#fallout wiki terminal entry
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thefalloutwiki · 1 year ago
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Fallout 4 Terminal Entry: Jack Cabot on transistors and his Abremalin field generator
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Terminal: On September 5, 2023, Jack Cabot experimented with using some new transistors to develop a portable version of the Abremalin field generator.
The field is used to contain his father, Lorenzo, underneath Parsons State Insane Asylum.
Transistors have also been mentioned in Fallout Tactics, Fallout 3 and Fallout 76. You can read more about the Abremalin Generator and Transistors here:
https://fallout.wiki/wiki/Abremalin_Generator
https://fallout.wiki/wiki/Transistor
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How's it going? Uh, it's... going.
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[ID: A digital drawing of Mr. Russel, near the security checkpoint of vault 111! They're wielding a security baton and pointing at someone offscreen. A speech bubble next to him says "You can't make me put the vault suit back on!!!" He has light skin and short light brown hair. He has a grey and black baseball cap with a dog pawprint marking. He's wearing a pink checkered short sleeved shirt and slacks. They have various scars but most notably, a dog bite on his left forearm. /End ID]
It was just a suggestion, Russel!! (oh well, it's your problem if you get radiation damage...)
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[ID: A digital drawing of Melissa Able and Claudia Whitfield, in front of a monitoring terminal! Melissa's reading a terminal entry and her arms are crossed. She has short dark brown hair that's slightly wavy. and medium toned skin. She's wearing a vault suit, and has a turquoise shirt with red flowers on it tied around her neck like a cape. There's a speech bubble next to her with ellipses. Claudia's standing next to her with a sad expression and she's holding a clipboard. She has light skin, and straight red hair with grey streaks. She's wearing a vault suit with a tan dress over it, and the dress has pink flowers embroidered on the collar. /End ID]
Melissa and Claudia are investigating! Disgusted at what Vault-Tec has done, but somehow not too surprised. Big companies at it again.
+ items acquired!! Security baton, 10 mm pistol, stimpaks- There's purified water in the vault, but they'll need to find food soon...
Notes-
Background credit to Gejzirowski of the Fallout Wiki and HomelessGamerGO of NexusMods! (I'll credit others' screenshots I use/paint over)
Somebody must have put the idea in my head that Russell was a conspiracy theorist, because it's not brought up in dialogue or anything?? Ah well, it's already in my notes, not changing it. Melissa's a veteran and former pilot, she's ready to face the wastes! Claudia is... still in shock over the situation, and from losing her husband. :(
Yes I pulled Claudia's voice actor's first name, it sounded nice. Changed Melissa's outfit a bit, that's an over-shirt she's wearing as a little cape haha. I also gave Russel that hat!
I'll have more drawings with the other vault folks, stay tuned! Reply if you want to be on the taglist :D
Taglist: @typosandtea, @pure-vanilla-lilies, @mottinthemainpot
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greatwargospel · 1 year ago
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My thoughts on the commonwealth BOS
I think the brotherhood of steel is really interesting and is kind of ignored in a lot of ways past the gung-ho militancy, so im posting abou it :). inspired by recently doing blind betrayal and my sister having an oc of a brotherhood member who gets maxson court martialed by the other elders. A lot of this is my interpretation and what ive read on the wiki. Essentially, the brotherhood as it stands in the commonwealth is bad, not only by normal means but by brotherhood means in some regards.
Outsider Recruits & The Codex
The codex, much to my disappointment, is not completely written out rulebook for the player to read in any of the fallout games, so we must take what is given to us. There are two or so different instances where the codex is quoted to reaffirm the isolationist polices of the brotherhood, in both FNV and FO3.
"We do not help them, or let them in. We keep knowledge they must never have" - Elder McNamara (FNV)
Despite it being ruled that outsiders are only allowed to join under very specfic circumstances, the Maxson allows for multiple unimpressive wastelanders to join the faction, following the precedent set forth by Elder Lyons in DC (Despite their iteration looking down on Lyons' leadership as a whole). The reason Lyons had to recruit wastelanders was due to Lyons not recieving as much support from Lost Hills council and other western chapters.
The Chain That Binds
I am really surprised that no one brings up the chain that binds in discussion about the commonwealth brotherhood, especially in reference to blind betrayal.
"Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them..." - Hidden Valley Terminal Entries (FNV)
As a knight, you are sent to answer to Maxson about Paladin Danse's synthhood, after convincing him you were none the wiser, Maxson gives you a direct order as elder to execute danse. This order skips roughly 12 different ranks that couldve given the order. The issue is that danse is your sponsor and direct commanding officer. The immediate and emergency gap in chain of command causes an issue but i do feel like there were either senior/head knights or paladins that you could be placed in their charge to give you the execution order.
[EDIT: Danse only gives you one mission during the entire BOS questline. Maxson mightve broken the chain the moment he asks you to Fort Strong. The other quests given by the Proctors and Lancer-Captain Kells are more iffy due to them not being your commanding officer but being roughly above rank but in different fields]
Requisitions
Upon meeting Proctor Teagan for the first time in the Prydwen he informs you that you will have to purchase your own...everything from him, rather than it being assigned to you like a regular military. This in itself is not a big issue like breaking a codex rule but more on the difference the commonwealth order between western branches as members traditionally do not have to pay for the services within the brotherhood unless you are an outsider recruit.
"I'm sorry, but you are an outsider. After you're in the Brotherhood for ten years or so I'll be able to do the operation for free." - Dr. Lorri (Fallout)
This can be bypassed once again by extenuating circumstances and the outsider member being a higher ranking member, but due to the BOS allowing more outsiders to join up.
So What?
I am a fan of fallout and the writing and worldbuilding of the brotherhood, so i want to take ceratain aspects and not change them but enhance them, allow maxsons chapter to be fucked. There are certain things that the BOS participates in like harrasing/threatening settlements into giving over crops and looking down upon Lyons attempts at altruism that could be really interestingly handeled, thats just kind swept under the rug. This is just a list of like codex and brotherhood rules that the commonwealth chapter doesnt really abideby though.
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ultramaga · 8 months ago
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So Vault Tec lady knowingly kills off her own daughter? Wouldn't they have gotten their own families into safety before blowing up their homes? I just don't buy this show. For one thing, it's not the 1950s, Fallout is about retrofuturism, and there are resource wars and major conflicts with nations like Canada. The New Plague devastated the world. The CCP is in a cold war, and is infiltrating America, and the reaction to that is increased totalitarianism, with racism towards Canadians and Chinese common. The European-Middle Eastern War went nuclear. People are being arrested for petty crimes, and secretly harvested to make robobrains, to fight in the upcoming war. Massive riots and massacres are commonplace. Secretly, aliens are pushing for a nuclear war that will eradicate the hated human vermin. They might be the servants of The Old Ones. So far, it's never been revealed. But ancient creatures beyond the understanding of mankind are already moving to destroy humanity. Powered Armor is a game changer. It doesn't fly. Jetpacks are proposed but they function more as a way to get troops down fast, like paratroops, and to allow them to make mighty leaps. They do not let you fly, which is why the troops must be carried in vulnerable transports. China cannot match the powered armor, but has advantages in stealth and sabotage. FEV is invented, in the hope of creating humans that can survive deep space and its hazards, and soldiers that can face a nuclear exchange. It has terrible side effects. People are building shelters at home. Very few will have access to the vaults.
2077 October 23: The Great War The following takes place in Eastern Standard Time. 12:03 a.m.: The commander of the United States Pacific fleet reports 3 Unidentified Submerged Objects off the coast of California to the Joint Chiefs of Staff.[220]
Note: these entries are expected to be deleted to align all books, records, thoughts, with the needs of The Party. The past is in a constant state of flux, as Todd Howard constantly alters the records so that no-one will ever be able to contradict him. It is never revealed whether Todd Howard is in fact an elder god, or merely possessed by one. Fallout 4 is due for a major patch. I wonder if all the terminal entries will be corrected, to match those of the TV series?
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I will say that the metaphysics of the show are perfect. It is run by a corrupt and totalitarian dictator, who absolutely despises the people he rules over, and is happily gaslighting them into seeing the chocolate ration of tv goodness as ever increasing, even as it shrinks away to nothing.
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Fallout
Season 1 Episode 1: The End
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calder · 3 years ago
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the fallout wikia has no (zero) info on the precursors, past mentioning the exact sentence where they're disclosed, on the pages for lorenzo and his fantastic primordial bug hat
as in, there's nothing on the wiki to tell you about the identical ancient monoliths where unthinkable anomalies occur and the player receives visions. they're just mentioned in the descriptions of those areas
they're so allergic to 'speculation' they won't acknowledge environmental storytelling until a character writes it down. in fact here is ALL of the information on Ug-Qualtoth's page.
One of us, one of us. Ug-Qualtoth is returned //unintelligible//”— Jaime Palabras' father Ug-Qualtoth is a supernatural entity. An altar dedicated to the worship of this being resides in the virulent underchambers of the Dunwich Building in 2277. Mentioned in: Fallout 3/Point Lookout Quests: The Dark Heart of Blackhall Race: Supernatural being Affiliation: Swampfolk/Dunwich Borers LLC Role: Eldritch deity Background: A strange altar found in the depths of the Dunwich Building used to worship this being Notes: Ug-Qualtoth is mentioned in Fallout: The Roleplaying Game Rulebook.[Non-canon 1]. Appearances: An altar to Ug-Qualtoth appears at the Dunwich Building, and is also mentioned in the Dunwich Building terminal entries in Fallout 3.
you'll notice the textual Deep Temple doesn't come up, because it is fun
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newvegascowboy · 4 years ago
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i think deacon’s idle voice lines reveal a lot more about him as a person than anything he says during affinity conversations, and here’s why
get ready for a long meta post about deacon that nobody asked for, because we’re deep diving today.
okay. so Deacon’s a liar, everybody knows this. He tells you straight up that he does and WILL lie to you, and will praise you if you call him out, but i think his idle voice lines are more honest about himself than he would have you believe. 
Personal Life
i first noticed stuff he says in idle conversations when we were taking rad damage and he said, “Great. I didn’t need to have more children.” (0:58 for anyone interested) and “Guess there won’t be any little Deacons scurrying around in the future.” The above video doesn’t include it, but I have heard him say it in game. Unfortunately, I can’t go digging around in the game files to find it, so you might have to take that one at my word! 
I always take his affinity conversations with a grain of salt because, well, it’s Deacon, but given how angry and upset with a dismissive Sole Survivor he becomes, I’m willing to give him a little bit of leeway and believe that Barbara either was or is real, and she’s no longer in his life. Plus, given what he says about them “trying for kids”? It’s not unreasonable to think that he has or had children. If he ever did, they’re not in his life anymore either. 
(the reproductive ability of synths is debated. i couldn’t actually find any information on the fallout wiki, but there were a few forums discussing the topic where the general consensus seemed to be “no”, but if synths are 100% biologically human, then i don’t see why they technically couldn’t. it’s kind of a YMMV thing.) 
Plus, it’s pretty consistent that he gets freaked out when up in high places. (:44) here to listen to his voice lines about being up in the quarry, and here to listen to his dialogue during the Railroad aligned quest Red Glare. Safe to say this man is honestly afraid of heights. 
"Alright. You got me up here... let's go down. Now?"
At the top of Trinity Tower. 
The Railroad
Not going to spend a lot of time on this, since his voice lines about it are minimal, but it is of note. 
Game files and terminal entries hint at Desdemona believing that Deacon is “John D”, the sole survivor of an attack on the Railroad back in 2266. Post 2273, there is no more mention about “John D”. Admittedly, this is pretty weak evidence considering it’s in-game conjecture, but Deacon mentions knowing Desdemona as a green recruit, finding it hard to take her seriously at times.
Even if his claim about being the real leader of the Railroad is bullshit, he’s obviously one of the eldest members of the Railroad, confirmed membership going back at least 12 years to 2275. He could very well be the oldest surviving member of the Railroad. 
Hidden Depths
this one is pretty well known, so I’m not going to say too much on it either. 
the man knows a lot of stuff about the pre war world! Don’t know why! He never offers any reason for why he’s so familiar with the pre war world. It’s very clear that he either had a much, much more thorough education than most Wastelanders, or he was around people who did. University Point was a pretty major settlement until the Institute wiped it out, so I suppose it’s possible that he could’ve been schooled there, but I find it unlikely. He never makes any mention of his childhood other than an obvious joke where he says, “I grew up just over there. Lot of fond memories by that...thing.”  (this link is a compilation of voice lines, so it may take a moment to get there.) 
Obviously there’s the famous Proust line, indicating he’s pretty well read, though, oddly enough, he doesn’t have anything to say about Henry David Thoreau’s cabin! You’d think he would. In addition to Proust, he has the combat voice line, “Insert something Shakespearean about your death and inevitable doom here,” indicating he’s familiar with Shakespeare. 
He also mentions knowing and wanting a talk radio show. I mean, the Charles River Trio exists, but it’s a stretch to call that a talk radio show. He also mentions having read “a few textbooks” and asks if we were planning on an invasion of mathletes. This hints at nothing, but i do think it’s funny that he knows the word mathlete, but refers to pre-war objects as gizmos. 
Involvement in other games
It’s canon that Deacon has been to the Capital Wasteland, and based on his dialogue, may have been VERY involved in the goings on there. 
The events of Fallout 3 take place in 2277. The wiki tells us that sometime in 2275, Deacon was kicked out of the railroad by then-leader Pinky Thompson because Pinky was "sick of the lying, face-changing son of a bitch." So maybe unlikely, but very possible for Deacon to have been in the Capital Wasteland during the entirety of the events of Fallout 3. Though this pretty much kills the idea that Deacon was the Lone Wanderer, that’s a headcanon i love and probably one that I want to do something with in the future. 
He also seems to have quite a history with the Brotherhood of Steel and seems familiar with them and their actions in the Capital Wasteland, going to far as to say that they did good work in the Capital. Not only that, but he mentions “Code Violet”, part of Harkness’ override code from Fallout 3. It’s possible that Deacon could’ve been a runner for escaped synths heading for the Capital Wasteland sometime around 2277, which could be why he’s so knowledgeable about Capital-era Brotherhood and President Eden. 
Deacon talks about winning something from Robert House in a poker game while chatting with Deezer in Covenant. (1:26) Also interesting to note - he mentions “Being a soldier in the west” (17:43) at one point, hinting to possible involvement with the NCR (or possibly with the Western chapter of the Brotherhood). 
of course it’s possible that Deacon is bullshitting. He’s a liar. even if he doesn’t have a “reason” to lie, that doesn’t make every random word that comes out of his mouth the truth. simply - this man knows a lot. Knows things that, arguably, he shouldn’t or would be very hard for him to learn without some dedicated poking around. 
in conclusion? 
is there more? most definitely. what does this mean? well...not really anything. part of why i believe that his idle voice lines are more truthful than anything he says during his affinity conversations is because during those conversations, a lot of the time, he’s lying to try and prove a point. 
"But I had a point here. A lesson, if you will. There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Ignore the verbage and look at what they're doing. What they're asking you to do. What sort of world they'd have you build and how they're going to pay for it."
I believe a lot of Deacon’s lies are meant for himself. To run from himself, to comfort himself, or simply because he doesn’t want to be affiliated with the man he was when he was younger. To me, his idle lines are him “thinking out loud”. Grumbling because the Sole Survivor dragged him into an irradiated hell hole, or freaked out because they’re standing on top of Trinity Tower and by god, he can feel the building swaying. 
Maybe his honesty is completely on accident. Maybe he’s just hinting at a personal life with a max affinity Sole Survivor because this person is his best friend and despite everything he’s ever tried to teach himself, he trusts this person. Or maybe it isn’t honesty at all, and he’s just bullshitting to bullshit. It’s impossible to know for sure. 
Either way, we’ll never truly know the real Deacon. 
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sas-afras · 1 year ago
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i don’t want to become The Supermutant Cocks Guy (though i fear that bridge has already been crossed) but some of you need to learn how to read
(note: im not an expert on f76 & am going off of the lore stated ingame from fallout classic to fallout 4, so if anyone has evidence from that game contradicting me feel free to NOT send me an ask, do not talk to me about that game, i dont want to hear anything about it TAKE YOUR FINGERS AWAY FROM THE KEYBOARD)
the only evidence of supermutants infected with FEV-2 (the main strain seen ingame) having no genitals at all is a terminal in vault 87, which says that during the initial stages of FEV mutation the body is reduced to a near asexual state (asexual in this case meaning lacking sexual characteristics) which isn’t expanded upon in detail.
it could mean a lack of secondary sexual characteristics, which we can see from the models in-game & follows previous lore, but the actual text of the terminal entry does NOT say that genitals are gone completely. here’s a screenshot from the independent fallout wiki
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[source]
this is, as far as i’ve seen, the ONLY evidence for supermutants having a barbie situation going on.
on the flip side, the Master in fallout classic says outright that the reproductive organs aren’t damaged by FEV
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[source, timestamped]
and here, further on during this scene, the master refers specifically to female mutants, suggesting that there is a physical sex difference between males and females:
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[source]
you’ll notice in the first image that the main character can reply that the virus sterilizes people now, to which i say again: would this change have come as a massive surprise to the supermutant community, as it does ingame, if they SUDDENLY DIDNT HAVE GENITALS AT ALL??
i think it’s much more reasonable to assume that the changes were JUST to the viability of their gametes, and there were little to no external changes. this is backed up by something ZAX (a supercomputer in fallout classic) hypothesizes, when talking about the potential long term effects of FEV-2:
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[source]
as it says in the screenshot that IS all conjectural, however considering the rest of the evidence of supermutant sterility i’d guess that ZAX got it right on the money.
to further prove my point, there is a supermutant in fallout 2 that you can arm wrestle with. if you lose, you spend a night as his "gimp", and characters will comment the next day about how theyre surprised you can still walk straight.
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[source]
SO!!
all of this evidence leads to, in my mind, a very obvious conclusion:
supermutants have hogs.
AND MUFF!!
SO WE CAN STOP SENDING ME ASKS ABOUT IT
every day peoples capacity to be wrong online surprises me anew
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pyreo · 3 years ago
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fallout 4 struggle tweets: I just had the worst time and I’m literally just going to talk about how much it sucked
I’m on my third, ‘yes I’m really gonna finish this time’ playthrough and I never managed to get to the end of the automatron DLC before. I’d always had Ada around and never did the last part.
My first mistake when starting was thinking it’d be a regular length instance. It was about triple the size of a normal F4 ‘building with narrative in it’. God I think it took like 2 hours
They clearly put effort into the level design and I was impressed by the attention to lighting, atmosphere, even the dingy sound effects. It was pretty immersive. I gradually realised there was a backstory to the place, that this lair was actually the place robobrains were invented and it was showing you the horrific lead-in to how the military decided to harvest brains from living convicts to experiment on turning into robots. They didn’t care, they incinerated them for being distressed by their new bodies, etc etc. Like it’s not deep but it was lore I guess. You’re even paced through the scientific crimes committed an age past by being walked through the prison that housed the test subjects, even a bit Bioshock-esque with observation floors and still-living ghouls inside the cells.
There’s terminal entries for the scientists to go ‘oh my god what are they doing to people in the labs’ or ‘ha ha it’s so cool how we’re doing immoral crimes in the labs’, because you know, it’s fallout 4, but like it’s trying
There’s a main lab that’s devoid of enemy robots for once where you can soak in how disgustingly inhumane the history of robobrains was, see all the equipment and automated needles and suspicious stains on the steinman-basement tile.
None of this has anything to do with the Mechanist, the reason you came down there, who is a normal person wearing cosplay and yelling “Begone Evildoer!” at you.
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It occurred to me, in the middle of those 2 hours of working through this hole, that it barely felt like Fallout 4 any more. They gave each room a different vibe, different lighting and colour effects, and they put down a more fleshed out backstory than you’d expect considering it wasn’t realted to the quest. The mood in the medical rooms backhands you with how hard they’re trying to play up the torture realism. There are still brains in jars everywhere. There’s a terminal that jokes about a scientist daring his colleagues to make a cocktail out of the brain fluids. It’s phenominally idiotic but in a way where it’s actually trying.
Then you have to step into a big big room and someone in a cardboard robot costume yells at you for being evil and sends waves and waves of customised robots after you.
The whiplash is too gigantic to be believed. This might be the most utterly serious ‘we experimented on living people that we deemed unworthy of human rights’ played straight in one of bethesda’s fallouts. Apart from the cocktail guy it’s depicted as unconscionable. This is where they decided to stage the funney delusional guy wears a comic supervillain costume hehe :o)
Additionally the lore is wildly all over the place. So they decided to fill in the creation of robobrains? The human experimentation thing is utterly basic, the medical rooms have dozens of brains? Just still floating in there? They also have a gigantic tank with 2 ghouls in it for some reason?? And there’s xrays on the wall, one of which is an xray of a deathclaw skull. I suspect re-used assets with nothing implied by any of this, or someone just flicking through existing stuff they could place and going ‘haha yeah’ with no more thought in it than that
I ran out of ammo in the mechanist confrontation. I’m on hardcore mode so I carry a limited amount because it takes up bag space. There are no places to take cover, because you can be shot through the floor gratings. I spent about 40 minutes dying and loading again every 6 seconds. My playstyle that got me to level 70 is a hide-and-snipe type Survivor, meaning I cannot live through heavy fire and no stealth. And after repeatedly saving every time I lived more than those 6 seconds, inching progress along, killing robots as fast as I could, I EVENTUALLY got to the point where the robot supply ran out.
And the confrontation didn’t progress, because it bugged and just didn’t end. According to the wiki this happens if you ‘kill the robots too fast’.
40 minutes that took me.
This is the point where I find out you can actually skip that entire fight if you find certain holotapes along the way - which I had - and I wondered why on earth I’d missed the opportunity to take the less hostile option I had already earned. Turns out it’s because you have to manually backstrack through the entire facility, which nobody would ever do, and that’s where the terminal to use them is. Instead of like, next to the door.
Then you find the Mechanist and she takes off her helmet and HOOLY FUCK SHE’S A WOMAN, ohh my GODDD what a fucking TWIST can you believe she used a voice modulator and was A WOMAN under the helmet a fucking WOMAN??
Fuck you bethesda
Then they recycled their same script from fallout 3 where she goes oh no I’m protecting the wasteland I’m good you’re the bad one. and you can speech check her out of it. All of that and the person you spent hours tracking down goes ‘oh it was a mistake haha’. No meaning to any of it, no point, nothing
Anyway I just killed the mechanist for making me go through that. I don’t care if the facility becomes a settlement I don’t want it I never want to go back there again
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fallout-lou-begas · 5 years ago
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Please tell me your hottest new vegas takes
The New Vegas hot take that I keep in my pocket at all times is that Honest Hearts is extremely boring and generally sucks and nothing of value would be lost from just reading the Fallout wiki page on the man in the cave’s terminal entries and watching a video of all of Joshua Graham’s dialogue on YouTube instead.
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thefalloutwiki · 1 year ago
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Do you guys have any info about what exactly Future-Tec is? I remember seeing some stuff in the 76 Atomic shop about it, but I can't really find any good info on what it is and what role it plays in the lore.
Heyo, thanks for the ask! I'm happy to answer anything I can!
So first, let's establish every game or publication Future-Tec is mentioned in (to my knowledge). Future-Tec is mentioned in the Vault Dweller's Survival Guide (Fallout's manual), Fallout 76 and lastly, Fallout: The Roleplaying Game!
In the Vault Dweller's Survival Guide, Future-Tec is stated to be a division of Vault-Tec, and presents an advertisement for the Garden of Eden Creation Kit (mind you, this is before the GECK was in a game too).
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In Fallout 76, several Future-Tec Atomic Shop C.A.M.P. items appear, all with unique descriptions. The description for the Future-Tec Week Flag states the following:
Future-Tec was once a secret branch of Vault-tec tasked with investigating top-secret and alien technologies. Fly their flag in your C.A.M.P. with the Future-Tec Week Flag.
Additionally, the terminal entries for Vault 51 show that ZAX 1.3c copied Dr. Stanislaus Braun's writing and speaking style, in order to obtain a Hellfire Prototype Power Armor unit. The entry reveals that Braun was the department head of Future-Tec!
//SEARCHING: Hellfire Prototype Power Armor //SEARCHING: Future-Tec //SEARCHING: Department head //SEARCHING: Dr. Stanislaus Braun //ANALYZING: Dr. Stanislaus Braun published research and speaking history //COPYING: Dr. Stanislaus Braun writing & speaking style ........ Success; Probability of direct match 99.6% //SENDING: Hellfire Prototype Power Armor Requisition Request ........ Success; message delivered.
In Fallout 3, we also learn that Braun is the creator of the GECK!
Lastly, in Fallout: The Roleplaying Game, we get this short blurb about the GECK:
Devised by Vault-Tec’s Future-Tec division, this terraforming device uses matter recombination technology to transform irradiated or otherwise polluted earth into fertile soil. It also included force-field schematics and 3D printing arrays to make everything from buildings to clothing from the raw materials of the earth.
Now that we have our sources put together, let's piece together all that we know about Future-Tec, as a division of Vault-Tec.
Future-Tec was a division of Vault-Tec, headed by Dr. Stanislaus Braun. Described as a secret branch of the company, the division was responsible for investigating "top-secret and alien technologies." The Garden of Eden Creation Kit was devised by the department, with Dr. Braun being responsible for developing the device itself.
Hope this helps! Of course, sometimes I do miss a source or two, but I'm confident that that is all the info we have on Future-Tec. This was a nice little writing exercise, so I'd love to answer any more asks people have! :D
With this post, all info I've stated has been added to our Future-Tec page, which you can check out here:
https://fallout.wiki/wiki/Future-Tec
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girlfriendsofthegalaxy · 5 years ago
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the larger courier six verse, media influences
tagged by @sybil-writes ty
the bibliography for this thing is extensive. my taste is wide and omnivorous. i try to drop what i was thinking about when i wrote a particular bit into the author’s notes, and i think i’ve credited all the direct references, but I consume a lot of dystopia and post-apoc media and harder scifi/fantasy with rules, and i don’t keep an accurate running list of shit I like, so i’m certainly not going to get everything in one post. this is mostly me looking at the very limited number of books i have with me and frantically looking at wiki lists like “yes read that liked that stole that”. if i link everything i will die. if you have trouble finding a specific thing lmk tho. this feels real goddamn pretentious like Ah Yes Look At The Media I Have Consumed but here goes 
music: one of these days I will drop links to the network of playlists I have for these kids, but they’re all of Spotify and not super accessible. Danger Days, a post-apoc desert graffiti/neon/cars album by My Chemical Romance. the soft, nonsense love songs off Pretty. Odd by P!ATD. the poppy but sad neon bullshit of Too Weird To Live, Too Rare To Die also a P!ATD production. Wasteland, Baby! by Hozier, specifically Talk and Dinner & Diatribes. Halsey’s cover of I Walk The Line, Rihanna’s Desperado. Everything by Orville Peck but mostly Roses Are Falling and Take You Back (The Iron Hoof Cattle Call). Instrumental stuff: the opening to Silverado, the Billy the Kid musical, bits of Lawrence of Arabia. It’s Been A Long, Long Time. Fitz & The Tantrums’ Get Away. Mother Mother’s album O My Heart. Gorillaz’ Plastic Beach. 
filme: 
the Dollars trilogy ofc
the sheer bullshit nonsense of Wild Wild West and Blazing Saddles and Turbokid. 
a lot of the interaction between many characters in a tight space from Stagecoach. my dad really loves John Wayne, so I am constantly thinking about Monument Valley even though that’s nowhere near the Mojave. honestly whenever i’m thinking about how to describe landscapes I’m thinking about The Searchers, even though I have a lot of problems with that film. 
the colorful nonsense future of The Fifth Element. 
the gritty self-surgery and prospecting of Prospect (2018). 
SO much Trigun and Cowboy Bebop, for space western flavor and the same sort of analog-cassette-future. u kno how everything in Star Wars looks like it’s been there forever? the absolute opposite of a slick Apple future? that. 
god I wish Firefly was...good
Akira, bc every time I think about motorcycles the Akira motorcycle slide gif plays in my head. 
speaking of which probably a decent chunk of Adventure Time, esp the Super Porp episode. 
a smidge of how a platonic trio works from Samurai Champloo. 
anything with a big sprawling market and a chase scene, even though the only things I can think of are Valerian and the City of a Thousand Planets and the first Indiana Jones. oh Skyfall also
the set dressing from Tank Girl
Sky Captain and the World of Tomorrow. look I just really like airships and retrofuturisum but art deco
honestly a lot of Ghibli- the aviation fantasy of Porco Rosso, the gardens from Castle In The Sky, a lot of Sophie Hatter energy from Howl’s Moving Castle, the underground bits in Nausicca, the otherworldly sea from Ponyo (except the Fallout sea is probably much emptier). the lovely homey-ness and gadgetry of Sherlock Hound. 
almost certainly some Metropolis for how I think about cities
thinking a lot about The Incredibles and earlier James Bond movies recently for that sort of sleek but still small physical gadget spycraft 60s bullshit
the team and found family dynamics in Leverage
The Man From U.N.C.L.E. the more recent film which I have stolen ENTIRELY too much of the Angel + Blondie + Six dynamic from 
mad max: all of them, to some extent, but a lot of Fury Road. I have a theory about how the Dollars films take place in reverse order, bc of how they feel next to the Mad Max films. The first Mad Max film is about a specific person in a specific place and time doing really specific things. it feels like a movie made off the info of someone who was there. GBU also feels like that- it’s really place-specific in a way? The second Mad Max film is a little hazier, and focuses on mostly people trying to accomplish a goal. For A Few Dollars More also feels a little hazier, like it’s a little more metaphorical/a morality tale and it’s being told by someone heavily embellishing secondhand events. the third Mad Max movie is just over the top nonsense. feral children living in the wreckage of an old plane escaping in a working plane? sure. why the fuck not. For A Fistful Of Dollars also feels like this. of COURSE this big bad gunslinger drifts into town and escapes in a coffin and invents the bulletproof vest. why the fuck not. 
books: i like shit that goes beyond the wander/scrounge/defend trio of verbs. 
the trying to wrap your life around a huge unknowable event from Roadside Picnic, 
too much Le Guin and Butler to really fit here, 
god if anything i write ever has a tenth of the flavor of Kill Six Billion Demons i’ll be happy, 
the postwar feel of Vonnegut and Heller,
Margaret Atwood’s biopunk Oryx and Crake trilogy 
the incredibly sad decaying biopunk/mutation/last days novelette The Drowned World by JG Ballard. 
the space-opera political machinations from the Ancillary trilogy by Ann Leckie. 
World War Z’s accounts of survivors has always felt like reading terminal entries from Fallout games. 
Philip Reeve’s Fever Crumb trilogy, for its interpretation of high-tech artifacts and archaeological reinterpretation of those artifacts. 
Tales of the Bounty Hunters. Tales from Jabba’s Palace. 
A Canticle for Leibowitz of COURSE. 
the original three books in the METRO (2033, 2034, 2035) trilogy, for their tight dense locations and resource management and life-threatening travel/exploration. 
the Family Trade comic by Jordan & Ryan, for setting and intrigue and a very unorthodox power source  
Elizabeth Bear’s short story And The Deep Blue Sea, about a different kind of courier. 
how Gibson’s The Sprawl trilogy (a trilogy i have MANY opinions about, not all of them positive) does worldbuilding when it implies a vast sprawling richly imagined world with casual in-universe references that you can extrapolate a lot from.  
The Gernsback Continuum, for making me think about stranded architectural bits that survived
a little bit of the Empress’ energy from Cavendish’s The Blazing World. 
the short story The Rational Ship by Caro Clarke, about a ship that runs on orgasms, from the EXTREMELY out of print Memories and Visions: Women’s Fantasy and Science Fiction edited by Susanna J. Sturgis. i’ve scanned it in as a pdf and will send it to anyone who asks. the stories in this volume are WILDLY varying in quality and terf-yness. i would not buy this book on purpose. 
i think each separate Vault storyline is a tiny separate Lost World story, so just pick your favorite and insert it here. 
Westerfeld’s Leviathan trilogy was FORMATIVE for baby me. biopunk! big trans energy! SKY WHALES 
fucking hate  Paolo Bacigalupi for what he does to his female characters but Ship Breaker was good from what I remember of it
there are three very oblique Sherlock Holmes references in “blow a kiss, fire a gun” for my own amusement. 
Fallout scifi seems to be very Verne and Wells and Burroughs derived? a lot of very pulpy  “pseudojournalistic realism to tell an adventure story with little basis in reality.” or “hey look at this COMPLETE NOVEL i found in a bottle by the sea OR locked in my weird great-uncle’s things, i shall retell it to you here” 
idk i think The Road and the Hunger Games have so profoundly shaped the state of the genre, there’s probably at least a little bit of both these things in here even if I didn’t particularly like either of them. There’s also a lot of super bleak post-war stuff I read but am not necessarily incorporating, like Nevill Shute’s On The Beach. probably some Dune in here too if i’m being totally honest. why have a desert if there’s not going to be a giant worm, Fallout: New Vegas???
jesus i gotta read more lady authors. there are probably way more that i’m not remembering bc almost all the books i own are in a storage unit seven hours away that i haven’t touched in three years. there are probably way more comics also. 
OH not a book but the decaying-rich-people-paradise of Bioshock. pity how they never made a third game 
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nukenai · 6 years ago
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marvilus73 replied to your post :
                   betterbemeta replied to your post :I remember one...                
   honestly, reading the wiki probably made you MORE educated than 90% of the people who actually played the game and *cough* ingnored a large portion of the subtext.    
One of my FAVORITE things to do is to read through terminal entries on the wiki. I don’t have time for that garbage when I’m playing, because I’m usually streaming and I’m sure my girlfriend, the only person who watches me, loves to see me read 400 lines of text she can’t quite read on the tiny twitch screen LMFAO.
I like learning about cut content and little things. I also love watching Fluffyninjallama’s videos of companion reactions. It’s the little things. I even do that for series I’m not particular into or have any plans to play, like idk Metal Gear Solid. I just like learning.
I was actively learning about the game (and of course, still am), and he was a total ass to me about it because I hadn’t played Every Fallout Game for 400 hours like his Big Tough Gamer Self had. My reaction to when someone gets into a thing is like, oh! What do you know so far? And talk to them about that within what they know. Not “haha you don’t know everything how dare you” like... that is just so boring, man.
Also I’m 100% more educated on The Danse Situation than he is because he thinks for some reason Danse went to rescue Cutler by himself (wrong: Danse explicitly said he got permission to ‘assemble a squad’) and THAT’S when he was replaced by the Institute (mega wrong: institute plants know what they are and are in contact with the institute all the time).
Like, how can you act like you’re The Biggest Fallout Fan Ever, accuse other people of not being Big Enough Fans, and then get SO MUCH STUFF SO WRONG?
He also made the completely weird claim that the ENTIRE Cutler thing was a fabricated memory because “there isn’t FEV in the Commonwealth” and my brain almost exploded because 1) yes there is 2) this didn’t happen in the commonwealth 3) YES THERE IS?!@?!?!?!WEDFGFDKHJ THE INSTITUTE USES IT YOU WHACKADOODLE
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wildwildwasteland · 6 years ago
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i mean, to be fair, fallout 3 and 4 tend to be a bit to enamored with the pre-war world
the east coast has old world blues big time, its true. still there are plenty of things that should clue people in (and again. the wiki is free) to the fact the wastelanders’ misplaced pining for the pre-war world is just that- misplaced. these people are wanting to recreate an ideal world that never really existed and that’s one of the continuing follies committed by factions throughout the series 
yes, fallout 4 did a pretty abysmal job of getting that across and i’m not even going to cite the terminal entries that try to mitigate that - but at least Fallout 3 had a couple of moments such as Moira’s speech about how you can’t make something broken the way it was again, but you can make into something new (better) like a mosaic - i think that’s probably one of the most poignant moments in either of Bethesda’s fallout titles. 
i also personally think that pro-enclave old man is a blatant caricature of pre-war nationalists and republicans but maybe that’s just my opinion. i sure wouldn’t look at him and think “what a nuanced character who represents the positive aspects of my ideology” if i was a republican though
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turianghoultrashh · 7 years ago
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Deacon Theory / What Ever Happened to “Luis Rosa”?
This is a SUPER long post but I hope you find the information interesting!
I originally made this post a year or so ago but I took it down when I was going through a bad time. It may read a bit weird as the post was updated many times before being taken down...So I hope its not too all over the place :’)
Please read through it in mind that - This is just a bit of fun and not what I actually believe despite how interesting it got for me. Thank you.
Thoughts and additions are welcome!! <3
I decided that I was going to use this play through to HUNT...yes HUNT Deacon down and try and find SOMETHING to do with where he came from..who he is..why the FUCK is he so interested in Sole and why does he follow us all throughout the story (all the disguises like in Goodneighbor, Diamond City)...etc!
I’m just going to dive right in. This is gonna be mega long guys...I’ve been trying my hardest to debunk myself as a little project...so I hope its worth it at the end :)
So as I mentioned in a previous post...I found some spots (here) where Deacon was clearly watching over Sole. If you then go on to read the Railroad Terminal Entries from the previous Leaders’ journals. (from the start with Wyatt till the end of the most recent one with Des for info on Deacon)...you see that Deacon clearly knew about Sole getting out of the Vault and had been keeping an eye out..missing from the Railroad for almost a year while he waited. (Not to mention he’s been in the Railroad since their earliest accounts...but that’s another issue in itself xD)
Along with that...From the start of the game, I have had this NAGGING idea that Deacon is from before the War...just certain things I’ve mentioned in previous posts and the fact that he just trusts Sole completely from the start with seemingly no reason to...It’s always bothered me...So I thought...well what if he was one of the people from Sanctuary who didn’t make it into the Vault? (yeah I know it sounds bullshit and stupid but PLEASE bear with me! I am going somewhere with this!) So I made a hard save before answering the door to Vault-Tec Rep dude...and started exploring everything of the beginning in Sanctuary before the bomb fell with Sole (by using console commands to go places with the camera) and also the day after we get out of the Vault before progressing the story...I just wanted to find SOMETHING that could be seen as out of the ordinary and linked to Deacon.
Right, okay. awesome :D! So that was pretty much my frame of mind when I started the hunt and now I can go into what I actually found :D! (also sorry if I keep repeating myself guys..Like I said i’ll be going through my thought process as I was finding this stuff and trying to debunk myself :))
The most obvious place to start looking? The only two places that look like they’ve been lived in/set up for someone to live in (with work benches, radio on, light, electricity...etc) since the war and up until recently....
The Yellow house opposite Sole’s house and Red Rocket...oddly enough the two spots that are in perfect view from the observation points that I mentioned previously. When I got to Red Rocket I noticed something odd on a terminal entry that got my attention..
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So who was this Rosa family? The mother is mentioned in the Chem Dealer’s Terminal in Sanctuary too. (I don’t believe anything put in a game is coincidence at all..it was put there for a reason by the creators.)
So I decided to go and have a look at the beginning of the game and the day we wake up from the Vault...mainly the differences..and I came across something SUPER weird...
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We found the “Rosa House”....I never noticed this before...Who ever set up the Yellow house knew the Rosa’s lived there..Why did they put this in? The couple outside the house are not Ms.Rosa and her son (I’ll prove this more later..stay with me :P)
(This was originally an update to the post I deleted...But I’ll keep it here) 
OTHER HOUSES WITH WRITING ON THE MAILBOX THAT WEREN’T THERE PREVIOUSLY
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This could still tie in quite well... The terminal inside is one that lets us first know about Ms Rosa before getting to Red Rocket!
HIDDEN MAILBOX WITH SAME HANDWRITING - ‘Russell’ - Thank you so much to @bugsieplusone for using a scrapping mod and discovering this! See post and screenshot here As for what I’ve found out about this....here’s the Wiki page on Mr Russel.
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So I decide to go back to the beginning of the game and find him :D
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As stated...I still think that the Mailbox was done by the same person due to the handwriting/engraving being the exact same font and style... my money is still on Luis/Deacon... I’m not sure what the reason for it is...but this is what I’ve found :D It’s interesting because the Chem Dealer’s terminal seems to be the “starting point” as it directs you to both of these locations..Maybe the whole point of the Mailbox is to tell us where the Safe is?...but the then the Rosa Mailbox is to guide us to something bigger? Feel free to share thoughts guys :D
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So right okay. we have this family.. A mother and a son who are CLEARLY significant enough to put all these little clues in for >< I thought I’d see if I could find them at the beginning of the game. I then went on to notice something strange when the bombs go off and before entering the Vault. There is ONE child, other than baby Shaun, at the start of the game in Sanctuary...I quadruple checked and there is just one young boy around at the time. Maybe this could be Ms. Rosa’s son?
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I originally thought this little boy was the ‘Rosa Son’ mentioned in the Terminals..but I’m not too sure now...I think he may have been home..or even at Red Rocket when the bombs fell...or maybe the kid is him...I’m not sure...(it doesn't matter too much if the boy is him...it just strengthens my theory if it is :P...the rest of the points are still valid though :D)
UPDATE!!! THE LITTLE BOY IS LUIS ROSA!
As I mentioned in the last part...I wasn’t even sure the little boy was Luis Rosa when I wrote this theory...it was just a possibility to me...so I didn’t pay much attention to him outside of looking at him and making observations based purely on what I could see in first person.
As you can see from the picture @solas-you-nerd sent me...The boy has brown hair not red like Deacon...but can we explain this and still have the theory hold up?
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While it is clear his hair is brown...His hair is Chestnut brown hair, while it is a darkish brown is also red...just a darker red. So it got me thinking about how Deacon is bald...not shaven...Bald... It more than likely is just be for practicality due to his constant disguise changing..but maybe that’s not all it is.. It made me think about the effects of Radiation exposure (for example Chemotherapy patients) and how they lose their hair...along with looking at high radiation exposure to cause hair loss/change .. Obviously there’s the trait of going bald...but what about when the hair starts to grow back? A few places state that the hair-loss can be permanent especially at higher levels of external radiation..I never hear Deacon mention shaving his head or anything..so maybe his hair loss on his scalp was permanent? As for the ginger eyebrows...well the radiation could help explain that one too “ When regrowth occurs, there may be changes in texture and color. It is common for hair to grow back curlier than it was; however, a change of color is less common.” LESS COMMON...not impossible...who is to say that the high exposure of radiation didn’t change his hair from a reddish brown to a lighter (as hair changes in the sun) Auburn/orange? (THESE ARE JUST THOUGHTS GUYS! as a possible way to explain how he could still be Deacon) Another easy explanation is that the boy bleaches his eyebrows okay xD But nah seriously...in the Fallout Universe, there are MANY ways he can go from reddish brown hair - auburn/ginger, especially with eyebrows
One problem I had in my first post was that I claimed the boys eyes were blue based on a screenshot and going in to Photoshop to check (I had no idea how to check this information when I first made the post). Turns out the boys eyes were Brown...
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Now this is problematic but it doesn’t necessarily have to be. We actually have the technology in development to be able to permanently change our eye colour from BROWN to BLUE in OUR Universe: It’s still in the trial stages but has been successful. Now we all know in the Fallout Universe..it is 2077...61 years ahead of where we are now (and a different universe)...there are drugs that can heal limbs and make you super human...hell..Deacon even has even changed into a girl, a ghoul and who knows what else...not to mention all the other INSANELY advanced technology that the universe has...if we have the technology to change eye colour then surely they would too?
(This is just a way that the hair and eyes COULD be explained logically and with (my terrible attempt at) science guys...I don’t think the Game makers ACTUALLY put this much effort in lmao xD)
In regards to the terminal entry for the Rosa House mentioned previously...the video is here:
https://www.youtube.com/watch?v=b99WIrIpLpY
https://youtu.be/b99WIrIpLpY?t=2m32s (Rosa Terminal)
Now isn’t that strange? The ONLY other house in Sanctuary with Cut terminal content is...dum dum dum...THE ROSA HOUSE! (again confirming this is the yellow house across the street)
Now why would they put all this content in, along with the content about this family at Red Rocket for no reason? We know this family did not enter Vault 111 with Sole (just looking at the pods and terminals prove that). So what happened to this family? I decided to have a look online to see if anyone else had any encounters with them and I came across the wiki page...and to be honest...it kind of made my whole “Luis Rosa survived the bombs theory and became Deacon” fall flat :\ it states that:
“Before the war, Ms. Rosa was presumably one of the neighbours of the Sole Survivor who didn't make it to safety. She can be found 210 years later roaming the Commonwealth and Boston, with her son and a few other unlucky pre-War citizens turned ghoul.”
But the part about her young son being turned and can be found in the Commonwealth is totally FALSE and I can prove it!! I dug deeper...checked videos and forums for encounters with these feral ghoul neighbors and not ONCE is there a “Ms.Rosa’s son”
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Some of the forums I looked at are here, here, and here.(last one includes video too)
But see? No ‘Ms. Rosa’s son’ in any of the footage above. Not to mention we NEVER see a feral ghoul child except for Billy. “Billy is currently the only and first ghoul child to appear in any of the Fallout games.”
The wiki says that and therefore contradicts itself by saying that Luis Rosa is one of the Feral Ghouls. The terminal entries of him and his mother prove that he is still a young boy.
SO MY THEORY WAS REBORN The mother (Ms. Rosa) died but the son (Luis Rosa) didn’t!! and he was the only one I needed to be alive for this theory to keep making sense...from my thinking...he was clearly the one who went back and wrote the family name on the mailbox outside his house. Why is there mention of this child and yet nothing afterwards except little hints at him being alive? I needed something linking this kid to 2287 and also Deacon. I carried on looking for evidence the day Sole gets out of the vault.
***PLEASE READ THIS ONE*** After not really finding much, I eventually spoke to Codsworth to advance the story...and I came across a piece of dialogue from him that I remembered REALLY bothered me on my first play through
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THIS IS IMPORTANT:
 Sole is clearly asking Codsworth about seeing someone AFTER they went into the Vault (As you can see by the dialogue). Codsworth clearly knows that 200 years have passed. He even mentions it a few seconds later. So why would he say this about the Rosa son in Particular? He doesn't mention ANY other neighbors that WERE around the day the bombs fell? Because just like Sole asked...He’s telling us about what he saw AFTER the bombs fell and everyone vanished. 
 Sole goes into the Vault and wakes up just over a week before Halloween...The day the bombs fell, we see everyone on the street and inside the vault. NO ONE. Not even the one child we see (above) is wearing a Halloween costume. So isn’t that a strange comment for Codsworth to make when asked if he saw anyone around since they left??
 Who does like to dress up in ‘Costumes’ that we know of? Deacon. The same Deacon who had been watching The Vault for the last year from his lookout. He would need somewhere to survive other than a tiny outpost while he waited..maybe he also spent that year remembering his past from before the war... rebuilding his family home and Red Rocket? “Chasing Ghosts” as Des put it in her terminal entry.
 Ms. Rosa’s Son is the only person Codsworth has seen poking around that he can identify...THIS IS PUT IN FOR A REASON. If it was nothing then why was there no mention of anyone else and why can we find no definitive proof that Ms. Rosa’s son died...but we find proof that his mother and all the other named neighbors did die?
Codsworth talks throughout the rest of the conversation as if 200 years passing is like a week passing..no big deal...So for him to say that about Ms. Rosa’s son so casually would be completely normal to him. Just like he doesn’t seem surprised when he sees Sole after such a long time. It just seems like something so strange to put in when we have a Companion who loves costumes and to dress up...is out of time in the commonwealth just like Sole with the things he says...Is totally mysterious...who knew about us coming out of the Vault and has been watching and waiting for us to arrive at least a year before we did near the same place that Ms. Rosa’s son loved and was his home...Sanctuary and Red Rocket. If Codsworth saw him with a new face or in a new disguise then he would obviously assume that he was just playing with his Halloween Costume and think nothing of it. (I hope that made sense??)
 As for why Codsworth doesn’t say anything when we later bring Deacon to him?...there could be MANY explanations for that and I bet Deacon thought about it and planned for when it happened...I think Sole came out of the Vault before Deacon expected it, hence why he has to flee his spots like the house and Red Rocket so quickly and that’s why they look so “lived in”...Sole goes to speak to Codsworth who tells them about Ms. Rosa’s son before Deacon could put his prevention/security in place...and then when Sole leaves to continue their story or hell even when they’re asleep or something...Deacon comes back and maybe alters Codsworth’s memories/identity tools? (I imagine he didn't want to do it before because he likes that the robot remembered him and his old life and family)
 It reinforces what was said in the cut terminal content...that Ms.Rosa was away the day the bombs fell and left her son behind...unsupervised....why is this important? I decided to look around pre-war Sanctuary before answering the door to Vault-Tec Rep...pretty much as soon as you finish designing Sole...And look what I see...
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So the Rosa’s were also on the List to get into Vault 111...but Ms. Rosa was not home to sign up to it and therefore her and her son got left behind. He stays at the house for A LONG time before giving up and coming over to Sole’s. (Check it out yourselves if you start a new game!!)
So yeah...My theory in a nutshell is that all this evidence is not just a coincidence. I think it was put in for a reason and I cant help but feel it is all a connection to Deacon..It explains why he trusts Sole, he knew them...how he knew about the Vault and what was inside...Why the House was set up for Sole along with Red Rocket with everything needed to survive...Why Codsworth makes that Comment...why the mailbox has the name engraved on it...Why we never find out what happened to the boy...where Deacon was for a year...it all adds up...
I don’t know how he survived so long...I have a few theories that could hold up but they need more research...I’m leaning towards the Institute and it all leads to him being so on the run...We know they have the technology..just look at what they did to Kellogg to prolong his life. Or hell even the Cabot family...Living over 200 years is not impossible in this world..We’ve met an entire family who have been alive for double that time...and Kellogg was 108 with halted aging who looked no older than 40 due to cybernetics...if anyone could live for that long it would be Deacon.
As to how he survived the initial blast? My main theory comes from what the games say about what happened to humans/survivors after the war (give it a read its interesting xD). along with the Origins of the institute...in particular this: “During the Great War, a number of CIT personnel survived by taking refuge in the underground level of the campus“ Well look what just happens to be under Red Rocket...
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Perfect Natural Bomb Shelter a stones throw away from Sanctuary AND where Luis used to hang out to repair the Corvega with his Mother..when the bombs went off he could have ran down there..There’s no radiation there except for ONE small area of the Cave even now...If you listen to what the Wiki says about Humans who didn't make it into the Vault...how did they survive? They sought refuge UNDERGROUND
Or...Another potential location... the Secret Bunker behind one of the Houses in Sanctuary. 100%  suitable and safer for Luis to survive the initial blast and radiation. Also it has things like Rad X and Stimpaks along with a huge amount of food and gold etc...he would have had the perfect supplies to wait out and start in the new world.
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I wanted more evidence of Luis and Deacon’s connection...
I haven’t found much but I have found some more weird stuff that COULD help explain where he went at some point in his life.. To get from “Luis Rosa the little boy” to “Deacon the Railroad Agent” (I cannot stress how much this is just observations and thoughts..not what I think has actually happened!) Right...Lets start! I’m not even entirely sure what my theory or explanation is for this...It’s definitely more observations that I’ve noticed while in the mind frame of “Could this mean something to my theory?” But here’s what I’ve found and my thoughts :D
Ms. Rosa was seemingly away from home...Where did she go? Surely after everything had calmed down/He was out of danger...surely he’d want to learn the fate of his Mother? The closest person to him and his only family. This terminal entry from Cut Content tells us where she went:
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So what is the closest garage that is pretty much ‘East of Quincy’? The Atom Cats Garage..
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As you can see...The Garage is also only a stones throw away from “University Point”....The same place Deacon tells you he spent his youth in his final affinity talk....Just a coincidence?
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Now many of you have mentioned the Atom Cats and their connection to Deacon and the Railroad...the most obvious one slaps you in the face the Second you arrive at the Atom Cat’s Garage...The Railroad “Ally” Sign.
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I just find it a little strange how the two places that are confirmed places that Luis Rosa would have been associated with...are also the two places that give us a STRONG link to Deacon and the Railroad. As I’ve said previously...I don’t believe anything in a game is coincidence...not when you can piece things together anyway...
The other connection is just the way that Deacon seems to resonate with the Cats...I mean one look at him and Zeke together and they could be mistaken for brothers when Deacon is in his wig and white shirt attire....if they’re allies of the Railroad maybe Deacon helped inspire their style? Just look at Zeke’s Safe...the contents are totally Deacon inspired...even down to the stealth boy, sunglasses and comics.
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It states on the wiki that: “The Atom Cats' outfit can be purchased from a merchant far South of Drumlin Diner even before any interaction with the group. My thoughts on this is that it was Deacon disposing of his attire on his way back to Sanctuary....I have a small thought about Deacon being the Deceased Atom Cat “Aimin Andy” but it’s not a strong one.
I also find it strange how Deacon doesn’t wear his greaser style clothes and pompadour wig when visiting the Atom Cats (for me he was bald and looked like a settler)...like he doesn’t want to be recognized..even though he tries to blend in everywhere else with what the people around are wearing. (like the Vault suits when going to Vault 81...the drifer outfit in Goodneighbor...the Caravan worker disguise in bunker hill etc...) So that is the main Connection between Deacon, Luis Rosa and the Atom Cats... Maybe after what happened with Barbara and UPD...he went to the Garage to find any trace of his Mother’s last days..or what happened to her...and he came across the Cats..(That’s just ONE of my thoughts on this)
Something else bothered me that goes back to the old Leaders journals of the Railroad and the mention of “John D”
“After the HQ massacre, most people simply left the Railroad. Only one person survived HQ, a runner named John D”
“John D has been finding tourists at a pretty good clip. But he keeps their identities to himself. Operational security he calls it. It makes me grind my teeth, but he's probably right...
“John developed a dead drop system we've been using.”
“PAM's been trying to find the location of the Institute in earnest. Failing. Deacon's convinced the solution lies in the past, not future. Deacon already knows the big secret - we know nothing about the Railroad before Wyatt was in charge (or is Deacon Johnny D???)”
At first I thought that this “John D” was Deacon using an alias that meant something like “John Doe” before he decided to become Deacon (Which I choose to believe is a play on the words “Decoy” and “Con-Artist” xD) but after reaching the Atom Cats Garage...I’m not so sure..
Deacon even makes a claim in his second affinity talk of starting the Railroad 60-70 years ago with Watts (further proof he was in the Capital if he’s referring to Victoria Watts...though the “60-70 years ago” would be the “lie” of that story for him given the time of Fallout 3) and Johnny D...
We get to the Atom Cats and we have a character called...
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Now I don’t know if this means anything...the Wiki seems to hold some answers..Including stating that he is NOT a synth (as when you kill him he has no components) But given the “Ally” Symbol with outside the Garage...along with the several DIRECT mentions of “John/Johnny D” from both the official Railroad Records and from Deacon himself (there’s a little bit of truth in every lie)....I don’t think it’s a coincidence that this guy is here...
I have a few thoughts on why this is here…it could just purely be an overlook by the developers...but I’m not too sure.. **The Atom Cats all have Nicknames in the style of old Greaser names...Blue-Jay...Rowdy...Zeke...etc...maybe Johnny D’s name is inspired by the John D he knew when he joined the Railroad? Since we know the Cats are “Allies”? (I only had this thought because I believe that Deacon is John D from the Railroad based on one entry by Pinky and after reading the entries from Wyatt) **It could just be pure coincidence or there as a hint to the connection between Deacon and the Cats. Like I said I don’t know the purpose of this..but I still found it really strange and a bit TOO much of a coincidence...
Lastly...Here are some stuff that mean probably NOTHING..but I thought was interesting all the same.
Totally Grasping at straws...BUT its an observation/thought as opposed to part of the theory... In the cut terminal entry from Ms. Rosa...she mentions the issue of “Hot Rodder” and the fuel reactor article...What’s interesting is that the particular issue she mentions can be found just East of Sanctuary...in the Robotics Disposal Ground...
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While Issue 2 can be found Next to Zeke’s bed in his Trailer...
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I think personally that if the Developers had decided to keep the Terminal in...then we maybe the locations for these two issues would have been swapped? IDK but I found it an interesting observation so i thought I’d include it xD
Another small observation on the Atom Cat’s Garage...The Red Rocket Terminal about the Rosa’s mentions that they have a “Classic Corvega” that they were restoring. Now judging from previous Fallout games we know about the different models of the car...and the one that seems to fit the “Classic” description best would probably be the Original Model Corvega which you can see here. The Car that is stacked up in the middle of the Garage and looks like it was worked on before the bombs fell is one of these Classic Corvegas
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Could it be their Car? Who knows. Like I said this is just my thoughts and observations while in the mind frame of “Are there any connections?”
And you finally reached the end of my drabbles! Congratulations!! ^_^
I’d love to hear your thoughts! But all hate will be deleted. This was just a fun little project of mine and please...PLEASE don’t think I believe this is Canon..it’s just a bit of fun :D
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calder · 2 years ago
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im rly glad i walked out here and did an idiot check before moving forward. i had no idea this terminal was a thing. the wiki is so ass about this stuff. i actually assumed this text just wasn't on the wiki because the relevant pages didn't link to it. fixed now.
excited to roll this info in ...
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thelasttejada · 7 years ago
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I have a confession. I have never actually even heard of Raul before finding your blog. Where can you find him?
//Lol, that’s perfectly fine dude, I didn’t find Raul in my first playthrough of New Vegas either and it’s by sheer accident of hitting the random page on the Fallout Wiki that I did find him.
In New Vegas, Raul is being held captive in the Radio Station on top of Black Mountain-- it’s North-North East of Hidden Valley (the BOS bunker). You’ll know that you’re close when you see that your pip boy has picked up the Black mountain radio signal.
At the base of the mountain is a friendly supermutant named Neil, and he’ll give you the skinny on what’s going down at the top. Basically Raul went up the mountain after he noticed the broadcasts on the radio went to static and he offered to fix it, but when he did, a Nightkin named Tabitha took him as a slave and makes him fix stuff and will only let him go until he fixes her pet Mr.Handy. Since then, Tabitha has taken over the once peaceful supermutant community and turned it into a tyrannical dictatorship and is non-stop broadcasting her psycho tyrade over the radio.
One problem though, Raul has no idea how to fix the robot, since it’s a programming error and not physical damage. So, if you sneak up the mountain (or fight your way up, though i wouldn’t recommend it because those super mutants are tough unless you’re at a high level) you can:
1. Fix the robot in the warehouse (with a science skill of 60 or higher) which will cause Tabitha to confront you, notice that her robot is fixed, and then she and the other supermutants will leave in peace.
2. Kill Tabitha and end her reign of terror.
Once that’s done, you can go into the prison holding building and read the first terminal where Raul keeps his journal as a slave (the last entry contains the password for the door-opening terminal) and then free him. 
You can find more information on the quest here,
http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy
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