#fallout wiki terminal entry
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thefalloutwiki · 2 years ago
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Fallout 4 Terminal Entry: Jack Cabot on transistors and his Abremalin field generator
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Terminal: On September 5, 2023, Jack Cabot experimented with using some new transistors to develop a portable version of the Abremalin field generator.
The field is used to contain his father, Lorenzo, underneath Parsons State Insane Asylum.
Transistors have also been mentioned in Fallout Tactics, Fallout 3 and Fallout 76. You can read more about the Abremalin Generator and Transistors here:
https://fallout.wiki/wiki/Abremalin_Generator
https://fallout.wiki/wiki/Transistor
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greatwargospel · 2 years ago
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My thoughts on the commonwealth BOS
I think the brotherhood of steel is really interesting and is kind of ignored in a lot of ways past the gung-ho militancy, so im posting abou it :). inspired by recently doing blind betrayal and my sister having an oc of a brotherhood member who gets maxson court martialed by the other elders. A lot of this is my interpretation and what ive read on the wiki. Essentially, the brotherhood as it stands in the commonwealth is bad, not only by normal means but by brotherhood means in some regards.
Outsider Recruits & The Codex
The codex, much to my disappointment, is not completely written out rulebook for the player to read in any of the fallout games, so we must take what is given to us. There are two or so different instances where the codex is quoted to reaffirm the isolationist polices of the brotherhood, in both FNV and FO3.
"We do not help them, or let them in. We keep knowledge they must never have" - Elder McNamara (FNV)
Despite it being ruled that outsiders are only allowed to join under very specfic circumstances, the Maxson allows for multiple unimpressive wastelanders to join the faction, following the precedent set forth by Elder Lyons in DC (Despite their iteration looking down on Lyons' leadership as a whole). The reason Lyons had to recruit wastelanders was due to Lyons not recieving as much support from Lost Hills council and other western chapters.
The Chain That Binds
I am really surprised that no one brings up the chain that binds in discussion about the commonwealth brotherhood, especially in reference to blind betrayal.
"Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them..." - Hidden Valley Terminal Entries (FNV)
As a knight, you are sent to answer to Maxson about Paladin Danse's synthhood, after convincing him you were none the wiser, Maxson gives you a direct order as elder to execute danse. This order skips roughly 12 different ranks that couldve given the order. The issue is that danse is your sponsor and direct commanding officer. The immediate and emergency gap in chain of command causes an issue but i do feel like there were either senior/head knights or paladins that you could be placed in their charge to give you the execution order.
[EDIT: Danse only gives you one mission during the entire BOS questline. Maxson mightve broken the chain the moment he asks you to Fort Strong. The other quests given by the Proctors and Lancer-Captain Kells are more iffy due to them not being your commanding officer but being roughly above rank but in different fields]
Requisitions
Upon meeting Proctor Teagan for the first time in the Prydwen he informs you that you will have to purchase your own...everything from him, rather than it being assigned to you like a regular military. This in itself is not a big issue like breaking a codex rule but more on the difference the commonwealth order between western branches as members traditionally do not have to pay for the services within the brotherhood unless you are an outsider recruit.
"I'm sorry, but you are an outsider. After you're in the Brotherhood for ten years or so I'll be able to do the operation for free." - Dr. Lorri (Fallout)
This can be bypassed once again by extenuating circumstances and the outsider member being a higher ranking member, but due to the BOS allowing more outsiders to join up.
So What?
I am a fan of fallout and the writing and worldbuilding of the brotherhood, so i want to take ceratain aspects and not change them but enhance them, allow maxsons chapter to be fucked. There are certain things that the BOS participates in like harrasing/threatening settlements into giving over crops and looking down upon Lyons attempts at altruism that could be really interestingly handeled, thats just kind swept under the rug. This is just a list of like codex and brotherhood rules that the commonwealth chapter doesnt really abideby though.
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ultramaga · 1 year ago
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So Vault Tec lady knowingly kills off her own daughter? Wouldn't they have gotten their own families into safety before blowing up their homes? I just don't buy this show. For one thing, it's not the 1950s, Fallout is about retrofuturism, and there are resource wars and major conflicts with nations like Canada. The New Plague devastated the world. The CCP is in a cold war, and is infiltrating America, and the reaction to that is increased totalitarianism, with racism towards Canadians and Chinese common. The European-Middle Eastern War went nuclear. People are being arrested for petty crimes, and secretly harvested to make robobrains, to fight in the upcoming war. Massive riots and massacres are commonplace. Secretly, aliens are pushing for a nuclear war that will eradicate the hated human vermin. They might be the servants of The Old Ones. So far, it's never been revealed. But ancient creatures beyond the understanding of mankind are already moving to destroy humanity. Powered Armor is a game changer. It doesn't fly. Jetpacks are proposed but they function more as a way to get troops down fast, like paratroops, and to allow them to make mighty leaps. They do not let you fly, which is why the troops must be carried in vulnerable transports. China cannot match the powered armor, but has advantages in stealth and sabotage. FEV is invented, in the hope of creating humans that can survive deep space and its hazards, and soldiers that can face a nuclear exchange. It has terrible side effects. People are building shelters at home. Very few will have access to the vaults.
2077 October 23: The Great War The following takes place in Eastern Standard Time. 12:03 a.m.: The commander of the United States Pacific fleet reports 3 Unidentified Submerged Objects off the coast of California to the Joint Chiefs of Staff.[220]
Note: these entries are expected to be deleted to align all books, records, thoughts, with the needs of The Party. The past is in a constant state of flux, as Todd Howard constantly alters the records so that no-one will ever be able to contradict him. It is never revealed whether Todd Howard is in fact an elder god, or merely possessed by one. Fallout 4 is due for a major patch. I wonder if all the terminal entries will be corrected, to match those of the TV series?
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I will say that the metaphysics of the show are perfect. It is run by a corrupt and totalitarian dictator, who absolutely despises the people he rules over, and is happily gaslighting them into seeing the chocolate ration of tv goodness as ever increasing, even as it shrinks away to nothing.
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Fallout
Season 1 Episode 1: The End
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calder · 3 years ago
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the fallout wikia has no (zero) info on the precursors, past mentioning the exact sentence where they're disclosed, on the pages for lorenzo and his fantastic primordial bug hat
as in, there's nothing on the wiki to tell you about the identical ancient monoliths where unthinkable anomalies occur and the player receives visions. they're just mentioned in the descriptions of those areas
they're so allergic to 'speculation' they won't acknowledge environmental storytelling until a character writes it down. in fact here is ALL of the information on Ug-Qualtoth's page.
One of us, one of us. Ug-Qualtoth is returned //unintelligible//”— Jaime Palabras' father Ug-Qualtoth is a supernatural entity. An altar dedicated to the worship of this being resides in the virulent underchambers of the Dunwich Building in 2277. Mentioned in: Fallout 3/Point Lookout Quests: The Dark Heart of Blackhall Race: Supernatural being Affiliation: Swampfolk/Dunwich Borers LLC Role: Eldritch deity Background: A strange altar found in the depths of the Dunwich Building used to worship this being Notes: Ug-Qualtoth is mentioned in Fallout: The Roleplaying Game Rulebook.[Non-canon 1]. Appearances: An altar to Ug-Qualtoth appears at the Dunwich Building, and is also mentioned in the Dunwich Building terminal entries in Fallout 3.
you'll notice the textual Deep Temple doesn't come up, because it is fun
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newvegascowboy · 4 years ago
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i think deacon’s idle voice lines reveal a lot more about him as a person than anything he says during affinity conversations, and here’s why
get ready for a long meta post about deacon that nobody asked for, because we’re deep diving today.
okay. so Deacon’s a liar, everybody knows this. He tells you straight up that he does and WILL lie to you, and will praise you if you call him out, but i think his idle voice lines are more honest about himself than he would have you believe. 
Personal Life
i first noticed stuff he says in idle conversations when we were taking rad damage and he said, “Great. I didn’t need to have more children.” (0:58 for anyone interested) and “Guess there won’t be any little Deacons scurrying around in the future.” The above video doesn’t include it, but I have heard him say it in game. Unfortunately, I can’t go digging around in the game files to find it, so you might have to take that one at my word! 
I always take his affinity conversations with a grain of salt because, well, it’s Deacon, but given how angry and upset with a dismissive Sole Survivor he becomes, I’m willing to give him a little bit of leeway and believe that Barbara either was or is real, and she’s no longer in his life. Plus, given what he says about them “trying for kids”? It’s not unreasonable to think that he has or had children. If he ever did, they’re not in his life anymore either. 
(the reproductive ability of synths is debated. i couldn’t actually find any information on the fallout wiki, but there were a few forums discussing the topic where the general consensus seemed to be “no”, but if synths are 100% biologically human, then i don’t see why they technically couldn’t. it’s kind of a YMMV thing.) 
Plus, it’s pretty consistent that he gets freaked out when up in high places. (:44) here to listen to his voice lines about being up in the quarry, and here to listen to his dialogue during the Railroad aligned quest Red Glare. Safe to say this man is honestly afraid of heights. 
"Alright. You got me up here... let's go down. Now?"
At the top of Trinity Tower. 
The Railroad
Not going to spend a lot of time on this, since his voice lines about it are minimal, but it is of note. 
Game files and terminal entries hint at Desdemona believing that Deacon is “John D”, the sole survivor of an attack on the Railroad back in 2266. Post 2273, there is no more mention about “John D”. Admittedly, this is pretty weak evidence considering it’s in-game conjecture, but Deacon mentions knowing Desdemona as a green recruit, finding it hard to take her seriously at times.
Even if his claim about being the real leader of the Railroad is bullshit, he’s obviously one of the eldest members of the Railroad, confirmed membership going back at least 12 years to 2275. He could very well be the oldest surviving member of the Railroad. 
Hidden Depths
this one is pretty well known, so I’m not going to say too much on it either. 
the man knows a lot of stuff about the pre war world! Don’t know why! He never offers any reason for why he’s so familiar with the pre war world. It’s very clear that he either had a much, much more thorough education than most Wastelanders, or he was around people who did. University Point was a pretty major settlement until the Institute wiped it out, so I suppose it’s possible that he could’ve been schooled there, but I find it unlikely. He never makes any mention of his childhood other than an obvious joke where he says, “I grew up just over there. Lot of fond memories by that...thing.”  (this link is a compilation of voice lines, so it may take a moment to get there.) 
Obviously there’s the famous Proust line, indicating he’s pretty well read, though, oddly enough, he doesn’t have anything to say about Henry David Thoreau’s cabin! You’d think he would. In addition to Proust, he has the combat voice line, “Insert something Shakespearean about your death and inevitable doom here,” indicating he’s familiar with Shakespeare. 
He also mentions knowing and wanting a talk radio show. I mean, the Charles River Trio exists, but it’s a stretch to call that a talk radio show. He also mentions having read “a few textbooks” and asks if we were planning on an invasion of mathletes. This hints at nothing, but i do think it’s funny that he knows the word mathlete, but refers to pre-war objects as gizmos. 
Involvement in other games
It’s canon that Deacon has been to the Capital Wasteland, and based on his dialogue, may have been VERY involved in the goings on there. 
The events of Fallout 3 take place in 2277. The wiki tells us that sometime in 2275, Deacon was kicked out of the railroad by then-leader Pinky Thompson because Pinky was "sick of the lying, face-changing son of a bitch." So maybe unlikely, but very possible for Deacon to have been in the Capital Wasteland during the entirety of the events of Fallout 3. Though this pretty much kills the idea that Deacon was the Lone Wanderer, that’s a headcanon i love and probably one that I want to do something with in the future. 
He also seems to have quite a history with the Brotherhood of Steel and seems familiar with them and their actions in the Capital Wasteland, going to far as to say that they did good work in the Capital. Not only that, but he mentions “Code Violet”, part of Harkness’ override code from Fallout 3. It’s possible that Deacon could’ve been a runner for escaped synths heading for the Capital Wasteland sometime around 2277, which could be why he’s so knowledgeable about Capital-era Brotherhood and President Eden. 
Deacon talks about winning something from Robert House in a poker game while chatting with Deezer in Covenant. (1:26) Also interesting to note - he mentions “Being a soldier in the west” (17:43) at one point, hinting to possible involvement with the NCR (or possibly with the Western chapter of the Brotherhood). 
of course it’s possible that Deacon is bullshitting. He’s a liar. even if he doesn’t have a “reason” to lie, that doesn’t make every random word that comes out of his mouth the truth. simply - this man knows a lot. Knows things that, arguably, he shouldn’t or would be very hard for him to learn without some dedicated poking around. 
in conclusion? 
is there more? most definitely. what does this mean? well...not really anything. part of why i believe that his idle voice lines are more truthful than anything he says during his affinity conversations is because during those conversations, a lot of the time, he’s lying to try and prove a point. 
"But I had a point here. A lesson, if you will. There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Ignore the verbage and look at what they're doing. What they're asking you to do. What sort of world they'd have you build and how they're going to pay for it."
I believe a lot of Deacon’s lies are meant for himself. To run from himself, to comfort himself, or simply because he doesn’t want to be affiliated with the man he was when he was younger. To me, his idle lines are him “thinking out loud”. Grumbling because the Sole Survivor dragged him into an irradiated hell hole, or freaked out because they’re standing on top of Trinity Tower and by god, he can feel the building swaying. 
Maybe his honesty is completely on accident. Maybe he’s just hinting at a personal life with a max affinity Sole Survivor because this person is his best friend and despite everything he’s ever tried to teach himself, he trusts this person. Or maybe it isn’t honesty at all, and he’s just bullshitting to bullshit. It’s impossible to know for sure. 
Either way, we’ll never truly know the real Deacon. 
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sas-afras · 1 year ago
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i don’t want to become The Supermutant Cocks Guy (though i fear that bridge has already been crossed) but some of you need to learn how to read
(note: im not an expert on f76 & am going off of the lore stated ingame from fallout classic to fallout 4, so if anyone has evidence from that game contradicting me feel free to NOT send me an ask, do not talk to me about that game, i dont want to hear anything about it TAKE YOUR FINGERS AWAY FROM THE KEYBOARD)
the only evidence of supermutants infected with FEV-2 (the main strain seen ingame) having no genitals at all is a terminal in vault 87, which says that during the initial stages of FEV mutation the body is reduced to a near asexual state (asexual in this case meaning lacking sexual characteristics) which isn’t expanded upon in detail.
it could mean a lack of secondary sexual characteristics, which we can see from the models in-game & follows previous lore, but the actual text of the terminal entry does NOT say that genitals are gone completely. here’s a screenshot from the independent fallout wiki
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[source]
this is, as far as i’ve seen, the ONLY evidence for supermutants having a barbie situation going on.
on the flip side, the Master in fallout classic says outright that the reproductive organs aren’t damaged by FEV
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[source, timestamped]
and here, further on during this scene, the master refers specifically to female mutants, suggesting that there is a physical sex difference between males and females:
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[source]
you’ll notice in the first image that the main character can reply that the virus sterilizes people now, to which i say again: would this change have come as a massive surprise to the supermutant community, as it does ingame, if they SUDDENLY DIDNT HAVE GENITALS AT ALL??
i think it’s much more reasonable to assume that the changes were JUST to the viability of their gametes, and there were little to no external changes. this is backed up by something ZAX (a supercomputer in fallout classic) hypothesizes, when talking about the potential long term effects of FEV-2:
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[source]
as it says in the screenshot that IS all conjectural, however considering the rest of the evidence of supermutant sterility i’d guess that ZAX got it right on the money.
to further prove my point, there is a supermutant in fallout 2 that you can arm wrestle with. if you lose, you spend a night as his "gimp", and characters will comment the next day about how theyre surprised you can still walk straight.
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[source]
SO!!
all of this evidence leads to, in my mind, a very obvious conclusion:
supermutants have hogs.
AND MUFF!!
SO WE CAN STOP SENDING ME ASKS ABOUT IT
every day peoples capacity to be wrong online surprises me anew
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pyreo · 4 years ago
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fallout 4 struggle tweets: I just had the worst time and I’m literally just going to talk about how much it sucked
I’m on my third, ‘yes I’m really gonna finish this time’ playthrough and I never managed to get to the end of the automatron DLC before. I’d always had Ada around and never did the last part.
My first mistake when starting was thinking it’d be a regular length instance. It was about triple the size of a normal F4 ‘building with narrative in it’. God I think it took like 2 hours
They clearly put effort into the level design and I was impressed by the attention to lighting, atmosphere, even the dingy sound effects. It was pretty immersive. I gradually realised there was a backstory to the place, that this lair was actually the place robobrains were invented and it was showing you the horrific lead-in to how the military decided to harvest brains from living convicts to experiment on turning into robots. They didn’t care, they incinerated them for being distressed by their new bodies, etc etc. Like it’s not deep but it was lore I guess. You’re even paced through the scientific crimes committed an age past by being walked through the prison that housed the test subjects, even a bit Bioshock-esque with observation floors and still-living ghouls inside the cells.
There’s terminal entries for the scientists to go ‘oh my god what are they doing to people in the labs’ or ‘ha ha it’s so cool how we’re doing immoral crimes in the labs’, because you know, it’s fallout 4, but like it’s trying
There’s a main lab that’s devoid of enemy robots for once where you can soak in how disgustingly inhumane the history of robobrains was, see all the equipment and automated needles and suspicious stains on the steinman-basement tile.
None of this has anything to do with the Mechanist, the reason you came down there, who is a normal person wearing cosplay and yelling “Begone Evildoer!” at you.
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It occurred to me, in the middle of those 2 hours of working through this hole, that it barely felt like Fallout 4 any more. They gave each room a different vibe, different lighting and colour effects, and they put down a more fleshed out backstory than you’d expect considering it wasn’t realted to the quest. The mood in the medical rooms backhands you with how hard they’re trying to play up the torture realism. There are still brains in jars everywhere. There’s a terminal that jokes about a scientist daring his colleagues to make a cocktail out of the brain fluids. It’s phenominally idiotic but in a way where it’s actually trying.
Then you have to step into a big big room and someone in a cardboard robot costume yells at you for being evil and sends waves and waves of customised robots after you.
The whiplash is too gigantic to be believed. This might be the most utterly serious ‘we experimented on living people that we deemed unworthy of human rights’ played straight in one of bethesda’s fallouts. Apart from the cocktail guy it’s depicted as unconscionable. This is where they decided to stage the funney delusional guy wears a comic supervillain costume hehe :o)
Additionally the lore is wildly all over the place. So they decided to fill in the creation of robobrains? The human experimentation thing is utterly basic, the medical rooms have dozens of brains? Just still floating in there? They also have a gigantic tank with 2 ghouls in it for some reason?? And there’s xrays on the wall, one of which is an xray of a deathclaw skull. I suspect re-used assets with nothing implied by any of this, or someone just flicking through existing stuff they could place and going ‘haha yeah’ with no more thought in it than that
I ran out of ammo in the mechanist confrontation. I’m on hardcore mode so I carry a limited amount because it takes up bag space. There are no places to take cover, because you can be shot through the floor gratings. I spent about 40 minutes dying and loading again every 6 seconds. My playstyle that got me to level 70 is a hide-and-snipe type Survivor, meaning I cannot live through heavy fire and no stealth. And after repeatedly saving every time I lived more than those 6 seconds, inching progress along, killing robots as fast as I could, I EVENTUALLY got to the point where the robot supply ran out.
And the confrontation didn’t progress, because it bugged and just didn’t end. According to the wiki this happens if you ‘kill the robots too fast’.
40 minutes that took me.
This is the point where I find out you can actually skip that entire fight if you find certain holotapes along the way - which I had - and I wondered why on earth I’d missed the opportunity to take the less hostile option I had already earned. Turns out it’s because you have to manually backstrack through the entire facility, which nobody would ever do, and that’s where the terminal to use them is. Instead of like, next to the door.
Then you find the Mechanist and she takes off her helmet and HOOLY FUCK SHE’S A WOMAN, ohh my GODDD what a fucking TWIST can you believe she used a voice modulator and was A WOMAN under the helmet a fucking WOMAN??
Fuck you bethesda
Then they recycled their same script from fallout 3 where she goes oh no I’m protecting the wasteland I’m good you’re the bad one. and you can speech check her out of it. All of that and the person you spent hours tracking down goes ‘oh it was a mistake haha’. No meaning to any of it, no point, nothing
Anyway I just killed the mechanist for making me go through that. I don’t care if the facility becomes a settlement I don’t want it I never want to go back there again
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fallout-lou-begas · 5 years ago
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Please tell me your hottest new vegas takes
The New Vegas hot take that I keep in my pocket at all times is that Honest Hearts is extremely boring and generally sucks and nothing of value would be lost from just reading the Fallout wiki page on the man in the cave’s terminal entries and watching a video of all of Joshua Graham’s dialogue on YouTube instead.
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bl4z33467 · 2 months ago
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You can read all their terminal entries here owo https://fallout.fandom.com/wiki/X-13_research_facility_terminal_entries
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@eggsrblue ITS X-13 TEAM! I dont really have time to talk about them atm but theyre so brain wormed for me. Okay ill admit theyres like 2-4 terminal entries each but like you get it :3333
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thefalloutwiki · 1 year ago
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Do you guys have any info about what exactly Future-Tec is? I remember seeing some stuff in the 76 Atomic shop about it, but I can't really find any good info on what it is and what role it plays in the lore.
Heyo, thanks for the ask! I'm happy to answer anything I can!
So first, let's establish every game or publication Future-Tec is mentioned in (to my knowledge). Future-Tec is mentioned in the Vault Dweller's Survival Guide (Fallout's manual), Fallout 76 and lastly, Fallout: The Roleplaying Game!
In the Vault Dweller's Survival Guide, Future-Tec is stated to be a division of Vault-Tec, and presents an advertisement for the Garden of Eden Creation Kit (mind you, this is before the GECK was in a game too).
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In Fallout 76, several Future-Tec Atomic Shop C.A.M.P. items appear, all with unique descriptions. The description for the Future-Tec Week Flag states the following:
Future-Tec was once a secret branch of Vault-tec tasked with investigating top-secret and alien technologies. Fly their flag in your C.A.M.P. with the Future-Tec Week Flag.
Additionally, the terminal entries for Vault 51 show that ZAX 1.3c copied Dr. Stanislaus Braun's writing and speaking style, in order to obtain a Hellfire Prototype Power Armor unit. The entry reveals that Braun was the department head of Future-Tec!
//SEARCHING: Hellfire Prototype Power Armor //SEARCHING: Future-Tec //SEARCHING: Department head //SEARCHING: Dr. Stanislaus Braun //ANALYZING: Dr. Stanislaus Braun published research and speaking history //COPYING: Dr. Stanislaus Braun writing & speaking style ........ Success; Probability of direct match 99.6% //SENDING: Hellfire Prototype Power Armor Requisition Request ........ Success; message delivered.
In Fallout 3, we also learn that Braun is the creator of the GECK!
Lastly, in Fallout: The Roleplaying Game, we get this short blurb about the GECK:
Devised by Vault-Tec’s Future-Tec division, this terraforming device uses matter recombination technology to transform irradiated or otherwise polluted earth into fertile soil. It also included force-field schematics and 3D printing arrays to make everything from buildings to clothing from the raw materials of the earth.
Now that we have our sources put together, let's piece together all that we know about Future-Tec, as a division of Vault-Tec.
Future-Tec was a division of Vault-Tec, headed by Dr. Stanislaus Braun. Described as a secret branch of the company, the division was responsible for investigating "top-secret and alien technologies." The Garden of Eden Creation Kit was devised by the department, with Dr. Braun being responsible for developing the device itself.
Hope this helps! Of course, sometimes I do miss a source or two, but I'm confident that that is all the info we have on Future-Tec. This was a nice little writing exercise, so I'd love to answer any more asks people have! :D
With this post, all info I've stated has been added to our Future-Tec page, which you can check out here:
https://fallout.wiki/wiki/Future-Tec
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girlfriendsofthegalaxy · 5 years ago
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the larger courier six verse, media influences
tagged by @sybil-writes ty
the bibliography for this thing is extensive. my taste is wide and omnivorous. i try to drop what i was thinking about when i wrote a particular bit into the author’s notes, and i think i’ve credited all the direct references, but I consume a lot of dystopia and post-apoc media and harder scifi/fantasy with rules, and i don’t keep an accurate running list of shit I like, so i’m certainly not going to get everything in one post. this is mostly me looking at the very limited number of books i have with me and frantically looking at wiki lists like “yes read that liked that stole that”. if i link everything i will die. if you have trouble finding a specific thing lmk tho. this feels real goddamn pretentious like Ah Yes Look At The Media I Have Consumed but here goes 
music: one of these days I will drop links to the network of playlists I have for these kids, but they’re all of Spotify and not super accessible. Danger Days, a post-apoc desert graffiti/neon/cars album by My Chemical Romance. the soft, nonsense love songs off Pretty. Odd by P!ATD. the poppy but sad neon bullshit of Too Weird To Live, Too Rare To Die also a P!ATD production. Wasteland, Baby! by Hozier, specifically Talk and Dinner & Diatribes. Halsey’s cover of I Walk The Line, Rihanna’s Desperado. Everything by Orville Peck but mostly Roses Are Falling and Take You Back (The Iron Hoof Cattle Call). Instrumental stuff: the opening to Silverado, the Billy the Kid musical, bits of Lawrence of Arabia. It’s Been A Long, Long Time. Fitz & The Tantrums’ Get Away. Mother Mother’s album O My Heart. Gorillaz’ Plastic Beach. 
filme: 
the Dollars trilogy ofc
the sheer bullshit nonsense of Wild Wild West and Blazing Saddles and Turbokid. 
a lot of the interaction between many characters in a tight space from Stagecoach. my dad really loves John Wayne, so I am constantly thinking about Monument Valley even though that’s nowhere near the Mojave. honestly whenever i’m thinking about how to describe landscapes I’m thinking about The Searchers, even though I have a lot of problems with that film. 
the colorful nonsense future of The Fifth Element. 
the gritty self-surgery and prospecting of Prospect (2018). 
SO much Trigun and Cowboy Bebop, for space western flavor and the same sort of analog-cassette-future. u kno how everything in Star Wars looks like it’s been there forever? the absolute opposite of a slick Apple future? that. 
god I wish Firefly was...good
Akira, bc every time I think about motorcycles the Akira motorcycle slide gif plays in my head. 
speaking of which probably a decent chunk of Adventure Time, esp the Super Porp episode. 
a smidge of how a platonic trio works from Samurai Champloo. 
anything with a big sprawling market and a chase scene, even though the only things I can think of are Valerian and the City of a Thousand Planets and the first Indiana Jones. oh Skyfall also
the set dressing from Tank Girl
Sky Captain and the World of Tomorrow. look I just really like airships and retrofuturisum but art deco
honestly a lot of Ghibli- the aviation fantasy of Porco Rosso, the gardens from Castle In The Sky, a lot of Sophie Hatter energy from Howl’s Moving Castle, the underground bits in Nausicca, the otherworldly sea from Ponyo (except the Fallout sea is probably much emptier). the lovely homey-ness and gadgetry of Sherlock Hound. 
almost certainly some Metropolis for how I think about cities
thinking a lot about The Incredibles and earlier James Bond movies recently for that sort of sleek but still small physical gadget spycraft 60s bullshit
the team and found family dynamics in Leverage
The Man From U.N.C.L.E. the more recent film which I have stolen ENTIRELY too much of the Angel + Blondie + Six dynamic from 
mad max: all of them, to some extent, but a lot of Fury Road. I have a theory about how the Dollars films take place in reverse order, bc of how they feel next to the Mad Max films. The first Mad Max film is about a specific person in a specific place and time doing really specific things. it feels like a movie made off the info of someone who was there. GBU also feels like that- it’s really place-specific in a way? The second Mad Max film is a little hazier, and focuses on mostly people trying to accomplish a goal. For A Few Dollars More also feels a little hazier, like it’s a little more metaphorical/a morality tale and it’s being told by someone heavily embellishing secondhand events. the third Mad Max movie is just over the top nonsense. feral children living in the wreckage of an old plane escaping in a working plane? sure. why the fuck not. For A Fistful Of Dollars also feels like this. of COURSE this big bad gunslinger drifts into town and escapes in a coffin and invents the bulletproof vest. why the fuck not. 
books: i like shit that goes beyond the wander/scrounge/defend trio of verbs. 
the trying to wrap your life around a huge unknowable event from Roadside Picnic, 
too much Le Guin and Butler to really fit here, 
god if anything i write ever has a tenth of the flavor of Kill Six Billion Demons i’ll be happy, 
the postwar feel of Vonnegut and Heller,
Margaret Atwood’s biopunk Oryx and Crake trilogy 
the incredibly sad decaying biopunk/mutation/last days novelette The Drowned World by JG Ballard. 
the space-opera political machinations from the Ancillary trilogy by Ann Leckie. 
World War Z’s accounts of survivors has always felt like reading terminal entries from Fallout games. 
Philip Reeve’s Fever Crumb trilogy, for its interpretation of high-tech artifacts and archaeological reinterpretation of those artifacts. 
Tales of the Bounty Hunters. Tales from Jabba’s Palace. 
A Canticle for Leibowitz of COURSE. 
the original three books in the METRO (2033, 2034, 2035) trilogy, for their tight dense locations and resource management and life-threatening travel/exploration. 
the Family Trade comic by Jordan & Ryan, for setting and intrigue and a very unorthodox power source  
Elizabeth Bear’s short story And The Deep Blue Sea, about a different kind of courier. 
how Gibson’s The Sprawl trilogy (a trilogy i have MANY opinions about, not all of them positive) does worldbuilding when it implies a vast sprawling richly imagined world with casual in-universe references that you can extrapolate a lot from.  
The Gernsback Continuum, for making me think about stranded architectural bits that survived
a little bit of the Empress’ energy from Cavendish’s The Blazing World. 
the short story The Rational Ship by Caro Clarke, about a ship that runs on orgasms, from the EXTREMELY out of print Memories and Visions: Women’s Fantasy and Science Fiction edited by Susanna J. Sturgis. i’ve scanned it in as a pdf and will send it to anyone who asks. the stories in this volume are WILDLY varying in quality and terf-yness. i would not buy this book on purpose. 
i think each separate Vault storyline is a tiny separate Lost World story, so just pick your favorite and insert it here. 
Westerfeld’s Leviathan trilogy was FORMATIVE for baby me. biopunk! big trans energy! SKY WHALES 
fucking hate  Paolo Bacigalupi for what he does to his female characters but Ship Breaker was good from what I remember of it
there are three very oblique Sherlock Holmes references in “blow a kiss, fire a gun” for my own amusement. 
Fallout scifi seems to be very Verne and Wells and Burroughs derived? a lot of very pulpy  “pseudojournalistic realism to tell an adventure story with little basis in reality.” or “hey look at this COMPLETE NOVEL i found in a bottle by the sea OR locked in my weird great-uncle’s things, i shall retell it to you here” 
idk i think The Road and the Hunger Games have so profoundly shaped the state of the genre, there’s probably at least a little bit of both these things in here even if I didn’t particularly like either of them. There’s also a lot of super bleak post-war stuff I read but am not necessarily incorporating, like Nevill Shute’s On The Beach. probably some Dune in here too if i’m being totally honest. why have a desert if there’s not going to be a giant worm, Fallout: New Vegas???
jesus i gotta read more lady authors. there are probably way more that i’m not remembering bc almost all the books i own are in a storage unit seven hours away that i haven’t touched in three years. there are probably way more comics also. 
OH not a book but the decaying-rich-people-paradise of Bioshock. pity how they never made a third game 
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nukenai · 6 years ago
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marvilus73 replied to your post :
                   betterbemeta replied to your post :I remember one...                
   honestly, reading the wiki probably made you MORE educated than 90% of the people who actually played the game and *cough* ingnored a large portion of the subtext.    
One of my FAVORITE things to do is to read through terminal entries on the wiki. I don’t have time for that garbage when I’m playing, because I’m usually streaming and I’m sure my girlfriend, the only person who watches me, loves to see me read 400 lines of text she can’t quite read on the tiny twitch screen LMFAO.
I like learning about cut content and little things. I also love watching Fluffyninjallama’s videos of companion reactions. It’s the little things. I even do that for series I’m not particular into or have any plans to play, like idk Metal Gear Solid. I just like learning.
I was actively learning about the game (and of course, still am), and he was a total ass to me about it because I hadn’t played Every Fallout Game for 400 hours like his Big Tough Gamer Self had. My reaction to when someone gets into a thing is like, oh! What do you know so far? And talk to them about that within what they know. Not “haha you don’t know everything how dare you” like... that is just so boring, man.
Also I’m 100% more educated on The Danse Situation than he is because he thinks for some reason Danse went to rescue Cutler by himself (wrong: Danse explicitly said he got permission to ‘assemble a squad’) and THAT’S when he was replaced by the Institute (mega wrong: institute plants know what they are and are in contact with the institute all the time).
Like, how can you act like you’re The Biggest Fallout Fan Ever, accuse other people of not being Big Enough Fans, and then get SO MUCH STUFF SO WRONG?
He also made the completely weird claim that the ENTIRE Cutler thing was a fabricated memory because “there isn’t FEV in the Commonwealth” and my brain almost exploded because 1) yes there is 2) this didn’t happen in the commonwealth 3) YES THERE IS?!@?!?!?!WEDFGFDKHJ THE INSTITUTE USES IT YOU WHACKADOODLE
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thelasttejada · 7 years ago
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I have a confession. I have never actually even heard of Raul before finding your blog. Where can you find him?
//Lol, that’s perfectly fine dude, I didn’t find Raul in my first playthrough of New Vegas either and it’s by sheer accident of hitting the random page on the Fallout Wiki that I did find him.
In New Vegas, Raul is being held captive in the Radio Station on top of Black Mountain-- it’s North-North East of Hidden Valley (the BOS bunker). You’ll know that you’re close when you see that your pip boy has picked up the Black mountain radio signal.
At the base of the mountain is a friendly supermutant named Neil, and he’ll give you the skinny on what’s going down at the top. Basically Raul went up the mountain after he noticed the broadcasts on the radio went to static and he offered to fix it, but when he did, a Nightkin named Tabitha took him as a slave and makes him fix stuff and will only let him go until he fixes her pet Mr.Handy. Since then, Tabitha has taken over the once peaceful supermutant community and turned it into a tyrannical dictatorship and is non-stop broadcasting her psycho tyrade over the radio.
One problem though, Raul has no idea how to fix the robot, since it’s a programming error and not physical damage. So, if you sneak up the mountain (or fight your way up, though i wouldn’t recommend it because those super mutants are tough unless you’re at a high level) you can:
1. Fix the robot in the warehouse (with a science skill of 60 or higher) which will cause Tabitha to confront you, notice that her robot is fixed, and then she and the other supermutants will leave in peace.
2. Kill Tabitha and end her reign of terror.
Once that’s done, you can go into the prison holding building and read the first terminal where Raul keeps his journal as a slave (the last entry contains the password for the door-opening terminal) and then free him. 
You can find more information on the quest here,
http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy
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calder · 2 years ago
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im rly glad i walked out here and did an idiot check before moving forward. i had no idea this terminal was a thing. the wiki is so ass about this stuff. i actually assumed this text just wasn't on the wiki because the relevant pages didn't link to it. fixed now.
excited to roll this info in ...
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littleatombomb · 5 years ago
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Fallout 4 Creation Club Quest: Neon Winter
Neon Winter is a side quest in Fallout 4′s Creation Club. It is received upon loading the game for the first time after downloading the Neon Flats Creation Club content.
Walkthrough
You will be prompted to investigate the apartment in Goodneighbor. Inside the lobby, you'll find the corpses of a cleaning crew, each wearing a cleanroom suit. Investigate the terminal, and you'll be prompted to go to the Third Rail to find the next clue.
Inside the Third Rail, you will find the Architect's note, which will prompt you to visit the Boston Public Library.
In the library, you will have several quest markers pointing to terminals in one of the main rooms. Read the librarian's terminal READ_ME file. The file indicates that the different terminals in the room are numbered (1, 2, 3, 5, 7, and 9). You need to run the DECRYPT command on four computers in the correct sequence. The clues for the sequence are as follows:
The combination is four numbers, composed entirely of primes.
The combination itself is a prime number.
The combination is the smallest possible number based on the above rules.
Following the above rules, the correct sequence is 2, 3, 5, 7, in that order.
After running the DECRYPT command on the four terminals in the correct sequence, you will be prompted to travel to Gunners plaza for the next stage of the quest.
Locations
Neon Flats, Goodneighbor
Rewards 
Access to Neon Flats
400+ XP
Gen-4 10mm pistol
Architect's winter jacket
Institute renegade outfit
Quest Stages  
Investigate the apartment in Goodneighbor (If I'm ever in the neighborhood, I should check out the apartments down near the Hotel Rexford and see if any survived the war.)
Examine the bar at the Third Rail In Goodneighbor (I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. Whoever made the terminal entry apparently went to the bar to gather their thoughts. I should see what I can find there.)
Investigate the Boston Public Library (In Goodneighbor, I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. Whoever made the terminal entry apparently went to the bar to gather their thoughts. At the Third Rail, I found a note that implied the rogue AI program may have fled to the Boston Public Library.)
 Decrypt the terminal in the correct sequence (#/4) (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Boston Public Library, I found the body of a dead Institute software architect. He was evidently trying to crack an encryption spread across four library terminals in order to determine where the AI went next.)
Run the program (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Boston Public Library, I found the body of a dead Institute software architect. He was evidently trying to crack an encryption spread across four library terminals in order to determine where the AI went next. I decrypted the terminals and can now run the program.)
Travel to Gunners Plaza (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Boston Public Library, I learned the AI transmitted itself to the Gunner's Plaza in order to use its radio antenna.)
Use the program's radio frequency to track the AI (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Boston Public Library, I learned the AI transmitted itself to the Gunner's Plaza in order to use its radio antenna.)
Check the outgoing transmission
Investigate the Electrical Hobbyist's Club (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Boston Public Library, I learned the AI transmitted itself to the Gunner's Plaza in order to use its radio antenna. At the roof of the plaza I found another terminal that indicates the AI has found a synth host to transfer its body inside the Electrical Hobbyist's Club.)
Interrupt the transmission and reboot the program or Make a copy of the AI program and free the original (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Boston Public Library, I learned the AI transmitted itself to the Gunner's Plaza in order to use its radio antenna. OR In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Electrical Hobbyist's Club, I found the program was now uploading itself into the body of a synth. I can either terminate the upload or make a copy of the data I need.)
Eject the holotape (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. After following the trail to the Electrical Hobbyist's Club, I found the program was now uploading itself into the body of a synth. I terminated the upload and rebooted the program.)
Restore power to the apartment (In Goodneighbor I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. Following the trail to the Electrical Hobbyist's Club, I found the program was now uploading itself into the body of a synth. After making a decision on whether to terminate the upload, I got the data I required and ejected the holotape. I then returned to Goodneighbor and restored power to the Neon Flats.)
Quest complete - Enter the Neon Flats In Goodneighbor (I discovered an empty apartment lobby, with dead scientists scattered on the floor. A terminal mentioned an escaped AI may have been the culprit. Following the trail to the Electrical Hobbyist's Club, I found the program was now uploading itself into the body of a synth. After making a decision on whether to terminate the upload, I got the data I required and ejected the holotape. I then returned to Goodneighbor and restored power to the Neon Flats.)
Source: https://fallout.fandom.com/wiki/Neon_Winter
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fallout4-junkie · 6 years ago
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I read through the wiki article with all the institute terminal entries last night looking for information.
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so they can’t gain weight, I don’t know if this translates to not being able to build or lose muscle though. 
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We know that the implants in Kellog lengthened his life span. Maybe this also applies to synths? Kellog does not look like he has aged from when we see him in the vault and when we track him down earlier in the game. It has been a long time but we don’t see an effect. so perhaps the aging is merely the strain on the body, not through visible aging. this is assuming that the tec used to prolong Kellog’s life is used in synths. we know they no longer use this tec in humans. so I guess synths would have a longer life expectancy. 
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first I would like to say that I think the 2 weeks is just how long they expect him to survive on his own in the wasteland. In this terminal entry, they refer to the age of McDonough, I’m not sure if they created him at this age or if he has simply aged. I always assumed that McDonough had been a synth for at least a few years.  there is never any date given to us about when he was replaced though. 
I think it would be strange though, for the Institute to not design synths to age, especially if they are sent to be replacements in the Commonwealth because it would become very obvious after a few years that something was off if they never showed any signs of aging. Especially surviving in a harsh environment, aging would appear faster. 
Danse can also be used for a good bit of insight into this as well though. Although we never get to see Danse before we meet him in the Commonwealth I can assume that he has aged. to establish that the Danse that we save in blind betrayal is the same Danse that has always existed it is stated that the reason they find out that Danse is a synth is that they found a picture on the holotape of a missing synth (https://fallout.fandom.com/wiki/Blind_Betrayal), not a synth deployed in the Commonwealth. We know that the institute has been making synths for a long time due to the appearance of a synth and the railroad in Fallout 3 (https://fallout.fandom.com/wiki/The_Replicated_Man). This can also prove that synths can get that far away from the Commonwealth. Another way we can assume that Synth Danse is the original is that no other replacement agent of the institute that we know of has been unaware of themselves being a synth, such as Art (https://fallout.fandom.com/wiki/Art_(synth)), Roger Warwick,  and Mayor McDonough. They all knew about their true nature. Synths who are not aware of their true nature have been mind wiped. It would not make sense to have an undercover agent that was unaware of being an undercover agent. They would not be able to report back. This all is used as evidence to prove Danse is the original. back to the matter at hand. We know that Danse has been in the Brotherhood at least since before the fight for Adams Air Force Base because of his sponsor, Paladin Krieg, dying in that battle (https://fallout.gamepedia.com/Danse). Danse would have to have been in the Brotherhood long enough to receive training and be promoted a few times before this battle in 2277. We also know that the soul survivor wakes up in Vault 111 in October of 2287 (https://fallout.fandom.com/wiki/Timeline). This means at least 10 years have passed for Danse. I am assuming that he would have had to have aged in those 10 years for someone not to notice something was up. Ether he aged or he has always looked like he does now and that seems improbable to me. especially since we have to believe Cutler was a real person and he and Danse knew each other before they even joined up with the Brotherhood. 
The conversation we hear in the institute between Janet and Enrico Thompson about synth Shaun does have Janet state that they “gave him every capability of a real child, except a future. He’ll never age, he’ll never be allowed to grow up or have a family of his own... He’ll be a child forever... sometimes I feel we have no right to do the things we do, just because we can is not a reason” (https://www.youtube.com/watch?v=SDnpDAi6z3I). The wording here always sort of bothered me though. I believe it can be taken one of two ways, either synth Shaun will never age because he can’t, or synth Shaun will never age because he will never be given the opportunity to. Its the line “he’ll never be allowed to grow up” that makes me think the latter. obviously, it can still just mean that synth Shaun will never age because he biologically can not, but I feel this line opens up a different interpretation. 
So, to recap my thoughts, I believe that synths could be made to have a slower biological clock or a more regular one mostly based off of what they will be used for. A longer clock for those used in the Institute for labor and experimentation and a more regular one for synths sent into the field for undercover work. Although I believe that normally synths will age just the same as a human. I also believe that synth Shaun can age he just would not be given the chance to under the Institute’s care.
 These are just my personal thoughts though! anyone else have any thoughts?
@crash-solar
I’m sure this has been put out into the fandom before, but I searched through the fallout lore tag for a bit and saw nothing on it. I thought I’d see what y’all had for me:
Do the newest gen synths grow/age? I have tried to think back to examples from the game to solidify an answer, but couldn’t come up with any concrete evidence that synths naturally progress through life. Specifically thinking about Danse and synthShaun. If anyone’s got theories or evidence - please let me know! I’m v curious
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