#farming games
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dunyun-rings · 3 months ago
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All the Fields of Mistria romance options (so far) 🦋🌾
This game is so delightful to play and all the characters are so lively. I can’t wait for future updates!
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snibii · 4 months ago
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TECHNOBLADE POTATO FARMING SIMULATOR!!!
fake game screenshot made by me :D
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helmipxl · 7 months ago
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Isometric pixel art farming scene 🌱
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gobbyteeth · 3 months ago
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𝔗𝔥𝔢𝔦𝔯 𝔥𝔬𝔱 𝔴𝔦𝔱𝔠𝔥 𝔴𝔦𝔣𝔢
𝔗𝔥𝔢𝔪 𝔡𝔬𝔦𝔫𝔤 𝔴𝔥𝔞𝔱𝔢𝔳𝔢𝔯 𝔱𝔥𝔢 𝔥𝔢𝔩𝔩 𝔰𝔥𝔢 𝔴𝔞𝔫𝔱𝔰
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ahammz · 1 year ago
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Sun Haven's blacksmith, Lynn
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cozyinhyrule · 1 year ago
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My Favorite Stardew Valley Mods 🌱
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✦ Diverse Stardew Valley ✦
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Add better ethnic, racial, cultural, gender, ability, and body type diversity to Stardew Valley.
✦ To-Dew ✦
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Adds a to-do list so you never forget your tasks.
✦ Gender Neutrality Mod ✦
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Makes Stardew non-binary friendly with more gender inclusive language. Players can choose their preferred pronouns & how they want to be referred to using the Mod Config Menu Mod.
✦ Pregnancy Role ✦
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Players can choose how they want to have children regardless of gender.
✦ NPC Map Locations ✦
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Adds NPC sprites to your mini map so you can easily find everyone.
✦ Hobbit Holes ✦
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Turns cabins (including multiplayer cabins) in hobbit holes.
✦ Automate ✦
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Place a chest next to a machine & the machine will automatically pull raw items from the chest & push processed items into it.
✦ Family Planning ✦
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Allows you to customize the maximum number of children you can have and their genders. You can also adopt children with a roommate (ie Krobus).
✦ Carry Chest ✦
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Allows players to carry a chest even when it's full of items.
I also have a list of all the mods I currently use (always updated) right.... here!
I hope you enjoyed it! Also curious, what are your favorite Stardew Valley Mods? 🎮
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gabriellelouise19 · 1 month ago
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Why I Still Play Stardew Valley After Hundred Hours of Gameplay and Why You Should Too
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Stardew Valley is the game that absolutely changed the way I view video games. It has been more than a year of playing and five hundred hours into this masterpiece and now, I want to dive in and share my experience with you all so you can see why playing this game is a hundred percent worthwhile.
Now, if I'm going to be honest with you, I would say that it actually took me a while to appreciate this game. It had already been a huge success in the video game industry and everyone was singing its praises, telling me how good it is, and it was even my family who got me into it. As someone who had no prior experience playing video games of this caliber (I only played your classic mobile games like Subway Surfers, Temple Run, etc.), I was skeptical that I would find it enjoyable in the slightest. In addition to that, it was a paid game and I definitely haven’t spent anything on games, making me wonder if it was going to be worth it. It was only a free Apple Arcade subscription that got me to install it. And looking back now, it was one of the best decisions I had ever made.
Stardew Valley is a cozy open-ended country-life role playing game wherein the player takes the role of a farmer who inherited their grandfather’s farm. Above the surface, it’s really just a simple game. You farm, build relationships with the NPCs, go fishing, mining, and just full-on experience that countryside life. But go beyond that, and you will see the absolute treasure of a game it is. Its gameplay, graphics, and storyline make it the most enjoyable game I have ever played, although I might be a little biased. Its soundtrack is also top-notch, encasing you in a comforting vibe. I get incredibly engrossed playing this and it feels like it takes me to a different world. The variety of gameplay it has to offer can even be overwhelming with its abundance, but that is something I deeply appreciate about it and now after “finishing” the game, I still long for more and find myself starting new playthroughs because it never gets old or boring.
It was the highlight of my summer, and getting my friends hooked into it as well was one of the unadulterated joys I felt. The point is, whether you are a professional or a novice at playing video games, Stardew Valley is for everyone and there is no way of playing it wrong.
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Reynes, Gabrielle Louise P. | BSIT 1A
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mkunart · 1 year ago
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Darius (Sun Haven - Withergate)
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I've never drawn demons before, but I enjoyed the experience. What did you all think? 👀
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paleopinesofficial · 5 months ago
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Our dinosaur farming sim is now 40% off BASICALLY everywhere right now. Which dino will you be befriending first?
Grab your copy on STEAM here!
Here's a handy link to the Nintendo, PlayStation, and Xbox Stores!
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poisonedtealeafs · 16 days ago
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the day concerned ape breaks because of the haters (wtf) is the day my villan origin story begins.
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pasteilian · 8 months ago
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I like Stardew Valley don’t get me wrong, but God I really wish there was a game that focused more on ranching instead of crops i’m so sick of crop based farming games they’re all doing the same thing I’ve said this before, If you’ve played one farming game, you’ve basically played them all. 
I stick by the fact that harvest moon animal parade was probably the best farming game I’ve ever played. No other game has ever come close to how good that game was. We need another harvest moon animal parade badly. 
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studiodrydock · 5 months ago
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Interview With a Werewolf - A deep dive into the character of Westley Vuk from Wylde Flowers
We've put together an in depth look at Wylde Flower's fuzziest romanceable character, Westley Vuk! 🐺💕
Westley, the romantic werewolf bookseller, is one of our most beloved characters, and we had the privilege of chatting with several members of the team involved with bringing him to life, including Iona Vorster (concept artist), Desiree Cifre (narrative director), Mike Taylor (animator) and Ray Chase (his voiceover artist).
We discussed all things Westley including his inspiration, design, and what makes him so popular (and dreamy)! Enjoy! ✨
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Writing a Werewolf
Questions answered by: Desiree Cifre (Narrative Director)
Q: Can you start by telling us a little bit about Westley?
Desiree: Westley is a bookish werewolf originally from Alaska. He became a werewolf due to a case of mistaken identity. His identical twin brother, Lou, was a marksman for a logging company, and shot at a werewolf who then returned and attacked Westley one full moon. Once Westley turned into a werewolf, he vowed to keep his distance from humans to protect them and himself, and found safe harbor in the magical village of Ravenwood Hollow. He hopes to find a cure for his lycanthropy and in the meanwhile, prove that werewolves can be positive contributors to the magical community.
Q: What was your process like, including inspirations and challenges, when creating Westley?
Desiree: Our original scope for the narrative limited the characters to the members of the coven and the other, non-magical villagers, so I was delighted when Amanda and Alex told me we would have the budget for a magical village with four residents. I knew right away that I wanted one of them to be a werewolf and that I wanted him to be a romantic interest for Tara. A bookseller seemed like a natural fit so that he could sell Tara the parchment and incantations she would need for her spellwork, and when Iona drew up some concept art of our nattily dressed Westley we all knew that was the right direction for the character. Once I learned we could support him having both human and wolf forms, that opened up the space to create a little mystery around his first appearance in town, and then we got to dive into his backstory a bit more later in the game.
Q: Do you have a favorite line that you wrote for him?
Desiree: Well, I was expecting players to love Westley, but even I couldn't have anticipated how much of a fan-favorite he would become. I have to say one of my favorite lines is one that only plays if you are partnered with him: "Tara, you're looking ravishing today! Not that I want to, or would, I mean, you know." The actor who plays him, Ray Chase, gave such a hilariously brilliant reading of that line and it makes me giggle every time I hear it! The thirst is real.
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Drawing a Werewolf
Questions answered by: Iona Vorster (Concept Artist)
Q: What was the process like for designing Westley? How did you incorporate his personality and backstory into his design? Iona: Initially I started with sketching out ideas for all the Ravenwood Hollow characters in tandem. I wanted to make sure they would sit well together, and since they are all (mostly) fae, I wanted to make sure they felt consistent across their designs while figuring out “what do the fae look like in the world of Wylde Flowers.” Once I had a good idea of what they’d generally look like, I took each character one by one to work out the specifics.
With Westley, the process was a bit more complicated because I also had to figure out what his werewolf anatomy would be like and how far we wanted to push it. Since Westley is a romanceable character, I wanted his werewolf form to still feel personable and able to emote like the rest of the characters, so going very wolf-like with his design didn’t feel like the best option!
As with all the characters, I did have a wonderful character background to reference for Westley, written by narrative lead Desiree! A facet of his personality is that he likes dressing well, so along with him being a bookseller, a suit seemed like the natural choice!
Q: Which did you design first, werewolf Westley or human Westley? Did you have to put any considerations into giving him a (relatively) consistent appearance between the two forms? Iona: I started with his human form, since I knew his werewolf form would need R&D on aspects of his anatomy like his face and legs. However, eventually I moved back and forth between the two, because parts of his werewolf form, like his fangs and his fur, informed design decisions on human Westley. I wanted to hint at his werewolf form when he was in human form, and vice versa/
I also wanted to keep consistency in his outfit, especially since there’s the comical details of his suit not quite fitting his massive werewolf frame, which accentuates the differences between the two!
Q: What is your favorite part of Westley's design? Iona: His fangs! Designing all of him was fun, but I love that he has fangs in human form.
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Animating a Werewolf
Questions answered by: Mike Taylor (Animator)
Q: What did the collaboration (if any) look like between you, Desiree and Iona? Mike: I wasn't involved very much in the concept of Westley. As with all characters, I was asked for feedback on each concept, but the concepts are always so good, I have very little to add, and Westley was no exception. Soo-Ling (Wylde Flowers’ 3D Artist) and I would discuss his model more and especially the hair, since we knew that was a big part of his design. We would work together to decide how to structure Westley's hair so we could have the most movement as efficiently as possible.
Q: What types of personality bits or other considerations were you trying to showcase in his animations, and how did you achieve them? Mike: Desiree and Elizabeth put together Casting Notes for all the characters, citing specific actors and/or roles that best exemplified the character. I always started there as the basis. For Westley in particular, I know I felt that he should be a little withdrawn and maybe a little brooding. He's an intellectual who has been cursed with being a werewolf, after all. From that I thought his walk - which is the animation that gets the most personality - should be pretty subdued, compared to the other characters, and he should be looking at the ground rather than straight forward. It's subtle, but hopefully reads just a little.
Q: And for Wolf Westley? Mike: For Wolf Westley, the goal was to make him more feral, without going too far. To do this, I added some exaggerated chest breathing to his idle, arched his fingers and turned his hands inwards, then made his walk very 'stompy' to highlight the extra weight he was carrying around.
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Giving a Werewolf a Voice
Questions answered by: Ray Chase (Voiceover Artist)
Q: Can you describe the direction you were given when portraying Westley? What types of personality traits, emotions, etc. did you need to convey? Ray: Westley is a really deep character - and one who I was immediately drawn to. Going back through my auditions for this game, it looks like I only chose to audition for him and the reverend! I love how genteel he is - there's a huge part of me that wants to go run my own bookstore in a small village, so I'm playing out my own fantasies when I'm playing him. :D The voice director, Krizia, was a big help in dialing in just the right amount of werewolf into this character. He shouldn't be frightening, but rather be a warm wolfy snuggle.
Q: Westley's fans have become quite passionate From an acting perspective, what do you think is the secret sauce that makes him so appealing? Ray: I'm definitely using my bedroom voice most of the time for this guy. I have heard that it can be...most enticing....
Q: Are there any lines or beats with Westley that stick out to you? Ray: I'm a vegetarian, so it's always quite alarming when I have to do his butcher shop quotes! I can't believe he eats that much meat... But I guess it's better that he buys from a friend than go roaming the woods at night… And that's a wrap! Thank you for reading! Victoria and the Studio Drydock Team Find out more about Wylde Flowers Here
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vxmpire-vxlle · 2 months ago
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Your new Stardew Valley Wallpapers.
By artofjess.
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blueberry-lemon · 4 months ago
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Sun Haven still doesn't have credits
The game Sun Haven is a cozy farm sim in a magical world. It released in Early Access in 2021, and exited into its full 1.0 launch in 2023. It has over 15k Steam reviews and over a hundred dollars' worth of DLC.
The game still doesn't have credits of who worked on it.
I don't understand why this is. For more than a year, folks (myself included) have politely asked on the community Discord server where the list of people who worked on the game is, and it's always ignored. At most, the team makes their comm manager say "they're coming soon."
Implementing credits is not difficult. Even most Early Access titles including a WIP credits in the game. It's a list of text. It's the bare minimum you can do. It's really disrespectful to both your devs and players to not want to share who made the game. Also a red flag.
It's become clear enough from the Discord that the game enlisted a fleet of contract workers, plus fan volunteers, plus machine-assisted work like for language translations.
I don't know if the credits are missing because the director doesn't care about the team, or is embarrassed, or is trying to hide something. I hope they reverse course soon. But I can't in good conscience recommend anyone play or support Sun Haven.
There's lots of great cozy farming games out there: go play Littlewood, Fields of Mistria, Fae Farm, Disney Dreamlight Valley, or heck...go play some more Stardew Valley.
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gobbyteeth · 3 months ago
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my farmer Beck and their chicken, Cricket!
say hello to Dozy for us!
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