#frog logs
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the zelderrrrr
#frog logs#my art#loz#legend of zelda#eow#echoes of wisdom#legend of zelda: echoes of wisdom#zelda#tri#already miss my murder of crows.... nobody in totk is stealing rupees for me...#eow zelda. my sweet cheese. no one could ever make me hate u <3
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um.
If people could see my Ao3 history
#frog logs#i…. never thought to look at my view count for this fic#thank you use a tissue when you wipe your nose by raebeme ao3 for being my bedtime story for years
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You got booped by Panini the wanderer frog
He likes you very much and wishes you good booping day
(or only day if you aren't into booping)
He also documented it on his little journal
Image ID
A photo of a green and white belly hand knitted frog wearing a lavender hat and yellow hoodie carrying a little crossbody bag and booping to the camera (frog + clothes are bought but handmade from local ladies, the bag is made by me)
The same frog as before but with an upper photo. He's holding a pencil on his left hand and a journal over his little legs that has a frog hand with "1 apr 2024" and "boop" written on the left page and a "today i booped strangers on tumblr ♡" with a little self portrait below on the right page. At his left side there is a pen holder with other pens and a calendar, and oh his right a plate with cookies and an empty mini cup, he already got his morning tea!
(frog + clothes are bought but handmade from local ladies, the bag + journal is made by me, the other thingies are from sylvanian families sets)
#Boop#April fools#frog#knitblr#knitting#photo#Oc: panini#oc#misc log#Archive log#Described#This little guy and his clothes were bought from local ladies who sell hand knitted stuff!#I don't even know how to knit but admire a lot who does it. Everything is just so cool dhdh#The bag and journal were made by me tho! Recicled unused paper and plastic card holder#The other accessories are bought. Those are part of sylvanian families thingies!#I tagged him as oc but as I don't draw him too much is mostly my favorite little companion when I go out#But as I like him very much he may well become an Oc too#Also he likes adventures
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First two frogs for my drop this Saturday, using some froggyfall prompts as inspiration for them (Mossy log and pumpkin)
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day 1617
#amphibian#frog#amphibidextrous#i have a long cylinder pillow i NEED to make a pillowcase for it that looks like a log do you see my vision
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ACK thats my fic!!! tumblr user wombrion you’re amazing and i cant believe i forgot to send an ask about it. i really hope u enjoyed it!!!!
as a lover of ur art im obligated to send you this fic. the author said it was inspired by ur bad joint dunmeshi comic!
https://archiveofourown.org/works/54623389
WAAAAA THANK YOU ! i knew someone made a fic bc of some tags but i didnt knew where to look!!!!!!!!!!<33333333333333333333333333333333333333333333
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Hello Mr Scherz! I don't know how you feel about receiving images, but I would like to show you my young man. This is Pancake. He's a pacman frog. He likes locusts and trying to bite me. Thank you for your time.
Yup, sounds like your bog-standard Ceratophrys to me.
#bog-standard is a pun#although I am not sure that bog-standard is a thing outside the UK?#anyway it means normal#but also it's a frog that's as snog as a log in a bog#Ceratophrys#answers by Mark#birdsagainsthumanity
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"But I am captain, and I must not leave my ship."
Requested by: me, in honour of Dracula Daily
x x x x x x x x x
#frog's boards#moodboard#dracula daily#dracula#shipwreck#pirate aesthetic#sea#ship#captain aesthetic#vampire#blue and red#the log of the demeter is 100% one of my fave parts of the book#i love how dracula daily spread them out over the days#really builds some wonderful dread#i really feel sorry for the poor crew#storm at sea
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absolutely obsessed with everyone putting alfred molina thirst on my dash - i see you i respect you and honestly i am with you
#every time i log on and see folks foaming at the mouth over him#know that we instantly become kermit the frog and christian bale nodding at each other dot gif#you are my kind#alfred molina#he’s a hottie#even more so nowadays
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Ok final one for a bit.
All these recent drawings come from a small array of doodles I decided to put some time into.
They have matching pjs and pillows because Sol thought it would be cute and Albin was ok with it as long as it was comfy. (In my head their colors r purple and yellow)
#not another dnd podcast#naddpod#naddpod fanart#naddpod campaign 3#sol bufo#albin pembroke#during the winter albin sleeps w/ sol cuz his frog pal is sensitive to cold#totally the only reason#sol always buys albin every pillow that claims to be the most comfortable#they have a lot of pillows as a result#albin is actually a really restless sleeper and sol sleeps like a log#this is my personal truth#oh albin my hairy balding man#also u didnt hear this from me but yes albin sleeps loads better when they share a bed what of it
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Our shop update is LIVE! Log Bag preorders run till 1/29! curlworks.net/shop
#artists of tumblr#artists on tumblr#artist#graphic design#art#animal art#trans artist#handmade plush#queer artist#bird art#log bag#lizard#leopard gecko#frog#day gecko#sticker collecting#sticker collection#sticker journal#furry#fursuit
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me, personally, well. i think if senshi dungeon meshi was a recipe blogger he’d write a whole essay breaking down the ingredient sources, harvesting and butchering methods, and would end it with a personal tale. the actual recipe would be incredibly easy to understand. and then he’d add multiple nutritional diagrams. he’d end every blog entry with a message of encouragement. peace and love on planet earth.
#frog logs#dungeon meshi#dunmeshi#senshi of izganda#and i think laios would be his co writer#i just think that would be neat
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I abandonned the idea that i could hide stuff for long periode of time but *euhm euhm* remember about clem ? Well their sprite is outdated ( 2 years already ) sooooo they got a rebranding !
#doodle#my art#my oc#21 questions#clement#dev log#in a way ?#idk#not beating the frog nonbinary allegation
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Fun adventuring in the woods 🍄🟫🦎🐸
#pnw#farmhouse#adventure#farmlife#nature#logging#nature walk#fall vibes#mushrooms#frogs and toads#salamander#harvest season#farmtotable#photography
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Mudborne Deblog #7 - World Building
Hey friends! Another month whizzing by, but I managed to get a lot done for Mudborne - here's what I've been up to.
Cold As Ice
Towards the end of last month I started designing the 4th region, where things are a bit colder.
At the start of this month I finished up that area, spending some time to make the snow look pretty, or add some details like the player breathing or skating around on the ice.
I then decided the colors and plants for the 'dream' version, I wanted to keep the more turqoise color and boost the saturation, and then make the ice more of a lilac color to match the dream "white" i use a lot already.
The main mechanics of this area (apart from yeeting around on the ice) is using heaters and coolers - heaters so you can melt frozen paths or objects (or frogs), and coolers so you can create new ice.
As you might have noticed in the screenshots above, the deeper water has ice too, which normally isn't passable by the player. By freezing the deeper water you can then cross over to areas you couldn't access before and find all sorts of places and secrets!
There'll be a few puzzles to work out using the heaters/coolers, but they also affect the nearby environment, allowing you to make the extreme ends of temperature for your mushrooms to find some new species.
This means I can 'gate' off a few types of mushrooms and trait modifications until you've come to this region and gained access to the machines.
I also wanted a way to let the player turn on/off weather, as it does have some uses and although you can sleep until the next day for a different weather pattern, I like to give players full control over stuff like that as they progress.
It also fits within the theme of the region, which is very much like a sort of 'climate control' type area - plus the idea of changing weather fits with the existing climate control machines. I tried to design the machines to be similar, but still have their own unique style.
I finished up some other bits and bobs and then that area was good to go! Now it was time to move onto what I thought would be the last area...
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Central Hub
After getting past the 'tutorial' region of the Spawning Pools, you end up in a large central area that leads to all other areas, and it's where your main goal of the game is that you have to come back to. I wanted this one to be more unique and stand out to the other areas, and seem much more important (because it is!), so I went with a more purple palette to emulate some feelings of it being more 'connected' with the dream world.
I've tried to make all regions have some unique characteristics but I wanted some extra stuff with this region, hence the large purple lilypads and special pink trees, and the light pink pollen falling over the area. This is also the area that will have the large central 'temple', that is a giant version of the smaller gates you use in the game - will take me a while to finish drawing it, I reckon it'll probably still be one of the last things I'm tinkering with right down to release...
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Yet Another Region
I thought I was done at this point with adding regions and was relieved as there's a lot of setup involved in getting everything in and working - there is a 6th area but it felt like an extension of the central region at the time so I thought I'd use the same region style. However at the same time of doing all this I was also working on designing the full map for the game, and realised that this area would actually be a bit bigger than I thought initially, and also connects with the starting area so I wanted to make sure it had a different style to make it clearer that its not just part of the central area.
This region has a lot of different research labs, and is focused more in the dream area with lots of 'dream' research being done - there's a few different machines for this area but I don't want to spoil them too much so I'll just show their designs instead.
There's also quite a few big important lore things here, so you can't actually access it right away and instead have to come back later when you've progressed enough. With this region done I did some last little tests with each of the regions to make sure I was happy with how they looked - this is how my "developer" map looked by the end of it:
With that done I was about halfway through the month - now it was time for the biggest task of the entire game's development, actually designing the full world map.
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Game Cartography
Trying to start tackling this was definitely one of the harder parts of making this game for me - I had all the pieces, the mechanics were all done, I knew roughly what each area would have and do, but trying to put that alltogether in a giant interconnected world is very daunting. I decided to do this all on paper first so it'd be quicker to iterate, starting with really rough sketches of each region and the things that should be there guiding me on what the structure should roughly be like.
I then taped together a bunch of grid paper so I could have one 'main' map rather than keep swapping between what was already like 7-8 sheets of sketches, and started to pencil out the first couple regions together.
After sketching I then started to color in the areas, which was some nice screenbreak time but also let me think more about the regions and how the player would progress through them all.
As a final step I then went over the area with a pen to mark some key stuff - where lilypad crossings would be, gates, doors to rooms etc. I could then use this later for mapping the actual content or paths.
I didn't really need to color in all the darker water for most regions, but tbh it was just fun to do and baby ellraiser used to draw custom rayman 1 overworld maps when they were young so who am I to deny my inner child!
It took me about 8 days but eventially I had the final map! Technically it's still not the final map as there's a couple areas I didn't want to put on the map for spoiler reasons and I knew I'd be taking photos of it and posting it around. However its good enough to keep me on the right track and remind me of what goes where - I'm also really happy with some of the routing of the areas, I think it should be really fun to explore and unlock and backtrack!
With that done I could start plugging it into Tiled - I tried to not be too strict with blocking out the areas, at first I was doing like exact square by square, at great eye-straining cost, but then I realised really I just needed to make sure the regions were roughly where I expected them to be and got a bit more loose with some island shapes. Just this blocking stage along took some time, as I was first just blocking in the islands and water, then I was going and doing the 'proper' tiles, then the stone tiles and the grass/mud on top - this was so I could stop having to keep looking at the bigger map all the time.
Blocking out all the other regions took me all the way to pretty much the end of the month, on paper (lol) it doesnt sound like much to have a 500x400 map, but after actually drawing it all I can say it really is!
With all that done there was still lots to be done - for each region I need to add all the stone + grass "decor" (cracks, bricks, grass patches, posters etc). Then I need to add the actual flora objects to the islands (grass, shrubs, trees), then add all the water plants for both the shallow and deeper areas, add all the world decoration, and then block out all the rooms! Then I need to do the collision layers for the bottom and top floors...
It took me about 2-3 days to go from the blocked out version of the first area, to a 'finished' area (that still needs a few last bits added to it) - to give an idea on the scale, there's about 15,000 objects in the screenshot below, including all the plants and grass and decoration, all placed by hand. I'm not going to do every single decoration and scenery piece for every other region right now, as thats something that can be done later - the main thing is making sure it all fits together and is walkable and all the doors lead to the right places.
Adding all the extra decoration and scenery is something I can do quickly at the end while doing playtesting/qa/localisation, so I don't want to spend too much time on it, but I wanted to get at least the first area fully finished off so that it's clear what each area will look like when finished up!
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Big old month really! I'm a lot further ahead in my rough plan than I expected to be, I was thinking I'd be deciding the last 3 region designs in November and had expected to do all the final designing in December - but with this approach I'm finishing an entire area at a time and the first one is nearly done now, so I'm feeling a bit less stressed than I was, just a 'normal' level of stress now :') Next I'll be going through the other regions, roughly placing some of the scenery (but not all), and just focus on the actual gameplay and the routes the player will take so that I can start doing some internal playtesting! ~ Ell
#my biggest sources of stress from making this game#outside the standard 'i need this game to do well to pay my rent'#was how the world will look#and how to do the story ending#so with this month over with im definitely feeling better about the former one#seeing it all mapped out just feels one big step towards completion#even if there's still so much still to go#mudborne#game development#development log#indie games#pixel art#frogs
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Back by popular demand: Her. 🥰💜✨
#milkycrystalway#art#digital art#oc#cute#frog#frog art#frogs and toads#log#cottagecore#nature#icecream
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