#fodlan negative
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fayesdiary · 10 months ago
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Congrats on beating 3H !! So what are your thoughts of the complete Fodlan experience ?
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Jokes aside, honestly I'm not sure I can give a straight answer.
Overall I'd say it's been one of if not my least favourite Fire Emblem, but that really doesn't sum it up.
A more accurate description would be that it had a good chunk of things I loved (above all the Nabatean fam, Dimitri and his story and Claude as a character)... But it's buried beneath a mountain of boredom to slog through, decisions I just don't vibe with and The Bullshit™. Sooo much tedium and Bullshit in this game, and the fact I was kinda done halfway through VW and only persevered through the end out of sheer spite doesn't help.
And it's such a shame because when I liked the game I REALLY liked it and think it has some of the best/most interesting ideas of the entire series... But was it really worth slogging through hundreds of hours playing the same mediocre at best maps and story beats over and over and having to constantly bear that. Fucking. Monastery? Right now I'm inclined to say no. As much as I love those things, it was not.
Playing all the routes one after another really lays some of the biggest issues of this game, like the repetition. SOOO much of this game is recycled between routes and also in a single route to honestly insulting levels, and it doesn't get that much better in Part 2. The fact the devs somehow didn't think people would want to play more than one route is just. Baffling.
Something I realized in the final playthrough is that they also recycle maps for what are supposed to be completely different locations. So you get shit like Brigid somehow looking the exact same as a forest in the Alliance filled with Demonic Beasts, or Rhodos Coast and a beach in the Sreng Peninsula perfect copies of each other. Complete with the monuments for Cichol and Cethleann. Also like damn, Seteth's wife was so dead they had to bury her twice. In two different locations.
The writing is all over the place as a result of the chaotic development where not even the devs could agree on what the story was, and the whole game could be used as a test study on the sheer damage scope creep can do as well as the obsession with lore and worldbuilding that they contradict as soon as it's convenient over making an actually coherent narrative. And also why you don't throw literally any idea you can come up with to the wall hoping something sticks.
Because of the overreliance on telling over showing, what with the bland recycled maps and all, that Garreg Mach almost feels like the only real location in Fódlan, and that's something no amount of in-game libraries or novels worth of lore if those ten thousand years of lore are even real and didn't just make it up
Speaking of Garreg Mach, dear Sothis I hate that place now.
The monastery was fun the first time around, but then it became a chore to something I actively dreaded doing. It's monotone, you do the same shit every time, it lasts FOREVER compared to, you know, the ACTUAL Fire Emblem gameplay I'm playing for. And while you can technically skip it, you're losing on so much stuff to progress your units if you use it, so it feels like the option is just there to mock you. Getting into Persona and realizing how well the calendar system can work if done properly did nothing but sour me even more on the monastery.
The characters having new dialogue every chapter is really neat and something I wish got properly carried over to Engage, this game manages to turn even that into a chore.
And like - I really want to like this game, and in a sense I do, there's quite a bit of it I love. But so much of it makes me actively groan that I don't think I'm gonna replay it for at least a year. And if I do it will be with the No Monastery mod.
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randomnameless · 26 days ago
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FFS Sharena
Forget the "uwu Momo was said to be an equal to the 10 Dudes" he was part of them, and erased because he was slaughtering people too much and loved to garden a lot
"She imbued this weapon -
that is totally just a normal weapon not a living corpse made with the essence of a being that was created by the goddess and wielded the purest/rawest form of magic that was passed in that being's blood and is basically what you call "Crest"
-with her magic and now can use it as her own"
Watch as the next Mary-Ann alt will reveal that if the relic reacts to her, it's not because of her crest (and the fact that the relic is still someone reacting to their own blood) but because she's just so badass that she can animate this chunk of metal and casted a spell on it to make it more OP than an iron sword.
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crowryes · 2 years ago
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im feeling emo about dimitri and edelgard again. theyre destined to kill eachother in every timeline. they are but puppets on strings thrown at eachother all for the gain of exterior parties and when one of them survives it just leads to an outcome for fodlan that won't last in the long term. these bitches aren't made to live in a world where the other dies ‼️‼️
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dimiclaudeblaigan · 1 year ago
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OH MAN LISTEN
I hate how people just hate Rodrigue because Felix "hates" (face value of an angry teenager's words) him. Most times people don't actually look at Rodrigue - who he is, what he does, how he parents - and just shit on him because Felix claims to hate him.
Rodrigue was mourning in his own way and he knows what he said upset Felix very deeply. He acknowledges that! Then he continues trying to be a father to him and cares deeply about him! I've made posts about it before so I won't go over those specific instances again, but it's sad that people hate such an amazing character simply because the man was trying to find a way to accept what had happened and that his son was gone forever.
Very sad that people ignore every facet of Rodrigue's character and will judge and hate him just to be on Felix's side. I love Felix too, but when it comes to the situation between him and Rodrigue, Felix is in the wrong once it gets past the point of disagreement and Felix growing up and being old enough to understand that his behavior is very excessive. Neither were in the wrong at first - Rodrigue mourning in his own way, Felix getting angry thinking that Rodrigue meant his words in a derogatory toward knights way - but Felix had plenty of time since then (nine whole years, mate) to realize he was going too far with his attitude about it.
And of course, it's very sad that Felix does regret it only after Rodrigue dies (very noticeable if you get his advice box note about regretting hitting his father as a kid).
The people who hate Rodrigue because of his response to Glenn's death have always been so confusing to me because imagine unironically being like:
Rodrigue: I want to believe that my son's horrific death wasn't for no reason
Folks: BOOOOOOOOOOOOOO TOMATO TOMATO
#Rodrigue#Three Houses#Fodlan#Rodrigue is a whole character in and of himself and he doesn't need to be attached to Felix to exist#similarly ppl don't need to listen to other characters' opinions of him and should be deciding for themselves#based on all the CORRECT information provided to us throughout now TWO games#it actually pisses me off when ppl say shit like oh Hopes is trying to make me like him#or when they say like oh Hopes made him an actually good character#like nah I'd rather you just didn't like him at all then seeing as you clearly didn't like him in Houses#when he was LITERALLY THE SAME CHARACTER/PERSON IN BOTH GAMES#It's ONLY SPECIFICALLY bc FELIX gets along better with him in Hopes that ppl opened up to him#it wasn't bc he was a good character or bc they LIKED his character#it was bc Felix wasn't spouting bullshit abt him in Hopes that ppl didn't have that to take at face value anymore#and since Felix apologized to Rodrigue and they talked their feelings over together#ppl have nothing to rage at Rodrigue abt anymore in Hopes bc Felix has moved past all that#but god forbid if Felix says anything bad abt any character (like Dimitri) ppl will take that and#assume those are all his real feelings and that's not like you know a complication human being who#has other emotions and mixed emotions and doesn't express them well and expresses them negatively overall#it's such bullshit when ppl say shit like ''Hopes made me like Rodrigue''#no FELIX made you like Rodrigue. Rodrigue was always the same character and you didn't like him in the first place#bc you never actually looked at him for who he was and just looked at him through Felix's dirty lens that#he hasn't used a glasses cleaner on in nine years#I hate when ppl just judge characters based on ''well this character said so so it MUST be true!!!''#like stfu and use your brain for yourself and decide for yourself#YEAH I KNOW THAT SOUNDS SUPER SPIKY TO PHRASE LIKE THAT BUT AT THIS POINT I /AM/ SUPER SPIKY ABT IT!!!#like ppl literally judge Rodrigue SOLELY as a father and NOT as a person#and that includes judging him poorly BC FELIX SAID SO and not based on how he ACTUALLY IS as a father#I've yet to meet a SINGLE Rodrigue /hater/ (not even necessarily critical but a straight up hater) who#actually hates Rodrigue for legitimate reasons. the only excuse they EVER come up with is#''oh he's a bad father to Felix uwu'' even IF you used that as context it's not a reason to hate HIM
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emblemxeno · 2 months ago
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If we're being honest, I got a lot of issues with Ingrid because I feel like she has the wrong character development
Her support with Dedue is realizing that she shouldn't apply her negative view of Duscur onto every Duscurian indiscriminately
That kind of thing works for Oboro because Nohrians really did kill her parents
But, Duscurians didn't actually cause the death of Lambert or Glenn, so her development should've been to learn that all those years of hatred were misdirected, and she hated them for no reason
It also didn't help that Dimitri states multiple times that Duscur didn't commit the crime, and Ingrid is still ignorant about it
I have this unhinged hatred of the Faerghus Four as a concept because every time, it's like they're consciously refusing to acknowledge the importance of Dedue in Dimitri's life in the present "Oh, these are Dimitri's childhood friends. Of course, they're close." Yeah, sure.... They're totally closer to Dimitri than Dedue is in the present.... *Internal screaming*
Combining these because my answer to both is similar!
In my opinion, it showcases how 3H's writing philosophy is ultimately shoddy in its foundation. The backstories, supports, and character-to-character dialogue itself is great in theory, but execution it clashed with what both FE usually tries to do and what 3H desperately wants to do.
FE typically has characters join chapter to chapter, with important ones having plot moments, while side characters fall to the background once their designated chapter is up. But this isn't at the cost of character interaction, pre-established relationships, and the micro-to-macro worldbuilding precisely because they're not overly important. You can have canon romances, friendships, familial relationships, etc. because that's all supplemental side material.
3H was written in a way in which the characters were all connected to its grandiose world, to the point where Fodlan itself can be almost considered a character. Multilayered backstories that infer key points in the narrative, each character no matter how trivial having opinions on how the world works, shifting dynamics, etc.
The problem though is that these two philosophies clash already at base, but also run into the problem of FE's gameplay integrated story elements.
None of the Faerghus Four can meaningfully comment on their relationship with Dimitri during a story cutscene because they can die. Ingrid can't meaningfully change her perspective on Dedue or Duscur beyond her supports because she can die. Therefore, all you get are (admittedly pretty good) supports, the monastery dialogue, and other tidbits intentionally disconnected from one another so as not to be important enough to write around potential death. The comments they do get in cutscenes were intentionally written in a way to be surface level and easily replaced. Look at the FEdatamine site for example, where conclusions are reached by Byleth, the lord, the unkillable retainer, and other important story figures, with numerous possible instances of "if X character is alive they comment this, but if X character is dead this line is skipped."
That is proof of how sloppy 3H's writing is in foundation when you think about it long enough. The game that has such an intricate world, thorough details, and fascinating story beats, is actually extremely bad at delivering a story, especially an FE story. Being the judgmental and petty cunt that I am, 3H gets a pass most of the time a) most don't care or bother to care about actual stuff like this and b) the game has the aesthetics of being a down to earth, gritty, serious narrative. The foundational issues don't matter when you have Edelgard yapping about "THE CREST SYSTEM", dark character circumstances, and intriguing mysteries to solve in part 1.
People want the appearance of sophistication, especially after Awakening and Fates bent a lot of rules to fuck around with their respective stories. It's why Engage, despite not having nearly as many basic issues at conveying its plot and is actually extremely good at being a Fire Emblem story (e.g. more character being able to actually die, pre-established relationships, chapter to chapter joining, not nearly as much centering on Alear as the ultimate decider on a character's fate compared to Byleth), is panned because... why? Its bright aesthetic? Its good dragon vs evil dragon plot? Its softer or humorous moments?
Hell, even its call backs to past FE games is called cheap, soulless, or a gateway to gacha (one video I saw even described it as something like "when art becomes obligation" or some such nonsense), despite it LITERALLY being the prime anniversary title. The main character is the Fire Emblem, and the writers-through Lumera-wish a happy birthday to Fire Emblem!!! What about that is lacking heart and soul?
But yeah, again, I preface that I'm a judgmental asshole who proudly proclaims that the audience (at least the western one) has for years been too obsessed with yearning for darker serious aesthetics of FE's past (despite said past being wackier than they remember), that when a new game has them in overflowing spades, the many fundamental video game writing issues do not matter as much anymore.
Aesop for the day: Serious tones and aesthetics are not automatically better than lighter, heartfelt, or funny ones. You still have to write well for a story to be good.
EDIT: Funny enough this is also why Three Hopes is a more comfy environment for the Fodlan cast's in terms of tangible development, because the things the writers want to do with that game's story complements its gameplay. Because KT is better at making Warriors plots than FE plots.
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laulink · 2 years ago
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Something that I don't often see in the "was Edelgard's war necessary" discourse is the interdependence between the Church and the nobility. The question is always framed such as "are Edelgard's reforms worth starting a war over" or "is the net result of the war positive or negative" or "did she need to invade the Kingdom and Alliance to do her thing or was she just a cold-hearted, power-hungry tyrant" and the arguments given for or against either side of the conflict very rarely includes this simple fact :
No reform is possible in Fodlan because the Church and nobility feed off of each other.
It doesn't matter whether or not the specific reforms Edelgard wants to implement deserve thousands of people to die for them (if such a thing is even objectively quantifiable) ; it doesn't matter what the "net result" of the war is (if you can even make an objective measure on that) ; it doesn't matter whether or not having the Kingdom and Alliance under her authority was necessary to make the reforms she wanted ; absolutely no reform, whatsoever, in any territory, could have been achieved and lasted with the Church still standing. Why ?
Because the Church and the nobility enforce each other's "divine right to rule" and neither wants to lose their power.
Rhea wants to keep Fodlan in stasis until she brings Sothis back. She's done that for a thousand years and will keep doing it for as long as she needs to. How did she do it ? By making the powerful (the Crest-bearing descendants of the Ten Elites) dependant on her. She made their strength (their Crest) dependant on properly following and supporting her Church, instilling in Fodlan's societies the belief that a family won't produce Crest-bearing heirs any longer if they oppose the Goddess. The Crests are therefore both a mark of the Goddess' favour, granting nobles their "divine right to rule", and a pair of shackles binding them to the Church. If the Church falls and the commoners don't believe in the Goddess any longer, they also won't believe in the nobles' divine right to rule anymore and will rebel against the caste system. Therefore, the nobles need to enforce belief in the Goddess by showing how devoted they are, as Ferdinand and Lorenz explain is their noble duty to guide the commoners on the path of the faithful, and by giving the Church money to keep its influence and prestige ; otherwise, the nobility itself will be at risk.
But the reverse is, therefore, also true : if the nobility were to fall or stop supporting the Church (the one Rhea leads, mind you), it would lose power, influence and the money necessary to maintain its presence throughout the continent. The Church needs to make sure that the nobility system either stays the same or at least still relies on the belief in the Goddess. Any reform that abolishes the nobility, title inheritance or Crest supremacy is bound to be an absolute nightmare for the Church. Sounds familiar ?
Three Hopes touches onto this by showing us Rhea's attempts at killing the Bishop of the newly restored Southern Church. She doesn't try to get him killed because Edelgard was the one to choose him, she tries to kill him because this Southern Church represents a threat for the Central Church she leads, and she doesn't accept that.
How is the Southern Church a threat ? Two possible, non-exclusive ways :
The Southern Church's teachings are in opposition to the Central Church's teachings : we don't know exactly what those teachings are, but if the Southern Church's teachings imply that the Central Church's ones are fake, it would put their legitimacy into question. Which brings us to the second point :
The Southern Church is trying to become more prominent than the Central one : the Southern Church was dismantled about 200 years before the start of the game for being "dissident" and is now being revived with Edelgard's support. It doesn't even matter what it teaches the people : it fills a gap in the Imperial citizens' lives. By doing so, and by being morally, publicly and financially supported by the new Emperor, it earns the support of the faithful of the Empire and takes it away from the Central Church, in part at least.
So, because Rhea doesn't accept power being taken away from her, she attacks and tries to kill the "rebellion" in the egg, the same way she did with the "dissidents" of the Western Church in Houses, where she sent her students to execute and capture the priests, then executed the survivors without a trial. Sending an assassin against a bishop is clearly not something she would hesitate to do.
But, in this example, the Church was the one "under attack". You might wonder how Rhea would have reacted if Edelgard hadn't restored the Southern Church or started the war and had simply reformed the Empire without bothering anyone else, right ? Well, the answer is : basically the same thing.
What we know of Edelgard's reforms is that they are meant to end the caste system, let anyone reach a position of power, oust the people who are not competent enough to handle them and deny the very idea that birth determines someone's right to rule over a region or a whole nation. Those are all ideas that the Central Church has spent the last millenia denying and fighting against so the nobles would stay dependant on them ; if Edelgard's reforms were to be implemented, and moreso if they were to be successful, therefore proving that Crests and the ability to rule are not related, the Central Church's teachings would be proved wrong and the people of Fodlan, Kingdom and Alliance included, would rebel and stop supporting the Church and nobility. Rhea would lose her power and Fodlan would evolve, one way or another, outside of her control. She would do anything to avoid that, including sending her knights to support the rebellious nobles (like the ones we see in Hopes) who are bound to fight against Edelgard's tyranny to preserve peace and order in Fodlan, even if it means fighting against the Imperial army until they can march on Enbarr and behead the mad tyrant... which is roughly what happens in SS where the Black Eagles form a rebellion and ally with the Church's forces to fight against Edelgard and ultimately defeat her in order to keep the status quo. Yes, they fought this war because they thought Edelgard was in the wrong and needed to be stopped, but the result is the exact same.
(if you want to get into real world parallels, the Catholic Church was in much the same position of power as the Central Church for a good millenia (the xenophobia and the way it wormed itself into being central in every government by saying the King ruled out of God's will and had to be a good Christian if they wanted to keep their throne is especially similar), but then Martin Luther called it out on its corruption and started the Protestant Church (Southern Church, in Fodlan's case), leading to a long religious and physical conflict where the Catholic Church tried to eradicate the dissidents, with fire among other things)
So, what do we deduce from all this ? Three things :
The Church and nobility feed off of each other to maintain their own power ; if one were to disappear or stop working the way it did in the past, the other would collapse.
Rhea is more than ready to do what it takes to preserve her power and influence over Fodlan because it allows her to keep it in stasis and she believes that is what she should do until her mother comes back from the dead.
Edelgard's reforms would put a dent in Rhea's power, war or no war, which would result in Rhea trying to get her killed so she could put a good, obedient noble on the throne in order to restore the Central Church's power and maintain the nobility's standing in the Empire/Fodlan.
So, in conclusion : no significant change to the system can be made and kept in place for more than a few years, a decade at most, without national level of armed conflict at the very least because the Church and nobility will ally and fight tooth and nail to preserve their power. Taking apart the nobility cannot be done without destroying the Central Church at the same time, for one will always try to save/bring back the other to justify its own power. If Edelgard hadn't started the war, Rhea would have ; if Edelgard hadn't invaded and conquered the Kingdom and Alliance, their nobility would have attacked her in order to avoid her reforms giving ideas to their own population, or the population would have rebelled and started a bloody civil war in order to win their freedom, which would have likely caused more casualties, especially civil ones and children, than a fight between two actual armies.
There would have been war anyway. There would have been thousands of deaths anyway. Edelgard did what she did in order to gain the advantage by attacking first, improve her odds and shape the conflict in a way that would cause the least civilian casualties. We can still debate whether or not she was right or wrong, whether or not there was a better way to achieve her goals and save more lives, but the fact remains that while she did start the war, if she had not, someone else would have in order to stop her reforms. There was no peaceful way to change the whole system. As always, when you want to take power away from a group of people, you have to fight for it, and they will fight back.
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fantasyinvader · 7 months ago
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With the last few points in mind, we can see how SS, AM and VW are may be somewhat radical from a Japanese POV.
In SS, Byleth's leadership goes against a very common mentality in Japan where it's viewed as wrong to give people money they did not earn, even when that person is in dire straights. In fact, begging for money is actually illegal over there. So with that in mind, Byleth focusing on reconstruction of Fodlan in addition to the Japanese text saying he supported “every soul” in a motherly-fashion, it does point to Byleth's rule being one that looked out for the people.
It also has elements associated with oudou, considering the Sword of the Creator's Japanese name the Sword of the Emperor of Heaven. Emperor of Heaven is term for the Jade Emperor, the deity that oversees Heaven's mandate (Mazu, the Emperess of Heaven, is commonly depicted in red robes... but she's associated with water as a sea goddess, not fire. She's also said to be an incarnation of the Jade Woman of Marvelous Deeds, and associated with a star in the big dipper, who is said to oversee all aspects of life and death and help those who call upon her. So, Edelgard's color scheme itself might be a red herring, as Sothis is the one associated with water). Byleth judged Edelgard as unworthy of following, rejecting her and in turn leading the Black Eagles to do the same. They no longer bend the knee to their emperor simply because she is their emperor, they take a stand against her actions and work to remove her from power. And this is consistent for them regardless of whether Byleth taught their House or recruited them to another House, not joining Edelgard is tied to their character development (see Ferdinand and Caspar's paralogues not being available in Flower).
Dimitri takes Byleth's supporting the poor a few steps further, believing change has to come from the people and giving them a voice in politics while at the same time supporting them. He empowers the masses, and on top of that even has focus on improving relations with foreign nations (whereas the Japanese text indicates Edelgard begins invading other countries). Dimitri is also meant to represent oudou himself, a benevolent ruler justly governing the people.
Claude also identifies Edelgard's rule as oudou, stops her, but then puts Byleth and his version of oudou in charge of Fodlan. I think the best way to put how Claude is radical is, to put it bluntly, fuck the past and fuck the traditions associated with it.
Claude's goal in coming to Fodlan was to learn from it in order to change Almyra, and he got that in Verdant Wind. He begins transforming his homeland into a trading powerhouse, works with the Church in order to bridge the two nations, and can even introduce magic to his country in one ending. On top of that, people have noted that he embodied a very negative stereotype of his people in Hopes, so his character growth proved beneficial. He's no longer the type who will flee to save his own life rather than protecting his people, he stops trying to manipulate everyone and instead work with them as well.
When applied to Fodlan, it's not saying that the Church is bad. It still continues to exist, but now the false history of Fodlan has been corrected. People now know what the past really was, not some glamorized image of it from the Agarthans nor the story told as part of a peace treaty. The Church is still going to be there, helping to rebuild Fodlan after the slate was wiped clean, free to spread it's messages without having to also recite falsehoods that can give people mixed messages. And on top of that, there's also support for other faiths and customs to be brought in, accepted and learned from. The game really drives home it's the dawn of a new era for a reason.
So, we have that. Meanwhile Edelgard trying to set the clock back on Fodlan, spouting ideals informed by Agarthan manipulations, and trying to conquer the world... this is all supposed to be tyranny according to the devs. SS, AM and VW all support some form of progress whereas Flower, once you see through the cracks and get to know Edelgard, is supposed to be regression. To return to old ways, old traditions, that the Church put a stop to for good reason.
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randomnameless · 1 year ago
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I'm not judging lol, I'm like you, at least in this ending we see Rhea post time skip when she isn't on the verge of death or fulfilling the role of a mc guffin to infodump us before she passes away!
About Fodlan splitting...
Yeah, it's supposed to be seen as a BaD thing (from the Empire's POV it totally is) but then, no matter what led to the birth of those two nations, they've been around for more than several centuries, so then what, are we supposed to believe they'd be super duper happy to be united again, after having spent at least 300 years apart?
There's a book in the DLC Library - a novel set in the early Empire where, for an Emperor's wedding, people were watching "northeners" being eaten/torn apart by wild beasts as a distraction, and I'm like, sure, this is said to be a novel so it might no be historically accurate! And yet, given all the plausible details (dishes named after the Saints, Flayn's fish has a lot of fish, and Seteth's dish has iirc lot of breads because he is an earth dragon so harvest etc etc is his domain or what not?) this novel has, I don't know if the "northerners being executed by animals in a coliseum" detail was pure invention, especially as, if you zoom on Enbarr's map, you can see a coliseum...
Nopes has a diary of an Adrestian commander who calls Brigid islanders "savages", so this + the novel where "northerners" are eaten alive, made some people believe Adrestia, at least the Empire, did not regard that well the people who weren't from Enbarr, the Empire or the former "northeners".
So, taking this into account, sure, Loog led to Faerghus' independance from Adrestia thanks to Agarthan meddling, but is the game telling us that it's a "bad" thing because it was "tainted" by Agarthan influence, and the northerners should have continued being eaten alive?
That's an issue with the Fodlan games in general, they try to play a bit too hard on the "both sides" rhetoric, and to compare two things that... aren't comparable at all. Sure, Agarthans most likely wanted to weaken Adrestia and helped Loog win his rebellion... but when Loog was going to be fed to a giant Wolf, was he supposed to accept his fate and die?
Some people would say this is a case of "grey morality" but imo that's not the case, first because we only and always hear about the Adrestian POV and never about anyone in the Kingdom's POV about Loog's rebellion, second because the devs try too hard to fit Agarthans everywhere to explain why "things" happen in Fodlan, effectively removing any agency humans can have when this had been a staple of the series (look at FE5, it started because Reidric wanted to get a promotion!), third, why should events from 800 years ago matter now and be used as a justification to "defend" the annexion of a sovereign state?
I like Fodlan and its setting, but really, at times, you feel like there were several writers on the board, and they never talked to each other, ultimately leaving the player with more questions than answers, until say players takes a backstep and realises that why the eff are they even thinking that much about a game when the devs themselves confessed they had no continuity guy?
As for Claude's version of the unification...
Well, given how FE16 and especially 3 Hopes depicted Almyra, I don't know if Claude's ending with one "nation" who will finally be able to talk/open itself to Almyra is supposed to be a good thing - we have a lot of off-screen stuff happening where Claude ultimately changes Almyra so it's not a racist caricature anymore, but with what we see and hear and deduct in the game...
yeah I'm not buying it at all.
SS is done.
The most standout part: I got the Rhea S rank. It was good. I support it, but I wish there was a gen version and also that it was available on VW. My general impression is that VW actually gives you more chances to ask after and worry for Rhea (plus Claude is a rather meh romance option), so it would be great if I could get with her there too.
In general, I wish VW and SS were just one route. Both have some nice small details, but given how similar they are, I feel like you'd get a better experience if they were just combined.
Checking my VW endgame notes, it seems VW gives you info dump about Agartha, which definitely feels missing in SS, and SS gives you a bit more detail about Byleth's deal from Rhea, which adds some nice details on the Rhea relationship front. Seriously, they should have just combined them.
(Hilariously, Catherine's endcard outright contradicts the paired Rhea one. They are incompatible, but I got both. Additionally, Ingrid's card seems to be written for Crimson Flower, since it mentions Galatea being "seized" and Ingrid needing to push strongly to be allowed to govern it, which comes across weirdly as a post-war in the Byleth-led United Kingdom, especially since the other Lions kids I recruited all got their lord positions without any apparent fuss.)
Overall, not much else to say about SS. Final take: SS and VW are really obviously the same route, but even though SS was supposedly written first, VW feels marginally better in its focus and I enjoyed it more. However, the Rhea stuff specifically is good, and I wish I could get it on VW. Yup.
Final save file time: 95:19. Minus the VW playthrough, it's 44:07, so a bit faster. Specifically post-route split, it's 20:16, so it seems like the part that I finished faster was actually just Academy phase, possibly because I just didn't care much for the BE kids.
Liveblogging notes:
Looking closely at the battle selection screen, it seems Shambhala is at the very eastern tip of the Empire. There's a bit of mountain that stretches down from the Throat across Airmid River, and it seems to be there.
Narration calls it a "sprawling underground city."
Thales was kind of a chump!
Ah, I just realized I forgot to check his X description blurbs. They probably weren't too interesting tho.
The Agarthans are super mad about living underground and not having "light." Thales also name drops Agartha in his battle line vs Seteth and in the cutscene afterwards. Aside from their ability description, I think this is probably the first time their proper name is mentioned. But we uh, don't seem to discuss this much?
Small scene with Nemesis's coffin is missing, I think. Well, obviously because he's not the final boss now. iirc the scene immediately after the month change, with everyone freaking out over Rhea is new instead. It's a little weird because iirc VW gives you more opportunities to express concern for her. Here, the Rhea focus feels a bit less supported.
Seteth didn't realize you already knew that Rhea is the Immaculate One (which you did, btw).
Seteth "long ago" lost the power to change form, but "it seems" Rhea has not. My dude, did you not know... He does confirm that he's also a child of the goddess, which Rhea keeps hidden in VW. Flayn is also counted as one of the children of the goddess, even though she's more like a grandchild. It's a general term for dragons.
Seteth and Flayn press Byleth about taking over as the leader of Fodlan in some capacity, now that Rhea's future is uncertain.
We find the Sword and Bow of Zoltan in Shambhala. I was wondering about whether these things existed, since Zoltan is a dude that got namedropped in a small quest item description a while back. I also have an Axe of Zoltan though I can't remember exactly where I picked it up. No spear?
Just noting that you use Arcane Crystals to repair magical weapons like the Bolt Axe, Mythril to repair sacred weapons like Cichol's Spear of Assal, and Umbral Steel for relics. Mythril is also used on forging the rusted weapons that require A+ professor rank. iirc they're legendary weapons from other games or something like that. Smithing Stones are for normal weapons of all rarities.
On VW, this month was about Nemesis appearing and us going to fight him, but here on SS, that doesn't happen, so the explore dialogue is all about Seteth telling us that we should become the new Ruler of Fodlan and us taking the month to think about it. Everyone around the monastery comments on this, how we should think about it carefully, how they believe in us, how they're thinking about the future, etc. It's... hm. I think it's okay, but it really highlights how much Byleth has not been setup for this role At All.
They're a mercenary who became a teacher via nepotism and while we do things in the story that you could probably read as proof of Byleth's ability to lead, they don't really feel that way, especially since Seteth can end up spending half the war refusing what we suggest. Byleth is also just... not a real character. So them becoming the big deal leader is kinda... yeah.
Anyway, I accidentally ended the month early. But whatever.
Before you tell Rhea your "decision," she gives you exposition about how she made you and Sothis's crest stone is in you. She wanted to see Sothis again and thought she could regain everything she had lost.
Sitri was Rhea's 12th attempt. She "grew up" without Sothis's consciousness and fell in love with Jeralt. But when she gave birth, the child was not breathing and she herself was also "in grave danger." Sitri told Rhea to take the crest stone from her and put it into her baby. Otherwise, both would have died.
Byleth is suggested to be able to house Sothis's consciousness because they have both the crest stone and a body born from a parent with Rhea's blood.
Rhea is aware that Sothis gave you her power and disappeared, which means Rhea's dearest wish did not come true, but she's accepting of that. She basically entrusts Fodlan and the future to you.
And she just flips out in the middle of that.
"White Beasts" appear all over the monastery. They are from priests and knights that Rhea shared her blood and "stones" with. Tho given how JP plurals work, it's impossible to tell if Rhea is meant to have one crest stone or several. Demonic Beasts also run in??
Enemies are Frenzied Church Soldiers with minor crests of Seiros, Altered Golems, White Beasts (cardinal that has transformed and gone mad due to the rage of the Immaculate One) with Blest Crest Stone Shards (bestowed by a saint and wielded as a weapon), and the Immaculate One herself. She has a crest stone of Serios, can recover HP when near a White Beast and is described as having been driven to an uncontrollable anger due to the power of the goddess.
This battle was annoying because of the Classic setting. The whole business with Rhea having a private army of people whom she shared blood with is, hm. But I get the feeling this was done purely to explain her battle having the same mechanics as with Nemesis and the 10 Elites. It's... an interesting tidbit that these cardinals and such exist, but kinda weird that the crest of Seiros is actually this common, especially since they can ALL presumably pass it down to their kids, and I would expect Rhea had done this for more than just one generation.
(funny concept: after a thousand years of Rhea just sharing her blood all over, a good three quarters of Fodlan has some Seiros crest blood and it manifests pretty much at random in people all over.)
Anyway, final blow by Flayn.
OK, enough screwing around. tbh I do like Rhea, so there's some emotional resonance in everyone being very worried about her and having little voicelines about how they want to pay back the debts they owe to her, and her sadness and suffering and all that. It's not the worst.
She mistakes Byleth for Sothis when collapsing in the cathedral.
They did make a mistake: Rhea transforms in her dressing gown without the mantle or headpiece, but she changes back in full archbishop regalia.
The post-battle exposition exposition is kinda... ah yes, all nations in Fodlan are gone, but you see the Church is leading people toward a new... nation? How does this work. Sorry, but I don't see a religious government (??) as a good thing.
Rhea says she had a vision of flying free and speaking with Sothis while near death. She's happy she survived... so am I.
Rhea's wish was for peace, but she admits fault in propagating a false history and deceiving the faithful. And she did a bit of forbidden experimentation on the side, obvs. We forgive her tho.
I wish there was a gen way to save her, without the romance. It's such a good coda, honestly, without the marriage.
I wish Byleth was a more concrete character. Not necessarily a super detailed one, but with at least some grounding traits.
Still, Rhea romance scene is pretty good. WAY better than Flayn. Why can't I do this on VW..........
Endings: Ashe takes over Gaspard as the new lord. Galatea was "seized" what the heck, though Ingrid did rule it. Felix still ended up Duke Fraldarius. Sylvain talked his way into peace with Sreng, good on him. Lindhart "escaped the Empire" but went missing. Dorothea fled with her troupe to a secret location. Petra went to Brigit. Caspar fell on a battlefield. Bernadetta because seriously ill and lived as a recluse. Ferdinand returned to his territory but went missing. Catherine became Guardian of Zanado, but why was she shaking up with MY wife in solitude? Because in the ending card with Byleth, Rhea is still archbishop and assists the leader of the new "United Kingdom of Fodlan." Shamir became Robin Hood. Alois became captain of the knights. Seteth became very tolerant lol
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diaphin93 · 1 month ago
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Criticizing Edelgard
Edelgards biggest mistake was not making the War all about forcefully converting everyone in Fodlan to the Brigid religion. It is already objectively better than the Church of Seiros because Petra practices it while the church created imbeciles such as Catherine Thunderbrand, who is a hot butch, that much I can admit, but also has the same number of braincells as any member of a nordic viking inspired culture or race in fantasy, which is to say in the high negative digits.
Some might find that take of mine controversial, but think about it. I have already proven why the enlightened Brigid Religion is superior and creats better people than the cult of seiros. More importantly though, imagine how funny it would have been in discourse. Church Fans and Edelgard haters already stumble from one at best stupid and at worst highly problematic argument to the next, not to forget FantasyInvader who crossed the line into sounding like Archwarhammers Fire Emblem Sidechannel. If she would propagate a foreign religion, it would push most of them straight into the most fucked up yet comedic media illiteracy.
Though because I'm very balanced, I will further criticize Edelgard for what she did wrong, which is to violently fight against the Almyran Expedition Force that was about to bring culture to Leicester. After all, considering the fact that Almyra seems to be a mix of turkish, iranian and arab cultural elements, it is fair to say that Almyra is always right and that they can do no wrong. A better game would feature the noble conquest of Fodlan by the Almyran Kings, who surely must be messianic philosopher kings.
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wild-moss-art · 1 year ago
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my fesona pre and post timeskip! some info under the cut
Moss is a half nabatean who performs with a traveling circus. When Rhea sees one of their performances, she senses that there is something familiar about them. Moss takes more after their human mother than their nabatean father, so Rhea can't quite place who they remind her of. Moss is not forthcoming with any useful information on the matter, feigning complete ignorance. In order to watch them more closely, Rhea extends an invitation to the officer's academy. Moss accepts this invitation, albeit with suspicion, because it may offer better career options than the circus.
At the academy, Moss is a bit hard to pin down. They are friendly enough, generally cheerful, and happy to engage in conversation with anyone. They enjoy getting to know people, but are reluctant to reciprocate; rather, they tend to mirror others. Most people don't really notice this behavior, and those who do tend to find Moss mercurial and manipulative. Moss owns very few things, and they have very little regard for morality and attachment.
Due to the difficulties other characters may have getting to know Moss, support points are difficult to build. They get no support points from gifts, and negative support points from returning lost items. Supports can be built through battle, teatime, and sparring together(assuming that is a mechanic I also add to the game). If people try to pry too much, they lose support points unless they are at b support.
Moss can be recruited to any route, but will defect at the timeskip if they have no a supports unlocked for the house they are in. If they have an a support unlocked in a different house, they join that army after the timeskip. If they have no a supports unlocked, they never return to fodlan when they leave during the timeskip. Moss's heritage is only revealed in the silver snow and verdant wind routes.
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tinnictheguardian · 2 years ago
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Dimitri’s sins during his savage boar phase
What “evil” acts did Dimitri commit during his savage boar phase? This is a topic that keeps coming up because Dimitri is extremely hard on himself regarding his actions during his 5 years as a vagabond. So what does the game say?
In his notes it says:
1181 - Escapes the coup of Fhirdiad and becomes a vagrant. 1182 - Begins murdering Imperial generals/soldiers controlling former Kingdom territories. 1185 - Pursues Imperial troops and ends up at Garreg Mach.
During the start of the Azure Moon War Phase, Yuri tells you, “ You've been snoozing awhile, so allow me to fill you in. There's a madman roaming Faerghus. Imperial troops entering Kingdom settlements are destroyed seemingly overnight. Townspeople on the front lines are terrified, and yet they simultaneously treat this as though he's some sort of hero blazing through the land. Can't imagine their surprise when they realized it was their own prince. ”
Gilbert fills you in more with the following, “ As for myself, I only began to hope three years ago, when I chanced upon some compelling rumours. An Imperial platoon attacked without warning. Incident after incident of Imperial generals being slaughtered in Kingdom territory. It is said that each died in such a brutal, gruesome way that...it is hard to imagine they were killed by human hands. ”
What Dimitri says himself is, “These hands of mine have taken so many lives... Nobles and commoners. Adults and children.” 
I would like to note that Sothis refers to all the students, who range from age 16 to 21, as “children” and also, Fleche is both an Imperial soldier and a child because she is below the age of majority. But even by modern standards, killing Fleche is NOT a war crime because she’s an active combatant.
By modern standards, if you take Fleche alive you have to treat her as an innocent victim and do what you can to demobilise her. But if she’s pointing a weapon at you, you can shoot her. Obviously soldiers who are not total psychopaths would and do find the act of killing children, even in an active combat situation where said children are trying to kill you, soul-shattering. But the point is that you are allowed to kill opposition child soldier during active combat.
By medieval standards, which is what Fodlan follows, Dimitri is in the clear as long as the nobles, commoners, adults and children he killed were soldiers. Based on the information we have, it seems clear that Dimitri ONLY killed soldiers.
So the problem wasn’t WHO he killed, he only killed Imperial soldiers who were invading Faerghus, but HOW he killed. He was brutal and gruesome. This does seem to go against the codes of chivalry that Faerghus seems to hold and also I don’t think the Serios faith would preach it being okay to be needlessly cruel to your enemies.
Another thing to note is that Dimitri doesn’t do the dehumanisation thing when it comes to opposition soldiers. In his B-support with Byleth he recalls the time he came across a dead soldier’s body during the Western Rebellion when a minor, non-crest bearing line of the Blaiddyd family challenged his claim to the throne and Rufus’s regency. He says of the soldier, “ He was clutching a locket. Inside was a lock of golden hair.  I don't know to whom it belonged. His wife, his daughter...mother, lover... I'll never know.  He was a soldier. An enemy. Someone we had cut down without hesitation. But in that moment, I realized he was also a real person, just like the rest of us. “
So Dimitri was brutal to people he never dehumanised to make it easy for him to kill them. So he instead dehumanised himself. He was a monster, a beast, barely human and that’s why he wasn’t just killing but brutalising them. It was most likely a horrible negative loop. 
I am killing these humans out of rage and hate. They are invaders but they are still human. I cannot be human if I am committing these acts. I am a monster. Monsters have no mercy when people invade their territory. 
I can totally see this loop playing in Dimitri’s head and without his friends to check him, like they do in Hopes, we get the Dimitri we see in Azure Moon who is finally checked by Byleth. When he’s unchecked, as he is in Verdant Wind, he of course leads his friends and the last of his loyal followers to doom.
So, basically, Dimitri, didn’t kill anyone he wasn’t supposed to but was more brutal then he should have been. I think it will depend on individuals how grave they rate his sin of being brutal on the battlefield. 
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fayesdiary · 1 year ago
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I swear I knew about this interview already but reading it is always... Fun.
It encapsulates so much of what I hate about the overreliance of "lore" and "worldbuilding" over actually making a coherent narrative, and the devs literally admitting not even they had a clear shared vision of what they wanted Fodlan to be is beyond embarassing, because it's the cause of most if not all of its biggest failings.
And to be honest, even if they ever released these so-called ten thousand years of lore (most of which was not deemed important enough to put into the game proper, so why did they even bother), I have no trouble admitting that I don't care.
If you though that it was weird that the Deers were less involved then the Lions, then don't because the Lions are somehow the only individuals involved. See how some of them like Ashe and Sylvain have chapter where a family member intervenes ? Happens only to them.
I think that's because there is in reality a total of 4 writers for that game and that it seems each route was writen by a different writers.
Oh believe me, I know. 3H shamelessly recycles content in a way I don't think I've ever seen and White Clouds is the shining example. At least with the Eagles you have the hindsight of Edie and Hubert planning to stab them all in the back, but the Deer don't get even that and so feel really disconnected from everything that happens.
Seriously though, if they didn't want to radically change White Clouds depending on the house you chose (as in, having different missions where the students of your house are actually directly involved) they could have at least had some chapters that give students of the other houses the same chance Ashe and Sylvain got.
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randomnameless · 2 months ago
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Land 3 and 4 done!
Elves and furries!
Or the worst double standard with Alcina's tragick backstory while Gary eats scraps, and Reimann puts devoted Fodlan fans to shame with his bias against subhumans!
Elheim was...
Very green compared to Drakengard lol, however the interactions between the characters felt... stale.
I mean, compared to the constant back and forth + exposition from Virginia about how cities are different from Cornia, who is Gilbert, the people living in the desert and all, for the first part of the plot, we just follow Rosalinde, a dark elf, to meet her sister so she we can save her from the bad guys, and ask her where is the second magic mc Guffin ring.
Sure, we rescue some villages and characters along the way, but they aren't, imo, as integrated in their setting as the Drakengard ones. Still, we find former thieves/brigands/bandits Alain decided to spare in Cornia - and apparently they want to turn over a new leaf, so when their old gang wants to sell elf ladies (young and not so young) as slaves, they rebel and we deal with them.
I guess the difference in setting/atmosphere is due to Drakengard, well, being conquered by the bad guys, but it feels like they just conquered it and left it there, not really caring about it.
In Elheim, they're still around - it can be sort of explained by the fact that Drakengard was conquered 6 years ago (Cornia, Alain's home was done in 10 years and Bastorias was subjugated 8 years ago) when the conquest of Elheim is supposed to be more recent? - but I guess it plays/is due to the main boss of this area's agenda -
Unlike Cornia and the small villages here and there, or Drakengard and the large cities sprawled on mountainsides, here the cities are located kind of far from each other, with a lot of forests/green/lakes/small mountains around - it makes for long maps without a lot of stuff to seize, but at the same time, it means you have to check your stamina more frequently so it's different enough to be a regional difference compared to the previous setting.
The units are... something - all jokes aside, having units deal both magic and physical damage was a nightmare for my poor 0 res armors lol, but I reckon they can be kind of useful with the proper setup, too bad the "proper setup" was something I never found and actually, I like how the game still gives you "human classes" enemies too (from the evil empire, like a red loldier) so you're not only fighting against elves, but also against the same kind of enemies (albeit promoted) than you did before, and they use mixed teams like ones with elves and humans, to make you sure have to still rethink your strategies and can't send the same team you used in the former land and expect the same results.
The BGM though... is sort of there - a bit disappointing compared to Drakengard's but I got a newfound appreciation after hearing the final boss' theme The Witch's World, it's not the banger Heir of the Dragonlands was but the fantasy/dream TWW conveys made me realise what Elheim was all about (hell those titles have a meaning lol) :
Drakengard's final theme is all about Gilbert reclaiming his castle and being the true heir of his country, not by birthright but when push came to shove, he stood up and restored the country. Which is why Drakengard had some exposition and character drama centered on Gilbert, his family and helping him.
Elheim is, as sad as it is... all about Alcina's fantasy/dream, her downfall and a sense of tragedy, both because of what she used to be, and what she actually did for the sake of her dream.
Regarding Alcina, I'll try to keep the sodium levels to minimum but :
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@megafan1993 I know your comment wasn't under an Unicorn Overlord post lol, but this is basically my feelings regarding Alcina, and the comparison with the boss of the following arc stings even more, all things considered.
Who is Alcina?
A witch who acted as the court witch/mage of Cornia (MC's land!) who has the "uses magic to not grow old too fast but will eventually" syndrome, and was around during the time of MC's grandpa, a dude named Gerard.
King Gerard knew how to use his sword very well - to the point of being called a sword saint! - and liked to use it "for the good of the people", but he was the kind of guy who didn't like doing King work, found his coronation a nice distraction and didn't like when his PM modified his bills/papers etc etc. Pissed with the life of a King, especially since he felt like he couldn't do what he wanted, he left the land, without warning anyone, to explore "Cornia" and see what her people needs, only taking Alcina with him : effectively ditching the country - but no worries, his father was still around !
Exploring the land, Gerard finds himself in an ambush/skirmish against Drakengard - the neighoubing nations with whom Cornia has had border issues/problems for centuries - and takes an arrow meant for Alcina, thus dies unceremonously.
Alcina returns to Cornia and people are starting rumours, like how she had been the king's "favourite" and how the situation sucks, because now Gerard left his kid daughter* (whom he never mentionned even once in all of his voiced lines) Ilenia (MC's mom) alone to assume the role of the ruler of Cornia**.
Now, Alcina was pretty much in luf with King Gerard, so much that when Ilenia faces a rebellion (aka the prologue) and asks for her help, Alcina accepts to help her, because Ilenia is King Gerard's daughter.
Then...
Ilenia is supposedly "dead", Cornia has fallen and the Gharnef-like Baltro tells her (or she deduces it herself?) that his magic doesn't turn people crazy, but use people as mediums to put foreign/other souls inside them and take control of the bodies. It's more like a channeling magic.
Seeing the possibility to be reunited with her Gerard-poo again, Alcina switches sides and joins with the evil Zenoiran Empire, but she has her own agenda you see?
Alain lived peacefully on a small island because Alcina, who knew where he was, never told anything to the evil Zenoiran Empire people. It's not out of the goodness of her heart, hell no. Alcina had an interest in keeping Alain alive... because she planned to use him/his body to channel Gerard's soul inside - with the added bonus that Alain is a pallet swap of his grandpa.
She knew Gerard would most likely despise her for using his grandson as a medium to bring him back (from the lines we got spoken by the guy, I doubt it, he never mentions his kid!children not even once, why would he suddenly care about his grandson?) but she just wanted to hear/see him one last time sad uwus
(which raises a fucking giant red flag, Alcina who knows this and knows Ilenia's body isn't around, would obviously have guessed she was too, used as a medium for a Zenoiran soul much like Renault and Hodrick! So, with that knowledge, she wouldn't have tried to find a way to save her? Especially since she came to her in her "direst time of need" in the first place! I guess seeing Gerard >>> saving his daughter, after all the man himself never gave a fuck about said daughter...)
I don't have the exact timeline, but Alcina then accepts to march on Elheim - which resisted the Empire because they elves protect their land with a magical forest, and only taught a select few humans they are friendly with and trust a lot how to cross it, but could never have guessed that Alcina would later turn on them! - and leads the evil empire there with a dude named Gary, the land is conquered and while Eltrinde, the current elf leader (the eng/european script comes up with a lot of "exclusive" elven words, in the script she's called a turenos (??) but the jp!audio just has her be a "miko", I guess mikos don't sound elvish enough to the western lolcalisers and of course they couldn't translate her title by the word "sibyl", aka her class name :/) surrendering to avoid casualties...
Nothing is heard about her, save for Rosalinde (Eltrinde's twin sister!) who worries about her, and we believe when we face her that she's also possessed like the other people we used to fight against (by, and it'll later be revealed, ancient Zenoiran souls channeled by Baltro's magic in those bodies) but no, Eltrinde was possessed by... Alcina herself!
"But why would she need an elven body? She already has hers!"
Apparently, given some clues here and there (Yana - Alcina's apprentice - rapport conversation with Rosalinde), we can surmise that Alcina wanted an elven body to get a longer lifespan without needing to use the dangerous "rejuvenation aka turning from a dried old fig to a stripper" spell.
Tl;Dr : Alcina wanted to have her romance/spend time with Gerard again, using Alain and Eltrinde's bodies as mediums, even if it means dooming the elven kingdom and the world in general -
And oh boy do we see the elves being doomed, because while the two other human countries had a suspicious "plague" going on, here Baltro - like our beloved Riev - drops any sort of subtelty behind his title as a necromancer, and revives elves he previously killed to fight the party, which enrages both Eltrinde and Rosalinde (a feat, because so far their plot mandated interactions where very lackluster, their reunion scene had no pathos or similarity to the Drakengard brothers or even Virginia reuniting with her long lost cousin!) and they swear to take him - and Alcina - down.
Ultimately, after Baltro rewarps away like the good dark mage he is, we fight Alcina - who saved both Alain and Eltrinde from Baltro and prevented a game over lol because she still wants their bodies for her uwu ritual - and both the map song (witch's world) + her various FB's and ultimately Yana asking her to rest in peace after she's killed participate in selling us the "tragic/doomed by love" vibe about Alcina, like, the tragedy is about her, this arc is about her, hell, the entire Elheim plot is about her.
I guess I already let some salt flow lol, but even if this isn't as hamfisted as Hresvelg Grey, I felt like this was a disappointment and a bit of a letdown compared to Drakengard's story.
Double-standard hour : I was loitering on redshit to find some stuff and I saw so many people trashtalk some dude called "Gailey" that I wanted to know what was his story and...
(FR-wise at least, "Gailey" is Gary lol.)
So, Gary was Unicorn Overlord's take on FE8's Carlyle, without the sympathy he had for Joshua.
Gary was very devoted to Queen Ilenia and part of her guard, when she "died" - pretty sure that if Alcina knew, she would never told him the truth - to him Cornia died, because there's no Cornia without Ilenia as its ruler.
So Gary accepts to work with Zenoira because his queen is dead, apparently he does this conquering stuff well enough to be distinguished during the Drakengard campaign, and is sent to Elheim with Alcina.
Alcina however is the main villain while Gary is a sidekick, and is relegated as such which pisses him - and he knows she is the one possessing Eltrinde! - but our party arrives, and he wants to take our head.
It doesn't work, apparently Galvius (the evil emperor who conquered everything and is the red emperor !) doesn't like it when his troops lose and Gary knows that if he returns to him, he'll be executed, but also can't remain in Elheim else the rebels will kill him and can't escape from that land due to the magic forest surrounding it (the one no one could cross save for elves and their trusted friends!).
To get rid of the magic forest, Gary thus decides to burn the "super magic tree" that gives power to the forest and fairies living inside who are also the source of power for the elves.
Alain's party finds Gary and kills him... or at least planned to do so, because he runs away after we rekt him and is actually killed by one of his soldiers (who wanted to bring his head to Galvius and explain that if the rebels got them, it's only because Gary was incompetent!). He has last words not to Alain, but to Jeigan Joseph and the other former members of Cornia's knights - they ask Gary why he betrayed and it's here that he tells them that he never betrayed Cornia, because Cornia died when Ilenia did, thus he had/felt no attachment/reason to fight for Alain.
He has the last word to Joseph though - who pulled a Finn when he escaped with kid!Alain while Ilenia fought (apparently to her death) to give him an opening - saying Joseph has no right to judge him, because when Ilenia was fighting for her life (and apparently died), Gary was by her side until the end (he was in her team) fighting for and with her, while Joseph ran away.
And we know - after Virginia's sidequest - that Joseph still feels guilty about having left Ilenia and escaped with Alain, wondering if their places couldn't have been reversed and if she should be the one alive, but he listened to her orders back then (something he doesn't reveal to Gary!).
In a nutshell, Gary had most likely unrequited feelings for his queen, did his best to save/protect her and fought with her, but when she died he felt like his world did and from that point dgaf about the world or what it was supposed to become.
Alcina... most likely had (unrequited ?) feelings for her king, felt like trash when he died and she couldn't save him, thus abandonned her job and while she did help his daughter at one time, in the end she was willing to see the world and her king's family burn to get another chance to live her love story with him.
They are pretty similar, but somehow treated differently when both did horrible stuff, however only Alcina gets the "tragedy sad uwus" framing when Gary dies unceremonously.
Yeah :/
Not find of that plot arc.
In their rapport conversations, the elves are more interesting than what their plot interaction led to believe and I liked the devs adding maybe like 70% of the elven npcs around being sort of assholish and quite biased because Alain'n'pals are "humans" and have a huge superiority complex regarding the rest of the continent (watermelon time for that one NPC who calls Bestrals "unclean" or "corrupted" like dude, what do you have against bunnies?).
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I heard Vanillaware rushed the ending of the game because they had a money problem or something, and well, Bastorias shows it lol.
We have maybe 5 plot quests - sidequests you are supposed to unlock way way later lol - and a cast of 3 characters who talk in turn, but don't really exchange or interact with the NPCs or the rest of the cast found there.
So yeah, I can see where the rush was lol
And yet, I still prefered the Bastorias arc -
First because while the maps are also as empty as the Elheim ones in cities and all, well I sort of prefer the "vast snowfields" vibe to the "large forests" one, even if I confess I really liked seeing/talking to the various people around - even if it was only for a sidequest (tfw a dude wants to sell Laguz slaves).
Second, because the BGM is both relaxing and yet foreboding/mysterious enough to keep you focused, even if I confess, I pressed + during some fights when wereowls were busy giving each other blue points lol
Oh, and werefoxes were... I won't judge people based on their kinks, but personnally, I was kind of weirded out by their sprites, like when I can crack jokes at F!Elven Fencers like "if they fall on their back they can't stand anymore like turtles if you flap them over", werefoxes are just... uh yeah. Not my cup of tea.
Plot-wise, Alain wants to get rid of Zenoira in this region too so it will diminish their forces (ludonarrative point : if you don't do Bastorias and go to the final map, Reimann pops us as a reinforcement unit with the feral plot characters you're supposed to meet in Bastorias, aka feral!Ramona and feral!Morad :( I guess Yunifi died alone, I hope she wasn't killed by her adoptive parents !) but everyone realises that there's some "illness" or stuff that makes some Bestral go mad/feral (does this remind you of something?) and while some pop up as yellow units who attack everything on sight, through the plot we later learn that it's not "illness" at all!
Much like the best Gharnef out there (sorry for your poll @crushednugget, but I believe science should have won!), Reimann - a former Cornian noble who was part of the band of traitors who sided against Ilenia in the prologue - uses his science + a magic rock to turn the animal people in feral versions of themselves to control them, and calls himself a genius while also revealing that this magic rock that those lowly subhumans only thought was a shiny rock that belonged to the lion (thus royal) tribe was actually the magic rock that makes people able to control the Bestrals (the subhumans).
We even have one rapport conversation from Joseph, that suggests that Reimann might have been involved in trafficking/enslaving/experimenting on subhumans before the game's events, as he was already trying to get his hands on Bestrals during Ilenia's reign!
Unlike Izuka though.... Reimann is betrayed by one of his "allies" - much like Gary! - who was... under his suit of armor... a bestral himself!
(Cucumber lolcalisation point : Eligor, when first met is talking to this place's Batta the Beast and at one point is pissed/haughty/upset and calls Batta a human - but in the jp!audio, I didn't hear any "ningen" mention at all. Eligor blows his cover in the us/eu script, but not in the jp version!)
Eligor is a rat bestral, and Bastorias has some sort of hierarchy/class system based on which kind of Bestral you are - cats are fishermen, owls are the "wise mayors", bears, foxes and wolves are fighters (but polar bears are selling weapons!) goats are innkeepers etc etc.
While it's upsetting that we never hear anything from the numerous NPCs around about the "rat tribe", given how Bastorias is presented we it's not that farfetched that rats were indeed seen as lesser or not as important/valuable as lion bestrals.
The Rat Tribe was captured by Baltro who used them for experiments to make them sturdier/stronger, everyone lost their mind save for Eligor who seems to be thankful to Baltro-sama to give him the means to reach his dream : become the King of Bastorias even if he is a member of the rat tribe.
As Morad (a lion!) tells him though, while his dream and ideals about making Bastorias a place for everyone to live with pride etc etc, he still tells Eligor that he resorted to stupid/ridiculous methods (aka mind controlling and sending hundred of bestrals to death fighting against each other and being a fucking member of Zenoira!) and would have prefered if they worked together, to which Eligor tells him that he dgaf, because even if it only lasted for the duration of the final battle, he finally got what he wanted being the King of Bastorias and commanding people thanks to the shiny magic rock.
No uwu sobest for Eligor unlike the gallons of tea we had to drink for Alcina though, maybe that's why i can appreciate this arc more lol
I think the nod to the reveal about Eligor being a rat and this arc wasn't the lolcalisation adding shit, but the sidequest with the... Rock Rats - former bandits Alain spared in Cornia lol - when you recruit/want to recruit the leader who's basically Robin Hood, he tells you that even if Alain started his quest with 5 people and thus isn't like the other evil Nobles (tm), you should always worry about someone who started from scratch and managed to become a leader, because they will cling to power and forget why they wanted it in the first place.
...That's basically Eligor's story, as told by another, metaphorical, rat!
Battle theme a Fleeting Dream is the general Bastorias overworld theme, with imo, the earlier feelign of something ominous being played/schemed and its climax - it's the same mystery/foreboding feeling we got in the overworld map, but with a feeling that "something is going on". A good catch for Eligor's plot and this arc in general, even if it was rushed.
Anyways after his death, more plot reveals - Morad the friendly (uhh) lion we met who acted as one of the main characters from this arc was actually a human changed in a lion with the power of the shiny magic rock, and the human girl, Yunifi, who was adopted by Ramona (owl mom) and Morad (lion dad) is very heavily implied to have been a lion princess herself, but turned in a human!
Nod to Fodlan discourse : upon finding Reimann's notes and researches about how to use the shiny magic rock to control bestrals - everyone in the cast agrees with Ramona's suggestion to burn those notes!
No "uwu censorship BaD" or "creature masquerading as a human is attempting to hide knowledge to keep humans ignorant!" -> those "researches" are basically some "how to perform mindcontrol and turn people against each other in 5 steps" lessons, so they are destroyed for the sake of everyone, the shiny magic rock will forever remain a shiny magic rock, and not a tool to control the minds of anyone else.
Gameplay wise :
The Bestrals have a gimmick where they are more powerful/get more mobility during nighttime, but some of their classes are more similar to the human ones than the elven ones.
I still have to use/play around the werefoxes and the werewolves, so far I only used the lion, the bear and the owl and while I know Yunifi has an unique class and can be built in a certain way to be completely broken...
I don't have enough medals to make more than 3 teams of 5 characters rofl - but I'll definitely try to play with some builds!
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Oh and in general, I guess i forgot to mention in the "this was rushed" part, but while we can see the rush - I still am flabbergasted at some details the devs added like, hm, the fact that when you use a skill that summons rain in Bastorias - aka tundra land - you don't get rain but snow!
Or the completely random stuff I just noticed today (tfw after 50h you still notice and learn something knew), when you pick a squad captain, the sigil/banner for that squad in the "battle screen" is the one of the "captain" of that squad!
So yeah, even if they're fighting in Alain's Liberation army, some characters still retain their identity and banners - Gilbert's team has the Drakengard sigil, Eltrinde/Rosalinde has the Elheim one and... Travis has the Tricorns (his bandit/merc group!) one lol
*Given how Virginia is Alain's cousin and Ilenia's niece, it means Gerard must have had two kids, assuming primogeniture works, Virginia's parent, must have been younger than Ilenia which means Gerard basically left his two children and role/duties as a king behind him because he was upset that people were disappointed in him/kept on meddling with his duties as a king.
**Through various supports and lines popping up here and there, we learn that while some people loved Ilenia and thought she ruled wisely and justly, some other people were very critical of her, given how she became Queen young and wasn't as battle-hungry as her dad before her : Tl;Dr, dying like a moron after ditching his throne, Gerard abandoned his daughter who had to face the same adversities - if not more - than he did, but she pulled through. I'll have to check the audio when I'll reach that moment to see if there's hidden salt, but she has a line to Alain in the True Ending where she's basically all "I'm not going to miss my son's coronation" and, well, with the knowledge that Gerard was crap, I wonder if Ilenia resented him a bit lol
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dimiclaudeblaigan · 1 year ago
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still wanna know where claude got his isolationism argument from.
like i genuinely don't get where he got that from (this not being the only case against it, but being one of the more heavy ones). he refers to it when talking about fodlan as a whole, so he's completely ignorant of literally anything ever from faerghus but just assumes what he thinks is true?? despite not actually knowing anything about a chunk of fodlan??
i mean was it a writer oversight or did they intentionally make claude like that? bc i know he's supposed to be different than in vw where it's like, in vw he has a similar view/doesn't know about faerghus but he's more positive about opening fodlan to a better worldview, versus in hopes where he's much more cynical about it and seems to have a more negative view.
in houses he thinks people will be able to mature and accept others. in hopes he seems to think the only way to get that to happen is to wipe out the central church, who clearly has not stopped faerghus from foreign relations, thus proving his argument false. it just feels like, because the people of fodlan are wary of foreigners (and considering they've been attacked by at least four foreign nations depsite not being the aggressors, that being almyra, brigid, dagda, and sreng), that he just assumes all nations are against foreign mingling (including with nations that haven't attacked them)?
but like... he doesn't know jack shit about faerghus, so he's just assuming he knows about them and... never makes an effort to find out.
tbh it feels really uncharacteristic of him, at least in vw (and in houses in general). based on how he acts in white clouds, i would think he'd be more interested in learning about that stuff from each area in fodlan. hopes pretty much put that knowledge seeking aspect of him well into the dirt, but that just makes his argument come off as much more arrogant on top of being ignorant.
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deathbirby · 10 months ago
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These people are so funny. Anyway since I’m on a Dimitri vs Edelgard kick it’s really funny to me how their endings compare like. Dimitri’s are all “he spent the rest of his life helping orphans and kissing puppies and empowering the people to participate in government” and El’s are like “she made unilateral decisions and killed everyone who disagreed with her before fucking off and putting someone who would do the same in charge” like I dunno how people are confused on how we see her as the more villainous one there. Also of note is that El’s endings seem very hand-wavy on what exactly she did to “reform” the system while Dimitri’s are very explicit (improving foreign relations, improving social welfare, instating a system of democracy). One could argue it’s because Edelgard talked about her reforms earlier in the game so they didn’t feel the need to retread but I dunno it rubs me the wrong way. Much like other things El does in pursuit of her goals.
This was inspired by a particular line by one of the Edel stans- that Edelgard’s policies were “popular with the people”. None of her endings mention this and neither does the ending crawl. Meanwhile Dimitri’s endings and ending crawl specifically point out that he and his policies were widely beloved. Does that not strike anyone as strange? It’s like the opinions of the people don’t matter in her route, which, kind of matches with everything else about her character to be clear. Just lots of food for thought I guess.
Stans are so funny because Edelgard doesn't give a shit about the commoner. She starts a war which will negatively affect EVERY commoner in Fodlan.
She doesn't care about other people's opinions because only SHE knows what's best for Fodlan.
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ladyniniane · 5 months ago
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My FE3H OCs: 3/?
❧ Vigdis Auber - Warrior and artist
Age: 23 (during AM’s events)
Height: 174cm
"The monument of a memory/ You tear it down in your head/Don't make the mountain your enemy /Get out, get up there instead/You saw the stars out in front of you/Too tempting not to touch /But even though it shocked you/Something's electric in your blood"
“Various storms and saints” - Florence and the machine
There was once a time when Vigdis traveled across Fodlan with her found family. Part of a troupe of artists, she reenacted the greatest battles and brought past heroines back to life with her sword dances. She never knew her parents, but she never lacked love and support. Then the war came. The troupe was shattered. Vigdis followed her adoptive father to the front. He was killed on the way and she tried to dissociate from this traumatic event. Her past self was dead.  Determined to protect Faerghus, she met Gladys and joined her retinue. Vigdis already knew how to fight, but the time for mock-battles was over. She thus traded the stage for the battlefield. She had found her new vocation: she would be a soldier, a swordswoman. Protecting those she held dear made her feel useful.  In spite of her aloof demeanor, Vigdis has a caring nature. She expresses herself better with gestures than with words, finding them imprecise and slippery. She's often stern and cold, showing no mercy to those who cross her. She struggles with small talk, but gradually opens up to those she holds dear. Only a few people can see her get playful and teasing. Tall, with striking blue eyes and golden hair, she is always dressed like a soldier. But this ice queen is deeply vulnerable. She bottled all her traumas and negative emotions, thinking she could handle them and keep them at bay. While she is the first to offer a hand to people in need, she has trouble asking for help, not wanting to be a burden.  Vigdis is also a sensitive person with an artistic mind. She no longer dances often, but excels at embroidery. She creates beautiful patterns with celestial bodies and supernatural flowers. She’s also terribly afraid of ghosts. She’s the most religious among her friends, finding solace in prayer.  When the time comes, she follows her friends Gladys and Maeve as they go to Dimitri’s help. She then meets Felix at Garreg Mach. The latter challenges her to a swordfight which ends in a draw. As a result, she and Felix would later become training partners, friends and later more. United by the pain of having lost their fathers, they find together a way to mourn and move forward. Vigdis’ will push through her limits, fight the ghosts of her past and find her place. 
You can read her story here! 
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