#full access
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alexturntable · 7 months ago
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the hug // Monaco GP full access (via SF App)
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lewhamilton · 1 year ago
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CHARLES SF Full Access | 2023 ABU DHABI GP
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mintaii · 7 months ago
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so all i've been doing is playing hades 2
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celebrerparis · 1 year ago
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Laundry Laundry Room Inspiration for a large contemporary l-shaped ceramic tile and gray floor dedicated laundry room remodel with an undermount sink, flat-panel cabinets, quartz countertops, gray walls, a side-by-side washer/dryer and dark wood cabinets
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vyxated · 2 months ago
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pastel ui mod for sims 4 (wip)
hey all 👀 while I haven't finished this UI mod yet, I want to make it available to use while it's still a work in progress, instead of waiting until it's finished like I usually do with big projects like this.
This mod is only accessible if you're a free and/or paid member of my patreon, and will be available to download when it's fully finished for anyone who are not members. You don't have to be subbed to any tiers in order to access it (can just join as a free member), though any support would be appreciated 🥰💖
patreon post // previews below + more
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rawrl1ns · 25 days ago
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Their smiles at the end :) (x)
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azatas · 11 months ago
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"we need more complex female characters" you couldn't even handle her
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mozzaremi · 4 months ago
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taking so much creative liberties with the pixels i'm given
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alexturntable · 4 months ago
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❤️
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f1-stuff · 9 months ago
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Japanese GP '24 // SF Full Access
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souvenir116 · 25 days ago
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I saw you pulling that man closer with a smile 🫵🏻📸
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waterwizardcat · 1 year ago
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more hijacked satosugu
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royalarchivist · 10 months ago
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Quackity: These past days I've been in many calls, and I'm not done yet. I've spoken to a lot of people and creators. I've read your comments and I'm well aware of what needs to be done to carry out this project. I want to tell you all, beforehand, that for me the team's well-being is fundamental. I'm very involved in this topic to sort it out and I want to make that very clear. I want to tell you something... I want to tell you all that the administrative staff responsible for so much harm to the project has been fired. Specifically, those who made decisions without my permission, affecting the administrative and financial area of the project. Consequently, after this, I was in charge of doing a financial analysis that's carrying out for the QSMP.
Guys, to be really honest, it was not going to last. Therefore, I've had to make deep drastic structural changes that have lead me to reduce the performance of the server down to the most essential, and this is in order to ensure the well being of everyone involved in it. Having said this, I want to give a very important update: I want to let you all know that the QSMP will have to slow down temporarily. This is to ensure this new structure adapts to the project, because it's a restructuring that's taking place. I'm letting you know, and I reiterate, there are no voluntary positions inside the QSMP.
At the moment, there will not be any more individual update accounts of all 5 existing languages in the project. In any case, during this transition, there's going to be a temporal absence of all Eggs and NPCs. I know these are difficult changes, and I repeat, it's temporary until we adjust to these new conditions that will improve the performance of this new structure that's being made from scratch, both in the administrative and financial part. I'd like to reintegrate people fro the QSMP as time goes by if a financial viability can be found for the project Taking advantage of this update to tell you guys that within the changes of the server as it is, creators will have full control of their lore and stories. The team will not intervene in the way that it was being done. Moreover, efforts will be made to change the competitive dynamics inside the game so as to ease up the game style for the creators. Like I'm saying, all of these changes, and more, are being carrying out to have the project as best as possible, and they're being done little by little. This is a whole new structure that will ensure the best continuity and experience for the creators, the community and the team behind.
Guys, I want to make very clear that this is restructuring process, and again, it's not a fast one. The server being open does not mean everything's perfect, I understand that very well. Conversations will keep taking place, communication will continue and the constant improvement of the project as well. I ask, please, for everyone's patience and understanding regarding all changes. Please do wait for official announcements since a lot of incomplete and incorrect information is being spread. I want to tell you all something- if you don't trust in these changes or have many doubts about it, and don't want to consume any more of the project's content, I understand 100%. I have a personal commitment with the QSMP and I will work until it functions in the way it is supposed to do.
Lastly, I want to let you know that it was being worked on for months on finalizing the integration of Korean creators to the QSMP. For that reason, tomorrow we will be welcoming the new Korean creators of the QSMP, of course, taking into account all the changes I've just mentioned. I hope you can give the new Korean members warm welcome to the project. And as you know, their schedules are earlier. For everyone who would like to watch, they will be joining at 11am Mexico time and at 9am US time. Basically, I wanted to give that update regarding everything that's being done within the project. Again, thank you for your patience and understanding- these are necessary changes and I'm glad they're being done now. And many more things will keep being adjusted.
via @QuackitySubs
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nyancrimew · 7 days ago
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can I add you on linkedin :3
i am not on linkedin, if you found someone claiming to be me on linkedin that either isn't me or i forgot i made one
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artemispt · 1 month ago
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Dragging him away from his husband 😔
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serpentface · 2 months ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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