#free python tutorial
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vanilla-voyeur · 1 year ago
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There are so, so, so many reasons why this incredibly fake story is incredibly fake. But I just keep reading the API technobabble and I can't stop laughing.
Mf out here bragging about how not only is their code unreadable and unmaintainable, but also their documentation is unreadable and undiscoverable. The problem that this creative writer has is that they need to be indispensable in this story, but unfortunately an indispensable programmer is uniquely gifted at making themself superfluous as quickly and efficiently as possible in as many contexts as possible.
The "nobody is familiar with Python" part is probably my favorite. Python is one of the easiest programming languages to learn. It's so easy that it's the language that engineers (real engineers like chemical engineers, biomedical engineers, material engineers, not software engineers developers) use to help them automate things in their work. Anyone who is familiar with any other programming language can pick up Python in under an hour. You who are familiar with zero programming languages could probably pick up a decent amount of Python in a month. Try it! It is probably easier than you think.
More reasons why this fake story is fake:
This is posted on r/antiwork. It's one of the subreddits infamous for fake stories of bad bosses
It's a multipart series. One of the tropes of fake Reddit stories is the escalating updates. Creative writers hear an encore and they keep going back for more
It's a bit ambiguous how long this person has been in industry, but given the context of missing multiple children's school functions, I think 10+ years of experience is a cautious estimate. That is long enough in software for you to be a team lead, if not a people manager yourself. This person should be training junior devs. They explicitly say that they aren't
Software is incredibly collaborative. There's no way a manager would turn down an offer to train new devs on the existing tooling
Moreover there's no way the code got push to production without several eyes on it. Most companies do either code reviews or pair programming or both. It makes no sense that zero other people understand what's going on with this code. Unless it's really buggy
The fact that someone tried to use it and it corrupted a CSV file (??) shows that it's actually really buggy. If the software was so good, anyone would be able to run it
That goes double for the documentation being so bad that nobody knows how to read it. The entire purpose of documentation is to explain how code works. You failed at your one job.
If the only documentation is something that's hard to find, that looks bad on OOP for two reasons: 1) Documentation is normally put inline next to the code precisely for the reason that it would be easy to find. Don't want to see what a nightmare their code with no inline docs looks like. 2) Their programming practices are so bad that their other documentation is hard to find. The program should have a file called README that either has all the documentation or tells you where to find all the documentation.
This violates NDA so bad
"Out of compliance" for what? Which regulation? Why do they have a deadline to regain compliance? They should already be suffering whatever fines or consequences or whatever for already being out of compliance. It would make more sense if they were at risk of being out of compliance if they didn't implement XYZ by January
There's a lot of weird wording here that indicates a lack of familiarity with software: "complex API", "documentation library", "single threaded". That's not how we use those terms
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If you're a software developer for a company the size of Disney (ABC's parent) then what OOP asked for is your starting salary straight out of undergrad. Def not a raise for a senior engineer who's been in industry 10+ years. Def not more than their manager is making.
At a company that size, your direct manager has no ability to decide what the terms of your hiring agreement would be. Def not over text. It would need to go through HR and probably legal as well
"Legal checked the contract and there's a clause stating" lmao get outta here!
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hackeocafe · 19 hours ago
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Machine Learning Foundations Course - Python, Deep Learning, Linear Regression, MLOps
Learn the essentials of AI with this 8-hour Machine Learning Foundations course, one of the most comprehensive open resources we've published online. Starting from the basics of Python, this course swiftly advances through deep learning and linear regression models to MLOps, seamlessly integrating theory with real-world application. We cap off your learning experience with two exclusive interviews featuring industry experts who discuss launching a successful career in tech with zero experience and the keys to starting and growing your own startup. This course is your gateway to mastering machine learning and propelling your career forward.
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linuxtuts4115tutoriales · 10 days ago
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Donde subo todo tipo de contenido relacionado a html, css, ccs pic, proteus, arduino, PLC, ladder language, python programming, web design, photography, 3d design, kung fu training, guitar tricks, mechatronic tools, hacking y mucho más.
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newcodesociety · 2 months ago
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codeautomationzone · 6 months ago
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Mastering Python Automation: Step-by-Step PyCharm Installation
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chundrachun · 8 months ago
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Hello, everyone! 👋
I wanted to share with you all a pattern, which is an amigurumi crochet ball python snake. You can find the free tutorial on my YouTube channel and the PDF pattern on my Etsy shop.
Thank you so much for stopping by and have a great day! 😊
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rigelmejo · 1 month ago
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learning to code!
When I was 9 years old, I learned enough html to code neopets pages, my own geocities websites, and I even made forums on my own sites so my friends could all roleplay together or rant together lol. And then? I forgot so much. I no longer no how to make a forum, or even a 'next page' button - so even the dream of just making a simple blog or webnovel site feels like a huge hurdle now. (9 year old me could probably figure it out in 2 hours).
So I'm relearning! I figured this would be a fun post to place resources I find for coding, since there's coding languages, and I figure maybe if you like running you're blog then you also might be interested in tools for making blogs!
First, for those of you who miss the old geocities and angelfire type of sites to make your own free site on: neocities.org
You can make free sites you can code yourself, the way 9 year old me did. A lot of people have made SUCH amazing sites, it's baffling my mind trying to figure out how they did, I definitely wish I could make an art portfolio site even a fourth as cool as some of the sites people have made on here.
And for those pressed for time, who aren't about to learn coding right now: wix.com is the place I recommend for building a site, it requires no coding skill and is fairly straightforward about adding pages or features by clicking buttons. I used it to make my art portfolio site, I am testing out using it for my webnovel - the alternative is Wordpress, but wix.com is letting me basically make a wordpress blog Inside my own site. It's very beginner friendly in terms of "how the fuck do I set up a 'sign up for updates' message and have my site actually email these people my novel updates?" and "I need a 4x20 grid of my art down the page, that lets people click the art to see it's information and make it bigger."
I did neocities.org's little html tutorial today, it's the part of html I DID remember (links, paragraphs, headers).
My next step is to go through htmldog.com's tutorials. They go from beginner, to intermediate, to CSS. Unlike many a coding tutorial I've seen, they explain what program on your computer you need to WRITE the code in and then how to save it and how to open it. (You'd think this isn't a big deal but I've been looking into how to learn Python for months and I can't find a tutorial explaining what fucking program to write my python in... notepad? do I need something else? I don't fucking know!! My dad finally gave me a printed textbook which supposedly tells you what to download to start... I learned C++ in college and for that you needed Visual Basic to code C++, so I figured I needed Something to Write the fucking python IN.)
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carlyraejepsans · 11 months ago
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If you are going to make a game here’s some things that might be helpful!
Game engines:
Godot: very new dev friendly and it’s free. Has its own programming language (GDscript) but also supports C#. It’s best for 2D games but it can do 3D also.
Unity: I don’t even know if I should be recommending Unity. It has caused me much pain and the suffering. But Unity has an incredible amount of guides and tutorials. And once you get the hang of something it’s hard to get caught on the same thing again. It also has a great Visual Studio integration and uses C#. I will warn you the unity animator is where all dreams go to die. It’s a tedious process but you can probably get some plugins to help with that.
Unreal: Don’t use it unless you’re building a very large or very detailed 3D game. It also uses C++ which is hell.
Renpy: Made for visual novels but has support for small mini games. It only supports Python iirc. Basically if you’re making a VN it’s renpy all the way otherwise you should look elsewhere.
What to learn: Game design and how to act as your own game designer. As a designer you need to know if a part of your game isn’t meshing with the rest of it and be willing to give up that part if needed. Also sound design is very important as well. If you want to make your own sounds audacity is perfect for recording and cutting up your clips. If you want to find sound effects I recommend freesound.org and the YouTube royalty free music database.
Sadly I can’t recommend a lot of places to learn this stuff because I’m taking Game Development in Uni. So most of my info comes from my lectures and stuff. One of my game design textbooks is pretty good but it’s around $40 CAD. It’s called the game designers playbook by Samantha Stahlke and Pejman Mirza-Babaei if you’re interested (fun fact there’s a photo of Toriel in there)
Anyway sorry for dumping this large ask on you I’m just really passionate about game design and I like to see other people get into it.
please do not apologize I'd never heard half of this stuff so this is super useful!! I've seen some godot tutorials on YouTube although so far I've played around with RPG maker MV (it was on sale. very very fiddly interface, i had trouble getting around it) and gamemaker, which recently became free for non-commercial use (a lot more approachable on first impact but like i said, haven't really done anything substantial in either yet).
mostly, I'm still in the super vague stage. I've got an idea for the main story conflict, the protagonist and their foil, the general aesthetic i want to go for (likely 2D graphics, but it would be cool to make like. small cutscenes in low-poly 3D) but not much else. haven't exactly decided on the gameplay either! it's gonna necessarily be rpg-esque, but I'm not much of a fan of classic turn-based combat so. I'm gonna check out other games and see if i can frankenstein anything cooler :P
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r3dcam3llias · 5 months ago
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How do you make mods?
To answer in short terms: Ren’py!
In longer terms, I use a program called Ren’py, which is basically a visual novel game making software, and the software used to create OLBA, along with VS code (you don’t need this though, it was just downloaded on my computer already LOL) to be able to actually view the code itself.
There’s plenty of information about Ren’py itself in forums and their docs, and learning the Ren’py language itself isn’t that difficult if you go through a tutorial or two or already have some preexisting knowledge of the Python coding language.
If you’re looking to make a OLBA mod yourself, this is the way I would do it, not a means to an end, feel free to adapt if you find a way that works easier for you:
Download Ren’py, specifically THIS version, as other versions will not be compatible with OLBA. (You can use 7zip to unzip it)
Crack open Ren’py, and just create a new project, name it whatever you want, just make sure it’s 1080 by 1920, everything else doesn’t matter.
Locate your legitimate game files and feel free to just copy and paste everything from the legitimate OLBA folder into your new project (you can find its folder in documents by default iirc, but if not there, try searching for it by name), don't worry about keeping any of the old files in there, just overwrite all of it.
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legitimate game files ↑ new project files ↓
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Before you can begin editing the scripts or DLCs however, you need to actually be able to see them. You can't because they are in .rpa files, which are basically secured ren'py folders. To crack them open, do these steps:
Find these files in the "game" folder of your new Ren'py project. The archive.rpa file contains everything in the main game. Depending on what DLCs, if any, you have, you may see additional .rpa files with the titles of the DLC you own.
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2. Move these files out into a new folder on your desktop. Download this extractor and place it in the same new folder on your desktop. EX:
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2. One by one, drop the files onto the rpaExtract.exe Icon. Afterward, you should get some folders with the names corresponding to the .rpa files and potentially an image folder. (NOTE: the archive.rpa file is not contained in one folder, meaning ALL the files will just appear freely, I recommend moving all the other finished folders back into the "game" folder before you do this one so you don't end up confused/overwhelmed!) (my files, excluding the archive.rpa files)
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3. You can just delete the .rpa files now, you won't need them, and put the all new folders/files you got back into the "game" folder.
Now you will be free to go into Ren'py and click "open project" to edit the scripts to your heart's content! At this point, if you're experienced with Ren'py things should be looking a bit more familiar, if not, I recommend watching some ren'py tutorials to learn the ropes or just shoot me a message and I'd be happy to help you out in any way I can.
Lastly, when you finish your mod, if you want to be able to use it in a legitimate game, it depends on whether it's an edit of an existing script or adds a completely new one: If it's an edit, just get whatever files you edited and follow my instructions here in this "how to download OLBA mods tutorial". As for a mod that adds completely new scripts, you will still have files that are just edited from the original game, so for those scripts follow the tutorial above. As for original scripts/images/sounds etc you should be able to just paste them into your legitimate game folder and shouldn't have to bother with converting them to a .rpa file at all. I hope this helped answer anyone's questions! Can't wait to see what you guys make :) If you ever need help or have questions, my messages are always open!
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ourloveiselectrifying · 6 months ago
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Hello hello! It's me DFP
I'm wondering where you learned/are you learning to Code? I find the structure of your game quite entertaining and I like to take a little inspiration from it (If I'm allowed)
And I tried to make images that are options but apparently I'm still a long way from leaving the beta of my projects So I wanted to seek advice from you
(Also, if this is not the correct account to ask this I apologize, but if you have some very good advice that can help me please feel free to go to my DMs)
Hello DFP! :3 (I'm not exactly sure what you mean by structure sorry, but probably yes haha) 
I didn't learn coding. In fact, the scariest part of my game is the code itself! I would like to take classes in art and coding someday! It's just not a great time in my country to be spending money atm ahahahaha- (cries in national housing and inflation crisis)
If you're using Renpy to make a VN, smart people would recommend giving the Renpy and Python's offcal guides a good look and watching Renpy tutorials on youtube.
For me, I'm the kinda person that only takes in information by dissecting and breaking things, then learning from the mistakes. I looked at the front page of the Python pdf, and it made my ADHD repossess my body despite being on the max dose of ritalin. I immediately closed it then skimmed through the Renpy quickstart, not really taking in any of the information, jumped right into designing the main menu, minced up the code, caught a bunch of errors, and had to check out fourms for fixes.
Have some random tips that may or may not be helpful since I don't know your skill level and I, am infact, not skilled in Renpy, I have no idea what I'm doing half the time! :3
Make new files for everything, don't just put it all in the script or it's going to get ridiculous.
Scripts get LONG use # and add notes, so you can CTRL + F and find stuff easily.
If you're like me, check out renpy's reddit/lemma soft fourms, if you're not getting good goog search results, it might be the words you're using, I had this issue a lot, try changing up words in your question (options/preferences/choices/decisions)
When you're learning copy and paste the code/answer, once you know the the code and can type it out fast, then starting manually typing it out.
Always check the dates on posts, there's a bunch of old renpy guides/fourms that don't work anymore.
There is more than one way to skin a dingo (sorry kevin), if you've found a fix that seems ridiculous but it's working, keep it!
If you have anger problems prepare to get fuckin' pissed off! Before you start coding have a coffee/bottle of water/energy drink beside you, so you have to walk away to take angry piss breaks and can clear your head.
If you absolutely cannot figure something out, make a copy, put it aside and work on something else until you're a little more skilled.
I have three copies of olie, the one that works, the one that I'm experimenting on, and the one on a USB I copy when I get drunk and forget which is my "fuck around" code and which is my "don't touch it, it works" code and I annihilate my game. Make regular backups to your USB for any emergencies, houses burn down. Limit your drinking while coding.
Compare code to the game base if you're coming up with errors. Goog the exact error that pops up when the game crashes. (renpy expected statement)
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Click the blue text and it'll take you to it. Sometimes it's not very accurate and you need to look a little above or below the line the error happened. 70% of the time your error is a missing space or "," or an extra space!
I also recommend checking out all the shortcuts on your code editing software (I'm using visual studio code!) I was manually adding indents to each line, which was wasting an insane amount of time LMAO ;w; 
I'm not exactly sure what you mean by images that are options, but I'm guessing an imagebutton? If you search "renpy imagebutton" there's a few forums and tutorials that will guide you but it's like this.
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You need a screen for your buttons, an image, if you're feeling funky add transforms to the button, else just use a different image for idle/hover!
Add the anchor before you do xpos/ypos because it messes around with the positions and you'll have to re-adjust the xpos/ypos again. You need anchor for the transitions to work properly.
If you want the button to make a sound on click add activate_sound or remove it if you don't want one, it's optional.
This is how you make the transform, you can do a TON of different transforms. This is a simple idle/hover transform. ease is the animation type/speed, alpha is transparency, 1.0 is fully visible, 0.0 is transparent, at 0.5 on idle, it has a dimmed effect. the zoom makes it bigger. Make a new file for this one!
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Buttons have a TON of actions to choose from, this is a time I actually would checkout renpy's offical guides. This one does the same as a jump at the end of a label or choice.
If you want your game to not pause when your buttons are visible, just use "show screen nameofthescreenhere zorder 20" (zorder is the layers, 20 is like usually the top, you can go higher though)
If you want your game to pause while the screen is up, use call screen instead of show!
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I probably won't do too many of these coding/renpy support things on my tumblr but, OLIE'S discord server has a few game dev channels for coding support if you'd want to join there! :3
I wish you well and goodluck on your game!!! 💖🫡🍀
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cinswitch · 5 months ago
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How easy to use is Ren'Py, for someone who views code as an undecipherable monster?
If you're suuuuuper frightened by code, Ren'Py probably isn't the way to go, unless really simple stuff is in your wheelhouse. It takes only some very simple code to make something viable in Ren'Py. Code as simple as:
show eileen happy at left with move e "Images can take at clauses that specify where on the screen they are shown." show eileen vhappy at left e "Showing a new image with the same first part of the name replaces the image in the scene list." hide eileen with dissolve e "Finally, the hide statement hides an image, which is useful when a character leaves the scene."
But that's still code, and maybe that's still too much for you. For Mice Tea we got fancy with some animations and such and some more complicated passages would be stuff like:
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And then when we were creating custom features like our character viewer, it was legit python code like this:
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So what Ren'Py allows you to do runs a huge gamut of possible coding ability.
The nice thing is it's free and the tutorial's built right into it. If your scope of what you want to do is have two characters show up on two sides of a background and talk, then you can do that without much trouble. Give it a shot and see how you feel.
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hackeocafe · 7 months ago
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Python for Data Analytics - Full Course Tutorial
🧮 Course Problems & Certificate 👉 https://lukebarousse.com/python 📝 Course Code & Notes 👉 https://lukeb.co/python_repo
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pumpkinwastaken · 27 days ago
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10 years of elite dangerous!
game is 10 years old now! and even tho i haven't played in a good year or two, i did used to invest most of college into the game AND i was a backer. I wanna ramble about my journey below the cut but first. Frontier sent me an email with my backer account's stats! which is really interesting!
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So before i do a big ramble below the cut, i want everyone to know that i'm in the top 0.1% of people who fly a hauler in the past 10 years. so take that! (for those who don't play this is like the third cheapest ship and considered by many the worst or a taxi to get to your better ships)
Thanks for reading my ramble! I wanna tell you my storyyyyyyyy So at first i must tell you just how big of a game this was for me. just like minecraft! I was really into space back then and i saw a video by scott manley about this new game on kickstarter which allowed you to fly to earth and had promises to allow you to fly inside a 1:1 scale of our universe! billions of stars! And how realistic the flight model was and how guuuuuud the sounds were. Right after that video i asked my mom if she could buy it for me with me paying her back later. I'm telling you i was HOOKED at the tutorial, in my tiny sidewinder. I saw the weapons pop out and the gatling gun ooohhh the sounds. and just how big the space stations were and detailed! I'll never forget that. I even have an accidental screenshot of it on a harddrive somewhere. I remember my first jump to another start system, i had my curtains closed and my speakers set a bit louder and i was just like, this is giving me goosbumps this is epic!
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(the screenshot in question circa 2014) So what did i do after everything was explained to me by the tutorial? I started bounty hunting! And after the game released later in 2014, I got my kickstarter reward of a free eagle fighter (second cheapest ship in the game) And went back to bounty hunting! I dreamt of owning the biggest ship in the game, The Anaconda. But each ship kill was about 3k credits for me back then. And i had school and played minecraft and call of duty with friends so i didn't get the conda many years later. But i had so much fun! I ended up flying in a cobra mk3 for most of my time back then. Then around 2017 I met an artist friend online who also played! which was my first multiplayer experience in elite. I had just done the Sothis/Ceos runs which allowed me to get a python haha. For those who remember hauling biowaste back then due to the mission reward bug being insane, 07 to you!
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(my biowaste luxery vessel circa 2017)
Later i remember hauling passengers with some friends i made after joining a community for the first time and that gave me so much money (another mission reward bug after the biowaste got patched) that i finally was able to just buy every ship in the game! I went and grinded all the millitary ranks to get both a federal corvette and an imperial cutter. And i was set for life! I got an exploration ship to go to the galactic core which was about 8 hours of realtime pressing J to jump to another star haha, it got so boring after a while! i wanted to return to combat but i had to fly all the way back too! (netted me so much money tho from selling star data oh lordy! i had about 1 billion credits and if you remember the anaconda i wanted years ago that one is about 120 million)
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(my imperial cutter and federal corvette(The cutter costed me about 1.2 billion if i remember correctly)) In my last year of elite before i quit that account (due to drama in the player group i was in, i won't say too much but it was baaaad). I got really into mining, combat had grown stale, hunting aliens got too easy. I was basically sitting still in a difficult spot and had the ship on turret mode and was able to make lunch and come back victorious. I liked seeing the little mining drones pick up ores and put them into my ship! Also back then it was the most profitable thing you could do. But after you have everything, and so much money that you don't know what to do with it. What do you do? I bought a hauler as a joke. It was known as a meme ship. And i had some laughs! I went to a hauler meetup with a few players, Went to community missions and gave people free stuff and repairs. Even went to the galactic core again in it! And it was around that time that i realized that the hauler is actually the best ship in the game! Everything you do in it is a challenge, you have to carefully build it for a specific job. It dies super easily in combat and you only have 1 small weapon to give it. Making every encounter a fun and skillfull engagement. This post loops back to one of my previous blog posts about how space sandbox games like this reflect real life. When i started out, i want to have it all! big moneys, big ships. but in the end? I just want to do my favorite activities in a small starter boat that i love way more than anything in the entire game! Like i said, i stopped playing on that acount years ago after a falling out with a friendgroup, and after epic offered the game for free! bought the odyssey expansion on there and now i have an alt acount where i just fly a hauler on every once in a while. Doing combat or mining or sometimes trading. Thanks Elite for being probably one of my top 3 games ever! Maybe i'll install it again to fly in my ship some more. Thanks for reading and before i go have some pictures of my hauler.
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newcodesociety · 1 year ago
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loser-female · 2 months ago
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Hi! You mentioned there are online tutorials/sites for learning Comp Sci and OSINT - any recommendations? Thanks!
Hi! You got lucky that today is the day I check my inbox lol. So. For comp-sci: - CS50X from Harvard is a public avaiable course on youtube I'd 100% recommend. These are the undedited (so far) lectures of 2024: https://www.youtube.com/watch?v=3LPJfIKxwWc&list=PLhQjrBD2T381WAHyx1pq-sBfykqMBI7V4&ab_channel=CS50
This gives you all the basics you need to understand how coding and pcs in general works. (I had comp sci in my university course)
- Freecodecamp is a website full of FREE tutorials on several programming language. Advice: learn python. You will understand later on.
- The rest really depends on what you actually want to learn and why - each programming language has its own purpose and application. OSINT: -There is this full course: https://www.youtube.com/watch?v=qwA6MmbeGNo&t=205s&ab_channel=TheCyberMentor (But you can find more on youtube.) - Bellingcat's resources: https://www.bellingcat.com/category/resources/ -IntelTecniques: https://inteltechniques.com/ - Osint Newesletter: https://osintnewsletter.com/
But here is the catcher: if you plan to do osint it heavily depends on where you live. I'm in Europe, so it means I'm under GDPR, therefore I must abid to stricter regulations than a US OSINT analyst. A lot of data that might be considered public domain in the US(big one: conviction records) are not in europe, and you won't be able to access it unless you are a registered private investigator at least (but in my case it's rare that I go after people, that's not a part of any task I might encounter at work). Not only that, but a lot of the avaiable tools are designed to work only with specific countries in mind for various reasons and there is a big bias on US-based investigations. If youre' not in the US I recommend you reach out to your local OSINT or cybersecurity professionals association, they usually have resources and specific information, a lot of times for free. Also keep in mind: OSINT has a lot of different applications and it depends on what you're doing with it. Journalists might work more with satellites and images (a thing I know nothing about), debunkers will definitely understand social media more, if you do business intelligence you will look more at news sites, trademarks and deposits and so on to reach your conclusion. You did your course... Now what? I recommend getting on CTFs, like tracelabs that I've linked above, but there many of them (osint dojo for example) or Kase Scenarios. These are safe environments to practice on (except for tracelabs since it deal with actual cases of missing people and it can lead to... not so good leads, allow me to leave it there) You should also understand how intelligence (as the discipline) works. There are several resources, but my favourite is definitely Psychology of Intelligence Analysis. It's a series of declassified training documents from CIA analyst Richard Bauer, that was based on Daniel Kahneman (yes, the "thinking fast and slow" author, and I also do recommend this book) research on euristics. Intelligence is fundamental because OSINT might be helpful to gather the data, but the data then needs to be processed, analysed and you also need to get a conclusion from that analysis. Studying intelligence will help you avoid a lot of pitfalls that happens when you do an investigation, such as not understanding when you know enough, if you're being a victim of your own bias, if you're missing something or if you're going with the right approach. But I have to admit that the best of training I've received so far is from my local OSINT association because I've been able to train with people that work(ed) in the military, get their advice and have a deep understand of the work itself (and the reason why I have decided to actually make cyber threat intelligence my job, even if I work for a private company and I have no interest in working for the government). And yes ethics is a big thing for the OSINT community.
I hope this is helpful enough!
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nitw · 11 months ago
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ren'py is literally a free open-source visual novel engine that requires minimal python knowledge to get into and even includes a tutorial that you can reference as many times as you want And Yet i'm not using it every day to work on the next doki doki literature club. i just sit onmy Ass
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