#foreverhood
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m39 · 1 year ago
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Doom WADs’ Roulette (2006): Foreverhood
You know, after what happened with the previous WAD, I think it would be a good idea to take a nap. Remember though, that dreams can get really weird.
G8: Foreverhood
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Main author(s): Brian Goodsell (Skadoomer)
Release date: September 10th, 2006 (original demo)
Version played: 1.1
Required port compatibility: ZDoom/GZDoom
Levels: 3 (from MAP01 to MAP04 without MAP02)
Foreverhood... is not a Doom WAD. It might use the WAD file to start, but in reality, it is one of the first games created for the (G)ZDoom engine, if not the first one.
According to the author of this demo, it all started as a small machinima back in 2004. After showing this film to his college professors, the idea evolved from a short movie to an indie game. Unfortunately like many other Doom projects, all that was released was just a demo released in 2006.
So let’s see what Foreverhood offers and think what could’ve been if it went past the demo.
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This game’s plot is basically as bizarre as the rest of it. It talks about you being one of those Nuu creatures, Sequas that act like their guardians, the war that’s just about to begin, many different regions of a planet that feels like a place from dreams, and so on.
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Foreverhood looks incredible, at least with its style. By 2006, it looked like no other. I think it might have been some of the most uniquely looking Doom Engine games (‘cause it’s no longer just a WAD) at the time. And while there aren’t many interesting buildings or landscapes since it all feels like you are walking up and down a mountain, the ones that are shown to you look amazing.
The music is very good. It starts off mysterious but rather cheerful, but with each track, it goes darker and darker asides from one, soothing music that plays during the conversation with one of the pivotal characters. There isn’t really anything wrong in this department.
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Playing this game isn’t really complicated. You just have to talk from one NPC to another in each of the three maps. While the Automap doesn’t exactly help with navigation, I don’t think you will get lost for a longer period of time. Just remember that there is no falling damage but there is a chance you might fall from the map (you get transported back to the ground in the first map but I’m not so sure about the rest).
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While talking to an NPC, you can change the speed of the dialogue by pressing Z (by default), and when three dots appear at the bottom of the screen, you can straight up skip it by pressing Q (by default).
Sometimes in Dusky Valley, you will encounter mushrooms without tops. Finding the top and placing them on the rest of the mushroom body will create a big, bounce-pad mushroom.
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There is no challenge when playing this game. The only enemies here aren’t even attacking you (there is a plot reason for that), they focus on the NPCs. So you might as well ignore anything and just continue moving further.
Speaking of enemies, the only enemy you will encounter is the flying heads that shoot fireballs.
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There is a karma meter in Foreverhood. Depending on what NPCs you kill, you will gather good or bad karma.
There are two new weapons in this game. The first one is your fists that function like the Hexen Barbarian ones. Once you kill enough enemies, you will charge up your power meter and start shooting projectiles out of your hands (at least when you have good karma).
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The second new weapon is an Axe that probably functions like the one from Hexen. It can also be used to cut through some wooden parts (as in one time in Dusky Valley in a demo).
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The only bugs you will probably encounter are the visual ones. I know I saw some in gameplay and on the menu.
Foreverhood is a concept that has a lot of potential. And the demo proves that it can be good. I can only think where it could go if this game was finished. Considering how GZDoom became an engine to house many Boomer Shooters/FPP games of our modern times, maybe there is still a small chance that Foreverhood will become a reality?
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At this moment, we can only dream about it. And as for me, there is one last WAD to look into from the 2006 roster. I’ll see you when the time will come.
Bye!
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doom-nerdo-666 · 2 years ago
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Doom mods that are either dead, cancelled, unfinished or lost in time
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(A pic taken from Doom X's Moddb page, this enemy is based off RTCW's Loper)
This list could be better/updated/fixed.
Is there a mod that eventually became discontinued, that you wished it came back or at least had its current build became available to the public?
Tried to think of mods that i heard were left unfinished or vanished, even if finished.
What came to my mind and some poor research was:
Fractal Doom, which ICARUSLIV3S made a video out of, but i heard its download link is gone.
Some of Reelism's addons.
Demon Eclipse.
Unloved 2.
The Killing Time remake.
A Plutonia remake by Death-Destiny.
Hexen Souls.
Samsara's inclusion of Prisoner 849 in the base mod.
Doom Kart (SRB2 Kart may or may not fill its niche).
Mordeth but that seems to be missing later levels for years.
Project MSX, kind of.
Ground Branch.
Alando Guns.
Doom RPG (Not the mobile games, this is something else).
HRTXC.
Foreverhood.
Forsaken Planet from HDoomguy.
Shut Up and Bleed 2.
Super Doom 64 and Ultimate Doom 64 (Not sure if they're the same).
Quake: Nexus Aftermath.
Null: Face to Face and like 4 different projects Kinsie onced shared on ZDoom forums.
I think Terminus' Project Booty was left unfinished and Demonsteele might somewhat count, since it doesn't work on later GZDoom versions.
Doom X
Most of the stuff here https://zdoom.org/wiki/Category:WADs_In_Progress
I think there were stories about a Zelda Doom project.
HDoomguy was making a spriteset of a Cyberdemon with a chaingun arm and like a "Terminator" skeleton or something.
There's probably some more i think could be added to the list or even some here that could be taken off, if they're easily available and completed.
Some of this stuff may have some role in Doom modding history too.
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poetrythreesixfive · 3 years ago
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Why I Build
Stone never bleeds, but it also never demands
your unconditional trust and then betrays you;
never whines or cries or trumpets a chorus of
victimhood to engender your guilt; never fills
your days with hope and then vanishes when
you least expect it; it stays where you place it
with unbearable loyalty; it keeps every lesson
that it learns in its figure; when you cement it
into a wall, it will buffet you from winds and
support the weight of suffering; it is heavy but
within its weight rests fortitude, and though it
will crack beneath your chisel into gravel and
then sand, each is useful in its shape to fill and
hold and build long after your dreams are dead
for it is as close to forever as our hands can get.
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sunkentreasurecove · 6 years ago
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naijahitsongs · 4 years ago
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Foreverhood Ft. Foogiano & Calboy – Make It Happen
Foreverhood Ft. Foogiano & Calboy – Make It Happen
Foreverhood Ft. Foogiano & Calboy – Make It Happen Mp3 Foreverhood Ft Foogiano comes through with yet another new song titled “Make It Happen” and is right here for your fast download. Listen & Download Foreverhood Ft. Foogiano & Calboy – Make It Happen Below: 👇 https://www.naijahitsongs.com/wp-content/mp3/2021/01/Foreverhood-Ft-Foogiano-Calboy-Make-It-Happen.mp3 DOWNLOAD MP3
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londonmcauley · 4 years ago
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Calboy Goes Crazy on "Beatbox Freestyle"
Calboy Goes Crazy on “Beatbox Freestyle”
Calboy drops a fresh freestyle. From becoming an XXL Freshman to big features with Polo G, Pop Smoke, and YG, Calboy had quite a year in 2020, pandemic or otherwise. Calboy is still riding on the success of 2020’s Long Live The Kings as well as the follow-up deluxe edition. Recently, Calboy linked up with Foogiano and ForeverHood on the track, “Make It Happen.” Now with the drop of his first…
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hustlefranklins · 4 years ago
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ForeverHood, Foogiano & Calboy Connect On “Make It Happen”
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Calboy and Foogiano connect with ForeverHood on a new banger. https://ift.tt/38AxPCs
The post ForeverHood, Foogiano & Calboy Connect On “Make It Happen” appeared first on Hustle Franklins.
from WordPress https://www.hotnewhiphop.com/foreverhood-foogiano-and-calboy-connect-on-make-it-happen-new-song.1989901.html?utm_source=rss&utm_medium=rss&utm_campaign=foreverhood-foogiano-calboy-connect-on-make-it-happen
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m39 · 1 year ago
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Doom WADs’ Roulette: Revenant Awards 2006
NIGHT IN THE DEAD ZOMBIEMAN’S CHEST – REVENANT AWARDS 2006 EDITION
Thirteen years of Doom, third ever Cacowards, and it seems to be the first time where there is no Vanilla WAD in this rip-off. I’ve read that there will be one MegaWAD that is vanilla compatible in the next year, but I might be wrong.
There is, however, one thing for sure, folks. Choosing which WADs from 2006 gave me the most fun.
Let’s begin.
SOLE SURVIVOR – BEST ONE-MAP WAD OF THE YEAR
Choosing the winner for this category was a quite challenge since I believe all three maps are at least good. Impossible: A New Reality, despite being kind of outdated was still fun while also mindfucking you with its geometry tricks. Oniria’s style is as wacky as it is incredible. And IC2005, while not being gimmicky like the other two, still holds up as a pretty decent map.
But honesty, there is something in Oniria that tops the rest, and that’s why it gets an award. Go play this map. You won’t be disappointed.
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GOLDEN SPIDER – BEST EPISODE REPLACEMENT OF THE YEAR
Now in case of this category, choosing the winner was piss easy, ‘cause it’s the Classic Episode, Part 2. TurboCharged ARCADE is less of a WAD and more of a collection of experiments with ZDoom features covered in some funny bone syrup. Compared with that messy collection, CE Part 2 is a proper WAD, another homage to the first game that does its job right. And that’s why it deserves the award.
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OFF THE WALL – BEST PARTIAL/TOTAL CONVERSION
With the case of partial/total conversions from 2006, it was more of a removing one WAD after another from even having a chance to be the winner, because, oh boy, this is some controversial shit. Phocas Island 2 actually functions and it has moments but choosing to be a first-person point ‘n’ click game pushes me off of enjoying this WAD; it’s not my cup of tea but at least I can respect this WAD for what it wants to be. Operation Overlord is a map that might be enjoyed only by a minority of the Doom community; going too far with its difficulty as the biggest case. Phobia – The Age was a disappointment to me after the promising 2001 map under the same name, turning into an unbalanced and (in my opinion) not tested enough mess that I don’t think I would enjoy even if I played in on Doom Legacy source port.
And now we are left with two WADs that I actually enjoyed playing – Zen Dynamics and Foreverhood. And even though I like the latter one much more due to being such an intriguing game, I have to give the award to Zen Dynamics simply because, unlike Foreverhood, it is actually a finished WAD, even with all of the problems I described in my review of it.
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OTHER AWARDS
And as for the WADs that won by default, the year 2006 has three of these.
The Pug-of-Pink award (2-7 maps) goes to Vae Victus 2. It doesn’t stick out from the other WADs of its time, but still, a pretty good WAD to play.
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The Platinum Revenant award (10-19 maps) goes to Hellcore 2.0. In spite of its original release in 2004, this WAD was reforged and turned from the unfinished mixed bag to a condensed, actually great WAD that shows that anything deserves a second chance.
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And the Full Deck of Diamonds award (30-32 maps) goes to Newdoom Community Project. This one I’m not really that fond of. It’s another mixed bag of a community WAD that is just fine but boring.
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CONCLUSION
And that’s all for the Revenant Awards 2006. Despite having some major setbacks, I don’t really dislike this roster. It just has some WADs that I’m really sick of looking at.
As for the upcoming 2007 roster, there are more interesting things to look up for – Knee-Deep in ZDoom (although I’m hearing about this WAD being controversial in the present day), Community Chest 3, and Epic are my priority targets.
And as for me, it’s finally time to take a week-long break from WAD reviewing. But we won’t start with the 2007 roster after that. Because while I was taking care of ten (or rather nine) golden boys of 2006, Bethesda added another WAD to the list of the Unity port addons. And this WAD hasn’t made it into any of the Doomworld’s award ceremonies/celebrations as far as I know. So I will take a look at that WAD after my break is over.
Until then, thank you all for reading the filth I’m uploading, and I’ll see you next time.
Bye!
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lyricsovera2z · 4 years ago
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ForeverHood x Foogiano x Calboy » Make It Happen Lyrics: The Make It Happens Lyrics / Make It Happens Song Lyrics by ForeverHood x Foogiano x Calboy i
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naijahitsongs · 4 years ago
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Foreverhood Ft. Calboy & Foogiano – Make It Happen
Foreverhood Ft. Calboy & Foogiano – Make It Happen
Foreverhood Ft. Calboy & Foogiano – Make It Happen Mp3 Foreverhood Ft Calboy comes through with yet another new song titled “Make It Happen” and is right here for your fast download. Listen & Download Foreverhood Ft. Calboy & Foogiano – Make It Happen Below: 👇 https://www.naijahitsongs.com/wp-content/mp3/2021/01/Foreverhood-Ft-Calboy-Foogiano-Make-It-Happen.mp3 DOWNLOAD MP3
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hiphopnewssources · 4 years ago
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New video ForeverHood x Foogiano x Calboy - “Make It Happen” (Official Music Video - WSHH Exclusive) on @YouTube
New video ForeverHood x Foogiano x Calboy – “Make It Happen” (Official Music Video – WSHH Exclusive) on @YouTube
Via WORLDSTARHIPHOP @The65Connection Exclusive WSHH music video for “Make It Happen” by ForeverHood x Foogiano x Calboy. Subscribe: http://bit.ly/subWSHH | WSHH Snap Discover: http://bit.ly/worldstarsnap More exclusive WSHH music videos: https://youtube.com/playlist?list=PLcK0neBMyFxSpYgDfKCsHRwgxlN-Tnt9D&playnext=1&index=2 Produced by @shaniaotb @Eurobawse Directed by Damien Aku &…
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annailonaszabo · 6 years ago
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foreverhood
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1swiftie13 · 6 years ago
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My childhood and my foreverhood in one picture
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kentuckyconnected · 4 years ago
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New video ForeverHood x Foogiano x Calboy - “Make It Happen” (Official Music Video - WSHH Exclusive)...
New video ForeverHood x Foogiano x Calboy – “Make It Happen” (Official Music Video – WSHH Exclusive)…
New video ForeverHood x Foogiano x Calboy – “Make It Happen” (Official Music Video – WSHH Exclusive) on @YouTube New video ForeverHood x Foogiano x Calboy – “Make It Happen” (Official Music Video – WSHH Exclusive) on @YouTube Via WORLDSTARHIPHOP @The65Connection Exclusive WSHH music video for “Make It Happen” by ForeverHood x Foogiano x Calboy.Subscribe: http://bit.ly/subWSHH | WSHH Snap…
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