#film treatment design
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pitchtreats · 1 year ago
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LATIN X DOCUMENTARY  |  FILM PITCH TREATMENT
Director's pitch treatment for a visually stunning, emotionally resonant, and thought-provoking documentary that aims to celebrate and honor the richness of West Coast Chicano culture. Through its intimate dive into the lives, art, and collective spirit of this vibrant community, the film invites audiences to immerse themselves in a world of passion, creativity, and resilience, leaving them with a profound appreciation for the enduring legacy of Chicano culture on the West Coast and beyond.
Source: https://www.behance.net/gallery/163144813/LATIN-X-DOCUMENTARY-FILM-TREATMENT-PITCH-DECK
Photographer: Thalia Gochez
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in-collection · 13 days ago
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Title cards in Mandy (Panos Cosmatos, 2018) (x)
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of-fear-and-love · 7 months ago
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Great little set from Shock Treatment (1981)
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badolmen · 2 years ago
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Supermassive games made something that was almost perfect and then decided to make several much worse things before reeling it back to something decent that makes the same damn mistake the first game made without any of the first game’s charm and cleverness to make up for it. Like you’ve had the time to figure out this professional video game thing maybe you should start acting like it lol
#ra speaks#personal#sorry I’ve been in an until dawn mood lately and it’s like. gosh they were so close to making a game I could unironically say was amazing#their major flaw was the appropriation of Native American culture (like they could have been generic cannibal monsters you didn’t have to#call them that to make them scary that monster design was on point)#and then. in the quarry. which I dare to say is a decent sequel to until dawn.#MAKES THE SAME DAMN MISTAKE OF STEREOTYPING OOOO SPOOKY ROMANI TAROT MAGIC#like bruh do you. do you even call up somebody from the demographics you’re representing#and be like hey is this fucked up or nah?#like you’re a professional studio that’s a real thing you can do#and I don’t like the new cut scenes in until dawn they were PART of the story not some separate entity from it#anyways rant abt the bad stuff over gosh until dawn had such a fantastic story. the reveal and the twist are unparalleled.#literally my only issue is the monster cultural aspect like that’s such a solid game and story#and I guess the treatment of josh as a character but tbh the story of it seems fairly logical#these people got my sisters killed. I’m going to scare the hell out of them as revenge. no one will get physically hurt.#like yeah I would do that too dude. especially if I had a family background in film and practical effects.#and tbf his friends react pretty realistically for kids not knowing how to handle their friend having#a legitimate mental health crisis that stems from undiagnosed and erroneously medicated psychosis/schizophrenia#in addition to being hunted by literal monsters#the quarry was fun and campy the way until dawn was but there was no iconic bait and switch and also an antagonist uses the g slur so like#sorry it’s objectively not as good of a story
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yuyanda · 5 months ago
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'Us & In Between' is now live and free to watch on Directors Notes: https://directorsnotes.com/2024/06/17/katia-shannon-us-in-between/
Film poster design illustrated by Kazembe Hamadi. I was the Graphic Designer for the Flyer Films short romantic comedy directed by Katia Shannon.
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felassan · 4 months ago
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SAG AFTRA news update:
"SAG-AFTRA Members Who Work on Video Games Go on Strike July 25th A.I. Protections Remain the Sticking Point SAG-AFTRA National Executive Director & Chief Negotiator Duncan Crabtree-Ireland, acting under the authority delegated by the SAG-AFTRA National Board, and with the unanimous advice and counsel of the Interactive Media Agreement Negotiating Committee, called a strike of the Interactive Media Agreement, effective July 26 at 12:01 a.m. Today’s vote to strike comes after more than a year and a half of negotiations without a deal. The convenience bargaining group with whom SAG-AFTRA is negotiating includes Activision Productions Inc., Blindlight LLC, Disney Character Voices Inc., Electronic Arts Productions Inc., Formosa Interactive LLC, Insomniac Games Inc., Llama Productions LLC, Take 2 Productions Inc., VoiceWorks Productions Inc., and WB Games Inc. Any game looking to employ SAG-AFTRA talent to perform covered work must sign on to the new Tiered-Budget Independent Interactive Media Agreement, the Interim Interactive Media Agreement or the Interim Interactive Localization Agreement. These agreements offer critical A.I. protections for members. Negotiations began in October 2022 and on Sept. 24, 2023, SAG-AFTRA members approved a video game strike authorization with a 98.32% yes vote. Although agreements have been reached on many issues important to SAG-AFTRA members, the employers refuse to plainly affirm, in clear and enforceable language, that they will protect all performers covered by this contract in their A.I. language. “We’re not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members. Enough is enough. When these companies get serious about offering an agreement our members can live — and work — with, we will be here, ready to negotiate,” stated SAG-AFTRA President Fran Drescher.   “The video game industry generates billions of dollars in profit annually. The driving force behind that success is the creative people who design and create those games. That includes the SAG-AFTRA members who bring memorable and beloved game characters to life, and they deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies. Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year - that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that,” said Crabtree-Ireland. “Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable A.I. protections, but rather flagrant exploitation. We refuse this paradigm – we will not leave any of our members behind, nor will we wait for sufficient protection any longer. We look forward to collaborating with teams on our Interim and Independent contracts, which provide A.I. transparency, consent and compensation to all performers, and to continuing to negotiate in good faith with this bargaining group when they are ready to join us in the world we all deserve." said Interactive Media Agreement Negotiating Committee Chair Sarah Elmaleh.  For more information and to search whether a video game is struck, please visit sagaftra.org/videogamestrike."
[source]
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drchucktingle · 2 years ago
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Monica is the head negotiator for the Writer’s Guild, a collective of Hollywood screenwriters who are edging closer and closer to a full on strike if the studios refuse to meet their incredibly reasonable demands. All the writers are asking for is fair treatment and compensation for their labor, but after a meeting with the greedy T-Rex CEO of Cobbler Studios goes south, a strike is called.
Now Monica and her companions are marching the picket lines and making their voices heard, working together to create better working across the film industry.
Unfortunately, this puts a terrible distance between Monica and her girlfriend Holly, who happens to be the physical manifestation of her own screenwriting. With no way to process these feelings, Monica looks for solace in the writing community itself, but will these efforts be enough to battle the cruel, money-hungry CEOs?
This important no sex tale is 4,100 words of collective bargaining as laborers organize to protest a nauseating dinosaur CEO with the power of solidarity and love.
----
AUTHORS NOTE: greeting buckaroos. this tingler is given to all FOR FREE in solidarity with writers guild buds who are currently making their voices heard and striking with incredibly reasonable demands.
the wga is asking that any donations go to the ENTERTAINMENT COMMUNITY FUND which is used to directly help those in the entertainment industry in need and who will feel the financial burden of not working during a strike. 
as i said this tingler is free HOWEVER if you have the means you can donate the amount a tingler usually costs (three dollars or MORE if you would like) to the charity fund and support. just click the link and when it says 'gift designation' select 'film and television'
DONATE HERE 
if you would like to know other ways you can support those currently on the picket line click here 
LOVE IS REAL - chuck
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buzz-season · 1 year ago
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i think the difference between the barbie's treatment of ken's in barbieland vs the ken's treatment of barbie's in kendom can be summed up pretty easily actually:
barbie's ignored ken, realistically they were given an opportunity to have their own lives and do what they wanted and they didn't do it. everything revolved around their barbie's, ken would only have a good day if barbie did or if barbie acknowledged him. they never tried to do anything they genuinely wanted to.
whereas when the ken's took over, they brainwashed the barbie's into liking them and doing things for them. they would bring them beers and act like waitresses, give them foot massages or watch films they otherwise wouldn't be interested in. they became mindless and existed to serve the ken's. they were no longer just friends with the barbie's, they didn't want barbie to love them back, they wanted to own them.
people talking about ken falling down the patriarchy pipeline out of neglect or loneliness but why couldn't the ken's form friendships and communities like the barbie's did? why is it up to barbie to ensure that ken doesn't feel that way? at what point is it acceptable to blame barbie for ken's feelings? barbie let ken come to her party, watched him beach, held him whilst he went to the hospital, agreed to let him go on her journey, says hi to him when she sees him, things friends do and things she's shown doing with all the other barbie's, but if he still feels loneliness after that because she doesn't want to kiss him or doesn't love him back, why is that barbie's fault? meanwhile the entire time ken is ignoring other ken's out of his fixation on barbie and is even trying to "beach" other ken's off and causing problems with other ken's to gain barbie's attention
to me it's the perfect representation of the real world in the sense that women will leave men alone, men will want to own women, and women will be blamed for men's neglect and loneliness but it's a paper cage they create for themselves because they refuse to see women as individuals and arguably they don't actively try to create and nurture communities in the same way women do. ken's story is sad yes, but it's a story of his own design and what makes it worse is that he blames barbie for it. not himself, not mattel, no the real world but barbie, who's friendly disinterest in him means that she should be the one who is blamed and punished
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irisbleufic · 6 months ago
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REVIEW
Gatsby: An American Myth (Welch, Chavkin, Bartlett, Majok, & Tayeh; American Repertory Theater)
Something that most adaptations of Gatsby get wrong, whether film or stage, is the treatment of characters as archetypes rather than individuals. Symbolism drowns out most genuine attempts at capturing emotional connections and conflicts of personality. They forget that this story is not only a failure of the so-called American Dream; first and foremost, it’s a tragedy of failed roles and relationships. Almost every one of the players is attempting to be someone they are not, and even as they reach for what they believe they should want, they reveal with increasing fervor what they actually want. This is the heart of what makes Welch’s new adaptation so devastatingly, disarmingly unique, so true to its source.
The set design is literal wreckage. Crushed and warped automobile chassis scaffold the moving staircases, and concealed trap doors. The backdrop shows no clear incorporation of the infamous Eckleburg billboard; rather, it is made up of a dotted grid resembling headlights. These play out effects ranging from a downpour to camera flashes to, briefly and only once, a pair of eyes that make no effort to hide behind the owlish frames of glasses. The only thing infusing this jagged framework with meaning is the people who move through it.
The lighting design works with the set’s incongruences, deepening or excavating shadows as needed. The brightness, when it flares, is blinding. Jewel tones either enhance or diminish a costuming scheme that is composed of either very pale or very dark shades, no in between. And whether it’s the post-apocalyptic black and gray cabaret garb of the ensemble or the wealthy protagonists’ pale suits or the gunmetal and gray denizens of the wasteland, everyone’s trouser and skirt hems are conspicuously rimed with reddish dust. The visual effects are nearly impossible to describe without sounding like I had some kind of desperate fever dream.
So far, I realize that these descriptions of the set and lighting design sound like this production is about to fall into the trap of overplaying symbolism, but please bear with me. With all of that established, I can focus on what’s truly extraordinary here, what’s meant to and does shine unhindered. The acting, musicianship and vocals are all so precise that it was hard for me to believe this show is still in previews. It feels Broadway ready, West End ready, major international tours ready. If I was the production crew, I’d turn this loose on a massive scale from the get-go without a second thought.
Much like with Hadestown, the musicians are not down in an orchestra pit. They’re characters in their own right, present on the stage from start to finish on tiered risers that run up from the center on each side from one of the catwalks. I’m sure Chavkin’s involvement as director has everything to do with why this show feels so much like, moves so much like Hadestown. The company is on an equally small scale, about 23 - 25 people including the principals.
Costuming among the ensemble is delightfully gender agnostic. I mention a cabaret aesthetic earlier in this review, and I’m not kidding. If you had shown me the ensemble costume designs without showing me the principals’ designs, I would have assumed I was looking at a Cabaret revival. They’re the most talented dancers I’ve seen occupy one stage in more than a decade. The choreography relies on movements in eerie unison for a significant portion of the show, but not without allowance for individual flair within those constraints. The guy sitting next to me, when I spoke to him at the intermission, said he works as a choreographer in regional theater, and he’d never seen anything like this. I couldn’t agree more; the dancing is singular, and as impressive as the musicianship is, the dancing and unusual body movement are maybe the greatest achievements of this show on the living, breathing end of things. I could have watched the dancers for those three hours without any dialogue or vocal intervention and still understood the story. That takes so much fucking doing.
As for the principal cast, they’re constantly among the ensemble; when I say these are all triple threats in the purest sense of that terminology, I really mean it. You always expect a few of the principals to be less dance and movement focused, more polished on the acting and singing side, but this show gives you terrifying proficiency from every angle. Even the guy playing Meyer Wolfsheim is at the center of what I think is the most memorable dance number in the piece. I’ve just never seen such versatile principals all in one production. What’s even more extraordinary is that I had never heard of or previously seen any of them, and that takes some doing given how much live theater I’ve consumed in several decades of life.
Ironically, the musical composition is the one aspect of this production on which I’ll be spending the least time. I need not tell you why Welch and Bartlett were perfect for this job. They understood the assignment, and then some. There’s not a single weak number among the track listings, and I desperately hope they release a recording soon. The standout numbers all have something in common: they showcase Soleia Pfeiffer as Myrtle Wilson. You can tell that’s the role where Welch sank most of the sound that’s considered her signature style. I don’t even need to describe it; you already know what I’m talking about. What’s impressive otherwise is the restraint, the lack of over-reliance on that signature style.
The principals are fucking perfect. I’ve kept this review tautly professional without meaning to thus far, but from here on out is where I start bleeding feels all over the post. If you don’t already know who my blorbos are due to my writing history with a Gatsby-related novel (The Pursued and the Pursuing, 2021), you’re going to know by the time you’re done reading this. You’re going to know exactly who I love and why, who I hate and why, who I ship and why. But you’ll also know that I approach all three of those elements from a place of enjoying every moment of those characters, even the ones I hate. Nobody’s performance put me off or struck the wrong tone when taken in context of the novel and how the tragedy of how their relationships play out.
For a long time, I’ve been saying that there are certain support roles, certain sidekicks, that make or break the higher-profile person to whose side they’re stuck, ride or die, until the bitter end. Horatio is a great example that I’ve ranted about before; if your Hamlet production has a lackluster Horatio, then it doesn’t matter how good the Hamlet is. You have nothing if you don’t have the binary star system at the heart of that harrowing universe. I’ve seen other adaptations of Gatsby consistently fall apart because Nick Carraway is treated like the kind of voyeur who doesn’t matter, the kind of voyeur who serves as the audience’s eyes and ears, and nothing else. Anyway, this is all to say: Ben Levi Ross as Nick might be the most compelling argument I can make for the fact that the creative team behind this show understood the assignment. He’s awkward, warm, sincere, and reactive in all of the ways you need Nick to be. He’s not a passive observer; he’s in the middle of everything, and he knows it. There’s a self-deprecating response he makes when one character, Jordan if I’m not mistaken, quips that maybe he’s the reason for Gatsby’s parties for all he knows. “Maybe I am,” he says, and the tongue-in-cheekness belies a gutting meta-sincerity. We believe Daisy is the point, Gatsby believes Daisy is the point, but what’s borne out every breathtaking moment of this production is that Nick is the point. He always was. He’s also given his due as a gay man in context of the story for the first time ever. I might make some folks mad when I say Nick has always been gay; I’m going to point you to Myrtle’s apartment party and the hookup with Mr. McKee as textual evidence in the novel. The kiss with McKee, the hookup with McKee, is unapologetically here. His lack of belonging everywhere else he’s ever been, because he is gay, is unapologetically here. One of the most memorable numbers in the show hinges on the hope feels at being able to be himself in New York. Queer fans of Gatsby have been waiting a long time for this. Anyone who’s read the text closely and understood him has been waiting a long time for this. I’ve been waiting several decades as a reader, and I would’ve waited forever to have Nick so fully, lovingly realized.
One of the other things that Gatsby adaptations have persistently gotten wrong is the titular character himself. The invention of Jay Gatsby hides the underlying James Gatz, makes it feel as if that old self is truly subsumed, as if it never mattered. But Isaac Powell gives us a Jay who’s exactly as he should be, who can’t hide beneath his own attempt at artifice and reinvention worth a goddamn. He’s young (as young as Nick; they’re 32 and 30 respectively both in the novel and here), painfully earnest, and just barely keeping a handle on the criminal shit he’s had to do in order to get where he is. When he says old sport to Nick, it’s not an affectation; when he says it to Tom, it becomes a biting insult. This is a Jay who knows where and why he’s vulnerable; he latches onto Nick like a not because he sees a man close to Daisy that he can exploit, but because he sees another young man who’s equally vulnerable, equally an outsider, equally haunted by the things they had to do in the war. From the moment they meet, they are almost always touching—a hand on the shoulder, on the back, getting in social harm’s way for each other, eyes seeking each other without cease in the most crowded of settings. When Jay takes Nick to lunch to meet Wolfsheim (who has in this production taken on the function of Dan Cody as well), it’s not to have somebody else vouch for the artifice of who Jay Gatsby is. It’s taking Nick to meet his fucking father-figure, and all of the messy, sincere “if you hurt my boy, I’ll kill you” sentiment that Wolfsheim aims at Nick was the moment I knew just how much the Nick’s loss by the end was going to hurt. Jay’s love for Daisy is a ghost of itself, even if as painfully earnest as everything else about him. Meanwhile, his attachment to Nick is so disarmingly genuine from the start that you understand the true tragedy you’re about to watch untold: these men who need each other, maybe even were made for each other, each prove unable to step outside their parallel distractions from what they truly are to each other. Jay’s interactions with Daisy and Nick’s interactions with several male and/or gender ambiguous members of the ensemble have something in common, which is a shocking level of physicality. This show had an intimacy coordinator; that’s the level of no holds barred we’re talking about. When you look at Tom and Myrtle, you can see why that was merited, too.
Speaking of Tom (Cory Jeacoma), the treatment of him here is every bit as scary as it should be. There’s no attempt to make him palatable, unlike what I’ve seen done with him in other adaptations. He towers over everyone else in the cast, I mean everyone, to a physical degree that’s uncomfortable. The way his wife, lover, and friends all flinch when he gets too close to them speaks volumes to the fact that he’s an abuser in every sense of the term. Even Nick, the prodigal college friend from Yale, is on eggshells around him (which, by the hotel blowup at the end of the show, becomes a sneering, reckless contempt, one of the driving forces that drives Nick to put himself between Jay and Tom whenever real harm is on the table). At the same time, this is a Tom who sincerely loves his wife and was only ever using Myrtle as a fling. You can tell he never meant any of the promises he made Myrtle. When Daisy tells him she didn’t stop the car on purpose, it’s as if his wife’s unapologetic act of manslaughter (“It was her or me!”) is the thing that wins him back. They aren’t careless people; they are people who consciously choose, day in and day out, to use others until they’re bored or done with them. The ruthlessness of Tom and Daisy as a couple is impressive, played up to a level that I feel more adaptations should do without fear of exaggerating the text.
As mentioned above, Daisy (Charlotte MacInnes) is no delicate, nervous creature who can’t help her actions under duress. She knows what she’s doing every bit as much as Tom knows what he’s doing. They use people, hurt people because they get bored and restless and enjoy it. I respect a Daisy who’s in control of her actions every step of the way even if I don’t like her; it’s better than trying to depict her as weak and at the mercy of the men around her. She’s a pragmatist and a survivor. So many of her songs are about choices and being conscious of those choices. She is a person you should fear every bit as much as you fear her husband, and even Jordan knows she’s not safe in Daisy’s orbit.
As Jordan, Eleri Ward is one of the neatest personalities on stage. Like Tom, she’s noticeably taller than most, which gives her a commanding physical presence. She has no romantic interest in anyone; I fucking love that this production show her and Nick bonding on the basis of being queer and tired of everyone else’s shit. This is a more likable, relatable Jordan than I’ve seen in the past. This is a Jordan whose relationship to Gatsby is much more familiar and warm, much more akin to the friendship she forms with Nick. In fact, the queer-and-tired vibes that roll off several of the principals in this production are palpable.
Myrtle and Wilson (Matthew Amira) aren’t always played as effective foils for Daisy and Tom, but here? They unquestionably are. They do actually love each other in spite of the things they’ve done to hurt each other, and it’s a constant dance of daring each other, challenging each other. The most memorable duet in the entire show is between them, during Act II. The confrontation is positively electric. These are two people with deep, complicated history. Of all the couples in the show, they feel the most real, the most alive. It makes the loss of Myrtle so much more wrenching; she’s not just a plot device emblematic of the bad choices they’ve all been making. She’s not shallow or frivolous or anything like that. She’s a shrewd woman with complex motivations, and for the first time ever I find myself loving her and caring what happens to her. She’s thrust even further into the action in that one of her part time gigs is working as a maid at Gatsby’s parties, a conceit that works shockingly well and hastens the devastating consequences of her affair with Tom.
I’ve made mention of Meyer Wolfsheim’s (Adam Grupper) uniquely enhanced role previously, so I’d be remiss if I didn’t comment on him again. This is a man who does, in fact, seem to give a shit about Jay above and beyond using him as a tool in his criminal empire. It’s not necessarily a healthy father-son dynamic, but Wolfsheim is usually played as ruthless, opportunistic, inhumanly calculating. Here, he’s a charming, but unquestionably dangerous man moved by a young soldier’s plight. He seems conflicted between his love for Jay and his need to have Jay continue to hold the party line within their business relationship. Wolfsheim is deeply conflicted about Jay in a way that I haven’t seen any Wolfsheim be played previously. And, as I mentioned earlier, the actor has a showstopper of a song and dance number. That may be the #1 “I wasn’t expecting that, but I’ll take it!” moment for me in this show. And I say “may be” only because the moment that truly stopped my heart, will stay with me until everything else fades from memory, is perhaps only understandable in the context of my engagement with the text of Gatsby as a writer of transformative works.
Daisy’s and Tom’s daughter, Pam Buchanan doesn’t always appear in adaptations because she’s a toddler. Even in the novel, she a throwaway mention plus a single scene near the end where the nanny brings her out to meet Jay and Nick. She’s most often left as a throwaway mention without even grave of the scene where she appears. The scene in the novel, however brief, is memorable—and has been captured in all its fragile beauty for the first time in this adaptation. Jay and Nick both pay bewildered, wondering attention to this kid when she’s brought out. Jay drops to his knees and takes her hand when she greets him while Nick looks on in a moment of singular focus on both of them. The child who plays Pam here has a spark, an expressiveness that made me choke up even though she’s only on stage for a few minutes, if that. The tableau is one in which you can feel the shock of reality, however brief, touch on these men—Daisy’s and Tom’s reckless actions may yet do harm to someone who’s barely even begun to live her life, but who is just conscious enough to be a participant in it. They recognize that they, like this child, are probably in for a word of ruin—and that they have let it go on for so long that there’s now nothing they can do about it. For me, the deepest tragedy was watching Nick and Jay throw off that moment of heartbroken, horrified recognition prompted by Pam and return to the parts they’d decided to play out until the moment one of their hearts stopped.
Speaking of grief, of Nick’s grief since he’s the one who loses so much: there is only one person who loses more, and that’s Mr. Gatz, Jay’s father. They preserve his arrival at the house when Nick is the only person who stays around to carry out Jay’s funeral and burial. And when he arrives, the visceral shock of seeing his dark skin, braids, and beaded elements of Native regalia in juxtaposition with his otherwise period-typical Western garb underscore the tragedy of what young Jay was running away from, of what he never quite succeeded in erasing from himself. The burial scene shows Nick reverently bringing several of Jay’s folded shirts from the house and handing them down into the grave to Mr. Gatz, who places them reverently as possessions to accompany his son into thereafter. The cultural ramifications are all at once understated and devastating. Nick has moments with each of Jay’s father figures that are among the most complex and moving in the show. The program does not make clear the name of the ensemble member who takes on this most memorable of all Mr. Gatz appearances, and this erasure in and of itself is both unfortunate and telling. This is a world that never belonged to the majority of those who inhabit it, and Nick realizes it with heartbroken clarity after having this final interaction. Even though he’s an outsider, he’s part of a world that has erased and betrayed the man he loved so much at every turn.
The closing number, “We Beat On,” felt like it needed something more, but it utilized the final line of the novel to a deeply moving effect. The lights go down suddenly as the last word is sung; it feels like the song is half finished. When the lights came up, Nick and Jay were center stage in each other’s embrace, just withdrawing from each other as the entire company transitioned into final bows. That’s how I’ll remember them, always: touching even when they’ve already lost each other, borne ceaselessly back into each other’s arms. If Nick is Orpheus, then I have no doubt that he, too, will tell this story again and again until someday, somewhere, something gives.
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parisoonic · 2 months ago
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How the hell do you manage to superimpose the hilariously exagerated proportions of the tf2 mercs into a cohesive 2d style? I always struggle SO much with like, the way the mercs' models have huge hands, the way they have relatively low-poly definition on things like arms, shoulders, and legs... and Especially the way like, the models are kinda janky when you pose them for art purposes- when using movement tools, things like armpits and seams between body parts get all deformed... Which makes the study of form and silhouette rather difficult.
I assume that a lot of your ability to translate the concept of the mercs from their original mediums into your own works of art comes to you quite naturally- through experience you have with drawing and art style stuff, as well as through intuition. I was simply wondering if I could poke at your mind and get some insight into your process, any thoughts you have about the proportions and silhouettes of the mercs, any quirks you've found while drawing the mercs, or simply what you enjoy drawing about them. Like, don't be afraid to infodump about something just because you think people wouldn't find it interesting- I am here, I am sitting, and I am listening- if you so choose to speak.
I am utterly fascinated and enraptured by the more behind-the-scenes aspect of art. The mundane things that come second nature to great artists yet seem so revolutionary to less experienced artists.
I love your work, I look forward to seeing more of it, and I hope you have a nice day :]
Sorry for the late reply! I've been a little…stuck on how to answer this but that's mainly because to me, drawing is composed of SO many different little skills - you have form, anatomy, shape language, silhouette, appeal, rhythm, acting and posing…not to mention everything AFTER your raw draughtmanship like line style, rendering and colour theory. Trying to distill a multiude of small skills into some pithy advice is overwhelming to my brain. So I'll take the invitation to ramble instead :))
I don't think I have any new or revolutionary insight into the tf2 guys specifically - more I'm using them as work horses to excercise general silhouette/posing/shape-language and further my skills when it comes to drawing characters!
I do agree though the proportions are rather silly when you stop and think about them realistically…they can be kinda tricky if you follow their 'actual' proportions. what looks great individually was maybe never meant to be directly compared (ie: Heavy's hand size against Spy's lol). It would've been funny if the TV show exsisted and we had more content to review…would the animators have had rules like Spy and Heavy can never shake hands? Would they cheated the proportions for shots? Or would they have said WHATVER it's gonna look weird and embraced it? (Like Kingpin in Spiderverse lol)
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Paul Lasaine for 'Into the Spiderverse' This is AWESOME. But it's also one of the silliest designs I've ever seen comitted to screen. The varied scales of the characters work because of the unifying treatment (lighting, rendering, consistant hand anatomy, consistant clothing fold treatment etc) and because they are sort of proportional within themselves. A common mantra is that hands should be about as large as a characters face....which they all are here!
Human brains are very flexible and forgiving though. It's totally fine for you to put a character with huge hands and head next to a teeny tiny character! Vanellope and Ralph from Wreck-It Ralph look grand next to each other! And in that film you even have varying levels of stylisation sitting against each other (unified by the look dev treatment of the shaders and lighting). I think as long as the chracter is proportional within themselves it sort of works out. IE: a general rule is that a hand should be as large as the face so…you can have some large arse hands as long as their placed on a body with a big arse head. Unifying characters with the same treatment (ie: lineart brush, colouring style will also help them look cohesive next to each other :) )
I don't actually reference the 3D models/animations very much at all and instead draw their proportions based on my tastes for stylisation following their general vibes/silhouette profiles. I don't stick THAT close to their in-game looks and there are artists who do that are so so so much better than me (Creedei and Flapjack come to mind). I'm not amazing at body-type differentation and TBH they're all wearing chunky clothes all the time so I usually draw the guys as one-of-three body shapes: Heavy is the uniquely wide guy; Sniper/Scout/Spy are all tall and slim and Demo/Soldier/Medic/Engie have a little more of the generic 'hero' bodytype with varying tallness and broadness of the shoulders
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Something like this! You can vary all these individual elements in terms of size, thickness, taper amount etc to create different characters. If you ARE going to reference the 3d works though you'll need to apply some anatomy knowledge to overcome the weird shoulders, armpits and knees which desperately need blendshapes to correct the 3D volumes and approach it a little more like an animation supervisor. There's a reason why you see in making-ofs and art-ofs character designers, character leads or animation supes doing drawovers of the models. These are character models that have had great effort put into their 'base' silhouette but it still needs to be reinforced in every frame for maximum appeal.
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Shiyoon Kim for 'Raya' This sort of thing will occur at multiple stages during the animation process. Shiyoon Kim's notes are post final model but pre-animation. Most likely for internal rig tests, exploring what blend shapes and alt shapes are needed for the rigs etc. If your production has time, this will continue all the way to final anim. IF! But it's interesting to see how he emphasises the shapes and enhances the character acting of the 3d model.
As for 'mundane things' - I wouldn't say they're second nature! (If that makes you feel better!) I have to actively really persue certain advice and try to figure out how to best apply it. This can sometimes involve redrawing and redrawing an element of the drawing until I've grasped the nettle of whatever I'm after or…..until I get frustrated and either delete the drawing or just call it done lol
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Here, I'm looking for a really specific flow of the head that sells both the acting and a subtle head tilt. I'm also trying to apply the general mantra regarding faces that converging lines (set by the eyebrows and mouth) are more appealing than parallel. It's tough! I also tend to use a drawing I've already done as a template/reference on the page too. Oh! This page is an amazing example of why I'm not an animator or storyboarder…consistancy? Who is she? 💅
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Converging lines (that form tapered shapes) are always more appealing than parallel. Using this logic you can loft the facial features across converging lines to create dynamic appealing espressions. Combining this with anatomy, perspective and rotation is the tough part though. I'm still learning o7
The things I probably think about MOST are always flats vs curves, simple vs complex and general line of action/flow...and then eliminting tangents. Each of these can be a dedicated visual-essay on their own - hence my stumbling as to answer your question. Anyhow, not sure if it's ever come up on this blog but I looove dinosaurs :)) so i'm using a wee piece to demostrate these ideas! (but also to demostrate these concepts apply to everything from humans characters to animals, props and background design)
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Okay, I'm getting self-aware that this is getting really long :') I have a wee tutorial tag for my blog if anyone wants to comb through my garbled art-thoughts. Learning, studying, repetition and practice will always be the greatest teachers! I'm glad you like my art- thank you so much for the lovely comments - I feel like such a noob still and not qualified to give people advice but we're in it together learning! High-five! 🙌
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platrom · 4 months ago
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Infinity.
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CHAPTER 2.
JJK x READER (Kenjaku x Reader)
SUMMARY: In every universe, Ryomen Sukuna will find you, whether it is by chance or not. But only time can tell if you awake to discover your doomed fate.
WARNINGS: maids are treated poorly, mentions of bad healthcare, reader has no education, mentions of traditional society view on women, Kenjaku exists and seems kinda manipulative, reader isn’t listening to herself, Aguri kind of pressures reader, societal imbalance, kenjaku looks like someone we all know and love 🤭
MASTERLIST | PREVIOUS CHAPTER | NEXT CHAPTER
TAGLIST (slashed means could not be tagged): @xhoneymoonx134 @ofcqdesi @sad-darksoul @qeabiiaa @moonierxh @twinklingbeautifulstars @skypperlegacy
—taglist is open! if you would like to be added, please comment. :)
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i. accismus
You’ve never been inside the infirmary of the castle. Low level maids like yourself were usually sent to the dungeon nurse to receive treatment if sick.
Yet, for the first time in your life, you lay in one of the nicest rooms you have ever stepped foot in. The floor is a sterile white, but in the center of each tile is an irregular sprinkling of glistening crystals that. The four walls around you appear to be covered in some kind of film— the lining is a deep burgundy with imprints of a rosier red slicing through the edges. Thick, ivory colored columns line each side of the room, each one carved in to retain a different design of florals and swirls.
The bed you currently lay on is the nicest of all. The size is of it is twice your height and length, and the softest sheets you have ever felt are beneath your feet. A warm and heavy blanket is placed on top of you, swaddling you like a baby.
And arguably, one of the most handsome men you have ever seen is in watching you from across the room.
He smiles, watching as your eyes flit across his face. His eyes are slender slits with irises of a deep, shady blue. His lips curve at the top into a gentle bow, and the corners align perfectly straight with each other. His nose is symmetrical and straight, and his hair is slicked back into a small bun, with a few strands sweeping over the side of his face.
Are those bangs? They look a little weird— but they add to his charm, I suppose.
“I haven’t seen you here before,” he steps forward, walking with his hands clasped behind his back. His attire is similar to Uraume’s— simple robes and a belt, but the color of it is black.
It brings out the specks of amethyst in his eyes.
You push yourself up, wincing as you lower your head into a polite bow. No matter the injury, you must maintain your behavior. “I work in the dungeons, sir.”
He falls into the chair beside you, cocking his head to the side. “I would have never guessed. You’re far too pretty to be a maid.”
You look up, and the handsome stranger simply grins wider.
He extends out his hand. “Kenjaku. That’s my name.”
You hesitate before allowing your hand to meet his. His fingers curl around your palm, bringing it to his face to leave a gentle kiss. You grip the sheets under the cover, trying to keep your hand from twitching in his grasp.
This is new.
“I’m (Name),” you slip your hand out of his, shoving them under the sheets. “It’s a pleasure to meet you, sir.”
He chuckles at your meekness. “The pleasure is all mine, (Name).” Kenjaku leans forward, resting his arm beside yours. The close proximity makes you shy in on yourself, shifting away.
You had never been close to a man— it was forbidden in the estate. All your duty has ever been was to serve Lord Sukuna and his estate— romance, intimacy, and pleasure had never been permitted.
The trainers of the castle always said such greedy thoughts spoiled a person, and no ignorant, selfish individual would survive a day here. Selflessness was policy.
It nearly feels taboo to even be near Kenjaku— especially of a man of caliber like him. He must be an important figure to be in the infirmary a lot.
“(Name)!” a worried Aguri bursts in, sprinting over to your side, nearly toppling over Kenjaku in the process. She jumps onto your torso, squeezing you to death. “I heard what happened in the garden and I had to beg Uraume to let me see you, and-”
You put your hand over her mouth, muffling her words. You grin at her concern, but fear that her words will get you both in trouble with Kenjaku.
Rules are not meant to be broken in the Sukuna estate. Neither of you should be here. Especially Aguri.
But if Uraume permitted it, where are they? They would not have left Aguri come here herself.
A silent figure walks to the front of your bed, and you are greeted by the blank eyes of Uraume. They nod their head. “I hope you are well, (Name). I heard what happened at the ceremony.”
They turn to Kenjaku, nodding. “Hello, Kenjaku.”
He tilts his head before wiggling his fingers at Uraume. “Hello, Frozen Star.”
Their eyes twitch. Aguri purses her lips against your hand to hide a snicker at the interaction. You fight a smile, too.
“Insufferable as always,” they scoff before turning to you. Their eyes are a dark pink— nearly the color of a wild orchid—with long eyelashes that curl in a way you’ve heard the maids gossip over in jealousy.
Their face is small and sharp— it’s fitting. Stern and quiet— those are the qualities that make Lord Sukuna’s most loyal subordinate, the Frozen Star themself.
“I would like to apologize on behalf of the Sukuna estate,” Uraume bows at your feet. “You have done nothing but service your king and were punished by a concubine by completing your duties. It was decided that you would be taken to the general infirmary to be properly treated and rewarded for you efforts. The two will be punished.”
You jaw drops and Aguri snaps her head in Uraume’s direction. Even Kenjaku straightens at the news.
The concubines were punished? Because of me?
You never expected justice in a world you lived in.
But you doubt that their behavior is the only reason for their punishment.
For women to be concubines, they must come from powerful and wealthy families. There must be some voice they hold in the castle. They would scream to their family before they would fall at the feet of the king.
Kenjaku laughs, leaning back in his seat. His eyes train on your face. “You don’t understand, do you? Sukuna is all powerful— he bows down to none. He is the strongest in the world and will forever be. Their families cannot protect them from our king, no matter how many jewels they throw at his feet.”
It’s like he read my mind, you stare at Kenjaku astonished. His eyes remain fixated on your eyes, not giving away anything. He is a solid as stone.
Uraume grimaces at Kenjaku, but says nothing to dismiss his words. Aguri stays silent, watching the ground.
It must be the truth, then. Lord Sukuna is unstoppable and has true reign on his people.
“How did you know what I was thinking?” the questions slips past your lips, before you can think to speak. Kenjaku is an enigma— a puzzle. You want to play, for once.
To think like a human being. To live. To do more than survive- you wish to thrive.
Maybe, you can do it through him.
“It’s my secret,” he winks, before standing up. Uraume makes no move to stop him as he passes them and nears the door. “I hope to see you more often, (Name).”
Then, he leaves.
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ii. burgeon
After the infirmary nurse had come in and determined you healthy to be released, Uraume sent you and Aguri back to your quarters to eat supper.
Nothing was said about the interaction between you and Kenjaku.
Aguri believes it is a steamy romance waiting to be unraveled— a low-level maid meets a mysterious stranger who is smitten with her at first sight will continue to meet her lover in the hours of dusk by chance— by the brushing of shoulders, the touching of hands, or the eventual meeting of lips.
You believe she is insane.
“Kenjaku doesn’t even know me,” you blow on the hot broth, stirring the bits of peas stuck on the bottom of your bowl. “And I’m not even sure what his duties are to the king. What if he’s another subordinate of he is? He would never take an interest in someone like me.”
Aguri throws her head back, sighing loudly. “You don’t know that, (Name)! He seems pretty interested in you from what you’ve told me. Staring at a woman, as she sleeps? And smiling at the sight of her awakening? That sounds like the stories of the princesses they tell children at bedtime.”
You scoff. “It’s rather unprofessional, and very unacceptable.”
“It’s fate,” Aguri declares, stuffing a bread roll into her mouth. Her feet swing under the table, knocking into yours. “You are destined to be together forever! Kenjaku is your soulmate.”
You lift the bowl to your lips, sipping the broth. A soulmate.
That sounds nice. A companion for life. But is Kenjaku that?
You’re not sure. You would describe him as a fairytale to remember for a lifetime— it would be a story you tell to younger maids the older you got— about a dashing man who spoke to you as if you were of his caliber and not a nobody. As if your presence truly mattered to him.
It was a tale to tell for the ages. A story to be passed on for centuries until history repeated for another girl luckier than you.
Maybe she will get married to a man who is her soulmate.
The thought makes you beam.
Aguri hops out of her chair, pointing an overjoyed finger at you. “See, even you like the idea!”
You know Aguri is wrong, but to disagree and wipe the smile off her face would be a criminal act. It isn’t everyday the two of you can sit, chat, and giggle like you used to.
You want to savor this moment, for as long as it lasts.
“Well,” you push your chair out, grabbing your bowl and napkin. You stick out your bowl for Aguri to place into yours. “I hope Kenjaku comes and sweeps me off my feet soon. I’ve been dying to be treated like a maiden, you know. These feet can’t carry all this weight.” You kick up your leg to your back for emphasis.
Aguri giggles, spinning around the room. The ends of her dress flutter up, dancing in circles with the turns of her body.
Even in the rags of her uniform, she is the prettiest person you have laid eyes on. Inside and out, she is unapologetically herself. And that is what makes her so beautiful.
A large part of you hopes that the interest Aguri believes Kenjaku showed to you will disappear. The attention is nice, but you don’t desire what he has to offer. No matter his status, you are content with what you have. Aguri, the ratty sheets of your bed, and the growing pile of loose beads and shiny thread is more than enough to keep you satisfied.
A small part of you refuses to believe that the intentions behind Kenjaku’s appearance as entirely pure. You’re just not sure why he choose to approach you. A night out of wedlock, perhaps?
Did Kenjaku hope to bed you, only hours ago?
The thought makes you frown. Whatever his reasons were, you hope to never cross paths with him again.
His soul is far from pure, that is sure. It is not clear in the way Aguri’s is, or even a pale yellow like Uraume’s is. His is an orb of black with streaks of blood red.
It reminds you of the souls of the concubines, but darker. They had souls of gray, with streaks of pink. Uraume refused to say what happened to them, but you fear the worst.
If Kenjaku was right, they may be dead at best. At worst, they would be fed to the tortured spirits outside the estate.
But Lord Sukuna would never care for a maid like you. Would he listen to Uraume?
You don’t think they would order a harsh punishment on the concubines, either. But you’ve never seen them with anyone of high status. Maybe the higher you were on the social status, the lighter the punishments were.
You wonder if any of them had ever been beaten and bruised in the way you had. If searing hot pikes had been slashed across the backs or whips had been lashed across their stomachs. Or if stones had been smashed into their faces.
For as horrible as they were with you, you wouldn’t wish a single punishment of yours upon them. You would only hope for mercy in the way you had desired during every beating.
A small tapping breaks you from your train of thought. Aguri stops moving, turning to look at you. You cock an eyebrow.
The room you two shared consisted of two mattresses, a tiny table with two stools, and a wooden door to exit. The walls around you were of pure stone, impossible to penetrate from any side. They were as thick as imaginable, meant to prevent maids from slipping messages and conspiring.
Too many rebellions had happened in the past from the inside. They were too messy to clean.
The tapping repeats, this time more rapid. The corners of the door rock.
Someone is trying to reach you.
No maid is permitted to leave their quarters at this time. Who could possibly be awake?
The person on the other side of the door answers for themself.
“You know, I was being serious when I said I wanted to see you again, (Name).”
Aguri squeals, slapping her hands over her mouth. Her eyes crinkle at the corners as she jumps for joy. He’s here for you! her look screams.
You cringe. I don’t want him to be here!
Aguri rolls her eyes.
Kenjaku hums. “I won’t leave until I see your face, my dear. I’ve only come to see you, love.”
Love?
Your stomach churns. Is this courtship?
Aguri giggles excitedly, grabbing your arm and tossing you to the door. “I’ll cover for you, just be safe!”
You stare at her bewildered. “You can’t expect me to leave in the night with a strange man? I’ll get punished!”
“Boo-hoo! No one will know,” Aguri dismisses, rushing to grab your coat. It’s a thin, black piece of cotton that you receive during the winter to keep yourselves warm as you work. There are no sleeves or buttons, simply two ends to tie the material around your shoulders.
Aguri wraps it around you, a twinkle of mischief in her eyes. “You only live once, (Name). Just live, will you?”
She doesn’t add it, but she wants you to live her dreams for her. A part of her must wish a man like Kenjaku had come crawling to her door, begging for her voice. So, she’s living her fantasy through you.
I’d only do this for you.
“Alright,” you nod your head. “But please, stay quiet. I’ll be back as soon as possible.”
Aguri lights up before wrapping you in a hug and then shoving you to the door.
“Stay safe!” is all she says before she pushes you into Kenjaku’s arms and shuts the door in your face.
His hands catch your waist, easing you to him. The front of your foot meets his, and you are met with the sight of his eyes peering into yours, faces millimeters apart.
He smells of vanilla and jasmine. Sweet, alluring, and welcoming.
The blue of his lowers, and his eyes flit to your lips. You inhale, your hands coming to his chest.
“You,” you stumble, “You said you wanted to speak with me?”
His eyes remain on your lips, studying the way your mouth remains parted as you await his answer. His hand slides to your neck and his lids lower.
The expression he holds is intimate, as if he were staring at his lover. At the woman of his dreams, the mother of his children, and his future bride.
You are none of those.
But it is nice to be treated like glass for once, isn’t it? To be adored and fawned over. To be loved.
You were not a righteous being. You were not perfect. You did wrong.
Is one mistake okay?
Kenjaku answers. “I wanted to see you, my dear. To hear your voice and your laugh. To watch your eyes light up at the sight of the sky.”
He’s romantic and poetic. His words seem so genuine and sincere.
Maybe it is okay to let go for once— to fall. It may not be forever, but it will be true; at least for you.
“But you can’t see the sky from down here,” you step back, tightening the cloth around your neck. The corners of Kenjaku’s lips rise.
“That’s why we’ll be going up, dear.”
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iii. nightlight
“I never knew the estate had a balcony this high up,” you step outside of Kenjaku’s room.
It was located on the second floor of the castle, above the king’s own floor. Apparently, the king’s closest subordinates rested here.
Each room was packed with plush velvet pillows, satin pillowcases, leather couches, and gold decor. A wooden bowl of fresh fruits are presented to each door every morning and subordinates can request any meal from the kitchen they so desire.
They have their own personal bathing quarters, with a large bath made out of silver and an assortment of fresh flowers and oils to spill into the newly warmed water they can order from their maids.
To live like this is to live like a king.
A hand slides down your back. “Look at the stars, (Name). Do you know any constellations?”
You shake your head. “I can hardly read.”
Kenjaku tuts. You tilt your head.
“We must change that, shouldn’t we?”
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#© platrom, plot / writing / banners & headers. do not repost, reblogs are appreciated! please consider leaving a comment and a heart! <3
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pitchtreats · 1 year ago
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Animated Film Pitch Scene
Setting: LA. A dark alleyway. A muscle car is parked. Enshrouded in a ghostly mist.
Ambience: Retro. Horror/thriller. Grainy film texture represents a sense of grit and realism. Tension builds under the surface of every setting and character who lives in this world.
Inspiration: Panos Cosmatos, Robert Rodrigues, Grindhouse films.
Instagram
Behance
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probablyasocialecologist · 4 months ago
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Following prolonged negotiations with many of the biggest companies in video games, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has called for a video game performer and voice actor strike, beginning on July 26. Try as they might, the two sides have been unable to see eye to eye on the issue of AI.  “The video game industry generates billions of dollars in profit annually," said SAG-AFTRA national executive director and chief negotiator Duncan Crabtree-Ireland in a statement to Aftermath. "The driving force behind that success is the creative people who design and create those games. That includes the SAG-AFTRA members who bring memorable and beloved game characters to life, and they deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the AI use of their faces, voices, and bodies. Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year - that our members can and will stand up and demand fair and equitable treatment with respect to AI, and the public supports us in that." Workers can now strike at ten companies: Activision, Blindlight, Disney Character Voices, EA, Epic, Formosa Interactive, Insomniac Games, Take-Two, VoiceWorks, and WB Games.
July 25, 2024
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seven-meds · 2 months ago
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Have you seen Joker: Folie à Deux yet? If so, what are your thoughts?
Spoilers, obviously.
It was tonally and philosophically very similar to the first. And I suppose I have to come to terms with the fact that I'm part of the closest thing to a "target audience" that it has. Personally, I would have felt spat on and kicked like a dog had it depicted a charismatic criminal duo leading a revolution. My displeasure at the concept of a sequel centered around my belief that it would abandon its nihilistic, antagonistic perspective to give the average fan something they can easily get elsewhere. It's a belittling, hateful couple of films, which is what interests me. Whether they're good or bad is irrelevant. Whether they respect me as a person is even more irrelevant because I am not meeting them where they are at.
In many ways it was deeply erotic, fetishistic, and honestly pornographic. The treatment of Arthur is gratuitous in its sadism, it's often lip-bitingly intense. The pleasure it takes in torturing him is transparent, and so openly sexual. In the most obvious case: hands grabbing and clutching his clothing to strip him bare, the display of his contorted body and exposed stomach, water and paint dripping down his neck and onto his chest. If you prefer fandom terms, it's whump. There were a few instances where I thought it should have gone much farther, where the way it held back felt cowardly or dishonest. Was any of this its intention? Difficult to say. The line between the emotional intensity of sex and the emotional intensity of pain is hard to distinguish.
Arthur's relationship with Harley mirrors his relationship with his mother, someone else he has to put a mask on for. Her painting his face before allowing him to fuck her is the equivalent of her having put a paper bag over his head. I enjoyed her manipulative and unpredictable nature. She's attractive in the way Lou Bloom is. And the very immediate and inappropriate whirlwind relationship that spawns from two people who connect entirely through their own suffering is familiar.
Hurt and pain is an intrinsic part of Arthur as a character, he's simply designed to suffer alone. This is what makes him so incredibly easy for certain people to like. Maybe they feel similarly about themselves, maybe they like the idea of healing him, maybe they just like to watch harm befall a man until he breaks. There are many reasons to find him beautiful just as he is, even if he was never intended to be.
To me his story was taken to its logical conclusion, a conclusion it could easily have reached in the first. A different outcome would not have made sense. And despite it being so logical and obvious I didn't expect it to happen at all. But it did.
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yuyanda · 1 year ago
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Incredibly happy to announce my first official film production credit as Graphic Designer for Flyer Films short romantic comedy Us & In Between, directed by Katia Shannon.
I created the film title design with feedback from director Katia Shannon and additional graphics by Motion Designer Steve Hill.
For more of my project work: https://www.behance.net/gallery/173365061/Us-In-Between-Flyer-Films
Visit the official website: https://flyerfilms.org/uaib - Download the Press Kit or Request a Screener.
Thanks to the team at Resource Productions for their continued support.
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nattikay · 5 months ago
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actually no wait holdup, I stumbled across some "Na'vi redesigns" recently, and while I don't want to make a stink about it on the actual redesign posts themselves because I don't want to antagonize the artists, who are clearly skilled in their own right, I do have something to say on the topic. While there is of course nothing wrong with re-designing characters or species for fun, there seems to be this condescending attitude surrounding Na'vi redesigns in particular, especially ones that make them significantly more monstrous/non-human, about how they're "better" than the canon designs for being less humanoid but....
y'all. Though there is a lot of cool speculative biology in Avatar, Avatar at is heart is not meant to be a speculative biology documentary, it's meant to be a story.
y’know, it’s interesting, there’s a section in Anomaly Inc’s epic eight-hour Avatar defense in which he’s refuting The Critical Drinker’s Avatar video. Paraphrasing a bit because I don’t want to dig through eight hours for this one line, but there’s a point where Critical Drinker says “if the Na'vi looked like this, or this, or this [showing images of much more monstrous alien designs from other movies], Avatar would be a very different movie”, and Anomaly Inc responds, “no actually, if the Na'vi looked like xenomorphs nothing in the plot would change, it would just be a whole lot less pleasant to look at.”
And you know what? They’re both right. Anomaly Inc is correct that giving the Na'vi a more monstrous design would not affect the plot itself, but Critical Drinker is also right (though perhaps not in the way he intended) that it would make Avatar a different movie. A WORSE MOVIE.
Yeah, I said it. Because plot is an important element to a movie, yes, but it’s not the only important element. Film is a visual medium, and therefore design is very important too, and it’s not arbitrary: the design of your characters should be used to support the story you’re trying to tell.
The story of Avatar requires the audience to empathize with the Na'vi. We’re supposed to be able to relate to them, to see ourselves in them. We’re meant not to see them as just “aliens”, but as people, because recognizing them as people emphasizes the wrongness of the RDA’s treatment of them. Blowing up the village of a clearly humanoid species is going to hit the audience much harder than blowing up the nest of scary-looking aliens, even if we know the aliens are smart and have their own culture etc. (not to say that blowing up the “nest” wouldn’t still be bad, of course it would be, it just wouldn’t invoke quite the same gut reaction in the viewers and yes that matters in a story).
A more monstrous design would not only not support the Na'vi’s narrative role, it would actively hinder it. Like it or not, general audiences would have a much more difficult time connecting with the Na'vi if they were depicted as hunched-over four-eyed hexapods with gaping jaws and the inability to make human facial expressions. Making them more humanoid makes them much easier to read and therefore to emotionally connect to. And no, Mr. Drinker, making your protagonists appealing to look at is not “lazy dirty manipulation”, it’s character design 101.
And don’t get me wrong, there’s certainly a place for more monstrous-looking sapient alien species in fiction! And if that’s your cup of tea by all means go nuts! Make that alien species! Flesh out their culture! That sounds awesome! I know I’ve definitely seen some cool and interesting ones out there!
….but I just don’t think that Avatar is that place. And that’s ok. There’s a place for “monstrous” aliens (sapient or otherwise), but there’s a place for humanoid aliens too, Avatar is the latter and there’s nothing wrong with that.
…all that to say, my stance on Na'vi redesigns is heavily dependent on the attitude behind them:
“Here’s a Na'vi redesign because I thought it would be a fun challenge and look cool!” Awesome, go for it, have fun! :D
“Here’s a Na'vi redesign because the canon designs are dumb and lazy and mine is way Better and More Original because it looks more like a movie monster, the filmmakers were so stupid for not making them look more like this, I’m just Fixing It” shut up
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