#followed by either link or zelda later on
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Super Mario Bracket: FINAL ROUND
"You're about to have a really terrible experience!"
Vivian
SEED: 1 (215 nominations)
PREVIOUS OPPONENT: Daisy
SPECIES: Shadow
DEBUT: The Thousand-Year Door
BIO: Vivian is one of the main characters of Paper Mario: The Thousand-Year Door for the GameCube and its 2024 remake for the Switch. while she is introduced as an antagonist along with her sisters, she later joins Mario, at a time when all of Mario's friends have abandoned him.
Vivian's arc is one of the most memorable parts of one of the most critically acclaimed games in the greater Super Mario franchise. the 2024 remake of The Thousand-Year Door was specifically praised by critics and fans alike for making Vivian's transgender identity textually explicit in the English-language release, which had been censored in the original 2004 localization.
in the Super Mario Bracket, Vivian has consistently been one of the strongest competitors, from before the bracket even began. in the preliminaries, she received over twice as many nominations as the second most nominated character, Luigi. she has yet to finish a match with anything less than 70% of the vote, as can be seen in her previous matches against Dribble & Spitz, Goomba, Kamek, Count Bleck, Big Bertha, and Daisy.
[Super Mario Wiki article]
"I'm The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens."
The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens
SEED: 38 (17 nominations)
PREVIOUS OPPONENT: Luigi
SPECIES: Human
DEBUT: The Super Mario Bros. Super Show!
BIO: The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens is a character from the live-action segment "The Great Hereafter" from The Super Mario Bros. Super Show!. she is a spirit medium who brings Mario and Luigi into contact with the ghost of their deceased grandmother.
The Super Mario Bros. Super Show! is, among English-speaking Mario fans, one of the most well-known of the Super Mario franchise's non-video game works. its live action half-episodes were either paired with animated Super Show! episodes, or (as is the case for "The Great Hereafter") with episodes of the Legend of Zelda animated series.
The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens is introduced after Mario suggests to Luigi that they should talk to "the old lady with the evil eye that she could tell fortunes and she could tell things before they happen", just before the woman in question rings the doorbell and says her full title out loud.
in the Super Mario Bracket, The Old Psychic Lady with the Evil Eye Who Reads Fortunes and Knows Everything Before It Happens has gained a notable dedicated following, winning new fans over almost entirely from her name alone. her pure appeal has led her to win against Ms. Mowz, Funky Kong, Yoshi, Elvira, Rosalina, and Luigi: a remarkable achievement.
[Super Mario Wiki article]
[link to all polls]
#super mario#vivian ttyd#paper mario#the old psychic lady with the evil eye who reads fortunes and knows everything before it happens#the super mario bros super show#super mario bracket#polls#jan misali
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a couple things i put together from the new zelda trailer!
link's cloak is an important object in this scene. (obviously, zelda ends up wearing it the rest of the game) it stays in the same spot at the top of the stairs, until it mysteriously disappears in the 4th shot. my guess is that zelda picks up the cloak right before running down the stairs, we just don't see it in the trailer.
there is a recurring strange object we see a couple times in the overworld and as an icon on the minimap. best guess is that it's a fast travel point. (also, peep that button prompt in the 3rd pic. you can rest on summoned beds! does it regain health? change the time of day? both?)
you can explore the dark world! yell heah
seems like zelda's guards have turned against her. they come to fetch her on the title screen, then they likely throw her in jail, where she meets tri and gets the staff. and later she has to disguise herself with the cloak to leave town. getting some link to the past vibes on that one
this one's cool. zelda uses bait to distract some birds, then she summons a plant monster that eats two of them, and the third gets shocked and flies away. it seems like the enemies have more complex behavior than most 2d games, almost akin to botw!
octobot! but wait, theres more! zelda didn't summon octobot with her staff. (you can see in the first pic, summoned objects/monsters have a yellow tri above them. octobot has no such icon, all the tris are following tri as usual) could this be a new mechanic? a mechanic mechanic?
go grama go! as far as i remember, impa in the series has been either an old lady or a ninja. cool that she gets to be both now. also, more evidence that zelda's guards are turned against her.
looks like some zora-on-zora conflict! this is the first time both styles of zora have been in the same game since oracle of ages, i think. they all look pretty regal, they're probably the rulers of each zora kingdom and their heirs.
potion seller. i am going into battle and i require your strongest potions
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Fell into a rabbit hole of rewatching Age of Calamity cutscenes (since I don't have the game) and
this game is so needlessly dramatic
"it whaaaat" - Revali
Robbie is an icon and there needs to be more of him
the DLC memory scenes are the best cutscenes in the game
Terrako singing ballad of the goddess 😭😭😭
Baby Zelda is so cute
Terrako is OP
I love how the entire game starts all dramatic and then there's just E G G
Also the opening credits of the game imply that the tapestry is about the Calamity where BOTW Link failed??? Either that or Terrako existed at the same time as the OG Calamity which works for me!
Terrako is the main character prove me wrong
Baby Sidon is too pure for this world
I like how Zelda narrates the game. You could almost see it like she's narrating it to her kids or something and I think that's really cute
Sidon's adult voice actor is so over-the-top lolll
I love Daruk so much
"None of this makes any sense" No Daruk it does not
I love Riju's voice actor
I love how Patricia gets her own name tag too
This game varies between incredibly dark to incredibly funny/corny and I love it
Astor my beloved your laugh is terrifying
Khoga is an icon too "you're my best lackey!!!"
Mipha is so tinyyyy
Urbosa is such a mom I love her so much
Hell yeah Vah Ruta flood Hyrule Field!!!
We need more evil magicians in Legend of Zelda. They're all so iconic
Rhoam is actually pretty likeable at the end of the game ngl
Baby Sidon is so so so tinyyyyyy 😭😭😭😭😭
Yunobo's eyes are so funny
Tulin is a sweetheart and not even Revali can escape his cuteness
Khoga's hair is so hard he can't put the thunder helm on oh oy goddd that's hilarious 😂😂😂
Urbosa, Rhoam, and Zelda's mom had to have been a threesome
I didn't need Khoga to be such a dad but here he is... best dad for the best lackey
Astor has followers??? Like he's a cult leader??? *stores that information away for later* Well to be fair they kinda died in the only scene they were in lol
I can tell Robbie's voice actor had a blast doing this
Also this game lowkey reads like a Kingdom Hearts game lol So much random, corny goodness is here and I love it
#age of calamity#revali#terrako#link#zelda#robbie#sidon#mipha#daruk#urbosa#riju#yunobo#patricia the sand seal#astor#tulin#sorry this got so long#legend of zelda
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On the Zelda Timeline
First of all.... fuck the Historia lol. It's just. Wrong. It ignores in-game statements, manuals, interviews where developers stated their intent, the works. That timeline is full of it lol.
But anyway, listen, the Zelda timeline isn't "complicated" or "obtuse" and each game is NOT "just a retelling of the same legend"
Damn near every game in the franchise that's been released is very clear about where it lies with relation to at least one other game.
from the top:
The Legend of Zelda (LoZ) - the first one, we're starting here.
The Adventure of Link (AoL) - a direct sequel LoZ, featuring the same Link.
A Link to the Past (LttP) - a prequel to LoZ, from "before Hyrule was a unified kingdom".
Link's Awakening (LA) - a sequel to LttP, featuring the same Link.
Ocarina of Time (OoT) - a prequel to LttP, portraying events from its backstory.
Majora's Mask (MM) - a direct sequel to OoT, following the same Link.
Oracle of Seasons (OoS) and Oracle of Ages (OoA) go one after the other in either order, but take place in between LttP and LA. This is stated Developer Intent as per interviews, and why they open with Link approaching the Triforce from the end of LttP and ending the linked campaign with Link on the boat from the beginning of LA. I'm going to list Seasons first and Ages second just because that's their sku order.
so at this point the timeline is very straightforward and looks thusly: OoT, MM -> LttP, OoS/OoA, LA -> LoZ, AoL
now, continuing on...
Four Swords (FS) comes out attached to an expanded port of Link to the Past which has new content. Said new content includes a temple dedicated to FS', er, Four Sword, which has been corrupted and is in Ganon's hands. FS is said to take place prior to LttP and is "potentially the earliest in the timeline", but exact placement is unclear at time of release.
The Wind Waker (WW) - this presents our first (and only) timeline split. It explicitly takes place after the future of OoT where the final boss fight against Ganon took place, the Hero of Time disappearing afterwards (because Link then travelled into the past and experienced the events of MM) At this time we do not know which timeline split off from OoT that LttP, and everything after it, follows on from.
Four Swords Adventures (FSA) - a direct sequel to FS, featuring the same Link & Zelda, and firmly takes place between OoT and LttP (and by extension, means FS does as well). Stated Developer Intent was to better portray events from LttP's backstory and explain how the Four Sword wound up in Ganon's control. It also, for the first time, shows the rise of a new incarnation of Ganon, firmly splitting the OoT Ganon and LttP Ganon as separate beings.
The Minish Cap (MC) - Very firmly the earliest chronological game at the time of its release. Just, comes before everything else in the list at present.
Twilight Princess (TP) - takes place after OoT, but on the MM side of the split, carrying over characters and plotlines from MM and the ending of OoT where Link went back to being a child and warned the kingdom of Ganon's actions. Also sets up stuff for FSA and LttP. This firmly establishes that LttP takes place on the MM half of the timeline split.
so, to take a look at things now, timeline looks like this: MC -> OoT {timeline splits} - OoT, MM -> TP -> FS, FSA -> LttP, OoS/OoA, LA -> LoZ, AoL - OoT -> WW
coincidentally, the next couple of releases would be WW split games heh
Phantom Hourglass (PH) - a direct sequel to WW, featuring the same Link & Zelda
Spirit Tracks (ST) - a sequel to Phantom Hourglass, taking place a few generations later
Skyward Sword (SS) - the new earliest chronological game in the timeline, taking place before even MC
A Link Between Worlds (LBW) - sequel to LttP taking place some generations later but with some returning long-lived characters
Hyrule Warriors (HW) - officially "non-canon", but it takes place some time after TP, Ganon's spirit having been sealed away and the next incarnation not able to be born until he breaks free, so prior to FSA.
Tri Force Heroes (TFH) - a direct sequel to LBW featuring the same Link.
so the timeline looks thus at this point in time: SS -> MC -> OoT {timeline splits} - OoT, MM -> TP -> HW -> FS, FSA -> LttP, OoS/OoA, LA -> LBW, TFH -> LoZ, AoL - OoT -> WW, PH -> ST
Hyrule Warriors Legends - an expansion of HW that adds a new story which sees the WW branch of the timeline, from WW through ST, being pulled in to the TP one. Again, "non-canon", but this serves as a convenient spot to point at if one wanted to argue that the two timelines converged again at some point
Why is that convenient? Well, because the next release was
Breath of the Wild (BotW) - references events of OoT, and takes place 10,000 years after the last time "The Calamity" Ganon ravaged the lands of Hyrule. Also seems to reference, among other things, events of both TP and WW, which would suggest that it takes place after both of them at once, which is contradictory... unless the timelines merged back into one at some point.
But really, this is where Nintendo makes a clean break. BotW is either its own standalone thing, or it takes place so far out from prior entries that putting it on a timeline doesn't matter. For reference, that timescale irl is equivalent of looking at when the Ice Age was wrapping up with respect to present day.
From here on out things are less defined, if at all, with relation to pre-BotW games, and are more just in a BotW aesthetic if they're not placed relative to BotW itself.
Cadence of Hyrule (CoH) - another "non-canon" entry, and a crossover one at that. No stated placement, but, the game features a young Ganon who doesn't have the Triforce of Power who grows up, turns into his big beast form, and ravages Hyrule before being defeated, which conveniently is the backstory for the original LoZ, so one could arguably put it prior to it but after LBW, making it the origin story of the Ganon who appears in the original Famicom games.
Age of Calamity (AoC) - yet another "non-canon" entry, but is seemingly a prequel to BotW that branches a new timeline split (lol) by way of actually being a sequel to BotW via the use of time travel.
Tears of the Kingdom (TotK) - a direct sequel to BotW that, surprise, involves time travel that involves possibly overwriting large swathes of Hyrule's history, back to and possibly even including OoT, if you subscribe to BotW being in the same timeline continuity as prior entries. I don't really want to think about the implications of that lol.
anyway, so the timeline either looks like this: SS -> MC -> OoT {timeline splits} - OoT, MM -> TP -> HW -> FS, FSA -> LttP, OoS/OoA, LA -> LBW, TFH -> CoH -> LoZ, AoL - OoT -> WW, PH -> ST {unconnected} BotW, AoC, TotK
or, if you believe in timeline unification, this: SS -> MC -> OoT {timeline splits} - OoT, MM -> TP -> HW - OoT -> WW, PH -> ST -> HW {timeline merges} FS, FSA -> LttP, OoS/OoA, LA -> LBW, TFH -> CoH -> LoZ, AoL -> -> -> BotW, AoC, TotK
Echoes of Wisdom (EoW) comes out in just under three weeks. We have no idea when it will take place. Does it really matter where? No, of course not. None of this really does, but the developers working on the games clearly put a lot of time and effort into these sorts of things and I think it's neat to acknowledge that work and be able to lay everything out like this.
Anyway yeah thanks for coming to my TED Talk
#the legend of zelda#timeline#zelda timeline#nintendo#historia#adventure of link#link to the past#ocarina of time#link's awakening#majora's mask#oracle of seasons#oracle of ages#wind waker#four swords#four swords adventures#phantom hourglass#twilight princess#spirit tracks#skyward sword#link between worlds#tri force heroes#hyrule warriors#age of calamity#breath of the wild#tears of the kingdom#cadence of hyrule#echoes of wisdom
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Could BotW’s Hyrule be an unflooded Wind Waker?
Oh boy, buckle up because I have a whole conspiracy theory.
So this whole thing started as I was browsing the Nintendo Gallery in Wind Waker and came across this on Ganondorf’s figurine:
I was like: huh. That looks awful similar to Zonai Constructs. These were the closest I found but looking at it once you’re used to Zonai technology, you see the resemblance pretty clearly.
I know I’m not the first to notice the resemblance to Gohdan either, boss in the Tower of the Gods (we’ll come back to that) because this convenient picture exists.
But so what, right? It can’t be Wind Waker’s Hyrule anyway because it’s not the end of the timeline, right? WRONG. It may be the first in the adult timeline but it’s also the last in that timeline to take place in Hyrule. Phantom Hourglass takes place in the World of the Ocean King, Oshus’s dream if I remember correctly but most importantly, not Hyrule, and Spirit Tracks takes place in New Hyrule, one that Tetra and Link founded later. It is not the same land.
Ganondorf ends up dying at the end of Wind Waker with the Master Sword stabbed through his head (cough cough, we’ll come back to this too). The Triforce is used by King Daphnes, the exact words as follows:
“Gods of the Triforce! Hear that which I desire! Hope! I desire hope for these children! Give them a future! Wash away this ancient land of Hyrule! Let a ray of hope shine on the future of the world!!! And let our destinies finally be fulfilled…”
Granted this is the English translation and I don’t know Japanese, so if anyone is able to translate this scene from the original Japanese that would fly in the face of what I’m talking about please make it known.
King Daphnes wished for Hyrule to be washed away, specifically his Hyrule that he’d been clinging so desperately to. If this is indeed the same land we see from the Zonai in TotK, then the old kingdom would’ve been gone long enough to not be recognizable. He also mentions a ray of hope for the world. This is obviously referring to Tetra, Link and eventually New Hyrule but I wouldn’t put it passed the Goddesses to revive the land now that the danger is passed. And that’s another thing!
The whole reason the world flooded in the first place was because of Ganon, now that he’s died, there’s no reason for it to stay flooded. I seem to recall there being a comment somewhere in the game that went something to the effect of “there’s no fish in these waters to catch because it’s magic god water�� I don’t remember where it was but do correct me if I’m wrong.
Geography was another big thing. Zelda geography has never been exactly consistent, I always assumed it was because such large chunks of time were going by that tectonic plates had shifted everything now and then. However, Wind Waker and the BotW maps are surprisingly aligned.
Death Mountain and Dragon Roost are easy examples, the Forest Haven is in a similar location to Mount Lanayru and is in proximity to the ice island. The Forsaken Fortress is aligned with Hebra Peak, Outset Island is shaped roughly like Spectacle Rock in the Gerudo Highlands, the Gerudo Highlands in general, and interestingly enough, Satori Mountain is very close to the Great Fish Isles. Plus there’s a lot of other miscellaneous peaks in BotW.
Something else very interesting, the final boss arena lines up rather well with being either near the castle, or perhaps the Great Plateau. A friend I was playing with when I first discovered this pointed out how proportionately small the people are, and normally you don’t notice that, it’s a very stylized game. But maybe, perhaps the reason the world feels so big was because the Hyruleans evolved to simply take up less space on the islands?
Something else interesting is Luralin Village. We’ve never really seen a fishing village before besides in Wind Waker with Outset.
To finish off the miscellaneous details I’ve noticed, the sword pose. It’s suspiciously similar to the one Rauru has Ganon in in Tears of the Kingdom. Here’s the two side by side.
Now onto my heaviest hitters, the salt thing and the races.
As most people who’ve spent anytime debating BotW’s place in the timeline is aware, the rock salt description mentions it came from an ancient sea. This could be the Lanayru Sand Sea all the way back in Skyward Sword, in which case, why isn’t it localized to the desert area it was in? Or it’s from the Great Sea. Not much, but it’s very much suspicious.
The other big one is the Rito’s presence along with the Zora. Besides the games in question, the Rito only ever appear in the Wind Waker. We know based on the Zora iconography as well as Laruto, a Zora, being Medli’s ancestor as well as that special magic water comment from earlier I believe. So how can the Zora exist alongside them if they came from them? Answer: the Fish Map Men. They fill out your map as you travel through the islands, and on top of that, there’s a lot of Gyorgs swimming around. What is Sidon molded after again? A hammerhead shark. It’s likely a new species of Zora evolved from the sentient Fishmen, this time with more variety. The Zora monuments mentioning Ruto? Left over and well preserved under the waves, maybe like how Hyrule Castle was.
Tito weren’t the only unique race in Wind Waker, Koroks were as well. As I’m sure we’re all well aware, they are present in both BotW and TotK. They’re descended from the Kokiri, and there’s not a shred of evidence to suggest that the Kokiri ever came back. It’s likely they just stayed Koroks and since Kokiri don’t age and stay kids forever, and that trait likely carried over to the Koroks if they’re behavior is anything to go by, they just keep multiplying…
And finally, the Zonai themselves. All this started because I noticed Ganondorf was wearing what appeared to be Zonai accessories. Gohdan is said to be a trial placed by the Gods themselves. The Zonai descended from the heavens to settle Hyrule, it’s not illogical to assume that the Tower of the Gods was built at the behest of the Gods, by the Zonai. Perhaps one of Rauru’s ancestors. The Zonai also have extremely long ears, and it’s said in Ocarina of Time that Hylians have long ears so that they may hear the whispers of the gods. Wouldn’t those closer have longer ears then?
One last little thing I couldn’t seem to fit anywhere, isn’t it weird how Rauru’s name is one we recognize and yet Sonya isn’t? The Oocca canonically speak a different language than Hylians, perhaps the Zonai originally did as well and simply adopted Hyrulean names to better fit in. Rauru was arguably the most important sage. He could have chosen in to appear more humble while still showing his importance. Alternatively he didn’t want to disrespect the dead king by taking his name and/or it would seem arrogant.
#legend of zelda#loz#totk#loz totk#botw#loz botw#wind waker#loz ww#loz wind waker#zonai#totk zonai#crack theory#i genuinely went insane man#loz rauru#king rauru#rauru#zelda timeline#zelda wind waker#zelda ww#zelda totk#zelda botw
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a huge congratulations on the 1K followers, how amazing! 🥳🥳
for the prompt, (botw!) Zelda discovers something unexpected about Link, and celebrates it in the best way she can. Any rating is cool. Have fun and write something that makes you happy. 🤗
A YEAR AND A HALF LATER
I apologize for being SO LAZY about getting around to this I honestly have no excuse. Was super fun when I finally got around to it! And yes, as promised, it is exactly 1,000 words.
Attraction
Princess Zelda had become no more than a tourist attraction. If Hyruleans were lucky, they were at the cathedral on a day where the princess was actively praying to the second-largest goddess statue in Hyrule. If you sit and wait, maybe she'll awaken her power right in front of you.
Guests weren't allowed to talk, but she could always hear their whispers. This was a cathedral far more grand than even the Temple of Time, and thus far more proficient at producing echoes. If they weren't whispering about the grandiose architecture, they were whispering about her.
Sometimes they would comment at her elegance, the way she knelt without moving, whether it was really her or just another statue. Most of the time it was the disappointed "let's move on" from tourists who had opted to sit and see if the sealing power would indeed awaken for their waiting eyes.
However, Zelda could tell that days spent praying in the cathedral weren't grueling for only her.
Link had to deal with all of this whilst standing.
"Are your feet okay?" She asked once, on their way back to the castle. "From all the standing?"
Link shrugged, his standard response.
Zelda didn't know how to help him even if he had complained. It was like they were performing roles on a stage. How else will Hyrule know that the princess is seeking out her birthright sealing power and her knight attendant has the Master Sword in hand and at the ready?
But surely he must have been bothered. There was one time when Zelda saw him coming out of her father's study uncharacteristically miffed. Did he complain to the King? What came of it? He still had his job, though. Not that you could dismiss the knight who pulled the sword that seals the darkness.
"Can I ask..." Zelda prompted. "What did you talk to my father about?"
Link didn't answer at first, continuing to walk at his same stride. It was as if he didn't hear her, but she knew he did.
"Was it about the cathedral?" She continued. "Did you ask for a chair? That's not unreasonable."
"I asked for us to stop going to the cathedral."
It was sudden, and Zelda found herself surprised at how forward that was of him. Going to the cathedral was not only seen as progress towards activating the sealing power, but also a large part of their public presence.
"I...I'm sorry, what?"
Link stopped and turned.
"I'm tired, Zelda."
Zelda's heart sank.
"Is it your feet? Your back? This is why I asked."
"No, not tired like that I..."
Link looked around a tad before stepping closer.
"Don't you hear them?" He whispered. "The way they talk about you? It's not right."
Zelda needed to stop for a second, to parse the sincerity in his face and make sure she was understanding. She scanned his eyes, his brow, the way it creased in rising anger. She opened her mouth to respond and nothing came out.
"Your father doesn't like it either," Link continued in her silence. "But there wasn't much he could do. Well, he could do a lot but-"
"You went to my father because you're tired of the gossip-mongers?"
Link nodded.
If it wouldn't add more fuel to the fire, she would have kissed him. A month ago she was asking for another knight attendant and now she'd come to realize she likely had the very best one.
Zelda hugged him, and it was like Link had never been hugged before the way he stumbled back with his arms out. Eventually, he reciprocated. Holding her to him.
Link had barely gotten used to it before Zelda enthusiastically ripped herself from the hug and took his hand.
“Come on,” she said, with a malicious smirk Link didn’t trust. “I have an idea.”
Link was tugged along, forced to start at an awkward pace that was partly walking and partly jogging as Zelda went into the heart of Castle Town.
“Zelda this is not a good idea,” Link said at half a whisper as they passed the fountain, citizens starting to spot and recognize them.
He could only imagine the fire that would run rampant tomorrow, the flame-like gossip that Zelda and Link were shirking their goddess-given duties. Two teenagers acting their age had the potential to throw the entire kingdom into disarray.
Zelda led Link to turn around a corner regardless. She knocked without hesitation on a homely wooden door and Link inhaled to forewarn her that it was very late in the night and that she couldn’t just–
“Your Highness!” The woman who had opened the door looked honored, yet no stars struck her face. She was used to the presence of the princess. “Come in! Come in!”
Link barely got a glimpse of the forty-something brunette before she had flocked to a kettle, readying tea for the princess and her guest.
“I was hoping you could do some work on Link here,” Zelda said, not needing to project her voice very far across the small hovel.
“Work?” Link asked nervously. “What do you mean work? I need work?”
“I’m assuming this is the knight attendant you’ve told me all about,” the woman said, coming over with a tray that boasted a particularly ornate teapot and three teacups.
“I’m talked about?”
“Yes, he is,” Zelda said, pointedly letting Link flounder in confusion. “I can pay his way if needed.”
She shook her head
“It’s my honor to massage the knight with the sword that seals the darkness.”
“Massage?” Link parsed. “A massage?”
“Tavra comes up to the castle bimonthly to massage me as well as the King,” Zelda explained. “She also massages walk-ins here at her home. I figured it might help. Surely you have a lot of tension.”
The idea of Zelda describing his muscles in any way made him blush, and Link agreed to get massaged so that he’d have a chance to hide it from the princess.
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Hi there! Id like to ask a question.
I like your idea that the kingdoms Legend went off to adventure to (Holodrum, Labrynna, Hytopia and Lorule) are all in the same place or era rather haha, like they all coexist. Its rather genius!
But that makes me curious, do you have an idea where the kingdoms are located? I know Lorule is a whole other place entirely, but what about the others? Which kingdom is from the north? South? Etc. I'm just curious how far or near each kingdom is, and where Hyrule is between all of them. (Also am I missing other kingdoms?)
Thank you!!!
Yep— the five kingdoms currently entering an alliance in Legend and Fable’s era are Hyrule, Labrynna, Holodrum, Lorule, and Hytopia.
Technically, Legend (and sometimes Fable) have seen even more: Subrosia is a separate kingdom beneath Holodrum, past Labrynnans can visit the present with the Harp of Ages and have canonically traveled to other countries, and Koholint… was as real as a dream can be 🥲. And that’s not counting independently governed countries that are part of the larger conglomerates, like Hyrule’s river Zoras ruled by Queen Oren, or the Tokay island beside Labrynna.
So, background— as you may know, there are four types of non-Hyrule worlds in the Zelda franchise.
Independent government, but owes allegiance to Hyrule (Ex: Every Zora’s Domain and Gerudo Town in the series)
Actual, independent other country (Ex: Spirit!New Hyrule, Hyrule!Calatia (Calatia is not canon to the games, but is a popular fan-canon based on Link’s homeland in the Valiant Comics adaptation))
Parallel world (Ex: Time!Termina)
Dream world (Ex: Wind!Ocean King’s Realm)
The question is: which of these are each of the kingdoms Legend has visited, and if they’re physical, where are they located with relation to Hyrule?
Koholint is a dream world, and is therefore not in this alliance. However, I love Link’s Awakening too much to ignore it entirely in the Wisdomverse. What happened to Koholint will be addressed in The Secrets We Keep :).
As you said, Lorule’s different. No need to place it geographically; it’s a parallel world to Hyrule.
Hytopia seems to be confirmed North of Hyrule according to the (admittedly non-canon) Hyrule Encyclopedia. Apparently it’s also confirmed in ALBW? I don’t remember that, but it’s been a while since I’ve played ALBW so I believe it. According to the Encyclopedia, the Hytopians wear frilly clothing to brave the cold northern climates. That’s hilarious and I love it. I’m going with north for this one.
Hyrule is where Hyrule is :)
Finally, Holodrum and Labrynna are claimed by the Encyclopedia to be parallel worlds, but I disagree with this. The Encyclopedia is non-canon, and iirc also says Termina stopped existing after Time left, which I refuse to believe as well. Sure, it looks like Legend gets teleported to Holodrum/Labrynna by the Triforce in the beginning, but later, Impa, Fable, and a bunch of Hylian knights make it over there just fine and I doubt they did so using anything other than normal physical means. In the Hyrule Historia timeline (which I pretty much mostly follow), the Oracle games happen before Link’s Awakening, which means Legend sails home from Holodrum/Labrynna. But Legend is also pictured riding somewhere on a horse at the beginning. Therefore, we can deduce that perhaps one of the two countries borders Hyrule on land, and the other is a separate continent— or both are connected by land, but you could take a boat back to Hyrule if you wanted. My money’s on Labrynna being off to the West so far— the eastern Labrynnan forest border connects to Hyrule’s woods, and this leaves the southeast ocean of Labrynna open for Legend to sail back to Hyrule to, through the Sea of Storms where the storm at the beginning of Link’s Awakening seems like it could work (Legend has already shipwrecked there once before, but he’s totally the kind of guy to want to brave those waters again either as a test of strength, challenge, or punishment.) Jury’s still out on Holodrum!
I’m actually playing Oracle of Seasons for the first time right now (on Wednesdays and Fridays! 😇) and just finished Oracle of Ages last week— so I may update my views on Holodrum as I unlock more of the game’s map!
Tl;dr: Fable’s got a whole intricate mess of a chronospatial geopolitical situation to deal with here. Mad respect to our diplomat Zelda <3
#lin responds#wisdomverse#lu wielders of wisdom#linked universe#lu wis#wis fable#lu legend#lu fable#lu hyrule but like the country and not the person#hytopia#hyrule#holodrum#labrynna#lorule#loz#zelda
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What do you think Link and Zelda did togheter during the time betqeen botw and totk
I'VE THOUGHT VERY HARD ABOUT THIS
this wound up being on the longer side so i'm putting it all under the cut!
a few years have passed between BOTW and TOTK. they don't give us an exact amount of time, but based on context clues it's safe to assume that anywhere between 5-7 years have passed. personally, i think it's likely been 5 years. that's a considerable chunk of time.
i am very firmly in the camp that link and zelda, by the time TOTK rolls around, are a couple. either that, or they've at least vocalized their feelings for each other but have yet to label anything. the baseline is that they very obviously love each other.
post BOTW (but before the epilogue), i think that link brings zelda back to hateno immediately after freeing her. it's important to him that she has a safe place to recuperate and heal and knows that his home is the perfect place to take her.
he makes sure she eats and has plenty to drink. he makes sure she's doing okay. he offers her his bed (more like insists) and keeps a careful eye on her. zelda would feel guilty and maybe feel like she's intruding or being a burden, but link wouldn't hear it and would shut it down quickly.
link sleeps on the floor in the nook beneath the stairs for the first few nights because he wants her to have space and privacy. he usually winds up upstairs to wake her from bad dreams anyway. zelda doesn't sleep well (neither does he) and eventually, link starts sleeping either next to or at the foot of the bed to be close by if she needs him (he needs her just as much). sometimes, he holds her hand and sits with her until she falls back asleep. those nights, he keeps an eye on her. they get closer as the weeks go by and fall back into old patterns from 100 years ago. link remembers more.
when they set out to investigate the divine beasts, it feels so similar to their time traveling together from before. everything is different, but it's like nothing has changed in a way. after, they return to hateno. it's home for them both now without it needing to be verbally agreed upon.
she tells him that he's no longer obligated to follow her anymore and that he's free. zelda feels guilty. link tells her that he's not staying by her side out of an obligation, or because of some century-old duty. he wants to. he chooses her. he would follow her to the ends of the earth.
zelda builds the school. link stays by her side like glue. they fall into a routine, build a sense of normalcy, and live a life with each other as if they are each other's center of gravity.
eventually, they start sharing the bed. it was bound to happen sooner or later. link wound up beside her most nights anyway (this was zelda's exact reasoning. she insisted it was ridiculous for him to continue sleeping on the floor). they sleep much better beside each other.
they keep up the work of trying to rebuild hyrule. they stick by each other's sides through it all.
i really do think that at some point in between BOTW and TOTK, they wind up together. it just feels right to me. even before confirming it, i think that they both understand that their relationship isn't that of just friends, but they might still feel hesitant to cross that line for fear of ruining what they've so carefully built together. the mutual pining is UNREAL!
eventually, it comes out one way or another. they kiss.
when the gloom starts to appear around the kingdom and they head off to investigate under the castle, they are doing so the same way they do everything else: together.
#im an established relationship totk zelink TRUTHER#zelink#totk#tears of the kingdom#zelda#link#zelda x link#link x zelda#tloz#botw#breath of the wild#asks#my thoughts
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I have a lot of Legend HCs piled up in my mind so i decided to organise how my version of the hero of legends goes:
Link was born to the royal family. He is the twin of Zelda (i hc her to have pastel blue tipped hair), but at this time, it is believed that Hylia only has daughters, and that any prince born is a curse and unheared of and the baby is disposed of secretly, the public never knowing of any boys born to the queens. Link's father's brother, Alphonse is a knight of Hyrule and decides to rescue this baby and raise him himself in secrecy.
While Link grows up, Alphonse raises him in castle town, taking him the the countryside every summer to help in his grandmother's (granmalon) farm. This is until he becomes nine years old.
One night, Link wakes up from a voice in his mind, telling him to come to the castle and rescue her. He sees his uncle leaving, telling him to stay in the house and under no circumstances to leave. Link follows anyway into the storm and enters through the castle sewers where he sees his dying uncle. With his last words, Uncle bestows upon link his sword, and the responsibility of saving Zelda, telling him that "Zelda is your-"
Link continues on his adventure, the rest of the events of a Link to the past taking place. Throughout, the knights are brainwashed and are hunting him down, he is no longer safe in the open and has to stay hidden. The wanted posters make almost everybody in Hyrule call for the guards when they spot him.
In the end he is able to defeat Ganon and restore the land of Hyrule and bring his uncle back.
The knights, despite being free from their brainwashing, are never fully returned to normal, having had power before they become terrible people, using their status to mistreat the people of Hyrule and make villagers not feel safe letting their children near them.
Link travels to the Palace of the Four Sword a while agter his adventure. He fights his way through till he brings back all the Four Swords together and has to fight four shadow versions of himself (though they don't exactly look like him) and he thinks nothing of it other than it being a slightly scary experience.
Link continues living with his uncle until a year later, he is now 11, he comes across the triforce which sends him to the far lands of Holodrum- or Labryna? He isn't entirely sure, traveling through the triforce like that gave him a massive concussion and he gets a massive headache when trying to piece together which came first. Either way, he finishes his adventures with the Oracle of seasons and ages, each taking about half a year to complete and sets out by boat, trying to reach home back in Hyrule.
On his small sailboat, Link finds himself in the heart of a storm, and he and his boat is struck by lightning. His body in paralysis, he cannot do anything to fight the churning water...
Link wakes up to a face in front of him, the girl with long red hair. Her name is Marin. When retrieving his sword on the beach, an owl comes up, telling him that to leave Kohilint island, he must wake up the windfish.
Link does through each dungeon, retrieving each instrument and becoming close friends with Marin. She tells him about how she wanted to be a seagull and fly away to sing for the people of faraway lands. Link promises to take her with him when he manages to leave.
When he finds out the truth, it breaks him.
He vows never to wake the windfish, he's been living here for almost a year, he is 13 and he cares for everyone on this island, and they cafe for him. It's the safest Link has felt in a long time and it he couldn't bear to destroy Kohilint, to destroy Marin.
Link tried to build a raft and sail out, taking Marin with him, but no matter how much he pedals until his hands are covered in blisters, they cannot get any further from kohilint. Marin is the one who tells him to stop trying and hurting himself, and they go back to shore.
Link lives there for another year, not completing any more dungeons, only leaving everyday to strike down any monsters, that of which seem to never run out. Until one day Marin is kidnapped by some bokoblins, and Link is made aware how putting off waking the windfish will only increase the amount of monsters until he is unable to fend them all off.
He gets the last of the instruments and heads to wake up the windfish.
Link is 14 when he wakes in the middle of the sea, he assembles himself a small raft and has a close call with dehydration and starvation before a ship comes and picks him up. The whole time he is dealing with the grief of having basically killed Marin.
When he returns back to Hyrule three years later from when he first left, he is told that his uncle had died of a sickness a year ago. He was living off borrowed time and something borrowed is something that cannot be kept.
Link desides to put down the sword and stops adventuring forever.
Link and Zelda finally find out that they are siblings and Zelda stays by Link's side, him making a secret entrance to Zelda's room as the still corrupt guards are still out for his head since he is a prince of Hyrule. Link had never liked the idea of a royal lifestyle, knowing how Zelda hated it made him never want any part of it. He would rather stay as an average nobody and one of his people, attending to his Uncle's apple orchard, it was always enough for him. Link also starts an apprenticeship with a blacksmith to take his mind off things. It's been two years since he returned to Hyrule and Link is now 16.
When making a delivery to the castle sanctuary, Link runs into Yuga, who turns a maiden into a painting and leaves Link unconcious on the floor. Link wakes up again to the sight of a guy in a purple bunny hood saying that he found and brought Link to an empty house, unaware that it was Link's own. He gives Link his braclet and urges him to talk two Zelda who redirects him to Sahasralah which kicks off Link's adventure between the worlds of Hyrule and Lorule.
After the two kingdoms are restored, Link takes another break when Ravio sudgests he goes on a holiday to a kingdom north of Hyrule, Hytopia. Link does so and arrives just when the princess Styla is cursed. He obtains an amulet which can split him into three Dopples and fights Lady Maude, which breaks the curse.
Now Link is 18, almost 19, when a purple portal opens up in front of his house and he has no choice but to walk through and see where this new adventure takes him...
(Continuation)
#zelda is able to change the law about princes when she became queen. that's why there is a prince who we are told about in loz 2#i love him#he has so much material#i think about this guy a lot#can you tell this is my favorite Link?#this is nowhere near a little ramble but that is what the tag is called#i do a little ramble#the legend of zelda#loz#linked universe#lu#lu legend#hero of legend#linked universe legend#a link to the past#oracle of seasons#oracle of ages#link's awakening#a link between worlds#triforce heroes#alttp#oos#ooa#la#albw#tfh#lu fable#lu ravio#loz ravio#loz marin
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any thoughts on how once again zelda was robbed of her agency because her "father figure" didn't listen to her? even if rauru was kinder to her than her father. and that she had sonia who was patient and loving for a little while before she died (just like her mother). i know rauru apologizes for his hubris but still, i wish we saw zelda be upset about it. and even if zelda was such a big part of the quest she still literally sacrificed her humanity once again because of someone else's mistake- because rauru literally didn't listen to the girl from the future that warned you that shit was going to go down. o know nintendo just loves putting zelda inside crystals and stones but i wish we got something better. even if it was her decision to become a dragon... did she have any other choice? it really just feels like they robbed her of agency again just like botw and the games before
i've been trying to figure out how to answer this one. because there are two ways i could analyze this plot point, either from a writer's perspective or an in-story perspective, but neither of those lead to me fully agreeing with your interpretation? I think there's definitely something to be said about zelda consistently being pushed aside in these games, but. well. ok let's get into it ig
from a writer's perspective, I do honestly have quite a bit of sympathy for the zelda devs as they attempt to navigate the modern political landscape with these games. The cyclical lore, though canonized relatively recently, holds them to a standard of consistency in their games in terms of certain key elements. one of those key elements is that there has to be a princess, and that princess must somehow be the main macguffin of the game. The player must chase her, and the end goal of the game must be to reunite the player and the princess. In 1986 this was an incredibly easy sell. women didn't need to be characters. players were content with saving a 2-dimensional princess whose only purpose was to tell them "good job!" at the end. but as society advances, that princess becomes a much more difficult character to write while adhering to the established overarching canon. (as a side note: i don't necessarily believe that the writers SHOULD be held to the standards of that canon. I think deviating from it in certain areas would be a good change of pace. but i also recognize that deviations from the formula are widely hated by the loz playerbase and that they're trying to make money off these games, so we're working under the established rule that the formula must be at least loosely adhered to.) Modern fans want a princess who is a person, who has agency and makes decisions and struggles in the same way the hero does. but modern fans ALSO want a game that follows the established rules of the canon. so we need a princess who is a real character but who can ALSO serve as a macguffin within the narrative, something that is inherently somewhat objectifying.
the two games that i think do the best job writing a princess with agency are skyward sword and botw (based on your ask, our opinions differ there lol. hear me out) in both games, we have a framing event which seperates zelda and link, but in both games, that separation was ZELDA'S CHOICE. skyward sword zelda runs away from link out of fear of hurting him. botw zelda chooses to return to the castle alone to allow link the time he needs to heal. sksw kinda fumbled later on by having ghirahim kidnap her anyway, but. i said BEST not PERFECT. botw zelda I think is the better example because, with the context of the memories, she's arguably MORE of a character than link is. we see her struggles, her breakdowns, her imperfection, specifically we see her struggle with her lack of agency within the context of the game itself. when she steps in front of link in the final memory, and when she chooses to return to the castle, those are some of the first choices we see her make almost completely free of outside influence; a RECLAMATION of her agency (within the narrative) after years of having it stripped from her. from an objective viewer's standpoint, this writing decision still means she is absent from 90% of the game and that she has little control over her actions for the duration of the player's journey. however I think this is just about the best they could have done to create a princess with agency and a real character arc while still keeping the macguffin formula intact--you're not really SAVING zelda in botw. SHE is the one that is saving YOU; when you wake up on the plateau with no memories, too weak to fight bokoblins, let alone calamity ganon. the reason you are allowed to train and heal in early-game botw is because SHE is in the castle holding ganon back, protecting YOU. When you enter the final fight, you're not rescuing zelda, you're relieving her of her duty. taking over the work she's been doing for the past hundred years. in the final hour, you both work in tandem to defeat ganon. while this isn't a PERFECT example of a female character with agency and narrative weight, i think it's a pretty good one, especially in the context of save-the-princess games like loz.
as for totk, you put a lot of emphasis on rauru not believing zelda and taking action immediately, which, again, from an objective standpoint, i understand. but even when we're writing characters with social implications in mind, those character's actions still need to... make sense. Rauru was a king ruling over what he believed to be a perfectly peaceful kingdom. zelda literally fell out of the sky, landed in front of him, claimed to be his long-lost granddaughter, and then told him that some random ruler of a fringe faction in the desert was going to murder him and he had to get the jump on it by killing him first. the ruler which this girl is trying to convince rauru to wage an unprompted war on has the power to disguise himself as other people. no one in their right mind would immediately take the girl at her word. war is not something any leader should jump into without proper research and consideration, and to rauru's credit, he DIDN'T ever outright dismiss zelda. he believed her when she said she was from the future, he allowed her to work with him and he took her warnings as seriously as he could without any further proof. but he could not wage an unprompted war on ganondorf. that's just genuinely not practical, especially for a king who values peace among his people as much as rauru seems to. as soon as ganondorf DID attack, giving rauru confirmation that zelda's accounts of the future were real, he began making preparations to confront him. remember that zelda didn't KNOW that rauru and sonia were going to be casualties of the war--she didn't make the connection between rauru's arm in the future and rauru the king until AFTER sonia's death, when rauru made the decision to attack ganondorf directly. I think the imprisoning war and the casualties of it were less an issue of zelda being denied agency and more an issue of no one, including zelda, having full context for the events as they were unfolding. if zelda had KNOWN that sonia and rauru were going to die from the beginning and was still unable to prevent it that would be a different issue, but she didn't. none of them did.
I think another thing worth pointing out with rauru and his death irt zelda is that rauru is clearly written specifically as a foil to rhoam. this is evident in how he treats both zelda and link, with a constant kindness and understanding which is clearly opposite to rhoam's dismissiveness and disappointment. consider rhoam's death and the circumstances surrounding it. He died because, in zelda's eyes, she was unable to do her duty; the one thing he constantly berated her for. Rhoam's death solidified zelda's belief that she was a failure, a belief which she KNEW rhoam held as well. his death was doubly traumatic to her because she knew he died believing it was her fault. Now contrast that to the circumstances surrounding rauru's death. Rauru CHOSE to die despite zelda's warnings, because he wanted zelda and his kingdom to live. rauru's death was not agency-stripping for zelda; in fact, it functioned almost as an admission that he believed her capable of continuing to live in his place. With him gone, the fate of the kingdom fell to her and the sages. he KNEW that he would die and still went into that battle confidently, trusting zelda to make the right decisions once he was gone. where rhoam believed zelda incapable of doing ANYTHING without link, rauru trusted zelda COMPLETELY with the fate of his kingdom. several details in totk confirm that when rauru died there was no plan for zelda to draconify, that all happened after rauru was gone. it was HER plan, the plan which rauru trusted her to come up with once he was gone. and I think it's also worth noting that zelda's sacrifice with the draconification parallels rauru's!! Rauru gives up his life trusting the sages and his people to be able to continue his work in his place. Zelda gives up her physical form trusting link and the sages in the future to be able to figure out what to do and find her. these games in general have this recurring theme but totk specifically is all about love and trust and reliance on others. zelda relies on link, link relies on zelda, they both rely on the champions and the sages and rauru and sonia and they all rely each other. reliance on others isn't lack of agency, it's a constant choice they make, and that choice is the thing which allows them to triumph.
The draconification itself is something i view similarly to zelda's sacrifice in botw--a choice she makes which, symbolically & within the confines of the narrative, is a demonstration of her reclaimed agency and places her at the center of the narrative, but which ALSO removes her from much of the player's experience and robs her of any overt presence or decisionmaking within the gameplay. again, I think this is a solution to the macguffin-with-agency dilemma, and it's probably one of the better solutions they could have come up with. Would I have liked to see a game where zelda is more present within the actual gameplay? yes, but I also understand that at this point the writers aren't quite willing to deviate that much from their formula. the alternative within the confines of this story would be to let zelda DIE in the past, removing her from gameplay ENTIRELY, which is an infinitely worse option in my opinion. draconification allowed her to be present, centered the narrative around her, and allowed the writers to reiterate the game's theme of trust and teamwork when she assists the player in the final battle, which i think was a REALLY great choice, narratively speaking.
In any case, I don't think it's right to say that zelda was completely robbed of her agency in botw and totk. Agency doesn't always mean that she's unburdened and constantly present, it means she's given the freedom to make her own choices and that her choices are realistically written with HER in mind, not just the male characters around her, and I think botw/totk do a pretty good job of writing her and her choices realistically and with nuance.
#as a note i do think that loz still has a LONG way to go in terms of defining female characters by their relationships with men#and i acknowledge that a lot of zelda's choices within these games are STILL made irt male characters like her father link rauru etc#BUT i still don't think it's fair to act like shes been completely stripped and reduced to a damsel because.. she hasn't.#she's a very nuanced depiction of a girl who is used to being dismissed and ignored and powerless#her initial response to that powerlessness in botw was to reject everyone. she got loud and mean and she tried to do everything alone#and she discovered that that wasn't the right way to get what she wanted. it didnt make her happy and it didn't win her anyones approval#what DID work for her was learning to rely on the people around her and work with them. she found solace in teamwork and family#which is why in the final battle she and link fight TOGETHER against ganon. neither of them can do it alone but they can together#the same thing applies to totk. she continues her own journey by finding others like her who understand her powers and can teach her#so by the time she DOES end up alone she has been given the confidence and skillset to figure out what she has to do#you get it. you understand what im saying#asks#totk spoilers#zelda analysis
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Imo I’d suggest writing it bc some people haven’t read everything (me tbh) and so idk who ur guys r or what their personalities r etc, but most importantly for u, if u wanna write it then u totally should, no matter what u think other people will think❤️
Anon, thank you LOL, I was going into quite the silly spiral. Anyway, I have A LOT of things to say about blorbos, so I’ll just talk about two who probably won’t get much fleshing out because I write piecemeal for them and their story isn’t really something that’s gonna be on AO3 or anything because they’re backstory characters.
Rambles under the cut :D
Orik/Link, Hero of Power – Born of a Hylian mother and a Sheikah father, Link lost his mother to childbirth and his father to illness shortly after. He was raised in his father’s culture, collectively raised by multiple families that pitched in to look after orphans after the illness that killed many in their tribe. Link went by the name Orik during his childhood, as Sheikah viewed the name Link as sacred, and not to be given to Sheikah children. He liked the name Link, though, and wanted to have something of his mother’s. He kept a shawl she wore and used it as a blanket when he was little, and later as a scarf when he was older. The cloth and the name were all he had of her.
Throughout his childhood, Link could tell that while he was considered part of the tribe, there were some who viewed him as being beneath the others. He once heard his father’s best friend say that Orik was his father’s greatest mistake, and it stuck with him. Link naturally seeks the approval of others (he is a MAJOR people pleaser), and he wants to prove himself to his people, so he strives to be the best warrior in the entire tribe. He makes a name for himself by becoming the youngest to pass the trials into adulthood, doing so at the age of 12. Once he does, this, he basically has to fend for himself now.
When Link turns twelve, his entire life changes. He has earned some respect from his elders, and he’s eager to continue doing so. He was always a quieter boy, and when he becomes a guard, he’s dutiful, obedient, and generally a little shy and not talkative. It makes him come across as either incredibly stoic or unnervingly/annoyingly lifeless. Despite his quiet, demure nature, though, Link is very keen and observant. He’s vigilant of his environment, and is pretty good at getting a vibe for people. However, he’s now forced into a position of responsibility given to adults, and he kind of just… skips over the development he should get in adolescence. Link has spent a good portion of his childhood trying to prepare himself for adulthood before he even became a teenager, so he’s internalized a lot at this point. He keeps his emotions to himself. He bows and obeys. He doesn’t argue, even if he doesn’t like something. It isn’t until Hemisi drags him out of himself, and until the war forces him to step up, that he really starts to come into his own.
As such, Link’s entire life centers around and stops at the war. He was so stifled as a kid, self-imposed but very much affected by his environment, and so the war is both horrible and freeing. He finally stepped forward to make his own decisions when he saw the casualties at the Battle of Hyrule Field, despite King Ozen’s orders for all the Sheikah—his best warriors—to remain at the castle. Link chose to join the war, and when he was going to sneak off to do so, acquiesced to Princess Zelda’s wish to sneak out with him so they could investigate something. What she sought was the Master Sword, as she suspected Link was the Hero, and he only drew the sword because ordered to. Being the Hero to him is a privilege, and granting him the approval and attention he sought as a child, but he really doesn’t know what to do with it once he has it. It does give him something he isn’t used to having: agency. While he obeys his queen, his status as Hero gives him the ability to befriend her as well, not just follow her orders. While he has a heavy destiny on his shoulders, he chooses to fight against Ganondorf, despite his feelings for him, because he wants to do what’s right. His agency slips through his fingers as the war progresses, as he loses himself to the constant fighting, and it isn’t until the war’s end that he feels like he finally has a chance to make his own life in marrying Hemisi, someone he is madly in love with, and rebuilding together.
And it’s all taken away when he has to marry Zelda instead.
Link’s marriage to Zelda… basically destroys him for a long time. He lost Hemisi, someone who treated him like a person and didn’t bother with the formalities and protocols that plagued his life, someone who made him feel like he could break the rules and have fun and be himself, someone he had just gotten back in the war after losing her initially to it, someone who shared his pain in losing a father figure, in having to kill said father figure. He feels like he shackled himself to the throne, having to obey every whim of the queen to make Hyrule look strong. More than anything, though, he feels like he finally did what he’d been trying to do his entire life: the Sheikah were more proud of him than ever, Hyrule adored him and recognized him and his abilities, Zelda needed him… and he felt completely powerless. He finally got the approval he sought and then realized it was pointless.
This, in turn, leads him to completely spiral. What’s the point of his life, if everything he sought was for nothing? He’d never had a father figure in his life until Ganondorf, only to lose him and have to kill him. Hemisi was his entire world, helping him discover himself and he adored her, only to have to abandon her. He’d tried again and again to make the Sheikah proud, and when he finally did he felt like he’d enslaved himself more than ever. And more than anything, it was his choice – Zelda didn’t force the matter. But he’s always done his duty, and really, why wouldn’t he try to help? He wasn’t going to abandon his entire country for his own needs and wants. That’s selfish. He can’t possibly put himself first like that. It’s wrong. It’s wrong.
So why the hell does everything feel so wrong now?
Link spends years trying to figure out his life after this, to figure out who he is and whether he even has freedom or not. He feels like he doesn’t, and given that he never really had a full childhood, he does not know how to cope with it. Despair, confusion, loss, hopelessness and frustration brew into bitterness and anger, and he does not know how to stop it. He’s prone to melancholy, usually being depressed and sluggish, until he’s pushed to a point of rage, because he doesn’t know how else to express his emotions anymore. He was trained to fight and kill. It’s all he knows. And now he’s stuck in a position where that isn’t entirely needed, and he’s not sure what he’s supposed to do aside from bow his head and do everything Zelda says.
He tries to pick himself up. If nothing else, for the sake of the children he made with the queen. They deserve better than what he’s doing. But it takes him years, and a lot of his anger and hurt is focused on the queen since she, buckling under her own pressure, orders him around expecting him to be okay with just obeying blindly since he agreed to the marriage.
Someday, Link learns to live with everything. Sort of. For the most part. At the very least, he learns to live. He focuses on helping the Sheikah, on developing their technology. He gets Terrako as a gift from the scientists for all the effort he puts into it. He tries to rekindle a healthy relationship with Zelda, though that takes much longer as they’re both hot messes with too much baggage to know what to do with. He tries to be a good father for his children. But he struggles hard, and sometimes he gets angry at himself for doing so - he’s not a child anymore, why can’t he just deal with this? (Because you never learned how, Link. You moron.)
Link loses himself when the war ends, what little he’d managed to find. It takes him over a decade to get that back. He doesn’t entirely succeed… not in time for his early death. But he does try. And he looks out for his family and his kingdom as best he can.
Queen Zelda, the Sacred Diplomat – Zelda spent her childhood mostly in solitude. Her father, King Ozen, was the second son of the previous monarchs, and watched his older brother get assassinated because his claim to the throne was viewed as weak both due to his weak magic and the fact that he was a man. As such, when Ozen had Zelda, he flaunted her existence like a badge of honor and a certification of authenticity. Zelda, however, wasn’t really given any leeway to do anything as princess. She was kept in the castle, like a bird in a cage, to be admired and viewed but not touched or spoken to. Her mother died when she was little, leaving her entirely under her father’s rule. While her father was weak and paranoid, though, Zelda has an inner strength that is not to be trifled with, and she dreamed of gaining her birthright and becoming queen.
During her childhood, Zelda really wanted to make sure she was ready to rule, thinking that her father would of course give her the throne when she came of age. She tried to seek his approval as best she could, and while she seemed to get it in some ways because she’s the princess, it never felt completely genuine. So she stepped up her game to be the best princess ever, learning everything of the politics of Hyrule, learning especially how to wield her magic as best as possible. She dreamed of becoming queen, of being the best queen there was, and of protecting and taking care of her people. Her family history and responsibilities were seen as stories of heroes to her, and she wanted to add to that story, proud of being able to take care of so many.
As the years went by, Zelda saw her father systematically tear Hyrule apart by allowing anyone who sweet talked him to gain power. She tried arguing to no avail, and by the time she was in mid adolescence she started to realize that maybe her father did not have the kingdom’s best interests at heart. She tried to hold on to hope, though, until she saw him fumbling the war and not taking Ganondorf’s threat seriously.
She took matters into her own hands. On the eve of her seventeenth birthday, fueled by confidence over the fact that she bore the Triforce of Wisdom, she overthrew her father with the help of Impa and half the Sheikah. Zelda regrets to the end of her days how her relationship with her father unraveled, as he wasn’t always particularly bad to her (they had plenty of good moments, but his paranoia outweighed everything), but she still thought the duty of her family was more important than her father’s approval.
Because of her mostly isolated upbringing, Zelda is very naïve to the emotions of others. She learns how to manipulate people quickly, but can sometimes lack empathy – she will 100% trample someone’s feelings if she thinks she needs to in order to accomplish a goal. She has a compassionate heart, but it hardens if the objective and the emotions clash. Most of the time, it isn’t even on purpose – she’ll order Link to bring their daughter and accompany her on a tour of Hyrule because she knows the people of Hyrule will want to see the royal family, because marrying Link and creating a family was for the benefit of creating stability and bringing hope to her people. She doesn’t bear in mind that Link’s suffering—she doesn’t even realize it for a long time, too caught up in her own stress and duties—or that showing their daughter off to the world to make people happy is exactly what her father did to her. She doesn’t understand why Link is so melancholy initially, and as for her his relationship with Hemisi, Zelda knew they were close, but clearly they couldn’t have been that close if Link chose to marry her anyway, right? Duty comes first anyway.
Zelda struggles in being a mother. She wants to be there for her children but she doesn’t know how – her parents were never there for her, after all. She spends time with them, nourishes them, loves them, but sometimes the best way she shows she cares is to drag her daughter into politics to teach her so that the nobles can’t take advantage of her, and Link hates that.
As for her personal feelings for Link, he’s one of the first people around her age to ever act normal around her. She loved his friendship during the war, and she doesn’t understand why it’s changed – she knows she isn’t necessarily in love with him, and that he isn’t in love with her, but he agreed to the marriage, so why is he acting like he doesn’t like it? It was his choice, after all. This frustrates her, and sometimes she can’t help snapping at him when he seems to be slacking off. After all, she’s got nobles nipping at her heels trying to take back the power she’s slowly siphoning away from them, given to them foolishly by her father. Sometimes Link helps her out, but most of the time he’s still struggling with his own issues and trying to raise their children while she’s consumed by her desire to take care of everyone. Zelda finds her happiness through protecting others, and she really enjoys the satisfaction of seeing her plans work, and it can make her enjoy manipulating people a little too much sometimes. Despite this, she genuinely wants what’s best for Hyrule, and she wants to make her husband happy too, even if she’s not sure why he isn’t already. (Talk to him, Zelda. Talk to him. Oh, wait, they both suck at expressing their emotions.)
Zelda is not a trusting person. She has too many enemies for that. So she keeps her thoughts and feelings close to her chest, which can cause hiccups with Link. However, she trusts Impa implicitly, considering the Sheikah chief literally had to overthrow the king and her own people in aiding Zelda’s coup. Impa fills the void of a mentor and mother figure for Zelda, and she is eternally grateful for her counsel, but sometimes, having been told her entire childhood that she knows nothing and should keep her head down whenever she tried to advise/talk to her father about matters, she gets fairly defensive. She does not appreciate being corrected by anyone aside from Impa, and she can get a bit dicey about it even with the Sheikah chief sometimes. But she tries to recognize that wisdom means knowing when one doesn’t know something – it’s just a sore spot for her.
Despite her not trusting easily—at all—and despite her having a difficult time figuring out what’s wrong with Link, she does try to reach out to him multiple times to extend an olive branch. Sometimes she rescinds it with her own mistakes, and sometimes he smacks it out of her hand with his own flaws. But eventually, they rebuild a friendship, partly with the help of Impa being injured in an attack organized by Ozen’s loyalists (nobles who know he’ll give them power if he’s back on the throne) – Link and Zelda both love Impa dearly, and they’ll put aside any differences to protect her (Link will burn the world to the ground if he has to, Zelda will temper that but inadvertently cause emotional damage, Link will temper her lack of empathy in turn).
In the end, Link and Zelda have similar backgrounds with very different results. Both wanted to prove themselves, one to his culture by becoming the best warrior and a dutiful servant, the other to her father and herself. They both have a lot of grit. Link’s far more sensitive, basing his identity on the approval of others, while Zelda bases her identity on her ability to take care of her people. This means Link was drowning when he got married and realized that the approval of others only left him feeling more enslaved than ever and unable to make decisions for himself, while Zelda was thriving when she got married because she was doing everything to save everyone. The roles reversed as time passed, when Zelda started to wonder if her efforts truly were worth it when problems continued to arise and she saw Link suffering, while Link started to step up and try to take advantage of the situation he was in and help Zelda.
#you ask skye answers#lovely anon#Character analysis#WOW that was a lot I’m sorry guys lol#I only slightly regret rambling so much#Hero of power#imprisoning war zelda#Imprisoning war#Hmmm Link dying young with regrets… sure that won’t come back to bite him#Zelda becomes one of the most revered queens in history so she at least was well loved#She tried her best#As did Link#I think of the three Triforce kids in that war tho Hemisi was probably the one to recover the best lol#Though Hemisi never fully recovered she still learned to try and live
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Clipped Wings - P2
Whump Rating: 3.5/5 TW: burns, injury description
Link is huddled in the corner of his cell. The yiga dragged him in and dumped him roughly, promising to come back later. His wings—
Well, better not to think of that right now.
Haltingly, aching, he dragged himself as far away from the cell door as he could get. Now he huddles, trying not to move save for the faint puffs of breathing. His throat hurts where the rope choked him. The skin on his back is blistered and weeping from the burns.
He’s not flying again, but that means little, now. The yiga will be back and this time they’ll cut his wings off. Either he’ll bleed to death, or they’ll kill him to hurry the processes. Mipha can save him once, but not twice in quick succession. Nor can she bring back his feathers. Either way, there’s no escape.
What about Zelda? What about Hyrule? Will they have to wait for another hero to save them? Can Zelda hold back the Calamity for that long? Why are they stuck relying on him; an amnesiac who’s barely made it this far? He should have prepared more. He should have trained and collected more supplies.
Link got cocky on that rafter, didn’t he? Otherwise, he wouldn’t have slipped. He should have taken it slower. Or waited for a time with fewer patrols Or—
There’s a noise outside the cell. He flinches on instinct, which jostles his burnt skin. He can’t hold back the broken call, a mash of help, pain, fear! The noise grows closer. This is it, they’re going to drag him out and kill him, as many times as it takes before Mipha’s power can’t save him.
A shadow across the cell door and Link tucks himself into the wall, like they won’t see him in the small space.
“Oh, Link.” It’s not a yiga’s voice, but a girl’s voice. Younger, high-pitched. Riju. “What did they do to you?”
He stares, unable to process. What is she doing here? Why—how—
“Let’s get you out of there. Buliara took care of some of the guards, but we need to be quick.”
“Barta,” he rasps because the Gerudo shouldn’t be left here.
“Already free, and in better shape than you.” Riju is steadily working through a ring of keys on the lock, giving a little grunt when one works. She pulls the door open. “Once we get free, you can fly back to Gerudo Town and we’ll follow on sand seals.”
Link stares at her and shudders. Slowly, using the wall for support, he pulls himself to his feet. Everything aches and burns. Sharp stabs of pain on his back have him grunting, trying not to move his wing bones.
“Link? What happened to your wings?”
He only closes his eyes and shakes his head. He makes it across the cell and Riju backs up to let him out. Link doesn’t look at her face when he passes, but he hears her gasp at the sight of his back.
“Your wings. What…”
“Let’s go,” he rasps. If he ever comes back, he’s killing everyone in the base.
“Buliara was finding your supplies. Come on, we’ll see what we can do once we are free.”
The journey back is silent. At first, it’s for stealth, and then it’s because no one wants to address the topic of Link’s wings. The Gerudo may be wingless, but they have enough hylian visitors to understand the damage done.
The desert does little favors to his wounds. Sand sticks to the weeping burns, irritating with every brush of air. While they brought a potion, the wing skin needs to be cleaned of sand and dirt before healing will work. It does help his throat, at least, erasing the soreness.
Link follows Riju through a back entrance of the palace and down a series of corridors until they stop at a secluded room. There’s a large shallow pool, steadily fed with water flowing in and out through a trough in the floor. The shape is odd and, at Link’s questioning look, she explains.
“This was made with hylian wings in mind. Easier to bathe wings with room to spread them out. We…” she trails off and looks at Link, who stares back. “We need to clean your skin.”
“I can do it.”
Riju only shakes her head. “It’s okay to need help.”
“I can do it!” He clicks his teeth in an aborted snap. His wings start to rise, defensively before he freezes. Pain rolls across the damaged appendages, sinking burning claws deeper. It takes a long moment of breathing to get through it.
Buliara knocks and pokes her head on. “Does the voe need help?”
Link tenses further because if Riju was bad enough, Buliara isn’t even on the list.
Riju, ever perceptive, notices. “Nope! I’ve got it. Thanks, Buliara. Mind bringing some potions and burn cream?”
Her captain gives them both a hard look and makes a face, but retreats. Riju turns back to Link. “I’m afraid you’re stuck with me. Now, your back has to hurt something fierce. Let’s get you in the water, okay?”
She keeps up a steady chatter as she walks around him, nudging closer and gesturing as he automatically moves away. He’s herded to the pool where he finally pulls the remains of his pants off. Dressed in only his shorts—his shirt long gone—Link slips his feet into the water.
He can’t hold back the sigh of appreciation at the cool water; his legs may not be damaged, but it still feels nice. Then he slowly moves deeper, sitting in the water. Link’s feathers would normally be wet already, but now there’s only a strange lightness.
“In the water, Link. You need to clean the sand out and it will help the burning.”
Taking a deep breath, he makes up his mind and dunks himself backward, bringing his wings into the water. The water smacks his burns and he thrashes at the sensation, sending his head under the water. The tip of his wing bone smacks into the tile and he whines at the sensation.
Then Riju grabs his arms and yanks above the water, complete with a string of curses he’d bet good rupees Buliara isn’t aware her charge knows. “Link! Are you insane?”
He coughs to clear the last of the water. “Worked,” he grumbles. The burns on his back are positively snarling, but the parts that are under the water are slowly dulling the burning.
Riju sighs, small shoulder slumping. For all her maturity, she’s still young. She shouldn’t have to deal with this—with him. Link ducks his head. “Come on, turn around and let me see.”
Can he trust her? Does he have a choice? Finally, Link turns and presents his back for her inspection. She hums and he tenses, unable to help from glancing back to keep an eye on her.
“Some of these burns are going to scar, even with potion, but a lot of them will be hidden under feathers. Um. I need to wash some of this sand off before we use the potion. This will probably hurt, but I’ll be as gentle as I can, okay?”
He doesn’t want her anywhere near his back, but he doesn’t really have a choice. Link nods, although the chattering call of wary, danger, hurt repeats in a steady pattern. Gently, Riju wets a soft cloth and pats at the burns, trying to remove as much sand as possible. Despite the differences in situation, he flinches every time.
By the time Buliara comes back in, loaded down with bottles and creams, Link’s wounds are pronounced clean. He sits in the water, letting the coolness ease the burning. This time, Buliara and Riju work together to pour potions across his burns and dab them across his skin.
Only once does he ask, “My feathers?”
Buliara pauses, then continues her ministrations. “Give it time.”
Link nods and curls over his knees. Bare bone catches at the edge of his eyes where normally there’d be blue-gray feathers. Sickened at the sight, he closes his eyes. He’s alive and, for now, that has to be enough.
#let me see#whumptober2023#linked universe#linkeduniverse#lu whumptober#breannasfluff#mywriting#lu wing bois#lu wing au#lu wild
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I have a Rauru/Zonai headcanon inspired by this post [link]. I think the Zonai are from the depths and changed the story of his takeover of Hyrule to sound more like the good guy.
I mean, Zonite is found almost exclusively in the depths. They have ancient structures in the depths. And if you squint, their evelutionary characteristics could hint at existing at the depths. I'll go over my points to try and be more specific with what I mean.
First of all, the zonite that they almost exclusively use for their machinery is only found in the depths (save for the extremely rare locations elsewhere). Where they use Zonite a lot for their machines, it makes sense that they would actually be from where you find it in the largest quantities.
This is followed up by the point that the Zonai have structures already built in the depths like the temples, mines, and refineries. While I guess the game wants us to think that they descended from the sky, met with Hylians with their technology, and eventually found the depths and made those structures. This doesn't make much sense to me as the only place that has zonite in the sky is the tiny cave system you find on the great sky island. I may be wrong about this, but it's still odd to me that they have such little zonite in the sky where they allegedly already had lots of Zonite devices made to show off to Hyrule.
Now, my more obscure point is that I think it makes sense for them to evolve in the depths. Big ears is my main selling point on this as having large ears to hear when you have less sight to go off of. The earrings could also assist as a tell when another Zonai is approaching. They also have a smaller animalistic nose that would make sense for filtering out and breathing in fewer air particles that the depths are full of. (Which we know are hazards given muddlebuds, puffshrooms, and the general spores you can see floating in the depth air.) The brightbloom seeds are also another thing that aren't in the sky (minus the one cave), and this is relevant because Rauru's design has brightblooms seed patterns in his hair.
My final secret point is that it doesn't follow through with the lore already present in the Legend of Zelda timeline as we know Skyward sword takes place in the sky before and established the Kingdom of Hyrule when they reached the surface. The Skyward Sword erasure bothers me a lot as a SS enjoyer (i am biased it was my first zelda game, no i dont care). If the zonai lied about their origins, then we have a good way to interpret Tears of the Kingdom without it either being an alternate universe or forcing SS to take place in an alternate universe.
As I see it, the Zonai evolved in the depths and mined Zonite, which they discovered to be very powerful and created Zonai devices that were also powerful. Discovering the land above their own, they used the Zonai devices to leave the depths and create a society on the surface. They either straight up lied about where they came from and then later created the sky islands to back up their story or created the sky islands using the zonai devices with floating abilities. Then come back down to the surface pretending to be holier beings that can "save" and "protect" Hyrule from dangerous monsters that they are skilled in killing as the depths trained them well in combat and helped them improve their technology.
#tears of the kingdom#totk#loz#Rauru#possibly controversial take#but its just a headcanon#the real controversy is that i hate how totk took hopes of riding loftwings again away from me /j#loz thoughts
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Follow-up question(s): How are Legend and Hyrule related? What exactly is Hyrule's backstory? I've heard he's not from Hyrule and that he's from Calatia instead, but if he's related to Legend, then how did that happen?
PS: Thanks for answering all my lore questions. You're always very helpful and I appreciate it.
Hyrule doesn't really HAVE much of a backstory. Officially, at least.
Zelda I and Zelda II were both built on fairly limited hardware, so the vast majority of the lore comes from the game booklets, which are fairly short and focus far more on the scenario than on the main character - meaning that our classic Link is described simply as a "young traveller". A very young traveller, in fact, since Zelda II takes place 6 years after Zelda II, and by that point, our protagonist has just turned 16. If he HAS parents or any other family or friends, they're never mentioned :(
"Calatia" doesn't exist within the official Zelda canon. It's from the Valiant comic books. I'm not a fan of Link's characterisation in those, but hey, if you're going to give him a homeland, "Calatia" works as well as any. And FWIW, Hyrule in Hyrule(Link)'s era is a tiny shadow of its former self - so I tend to hc "Calatia" as being part of the old Hyrule, which splintered into smaller nations over time. But that isn't strictly canon either.
The blood relation with Legend comes from Hyrule Historia, so is at least semi-canon. Here's the relevant section:
And here's the last we know of Legend (*which doesn't take A Link Between Worlds into account, since that was released later and is canonically a separate Link):
So basically: there's very little formal canon here, so you can fill the gaps with whatever you like.
Hope that helps! And yeah feel free to keep sending lore questions; they're fun!
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The Man Behind The Mask
Y/n’s POV
I scribbled in my journal awaiting Princess Zelda to return to her study. Link swung by and whisked her away. Something to do with the Yiga clan or something. I heard footsteps and turned my head to find her walking towards me gracefully in her heels.
“You won’t believe this! We’ve finally got our hands on Master Kohga! My father has arranged for him to be unmasked in front of the entire Kingdom, it’ll be a warning for anyone dumb enough to follow in his footsteps!” She laughed.
“Isn’t that a little overkill? He keeps his identity hidden for a reason, whatever it may be.” I said softly setting my pencil down. “It’s what he deserves, that man is a monster, Y/n. Hell, he’s tried to assassinate me dozens of times. Albeit not by his own hands. He’s too cowardly to do things himself.” She scoffed.
I frowned but kept my thoughts to myself and simply nodded. “Where is he being held?” I asked. “In lockup, he’s heavily guarded. He won’t be going anywhere.” She said before turning to address a guard.
I looked down at my doodles along my notebook, I know Master Kohga isn’t a good man and his clan have done many bad things but this isn’t right. Perhaps I could do something?
“Sorry, Y/n. I’ll have to take a rain check on your study session. I have other duties to attend to in light of the new situation.” She said. “It’s fine, I’m not feeling very good anyway.” I lied.
“Go get some rest and I’ll have some hearty soup sent up to your chambers.” She smiled warmly at me before turning around and leaving with the guard. I took in a deep breath as I made up my mind.
I’ll wait till shift change before I free Master Kohga. Then I’ll quickly head to my chambers so nobody knows I was involved. Yeah, this’ll work.
——Later That Night during shift change——
I hid in a dark corner as the daytime guards filed out of lockup. Once the coast was clear I snuck through the dark caverns and looked through the cells until I came across the man I was looking for.
I glanced around before spotting the keys hanging on the wall. I walked over to them before realizing they were too high for me to reach.
“Crap.” I mumbled to myself before spotting a box. I pushed it underneath the keys before climbing on top and pulling the keys off the hook then jumping down.
I walked over to his cell. “Psst!” I whispered. Master Kohga let out a low groan and I quickly realized he was injured, blood pooled around the cot he said lying on.
“Oh Hylia. What have they done to you?” I mumbled as I unlocked the cell and entered it cautiously. I approached his cot but in the blink of an eye I was pinned to the wall.
Master Kohga’s mask stood inches away from my face. He had me lifted and pinned against the wall with his hand around my throat. “No! Please, I’m trying to help you!” I squeaked wrapping my small hands around his wrist.
He remained silent and starred at me through his mask before setting me down and releasing my throat. “Why? What kind of trick is this?” He asked. His voice sent a chill down my spine.
It was low and raspy. I stared up into his mask. “It’s not a trick. As much as I don’t agree with what you or your clan stands for, what the King is doing isn’t right either.” I told him.
A series of masculine voices filled the cavern. “We’re running out of time. Quick, follow me.” I grabbed his hand and pulled him out of the cell.
He stumbled slightly as he followed after me, obviously gravely wounded. I rushed past the guards office and pushed in a loose brick opening a secret passage.
The wall swung open and I quickly pushed him inside, “Just follow the torches. It’ll lead you to the reservoir. You should be able to teleport home from there.” I stepped back.
“Wait, what’s your name?” He asked raspily, I blushed lightly at the sound. “Y/n, Y/n L/n. Now go, quickly.” I shut the passage and looked around for another exit but it was too late.
The night shift arrived and I looked up at them wearily. “What have you done, you insolent little girl!” I was slapped so hard I hit the ground and cried out as I was dragged into a cell by my hair.
——3 days later at the Yiga clan hideout——
Master Kohga’s POV
I laid on my bed as the nurse rewrapped my bandages when my door suddenly burst open. I sat up much to my nurses displeasure. “Shit, Sooga. Where the fire?” I teased my close friend and second in command.
“Sir. The woman who saved you, Y/n. She was caught and charged with treason. Tomorrow she will be paraded through Castle town as she is led to her public execution.” He quickly informed me,
“Fuck!” I tossed my legs over my bed and stood up. “Master. You are in no shape to walk much less rescue some damsel in distress.” The nurse said trying to push me back into my bed.
“I can’t let her be executed. Not after what she’s done for me. Sooga, gather our best men. Meet me in the boardroom. I’ll think of a plan.” I ordered. Sooga nodded before swiftly leaving.
The nurse sighed as I ignored her wishes and shooed her out and headed to the board room.
——The next Afternoon—-
Y/n’s POV
The cuffs dug into my skin as I was dragged through my hometown. Those I used to call friends and fellow villagers threw old Hylian tomatoes and other things at me as I was paraded towards the execution site.
I couldn’t stop the tears that streamed down my cheeks as I was forced down into my hands and knees. I lifted my head and let out a sob as my best friend, Princess Zelda stared down at me on her throne with pure hatred burning in her eyes.
“Off with her head!” “Traitor!” “You deserve to burn in hell!” Multiple threats and insults were thrown my way as metal shackles locked around my neck and wrists.
I let out another series of sobs as I watched the executioner sharpen his axe. “Silence.” The King’s voice boomed through the town square. His eyes were hard as they landed on my trembling form.
“Have you any words?” He asked. I just shook my head as my vision blurred from my tears. “Very well. I won’t waste anymore time then.” He nodded to the executioner who approached me and rested his blade in my neck.
I closed my eyes tightly as I felt him lift the blade into the air. I tensed and awaited the fatal blow but instead all I heard was a snapping sound and a series of gasps.
I opened my eyes and looked behind me see the executioner’s axe was snapped in half and looked down by my knees to find a knife with the Yiga symbol engraved.
Suddenly the crowd began screaming and chaos erupted as Yiga’s of all shapes and sizes appeared fighting against the guards and keeping them from getting to me.
“Lady Y/n.” A deep husky voice spoke behind me. I lifted my head to see Sooga, Master Kohga’s second in command. He kneeled down and unlocked the shackles binding me.
“Can you stand?” He asked. I sniffled and shook my head. He was quick to slide one arm beneath my knees and the other behind my shoulders before picking me up bridal style.
I weakly gripped into his armor. “Fall back, I’ve got her.” Sooga announced to the others before my vision blurred and warm tingles ran down my spine.
My vision returned and I found myself and a new environment. “I-I don’t understand.” I mumbled looking up into Sooga’s mask. “The entire clan is grateful for your kindness in rescuing Master Kohga and aiding In his escape. We couldn’t let you be punished for your actions.” He explained.
“Is he okay? He was really hurt.” I asked. “He is recovering. You’ll see him shortly once your wounds are tended too, he is the one who ordered us to rescue you.” He explained as he carried me into a large room with medical supplies and gently laid me into a cot before stepping back as a few doctors and nurses rushed to my aid.
The adrenaline pumping through my veins began to wear off and my eyes grew heavy. “Rest, dear. We’ll take good care of you,” one of the female nurses assured me as my eyes fluttered closed and I passed out.
——The next Morning——
I heard steady breathing in my ear and slowly opened my eyes. A familiar mask rested inches away from me causing a sudden sensation of Deja vu. “Mhh. Master Kohga?” I asked softly.
He jolted slightly and I realized he had been asleep. “Sorry, I didn’t mean to wake you.” I said quickly, looking around to find myself in a bedroom. “It’s fine. How are you feeling?” He sat up and stared down at me through his mask.
I felt tears well up in my eyes. “Hey. It’s okay, you’re safe now.” Kohga gently cupped my face and stroked my cheek wiping my tears with his gloved thumb.
I nuzzled into his hand. “I’m sorry. None of this would have happened if you didn’t free me.” He apologized. “It wasn’t right what they were going to do.” I said as he released my face.
I looked up into his mask. “I’m thankful for your assistance. I believe you have earned this.” He lifted his hand towards his mask and my eyes widened as I realized what he was about to do.
I quickly grabbed his wrist. “You don’t have to do that, Master Kohga.” I said. “I want to. It’ll be nice to have someone else other than Sooga who can I be around without my mask.” He said and I released his wrist.
“I can stay here?” I asked. “Would you like to?” I nodded. “Yes, I’d like to stay here, with you.” I said. He removed his mask and slid back his hood. My eyes widened as I looked into his sharp red eyes.
Master Kohga was incredibly attractive. He was Sheika with tan skin and short fluffy black hair. He had black stubble along his jawline and deep sharp red eyes. I blushed lightly and reached up cupping his face.
He did the same to me before leaning down. I could feel his warm breath against my lips. “May I?” He asked. “Please.” I pleaded breathlessly. He grinned at me before our lips collided in a fiery and passionate kiss.
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Decided to turn a couple of my OCs into Zelda races!
Why? Because I know for a fact that I can't just draw Dal n' Rev all day. One day I'll branch out, and that means I need more practice with everything else Hyrule has to offer =w=
'Specially the Zoras. Those damn fish... head... tail... things =_="
I'll be sticking their mini-bios under a readmore :3
Makani
A Gerudo journeying across Hyrule. Blessed with fire magic, she left Gerudo Town to learn how to properly control said power, mainly via fighting as many monsters as she can. She hopes to one day return to the desert and challenge the legendary Molduking. Has an affinity for baking, and has considered establishing her own bakery somewhere pleasant and pretty.
While Makani has a number of goals on her mind, one she struggles with revolves around her eventually finding a voe. She doesn't want to just... have a kid for the sake of adding to the next generation, then waltz off to continue pursuing her own desires like her mother did. She wants to find a husband and start a loving family, but still has dreams, and only has so much time to do either. Subconsciously, she feels like she's being rushed to pick one thing and stick with it forever, which stresses her out.
Dusty
A Goron traveling with Makani. He considers Makani his sworn sister because of the matching heart-shaped marks (okay Dusty's is a rock) on their necks. Like his name implies, he's known for leaving large trails of dust clouds whenever he rolls around. He uses this to his advantage when fighting monsters; blocking their vision with dust, then striking from behind. He can also use the spikes on his back to scale up various walls.
Dusty is particularly fond of crashing into things. Monsters, large rocks, ore deposits, you name it, he'll crash it. Like most other Gorons, he doesn't like the taste of gems, but still collects them to make easy rupees. After hearing about the powers each gem can hold, he's kept one of each type for himself, as he's now debating over whether he should just attach them to his weapons and call it a day or keep more and have them converted into jewelry later. That "diamond circlet" thing sounds pretty badass, after all...
Tuno
A young Zora that was found washed up on the shores of Hateno Beach by Symin some time prior to the events of BotW. Rather than let the child swim back out to the unknowns of the sea, Tuno was instead brought to the Domain, where he was taken in by Laflat. Much like Link, Tuno never says a word, but can communicate with other Zoras by wiggling his fins.
Tuno has abilities similar to that of a puffer fish, in that he can puff up his tail and raise a set of spines to stab/scare any would-be assailants or threats. However, unlike puffer fish, he isn't poisonous in any way. He rarely puffs up, both because he's difficult to scare, and because it looks embarrassingly silly. The one thing that does scare him, however, is Octoroks. It's possible that some kind of Octorok had terrified Tuno in the past, maybe even drove him away from the sea entirely.
Tuna
A Hylian boy who lives at the Woodland Stable. He's Tuno's best friend, and the two are as close as siblings. Tuna often wonders if it's possible for a person to turn into a Zora, and likes to daydream about what his "Zora form" would look like. Prefers playing with the horses rather than actually tending to them, and is often begging his parents to let him start his riding lessons.
For reasons unknown, Tuna is prone to falling ill on the night of a blood moon, often left bedridden by sunset. He's become a sort of alarm at the stable because of this, where if anyone is wondering when a blood moon will rise, they just check on him. If he's feeling dizzy, that means one's coming. He'll recover the following morning without fail, but this doesn't stop his parents and fish bro from worrying about him.
#botw#loz botw#tears of the kingdom#Gerudo#Goron#Zora#Hylian#Makani Corey#Gerudo!Makani#Dusty Corey#Goron!Dusty#Tuno Beetles#Zora!Tuno#Tuna Beetles#Hylian!Tuna#i think out of all of them Tuno's my favorite#he just looks so cute as a fish kid! XD#axewchaoscribbles
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