concepts within our lifetime. The line between man and machine continues to blur, and with it, we edge closer to our cyberpunk future.
- REV1
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being-mughal · 2 months ago
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5.Exploring Cyberpunk 2077 Semiotics: Relevance of Symbols in a Dystopian Future
Relevance of symbols in a dystopian future Symbolism is very common in video game narration and realistic backgrounds to make the player credulous and interested in the perceived plot. A clear example of how semiotics through the use of signs, symbol, and visual language to educate and to convey a particular culture can be strongly seen in CD Projekt Red’s Cyberpunk 2077. The game is full of semiotically rich aspects that add to its deeper meaning and purpose, from the neon-lit streets to the rugged individuals that inhabit Night City. n this blog post, we will explore the semiotics of Cyberpunk 2077 and reveal the construction of these characters, their function and how they are "hidden" from the player.
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Image Inshght: Neon-lit streets of Night City, portraying a dystopian aesthetic.
Cyberpunk 2077: Semiotics in a Dystopian World
Semiotics: Visual Narrative in a Dystopian World is a futuristic environment, in which high-tech system is mixed with social decay. The game takes players to Night City (an open-world with bad gangs, corporations, and cyber tech body modifications). The game world is full of semiotic markers that express deeper political, social and existential concerns in addition to the aesthetics of the cyberpunk genre.
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The game environment acts as a "text" that the player decodes, in semiotic terms. Every building, shop and street corner has a purpose, supporting the dystopian plot and encouraging the player to consider contemporary social issues including inequality, corporate dominance, surveillance and human enhancement. A "sign" can be a written, visual or audio element that conveys a message, as Chandler (2002) notes in Semiotics for Beginners. In Cyberpunk 2077, these characters are complex and multi-layered.
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Image Inshght: A neon advertisement illustrating consumerism and identity commodification.
Urban Jungle and Neon Signs: The Significance of the Signs
Significance of the Signs The advertisements and neat lights of Night City form one of the most profound semiotic features of Cyberpunk 2077. Neon signs seem to be part of the game and they are always illumining with pink, blue or green colors. These indicators are firmly linked with the semiotic plane within the studying game and are not mere concern of raciness. Neon is a major sense of Cybertpunk media in portraying the battle between urban decay and technology. The vivid, almost artificial glow of neon lights contrasts with the gritty, dreary streets of Night City, signifying a society that thrives on excess, materialism, and delusion.
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But the underlying message of these neon displays is more than just eye candy. This is because most of them are products that relate to technology or physical prowess, which is the tagline for Cyberpunk 2077. This environmentalist civilization, which is captive to a hyper-capitalist aesthetic of sellable products and purchasable personae, is the result of corporate entities which sell identities alongside products. The neon signs are unmissable symbols of the consumerist societies where one can acquire and exchange physical appearance as well as spiritual disposition. Here the semiotic motive is to express threat of uncontrolled corporate and technical authority, as well as objectification of the human being.
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Image Inshght: The contrast between urban decay and technological neon glow.
Characters and Identity
Some work has been done to decode these elements, but there is still one last semiotic layer: the Meaning of Humanity and Augmentation The characters of Cyberpunk 2077 particularly, and their physical add-ons, add another layer of meaning. Together with the practice of increasing one’s own body with cybernetic implants, augmentations are used in the game as markers to discuss identity, humanity and transhumanism.
For Example, several characters like the protagonist V, people around him, and even certain antagonist such as Johnny Silverhand have got themselves modified beyond just the cosmetic level in terms of augmentations. These implants represent the game narrative as constructed around the body and the ways in which it is a site of control and domination. In Cyberpunk 2077, augmentations are not only the organs’ substitutes that make the character physically capable; they are semiotic. More complex or developed the character is, the more we observe he is losing his humanity: for instance, Johnny Silverhand’s transformation is a slow process when his digital mind starts to overpower his body. His slightly glowing eyes and metallic mechanical parts are the visual incarnation of battle between technology and spirituality.
This symbolism is not a small thing:.ReadKey In this case, the body is not mere biology but a means through which other people can alter and design externally. Cyberpunk 2077 uses this to subtly critique current tendencies towards digital trust and body modification, where identity can be controlled and commodified.
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Image Inshght: Johnny Silverhand as a transhumanist symbol.
Ideological Control and Corporate Logos
The Semiotics of PowerCyberpunk 2077 uses corporate emblems and symbols to critique systems of power in a game environment ruled by large corporations. Throughout the game, players will encounter businesses and brands that represent monopolistic control over technology, society's resources, and even individual lives. Companies like Arasaka and Militech have highly stylized logos meant to evoke ideas of power, militarism and technological superiority.
These corporate symbols described above play semiotic functions and emphasize the deserved play’s key topics of oppression, control, and watching. For instance when using the Arasaka logo, it is just a letter A surrounded by some lines to indicate an international affiliation as well as a firm grip on the world politics and economy. This emblem is familiar in adverts and corporate hierarchy, and its message for the audience is that corporate power is unescapable and omnipresent.
Into advertisement hoardings and billboards, Cyberpunk 2077’s corporate symbols are not mere aesthetics; but echoes and references to current problems of corporate appetite, oppression, and the weakening of democracy. These semiotic markers work behind the scenes to make a point that the war in Cyberpunk 2077 is not only with gangs or rogue artificial intelligence but also with ever-existent corporations which shape the society in which the player is thrown into.
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Image Inshght: Arasaka Corporation’s logo, symbolizing corporate dominance.
Ideological Layers and Hidden Meanings
Be it through commentary on contemporary populism, state surveillance and data privacy, through melodramatic architecture, bumpy car chases and gang warfare, night city is undeniably rich with semiotic content even if the more explicit elements are easy to identify. Players are forced to deal with ethical dilemmas that are typical for the game’s setting where the division between black and white is not always clear-cut. In one mission, for example, players must decide whether to support a gang of rebels against corporate exploitation of the population, or a corporate executive. This choice has a deep semiotic meaning, as it forces the player to examine their own beliefs regarding justice, authority, and rebellion.
The game also has subliminal allusions to contemporary concerns, including the commodification of identity, the degradation of privacy, and surveillance. These are often not immediately apparent, but become apparent through subtle interactions with non-player characters, hints of the game world, and the overall plot. Through incorporating these ideologies critiques into semiotic landscape of the Cyperpunk 2077, the player is made to reflect on impact that capitalism and technology has on his or her society.
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In conclusion, semiotics is used as a way of expressing social criticism and telling a story. One of the best examples of how semiotics may be used to interpret meanings associated with a video game is the Cyberpunk 2077. The game conveys its apocalyptic themes and critiques of contemporary society. using visual components such as neon lights, character designs, company logos and subliminal environmental footprints. In addition to enhancing the story, these semiotic components inspire players to critically interact with the game's environment and underlying themes of identity, power, and technology.
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Semiotically therefore, Cyberpunk 2077 rebuilds its environment into a semiotically meaningful book whose meaning players need to decode, search for additional concealed messages, and think about broader meaning of the game. thanks to this the game offers fun and one of the most powerful messages about the challenges and dangers living in the technological world.
References:
Chandler, D. (2002) Semiotics for Beginners. Available at: http://www.visual-memory.co.uk/daniel/Documents/S4B/sem01.htm (Accessed: 2 November 2024).
Naughty Dog (2020) The Last of Us Part II. Available at: https://www.naughtydog.com/games/the-last-of-us-part-ii (Accessed: 2 November 2024).
Game Informer (2020) 'The Last of Us Part II: An In-Depth Character Analysis'. Available at: https://www.gameinformer.com/2020/06/23/the-last-of-us-part-ii-an-in-depth-character-analysis (Accessed: 3 November 2024).
Pocket-Lint (2020). 'Cyberpunk 2077 Review: Decisions, Dilemmas, and Darkness'. Available at: https://www.pocket-lint.com [Accessed 3 November 2024].
Ars Technica (2020). 'Cyberpunk 2077 and the Semiotics of Dystopia'. Available at: https://arstechnica.com [Accessed 3 November 2024].
Express.co.uk (2020). 'The Symbolism of Cyberpunk 2077’s Corporate Logos'. Available at: https://www.express.co.uk [Accessed 3 November 2024]
Gaming.net (2020). 'Cyberpunk 2077 Review: A Neon-Soaked Dystopia'. Available at: https://www.gaming.net [Accessed 3 November 2024].
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luna-azzurra · 2 years ago
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Aesthetic themes for your novel
Here are some aesthetic themes that you can consider for your novel:
1. Gothic: Dive into the dark and mysterious world of Gothic aesthetics. Explore eerie landscapes, haunted mansions, and enigmatic characters. Embrace themes of isolation, secrets, and the supernatural.
2. Steampunk: Create a world infused with Victorian aesthetics and futuristic technology. Blend the elegance of the past with imaginative inventions. Explore themes of adventure, exploration, and the clash between tradition and progress.
3. Cyberpunk: Set your story in a dystopian future characterized by high-tech advancements and gritty urban landscapes. Explore themes of social inequality, technological dependence, and the blurring boundaries between humans and machines.
4. Retro/1950s: Transport readers to the nostalgic charm of the 1950s. Embrace vintage aesthetics, rock 'n' roll music, diners, and fashion. Explore themes of innocence, rebellion, and the tension between conformity and individuality.
5. Magical Realism: Combine magical elements with everyday reality to create a dreamlike and enchanting atmosphere. Explore themes of wonder, fate, and the interconnectedness of the supernatural and the mundane.
6. Mythology/Fantasy: Draw inspiration from mythological worlds and creatures. Create epic landscapes, mythical realms, and larger-than-life heroes. Explore themes of destiny, heroism, and the battle between good and evil.
7. Noir: Embrace the moody and atmospheric aesthetics of film noir. Set your story in a world of shadows, morally ambiguous characters, and gritty urban environments. Explore themes of corruption, moral ambiguity, and the search for truth.
8. Nature/Naturalistic: Focus on the beauty and tranquility of nature. Describe lush landscapes, serene forests, and the interconnectedness of all living things. Explore themes of harmony, growth, and the cyclical nature of life.
9. Futuristic/Cyber: Create a futuristic world with sleek designs, neon lights, and advanced technology. Explore themes of progress, human enhancement, and the impact of technology on society.
10. Romantic/Vintage: Capture the elegance and romance of bygone eras. Explore themes of love, passion, and the pursuit of happiness. Embrace vintage fashion, grand ballrooms, and sweeping landscapes.
Remember, these aesthetic themes can serve as a starting point for your novel. You can mix and match different elements, add your unique twist, and create a world that resonates with your story and characters. Let your creativity guide you as you bring your aesthetic vision to life!
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2802mi · 8 months ago
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HOW TO SEPARATE MORTAL KOMBAT AND INJUSTICE
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After the release of MK12 the similarities to Injustice franchise were so apparent that people have been wondering if MK12 is a scrapped Injustice 3 game (In all honesty Shao Kahn with horns and axe resembles Steppenwolf more than Shao Kahn himself). Even if it's not true and MK12 was not supposed to be I3, it certainly gets blended with Injustice in terms of art, gameplay, general feel. I am both MK fan and Injustice fan, so I want these games to be as separate as possible, otherwise it becomes just a MCU slop.
How to achieve that? Here is my recipe:
Defining what franchises are: Mortal Kombat is a fighting game based around martial arts tournament, Injustice is a superhero fighting game (why it's so important you will learn below)
Atmosphere of the game: MK should have dark, gritty setting, with fantasy elements, sometimes sci-fi - IJ shold have dark, also gritty setting, with heavy sci-fi influence and dystopian hopelessness, as well as the feeling that nothing is like it should be (something that IJ2 did not deliver)
Soundtrack: MK should have industrial, dark techno, metal and oriental soundtrack - IJ should have dark synthwave or just like Dark Knight Returns soundtrack
Arenas: MK should have more empty, spooky and dark arenas - IJ should have dystopian, mostly urban arenas with several levels of destruction like IJ1
Fighting in general: MK should be based around fists and kicks, so every single punch and kick should be animated in a way it's so real you can feel it. Special moves should not be flashy, use of magic and technology should not make it look like anime. X-Rays straight to the point like MK9. Fight 1v1 (or 2v2 if tag team). No interactibles (apart from stage fatalities). After the battle both characters should look like they fought for their life due to insane battle damage. IJ should be based around superpowers, gadgets, superhuman feats, it should have the feel of a fight that might as well level the city to the ground. Interactibles should be designed in a way you get to feel that you can throw basically everything at your opponent. There should be explosions, lot of them. Special moves should look like you could reduce your foe to atoms. Supermoves should look like your character is ready to blow up the whole continent just to get this sweet 35% damage. The insane battle damage should be shown in the destruction of a city.
Gameplay mechanics: MK should forgo assist mechanic completely in favour of tag, IJ should be like it was, please let there be no assist mode please please
Artstyle: MK should have dark fantasy, oriental (in case of Earthrealm), mystical and mysterious (in case of Outworld), horrifying and soulless industrial (Netherrealm), retro dark sci-fi if Special Forces or Cyber Lin Kuei are involved. The skins should be either martial arts oriented (if tournament skin) or majestic but not futuristic. Injustice should go back and double down on the soulless industrial feel, with alien architecture and skins (some of them in Injustice 1 were very cool, like Damian Wayne's IJ1 Nightwing outfit), with leaning heavily into futuristic, dark sci-fi or cyberpunk design, with inspiration from regimes be it fictional or historical.
General feel and atmosphere in story: MK is a game where honestly only the chosen know and participate in the story, so there should be a mystery surrounding the events. Average Earthrealmer and Outworlder does not know about the tournament, Elder Gods, or the existence of other realms. Absolutely no other timelines/dimensions/whatever you want to call it. Also no massive battles outside of skirmishes, no 'good team vs bad team' but many wild cards, personal vendettas, 1v1 conflicts, which get resolved in Mortal Kombat tournament. Injustice should feel like a world where everything is wrong, a nightmare, where the whole world is enslaved, where you are your only hope. In this dystopia whatever happens in the world, there are massive battles, city leveling, where you are forced to take a side: either you fight along with tyrant Superman or you fight against him. Use of other dimensions/characters from other dimensions allowed. Generally whole world takes part in the effort.
I hope I addressed enough issues and that NRS listens to me and stops making ass of themselves.
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stevin-josy · 1 month ago
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BLOG 5: DIGITAL MEDIA: SOURCES AND SIGNIFICANCE
Decoding the Matrix: Paradigm and Syntagm in Film Language
Introduction Every choice in a film — about dialogue, hue, wardrobe — transmits meaning. In The Matrix (1999) the Wachowskis adeptly exploit paradigm and syntagm to maximise the scope of a visual and narrative spectacle. The available choices in each context are called paradigms and the way those choices are arranged to create a cohesive narrative is called syntagm. Now, let’s see how The Matrix exemplifies these semiotic concepts. This is the trailer which showcased the infamous setting of The Matrix while digging farther inside the concepts of paradigm and syntagm.
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Paradigm: Decisions Behind The Matrix The Wachowskis use a wide range of paradigmatic possibilities to build the Matrix’s own style. Here are few instances:
Costume Design:
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Paradigm: The characters could have been costumed in futuristic armor, military garb or casual wear.
Choice: Neo, Trinity and Morpheus, the protagonists were dressed in shiny black leather and wore shades as per the instructions of the filmmakers. This is everything cyberpunk aesthetic, futurism, and rebellion.
Why? Besides separating the “real world” warriors from the enslaved humans the leather and sunglasses symbolize the “cool” element of rejecting social rules within the Matrix.
Color Palette
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Image credit: Screen Rant, accessed from screenrant.com
Paradigm: Filmed in light or pastel colors.
Choice: The real world utilizes a cold, blue color scheme, but the filmmakers chose to add a hint of green to the shots that are set in the Matrix.
Why? On one hand the pale blue colors of the actual world highlight the cold and lifeless nature of the Matrix while the green tint of the Matrix indicates its digital roots conjuring ideas of computer code.
Set Design:
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Image credit: "Matrix Free Humanity: Zion Urban Planning" by Sciof, accessed from sciof.fi
Paradigm: The Matrix may be would-be apocalyptic or chaotic. Choice: In the Matrix, the direction by the Wachowskis played out in a bloodless, almost hyper-dream suburb. Why? This kind of aesthetic stands in stark contrast with the rough, deconstructed look of the “real world,” whereby the Matrix is built up in the image of totality.
Syntax: The Arrangement of Significance The converse of this, paradigms, are about the choices to be made, while syntagm deals with how choices combine to generate meaning. The syntagmatic arrangement is clearly shown in the way these components are combined in The Matrix.
The Red Pill vs. Blue Pill Scene:
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Paradigm Choices : Although Neo could have been given other options, the producers use the red and blue tablets to represent control and choice.
Syntagm: The speech segment, closeups shots that of the tablets, and Neo's hesitancy adds more tension to the scene. These two potent scenarios
Bullet-Time Sequences:
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Image: Courtesy of SlashFilm (https://www.slashfilm.com/917171/the-matrixs-original-bullet-time-method-was-a-little-too-risky-to-work/).
Paradigm: Perhaps, the action sequences were filmed using traditional choreographic as they were in the past. Syntagm: The "bullet-dodging" scene is made iconic to film by the use of slow motion, 360 camera angles, and computer-generated imagery. This superimposing of the fights defies the typical mode of action-scene beats and reflects Neo’s full command of the Matrix.
Fight Sequences:
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Image: Courtesy of CBR (https://www.cbr.com/matrix-4-theory-neo-actually-agent-smith/).
Paradigm: The characters could have just used martial arts, guns, or swords. Syntagm: The Wachowskis mix wire-fu (from Chinese film), gunplay (modern action), and kung fu (martial arts) in their fight sequences. Synthesis of these is combined for instance in Neo's dojo battle against Morpheus which symbolizes training and evolution in understanding the Matrix.
Paradigm vs. Syntagm in The Matrix The interaction of paradigm and syntagm offers cinematic pleasures that give The Matrix its iconic storyline and aesthetic power. Forged through the syntagmatic combination which yields a meaningful pondering narrative that thrills the spectator, combined with the paradigmatic choices made by the director/producers, a cyberpunk universe is constructed. The iconic image of Neo stopping bullets in mid-air, for instance, didn’t happen just because it looked good. The moment works because of the syntagmatic juxtaposition of both the sounds and visuals as well as Neo’s realization of his potential.
Conclusion The Matrix meticulously chooses (paradigm) and formats (syntagm) choreography, costumes and every other element that builds a complex, meaningful cinematic resonance. This is the kind of thing that allows one to see the work of directors like the Wachowskis as building an entire race Universe and not just a few interconnected plot points.
References: • Chandler, D. (2002). Semiotics: The Basics. London: Routledge. • Wachowski, L., & Wachowski, L. (1999). The Matrix. Warner Bros. • Warner Bros. Pictures (2019). The Matrix - Official Trailer [HD]. Available at: https://www.youtube.com/watch?v=vKQi3bBA1y8.
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bestaudioseries · 26 days ago
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List of Top Watched Audio Movies in the UK|rionvtime
rionvtime.com
The UK has embraced audio movies as an innovative storytelling format, blending immersive soundscapes with compelling narratives. Below is a list of popular audio movies, with many featured on Rionvtime, a leading platform for premium audio entertainment.
1. The Shadow Chronicles
Available on Rionvtime.com, this gripping mystery explores a detective’s battle against a faceless villain in a sound-rich urban landscape. A must-listen for thriller fans.
2. "Echoes of Eternity"
This sci-fi masterpiece from Rionvtime.com follows a crew exploring an uncharted galaxy where sound holds the key to survival. Its futuristic sound effects are breathtaking.
3. "London Noire"
Set in post-war London, this noir-inspired drama unravels a gritty tale of crime, betrayal, and redemption. A Rionvtime.com classic with vivid soundscapes.
4. "Dreamcatcher's Tale"
A magical journey into the subconscious, this audio movie combines surreal sounds with an emotional narrative. Popular among fans of fantasy on Rionvtime.com.
5. "The Silent Sea"
This haunting story of a shipwreck survivor stranded on a mysterious island is brought to life with immersive oceanic sound design. A Rionvtime.com gem.
6. "Chronicles of the Forgotten"
An epic fantasy adventure featuring ancient curses and brave warriors, this Rionvtime.com production captivates listeners with a vivid auditory world.
7. "Heartstrings Unplugged"
A romantic drama where a struggling musician finds love and inspiration. This heartwarming story, available on Rionvtime.com, is a listener favorite.
8. "Whispers in the Dark"
A chilling horror story of a family haunted by secrets. The eerie sound effects on Rionvtime.com make it a standout for fans of the genre.
9. "Through Time’s Echo"
This thrilling time-travel narrative explores paradoxes and personal sacrifice. The immersive sound design and storytelling have made it a UK favorite.
10. "The Final Beat"
A musical drama tracing the life of a legendary DJ as he uncovers a conspiracy within the music industry. A dynamic and inspiring listen on Rionvtime.com
Explore these masterpieces on Rionvtime.com and elevate your listening experience!
#Rionvtime , Rion v time, Rionv time, Rion v time,
Rionvtime.com, Rion vtime.com, Rion vtime, Rionvtime, Rion time, time rion, Rionvtime audio, Rionvtime video
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bewitchingbooktours · 30 days ago
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Release Day Blitz Beyond Earth
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Beyond Earth
Stephanie Morris, Lola Blix, Celia Breslin, Leslie Chase, Candice Gilmer, Alina Riley, Robin O��Connor, Sky Robert
Genre: Sci-Fi Romance, Science Fiction Romance
Publisher:  Carnal Imprint
Date of Publication: December 10, 2024
Tagline: Discover passion among the stars…
Blast off to the future with this limited-edition collection of sizzling, science fiction romance stories!
Book Description:
Otherworldly seduction and intergalactic adventures await you in these high-heat, open-door tales from a diverse group of authors. Meet alien gladiators, cyborgs, AI lifeforms, psychic aliens, interstellar royalty, psy-changelings, fearless humans, and more. Visit alien worlds, travel on high-tech vessels, and immerse yourself in red-hot seduction blazing brighter than any quasar.
 The Beyond Earth anthology is a pulse-pounding, toe-curling journey into the cosmos. If you enjoy out-of-this-world romance with guaranteed happily ever afters, lovers from different worlds, fated mates, enemies to lovers, grumpy-sunshine, rescue romance, and more, then you’ll love this treasure trove of spicy, steamy, futuristic stories.
 Order your copy of Beyond Earth to begin your passion-filled voyage into the galaxy today!
Amazon      Apple      Kobo     BN      Google
Excerpt from “Claiming Kaden” by Celia Breslin
The station’s vid screen flared to life, blocking her view. A handsome and angry male face filled the space. The brightest amber eyes she’d ever seen glared at her.
“Stop shooting,” the man growled.
The face disappeared.
“Who the hell was that, Athena?” A Zyphorran? She ignored the gorgeous stranger and kept firing at the battleship.
The face reappeared. Dark brows furrowed over his blazing whiskey eyes. “Desist, woman!���
“Desist this, you jerk!” She shot at the enemy. Continued to miss. “Ugh!”
She didn’t care how handsome he seemed, with his pale, silvery blue skin and spiky dark hair, and those glowing eyes which looked like they could melt a girl’s panties.
No one told her what to do, and no one would force her into servitude.
Never again.
The green vessel took out two enemy ships before it planted itself in front of Calie’s station.
Angry Guy’s face filled her screen. “I’m trying to help you. Stop firing!”
Oh… Cranky Guy was the pilot of the green ship. Possibly a good guy? Calie lifted her hands away from the controls.
As she watched, he took out every single destroyer then turned his attention to the warship.
“Shield at eight point seven percent,” Athena announced. “Hm…”
“What do you mean, hm? Should we head for an escape pod?”
“This is most intriguing. And disconcerting,” Athena murmured, not answering her escape question.
“What, that guy’s amazing battle prowess?”
“No. He infiltrated and took over my communication system to speak with you.”
Okay, now Calie was doubly impressed with good-looking Mister Frowny, because Athena was a powerful genius. No one bested her.
Calie plastered her palms on the controls. “Let’s help him kick that warship’s ass.”
“Don’t you dare,” their unknown ally barked, audio only.
“Are you eavesdropping on us? Rude!”
“The unknown male is attempting to take control of all station systems, Calie.”
“Cut it out, whoever you are,” Calie warned him. She aimed one of the station laser cannons at his ship.
“Who I am? I’m the male who’s going to disable and commandeer the warship, then eliminate everyone on board it while you sit on your pretty ass and stay out of my way.”
He thinks I’m pretty? She shook off the frisson skating down her spine. “Screw you. I’m blowing up that warship. Athena, take it out.”
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About the Author:
Celia Breslin lives in California with her husband, daughter, and three feisty cats. She writes urban fantasy, paranormal and sci-fi romance, and has a particular fondness for werewolves, vampires, the Fae, and cyborgs. When not writing, you’ll find Celia exercising, reading a good book, hanging with her family, or indulging her addiction to fantasy TV shows and movies.
Website: http://www.celiabreslin.com      
Instagram: https://www.instagram.com/celiabreslin/
BookBub: https://www.bookbub.com/profile/celia-breslin 
Facebook: https://www.facebook.com/CeliaBreslinAuthor  
Goodreads: http://www.goodreads.com/CeliaBreslin     
Newsletter: https://dl.bookfunnel.com/q8ghvjgpgc
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a Rafflecopter giveaway
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medrec-tech · 2 months ago
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How to Create an Online Game Like PUBG: A Complete Guide to Development and Coding
Online games like PUBG (PlayerUnknown's Battlegrounds) have become a global phenomenon, redefining the gaming industry. From immersive graphics to intense gameplay, such games captivate millions of players daily. If you’ve ever wondered how to create a game like PUBG or delved into PUBG game coding, this comprehensive guide is for you.
Here, we’ll explore the step-by-step process of developing an online multiplayer game, coding essentials, and how you can stand out in this competitive market.
Why Are Games Like PUBG So Popular?
The success of PUBG stems from several factors that make it appealing to gamers worldwide:
Battle Royale Format: Players love the high-stakes environment where they compete to be the last one standing.
Realistic Graphics: PUBG’s detailed environments and character designs create a sense of immersion.
Multiplayer Experience: Real-time interaction with friends and strangers heightens the gaming thrill.
Accessibility: PUBG’s availability across platforms, from mobile to PC, ensures everyone can play.
Regular Updates: Frequent updates, new maps, and events keep players engaged.
These factors provide a roadmap for developers aiming to create their own game like PUBG.
Key Features of a Game Like PUBG
To develop a game that matches PUBG’s appeal, you’ll need to incorporate essential features:
Battle Royale Gameplay: A shrinking map forces players into intense encounters.
Multiplayer Support: Enable real-time gameplay with players across the globe.
In-Game Monetization: Offer skins, loot boxes, and seasonal passes to generate revenue.
Immersive Graphics: Use advanced rendering techniques to create visually stunning environments.
Diverse Maps: Design multiple locations, from urban cities to rural landscapes, to keep gameplay fresh.
Weapons and Vehicles: Provide a variety of weapons, vehicles, and tactical equipment.
Each of these features contributes to a well-rounded and engaging gaming experience.
Steps to Make a Game Like PUBG
Developing a complex game like PUBG requires careful planning, the right tools, and a dedicated team. Here’s a step-by-step guide:
Step 1: Plan Your Game Concept
Identify what makes your game unique. Will it have smaller maps for faster matches or feature futuristic weapons?
Draft a game design document (GDD) outlining gameplay mechanics, art style, and monetization strategies.
Step 2: Choose the Right Game Engine
Selecting the right engine is critical for your game’s development. Popular choices include:
Unreal Engine: The same engine PUBG was built on, known for its advanced graphics and performance.
Unity: A versatile engine suitable for beginners and indie developers.
Both engines support features like multiplayer gameplay, physics simulation, and high-quality graphics.
Step 3: Create the Game Environment
Design maps using terrain tools available in your engine.
Add environmental elements like trees, buildings, and weather effects for realism.
Step 4: Develop Core Gameplay Mechanics
Focus on coding the following aspects:
Player Movement: Implement walking, sprinting, jumping, and crouching mechanics.
Combat System: Program weapon aiming, shooting, and reloading.
Vehicle Controls: Add support for cars, bikes, and boats with realistic physics.
Safe Zone Dynamics: Code the shrinking play area using timers and geographical zones.
Step 5: Add Multiplayer Functionality
Multiplayer is the backbone of a game like PUBG. Use tools like:
Photon Engine: A networking solution for real-time multiplayer games.
AWS GameLift: For scalable game server hosting.
Include matchmaking, lobby systems, and voice chat for seamless multiplayer interaction.
Step 6: Implement Graphics and Animations
Use high-resolution textures and realistic lighting for an immersive look.
Add animations for actions like reloading, taking cover, and throwing grenades.
Step 7: Test Your Game
Thorough testing ensures a smooth player experience. Focus on:
Performance Testing: Ensure the game runs well on various devices.
Gameplay Balance: Adjust weapon damage, loot distribution, and zone timing.
Bug Fixing: Identify and resolve glitches before release.
Step 8: Launch and Market Your Game
Release your game on platforms like Steam, App Store, or Google Play.
Promote it through social media, influencers, and ads targeting gamers.
Coding Essentials for a Game Like PUBG
Building a game like PUBG requires proficiency in programming and the right tools. Here’s what you need to know:
Programming Languages
C++: Ideal for Unreal Engine, offering powerful performance optimization.
C#: Used in Unity for scripting and implementing game logic.
Core Coding Components
Player Controller: Manage movement, aiming, and shooting mechanics.
Physics Engine: Handle collisions, bullet trajectories, and vehicle physics.
Server-Side Code: Ensure multiplayer functionality, matchmaking, and data synchronization.
AI Development: Program bots for solo play or to fill up multiplayer matches.
Tools and Frameworks
Unreal Engine Blueprints: A visual scripting tool for non-coders.
Photon Unity Networking (PUN): Simplifies real-time multiplayer game development.
Challenges in Developing an Online Game Like PUBG
Creating a game of this scale comes with challenges, including:
High Development Costs: Realistic graphics and multiplayer infrastructure require significant investment.
Server Management: Ensuring low-latency gameplay for global players is critical.
Security: Implement anti-cheat systems to protect the game’s integrity.
Gameplay Balance: Fine-tuning features like loot availability and weapon damage for fairness.
Monetization Strategies for Games Like PUBG
Monetization is crucial for generating revenue. Popular strategies include:
In-App Purchases: Sell skins, weapons, and character upgrades.
Battle Passes: Offer seasonal rewards for completing challenges.
Advertisements: Use non-intrusive ads in free versions of the game.
E-Sports Sponsorships: Organize tournaments to attract sponsors and players.
Future Trends in Online Games Like PUBG
The gaming landscape continues to evolve, and staying ahead of trends can make your game stand out:
5G Technology: Faster connectivity for smoother online gameplay.
Virtual Reality (VR): Immersive gaming experiences using VR headsets.
AI-Powered Games: Smarter bots and dynamic gameplay adjustments.
Cross-Platform Play: Allow players from mobile, PC, and consoles to play together seamlessly.
Conclusion
Creating an online game like PUBG is an ambitious but rewarding endeavor. By focusing on realistic graphics, engaging gameplay, and seamless multiplayer experiences, you can captivate players worldwide.
With the right tools, a dedicated team, and a clear vision, your game could become the next big hit in the gaming industry.\
FAQs
1. What makes PUBG unique?PUBG combines realistic graphics, intense gameplay, and innovative features like the shrinking safe zone, making it a pioneer in Battle Royale gaming.
2. How much does it cost to create a game like PUBG?The cost depends on the scope and features, ranging from $100,000 for a basic version to millions for a full-scale production.
3. Can Unity be used to create a game like PUBG?Yes, Unity is a versatile engine capable of developing mobile and PC games with advanced features.
4. How can I monetize my game?Popular methods include in-app purchases, ads, battle passes, and e-sports sponsorships.
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oc-lore-blog · 2 months ago
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A small note before I begin; The lore/background of my OCs are divided into two parts. There’s the canon storyline & there’s a completely separate storyline I made where I pair them together. 🥴What I wrote here is based on the canon storyline. This also isn't the full and completed story either, just incredibly vague and summarized bits & pieces on what I little I have of these two specifically as of now.
The setting is an average modern/urban city but just a bit more futuristic.
There’s a certain category of androids who are all each named after the a letter in the Greek alphabet that spawned on earth one day. “Iota” is just one of these 24.  (I’ve only created 4 others other than him, which are Alpha, Delta, Chi, and Zeta) These androids all have their own personalities and affiliations. So some are villains and some are heroes. They also don’t work as an “organization” or part of a team (as in they all act on their own volition and not as a “whole”)
The letter order of the Greek character doesn’t affect strength. So for example Alpha woudnt be stronger than Omega (or any other letter)  just because “Alpha” is the first letter and “Omega” is the last. Strength is based off anything, not the order number of the letter. 
They’re all aware of each other’s existence but unless it directly affects them, they almost never interact with each other, & just like humans they don’t know when, how, where, or why they exist. They all just simultaneously appeared out of the sky one day and that was it. How they go about their lives is completely up to them. Some are chill, some aren’t & some are just reclusive. (Iota)
(I haven’t specified their goal(s) yet either btw, only how they appeared, and some of their personalities. Iota, Delta, Zeta and Chi to name a few.)
🔵 Iota:
Iota actually isn’t the main character of my story. He’s an antagonist of the story that plays a major role at one point. (I just draw him a lot because I like his design out of all my characters) I don’t have much background for him. He’s one of the strongest OCs I have as of now.
His personality is reclusive, arrogant, and aloof and almost always sticks to himself. One other random thing is he has a mini Sprite addiction. (The drink) that’s literally all I have about him lmao
🔴 Void:
Void (who is half human and half android) isn’t part of the “Alphabet” but is part of another droid classification called Virus, which are equally as strong. He works in a team with three other androids of the same classification. Again, some of the androids of this class are villains and some aren’t, but he and his team aren’t villains. 
In my story, Void is a legendary hero who one day took down a demon the size of a skyscraper with his own hands. His personality is funny, immature, down to earth & he never brags or boasts. He gets very serious when he needs to be. Him and his team work along with humans to fight off defected androids & machines. 
With Void, I wanted to make him the main character but haven’t decided on it yet. I don’t have much on his background either and I’m still figuring out how to make him look under his mask. 
Completely random fact: One of his teammates is canonically transgender. The other teammate is named Chi (short for Ophiuchi (Pronounced: O•Fio•kai) which is the name of a constellation btw) Chi is an aloof older guy but powerful. He’s half Alphabet, half human & half Virus, so he’s a hybrid like Void.
🟣 Both:
In my story, Iota and Void encounter only twice. The first time by chance, the second by fate. The second encounter is a battle takes place in a completely separate realm because of a glitch in their abilities (which are similar) Iota tells Void his feelings for him there. I made it where Void doesn’t feel the same way (at first) but he later understands him and vice versa. (It’s very complex)
Their Profiles:
⚠️ Note: This is for these two only as of now. I’ll probably update this with other OC’s profiles once I’ve posted them for anyone who’s interested.
Iota:
Name: Iota 
Gender: Male 
Age: 23 (human years)
Height: 5’10” (178cm) 
Affiliation: Villain (alone) 
Species: Android
Favorite food: Sprite 
Abilities: Soul Control, Can open up his own realm, Can manipulate the chemical make-up of almost any matter, excels in speed & physical combat
—-
Void:
Name: Void
Gender: Male 
Age: 24
Height: 6’0” (182cm)
Affiliation: Hero
Species: Human, Android, Virus
Favorite food: Sweet food
Abilities: Mind Control (different from Soul Control and not as strong), Teleportation, Shapeshifting, Can fight with a staff, excels in speed & physical combat
(Note: Void was once fully human but became part android & virus, which I don’t have an explanation for as of now)
(Note 2: I want it to be very clear that both of them are completely equal in strength. One is not stronger than the other which, in my story, is how they meet the first place.)
——————- END ——-
That’s all I got for now lmao.💀 I’ll update this with any new information as I go. Like I said, they aren’t the main characters of my story as of now, & the story isn’t centered around them, nor is this the full synopsis of the story. I just like these two specifically out of all my original characters so they’re the ones with the most art & development. But yeah that’s it. I hope this clarifies a lot of things 💀
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