Tumgik
#feature creep
jeremy-ken-anderson · 10 months
Text
Letting the Features Creep
It actually takes quite a long time before a game gets to a point of being less accessible for new players due to feature creep.
The regular problem with feature creep/scope creep is Not Getting Launched. Imagine you're an indie dev making a JRPG and then you're like, "but FFVIII had that thing where one dude had a quicktime event to go nuts with the trigger button, and the other had a fighting game combo and another had timed swings for auto-crits. We could have little quicktime events to keep combat interesting!"
What you've got to understand is
a) There is no limit to the number of features like this you can include in your game. I learned this when I saw the feature in Bravely Default where they had a social element and you could bring in copies of other players' heroes if you'd passed them on the train, and also they could speed up your town reconstruction, like, wtf.
b) Quicktime events are coroutines. Coroutines are literally a whole region of programming you won't need in order to make a JRPG unless you decide you want quicktime events. Like, they're a skill! Your programmer might not have that in their repertoire already, and if they don't you're looking at having them learn a new coding discipline so you can have triggered attacks.
BUT.
On the OTHER hand.
I really don't have a problem with feature creep (ha, misspelled it "feature crepe" and I'm imagining that meaning you keep on adding delicious ingredients. Peanut butter? Sure! Strawberries and syrup and whipped cream? Chocolate chips! Is there even a crepe under there anymore?) in live-service games. Warframe has one of the wildest cases of feature creep and honestly wouldn't have survived as a game without it. It's a better game for it - multiple of the currently-understood "core features" of the game did not exist at launch and features, ya know, crept in and then they were great, and became core features that stuck around. Similar deal with Idle Champions of the Forgotten Realms. Some players have a problem with new features like Seasons (in spite of them literally just being an overlay that hands you more free stuff for doing what you were doing already), but I very much do not. I think the game has some pretty clever gating to keep players from encountering material before they're ready, so that they don't get overwhelmed (I think doing something similar would help Warframe a ton). A lot of levels only appear after you've gotten close to the power level necessary to actually do them. Good stuff.
The point is that both games do varying levels of work on keeping the original problem I mentioned - the game getting confusing for new players - under control. Considering achievement stats suggest something like 95% of potential players drop off without unlocking a second planet I feel like Warframe could profit from working harder at this, but they didn't ask me. But what they don't do, and I'd argue they don't really need to do, is avoid feature creep due to the problem of never releasing. Because, like, they're released.
The Adventure Quest Model has proven successful for loads of games: You make a game, you release it, and then you patch it almost every day with new stuff for people to look at. Sometimes this will eventually result in a jumbled mess of a product but a) sometimes it won't and b) in the meantime you've gotten something onto the shelf to buy so who cares?
5 notes · View notes
yujofficial · 1 month
Text
The Feature Trap: Less is More
Tumblr media
Feature creep can turn a great product into a confusing mess. As a top UX design studio we delve into how an overload of features detracts from usability and offer actionable strategies to keep your product streamlined and user-friendly. Read our latest blog to ensure your product remains focused and effective.
Read the blog here:
0 notes
eishtmo · 1 year
Text
The Story of a Cat Door
This is my cat:
Tumblr media
We've had her for almost 7 years now. This is her last Christmas, under the tree. She had been caught as a stray and we adopted her sometime after. She's fixed. She likes to go outside, and given her past, she can take care of herself. If it were up to her, we'd leave the back door open and she could go in and out at will.
The issue is we live in Texas, and if you didn't know, it gets stupidly hot here over the summer. And it's been getting hotter, but that has NOTHING to do with global climate change caused by human action.
Our back yard also opens to a wide ditch that is the home of a variety of animals including other cats, possums and skunks. So we generally don't want to leave the back door open, and installing a cat door is impossible as it is a sliding glass door.
But we have an alternative: The garage. It's not "outside" but it's close enough that the cat is fine with it. But the garage is on the otherside of the house where we spend most of the day. If it were my choice, I wouldn't let the cat into the garage at all, but I have been vetoed by the rest of the family. So they open the door so the cat can go in and out of the garage at will.
Except it's a garage, in Texas. It's not that it isn't insulated, there is some, except for the giant metal door at one end. Yeah, it gets warm in there, but not as much as outside. Regardless, it let's heat into the house, and given the last couple of years of record heat NOT CAUSED BY GLOBAL CLIMATE CHANGE STOP SUGGESTING IT IS, it's been straining the AC.
Okay, so a month or so ago, they open a new farm supply store, Murdoc's, in the north of the city. It's a large Tractor Supply, basically, with all the same kinds of things, but they had a deal where you got a percent off of anything you fit into a bucket. And you get a bucket! Anyway, in the pet area there was a cat door for something like 17 bucks, and with the discount it was like 15, and I have tool, I can install a cat door in the door into the garage.
So we get it home, I read the instructions, and yeah, it's not that hard. Just have to measure the cat and line it up.
I'm just about ready to go when I start looking at the door and realize there's a problem. The garage floor is about 3 inches lower than the house floor. Getting out, no problem for the cat, getting back in might be a bit harder. Oh, she probably could do it, but she's going to get older.
Okay, that's not good. But it's also an opportunity. My mother mostly uses a wheelchair. She can stand for short periods of time and walk with a walk for short distances, but mostly she's wheelchair bound. If she wants to get into the garage, she has to get out of the chair, step down into the garage, then pull the chair through or grab a spare walker we keep near the door. Putting in a ramp is probably the a good idea for her anyway.
Yeah, I could build a ramp. I just got some concrete bits for my drill, and a trip to the hardware store I can get all the parts to build a ramp. But I can't make it permanent as right where the ramp is sits the dryer, which will have to be moved at some point, right into the path of the ramp. Okay, I can work around that.
Wait, the water heater. It's right across from the dryer, in small closet with a standard door. So I have to remove that door or cut or. . .
Luckily the door isn't in a proper frame, so I take that out and get a cheap according door. But the screws it comes with are too damn short, wouldn't even get into the wood above the drywall of the door frame. Go out, get longer screws. Install the according door.
Tumblr media
Then build the ramp. I stack a 2x2 on top of a 1x2, screw them together then anchor them to the foundation step. Then build the ramp with a couple pieces of plywood (36" long, btw for every 1 inch of drop, you go out 12" for a proper wheelchair ramp). Put in a few spars to support the middle of the ramps, then cover it with carpet tiles and screw the thing into the support step, and that's all that holds it. I then need to put bricks on the ramp because the plywood is warped just enough.
Tumblr media
Okay, now to install the cat door. The only hitch is that the door is VERY heavy. It's a proper exterior door going between the house and garage, as it should be! But it's heavy as hell. Still, with my sister's help, we get it down, cut the hole install the cat door, and put the whole thing back. And we're done!
Tumblr media
So this is the point in the story where I tell you the cat refuses to use the cat door, but not so much. She hasn't opened the flap on her own, no, but she has used it to get in and out of the garage, so I'm calling this a damn win.
That's the end of my story. All so the cat can go into the garage anytime she wants without destroying our electric bill. Just in time for the 100F days to stop.
0 notes
ewanspence · 1 year
Text
Google’s YouTube Is Testing an Online-Games Offering - WSJ
...because obviously I would go to a video player for a little but of gaming.
0 notes
i3asil · 2 years
Text
Writing Tips : Feature Creep!
Hey there! As I mentioned last time, I wanted to write about this in the future... and now is the future! Behold! Anyway, before we can get to the topic, we need to first establish what Feature Creep even is. Have you ever cooked something and found that you needed more pepper? And then Salt? And maybe a few cloves of garlic? And then this that and more and end up with a mess? Well its similar to this. Feature Creep is at its core, the underlying feeling of 'missing something' and 'wanting to spice things up' and 'adding more things' with the belief that it will make the end result better, while actually not only turning the project into a seemingly endless time sink, but also overcomplicating it and overall dragging it down and ruining it. Don't take this wrongly though, just like with anything in life, there is a balance of how many 'features' we can add before it becomes 'creep'.  Just like how much water you can drink before you die from drowning. As discussed in the previous chapter, we talked about how to pick a genre and stick with it and focus on it. Well, even Genres and Storylines have sub genres and sub-sub genres, and tropes galore to pick from. This is what makes writing so fun. The options are endless! However that is exactly why its important to reign it in and look at the red thread you intend to follow along and to watch out not to let side strands overtake it. Things you can do to control your feature creep is like I said last time, to plan out in advance. Think before hand of ideas and story lines you intend to include and try to stick to those ideas. Once you have this rough framework, you can start to add the 'bricks', the chapters, the scenes. These are what form the pillars holding up your building. You can be crazy with it, you can totally branch out a lot too! But it is important to be consistent! If you start slowing down the pace of the main story progression to tell several novels worth of side content, especially when it starts to embark on entirely new stories, you need to ask yourself "Shouldn't this just be a different story?" That is a VERY important question to ask yourself, truely. A story can have a lot of content in it, but it needs to be paced correctly and in a way to create worthwhile payoffs for the readers. If you take a lot of time on side content, make sure that when you get back to the main story, that you make it either longer than the side content or far better quality. Then there is also the talk of characters. How many characters do you need to tell your story? How deep do you need to go with them? Depending on the size of your novel, you can go wide easily. And it works quite often. ( Hey there GRR. Martin ) but if this is a very early project it might be smart to tone it down. To rather focus on a smaller cast and to carefully allow your readers to learn about each character with much needed time. I remember when starting to read A Song of Ice and Fire and after the first few chapters I already had to keep track of dozens of names and their importance. This is amazing for many, but also difficult to approach for others. Slowly adding more characters in a natural way is much simpler for people to follow. On top of that, there is the talk about detail. I remember during Literacy class in my school days, there were some novels where every page felt like a sack of bricks. A single fleeting moment described to such a detail that  despite the intent being that one can picture it perfectly, most didn't have the mental capacity to actually keep track of it all. The first few pages of one such stories described a man entering a living room, and going in depth down to the very fibre of a wallpaper. Now this WOULD be great if it was relevant at all, ever. But it wasn't. Try to use detail strategically. Your characters should be detailed, but even that can be sprinkled in over time. Go broad at first and add detail as you go on. And if you're writing a crime story? Detail the scene, what is important for this crime? Detail is a writer's weapon. Constant detail is like a data overload for readers, and it cannot possibly be kept in memory. But varying detail, going light and then eventually heavier on the more important parts, is important to give people a breather and also to essentially give them a sign that something is about to get important. That said, you can and should add detail in some random seeming spots simply to make the reader pay attention more often. Akin to a teacher selecting a random kid in the class to answer a question out of nowhere. Prompting attention is important to make sure a reader stays active. All too often rather calm moments can cause someone to "skimming" mode. So adding occasionally higher detail will limit this and also make it so that the important parts aren't spoiled by their detail alone. What’s most important here however is that this is all a VERY fine recipe and nearly impossible to balance. Even the best of writers struggle with the right way to control feature creep. Its fun to add new things. Adding new stories, scenes, chapters, playful things. Though it is something that everyone slowly learns how to do better and truely, the most important question to ask yourself is "When do I just write a new story with all this extra material?" Many stories from some of my Novels have already become their own Novel ideas, that is how much I can feature creep my writing. There is still much I could talk about and go even deeper into this topic, but this is some of the more easy to grasp gist I can try to explain to you. Thank you as always for your time! -Basil
0 notes
pigeon-smidge · 2 years
Text
Hi! So last term my english teacher assigned us a project; a class competition inspired by the phrase 'Is bigger better?' Being the petty little shit I am, I decided to use it as an opportunity to complain talk about feature creep, series expansion, and capitalism + how they ruin the integrity of a series.
"Feature creep is the excessive ongoing expansion or addition of new features in a product, especially in computer software, video games and consumer and business electronics.” -wikipedia
In simpler terms, feature creep is when the creative team behind something, usually a video game or other type of media series such as novel or film franchise, just… keep going. They add more and more things to the universe that usually not only don’t need to be there but actually serve to ruin the integrity of the series.
The main victims of my presentation are The Sims 4 and Yandere Simulator (both for obvious reasons if you're familiar with either of them), but I wanted to see what other people think!
I made a little form thing if you had anything that you'd like to add or talk : ) you don't have to help out but any answers are appreciated! I'm not too sure when we'll be doing the presentations, but there's about a week left of the school holidays, so you've got at least a week if you want to add something! (date of posting is September 25 2022)
I'm also curious to see if there are any common answers lol
1 note · View note
n4rval · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
the stalker
364 notes · View notes
b0tster · 1 year
Text
god fucking dammit i gotta do a snake ball bowling bonus stage dont i
265 notes · View notes
theminecraftbee · 1 year
Text
i love how tango spent most of that video doing a pretty much unnecessary overhaul of the front door of decked out and then was like. don't worry the light's at the end of the tunnel we're about ready to start level four. like. king. do you know how the light at the end of the tunnel might get here faster,
262 notes · View notes
blue-skelly · 1 year
Text
Tumblr media
Reading Dracula Daily for the first time and listening to @re-dracula. It is chillingly good.
346 notes · View notes
whmp · 5 months
Note
Whumpdev=alive?????????
Just askin :3
yes!
chained in my basement, malnourished and mistreated, but not forgotten, and still very much alive.
unfortunately, college has been kicking my ass lately, and will continue to do so until i finish my master's thesis. the good news is that this will continue for only about a month before i have more time to work on the project! the bad news is that i have only about a month to finish the entire paper. :' )
here's a little screenshot from a story sequence to prove that the project has not been completely neglected and forgotten!
Tumblr media
34 notes · View notes
rlyehtaxidermist · 14 days
Text
Tumblr media
hey who added this feature. who got developers to sign off on adding this feature. did you talk to a single cryptographer or was this just assembled by a group of MBAs complaining about 2FA without any thought to what the technology is meant to do. asking for an enemy
13 notes · View notes
lilkikayart · 3 months
Note
Hi, hope you are having a great day!
I saw your NMJ X LWJ art and it made me so happy to see people liking this rarepair! They have so much potential XD and the art is so lovely!
Oh my goodness! I shrieked when I saw this! (≧∇≦)/ 💖
This ask legit made my day! (*≧▽≦)💕💕💕💕 I'm glad my NMJxLWJ art was able to reach you! I've been into them for a while and seen others who have mentioned liking them in the past! It just seems I'm late to the party/ don't know how to get their attention lol [Doesn't help they have so many ship names LOL Like can ppl come to a consensus >.>] I too hope more people can see their potential and perhaps they'll get more art! 👀 For now I guess I'll have to fill the void myself heheh Thanks for the compliments on the art! ヽ(*≧ω≦)ノ
14 notes · View notes
someonesomewheredown · 10 months
Text
Hey so. What did he mean by this.
Tumblr media Tumblr media Tumblr media
[Image ID: A set of screenshots from the game Dialtown that show a conversation with God/The Local Hobo. God is depicted as a white man wearing an unbuttoned white shirt and loose black pants tied with a black and white striped belt. Instead of a human head, he has a beige tv displaying a picture of a fluffy white dog holding a waffle in its mouth. Instead of the normal city backdrop, the background has gone dark, leaving only God's sprites and the dialogue visible.
The dialogue reads:
"I didn't say any of this yesterday, and maybe this is just the rum talking, but I want you to know that I see you."
"The others might not, but I do."
"...I see you."
For the last line of dialogue, the two options given for the player to respond with are "...Huh?" and "...Thank you?" /.End ID]
38 notes · View notes
slasheru · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
i've done something
34 notes · View notes
pepsicoughdrops · 1 day
Text
Tumblr media Tumblr media
shakily smokes my cigarette as i hand this to you
(click for better quality)
8 notes · View notes