#fetchling
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lizmamont · 11 months ago
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svenskkaktus · 3 months ago
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Just Lyra disguise as a Wizard. Making it easier to blend in where we are going in the Blood Lords pf2e campaign. 👀 No one is going to know that she is a gunslinger.
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suweeka · 1 year ago
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Hypnotic Stare
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canarydraws · 1 year ago
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It’s been a while since I shared anything sorry guys! Have this messy sketch I kind of like
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spookystirfry · 1 year ago
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Wurm showing of her new mask to Lyra, a scene from our blood lords game! Super happy to be back and playing!
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luqlustra · 5 months ago
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REVENGE!!!!
Against @plaguecleric of their character Sacha who I am so desperately in love with
I think she deserves the WORLD
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shiawasekai · 7 months ago
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My Baroness, the fetchling Sithelra, and her animal companion. A Spirit Guide Oracle thanks to the Call of the Wild mod.
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pinnithin · 5 months ago
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artfight attack for @res-on8! doomed siblings? doomed siblings.
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dailycharacteroption · 11 days ago
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Pirate (Pathfinder Second Edition Archetype)
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(art by DevBurmak on DeviantArt)
Ah yes, there are few more iconic images of swashbuckling adventure than the pirate, sailing the high seas, robbing rich merchant vessels or other pirate crews, and of course occasionally facing off with sea monsters and the like. Pirates are at once dangerous criminals and also strangely honorable (at least in fiction), living lives that are free and full of adventure. As long as they strive to keep their bellies and coffers full.
Back in First Edition, the pirate was specifically an archetype for rogue, but like many archetypes and classes with occupation-based names, one need not have the archetype to belong to that profession. And with the 2E version being available to every class, you can be a pirate with any sort of skill set, everything from mighty warriors, sneaky skulks, or powerful mages of all descriptions.
It’s also worth noting that this archetype was reprinted for the Remastered edition, and as such, adds and subtracts a few things. I’ll be covering the Remastered version while also making note of any feats that were dropped from the original, in case you want to add them back in.
In any case, Pretty much everyone knows what a pirate is, so let’s delve into what this archetype offers the player!
The dedication of this archetype grants knowledge of sailing or nearby ports, as well as superior balance on the deck of a swaying ship. What’s more, these buccaneers can move and attack with great aggression, able to swing across or leap to other vessels and use the momentum of doing so to empower their attack.
Pirates are well known for their mastery of vinegar talk, and are quite competent and hurling insults that weaken the resolve of their foes.
It’s cramped quarters belowdecks, and many pirates are quite used to ganging up on a foe pinned against the wall or the railing, allowing them to overwhelm the defenses of their foes when they’re surrounded.
Fighting aboard a ship warrants special training when the fight spreads to beneath the waves or into the rigging, and pirates train to do just that, as well as improve their proficiency with the common weapons of their trade.
Speaking of which, most pirates become quite adept at climbing the rigging and keeping their defenses up in what would normally be a compromising situation.
Intimidation is an important part of pirating, and many combine this with their combat prowess simply by promising a similar doom to a nearby foe after downing the previous one.
A classic stereotype of pirates is their tendency to force traitors and captives to “walk the plank”. While not specific to every combat scenario, some pirate specialize in menacing their foes in just the right way to force them to move elsewhere, potentially putting them in harm’s way.
A rope is a very useful tool, and some pirates know how to use them and proper grappling weapons to entangle foes in them, even when performing other activities!
A few feats were left behind in the original version as well, including the ability to couch insults in seeming flattery to manipulate others, as well as gaining additional bonuses by succeeding where another failed.
Naturally, this archetype fits best with the likes of rogues and swashbucklers, but pretty much anyone can benefit rom what they have to offer, be it tactical attack bonuses or added mobility. You can take some of these to complement your build, or all if you really like being a pirate that much. Obviously casters are probably going to want magic that manipulates the wind and waves, or magic that inspires the crew to greater strength and prowess.
People become pirates for a lot of reasons, but they generally boil down to similar reasons behind banditry: They lose faith in the value of civilization’s restraining rules and seek to use their skills to serve themselves alone. The biggest difference is that while bandits may change leaders or have schisms occasionally, pirates treat mutiny as a much, much larger deal, since the loss from betrayal of competent crew members can mean that the whole crew dies slowly of thirst or starvation. As such, among those they trust, pirates tend to develop strong bonds, with only the most extreme circumstances or most selfish personae driving them to break those bonds.
Branded as pirates by the trading company ships they plunder, the crew of the Scarred Kraken don’t consider themselves criminals. In fact, the slaves they rescue from slave ships consider them heroes, and many members of the crew are people of various ancestries who decided to stay on with them.
The Midnight Sea is called such for the curse of night which engulfs it in permanent night, leaving only the stars and moon to light the way. The sea offers a useful shortcut to those that brave it, but it is also home to shadowy creatures beneath the waves, and fetchling pirates sometimes appear out of nowhere to prey on unsuspecting vessels.
The party has been captured by pirates, and now face a choice. Be press-ganged, or face the hunger of the ravenous fantooth schools. However, before the party can give their answers, the fish all flee, as something massive suddenly strikes the vessel from below. The party will have to fight their way to a raft and get away before the vessel goes down, but then the question becomes where to go from here?
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hamelastralis · 1 year ago
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Doodle of my two characters, Procyon (left) and Apollyon (right)
Trying to get comfortable drawing human faces
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salamanderpie · 16 days ago
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Sketches, Fetchling Ganzi Rogue. Quiet, nervous, nevertheless moves hastily to prevent their friends from inadvertently making pacts with hags.
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svenskkaktus · 4 months ago
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From the last session - introducing Lyra to alchemical ammunitions hasn’t always gone the way she wanted.
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asheepdraws · 1 year ago
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a commission i did for @spookytsukki of their pathfinder character, Solveig!
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canarydraws · 1 year ago
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Wip of a costume breakdown I’m making for my fetchling magus, Luz! This is the base clothes layer that goes beneath the padding and armor
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spookystirfry · 2 years ago
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Session doodles from yesterday's blood lords game! We've been visiting some Kuthonites
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merziggy-printworks · 5 months ago
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Part One of PF2e Campaign Player Character portraits I've done recently.
These dorks are my Abomination Vaults group:
- Vira (she/her): Vanara Inventer
- Boots (he/they): Poppet Psychic
- Kasner (he/him): Gnome Cleric
- Zomah (he/him): Fetchling Magus
- Ggreg (he/they): Conrasu Barbarian
I'm getting more comfy/finding a groove with Clip Studio Paint, though I fully admit if any digital artist watched me work they'd have an aneurysm with how wrong I do it.
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