#fuck this 720p quality
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NCUTI GATWA interviewed on Good Morning America (March 25, 2024)
#ncuti gatwa#actors#ngwataedit#nucitgatwaedit#pocedit#dailymenedit#flawlessgentlemen#dwcastedit#usermilo#nessa007#userspacey#userdiana#userksena#edited by me#gifsbyemma#mine#fuck this 720p quality
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#the thing is the rip is alr 720p and then the lighting dpt said fuck ur gifmaker rights so the coloring for those first ones was a struggle#and it shows! sorry about that#hudson & rex#hudson and rex#charah#mayko nguyen#john reardon#my gifs#also the more i worked on these the more i hated them both quality and coloring wise but like#this side of tumblr has maybe 7 people altogether and like only half r gifmakers so any contribution is good right? right???#anw congrats on ur oh moment. this is 3x07 btw
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:) i own seasons 1-5 & 7 on DVD and 6 on blu-ray now
#VERY EXCITED TO RIP THE DELETED CEREAL DEFENSE SCENE a little bummed itll only be 720p from the DVD but hey at least i have it#ada speaks#should all be here mid-may! still hoping to find a half decently priced season 8 blu ray but thisll be good for now#one of the other wiki editors has 8 on blu ray so at least coverage is okay for that for now#gotta get sunny christmas and season 9 eventually too#THIS MEANS DISGUSTINGLY GOOD QUALITY FOR MY VIDEO EDITS AND STUFF TOO :^)))))#no more lossy conversions with fucked framerates#im so excited teehee
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what kinda bullshit-
#textposting#ok 1#removing the hd bit from the 720p version isnt new#just stupid#you cant just change what a format means on a whim#2#premium bitrate are you fucking kidding me#only reason 720 isnt concidered hd anymore is bc they tanked the bitrate during the pandemic#so 1080s just 720 now quality wise#but now they want ppl to pay for a promer hd upload#fuck off#genuinely suck a nut
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Why Nintendo 64 - Nintendo Switch Online is shit
I have been very critical of Nintendo 64 - Nintendo Switch Online since the beginning, not only the very noticeably broken graphics emulation was certainly a case that everyone understood, but it did certainly make me completely avoid the Expansion Pack subscription entirely for a year because that was genuinely shit in 2021.
Now how is it in 2024? Well, it's not that much better. They did fix a lot of problems during that time for sure, and that's something that we do need to acknowledge to do at least something resembling fair criticism.
Current context
That one Dark Link room in Ocarina of Time was fully fixed, as the fog and even transparency emulation was just outright broken, somehow worse than its Wii U Virtual Console counterpart (which was already not very good), it also affected other games like Super Mario 64 where the fog was actually not correct, but oddly enough, it's not as much of a problem in Super Mario 3D All-Stars, and I'm not entirely sure what happened between that and Nintendo Switch Online for it to have such a massive emulation downgrade.
I've done some analysis of the software, though not a ton because I don't have that much time to waste reverse engineering emulators. Through that, I found out that iQue was responsible for the Nintendo 64 emulator on Wii U and Switch, because of the emulator framework, named "TRL," being 100% identical to their NES and GBC emulator for 3DS, confirmed to be iQue through leaked source code among other things, and the debug menu is seen on Wii U if you have more than one game ROM in the folder, and it's just like the 3DS one.
The Wii U Virtual Console N64 emulator was already seen as worse than its Wii VC counterpart, mainly due to the dark filter, but that thing has nothing to do with the emulation quality it was providing, aside from apparently some additional slight input lag on top of the already massive input lag which I find mindboggling, the graphics emulation was already considered worse than on Wii, a lot of issues that people saw on NSO were already on Wii U VC, which turned into a massive mess of complaints because, yeah, it turns out the Wii U was just not successful, but the Switch is, making obvious complaints very much more important.
The Dark Link room just happened to be using a bunch of graphical features at once which made it very noticeable when they don't work as intended. When I discussed this with other people, I couldn't help but feel terrible at the answer I get: "It's good enough."
This response annoys me to no end, but in truth, yes, the games are playable, nowadays graphically you probably wouldn't tell the difference from the real N64 with an untrained eye, and in fact, so am I at times too. But the problem is that it now becomes an actual history rewrite of how the game actually was, and you could still say that you would prefer the N64 games now than before with better framerates, better resolution, all that.
Better performance is always better?
Now this is still more of an opinion piece so here's my opinion about better framerate and better resolution: It's fucking misguided. Doing better framerate and better resolution works a lot better for games after that generation than the 32-bit and 64-bit era of the mid 90s to 2000, because the graphics looks a lot better for it and the standards are closer to the current era that we're in.
For N64 however, simply running the game better does not work as well as it should most of the time, and, frankly, seeing big polygons in 720p does not work as well as it should for most games. 2D games especially suffer from this and get some really weird filtering that just bothers me, especially in games like Yoshi's Story and Harvest Moon 64, where the emulator seemingly can't decide whether the graphics should be almost pixel perfect, or become vaseline.
Speaking of vaseline, where's the anti-aliasing? The N64 is very much known for its blurry anti-aliasing! While I'm pretty much immune to aliasing myself, I can still see it's not really respecting the original N64 very well about that, and it only deepens one of the biggest history rewrite of the N64 nowadays, where most people is more likely to look at badly emulated footage of a N64 game than seeing the game running on the original system, and this really bothers me that when you have every single other system on the service to care about this to the point of having a CRT screen filter, and even outright and pretty faithful reproductions of the Game Boy series' screens, N64 is the only one that forces you to play in its uglier HD resolution with no actual option to play games in their original resolution with some CRT filter or not, and that is just a real evidence of a lack of care to me compared to the rest of the systems.
When it comes to better framerates however, as much as I love that (Pilotwings 64 on NSO is actually one of the few experiences I can recommend on it), a lot of the games' speed are tied to the framerate, potentially making games harder than they should due to its speed being more accounted for the actual system, and sometimes, causing actual desync problems that iQue had to implement ways to manually slow the framerate down in specific moments of games just to account for it, but this only works for games that can run faster than intended. A lot of games sometimes have their framerate completely capped and doesn't run any faster.
But emulating the N64 lag is genuinely complex, and it's a problem that's not fully solved to this day even on unofficial N64 emulation, because there's way too many factors to take into account that it would probably take too much performance to figure out where it should take more time to process or not, so, on this one, I have a bit of sympathy about that as a developer, but it is still possible to roughly approximate that, even if the result can be weird; but I don't seem to notice any legit attempts about that.
Besides, a lot of people would be annoyed about the N64 lag and bad framerates, but to me if you want better framerates, in my opinion, it would be done differently, and unofficial emulation absolutely can deal with it in ways that isn't intrusive to the game's performance: If you played the N64Recomp PC port of Majora's Mask, you would know this, as RT64, the new graphics plugin powering this port (and hopefully emulators soon), actually handles interpolation between frames, allowing better framerate without sacrificing the game's performance to be better or worse than intended, and it makes for some real impressive results while still being relatively low in cost. For me this seems like a potential avenue to attempt to ease in comfort with N64 games.
Is N64 emulation really that hard?
…frankly, if you asked me this question 10 years ago, I would have said yes, at least to my understanding back then, but also now. But if you ask me this same question now, the answer is no, mainly because of brand new standards that actually makes a huge difference in how to handle N64 emulation in current systems, even through unofficial emulation.
I know it's very easy to mock unofficial N64 emulation as relatively hard to play, and this I would agree with, but this problem is purely user faced now. The old problem of unofficial N64 emulation was mainly that not many people were doing work on it and their time is just not infinite, but that is very much changing nowadays.
The Nintendo 64 is actually a well understood system, additional research are still being done, but for the most part, we can understand the N64 to a decent degree. The actual bottleneck of N64 emulation was actually how to emulate it on current systems, when we were stuck to older graphics API standards like OpenGL and DirectX 9.
However, a shakeup happened since with Vulkan and DirectX 12, allowing deeper GPU control. This, is actually one of the most important events of computing that actually unlocked bigger N64 emulation potential and finally get rid of problems that plagued N64 graphics emulation and it started with an adaptation of THE most accurate N64 graphics plugin as Parallel-RDP, and its extremely good, but its pretty much asking on performance and requires a decent GPU (no need for the latest stuff though).
Unfortunately, not much happened since on that field, due to as I said before, a lack of developers, but now RT64 exists, and is made to be extremely performant, and especially made to be accurate without relying on any game specific code for it, which is extremely impressive and shows a lot of potential for the future, while providing tons of new features that allows enhancements like frame interpolation and more. RT64 was fully enabled because of Vulkan and DirectX 12, else it would simply not exist!
Now why did I talk about this stuff that's seemingly unrelated to NSO? Well remember that Majora's Mask PC port I talked about earlier that uses RT64? I saw that thing running on Nintendo Switch, seemingly perfectly fine, with enhancements as well.
This makes me look at N64 NSO differently, and with even more criticism than before. Instead of making good graphics emulation through Vulkan, they seemingly instead just ported the graphics emulation from Wii U VC's GX2 API to Vulkan. That isn't without effort, but it is quite frankly lazy, and means that whatever they're doing, they're not using the technology at their disposal to the fullest, especially since Vulkan is a standard that applies to pretty much every current GPU under the sun now, whatever the work is done here, it would likely work on the long term, especially the next systems after the Switch. Why Nintendo did not allow that is just sad, and a waste of time. RT64 was done by mostly a single developer, and while it took many years to be developed, these years could have been reduced a lot more if it was handled by a team fully dedicated to this, with possibly even more cutting edge to it. The ingredients are there, but the recipe was just botched.
Genuine trust issues with the quality
But aside from all this stuff I just talked about, if you didn't understand much of it, hopefully this part should help you understand other issues that I have with N64 NSO.
Remember that the first version of N64 NSO was graphically buggy, and while they did fix that over time, new games sometimes were outright buggy and possibly game breaking:
When they added Paper Mario to the service, while the game did actually receive some improvements over the Wii U VC emulator, the game, somehow, was more prone to crashes. If you game over with Watt as a partner, the emulator crashes, and you lose your progress. If you have the curiosity of hitting trees with your hammer, one of them in the snow town actually crashes the game too! Thankfully both were fixed, but you still needed to wait months! If you had no idea why crashes could be caused as Nintendo just never warns about that stuff, that is genuinely inconvenient.
When they added Kirby 64; the western version actually had a game breaking bug that makes you softlocked if you get hit in a particular way underwater. That is genuinely a terrible bug that could affect just about anybody playing the game. Thankfully, they fixed it the next week, but that REALLY shouldn't have happened to begin with!
There's also the smaller problems like Yoshi's Story's boss, Inviso, where the point of the boss is to be invisible. Except he's very visible at all times making the point of the boss moot and any respect to the original game gone. For some fucking reason, they took more than a year to finally fix it, and that's just a huge shame.
There's also how Jet Force Gemini had a worse widescreen mode and somehow thought it was good for release, thankfully fixed 2 months after, but you still had to wait 2 months!
And then F-Zero X still has genuine framerate problems to this day where the game just runs worse over time. That game is known to run a perfect 60 FPS on the original system, so there's no excuse here.
I could also mention Goldeneye and Perfect Dark, but just look up Graslu's videos on them, he has done a full comparison, showing what's wrong with them with enough detail.
For these, I just mentioned the glaring issues plaguing several games, but a lot of times these issues just comes on their addition to the service, and then only gets fixed months later; and for me, that's an actual disrespect to the player. I understand the developer is doing their best here, but frankly, what that looks like to me is a legit constant: they visibly seems just scrambling to get games to work to a "good enough" state. I am NOT accusing iQue of this, however I accuse Nintendo to not have taken any measures to stop having these kinds of problems to begin with.
To speak better of iQue, they seem to be good at reverse engineering, as they do patch games to fix issues, or sometimes just modifications like anti-epilepsy measures or other kinds of hacks.
The controls
I had some really bad things to say about the controls, but it got partially invalidated when I played Perfect Dark on the service to see how bad it got. I think I simply overthought about it.
Now I have an opinion about the controls of Goldeneye and Perfect Dark that will not please people: They're… fine. The default controls I mean. I know people have some real aversion to FPS that doesn't use a double stick, but frankly I dare say those controls didn't age as badly as you'd think. Some people say it's best played on a N64 controller but I don't agree about that, it's also okay on a regular Switch Pro Controller.
Turok however, oh boy, the default controls can be a double stick FPS… except it's reversed. That's where the ability to remap controls would be very useful here, or possibly just one moment where better forced control setups would be actually nice here.
Or how Pokémon Stadium has minigames that uses actually both the D-pad and the Stick, it could be great if the right Stick acted like the N64 Stick at that moment on a Pro Controller instead of the C Buttons!
Instead, I sometimes get told it is an excuse to get the (frankly expensive) N64 controller. Fuck no. I should not be forced to buy that, and I actually dislike using that controller, and I played tons of N64 games through emulation with different controls without having serious issues either, so for me, this isn't an excuse. Wii U VC also provided button remapping!
The forced use of ZL as the N64 Z button, and L for N64 L button for every game, also bothered me. I know they care about consistency, but then, I got actually curious to check how they handled Z and L on Wii and Wii U VC… and holy shit. They handled it right from the start. On Wii they actually just used the L button for the N64 Z button! But, the N64 B and A buttons do correspond to the B and A buttons on the current controllers regardless. Though, on that one, for most games, it's not as much of a bother, but if you're playing games like, let's say Wave Race 64 or F-Zero X, this is particularly worse.
F-Zero X has the use of strafing left and right, so I'll let you imagine how worse that sounds if you use ZL and R. NOT ZR, that's for C Buttons macros on the face buttons. It feels horrible and unintuitive, but also there's how the B and A buttons on N64 are vertical, and you just use your thumb on both buttons, making it easy to boost or to soften bounces on waves in Wave Race 64, which is a pretty darn important thing to understand, but instead you have to handle it on horizontal B and A buttons, making it a slight bit more annoying to your thumb, physically speaking. It just feels unintuitive and actually bad for your thumb, frankly.
It's where I wish games would actually make either ZR or R buttons to be swapped depending on the title, to be the R button and C button macro, and also offer an option to rotate the face buttons so that B and A would be placed on Y and B instead, corresponding more to the actual feeling of the N64 controller.
Sin & Punishment is oddly enough the only game of the bunch that comes with slightly custom controls, more adapted to the game, and I'm sorta glad that they bothered.
Just to go back to the N64 stick emulation, I also wish the sensitivity of it was managed better on current controllers. It really seems like when some games run faster than intended, added with the fact the stick isn't reproduced faithfully, some games are a lot harder to play, especially with Joy Cons if that's your only and basic options, where for example, turning the camera is way faster and you just keep wanting to reposition all the time.
Missing features
Man, imagine emulating the Controller Pak for the ability to save in games that only uses it instead of battery backed save memory in the cartridge, but then, literally never use it, ever.
Well that's what happened to Wii U VC and N64 NSO. iQue has actually emulated it, but for some reason, they never use it, and I just do not understand why, especially in games where the Rumble Pak isn't supported.
Speaking of the Rumble Pak, it is emulated, but there's one thing I just do not understand: Why isn't there code to automatically swap the Controller Pak and Rumble Pak? They have the best ways to actually handle this in ways that is pretty transparent and unobtrusive, but somehow, they don't bother with it, and it's just very strange. I know the N64 games are weird about it, but some outright allow to swap them, sometimes they even bother to remove the No Controller Pak message in Winback, but in other games they don't even bother removing the Rumble Pak swap message. It's just inconsistent and weird.
We don't have Transfer Pak emulation unfortunately, but that one, I can partially understand, it's definitely a bit messy, but it would still have been cool to play Mario Tennis and Mario Golf with your GBC characters and to level them up on the N64 games. Instead, in Mario Tennis GBC, you actually get the Transfer Pak content unlocked from the start, which is still pretty cool of Nintendo to care, and a mere reminder that they do care about these details in other apps. But in Mario Tennis on N64 NSO, the Transfer Pak courts are yet to be unlocked.
Then there's the wish to see 64DD emulated, which they initially did some work towards that back on Wii U VC, but then simply never touched in years, and then removed the code after I noticed they tried to support the fanmade cartridge ports of them. It's probably just for testing though, I don't really care that they do it like that, but I would think it's particularly crass had they used them officially on the app. This has yet to be seen again, so I don't have my hopes up. Here's hoping the Nintendo Museum made them care though, considering Doshin The Giant 64DD actually showed up there.
The future
I think I pretty much said what I wanted to say the most in one place. It might have been a little hard to read, but I really wanted to make my points very clear.
When I look at N64 NSO vs the rest of the service, I just cannot help but see how worse it is in general, I have genuine trust issues as it is very badly managed as games get added but then doesn't run properly, only to get resolved, if it does, only months later. It just makes me want to put off for later any time I wanna play a N64 game on that service, and I really want to love that service, I want to recommend y'all the biggest N64 library so far that Nintendo has given us that surpasses both Virtual Console libraries on Wii and Wii U, but I just can't.
Unfortunately, I don't see the future to be that bright. I see no reason to believe Nintendo has done any big efforts to allow a better N64 emulator, and of course, Nintendo has never really addressed complaints, and I partially blame the "good enough" feeling. When I read ArsTechnica to make an article just to complain about the borders after the N64 NSO ordeal, it just makes me feel like no matter what, this bigger complaint of mine across all of N64 NSO just cannot be seen seriously. It's a much bigger problem than borders (though, I agree, they should allow more, including pitch black borders).
I don't see any reason for Nintendo to read this either, but that's my full impressions of N64 NSO so far. Nintendo 64 NSO is just shit, and disrespectful to the legacy of the N64.
I outright accuse it to force people to buy a N64 controller just to play it correctly, which definitely worked as it definitely was out of stock several times, but if that's truly what they aimed for, then it's an app that doesn't know what audience it wants. If it aimed to be played by casuals, they'll be put off by the controls. If they aimed for the hardcore, they'll find problems, no matter what.
And it really cannot be helped when the emulator is clearly designed for the developers to manually fix problems per game instead of having a better emulator overall.
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Is that Jeongyeon show any good?
I could write multiple papers about my feelings for Jeongnyeon: The Star is Born and still not even scratch the surface, because I love it that much 😂 I'm shocked every day by tumblr's lack of fangirly-ness over it since it's probably the closest I've ever seen a mainstream Kdrama get to a GL.
So what happens is, the show's set in 1950's South Korea. Our star, Jeongnyeon, dreams of becoming a famous singer to get her family out of poverty. Jeongnyeon has a natural-born gift for singin' them songs, so she eventually joins an all-female folk opera company to train in singing, dancing, and acting for live stage performances.
While at the company, Jeongnyeon meets Jooran, a fellow trainee and her eventual best friend, and another trainee named Youngseo, her biggest rival. Both Jeongnyeon and Youngseo dream of playing the male lead in a stage production, but only one male lead is ever chosen. Jeongnyeon and Youngseo spend the majority of their time fighting for their right to Masc in Public.
Things were already pretty gay between Jeongnyeon and Jooran, and then Jeongnyeon and Youngseo, and then Youngseo and Jooran, but things get Super Gay™ when little Miss Jooran decides to fuck eeeverybody's shit up by randomly auditioning for the female lead in an upcoming performance.
Just like there's only one male lead, there's only one female lead. So if Jooran gets the female lead, then whoever gets the male lead gets to be Jooran's stage husband for all eternity. Jeongnyeon and Youngseo both think they should be Jooran's stage husband, so they go Absolute Ham over the opportunity to stage marry Jooran. Feelings are felt, bitterness is bittered, and people died because of it (and by people, I only mean me).
It's all done via subtext. There is a wlw-implied couple, Okgyeong and her wife gal pal Hyerang (the reigning stage husband/stage wife who are shown living together and raising a child). But nobody's gay! Korean censorship said they ain't gay so *throws hands up* I gotta believe 'em. But the show's inspired by a GL webtoon, which means the tension between Jeongnyeon, Jooran, and Youngseo is NOT just my lesbian delusion. It's forrealsies this time.
It's not like a Thai GL tho. It doesn't end with any of them together, but it's still a very beautiful show I think y'all would enjoy. There are only 12 episodes. It's already finished and ready to binge. Here's a link:
#Anonymous#I'm not saying Thailand would've ate this shit up#but Thailand would've fucking A T E#tbh if Thailand got anywhere near this show's premise#I would actually die instead of mentally emotionally & spiritually die like I did with Jeongnyeon
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Netflix is officially discontinuing the "basic" plan ($11.99/month), so now you either pay $6.99 to watch ads or $15.49 without ads. Literally fuck off.
I also just realized that the video quality has tanked on Netflix. I thought it was my internet, but no!! The "basic" plan caps video quality at 720p!!!!!!!!!!! When it used to be, and every other plan is, at least 1080p! Or 4K!!
My ad blocker better work on these bitches. I'm not watching ads on a service I've already paid for. If it doesn't, I'm jumping ship to another streamer/service that won't do this shit.
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A collection of highlights celebrating some of the best dads, uncles, and father figures in the Duckverse/Mickey & Friends franchise:
"Donald's Happy Birthday"
Donald's birthday being on THE DAY BEFORE KRABS FRIES
hueberryshortcake: "WHAT THE FUCK LUEY" puffywuffy8904 and caro: "LUEY?!"
WriteBackAtYa admitting how some of the Donald shorts he streams are reminders on why his DT17 iteration is the best one
"Darkly Dawns the Duck"
Godfrey and Missy joining JUST IN TIME for the theme song
A man has fallen for a man in St. Canard
"Oh brother, this guy STINKS!!!"
Darkwing always forgetting the milk
Clips from the theme being featured in the episode
Everyone passing on Hammerhead in "Smash or Pass"
Godfrey and I joking about the vulture being Bradford
Everyone happy to see Launchpad!
"I'm a pilot!"
The first crash of the Not-the-Thunderquack
Everyone also happy to see Gosalyn making her debut!
Gosalyn's adoption monologue
puffywuffy8904: "ON HIS YEEYEE ASS BIKE"
ACAB! Again! (Except to M'ma)
"I'm a kid. I'm supposed to be irresponsible."
Missy: "im gonna choke gosalyn and drake" WriteBackAtYa: "-Darth Vader" Godfrey: "Nooooo" WriteBackAtYa: "-Darth Vader in Revenge of the Sith"
Little Girl Blue
Godfrey: "Major motion picture DW CHILL"
Darkwing Kung-Fu
Jail bird
Launchpad crashing into the jail cell
Thunderquack
Darkwing Duck: "Let's get dangerous!" Us:
"Before I met you, I didn't have a life worth risking."
Bulba: *steals the gold* Godfrey and I: *Scrooge mention* caro: "ME MONEY, ME BEAUTIFUL MONEY"
hueberryshortcake: "it's over taurus bulba i have the high ground" Me: "YOU UNDERESTIMATE MY POWER"
Drake adopting Gosalyn
The theme song playing before the credits rolled
"Life, the Negaverse, and Everything"
Fearsome Five appearance!
Missy's Negaduck Mode going into overdrive
hueberryshortcake: "ATTENTION DRAKE MALLARD!!!!!!!!" Godfrey: "I'VE COME TO MAKE AN ANNOUNCEMENT-"
"I hate the Muddlefoots, and I hate their parties!"
Drake's relationship with the Muddlefoots:

(Meme by @blondedonaldduck)
Fearsome Five in a nutshell:
(Meme by @hueberryshortcake)
melcat33: "they are so desparate to appease the boss" Missy: "i'm desparate to appease negaduck, too"

(This has become a running gag with these highlights. lol)
Darkwing Duck: Into the Negaverse
Nega Gosalyn and Nega Launchpad appearance!
Della 🤝 Darkwing NOTHING CAN STOP THEM
Nega Honker being a FUCKING MENACE
Friendly Four appearance!
"Gosalyn's guardian is Negaduck."
Us: "NOT THE TOWER"
"LOSERS"
Spider-Clown
Darkwing's Ducks
MY ACCIDENTAL TIMING (I was actually crying from laughing so hard! lmao)
puffywuffy8904: "MEGAVOLT'S YEEYEE ASS MASK"
Nega Gosalyn having four Darkwings to take care of her
Negaduck getting killed
"What Ever Happened to Donald Duck?!"
Lunaris Hate Club
Donald getting beak clamped like: "You can't mute me, old man!"
Phooey mention!
Dewey and Webby's ghost pepper conspiracy theory:
Penumbra appearance!
"Unlikely roommate situation"
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Dew-tective and Bad Cop
SAVE THE SAD, WET CAT
Dewey and Webby getting to be kids
"Bills, bills, more bills. Man, being an adult is not fun."
Missy: "Jones needs to learn how to word his letters better"
Anger management therapist Jones being based off of Neighbor Jones
Classic Donald Duck shorts humor and slapstick in this episode
"Fine, but if that summer camp shuts down, it's on you."
"Aw, phooey."
Scrooge, his enemies, Della, and the triplets being among potential threats to Lunaris
puffywuffy8904: "lunaris is such a nice man surely he would never target children specifically OH NO"
Lunaris electrocuting Penumbra:
(I am sorry if Tumblr butchered the quality from 1080p to 720p.)
Scrooge sounding OFFENDED at Dewey calling him "old man"
Jones' monologue about Donald's anger issues and how he was able to channel it healthily
Donald attacking Lunaris:
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"PK FIRE" "PK THUNDER" "PK FREEZE" "ZETTAFLARE"
"Goofy's Grandma"
"HUMANS"
Dreamy: "GO MILITARY GRANNY GOOO"
Donald disguised as Goofy and getting paid for it
Mickey seeing a giant ass spider right as he opened the front door a la "Wormy"
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A Goofy Movie (Rewatch)
caro: "Watching a movie. There better not be any goofy shit" puffywuffy8904: "WHAT THE FUCK"
Max dressed as Powerline
Pete losing Peg and Pistol in the divorce
Speaking of which, THE MOVIE THAT STARTED THE PETE HATE CLUB
The FUCKING principal
🎵STAND OUT ABOVE THE CROWD🎵
puffywuffy8904: "that was megavolt jr."
Donald being Goofy's best buddy!
Us whenever Idaho is mentioned: "POTATOLAND! POTATOLAND!"
puffywuffy8904: "you know who else is gonna end up in the electric chaaaair" WriteBackAtYa: "MY MOM"
melcat33 being Cinemasins (Ding!)
WriteBackAtYa: "To me, it's a regular movie." Me:
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Wilhelm Scream
Mickey and Donald cameos!
Lester's Possum Park
Dreamy: "Max isn't white enough to like country music"
Lester mascot being Phantom Blot
SQUIRRELS IN MAX'S PANTS
WriteBackAtYa: "Stupid Rat Show"/"YOU LEAVE MIC'S NAME OUT OF THIS"
Amphibia AU of A Goofy Movie because Bill Farmer
The absence of Max's mom + the absence of the triplets' dad (*cough* Daffy *cough*) = they eloped together
Spam: "yeah i'm going to the zoo i'm going to the zoo and then i'm gonna see some animals"
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The PIZZA
Seriously, between Three Musketeers and this, WHO THE FUCK IS RESPONSIBLE FOR ALL THE PETE FANSERVICE?!
"CHECK DA MAP GOOF"
The colors and lighting throughout the movie
DuckLooneyHistorian: "'My son respect me!' Really Pete, what about your wife? 😂"
Any joining at the WORST possible time
The scene that inspired Puffy's DT17 fanart…
…and the "Draw the Squad" meme

"I just want to be a part of it."
Just how fucking amazing the soundtrack is
WriteBackAtYa: "Don't tell me. We're about to go over a huge waterfall." Me: "Yep." WriteBackAtYa: "Sharp rocks at the bottom?" Me: "Most likely." WriteBackAtYa:
THE PERFECT CAST
Reminiscing about how "I2I" started playing RIGHT as Godfrey's birthday began
Any: "Dat ass ahyuk"
Powerline:
Jamming out to "I2I" during the credits
melcat33: "/to the tune of Bill Nye/ WILL WILL WILL WILL"
DuckLooneyHistorian doing the Goofy holler
#my post#duckblr movie night#dt cafeteria table#duckblr#donald's happy birthday#darkwing duck#darkly dawns the duck#life the negaverse and everything#ducktales#ducktales 2017#ducktales reboot#ducktales season 2#whatever happened to donald duck?!#mickey mouse shorts#goofy's grandma#a goofy movie#father's day#father's day 2024#Youtube
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ok well the perfectionist in me had to be drugged and sedated so i could finally publish this video (to help keep me sane adjust the video quality to at least 720p before watching since youtube WON’T)
there have been a LOT of people who’ve had something to say about this Morgan and Paul video in particular, the long and short of it is:
1. Paul and Morgan pack up the kids to go to a multiple-day pickleball tournament out of town, with some other family in tow
2. Paul and whoever he was playing with actually get disqualified from the tournament *before* Morgan and her partner. Morgan is eventually disqualified.
3. After Morgan finishes, she tells Paul that for the sake of their small childrens’ sleep schedule, they should probably stay the night in a hotel and drive home in the morning. Keep in mind that Morgan is the parent that is with their boys the majority of the time, since Paul goes to pro pickleball training early most mornings and stays for a minimum of 4 to 6 hours a day. She has a gut feeling that the boys will not be able to sleep if they drive home tonight, resulting in a shitty ride for everyone.
4. Paul INSISTS on driving home that night. This makes Morgan obviously frustrated, especially when the car ride turns out to be a nightmare by all accounts (including Paul’s).
5. Paul manipulates Morgan until she believes the reason she was *actually* upset is because she lost in the tournament (even though she said in the beginning of the video, multiple times, she was just doing it all for fun).
6. Once he convinces her of this, he tells her that the reason the car ride went bad was because she was, essentially, radiating bad vibes. Even though *he* chose to be calm and collected (”God just gave me more grace to endure” he says at one point).
7. Morgan eventually believes this, breaks down and feels the need to apologize for her bad attitude in a long, teary apology to the audience and her family (that’s when she “repents”).
This was the first Olliges video I’ve watched all the way through, and I think even from this brief description, you can understand why I got so mad the first watch-through that I had to restart (just easier than bleeping out a million “fuck you Paul”s). To me, the manipulation and gaslighting is so goddamn obvious, and even though I believed the criticism I’ve heard about Paul being emotionally abusive, it is just wild to see it in action for the first time.
Anyway, this is my first ever video like this, so friendly criticism is welcome! I cut it from 2 hours down to under 45 minutes (and cut out 400 rants for times sakes). The sound I am already addressing with an external mic lol but yea let me know what you think
#i have external mics coming and will be using my phone cam for any videos like this in the future now that i know how to do that lol#cult book club#paul olliges#morgan olliges#fundie youtube
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camp lazlo and "The Machine"
i forgot i had written about this on the screenshot blogs' FAQ, so i think i'll make it a post with my updated conclusions as well... so, have you ever wondered what's up with the colors in the HD version of the show?
y'know...
...this?
the first time i had watched the show, it was in pretty bad quality, and i had chalked any color differences up to that. even when i did have access to a few HD episodes, i never really noticed it outside of slinkman being a bit... lighter, mostly due to the fact that everything else was so submerged in Gunk in the first place. as you can see, the "issue" affects almost exclusively the yellows, most notably seen in the sky, or in characters like slinkman or clam, or even in lumpus’s glasses, and characters' eyes in general losing their off-white tint due to this. a quick look at any streaming service that has the show will tell you that almost all "official" distributions have this issue, and often (in)consistently so, at that. it may very well be the only version these services have access to (considering how they often the resources they have access to aren't always the best, which leads to things like episodes out of order or incorrect subtitles). to say the least, it bothers me a lot, especially for someone like me who's very particular about this sort of thing...! (it's sort of the reason i put the screenshot blogs on hold for a while, aside from the fact that it's a bit of a time sink — the issue just stressed me out too much!)
so, what's going on, then? my friends and i had ended up speculating about it for a while, and we had a lot of theories — was it the result of an upscaling process done for streaming services? was it something technical, like issues with the video encoding? did someone in charge of the process simply fuck up? all of the above?! and... most of all, why???
now, i know very little about all the technical stuff, but i've come to believe the most likely explanation is also the most simple one, with a little bit of obscure knowledge on the side... in that, i think it makes the most sense if the colors are fucked up due to The Machine at cartoon network. see, this isn't just an issue with camp lazlo, and there are other CN shows that have been a victim of this too, such as billy and mandy.
and here's what mr. atoms has to say on the topic:
the shows had also both aired their "later" seasons around the same time, circa ~2007-2008, and it explains away a lot of those inconsistencies, too — "It’s also the reason that Mandy’s hair changes from pure yellow to light yellow and back again all the time." in most other shows, the effect this would have is likely a lot more negligible. as one of the main characters, mandy is pointed out a lot as it'd be something you'd notice the most. camp lazlo, on the other hand... is a show where the whole sky is colored a bright yellow.
...definitely one of the worst shows that could've been hit with it.
even so, "The Machine" application is not actually the only state these episodes are stuck in... or rather, i don't think so, at least...?
so as far as i know... (which certainly isn't everything,)
- in order to to accommodate for the transition period from box TVs to flat screen TVs, i believe that camp lazlo, was, in fact, a show that was produced in a widescreen format, so it could be aired in full on new TVs and crop to fit the 4:3 aspect ratio of older ones.
- i am not sure if this inherently means it was also produced in Full HD (1080p).
- as can be confirmed by old recordings (one of the only additional benefits of sites like WCO keeping the old versions around is stuff like this, as annoying as it is trying to find anything else...), both color corrected and un-corrected versions of at least part of the show have aired at some point.
- as far as i'm aware, there is NO version of this show in Full HD with un-corrected colors.
- however, what i do know is that there is a widescreen, non-HD (480p or 720p, i can't remember off the top of my head) version of the show with the un-corrected colors. if you have a bit of a keen eye, you might have noticed it used on foreign variations of the official cartoon network youtube channel for clips. (it had fooled me at first into thinking it was a secret, all correct colors, and Full HD version of the show, but unfortunately this isn't the case.) see, my friends and i went on a little hunt for it for a while, with that detail as our basis, and it is out there... just not on the standard american versions of those services. instead, we had to look at a whole variation of HBO's streaming service itself, HBO GO, of which's entire existence is still currently on the line due to the HBO rebrand. (we have rescued it from there, in case of it becoming lost media of sorts, but due to technical limitations were only able to get it by recording, and thus also still has the HBO logo.) the mere existance of this version is very interesting to me and raises a lot of questions that may also contradict some of my earlier statements.
- and finally, i haven't looked at every set of files there is (as from all the different streaming services) so i actually am not 100% certain if there's actually variation between THOSE as well, and if there is... the situation is even more confusing to me.
i don't know if there will ever be justice for this, or if any victims of The Machine have ever recovered from its Wrath. it's a topic i've gone over dozens of times trying to sort it out, because, i'll be honest... it sort of haunts me.
but there's your little information dump and speculation for the day
#camp lazlo#🫘#talk#i have no idea if this is interesting to anyone but me (guy who loves any kind of production information these days)#you know what i'm grateful for though?#my favorite lumpus and slinkman episodes managed to get off completely free with the machine and have normal colors ❤️#production info#yesterday i was looking at the copies of the specials i have#and for where's lazlo the file was combined into one long video#but since its still comprised of two individual episodes; i really couldn't believe it but both episodes got hit differently???#so it starts up the second half and suddenly all the yellows are fucked up#and i also feel like before then i'd been watching a more desaturated version the first half too#it's so... Weird#again i really haven't sorted this information so well over time so i may be wrong on some of the details here
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Recently I've come to appreciate that pre-HD video games don't always wholly benefit from being played at HD resolutions with HD texture packs. This goes for emulation and official remasters. Even the best, most faithful texture packs (like Nerrel's Majora's Mask 64 HD) can create a lack of visual cohesion when the textures are fantastic but the models, world geometry, and animations are still very clearly products of their time. More below.
I can appreciate wanting to play Ocarina of Time or Majora's Mask at 1080p/4K with HD textures and interpolation making it look like it's 60fps. That's cool as fuck that we can do that now. But it's not me. No, I'm one of those freaks who turns on Ship of Harkinian (the fanmade PC port of OoT), activates N64 mode to shift it to 240p and 4:3 aspect ration, then layers on a CRT filter to make it look extra shitty. See, I see the value in the shit. Appreciating art in its original context is very important to me, especially video games.
I'm also playing Twilight Princess on Dolphin now at 480p, 4:3, and original textures. Does TPHD make a lot of great quality of life improvements? Are its new textures impressive? Does the higher resolution make everything look sharp and crisp? All yes. But is it nice to appreciate how the lower resolution smooths out rough model edges? Is it fun to let my imagination fill in the blanks of the texture work instead of having it all laid out for me? Is there cohesion between all the visual elements of the game? Also yes. I'm having a good time with it, too. Helps that I'm not chained to my Wii U to play it too lol
Oh, but there's one old game that I think absolutely shines with high resolution and HD textures. The Wind Waker. Hoo boy, this one is crazy. I played through the game twice on Dolphin, both times at 720p (my shitty computer can't manage 1080), and the second with Hypatia's HD texture pack too. My brother in Christ, it looks phenomenal in HD. Not the official remaster, mind you, that thing looks like hot ass with the new lighting engine. Nah, I mean Gamecube original, bumped up resolution, Hypatia textures.
It's unreal how well the game visually holds up. The world geometry is even blockier than TP, and the character models are simple, but those all work in its favor. It looks like a cartoon. It's so stylized that it aged like fine wine. Increasing the resolution and texture quality doesn't create any visual dissonance because the modelling is so stylized already. God it looks gorgeous. If your computer can handle it, I highly recommend trying that out. Use the Better Wind Waker mod to add the official remaster's QoL updates too and it'll be smooth sailing. Get it lmao. ANyway that's enough ranting. Back to playing TP on Dolphin.
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Would you mind teaching me how to create gifs? ♥️ Like what program do you use, how to adjust their sharpness or things like that because your gifts are both beautiful and high-quality! I am still an amateur when it comes to editing. 😭
Hellloooo, sweet anon! Of course I can give a mini tutorial on that for you! :3 PHEW, honestly I haven't made GIFs in a fucking hot minute (since early May!). I put that on the back burner to focus on crunching away that writer's block. 🥲🙄 BUT... Making GIFs is like second nature to me because I've been at it for 2 years now, so allow me to tell you all I know! ❤️
I use Adobe Photoshop 2023! My GIFs are started, edited, cooked and finished all up in there. I know there's plenty of cheaper/free alternatives, but I've literally only ever used Photoshop so I have zero experience with those alternatives. 🥲
Remember, a huge part of how smooth and high quality your GIFs are gonna be is 95% where your GIF source is coming from. Stay away from 720p quality files! You want your GIF screencaps to be pulled from the most HD, crisp source material. At least 1080p unless you absolutely can't get your hands on anything else.
Once you pop open Photoshop, you want to follow...
Click "File"
Click "Scripts"
Click "Load files into stack..."
Now select all of your GIF screencaps. I would recommend a maximum of 85 screencaps otherwise your GIF will be longer/beefier and Tumblr for some reason hates GIFs over 10mb.
Wait for it to load! If your computer is older/slower, this might be a pain in the ass and will be 2x a pain in the ass if you have a high screencap amount.
CROPPING YOUR GIF: Select W x H x Resolution on the top bar.
It's honestly best to crop out as close to the edges as possible for the sharpest gifs. A general rule of thumb I like to follow for cropping/GIF sizing is:
One gif: 540 px x 400 px.
2 gifs side by side: 268 px each.
3 gifs side by side: 177 px, 178 px, 177 px.
Hit enter twice to crop!
Once your GIF screencaps are loaded in, click on "Create Video Timeline" on the "Timeline" option. If you can’t see the Timeline > Window > Timeline.
Click on the stack of 3 small lines on the far right of your Timeline and click "Convert to Video Timeline".
8. Click on those 3 lines again and click on "Make Frames From Layers".
9. Click on those 3 lines again and click "Select All Frames".
10. Click on the 3 lines again and click "Reverse Frames" otherwise your GIF will play backwards!!
11. Then you'll notice all your frames like this showing 0 seconds.
Now you get to decide how fast or slow you want your GIF to play, but we're not using whole numbers like 1 2 3 4. Those will make your GIFS incredibly choppy and slow. Instead, we use numbers like 0.01. I would recommend sticking to 0.05 or 0.06. The higher the number, the slower it is. 0.06 feels just right to me, but 0.05 is more like watching the clip live from the movie. I also use 0.07 and 0.08 when I try to GIF a screencap that's very short so unfortunately you have to slow it down otherwise your GIF zoom replays and if you're making a GIF set it'll look horrible next to the other ones going at normal speed LMAO. 0.08 is a good, sensual slow motion type of GIF. Definitely play around with the speeds until you feel comfortable with how your GIF plays out. Not all GIFs are made with equal speed!
For my example, I'm choosing 0.06.
12. Next, go to the far right where your screencaps are all layered and select every single one of them from top to bottom. Then, right click on any random layer until this menu pops up. Click "Convert to Smart Object".
13. On your Timeline, you'll get your smushed chunky little GIF looking like this.
Now with my extensive experience in navigating Tumblr's hellish rules for GIF size and keeping my GIFS clean, smooth and not too long or not too short, I can easily eyeball this every time but I can see why a beginner with Photoshop GIFs might struggle. You see how big that purple block, AKA your GIF, is? It basically needs to be half of that. The bigger that block, the longer/beefier the GIF.
Slowly drag your mouse over that purple block from start to finish to watch your GIF essentially manually play out in front of you. Then you can decide what parts to trim out using the scissors option.
You can then click anywhere on the Timeline to unselect those now 2 chunks of purple. Then you can select just the one piece you want to delete and either hit the backspace key on your keyboard (Like I do) or right click it and click delete.
14. Next, make sure you drag that little blue arrow thing that lets you comb through the GIF all the way back to the beginning. We're going to edit the actual GIF now and we want to edit the whole thing from start to finish, not have effects randomly playing right before the GIF ends or in the middle of it.
15. Time to sharpen up that GIF as the first part of our editing and make it pretty!!
Click on lower left convert button to Convert from Frame Animation to Video Timeline.
Select > All Layers.
CTRL + click on any Layer > Select Convert to Smart Object.
16. Filter > Sharpen > Smart Sharpen.
A little menu will pop up and you can select/input these defaults I use for my crispy GIFs:
Preset: CUSTOM.
Amount: 500%.
Radius: 0.4 PX.
Remove: GAUSSIAN BLUR.
Once more...
Filter > Sharpen > Smart Sharpen again only this time for the second Smart Sharpening, make the attributes:
Amount: 10%.
Radius: 10 PX.
17. Colouring the GIFs!
If you don’t have Adjustments tab > Window > Adjustments.
Adjustments > Exposure.
Another little menu will pop up, and you can use my defaults:
Preset: CUSTOM.
Exposure: 0.99
Offset: 0.0000
Gamma Correction: 1.00
Adjustments > Brightness/Contrast.
Brightness: *anything you want* Drag your mouse around to play with how you want this to look, there are no set numbers however you might want to note down the amount of brightness you put or took away if you want all of your GIFs to match this one!
Contrast: *anything you want*
18. Colouring GIFs when skintones or scenes are too orange/red:
Adjustments > Selective Color.
Colors: REDS.
Cyan: +6.
Magenta, Yellow, Black: 0.
The reds result in the orange color to begin with, but remember each color has its own counterpart. To decrease red tones, increase the cyans!
Example: Making a blue dress more vibrantly blue à Adjustments > Selective Color.
19. Adding text.
Remember, text layers should be on top of the rest of your layers, even if you have several pieces of text on the GIF. It doesn't matter in which order you stack text layers on top, they just have to be up there.
Click Text Tool on the lefthand bar and then click wherever you want to add the text.
To change text settings on a panel > Window > Character.
18-20 pt font is suitable for 540 px gifs! It's to use Calibri font in italics for text talking or Myriad Pro. Those are GIF text classics.
Right click on Text Layer > Blending Options > Stroke > + Stroke.
Size: 1 px.
Position: OUTSIDE.
Blend Mode: NORMAL.
Then hit OK.
Right click on Text Layer > Blending Options > Drop Shadow > Drop Shadow +.
Once again, right click on Text Layer > Blending Options > Stroke > + Stroke.
Blend Mode: NORMAL.
Angle: 30 > Use Global Light.
Distance: 1 px.
Spread: 17%.
Size: 3 px.
Noise: 0.
Layer Knocks Out Drop Shadow > OK.
To center and move the text, just press Y on your keyboard to use the move tool.
20. Finishing up the GIF!
File > Export > Save for Web (Legacy). Check bottom left corner of save screen for GIF size.
Do not go over 10MB EXACTLY! Otherwise Tumblr won't let you post it. You'll have to go back and shorten your GIF as a result, even if that means just splitting the clip off at the very end or very beginning.
Happy GIF making!! :3 ❤️❤️❤️
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gun to my fucking head i just spent $10 on apple tv like its actually over cause i wanted to watch severance s2e4 in GOOD QUALITY so effing bad and every website i could possibly find had it in 720p which looks like shit booty ass butt on my monitor
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streaming anon sorry i meant streaming sites not as in netflix amazon etc but as in the uhh online websites where you watch things for free that are horrid without adblock 😭
gkdnsk it's okay
I really dislike streaming piracy, it's just shittier in every way. torrenting/ddl (although ddl is also dogshit) does not compromise the quality of the piece of media if your internet isn't good enough to stream a 1080p or 720p video from whatever shitty servers the site has. it's always more unresponsive and confusing than a file on your computer played with VLC. If the site does not offer subtitles you're fucked. With the exception of sports and most animes, streaming is also just harder to find with a decent quality and reliability. every time I want to watch a movie I check the 2-3 usual sites and then it's on my SSD forever. If the torrent site goes down it does not matter becaude it's on my computer.
I refuse to believe that the people who say streaming piracy is easier are saying that from actual experience. in most cases it's either an unwillingness to learn how to put a magnet link into qbittorrent, or just a preference for the type of service normal streaming services offer, which is stupid. the only justification I'll ever understand for preferring streaming is for computers without a lot of space or maybe phone piracy mains.
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hey….totally unprompted question not prompted by terrible visions but do you have any tips for making amvs / any suggestions for editing softwares (preferabky on mobile but computer can work too) ? 😁
oh babe ive GOTCHU okay so obligatory "im just a girl that can't escape the brainrot" disclaimer. im not an expert, i do not do this professionally in any capacity, and im sure more seasoned video makers and editors will look at this list and think it's horseshit - and they'd be right!!! but for what it's worth here are the things that help me:
okay so first off, i edit everything (inc music, bc i do Not have the capacity to make edits to a full 4 min song) on my phone, so you've come to the right place - this nifty little app here is what i use.
is it good? as long as you're happy with it not being overly flash, yeah sure. does it get the job done? well id like to think so, as long as you're willing to get a bit creative/think outside the box on occasion. is it free? fuck yeah, as long as you don't want the spanglier functions.
okay so as for creating the vids themselves (very good omens centric, btw):
(here is where i wrote loads of shite but i remembered that you, dear anon, would have to read this and probably just want a simple list but always happy to discuss in more detail just lmk)
(edit: turns out, anon, that i still couldn't keep it to a simple list!!! and for that im very sorry)
obligatory start with: get good quality rips of the show. i didn't do this in the beginning and a lot of my old stuff is uploaded in 720p as a result, whereas now i can upload... decently in 2180p. the longer upload time is worth it. oh, and there is a small aspect ratio difference between s1 and s2, and it's the bane of my fucking life especially when i miss it and it's So Obvious To Me that ive missed it post-upload. don't make my mistakes 💕
right. advice. first, storyboard your vid. even if the song is not particularly relevant to the show/story but has Blorbo Potential™. look at the song you've got, and break it down lyrically (if applicable). what are the words saying? what is the story being told? is it thematically relevant/meta (e.g., RUTH), or is it just so applicable to Them that it's a bit embarrassing (e.g., meatloaf)? or is it neither, and it's just a Vibe (e.g., sushi restaurant)? there have been times where ive had to write out the lyrics physically and make notes on what scenes/bits to put to certain lyrics, in order to not feel overwhelmed with the whole thing... even if i change it later on/it ends up not working out anyway. but yeah take a sec to actually look at your song and work out if you have enough material to tell the story you want to tell in it - ie. not just the chorus/a bit of a verse. (ive fallen into this trap Many a time and have a Lot of abandoned wips floating around as a result)
related to the above, and i can't imagine it will be a problem lol, but being Very Familiar with the source material helps. pay attention to blocking and angles, especially if you want to do a cool/slick transition, or want to group together similar shots for a bit of visual interest and satisfying brain itching (e.g., 00:31 onwards of best shot). keep a track of filler bits, like clicks/hand claps/funny faces/dancing/dramatic head turns, because not only is it sometimes helpful for when you've got a musical interlude, but it can help maintain the tempo. (e.g., beginning of darkness)
ALSO related to the first point, and just a general tip - you don't have to start from the beginning. start, for example, with That Emotional Part where you can Perfectly see a part of the show cut to it. (e.g., cut to the feeling, where i started with the 1941 bullet catch at 1:18-1:27 for the bridge, and then built on it backwards). it helps with motivation too, when you find The Good Bit that you knows others will hate you for 🥰
in general, i recommend to keep the big set pieces (bullet catch, kiss, wall slam, in the beginning, on the wall, bookshop fire) in your back pocket for the Big Emotional, Heart-Swelling points of the song, and build on them from there. if you can, exercise symmetry in your scene choices across the choruses (e.g. dog days), or bookend the vid with the same scene (e.g., bon jovi intro and 1:45); i find it keeps a Theme going and drives up the emotional payoff, and again helps with storyboarding (dog days example: i framed as flashbacks, bon jovi example: i framed it as a flashforward)
i know others do this, and it is Not me criticising it at All because it can be soooo effective, but my personal style tries to avoid mouth movements as much as possible (unless it matches the lyrics, and then i keep it in because it's funny - e.g., "yeah" at 0:39 for bon jovi). so to that end, if you're looking to do the same thing/same style, be mindful of when expressions change/mouths start to move - it can literally be a matter of 0.1s, but be jarring if left in. this does regrettably mean losing a lot of source material (bc. yk. they talk in it, not just make Faces at each other), but i personally try to keep it to a minimum or try to keep any mouth movements out of focus.
now. i love a short cut. i go mad for a short cut. i go berserk for fast, sharp scene changes, they're like crack to me. prefer them to using huge stretches of clips. but!!! when actually editing (especially with the above app that whilst great, is not very good on refresh rate/buffering), id recommend exporting your video periodically or after doing a particularly choppy/fast bit, and Checking if it works/it's in time with the music. rewatch it 5, 10 times to make sure. you will constantly have to adjust stuff if you're creating the vid out of sync, unfortunately, but it will honestly help so much. it'll just give you a "ah yes i have 10 fast cuts there, and sure it only makes up for around 5 secs of actual screen time, but it's perfectly in sync and very satisfying, good job me" feeling, which is awesome. if you have issues with timing, consider downloading an overlaying metronome track in the bpm you need, and match it to that. (that saved in me in more of my vids than i care to count)
that being said, don't use short cuts if it doesn't suit the song!!!💕 or at least try to use a mix of them to give the vid some pacing. i like a pop or rock song, me, so i naturally tend to go for higher bpm songs (rip) anyway, but i try to get some longer cuts in there (especially around the intro/bridge) to give the viewer some breathing room (e.g., 0.00-0.44 for hero)
biggest advice tho: just have fun with it. create what You want to watch. do you listen to a song and think GOD THAT SCENE WOULD BE SO GOOD HERE??? then DO IT!!!💕 it doesn't have to slick or flash or overly clever in the transitions or effects, if you don't necessarily want it to be. don't get me wrong, they can look bloody spectacular - some of my favourite vids are really polished and impressive!!! but some of my faves are technically really basic, but they Understand the material and they Understand storytelling. equally some very kind people have told me that mine are some of their favourites (still makes me grin, months later!!!) and my transitions/effects are rudimentary at best. people will see your Vision because it is a Great Vision and will love your work regardless of the quality. you will improve with time, you will recycle bits and use them in new ways, you will learn skills and shortcuts that you will do better the next time. please pls plssss just create and have fun with it, god knows we need it in the world rn 💖
if there's anything else that i can answer or help with, anon, pls let me know!!! good luck my darling!!!💕
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your gifs are so SHARP???😍 can i ask what your sharpening and saving settings are?
hey. sure thing, pal!
the below is my go-to combo for smart sharpening in ps (top first, then bottom). but a lot of it depends on the video quality, which is why i try to gif ones that are 1080p (HD) if available. but if the video is only available on social channels, they're usually only in 720p which is not ideal. but fuck it. if you want to gif it, gif that shit.
if you got any questions, feel free to reach out!
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