#for me this is not a dragon age game and never will be
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lavellaned · 22 hours ago
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The real crime committed by veilguard is that it fumbled northern thedas so bad it made me miss orlais. ORLAIS.
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championofthefade · 2 days ago
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Warning!! This post may contain spoilers for those who haven't played Veilguard yet! This turned out a lot longer than I thought, but I'm discussing the theory that Rook is a spirit.
I know that there are issues with the writing and any theory is not created to make those issues get swept under the rug. This theory is meant to be fun, and I would like to talk about it.
I'm thinking about the "Rook is a spirit" theory I saw on twitter/x. This theory often rotates in my head often, and I think that it's so interesting.
Like, listen. I understand that narratively it would be complicated to insert into what we know is Dragon Age Veilguard. Someone brought up the fact that it would be a strange thing because wouldn't Emmrich know that Rook is a spirit the way that he knows Lucanis has Spite?
But the theory that cadhalash paints for us is the fact that Varric was for Rook what the Rook is for the companions.
"Help them with their personal problems and talk to them about their feelings, but never ask Rook how they're doing. Or if they need anything. In codex memos we learn the companions have potlucks and book clubs but Rook is not invited. We learn at the end that Varric wasn't really there... What if Rook wasn't either? There's tons of chat about this idea now with other examples of Rook being compared to a spirit in the game. Very interesting and fun!" -cadhalash
There could be the very huge chance that Emmrich would recognize Rook as a spirit, but what about a spirit made flesh?
Think about Cole's banter with Blackwall, for example:
Blackwall: How does a spirit become flesh anyway?
Cole: I don't know. How does a Warden become Grey?
It may seem like a reach, but to me, it makes sense. Cole chose to become human because that was the shape that would help, which he says in a banter with Varric.
Varric: So, Kid, why human?
Cole: It was the shape that would help.
Varric: Huh. Most people don't pick a shape. I guess I was hoping for something deeper with that question.
Cole: It had to be him. But harmless. The him he wanted that wouldn't hurt.
Varric: Well that's... deeper. I think.
You may be thinking, "Hey, Atlas. That might be a little reaching, don't you think?"
Well, yes. Applauding the people that caught onto Solas in the Dragon Age Fandom years and years ago now because you all were on the nose about him being a worm (spirit). But considering what we know from Dragon Age as a whole, it could be possible that Rook is too a spirit of a different kind.
We know that Emmrich can sense Spite. We know that Emmrich can talk directly to Spite. But what if Rook was more like Cole? Would Emmrich's ability to speak to spirits or sense them so close apply?
I would say, that depends on the type of Spirit that Rook would be, right? This has a lot of wiggle room for what you think your Rook would be as a spirit?
From the Wiki:
Spirits lack imagination and creativity; everything they make is based off something made by mortals. Whether benevolent or malevolent, most spirits cannot help but mine a Fade visitor's mind for their thoughts and memories. They then mimic the pieces of life they see by shaping the Fade into various realms that cater to the unconscious desires of the living, providing experiences to the sleeping that become their "dreams."
And the Spirits listed:
Command, Compassion (Cole), Courage, Curiosity (Manfred), Duty, Faith (Wynne), Honor, Hope, Justice(Anders), Learning, Love, Perseverance, Purpose, Valor, Wisdom (Solas).
(We know from Veilguard that Spite is referred to as a spirit of Determination/ mentioned in a data mine, Passion.)
For the sake of the theory, let's say that Emmrich would get an inkling. A prickling feeling even that he knows that there's a spirit near by and would chalk it up to being Manfred because he would know that, right? But then there's Spite. How big of an energy read does Emmrich get from Lucanis to immediately go, 'Yeah, you've got a tag along and I'm sorry it wasn't a willing possession'.
So, how would it get unnoticed by Emmrich, the resident Fade Expert?
Well... Reading further down said wiki page, we find this:
As Rhys puts it in a dialogue with Cole, "being important makes you real". (Asundered reference, I believe?)
Being important makes you real. Rook becomes the 'leader' when Varric gets hurt at the beginning of the game. For the entirety of the game, as Rook, you have to build a team to fight ancient elvhen gods. Rook has to be what Varric was, pulling people that Solas didn't know into trying to save the world from going to shit.
Rook was given a purpose. To save the world.
Regardless of how Rook is perceived, they are in charge. They are in a position that they didn't want, probably was expecting to go home after dealing with this Dread Wolf that they were recruited to stop, and now... They're given a role that would make them important. And as before being important makes you real.
Could Rook be something akin to Cole rather something like Spite or other spirits that we know in Veilguard?
Here's another thing: Solas.
Yes, we are talking about the egg. I'll try to keep this as coherent as possible. We know that Solas didn't want to come from the Fade to be a human (another discussion for another time). We learn that Solas was a spirit of Wisdom, whose Wisdom was twisted into a weapon and forced to do things that stripped Solas of what he wanted to keep for himself. To remain as Wisdom.
This makes it interesting if we add to the fact that Rook could choose to outsmart Solas. Because at that pivotal moment, Solas was Pride. On his pride, it was always the sword he would fall on.
Say what you will about the trick ending, but this is something that shouldn't be glossed over. Being outsmarted by Rook, Solas says, "I am a fool... Who has met his match."
Met his match. This also might be another case of reaching, but it's interesting phrasing from someone who tells clever half-truths and never quite lies. Being tricked by Rook out of pure wits alone. Something that he thought he succeeded in.
What does this have to do with spirits?
Solas, who was brought out of the Fade to take a body to join the elves in a fight against the Titans. Solas, who crafted the lyrium dagger to sunder the Titans from their dreams in hopes of stopping the war. Solas, who created the blight from the Titans' severed dreams. Solas, who started a rebellion against the ancient elvhen gods who abused their power.
Rook, who was brought onto a job to stop the Dread Wolf. Rook, who disrupted the ritual in hopes of stopping Solas. Rook, who started a double blight from freeing these ancient elvhen gods. Rook, who has to build a team to stop these ancient elven gods.
I would say, in spirit, Rook is a mirror of Solas. I'm not saying Rook is wise like Solas or anything like that. But there is something about Rook being Solas' mirror that could fold into Rook being a Spirit of Reflection.
This is just something that comes to mind. Rooks helps Taash discover their identity, helps Emmrich deal with his fear of mortality, helps Neve protect Dock Town, helps Bellara with Cyrian, helps Harding with the Titans, helps Davrin with the griffons, and helps Lucanis with Spite. (Generalized, all choice dependent.) These are reflections of the companions. These are reflections of the people that Rook had brought together to save the world.
It could easily be written off because we're not entirely sure how many spirits there are, but I digress.
Of course, that too would beg the question of how it would apply to all Rooks from all backgrounds?
Let's take a look at the ones that make me think.
Shadow Dragon Rook
The foundling Rook was adopted into a military family and joined the Shadow Dragons to fight from the shadows for change in Minrathous.
We learn in a dialogue with Tarquin that a Shadow Dragon Rook was found on a battlefield by the Mercar family.
Now with this little bit of dialogue, it makes me (personally) think back to what Solas says about him walking the Fade and seeing ancient battlefields where spirits reenact wars from the other side of the Veil. There could have been spirits that were there during this battle where SD Rook was found. (It also kinda reminds me of Loki being found by Odin and raised in Asgard. Don't come for me, I've only watched the movies.)
For the sake of theory, say that a spirit that would have looked over a SD Rook before they were found by the Mercars. Thinking about it, it reminds me of how Cole (the mage) was watched over by Compassion and then Compassion took a shape that would help.
A spirit (in Spite's case) can be drawn to a person, yes? As Determination, we know that Spite was drawn to Lucanis' determination to live or something of the like. (I will live to spite you, essentially.)
Mourn Watch Rook
Discovered by undead inside a Grand Necropolis tomb as an infant, Rook was raised by Mourn Watch necromancers, eventually joining the order.
Relating back to the Muttering Undead that is in a coffin on the path from Emmrich's recruitment:
Stumbling… The steps. Skeletons saw… Oh no choice. Had to be brave… Had to be brave… Too late to cry… Save the (girl, boy, baby) with the grave.
This is a little more open ended. We know nothing about Ingellvar beyond that. We don't know where they came from, only that they were found inside a tomb. It makes me scratch my head.
We know that it's a custom in Nevarra that a spirit could reanimate a skeleton, essentially, and bring some part of their consciousness from back across the Veil. We see that Manfred, when you choose to bring him back, is brought back from across the Veil and returns with magic.
Sure, it's not the same thing as building a body out of Titan's blood, but the idea that the spirits that became the Evanuris are the best of the physical and the Fade offers up to the idea that they were going to have magic anyway when they crossed the Veil. Only lyrium gave them more power than I think that they knew what to do with.
I make this point from the perspective that Mourn Watchers are typically necromancers. They are almost always close to places where the Veil is thin enough for a spirit to come across and possessing a body in a sense.
When it comes to the Muttering Undead, I don't know who that could have been or what they were doing in the Necropolis. But it's clear that they were determined to save Mourn Watch Rook, and they were the one that put Rook in the tomb.
This one makes me scratch my head because it's so broad and vague. For the theory that Rook is a spirit, this is the origin/background/faction that lends itself to the idea because in Nevarra they revere and respect their dead with the ability to raise the corpses to continue contributing to the Grand Necropolis. But we're talking about a wee baby Rook growing up in the Necropolis. Could it be possible that the saving of Rook is more spirit in a tomb?
The last things I would like to touch on.
Dialogue with Harding (her romance I believe?) :
Harding: I've seen spirits leave the Fade and become real people. (COLE!!!)
Rook: You think I could be a spirit in disguise?
Harding: It isn't malicous. They're just drawn to strong emotion. And then...one day, real people.
Rook: I think I'm really me, and I'm really here.
This is why I mentioned Cole earlier.
And the absence of Rook in the Veilguard mural is brought up in the theory as well. Rook's absence on the mural strikes me as odd. Because yes, the companions would be a main focus in the stories that would follow them. But what about Rook, the person who brought these vastly different people together and saved the world? Not there. Were they ever there?
Much to think about.
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housederiva · 2 days ago
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so now that veilguard is out and digested, what would you say the best place for a complete newcomer to get into dragon age is? does origins still hold up as a fun opening game fifteen years later?
Dear listener my advice is to play Veilguard before the first 3 installments. I genuinely believe that it would be enjoyed more if you don't know what has been lost/what has been taken from you cut beforehand. The only thing from the first 3 installments that matter in Veilguard is one possible choice your Inquisitor makes, romancing Solas (If you don't have a previous inquisitor I highly recommend making her a Lavellan who was/is in love with him in Veilguard's cc, they have a beautiful story)
While Veilguard is a good RPG, it is not a good Dragon Age game. If you know what shoulders it's standing on, the luster will wear off very quickly. I love it for what it is and I will mourn it for what it is not - and that's okay in a sad, almost bitter way. Inquisition was game of the year for a reason and subsequently Veilguard wasn't mentioned at all for another
On the flip side though (and please keep in mind I'm saying this as someone who played origins in 2009) Origins, Awakening, 2, Inquisition, and most of their DLC's are a branching, beautiful story that will leave a permanent mark on your heart And you can choose what those marks are because your actions in origins ripple out into Inquisition (some more so than others). It will echo out through any other media you love in the future and depending on how old you are it will rewire bits of your brain because let me tell you playing Inquisition at 15 did something to me. Yes, the combat mechanics aren't the greatest in Origins and 2 is a little annoying to play on PC but their stories are wonderful...
What is it like to be thrust into a position of importance and did it stem from choice or survival? Is conscription liberating or a chain of resentment? What is it like to lose your home only to slowly build another that you love and cherish just to watch it crumble away? To know that no matter what you do, it was for nothing? What does it mean when you are suddenly a beacon of hope for a people that possibly are not even your own? What does it feel like to be held in such a regard that you are seen as the voice of a god and no longer a person? Are you afraid that your name will be erased - your culture will be erased, and you will just remain your title just like the one that came before you?
If you have no prior experience with Dragon Age play Veilguard first. That way you won't be upset about what has happened to [redacted's] character or the fact that tranquility is never mentioned and several other things that I don't need to go into here. But without playing the others first, you won't understand the severity of the Blight, your tether Varric won't be as strong, the injustice done to the elves and dalish will go unnoticed. You won't know what it means to be a mage in southern Thedas. You won't know what it means to be castless or saarebas, you won't know what vallaslin is.
If Veilguard is the first experience you have with Dragon Age then you won't know the teeth the series used to have, you'll only have what they're passing off as a growl and you'll be satisfied with that
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chibichibisha · 3 days ago
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Mahariel x Alistair, Verain (Templar!Trevelyan) x Dorian and Cullen x Male!Amell <3
Some self-indulgent fun on Pic Crew I found 🥹🥰 if you make one, please drop it below. It's perfect for DA ships & I wanna see them. 🥹
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kaija-rayne-author · 3 days ago
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DAV is maximized (made for?) Tank/Warrior players
Curiosity is absolutely one of my fatal flaws. I was sorta feeling shitty about the whole 'you probably just suck at the fighting system in DAV' thing.
Let me preface this with saying that I'm good with rogues. It's my usual playstyle and I almost always do a first run of any RPG as a rogue.
What I'm really not all that good at? Tanks. Pretty much any other class I'm at least suitably competent with. I mean, I can tank, but it's just not something I'm more than acceptably good at. I also have very little experience with them. I think I've tanked in 3 games? Out of the, it must be hundreds, of games I've played? I just don't prefer to tank. I'm a rogue/mage/healer style player. The one who backs up the tank or keeps them on their feet, y'know?
So, because curiosity will likely be the death of me at some point, and despite never wanting to touch it again, I made a warrior character in DAV. I just... had to know if it was me or the game. I suppose I enjoy actually being a good gamer more than I suspected. DAV offended my pride, perhaps. Self-awareness isn't comfortable.
That fighting system, that I had so much trouble with as a rogue (with other rogues and a mage as backup since we don't get our tank companions til later in act one) has, so far, been so fucking easy as a warrior I'm actually thinking of increasing the difficulty level.
DAV is just maximized for warrior players and people who like to bash barrels in, not any other class. Which is just shitty game design.
I suppose I should have seen it before. The rest of the companions you start with are all support characters. Two rogues and a mage. Your first companion you aquire is Bellara, also a rogue. Oops. Mage. Bellara is a mage. I forgor.
I dunno, I'm going to run this character until I get to the spot (when Harding receives her special ability) where I first wanted to rage quit as a rogue. But so far? I haven't died once. I'd gotten creamed numerous times as a rogue character by this spot in the game. I can go toe to fucking toe with a fucking ogre! And only have to heal once!
It's truly ridiculous. I'll test out mage after, if I can find the patience. It's reasonably unlikely that I'll actually decide to finish this run. Unless I do it for writing my fix it fic reasons . But I can kinda see more clearly why some people actually liked it. It's actually almost fun as a tank.
I did also say I'd never touch DAV again too, though, soooooo.
If you turn your brain completely off, don't give a shit about the Lore, and if the story is a back seat sort of thing for you as a gamer, this might actually be somewhat fun. It's not Dragon Age regardless, they screwed the pooch to sell the pups on that one. (I'm a Lore fiend, story and character first player. I legitimately don't give a shit about the fighting in RPGs. It's a back seat thing for me. As long as I can make it work, I'm good.)
SMDH
I said DAV was wickedly unbalanced in my review series, but I didn’t think it was so bad that they... just didn't bother to make it a fun game for rogue players. Despite them getting rid of half of what makes playing a rogue fun (sneaking, hiding in shadows, picking fucking locks, y'know, rogue stuff.) Not sure about mages yet. I do want to try one just out of pissed off, irritated curiosity, though.
Snorts. They made this game for warrior players. And I can't honestly find words to describe how shitty that is. It lacks most of the stuff that makes any RPG an actual RPG. It's maximized for warriors and people who like to destroy barrels. (Why. Why the fucking barrels?) Rogues are nothing but light skirmishers. I'll have to actually play a mage and see, but I've talked to people who said it's easy as a mage, too.
WTAF does BioWare have against rogue players to nerf the class so badly?
I'm honestly floored by how easy this game is as a warrior. I'll even test it out on max difficulty, (which is usually what I play at, max or one down).
But the shittiness of designing a game mostly for tank players can't be ignored. I changed nothing but the class. And I'm not far enough into the game yet for build to matter that much. I think I've gotten roughly 5 skill points to put into my character.
No wonder they denied game keys to honest reviewers.
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purpledemonlilyposting · 2 days ago
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Anyway back to Lily. She has helpfully given me another opportunity to give you a preview of what the Dragon Age stream will be like. Finish Inquisition and make your terrible 3rd video already Lily. I finished it in a month doing only 2 streams a week, including The Descent and Trespasser DLCs (and most of Hakkon, I never beat that dragon tho lol.)
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[Lily's Post]
Dragon Age: Origins - Lily you played the City Elf origin. You got extra elf ghetto content. Did you miss the entire main story subplot of Loghain allowing Tevinter slavers to kidnap elves from Denerim's alienage under the guise of quarantining people due to a plague? Were you and your wife too busy talking about pointless bullshit over cutscenes to pay attention? Or did you just spacebar hammer your way through? Did you even finish the game?
Dragon Age 2 - Lily you managed to play almost the entire series without realizing the Templars are an arm of the Chantry. That they're a monastic-like order that people are typically recruited into as children. That the Chantry keeps control of them with the lyrium dust that also fuels their magic cancelling powers and will eventually addle their senses like mercury poisoning.
If you think Tranquility is "brainwashing" then... you REALLY weren't paying attention. Making mages that have passed their Harrowing into a Tranquil is actually against Chantry law. Kirkwall's Circle was doing it illegally because it's one of the worst Circles in one of the most violent cities and their Knight-Commander was going insane under the influence of red lyrium. That's not every Circle in the world. No matter what Anders says.
Speaking of Anders... you did finish the game right? You seem to be completely ignoring what was the inciting incident for the conflict boiling over at the end. Don't make me cheat and peek at your video ahead of time, I like reacting to videos blind.
Dragon Age: Inquisition - What the fuck are you even talking about? If you mean the Exalted March on Halamshiral that happened centuries ago in canon. In fact there's so many elves in Halamshiral its more like the entire city is an alienage and the humans wall themselves off.
Or else you're talking about devout Andrastians like Cassandra poking at a Dalish elf about believing in the Maker? Cause only the Dalish aren't Andrastian you know. Most City Elves are. Skill issue either way, my very fiercely Dalish Inquisitor made friends with her. My Quiz didn't even let her stupid egg boyfriend remove her vallaslin.
You haven't even finished the game yet. Of course that hasn't stopped you from writing your script as you go along. And you're clearly not paying attention to the plot if that's your only take away.
Dragon Age: The Veilguard - Yeah Lily every single critic and fan is complaining about the sanitization of the world in Veilguard because it was cobbled from a disastrous idea of making an MMO out of the series after they cancelled development of a fourth game twice already. It's a miracle we got fucking anything.
I won't pretend I didn't enjoy having every single one of my lore theories validated. And being surprised by a few lore reveals I didn't even see coming. I still enjoyed seeing cities in the north of Thedas we'd only ever heard of. I was very happy to see the Grand Necropolis. Also Emmrich is best girl, best new character in the entire series, 10/10 no complaints, I love Mr. Rogers Vincent Prince.
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Dat combat system is still amazing though. Too bad it came at the expense of the writing this time.
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araneapeixes · 2 months ago
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happy dragon age month, i miss my homies so I doodled them in some simple camp clothes (bc im bg3pilled)
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thedissonantverses · 3 days ago
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This is the most Dragon Age feeling game to me and it largely because of this!! Thanks for articulating it for me!! Because yeah the series never really felt fully medieval time even back in Origins.
I won't get around to writing a properly developed post on it, but speaking generally and assuming broad good faith, I personally think the anachronism in Veilguard is fine. I know it's a deeply held bit of style for a lot of people, and many hold the directive about no anachronism as important to things feeling properly Dragon Age.
Personally, I never felt it THAT important. I roll my eyes at nitpicking about historically accurate costuming too, and I pause to wonder what IS "anachronism" in fantasy. I think a lot of the style of the games leaned so hard on it that, in some places, it was a substituting this rule in place of developing stronger individual style or voice. I love this series, but I don't feel like characters (notably once you got past core cast), locations, etc. always and consistently had a strong sense of voice, both in terms of diction but also in visual direction. I feel like even the music gets this a little bit, since Veilguard feels more musically interesting to me than many of the prior tracks because, I think, the soundtrack is allowed to feel a little less like vaguely European medieval heroic fantasy.
There's always been anachronism, but I think the strict reliance on adhering to a particular conception of what A Fantasy Story looks and sounds like really hampered, at least for me, the development of style identity. Veilguard's voice and style broke from that in a way that did feel successfully more specific and striking for the story and characters it's trying to dress. I think being released from this directive does—because there's no longer what we bring ourselves to the table from our familiarity with the genre and pattern recognition—however, magnify flaws in how Bioware always has treated the setting as just the backdrop against which these dramas play out. But that's outside the scope of my thoughts here. I'll just summarize that with: that's a consistent Bioware problem, and I don't think it's inherently wrong to approach worldbuilding as merely dressing the set for your story, though perhaps that isn't always the most successful approach here and I know many fans are very invested in the setting itself and its development, so that would put us all at cross purposes.
Don't get me wrong. There IS a place for that sort of directive, a rule against things that scan too modern. But then, I think for it to work, you have to have a very firm idea of your own voice, of your individual style and direction working with that directive, and frankly, I don't think Bioware EVER really had a super strong grasp of it here.
I do think the character design especially, character voice, and visual identity suffered SO much in many earlier instances because of this directive. Meanwhile, I think it's interesting and striking to have things like, for example, Neve clearly drawing from film noir and how that informs how I approach and think about her as a character and how appropriate it feels that Lucanis and Illario end on the stage of an opera house. I feel like being released from having to worry about anachronism has, for me, produced some of the strongest instances of style and voice in the series in a long time.
And I know a lot of people feel the OPPOSITE, which is a matter of personal experience and taste, but for my own, it always felt like the series was weighed down by a notion of needing to properly emulate The Genre. (We've all looked at the infamous browns and muds of Origins, a game I am fond of. This is why it looks and sounds like that, in my opinion.) This fear of being too anachronistic or too modern often left the series not really feeling, to me, like it's really had a firm sense or idea of what its style or voice was, of what made it sound or look like itself, because it was always afraid of being too modern while also feeling afraid to not look enough like a heroic epic fantasy.
I think getting rid of that and no longer fearing it has done a lot for developing a stronger voice with a look, sound, and feel for Veilguard that feels more specific and conveys story and character so much better and more confidently. Because, in the end, that's supposed to be what this is all in service of: conveying character and story. I feel like Veilguard, in being released from this restriction, has developed a stronger voice with which to do it.
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vaguely-concerned · 6 months ago
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are. are you telling me that if the romanced mage warden dies and alistair is king, he deadass stares greagoir down over her dead body and grants the circle of ferelden its autonomy after ordering it rebuilt somewhere safer. first you have to deliberately leave him behind so he won't die for you and then he does that for you once you're gone, even when you're broken up??? absolute and literal king behaviour of the highest order????? the actions speak louder than words of it all??????? I think I hauve covid
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kittyoperas · 6 months ago
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come and find me, lying in the bed i made.
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ruushes · 2 months ago
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throuple of all time to me
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sundogsandrainbows · 2 months ago
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It is up to us now, guys :)
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DATV Spoilers - What Story We Lost
Posted earlier that I was compiling a list of lore/story threads that have been dropped with DATV's handling of Southern Thedas. The sheer number of things means that I've made this into two parts - this one focusing on all the story threads that have been effectively dropped.
Spoilers for the game ahead, of course.
If you've played the game then you'll know that Southern Thedas - everything from the past three games - was basically swept away by the blight.
A double blight should have catastrophic consequences for the entirety of Thedas, I don’t deny that, it’s nothing short of a mass extinction event – the absolute worst case scenario for all of Thedas.
However, waving away the fact that Southern Thedas - specifically every area you ever traveled to and interacted with in previous games – is gone, devastated by the blight, in a codex entry and line of dialogue makes it abundantly clear that BioWare is attempting to clean the slate so that they can move forwards with the game series with no ties to the previous ones.
The Warden, Hawke, and the Inquisitor effectively accomplished nothing. As I put it in another post: I never expected them to consider every decision in game outside of what options they gave us, but I certainly didn’t expect them to go scorched earth on the possibility of ever seeing the results of those decisions either.
How the lore has been handled in this game, summarized to “the elves did it” and “there’s been a shadowy organization in the shadows pulling the strings on everything” is absolutely devastating to the franchise. The lack of care with which this was treated just bleeds, “There, we’ve answered all questions and finished with this era of Thedas. Moving on now.” At the same time, this destruction absolutely obliterated whatever story threads remained from the first three games.
Could BioWare bring these threads back? Yes, I suppose. But it doesn't change that it was so carelessly thrown aside in the first place.
If they didn't want people to care about their decisions and the impact they made on the world, perhaps they shouldn't have made that a feature of all the previous games.
Story Threads/ Plot Points that were dropped:
Limited my points to what was in the Dragon Age Keep and what points were brought up frequently in codex entries, conversations, etc...
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Dragon Age: Origins
What is the line of succession in Ferelden?
Things are looking very grim for Ferelden's succession and the Theirin/MacTir line if nothing is done. And nothing was done. The entire plot of DAO literally culminated in resolving this issue, yet no one seems to have learnt a thing from it?
- Anora ruling alone is unmarried with no heir - Alistair ruling alone is unmarried with no heir - Ruling together they have no heir - Alistair and a Cousland Queen have no heir - Anora and a Cousland King-Consort have no heir
The only potential candidate that can fit into several of those world states is Kieran.
Fergus Cousland, according to lore, is the second closest to the throne that is confirmed to be alive in DAI - potentially the brother in-law to the King/Queen of Ferelden.
Ferelden's succession with Alistair as King hinges on whether or not the Warden was able to cure the blight. Alternatively, it is hinted that he may be more resistant since he has dragon blood in him from Calenhad.
The potential implications of Kieran being the bastard son of the King of Ferelden.
Kieran being used as a political pawn to depose Anora using the Theirin bloodline.
DAI took away whatever destiny Kieran had with the Old God soul – that didn’t mean that BioWare had to take away everything else too. Regardless, it doesn't matter. Outside of Redcliffe, the rest of the land has fallen to the Blight - it's unlikely that any of this will ever be brought up again.
2. Did the Warden find a cure?
Unknown. Irrelevant.
Ferelden ended up blighted. Denerim fell. If Ferelden rises from the ashes, it will be without any sign of their influence. Any mention of them will likely be their title alone - no mention of their accomplishments.
3. General Questions about the Landsmeet
What happened to Anora if Alistair is named King? Who rules the teyrnir of Gwaren following the blight?
What happens to Alistair if he's exiled? We know Teagan finds him in DA2 but what happens after?
If Leliana becomes divine does that mean that Connor Guerrin is potentially an heir to Redcliffe?
4. Companion Plot Threads
Morrigan's sisters - the many daughters of Flemeth.
Shale's quest to reverse the process of becoming a golem.
Whatever the hell Nathaniel Howe was going on about when you run into him in DA2 in the blighted thaig.
What, if anything, Avernus leaned from spending a literal age or two studying blighted blood.
5. Zevran's Crusade against the Crows
RIP Zevran's one-man crusade against the Crows and their child slavery ring.
DATV messed up immensely by portraying the Crows as more of a ‘found family’ rather than the horrifically abusive organization it was set up to be.
The very same organization that preys on the weak and disenfranchised - honing them to be tools for the nobles/powerful of Thedas - are now the heroic freedom fighters of Antiva.
The literal decade he spent hunting down the Crows and their leaders is up in flames. No mention in DATV whatsoever.
Wasted a perfectly good opportunity to have a schism in the Crows, with Zevran at the helm of kicking out the antaam, taking in Crows who are are sick of what's happening.
6. The Dwarves of Orzammar
The impact of Bhelen/Harrowmont's reign - ruthless progression verses strict traditionalism
The rumours of an uprising of the casteless dwarves in DAI
Will we ever hear of noble House Brosca or Queen/Lady Rica? Nope.
Will we ever hear of the son that Aeducan can have with Mardy? Nope. (RIP Duncan Jnr - I still love you)
The Anvil of the Void and potential links it may have to the Titans.
No more fine goods direct from Orzammar
The entire caste system has been simplified by Harding in DATV to effectively be: 'surface dwarves' and 'deep roads' dwarves.
7. The Magisters Sidereal / Awakened Darkspawn
According to a codex in the Descent: one went mad, consumed another, and the final magister fled into the Deep Roads.
Corypheous + Codex Magister + the Architect (most likely) = 4/5 magisters remaining? Possibly?
Reminder that it's hinted that there's an eighth Old God that was struck from the records of Tevinter.
The Architect and his Awakened Darkspawn.
No, it was all the elves. They're all dead now anyway. Thanks BioWare.
8. The Guardian and the Urn of Sacred Ashes
"Where did you come from, where did you go? Nobody in Thedas will ever knowwwww."
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Dragon Age 2
Dragon Age 2 was pretty self-contained, with most things being tied up in Trespasser or DAI. The worst of the plot points abandoned relate to the companions in the game and the lack of closure/answers about them.
General Questions:
Kirkwalls, apparently, endless line of 'provisional' viscounts and constant political instability since Varric ran off to go after Solas.
According to DA: Absolution the Red Templars are still in Kirkwall...yet the show is set after Trespasser - when Varric is viscount? When he mentions that they threw a parade when getting Meredith out of the Gallows?
Aveline, Varric, Merrill and whoever remains of the Kirkwall crew apparently just allowing red templars take over the Gallows?
What happened to Petrice if she lived?
What happened to Feynriel if he went to Tevinter?
I have a whole list of lore that's also been brushed over: the Sundermount, Corypheous, the Band of Three etc... I decided to put them in Part 2 since I feel they fit in more with 'lore obliterated' rather than 'abandoned plot points'.
2. Companions
Merrill's Eluvian:
Merrill spent years fixing an eluvian with a piece of string, a potato, and some gum - managing to actually do it.
And it meant nothing.
Eluvians are now a fast travel hub - all mysticism and awe at this marvel of magic are completely gone. Whatever sacrifices Merrill went through to save her sliver of elven history is meaningless.
Imagine if Merrill's eluvian aided in the fight against Solas - if having it intact gave you an advantage against him. Imagine Merrill weeping as Bellara fixes every other single eluvian in ten seconds with her magical omnitool.
Fenris and Slavery in Tevinter:
DATV utterly trivializing slavery in Tevinter is abominable.
Disregarding everything Fenris went through, everything he ever thought for, and making it something barely touched upon in DATV is insanity.
You wouldn't know there was slavery in Tevinter if the Shadow Dragons didn't drop a line or two about it. Limiting the conflict to "oops the venatori are being mean again" is absurd.
Fenris' entire story of going to help free the slaves is diminished because no one wanted to show the ugly, dark side of Tevinter in DATV.
DATV has retroactively made this choice for him to be so unfulfilling.
Where is Anders?
What happened with Sebastian's crusade against Anders? Was he ever captured? Was he executed? Are you telling me that no templars ever pursued this man fanatically after what happened in Kirkwall?
Does his fate vary if Hawke was friends/romanced him?
Varric appointing a new Viscount’s Keep healer called ‘Banders’ who just happens to sleep in the same room as Hawke and their children call him ‘daddy’ lmao
Does his fate vary according to who is Divine? Vivienne hunts him down, Cassandra puts him on trial, while Leliana pardons him?
How does he react to Leliana abolishing the Circles? How much does he weep when the rebellion fails and the mages are destroyed? This man instigated the starting event for DAI and drove most of DA2's major plot and he's just...gone.
The Hawke Siblings:
From DAI we know that Warden Bethany/Carver are safe, but what happened to them if they're in the Circle?
Give us Knight-Commander Carver and First Enchanter Bethany Hawke, you cowards! Have them dismantle the Gallows and be the shining examples of human decency we know they are.
What happens to them after DAI and the Mage/Templar War is concluded?
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Dragon Age: Inquisition
What's going to happen to the Red Lyrium that's popped up across all of Thedas?
Ferelden, Orlais, Kirkwall - all areas are reported to have red lyrium on the surface.
What happens to the Red Lyrium in Suledin?
DAI speaks about how they can never stop the spread of red lyrium, only slow it – animals, insects, organisms - whatever life is in the ground is all susceptible to becoming blighted by red lyrium. Suledin Keep in particular was utterly devastated by the Red Templars - what happens to life there?
2. What happened to Corypheous' Inner Circle?
What happened to Samson? How long did he live *if* he’s given the chance to help Cullen? Can something good come from his cooperation?
What happened to Calpernia?
Pulled a Jet from Avatar and no one batted an eye. Looking at previous concept art for DATV she was a companion - freeing slaves, gossiping about Samson & Corypheous. Just...what a waste. Any potential insight we could have gotten into Corypheous is gone.
3. The Mage / Templar War:
How does the world vary if you conscripted vs allied with either?
How do the remnants of what faction was not chosen fit into this new world?
How does the world deal with abominations and weird magic shit now? Is an alternative to the Order made if it's wiped out in DAI?
How is Cullen's templar clinic doing? If the templars still exist, how is Divine Victoria changing/adapting the Order to better support mages/templars?
4. Wicked Eyes and Wicked Hearts:
How do Orlesian politics reflect who was made ruler?
Is Gaspard looking to expand into Ferelden once more? Are the elves being brutalized under his rule like they were by his chevaliers? Does he do away with the grand game like he threatened in DAI?
How does this differ if Briala has collared him? How do his supporters feel that Briala has his balls in a vice?
Do Celene and Briala stay together? Do things improve for the elves and for the culture of Orlais at large?
Do improvements for the elves mean that Solas' arguments to his elven agents are less persuasive?
If Florianne is alive what the hell is going to happen to her? How quickly does she fall on her blade after being forced to wear flat shoes for the rest of her life?
How quickly does shit fall apart if you get all three to cooperate lmao
Friendly reminder that DATV sets up that all of Orlais, except for the Winter Palace has been overrun by the Blight - and that a coup from the Venatori is inevitable, likely resulting in any ruler dying.
5. What is the line of succession in Orlais?!
Why does every noble family in Thedas have no contingency plans for if their head of government dies?!
6. Here Lies the Abyss:
What are the ramifications of having the Warden's exiled verses remaining in the south?
Trespasser literally states that there's a schism in the Order because some Warden's believe they should touch grass more often and not listen to some bloke up in Weisshaupt for what they do down in the south.
How does public perception towards the wardens / King of Ferelden change when they learn they were exiled for committing human sacrifice to demons?!
Give us a warden coup and First Warden Alistair / Blackwall, you cowards!
7. The Well of Sorrows:
What was the point of drinking Mythal's bathwater?!
It's been set up as something that changes you. Bound to Mythal forever?!
DATV does not acknowledge that in the slightest. Such a waste and disappointment of what was made out to be an impactful decision in DAI.
8. DLC Implications:
What happens if Hakkon is not slain? What happens to Southern Ferelden and the Avaar?
How does the rest of Thedas react to the truth of what happened at Red Crossing and the Dales? How do they react to learning that Inquisitor Ameridan - First Inquisitor and leader of the Seekers - was a dalish, elven mage?
What happens if you do not save the mines in the Descent DLC? How badly is Orzammars economy crippled? There are already rumours of riots occurring within Orzammar - it this enough to push the caste system over the edge?
9. Elven Uprising and the War with the Qun:
The elven uprising that was implied to be occuring all over Thedas as a result of years of oppression, systematic abuse, and Solas’ influence.
No, instead lets have him chill in the Fade with no contingency plans, agents, or support of any sort.
The war between Tevinter and the Qun?!
Everyone conveniently forgetting that the Qun literally attempted to assassinate every noble family in Thedas? There would absolutely be blood for this – Tevinter could have attacked the Qun and all of Southern Thedas would have applauded - no one would have differentiated between extremist qunari and the normal qun, especially not after Kirkwall.
The implication at the end of Trespasser that we could convince Solas to abandon his plans? Him saying that he welcomed giving us the chance?!
The difference that the Inquisitors friendship, love, or hatred could have in either convincing Solas to take another path or damning him to go ahaead with his plan, no matter the cost?
10. Divine Victoria!
How does the world of Thedas change with Leliana, Cassandra, or Vivienne at the head of the chantry?
How does Tevinter react to having a mage divine?!
Do things change - do things stay the same??
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No wonder the writers insisted that none of the past choices would have an impact on Veilguard - they literally went scorched earth on everything we ever did.
Ferelden is blighted - any legacy of the warden is gone.
Kirkwall is destroyed - any impact Hawke had is gone.
The hard won peace/order of the Inquisition was rendered meaningless since every single place that you went to and helped is now destroyed by the blight.
Orlais' ruler will likely be assassinated by the venatori who are plotting a coup with the nobles - making whomever you chose obsolete.
AND IT WAS ALL THE WORK OF THE MAGICAL ILLUMINATI FROM ACROSS THE SEA???
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andrewknightley · 25 days ago
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saw someone saying something like "do you really think veilguard story would be better if you could do evil choices?" and actually yeah. i think if they let us act more like the dreadwolf on the "you are a paralellism to the dreadwolf" game, it would be more significant when the story tells you "you are a bit like him/you are nothing like him" because , thats how you chosed to play it.
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vilnan · 6 months ago
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i'd like to understand loghain better, if possible.
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citrusai · 1 month ago
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taash said "they were doing it" and people ran with the interpretation of an npc that doesn't know solas or the history of the elvhenan even when bellara interjected and said, no, that's not right. that's not how it was for the elvhenan. they formed bonds before they had physical bodies. and people ran to doompost or create weird anti-solavellan shit even though mythal & solas refer to each other as old friends and when she releases him there is no tenderness or love in it. it is the act of unchaining a dog from his post, the stepping down of a general. but to each their own ig.
#let the record show i think love was there. do I personally perceive it as romantic / sexual? no.#mythal's perception of love & care is warped in and of itself#i think they loved each other. but she loved what she could take from him and what he could give in terms of service#not because she was romantically into him#also i wish we knew more about her & elgar'nan. her regret prison form says she holds no love for him anymore#and it makes me wonder when that love soured. was it when she was blighted? before that? was that love also born of duty and companionship?#this is the last post i'm gonna make ab this i think#bc i believe people are too caught up in the modern western ideas of love as thing we give solely to our romantic partners#and we literally have a character go ”our perception is warped bc of the age we live in” and some of you are still being purposefully obtuse#and i think trick saying it's up to interpretation is basically admitting EA had them dumb down the game anyway#if everything ab the rise and fall of the evanuris in game#was condensed to five 2min cutscenes it says enough that whatever the writers wanted#was swiftly cut down by corporate dept. basically saying it's in the fans' court now#also bc it's an easy cop out around new players & non solasmancers who are indifferent ab him / dislike him#as a way to appeal thru a more sympathetic lense of look!! he loved and was led astray#not to mention the clear justinia / leliana parallels#and leliana gets angry if you imply she was romantically involved / in love w justinia#and the romance descr when you remake your inq saying the dread wolf could not predict what it would mean to fall IN LOVE#implying he had never fallen in love before or at the very least experienced a romantic love#also him saying drinking from the well would make you a slave and he gets really upset#yet ive seen takes of ”hes doing this for her cus he dgaf ab lavellan” ?? he got mythal killed when he told her ab the blight#whatever feelings of admiration he had for her have rotted. he is literally burdened by his mistakes and his choice in joining her#i feel like if i were a spirit bound and twisted into a weapon i would need my creator to tell me i am Free. i would need that closure#like when cole says its not abuse to bind him if he asks and solas said thats not always true???#if you perceive her interaction w him in vg third act as#anything more than the way justinia released leliana in inq then im sorry maybe youre just obtuse#solavellan#mythal#dragon age meta
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paragonraptors · 7 months ago
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for science (because im curious)
if you have more than one worldstate, pick for the one you consider your "main"/"canon" worldstate or the one you plan to use first for da4! also feel free to lay out your reasoning in the tags gushing about your dragon age runs is accepted and encouraged here.
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