#for me this is not a dragon age game and never will be
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wetegg · 2 days ago
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Sometimes, I’m just gonna ramble on about something that is consuming my brainspace. And people that love me sometimes don’t give two shits about that topic, but they give me space to talk about it at length anyway. And maybe they catch some of it, the definitely take note of the topic (comparing two video games I’ve been playing, for example) but like my best friend doesn’t play video games. Never has. Doesn’t own a console or anything. She doesn’t know what dragon age is! And she doesn’t need to. Or need to care. But she lets me talk anyway. This is not an insult, it’s not disrespectful. When I’m done, she’ll just move on to another topic.
This goes both ways. I don’t watch Vampire Diaries but I’ve heard hours and hours about it from her.
This too is an expression of love. I can be myself and not shelter/hide my interests, and so can she.
Sometimes, being permitted to exist as you are or as you want to in someone else’s space is a gift, and it has to be enough. You have to choose to feel loved in that way, rather than hurt.
"neurotypicals have this special way of saying 'okay' that makes you feel like shit after infodumping your special interest" anyone can do that actually
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bunabi · 3 days ago
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Whoever sent me that ask saying the devs contributed nothing but 'abysmal dogshit':
As someone who didn't enjoy her time with DAV for the most part I'm just gonna drop all these here and leave you to ask yourself who was responsible for Veilguard being a major departure from past games and where Bioware would be without people who genuinely care:
It helped that the Dragon Age team was full of veterans, and that over the years they’d developed a fair amount of chemistry as a team. “Muscle memory is incredibly influential at this point,” said Cameron Lee. “Through the hellfire which is game development, [we’re] forged into a unit, in that we know what [everyone’s] thinking and we understand everyone’s expectations and we know what needs to get done and just do it.”
From around the time of Trespasser’s release in 2015 to late 2017, the fourth Dragon Age was developed within an atmosphere that was apparently one of the most positive that some at BioWare had experienced.
“(...) some of the big changes included: 1) laying down a clear vision as early as possible, 2) maintaining regular on-boarding documents and procedures so new team members could get up to speed fast; and 3) a decision-making mentality where “we acknowledged that making the second-best choice was far, far better than not deciding and letting ambiguity stick around while people waited for a decision.
While BioWare’s publisher and parent company, Electronic Arts, tends to give its studios a fair amount of autonomy, there are still mandates to follow. By 2017, EA had not been secret about its desire to make all of its major products into “games as a service,” best defined as games that can be played—and monetized—for months and years after their release. Traditional Dragon Age games did not fit into that category.
By the latter half of 2017, Anthem was in real trouble, and there was concern that it might never be finished unless the studio did something drastic. In October of 2017, not long after veteran Mass Effect director Casey Hudson returned to the studio to take over as general manager, EA and BioWare took that drastic action, canceling Joplin and moving the bulk of its staff, including executive producer Mark Darrah, onto Anthem.
“I actually cannot count the amount of ‘stress casualties’ we had on Mass Effect: Andromeda or Anthem."
How did they manage to ship it in 15 months? The dev mentions working about 90 hours a week for 15 months. Many other devs on the team were also doing so and they think that others were doing 90 hours a week prior to the 15 month mark.
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corseque · 2 days ago
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I honestly just wanted one single plot step that I could not predict given the 10 year wait. More behind the cut, I talk about Emet too, and I'm comparing his writing favorably to Solas' writing and why it worked better for me personally, but I am just talking about the writing skill that went into the games and not the dudes themselves, I love them both dearly of course. idk this is a mess and I am not going to edit it for clarity
For me, the game was a series of me saying
"ok I knew that. cool."
"oh yeah, I knew that. I guess it's good that the larger fandom knows about that now."
"nice, but yeah I already knew that too"
"that was something we've been talking about a lot for years"
"this thing they are acting like is a huge enormous reveal that the characters could not possibly have deduced through simply thinking about it in depth over the 10 years... the fans easily figured out by thinking about it in depth 10 years ago. So you would think his girlfriend would be able to figure it out more easily than we did. Like, why couldn't the game have been like 'oh lavellan already figured that out a while ago' it would have cost them nothing"
"this is something I've been thinking about for years, and now that it's being revealed, the companions' reactions to it are very irritating and jarring and unnecessary and I really dislike the experience I'm having right now, in this, the hour of my greatest triumph"
"this thing that is happening on my screen right now is something that I wrote an essay about 2 years ago describing how it would be a letdown if it happened without the correct setup"
"this way that they're characterizing Solas makes him less likable and less interesting than I have been finding him for all these years, and I have had people tell me 'no, he's simpler than you think' for years but I guess I was wrong, he really is simpler than I thought, so that fucking sucks. I wish I could take that information out of my brain."
"this thing is a retcon of information I have been thinking about for 10 years, and so I don't know how to follow along with this new direction, and I'm not sure if I even want to because it's not particularly interesting anyway"
"aw that was sweet"
"why is it like, so very impossible to have an honest back-and-forth with my favorite character about the dilemma that was most interesting to me about the previous game"
and then, as soon as, like, the other fans had caught up to the Solas lore that was really obvious from the other games, the game was.... over without anything surprising happening, or introducing a new element or plot point or perspective, or a real true twist (or two, or three) for those of us who have thought about it too hard for too long. It was very simple and easy, much, much, much, much easier than I was imagining. It all felt sort of like that Nicholson quote:
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The thing was, the whole story was so interesting to think about because in 10 years, I couldn't figure out a good solution to it!!!!! It's why I was never able to write post-game fanfic about it. So I was stoked to find out some reveal we never knew about, some new information, in maybe a SERIES of steps of new information, that made the situation more complicated but also something that could be navigated by everyone involved. I know it was asking for a lot, but they had TEN YEARS, and they seemingly had set up the things they did in DAI on purpose, so surely they had some idea of a complex and satisfying narrative that would reconcile everyone.
The reason why I was expecting this is because FFXIV did a very similar story arc, which was started AND concluded WITHIN those 10 years (so it took the FFXIV team far less time to deliver as well). And the conclusion to the story in FFXIV did what I was expecting Dragon Age to do. So I thought, "holy shit, if this is the FFXIV version of this plot, how much more complicated is DA4 going to be!?!?" The DA devs also PLAYED FFXIV so they were completely aware, several years ago, of a satisfying story ending that was pretty darn similar.
People are probably going to think "oh, well Chelsea was disappointed because she spent too much time building it up in her head" but that's exactly it - I actually speculated and thought about FFXIV's story IN DEPTH NONSTOP for a year+ before its ending came out, and the ending absolutely blew me away. FFXIV Endwalker managed to introduce information and new story elements that I was not able to figure out in the YEAR I spent speculating on the ending of FFXIV's story. It took a complicated situation and revealed several several more facets to it that I was not able to predict, but were very interesting and thematically compelling, and took us all to surprising and climactic places that we could not have predicted.
Endwalker ("end" is in the title on purpose) too, was written to be THE ULTIMATE SATISFYING ENDING for a very long-running story in the exactly way that Veilguard SHOULD HAVE for Dragon Age, so while this complexity is being explored, FFXIV also gave catharsis to many different plot threads that have been built up through the previous expansions, until finally it ends with a bang. The story is desperately good to me, I loved it, it gave me closure for Dragon Age long before Veilguard was even revealed, and going back and looking at its story has made this whole thing far less painful for me.
So, I actually did not have a picture in my mind for how things SHOULD go. I just had the thought "I hope it's complicated and there are points of view or facts that we haven't before been exposed to, and the situation is resolved respectfully for Solas, not making him look like a fucking idiot (lol, the only thing I asked for). I don't even care what happens to Solas and Lavellan, I just need the story to be complicated and interesting to think about. Please, god, don't let it be "solas is wrong and he just needs to be convinced" because that's like the simplest story you could tell with this setup"
(btw they managed to tell Emet-Selch's story without making him seem like he's being an idiot on purpose or can never get anything right, and in fact the more the story goes on, the more you think of him as smart and capable and cool, so it is possible to write.... I wasn't asking for the entire moon)
And I played it and... yeah. Most of the story beats were more simple than I wanted them to be, a lot of them didn't make sense in my heart given the writing from Inquisition. (This is another essay, but if Solas' thematic story arc was always about him needing to let go of regrets, why was his personal quest the way it was? After that quest, doesn't he end up regretting not doing more....? Why did he never really talk about regret during Inquisition? If he was so trapped by regret, why was he able to do so many actions? It doesn't mesh well to me. The whole regret thing was very quarter-baked to me, I don't even like thinking about it.) His story never seemed like one that was as simple as being about one man's regrets, but then, I guess, it was always just about one man's regrets.
Emet-Selch's personal storyline (and the way it interacts with and affects the larger story) is very similar but much more cohesive and satisfying to me. It would be difficult to explain why without the aforementioned 5-hour essay. Emet-Selch's story IS about grief and anguish on a world-shaping scale in a similar way that Solas' was apparently always about letting go of regret, but Emet's story was also very pointedly and beautifully about that one theme for the entirety of his story from every tiny detail, from beginning to end - meanwhile, it seemed to me that they tried to introduce 'regret' as the main thrust of Solas' story only in the short story with the Regret demon onward.
From Inquisition just by itself, the closest I personally could get to a story theme for Solas was his inability to trust others hurting him and the world, but his trusting others in DA4 wasn't really addressed to my satisfaction. He is never required to trust anyone before the ending, he never opens up or makes himself vulnerable at all. People find out information about him, he never really dynamically opens himself. So the personal story I thought he had was never addressed at all, while a new one about regret was introduced that never made a ton of sense to me. And I don't think this is just because of my expectations - my reaction to FFXIV proves that I am able to meet good writing where it goes in surprising directions, as long as it's interesting and thoughtful and clear.
And I think this might be part of what people felt was off about the ending - Solas is sort of uninvolved in the revelations that are about him, and doesn't do much to be part of his own ending. Part of what I loved about Solas in Inquisition is that he is not controlled by you in any way, and so he feels like his own person with a very strong sense of character.
Anyway, Emet-Selch, in a very comparable and arguably more extreme plot position, is very involved in the revelations about himself, he always feels like a very strong character who cannot be affected by the player, and the whole situation is handled with deft emotion and care and delicacy. The story is comparatively very uninterested in litigating Emet-Selch or putting him on trial - the story allows you to simply feel the way that you feel in an organic way, and Emet's story spends that energy instead actually exploring his thematic material about grief and legacy, and the larger story theme of existentialism instead, in a way that is very refreshing and interesting. I've seen a lot of western stories tie themselves in knots over "redemption" and frankly it's almost never been interesting at all. Who cares about any of that. lol
(Now, I guess this is a matter of preference, because some people really like being able to shape a character's story, but idk I rewatched the ending of FFXIV and even though there wasn't a choice with Emet, because it isn't a branching story, his story felt more satisfying to me, maybe because there isn't a patronizing choice to be made for him. He is who he is, and he fulfills a very beautiful narrative role and purpose that no other character could in the story.)
I don't know how this could have been improved to me and still allowed players to choose Solas' ending for him, but I can actually think of a few different methods, none of which involve Rook condescendingly and patronizingly lecturing Solas as if Solas had never thought about a single aspect of this horrible situation he's in before that very moment that Rook lectures him lmfao.
All this to say... idk I'm writing this and I am not going back to edit it so it's stream-of-consciousness. But yeah
I just wanted the story to be complicated on a few more levels than I could have predicted. I genuinely don't care what happened, but I thought of a few twists like the Veil coming down and yeah, I was expecting A Single Twist or reveal to happen. In a Dragon Age game.
I wanted Solas to seem cool and capable and noble and smart, and actually feel like he was as old and experienced as he is.
I wanted a clear theme I could sink my teeth into
Like notice I didn't even say anything about Solavellan. Like I never in 100 years thought they were getting a happy ending where they were both alive in bodies, and I like that we got that, but I would honestly trade it for a more complicated story. To me, if a story is sad you can always write fanfic, but if a story isn't COMPLICATED, that's a much more urgent issue.
These 3 things DA4 didn't give me in a way that satisfied me but FFXIV did. anyway idk the way my hyperfixations work, I completely switch to a new subject so talking about Dragon Age is actually hard for me right now.
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macklemorrigan · 2 days ago
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i thought veilguard was… fine my first playthrough. mainly incentivized by my curiosity and hopes. when the game ended it left me feeling disappointed in the state of the world. The narrative was all tied up in a nice little bow, so why did I feel like there was no closure?
I tried to play through it again with different races, factions, choices and could never make it past a few hours. there was nothing to look forward to for me.
seeing all the concept art of the game they could have should have would have made is a gut punch every time. and they’ll never get the chance to make a game like that again for this series. dragon age leaves a big hole to fill for me, and it just keeps bumming me out to realize that.
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senseandaccountability · 12 hours ago
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What's your verdict of Dragon Age the Veilguard now two months down the road? How do you think fandom has reacted to it, compared to the other new titles that you can remember (I know you're a long-time fan)?
(Two months + a fair amount of weeks at this point, sorry for the delay, anon.) This is going to be salty, I’m afraid and a bit like beating on a dead horse but you did ask, thank you for that and sorry about being whiny.
My first impression was that it’s a 6/10 game. I think now upon replaying it two times, the score is even lower. It’s a very mid game that’s also clearly a salvaged product from a long and erratic production cycle. It has some good lore, some good writing, but it’s hidden almost entirely in optional side quests, subtext and the tiny margins of the text. 
Overall its way too much of a high stakes/low tension kind of game for me. It’s fun and it never truly grabs me except for the bits that are about previous characters. I don’t care about Rook. I like them well enough for a protag, I can fill them with headcanon to make them real but I would easily sacrifice them at the end without a second thought. There’s no pull, no tension, nothing to hold on to. I've tried to write fic about Rook but I just don't know anything about this person apart from the fact that they're very young and likes to say the word team a lot. Maybe Rook works in HR.
For all its high stakes, the game also repeatedly fails to show me these stakes. It keeps telling me how important it is, how busy we are and during the Siege of Weisshaupt and Blood of Arlathan, I really do feel it, momentarily. Those quests have weight to them, and they are tied in with the overall narrative of the series. We know the wardens, we know the Dalish. They matter. 
“Sometimes it takes the wrong sort to put it right,” the game says and doesn’t even dare to show me a single shred of moral ambiguity in Rook. Call me annoying but I don’t necessarily want to feel like a hero. I don’t need to feel morally righteous about my player character. I want the narrative to be complex and challenge me and hold compassion for the world it’s telling me about, dare me to change my mind about its characters and their various plights. What if the hero is wrong? What if the world is too complex to be reduced to simple choices? What if the trusted mentor lies and the liar tells the truth? What then? Somewhere in the far distance DAV wants to offer some complexity but hey we have EVIL ANCIENT GODS TO FIGHT YO! I actually hate the tone. I said early on that it’s one of my main gripes and I stand by it.  It’s chipper and full of HR-department tidiness and in general it just doesn’t move me because it’s just telling, not showing me the emotions. THIS IS THE EMOTION CALLED DOUBT, the game screams in my face. LET'S HAVE A TALK WITH THE TEAM TO PUT IT RIGHT. Immediately after finishing DAV, I went and played Disco Elysium and the contrast was quite honestly heartbreaking. Because the tone in that funny, sarcastic and over the top writing? It’s compassionate. It wants to be truthful about what it’s like to be a human living in a broken, inhuman world. It cares. Veilguard more often feels like an action movie revenge plot where you get to punch some EVIL ANCIENT GODS in the face because they want to drown the world in demons, man, let’s just leave it at that lol omg you can even PUNCH Solas lol whatever thanks bye.  
I also just find the text flat. It doesn’t have the transtextuality I’ve come to appreciate in the other DA games, it doesn’t play much with differences in dialogue for the different characters - like making one stand out as being anachronistic or having a different way of expressing themselves or being very unlike the others in some fundamental ways, it doesn't challenge and/or characterize through banter in the way the other DA games have done and it doesn’t give us companions that seek meaningful conflict or are difficult to understand. Veilguard is the only DA game where I haven’t felt any kind of strong emotional reaction while interacting with the companions, and while you could argue that this is a good thing because teamwork and professionalism or whatever, I’d say that for a text, this is a factor that makes it flat. No great piece of writing has only likable characters capable of self-reflection because no actual human being is only likable or not likable to everyone and by god are actual humans not always capable of self-reflection. In fact, some humans shy away from it for entire lifetimes.
The story of DAV is consistent in its themes, yes. It’s just that it’s also without nuance and - again - without stakes. The companion quests raise big moral dilemmas but the answers are so bland they might as well just be ignored. The outcome changes nothing, doesn’t affect the characters. There’s no price to be paid for becoming first talon, no punishment for being a lich, it’s just another wardrobe choice. Should I wear blue or black, perhaps become an immortal creature? No matter darling, you are always adorable. I think most of all the state of the game is a testament of a really fucking tragic industry that doesn’t care enough about storytelling and authenticity or its workers. I think it’s clear that the writers were trying very hard but I also think it’s clear that it wasn't the narrative the powers that be decided to focus on.  The DA fandom at large, quite frankly, has always just made me exhausted and miserable. I think a lot of the criticisms of DAV have been unhinged. I think a lot of the defences of the game have been so deranged that it makes me wheeze as I read them out loud to my husband. I’ve seen plenty of people dragging up some 17 year old noob’s post from the depths of reddit just to do some edgy take about how stupid people are for disliking the game and it’s just been so many bad faith takes. Overall, I’m truly sorry to say, I have no desire to play this game anymore nor do I feel very tempted to play the other DA games. I’m happy to see that my mutuals are having fun - I wish I felt anything stronger than oh well about the new characters, but I don’t. Maybe I will not be this actively bored in the future and pick it up again, but for now, no. I'll try to finish my fanfic and then probably be done for good with this fandom.
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anoia · 2 days ago
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Finished Veilguard
Overall it just felt like dropping a beautiful cake on the ground. I can imagine actual Dragon Age flavored stories for all the characters in Vielguard. It's a pity this just wasn't a dragon age game at the end of the day- something I was very resistant to thinking and DIDN'T think until after the end of Act 1.
The game opens with gorgeous and impressive scenes of out of control magic, Varric gets stabbed and Solas is a dick, and then sends you right into a horrific looking blighted village. The plucky elf girl is, surprisingly, the one who wants you to pick the unmerciful option of killing the cowardly mayor. I'm like DUDE literally what are people talking about, this is so Dragon Age! But yeah, I feel like that Bellara moment was maybe grafted on late in production or something, because a companion asking you to kill someone that's not a literal evil demon is not a thing that happens during the rest of the game, not even close.
It's just sad because I can easily imagine Dragon Age versions of all the storylines and characters. I can see the bones of interesting, hard choices you might have to make. It's not like you'd have to make a super different game or need BG3 amounts of choices and alternate outcomes. So it just made me feel mostly sad in the end.
They did let me crack the egg at the end which I appreciated, but that was sort of the only moment of real catharsis. The end of a story from a previous game lol. And I was genuinely surprised by the twist and I was sad(good sad)! But again, that was because of a previous game lol... I like the new characters, but never got super attached to any new character because every character is basically the same. The companion quests got so tiring because they only had like surface level differences. Idk I have a lot of feelings about how many feelings I didn't have during the game :[
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3gremlins · 3 days ago
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it's been a minute since i replayed trespasser, but my understanding of the mark hurting the inquisitor was that it was basically a death sentence and solas taking their hand was just a stop-gap measure. Like it was an injury that wasn't ever going to heal and would get worse over time, but taking the hand stopped it for now. I wish they'd come back around to this a little bit- like not just with the solavellan romance, like going into the veil with solas might also be the best "cure" for the inquisitor too (for friendship ones or even rival ones who are like shoot, do i want to die sooner or live with my enemy longer kinda choices)
like perhaps because of the mark, they were becoming more *of* the fade daily, and if they went into it permanently, they would become something else and not die per se (but also not be the same as they were either).
def wish they'd done more with the inkys in general (if only to give them the badass prosthetic crossbow you get with the red jenny ending or something). the inky kind of suffers the way hawke suffers in dai- new players wouldn't have any attachment to them, so they didn't really give us much depth for them.
my ideal last of this era dragon age game ever would have been a 4 part narrative where you get to play a bit as each of the previous protags and then also as rook (or alternatively do a bit of the game AS solas to give him a little more background instead of just this random new character) working together to give you bits of the narrative/story/empathy.
This would also fix the "how do we get new players" problem- you'd introduce them to these 3 people who are at the end of their journeys, but it'd give you enough to want to go see how they got there. This would also be satisfying for returning players b/c everyone's already invested in the 3 other protags (prob a nightmare to write but like there's always the bioware canon for defaults).
veilguard was okay for what it is/how much time they really had for it but ah that artbook makes me sad. what we couldve had if it'd had a little longer to cook (see: art doesn't really work under capitalism, the point should be to make good art not to make money at it. esp with companies never being happy with good enough profits like it's just a bad formula)
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woundedsoul12 · 3 days ago
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Never Let Me Go - WoundedSoul - Dragon Age: The Veilguard (Video Game) [Archive of Our Own]
Summary:
Prompt fill- Please just hold me
Rook feels guilt after choosing to save Treviso over Minrathous. Even with Elgar’nan defeated and the Blight healing, she still feels responsible for the mistakes she made. She asks Ashur to forgive her. To absolve her of all sins.
And how could a Divine say no to that?
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araneapeixes · 3 months ago
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happy dragon age month, i miss my homies so I doodled them in some simple camp clothes (bc im bg3pilled)
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vaguely-concerned · 7 months ago
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are. are you telling me that if the romanced mage warden dies and alistair is king, he deadass stares greagoir down over her dead body and grants the circle of ferelden its autonomy after ordering it rebuilt somewhere safer. first you have to deliberately leave him behind so he won't die for you and then he does that for you once you're gone, even when you're broken up??? absolute and literal king behaviour of the highest order????? the actions speak louder than words of it all??????? I think I hauve covid
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lavellaned · 29 days ago
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A prime example of veilguard adding insult to injury is being told that the entirety of southern thedas is dead and gone and then later having to sit through a cutscene where two companions plan a camping trip to the hinterlands. In southern thedas. The place that has, off screen, been scorched off the face of the planet. A camping trip.
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sundogsandrainbows · 3 months ago
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It is up to us now, guys :)
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DATV Spoilers - What Story We Lost
Posted earlier that I was compiling a list of lore/story threads that have been dropped with DATV's handling of Southern Thedas. The sheer number of things means that I've made this into two parts - this one focusing on all the story threads that have been effectively dropped.
Spoilers for the game ahead, of course.
If you've played the game then you'll know that Southern Thedas - everything from the past three games - was basically swept away by the blight.
A double blight should have catastrophic consequences for the entirety of Thedas, I don’t deny that, it’s nothing short of a mass extinction event – the absolute worst case scenario for all of Thedas.
However, waving away the fact that Southern Thedas - specifically every area you ever traveled to and interacted with in previous games – is gone, devastated by the blight, in a codex entry and line of dialogue makes it abundantly clear that BioWare is attempting to clean the slate so that they can move forwards with the game series with no ties to the previous ones.
The Warden, Hawke, and the Inquisitor effectively accomplished nothing. As I put it in another post: I never expected them to consider every decision in game outside of what options they gave us, but I certainly didn’t expect them to go scorched earth on the possibility of ever seeing the results of those decisions either.
How the lore has been handled in this game, summarized to “the elves did it” and “there’s been a shadowy organization in the shadows pulling the strings on everything” is absolutely devastating to the franchise. The lack of care with which this was treated just bleeds, “There, we’ve answered all questions and finished with this era of Thedas. Moving on now.” At the same time, this destruction absolutely obliterated whatever story threads remained from the first three games.
Could BioWare bring these threads back? Yes, I suppose. But it doesn't change that it was so carelessly thrown aside in the first place.
If they didn't want people to care about their decisions and the impact they made on the world, perhaps they shouldn't have made that a feature of all the previous games.
Story Threads/ Plot Points that were dropped:
Limited my points to what was in the Dragon Age Keep and what points were brought up frequently in codex entries, conversations, etc...
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Dragon Age: Origins
What is the line of succession in Ferelden?
Things are looking very grim for Ferelden's succession and the Theirin/MacTir line if nothing is done. And nothing was done. The entire plot of DAO literally culminated in resolving this issue, yet no one seems to have learnt a thing from it?
- Anora ruling alone is unmarried with no heir - Alistair ruling alone is unmarried with no heir - Ruling together they have no heir - Alistair and a Cousland Queen have no heir - Anora and a Cousland King-Consort have no heir
The only potential candidate that can fit into several of those world states is Kieran.
Fergus Cousland, according to lore, is the second closest to the throne that is confirmed to be alive in DAI - potentially the brother in-law to the King/Queen of Ferelden.
Ferelden's succession with Alistair as King hinges on whether or not the Warden was able to cure the blight. Alternatively, it is hinted that he may be more resistant since he has dragon blood in him from Calenhad.
The potential implications of Kieran being the bastard son of the King of Ferelden.
Kieran being used as a political pawn to depose Anora using the Theirin bloodline.
DAI took away whatever destiny Kieran had with the Old God soul – that didn’t mean that BioWare had to take away everything else too. Regardless, it doesn't matter. Outside of Redcliffe, the rest of the land has fallen to the Blight - it's unlikely that any of this will ever be brought up again.
2. Did the Warden find a cure?
Unknown. Irrelevant.
Ferelden ended up blighted. Denerim fell. If Ferelden rises from the ashes, it will be without any sign of their influence. Any mention of them will likely be their title alone - no mention of their accomplishments.
3. General Questions about the Landsmeet
What happened to Anora if Alistair is named King? Who rules the teyrnir of Gwaren following the blight?
What happens to Alistair if he's exiled? We know Teagan finds him in DA2 but what happens after?
If Leliana becomes divine does that mean that Connor Guerrin is potentially an heir to Redcliffe?
4. Companion Plot Threads
Morrigan's sisters - the many daughters of Flemeth.
Shale's quest to reverse the process of becoming a golem.
Whatever the hell Nathaniel Howe was going on about when you run into him in DA2 in the blighted thaig.
What, if anything, Avernus leaned from spending a literal age or two studying blighted blood.
5. Zevran's Crusade against the Crows
RIP Zevran's one-man crusade against the Crows and their child slavery ring.
DATV messed up immensely by portraying the Crows as more of a ‘found family’ rather than the horrifically abusive organization it was set up to be.
The very same organization that preys on the weak and disenfranchised - honing them to be tools for the nobles/powerful of Thedas - are now the heroic freedom fighters of Antiva.
The literal decade he spent hunting down the Crows and their leaders is up in flames. No mention in DATV whatsoever.
Wasted a perfectly good opportunity to have a schism in the Crows, with Zevran at the helm of kicking out the antaam, taking in Crows who are are sick of what's happening.
6. The Dwarves of Orzammar
The impact of Bhelen/Harrowmont's reign - ruthless progression verses strict traditionalism
The rumours of an uprising of the casteless dwarves in DAI
Will we ever hear of noble House Brosca or Queen/Lady Rica? Nope.
Will we ever hear of the son that Aeducan can have with Mardy? Nope. (RIP Duncan Jnr - I still love you)
The Anvil of the Void and potential links it may have to the Titans.
No more fine goods direct from Orzammar
The entire caste system has been simplified by Harding in DATV to effectively be: 'surface dwarves' and 'deep roads' dwarves.
7. The Magisters Sidereal / Awakened Darkspawn
According to a codex in the Descent: one went mad, consumed another, and the final magister fled into the Deep Roads.
Corypheous + Codex Magister + the Architect (most likely) = 4/5 magisters remaining? Possibly?
Reminder that it's hinted that there's an eighth Old God that was struck from the records of Tevinter.
The Architect and his Awakened Darkspawn.
No, it was all the elves. They're all dead now anyway. Thanks BioWare.
8. The Guardian and the Urn of Sacred Ashes
"Where did you come from, where did you go? Nobody in Thedas will ever knowwwww."
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Dragon Age 2
Dragon Age 2 was pretty self-contained, with most things being tied up in Trespasser or DAI. The worst of the plot points abandoned relate to the companions in the game and the lack of closure/answers about them.
General Questions:
Kirkwalls, apparently, endless line of 'provisional' viscounts and constant political instability since Varric ran off to go after Solas.
According to DA: Absolution the Red Templars are still in Kirkwall...yet the show is set after Trespasser - when Varric is viscount? When he mentions that they threw a parade when getting Meredith out of the Gallows?
Aveline, Varric, Merrill and whoever remains of the Kirkwall crew apparently just allowing red templars take over the Gallows?
What happened to Petrice if she lived?
What happened to Feynriel if he went to Tevinter?
I have a whole list of lore that's also been brushed over: the Sundermount, Corypheous, the Band of Three etc... I decided to put them in Part 2 since I feel they fit in more with 'lore obliterated' rather than 'abandoned plot points'.
2. Companions
Merrill's Eluvian:
Merrill spent years fixing an eluvian with a piece of string, a potato, and some gum - managing to actually do it.
And it meant nothing.
Eluvians are now a fast travel hub - all mysticism and awe at this marvel of magic are completely gone. Whatever sacrifices Merrill went through to save her sliver of elven history is meaningless.
Imagine if Merrill's eluvian aided in the fight against Solas - if having it intact gave you an advantage against him. Imagine Merrill weeping as Bellara fixes every other single eluvian in ten seconds with her magical omnitool.
Fenris and Slavery in Tevinter:
DATV utterly trivializing slavery in Tevinter is abominable.
Disregarding everything Fenris went through, everything he ever thought for, and making it something barely touched upon in DATV is insanity.
You wouldn't know there was slavery in Tevinter if the Shadow Dragons didn't drop a line or two about it. Limiting the conflict to "oops the venatori are being mean again" is absurd.
Fenris' entire story of going to help free the slaves is diminished because no one wanted to show the ugly, dark side of Tevinter in DATV.
DATV has retroactively made this choice for him to be so unfulfilling.
Where is Anders?
What happened with Sebastian's crusade against Anders? Was he ever captured? Was he executed? Are you telling me that no templars ever pursued this man fanatically after what happened in Kirkwall?
Does his fate vary if Hawke was friends/romanced him?
Varric appointing a new Viscount’s Keep healer called ‘Banders’ who just happens to sleep in the same room as Hawke and their children call him ‘daddy’ lmao
Does his fate vary according to who is Divine? Vivienne hunts him down, Cassandra puts him on trial, while Leliana pardons him?
How does he react to Leliana abolishing the Circles? How much does he weep when the rebellion fails and the mages are destroyed? This man instigated the starting event for DAI and drove most of DA2's major plot and he's just...gone.
The Hawke Siblings:
From DAI we know that Warden Bethany/Carver are safe, but what happened to them if they're in the Circle?
Give us Knight-Commander Carver and First Enchanter Bethany Hawke, you cowards! Have them dismantle the Gallows and be the shining examples of human decency we know they are.
What happens to them after DAI and the Mage/Templar War is concluded?
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Dragon Age: Inquisition
What's going to happen to the Red Lyrium that's popped up across all of Thedas?
Ferelden, Orlais, Kirkwall - all areas are reported to have red lyrium on the surface.
What happens to the Red Lyrium in Suledin?
DAI speaks about how they can never stop the spread of red lyrium, only slow it – animals, insects, organisms - whatever life is in the ground is all susceptible to becoming blighted by red lyrium. Suledin Keep in particular was utterly devastated by the Red Templars - what happens to life there?
2. What happened to Corypheous' Inner Circle?
What happened to Samson? How long did he live *if* he’s given the chance to help Cullen? Can something good come from his cooperation?
What happened to Calpernia?
Pulled a Jet from Avatar and no one batted an eye. Looking at previous concept art for DATV she was a companion - freeing slaves, gossiping about Samson & Corypheous. Just...what a waste. Any potential insight we could have gotten into Corypheous is gone.
3. The Mage / Templar War:
How does the world vary if you conscripted vs allied with either?
How do the remnants of what faction was not chosen fit into this new world?
How does the world deal with abominations and weird magic shit now? Is an alternative to the Order made if it's wiped out in DAI?
How is Cullen's templar clinic doing? If the templars still exist, how is Divine Victoria changing/adapting the Order to better support mages/templars?
4. Wicked Eyes and Wicked Hearts:
How do Orlesian politics reflect who was made ruler?
Is Gaspard looking to expand into Ferelden once more? Are the elves being brutalized under his rule like they were by his chevaliers? Does he do away with the grand game like he threatened in DAI?
How does this differ if Briala has collared him? How do his supporters feel that Briala has his balls in a vice?
Do Celene and Briala stay together? Do things improve for the elves and for the culture of Orlais at large?
Do improvements for the elves mean that Solas' arguments to his elven agents are less persuasive?
If Florianne is alive what the hell is going to happen to her? How quickly does she fall on her blade after being forced to wear flat shoes for the rest of her life?
How quickly does shit fall apart if you get all three to cooperate lmao
Friendly reminder that DATV sets up that all of Orlais, except for the Winter Palace has been overrun by the Blight - and that a coup from the Venatori is inevitable, likely resulting in any ruler dying.
5. What is the line of succession in Orlais?!
Why does every noble family in Thedas have no contingency plans for if their head of government dies?!
6. Here Lies the Abyss:
What are the ramifications of having the Warden's exiled verses remaining in the south?
Trespasser literally states that there's a schism in the Order because some Warden's believe they should touch grass more often and not listen to some bloke up in Weisshaupt for what they do down in the south.
How does public perception towards the wardens / King of Ferelden change when they learn they were exiled for committing human sacrifice to demons?!
Give us a warden coup and First Warden Alistair / Blackwall, you cowards!
7. The Well of Sorrows:
What was the point of drinking Mythal's bathwater?!
It's been set up as something that changes you. Bound to Mythal forever?!
DATV does not acknowledge that in the slightest. Such a waste and disappointment of what was made out to be an impactful decision in DAI.
8. DLC Implications:
What happens if Hakkon is not slain? What happens to Southern Ferelden and the Avaar?
How does the rest of Thedas react to the truth of what happened at Red Crossing and the Dales? How do they react to learning that Inquisitor Ameridan - First Inquisitor and leader of the Seekers - was a dalish, elven mage?
What happens if you do not save the mines in the Descent DLC? How badly is Orzammars economy crippled? There are already rumours of riots occurring within Orzammar - it this enough to push the caste system over the edge?
9. Elven Uprising and the War with the Qun:
The elven uprising that was implied to be occuring all over Thedas as a result of years of oppression, systematic abuse, and Solas’ influence.
No, instead lets have him chill in the Fade with no contingency plans, agents, or support of any sort.
The war between Tevinter and the Qun?!
Everyone conveniently forgetting that the Qun literally attempted to assassinate every noble family in Thedas? There would absolutely be blood for this – Tevinter could have attacked the Qun and all of Southern Thedas would have applauded - no one would have differentiated between extremist qunari and the normal qun, especially not after Kirkwall.
The implication at the end of Trespasser that we could convince Solas to abandon his plans? Him saying that he welcomed giving us the chance?!
The difference that the Inquisitors friendship, love, or hatred could have in either convincing Solas to take another path or damning him to go ahaead with his plan, no matter the cost?
10. Divine Victoria!
How does the world of Thedas change with Leliana, Cassandra, or Vivienne at the head of the chantry?
How does Tevinter react to having a mage divine?!
Do things change - do things stay the same??
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No wonder the writers insisted that none of the past choices would have an impact on Veilguard - they literally went scorched earth on everything we ever did.
Ferelden is blighted - any legacy of the warden is gone.
Kirkwall is destroyed - any impact Hawke had is gone.
The hard won peace/order of the Inquisition was rendered meaningless since every single place that you went to and helped is now destroyed by the blight.
Orlais' ruler will likely be assassinated by the venatori who are plotting a coup with the nobles - making whomever you chose obsolete.
AND IT WAS ALL THE WORK OF THE MAGICAL ILLUMINATI FROM ACROSS THE SEA???
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kittyoperas · 8 months ago
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come and find me, lying in the bed i made.
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ruushes · 3 months ago
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throuple of all time to me
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andrewknightley · 2 months ago
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saw someone saying something like "do you really think veilguard story would be better if you could do evil choices?" and actually yeah. i think if they let us act more like the dreadwolf on the "you are a paralellism to the dreadwolf" game, it would be more significant when the story tells you "you are a bit like him/you are nothing like him" because , thats how you chosed to play it.
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flowersforthemachines · 29 days ago
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Some facts about Taash (and also the Lords of Fortune, the Qunari, Dragons and other related things) gathered from the banters
Featuring Shathaan's stories about the Crows!
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Emmrich, Neve. I'm also planning a post about just the Lighthouse some time later
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About Taash
General: 
Taash gets grumpy if they stay inside for too long
Taash may polish their treasure hoard or clean the dishes (even somebody else's) to get out of their head
When Taash is feeling sad, they ask somebody else about how they are doing, so they can focus on somebody else instead of themselves
Taash doesn’t like talking about their feelings because it makes them sad (Lucanis can relate)
Taash doesn't read books before bed because they have a tendency to stay up past their bedtime to finish the exciting parts
Taash seems to care quite a lot about fibre and digestive health (they are so real for that). For example, they enjoy the smell of coffee but don’t drink it because it’s bad for their guts
Taash drinks alcohol 
Taash once requested Bellara/Lucanis to cook them a demon (the suggestion was disregarded) 
Taash liked Lucanis’s deep-fried peppers 
Taash liked Bellara’s stir-fry 
(If Rook is in romance with Taash) A spirit of devotion appears next to Taash after they enter a relationship
Taash doesn’t want to look for more dragonfire tablets because “they are just more orders”, and they already have enough  
Taash doesn’t kill in cold blood and needs to get angry in order to kill someone
Taash has good taste in gemstones, knowing which colours match which (based on the banters where they recommend gemstones for Emmrich’s lich helmet). They say it’s a Lord of Fortune thing, they have to know how to make gems look good 
Taash isn’t afraid of the Fade, because the spirits there mind their own business and don’t try to possess anyone (or anything) 
Taash thinks that even if the Nevarrans almost brought their dragons to extinction, they will still come back eventually
Taash is extremely excited to hear that Morrigan can (potentially) turn into a dragon and wants to ask her about it next time they meet 
Taash doesn’t mind finding no loot when hunting dragons because as long as you survived an encounter with a dragon, you have a new story to tell 
Taash doesn't think of dragons as monsters since they are a natural part of the world and have been around longer than anyone else
On fire-breathing: 
Taash started breathing fire when they were a toddler
Taash needs to eat greens after breathing fire, or they get headaches 
According to healers, fire breathing hurts Taash’s lungs
Taash accidentally set their first female partner’s hair on fire during their first sex
Taash once tried to cook with their dragon breath and accidentally melted a pot and set the kitchen on fire 
On Taash’s sense of smell:  
Taash got their heightened sense of smell after they got sick and couldn't breathe through the nose for a couple of months. After they recovered they could suddenly smell everything
Tassh can smell when someone is ovulating. They can also smell who had been in the room before them, and who is hungover 
Taash could also tell Neve got together with Rook or Lucanis from the smell even before anybody told them
To Taash, Minrathous smells rainy and ‘like rich people hurting poor people’
Early life and the relationship with Shathann: 
Taash learnt to swim before they learnt to walk
Shathann sometimes wouldn't let Taash play/go swimming until they finished their studies (like being able to tell the difference between some pottery shards)
Shathann gifted Taash axes during one of the gift-giving holidays when they were younger. They were simple kindling choppers, but Shathann helped decorate them to make them look like Qunari weapons. During a conversation with Bellara, Taash realises that may be the reason they are still using axes to this day
Axes are also good at lodging between dragon scales and allows them to climb up
Taash grew up poor, though they didn’t realise it because Shathann always made sure they had enough food, even at her expense (like pretending she didn’t want to eat because “Rivaini food is too rich for her”)
Taash spent the money they made from their first job as Lord of Fortune on buying Shathaan a dress. Shathann didn’t appreciate it, instead urging Taash to buy themselves boots or some other useful things 
Shathann hated apples because their skin would get stuck in her teeth (“Evataash, that fruit is stupid!”)
If Taash chooses to pursue Rivaini culture and wear Shathann’s horn as jewellery, they have a blacksmith do runes in the old Qunari language along the edges and get a Seer to bless it
Shathann stopped telling stories about the Crows after Taash once climbed on the roof to play as a Crow
The things Shathann taught Taash about the Crows:
Antivan Crows make themselves invisible to dragons by imitating the dragon's shadow
Antivan Crows coat the beaks of actual crows with poison so that the crows can kill people by pecking
Antivan Crows can slow down their breathing until they become invisible
Antivan Crows come through houses at night and kill children who aren’t in bed
Antivan Crows can do a special move that stops their enemy's heart
Antivan Crows can strangle a Qunari with their own dar-saam (but only if it’s tied incorrectly)
Relationships with companions: 
Bellara gives Taash advice on cooking dinner for their mother
Davrin teaches Taash to use buckets filled with water and sand for lifting
Taash has never flown a kite before and asks Harding to teach them
Harding's mother sends Taash a letter with homemade candies after Shathann’s death, calling it “a hug from afar” (Taash appreciated the gesture and liked the candy) 
(If Rook is in romance with Taash) Taash asks Lucanis about what Rook likes to eat, and Lucanis offers to teach them how to make coffee/tea/chiocolata calda 
Taash isn’t scared of Spite, and even convinces (or more like intimidates) him not to talk about how other people smell without their permission
Lucanis agrees to teach Taash how to kill targets with flair (with varying degrees of success when it comes to cool one-liners) and then plans to ask Teia to make a Crow cape just for them (Taash is very excited about it, as they love crow capes)
Taash insists Neve should get some trophy from Aelia (a ring, or an amulet with her name) to show everyone she beat her, and doesn’t understand why Neve isn’t interested in something like that 
Taash offers their blood to Neve for blood magic purposes (Neve doesn’t take up the offer)
Taash thinks Neve’s ‘dresses’ are pretty
Taash thinks nobody can go toe-to-toe in magic with Neve
Taash offers to hook Neve up with their jeweller to get her a discount (in case she wants a new leg) because “Neve deserves nice things”
Lords of Fortune:
Lords of Fortune have a drunk game where they throw a goblet made from fool’s gold into the water for others to find. Whoever finds it gets free drinks for the rest of the night. The game has only one rule: no punching in the junk
There is also another drunk game where drunk Lords jump off a giant cliff. The only rule is not to hit the water face-first
Even if those are “drunk games”, you can participate in them sober, as long as you are willing to be as stupid as the drunk people
The Lords of Fortune pick new jobs by Isabela throwing daggers at a map or racing nugs (the winner picks the job - could be its owner, or the nug itself)
The lords used to blindfold Mateo (the faction merchant) and spin him around in circles until he tripped on something like a map. They stopped doing that because a Seer told them to quit (the whole thing gave Mateo headaches) 
After Shathann is gone, Taash is in charge of appraising Qunari artifacts for the Lords until they find a better expert
The Lords of Fortune work with a Dalish clan keeper Shivanas (Taash calls them ‘Shiv’) who appraises artefacts for them (tells them what’s okay to sell and not to sell etc.) 
After losing his hand, a Lord named Bernst got a lock-pick hand prosthetic decorated with gems
About Dragons:
Different breeds of dragons can mate and produce offspring. That’s how ice- and lightning-breathing dragons came about
The muscles of dragon wings’ are vulnerable behind. Another weakness is the underbelly
Fighting Dragons is all about making them come to you, either by having them see you as a threat (so they come down to assert dominance) or prey (so they come down to eat you) 
There is a dragon called Wildervale Spitter, which can breathe fire or poison gas. The “fire breath” is actually just poison that burns when the dragon breathes. Most dragons always ignite their breath. The Spitter's special for being able to choose whether to light it up.
Dragons have an extra eyelid that they shut while breathing fire in order to protect their eyes
About Qunari etc.:
Eb-ketarra means something like “growing memories.” When you graft someone’s horn onto yours, you also add their strength to yourself
Qunari food uses a lot of oil for frying
Qunari have a much better sense of smell than humans
Qunari can bury their dead with large jars inlaid with a flame pattern. It’s called ‘issalatar’ and is empty inside, representing that the deceased’s body is also empty now that their spirit is gone
The Rivaini armada can hold its own against the Antaam fleet, but only in good weather. They can’t match the Antaam in firepower, but they can outsail them
Isabela is apparently still a captain of the Siren’s Call 
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