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Fallout NV Modded Permadeath Thumbnails and Screenshots
#youtube#thumbnails#gameplay#screenshots#youtube thumbnail#modding#mods#photoshop#thumbnail#photo edit#fallout new vegas#fallout new vegas permadeath#fallout permadeath#fallout new vegas modding tutorial
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I finally learned how to install a mod manager and mods because someone was nice enough to make a tutorial video of the mod manager they helped create. 🥲
Now I can play Fallout New Vegas with fewer glitches and a couple of add ons as a treat.
#fallout#new vegas#fallout new vegas#fallout: new vegas#courier six#mod organizer 2#i am l33t gamer now
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The ink blot poll is a joke about Fallout New Vegas, in the tutorial they ask you the same thing with the same answers but everybody thought it was two bears high fiving. It even got modded in and the devs caught wind of it and added a character named Two Bears High Fiving into a DLC later on
ohhh i undertand
fallout bad then because its LITERALLY two elephants giving eachother a nose poke >:/
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@theskeletoninthegarden , I finally, finally got Fallout New Vegas to start running on my laptop with mods, and am actually enjoying it now, thank God for Vortex and YouTube tutorials
𝐖𝐡𝐞𝐫𝐞 𝐭𝐡𝐞 𝐬𝐭𝐨𝐫𝐲 𝐛𝐞𝐠𝐢𝐧𝐬.
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How to Write Indigenous Characters Without Looking like a Jackass:
Update as of December 26th, 2020: I have added a couple new sections about naming and legal terms, as well as a bit of reading on the Cherokee Princess phenomenon.
Boozhoo (hello) Fallout fandom! I'm a card-carrying Anishinaabe delivering this rough guide about writing Indigenous characters because wow, do I see a lot of shit.
Let's get something out of the way first: Fallout's portrayal of Indigenous people is racist. From a vague definition of "tribal" to the claims of them being "savage" and "uncivilized" mirror real-world stereotypes used to dehumanize us. Fallout New Vegas' narrated intro has Ron Perlman saying Mr. House "rehabilitated" tribals to create New Vegas' Three Families. You know. Rehabilitate. As if we are animals. Top it off with an erasure of Indigenous people in the American Southwest and no real tribe names, and you've got some pretty shitty representation. The absence of Native American as a race option in the GECK isn't too great, given that two Native characters are marked "Caucasian" despite being brown. Butch Deloria is a pretty well-known example of this effect. (Addendum: Indigenous people can have any mix of dominant and recessive traits, as well as present different phenotypes. What bothers me is it doesn't accommodate us or mixed people, which is another post entirely.)
As a precautionary warning: this post and the sources linked will discuss racism and genocide. There will also be discussion of multiple kinds of abuse.
Now, your best approach will be to pick a nation or tribe and research them. However, what follows will be general references.
Terms that may come up in your research include Aboriginal/Native Canadian, American Indian/Native American, Inuit, Métis, and Mestizo. The latter two refer to cultural groups created after the discovery of the so-called New World. (Addendum made September 5th, 2020: Mestizo has negative connotations and originally meant "half breed" so stick with referring to your mixed Latine and Indigenous characters as mixed Indigenous or simply by the name of their people [Maya, Nahua].)
As a note, not every mixed person is Métis or Mestizo. If you are, say, Serbian and Anishinaabe, you would be mixed, but not Métis (the big M is important here, as it refers to a specific culture). Even the most liberal definition caps off at French and British ancestry alongside Indigenous (some say Scottish and English). Mestizo works the same, since it refers to descendants of Spanish conquistadors/settlers and Indigenous people.
Trouble figuring out whose land is where? No problem, check out this map.
Drawing
Don't draw us with red skin. It's offensive and stereotypical.
Tutorial for Native Skintones
Tutorial for Mixed Native Skintones
Why Many Natives Have Long Hair (this would technically fit better under another category, but give your Native men long hair!)
If You're Including Traditional Wear, Research! It's Out There
Languages
Remember, there are a variety of languages spoken by Indigenous people today. No two tribes will speak the same language, though there are some that are close and may have loan words from each other (Cree and Anishinaabemowin come to mind). Make sure your Diné (you may know them as Navajo) character doesn't start dropping Cree words.
Here's a Site With a Map and Voice Clips
Here's an Extensive List of Amerindian Languages
Keep in mind there are some sounds that have no direct English equivalents. But while we're at it, remember a lot of us speak English, French, Spanish, or Portuguese. The languages of the countries that colonized us.
Words in Amerindian languages tend to be longer than English ones and are in the format of prefix + verb + suffix to get concepts across. Gaawiin miskwaasinoon is a complete sentence in Anishinaabemowin, for example (it is not red).
Names
Surprisingly, we don't have names like Passing Dawn or Two-Bears-High-Fiving in real life. A lot of us have, for lack of better phrasing, white people names. We may have family traditions of passing a name down from generation to generation (I am the fourth person in my maternal line to have my middle name), but not everyone is going to do that. If you do opt for a name from a specific tribe, make sure you haven't chosen a last name from another tribe.
Baby name sites aren't reliable, because most of the names on there will be made up by people who aren't Indigenous. That site does list some notable exceptions and debunks misconceptions.
Here's a list of last names from the American census.
Indian Names
You may also hear "spirit names" because that's what they are for. You know the sort of mystical nature-related name getting slapped on an Indigenous character? Let's dive into that for a moment.
The concept of a spirit name seems to have gotten mistranslated at some point in time. It is the name Creator calls you throughout all your time both here and in the spirit world. These names are given (note the word usage) to you in a ceremony performed by an elder. This is not done lightly.
A lot of imitations of this end up sounding strange because they don't follow traditional guidelines. (I realize this has spread out of the original circle, but Fallout fans may recall other characters in Honest Hearts and mods that do this. They have really weird and racist results.)
If you're not Indigenous: don't try this. You will be wrong.
Legal Terms
Now, sometimes the legal term (or terms) for a tribe may not be what they refer to themselves as. A really great example of this would be the Oceti Sakowin and "Sioux". How did that happen, you might be wondering. Smoky Mountain News has an article about this word and others, including the history of these terms.
For the most accurate information, you are best off having your character refer to themselves by the name their nation uses outside of legislation. A band name would be pretty good for this (Oglala Lakota, for example). I personally refer to myself by my band.
Cowboys
And something the Fallout New Vegas fans might be interested in, cowboys! Here's a link to a post with several books about Black and Indigenous cowboys in the Wild West.
Representation: Stereotypes and Critical Thought
Now, you'll need to think critically about why you want to write your Indigenous character a certain way. Here is a comprehensive post about stereotypes versus nuance.
Familiarize yourself with tropes. The Magical Indian is a pretty prominent one, with lots of shaman-type characters in movies and television shows. This post touches on its sister tropes (The Magical Asian and The Magical Negro), but is primarily about the latter.
Say you want to write an Indigenous woman. Awesome! Characters I love to see. Just make sure you're aware of the stereotypes surrounding her and other Women of Color.
Word to the wise: do not make your Indigenous character an alcoholic. "What, so they can't even drink?" You might be asking. That is not what I'm saying. There is a pervasive stereotype about Drunk Indians, painting a reaction to trauma as an inherent genetic failing, as stated in this piece about Indigenous social worker Jessica Elm's research. The same goes for drugs. Ellen Deloria is an example of this stereotype.
Familiarize yourself with and avoid the Noble Savage trope. This was used to dehumanize us and paint us as "childlike" for the sake of a plot device. It unfortunately persists today.
Casinos are one of the few ways for tribes to make money so they can build homes and maintain roads. However, some are planning on diversifying into other business ventures.
There's a stereotype where we all live off government handouts. Buddy, some of these long-term boil water advisories have been in place for over twenty years. The funding allocated to us as a percentage is 0.39%: less than half a percent to fight the coronavirus. They don't give us money.
"But what about people claiming to be descended from a Cherokee princess?" Cherokee don't and never had anything resembling princesses. White southerners made that up prior to the Civil War. As the article mentions, they fancied themselves "defending their lands as the Indians did".
Also, don't make your Indigenous character a cannibal. Cannibalism is a serious taboo in a lot of our cultures, particularly northern ones.
Our lands are not cursed. We don't have a litany of curses to cast on white people in found footage films. Seriously. We have better things to be doing. Why on earth would our ancestors be haunting you when they could be with their families? Very egotistical assumption.
Indigenous Ties and Blood Quantum
Blood quantum is a colonial system that was initially designed to "breed out the Indian" in people. To dilute our bloodlines until we assimilated properly into white society. NPR has an article on it here.
However, this isn't how a vast majority of us define our identities. What makes us Indigenous is our connections (or reconnection) to our families, tribes, bands, clans, and communities.
Blood quantum has also historically been used to exclude Black Natives from tribal enrollment, given that it was first based on appearance. So, if you looked Black and not the image of "Indian" the white census taker had in his brain, you were excluded and so were your descendants.
Here are two tumblrs that talk about Black Indigenous issues and their perspectives. They also talk about Aboriginal and Torres Strait Islander people of Australia.
However, if you aren't Indigenous, don't bring up blood quantum. Don't. This is an issue you should not be speaking about.
Cherokee Princess Myth
"Princess" was not a real position in any tribe. The European idea of monarchy did not suddenly manifest somewhere else. The closest probable approximation may have been the daughter of a chief or other politically prominent person. But princess? No.
Here is an article talking about possible origins of this myth. Several things are of note here: women from other tribes may have bee shoved under this label and the idea of a "Cherokee Princess" had been brought up to explain the sudden appearance of a brown-skinned (read: half Black) family member.
For a somewhat more in depth discussion of why, specifically, this myth gets touted around so often, Timeline has this piece.
Religion
Our religions are closed. We are not going to tell you how we worship. Mostly because every little bit we choose to share gets appropriated. Smudging is the most recent example. If you aren't Indigenous, that's smoke cleansing. Smudging is done in a specific way with ceremonies and prayers.
Now, a lot of us were forcibly converted. Every residential school was run by Christians. So plenty of us are Catholic, Baptist, Anglican, Lutheran, etc. Catholicism in Latin America also has influence from the Indigenous religions in that region.
Having your Indigenous character pray or carry rosaries wouldn't be a bad thing, if that religion was important to them. Even if they are atheist, if they lived outside of a reserve or other Indigenous communities, they might have Christian influences due to its domination of the Western world.
Settler Colonialism and the White Savior Trope
Now we've come to our most painful section yet. Fallout unintentionally has an excellent agent of settler-colonialism, in particular the Western Christian European variety, in Caesar's Legion and Joshua Graham.
(Addendum: Honest Hearts is extremely offensive in its portrayal of Indigenous people, and egregiously shows a white man needing to "civilize" tribals and having to teach them basic skills. These skills include cooking, finding safe water, and defending themselves from other tribes.)
Before we dive in, here is a post explaining the concept of cultural Christianity, if you are unfamiliar with it.
We also need to familiarize ourselves with The White Man's Burden. While the poem was written regarding the American-Philippine war, it still captures the attitudes toward Indigenous folks all over the world at the time.
As this article in Teen Vogue points out, white people like to believe they need to save People of Color. You don't need to. People of Color can save themselves.
Now, cultural Christianity isn't alone on this side of the pond. Writer Teju Cole authored a piece on the White Savior Industrial Complex to describe mission trips undertaken by white missionaries to Africa to feed their egos.
Colonialism has always been about the acquisition of wealth. To share a quote from this paper about the ongoing genocide of Indigenous peoples: "Negatively, [settler colonialism] strives for the dissolution of native societies. Positively, it erects a new colonial society on the expropriated land base—as I put it, settler colonizers come to stay: invasion is a structure not an event. In its positive aspect, elimination is an organizing principal of settler-colonial society rather than a one-off (and superseded) occurrence. The positive outcomes of the logic of elimination can include officially encouraged miscegenation, the breaking-down of native title into alienable individual freeholds, native citizenship, child abduction, religious conversion, resocialization in total institutions such as missions or boarding schools, and a whole range of cognate biocultural assimilations. All these strategies, including frontier homicide, are characteristic of settler colonialism. Some of them are more controversial in genocide studies than others." (Positive, here, is referring to "benefits" for the colonizers. Indigenous people don't consider colonization beneficial.)
An example of a non-benefit, the Church Rock disaster had Diné children playing in radioactive water so the company involved could avoid bad publicity.
Moving on, don't sterilize your Indigenous people. Sterilization, particularly when it is done without consent, has long been used as a tool by the white system to prevent "undesirables" (read, People of Color and disabled people) from having children. Somehow, as of 2018, it wasn't officially considered a crime.
The goal of colonization was to eliminate us entirely. Millions died because of exposure to European diseases. Settlers used to and still do separate our children from us for reasons so small as having a dirty dish in the sink. You read that right, a single dirty dish in your kitchen sink was enough to get your children taken and adopted out to white families. This information was told to me by an Indigenous social work student whose name I will keep anonymous.
It wasn't until recently they made amendments to the Indian Act that wouldn't automatically render Indigenous women non-status if they married someone not Indigenous. It also took much too long for Indigenous families to take priority in child placement over white ones. Canada used to adopt Indigenous out to white American families. The source for that statement is further down, but adoption has been used as a tool to destroy cultures.
I am also begging you to cast aside whatever colonialist systems have told you about us. We are alive. People with a past, not people of the past, which was wonderfully said here by Frank Waln.
Topics to Avoid if You Aren't Indigenous
Child Separation. Just don't. We deserve to remain with our families and our communities. Let us stay together and be happy that way.
Assimilation schools. Do not bring up a tool for cultural genocide that has left lasting trauma in our communities.
W/ndigos. I don't care that they're in Fallout 76. They shouldn't be. Besides, you never get them right anyway.
Sk/nwalkers. Absolutely do not. Diné stories are not your playthings either.
I've already talked about drugs and alcohol. Do your research with compassion and empathy in mind. Indigenous people have a lot of pain and generational trauma. You will need to be extremely careful having your Indigenous characters use drugs and alcohol. If your character can be reduced to their (possible) substance abuse issues, you need to step back and rework it. As mentioned in Jessica Elm's research, remember that it isn't inherent to us.
For our final note: remember that we're complex, autonomous human beings. Don't use our deaths to further the stories of your white characters. Don't reduce us to some childlike thing that needs to be raised and civilized by white characters. We interact with society a little differently than you do, but we interact nonetheless.
Meegwetch (thank you) for reading! Remember to do your research and portray us well, but also back off when you are told by an Indigenous person.
This may be updated in the future, it depends on what information I come across or, if other Indigenous people are so inclined, what is added to this post.
#fallout 3#fallout 4#fallout 76#fallout new vegas#fallout 1#fallout 2#fallout: new vegas#ozhibii'ige
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Thank you for such a quick response despite being sick—I hadn't seen that you had COVID, so I apologize greatly for bothering you! I hope your recovery goes smoothly, and as an aside, I absolutely adore your mods (your Top Surgery Scars mod is a permanent mod in my list!).
As for the making of the hair, I've done a little more research and unfortunately niftools' blender plugin doesn't support any models newer than new vegas. Apparently, one would have to go through 3DS max to get the correct head mesh without it being oriented wrong and the wrong size, which is super expensive (300$ a month, less if you're a student but I am not a student) 😭.
As for the rest, I can model the hair cards onto the head, I've done that quite a lot, it's just the rest of it that is confusing. I actually followed the Fallout 4 Armor tutorial on the nexus wiki, since I assume it's the same steps as for the hair, just different places.
as for hair cards, I have a some tutorials on how to make them! It's really as easy as making curves with a ( shaped bevel and moving the points to look like hair. some of these are for sims 4, but it's the same process to make them, just a different way to export and add them to fallout:
watch?v=xmmbvfSwQ1k , watch?v=f44DuxndEYI , and here's one on how to properly texture them! watch?v=-cO16ubmgmc I used these to mess around with making hair cards in the event I'd like to make my own custom hairs for FO4 (or the Sims 4).
AUTODESK SUCKS FARTS here's a mega link to a cracked version of 3ds 2013 which will handle the official nif plugin that comes with fo4.
you cannot legally get this version at all anymore so i have no qualms about handing this out.
i'll write up some notes on hair stuff but it is pretty similar to armor. obviously that only helps so much.
there's a few caveats in that you can only have one single object in a .nif for hair otherwise it won't display at all. fo4 hairstyles have a few different pieces 'extra parts' if you look at them in the ck or fo4edit you'll see that usually they're divided into main mesh and a 'hairline'
facebones fuckin suck all the ones i've done have been kinda hacky copied off vanilla meshes and finetuned. dont worry about those too much at least not right away
uhhhh hair physics will need to be copied off existing vanilla styles which i actually just use outfit studio for l m a o
if you get to the point where you have the hairstyle done, even in blender, you can export as OBJ and import that OBJ into outfit studio to convert to nif, and skip going through 3ds. its not technically the 'proper' procedure but if you cant pirate 3ds max its the most accessible workflow. a little hacky but thats what mods are at the core. pick a hairstyle with a similar silhouette, import that to outfit studio, set as reference and copy the weights to your custom model.
and i will have to take a look at theeeeese videos when i can understand how things work again. thank you
(i never actually mentioned gettin the plague over here, you're good, i wouldn't be answering things if i didnt feel at least a little up to it)
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What mods do you use for project mojave other than… obviously Project Mojave?
Chortles: I have a hundred-odd mods running right now, so it's quite a list. Let's see...
My baseline is a stripped down version of the invaluable Midnight Ride guide , although I don't bother with the DEF UI and all its submods (Bethesda's vanilla UI isn't that bad to me) or the sorter stuff (it's a lot of extra work to get lil icons and subcategories for things that I don't want subcategories for anyway). I also stay far away from the mods they recommend *not* using; you can also get remarkably far just by checking a mod's comment section to see if a mod has problems, and ignoring any that do. You get a sense of what mod authors are trustworthy that way after a while. Reg, for instance- after doing hotkeys, quick trade, the mod configuration menu, I know without even checking that anybody who did the baseline necessity mods like that does reliable work.
On top of that basic stuff to make the game not crash and not have infinite ammo everywhere, - RedRocketTV makes the best player houses (having a My First Infirmary really makes Goodneighbor a reasonable starter home). LeahtheUnknown does immersion mods from fine dining to auto-lockpick (after playing Hinterland's much better lockpick minigame I never wanna bother with a Fallout bobby pin again, but I digress). SKK has quick start mods that work beautifully (you can go from the mirror to stepping out of the vault in thirty seconds). Zorkaz has a settlement mod for Nick's agency so you can give him and Ellie nicer digs, along with many other mods close to my heart, such as wells (they look great in Nevada).
But as for your actual question, what I use to make the Mojave feel like the Mojave: Wasteland Imports, for many many items including my beloved Sunset Star bottle caps. NCR uniforms for, erm, NCR uniforms. Follower of the Apocalypse coats by @radbeetle who does many other great mods. New Vegas Companions for Cass, Arcade, Veronica and Raul, also Unlimited Companion Framework to bring everybody at once (do not use Amazing Follower Tweaks it sucks). Alex's Companion Inventory Overhaul is my much praised affinity gain mod by the by. One of Leah's mods for gardening- having blueberries and garlic in the Mojave is a bit weird, but feels much less so than growing Commonwealth plants in Nevada. Matter of taste, ahem. Project Mojave itself only has prickly pear and barrel cactus for foodstuffs.
Project Mojave Settlement Objects is unnecessary but nice to have. I had the XVASYNTH better voices mod from the start, and tbh if that's better I really don't want the originals. Nobody can pronounce Mojave correctly, so the NCR outpost all sound...kinda brain dead. Womp.
Also I have yet to figure out how to get music to work at all when in Nevada, despite the Project Mojave tutorial. So, you know. Womp.
I'm testing out a fridge mod for iced Sunset, and a matter modulator for Arcade (I keep dying whenever I try to get it so have not played with it yet).
Finally, because it's *my* Mojave I'm emulating....Nora Spouse for a live Carla, one of Reg's mods lets me rename her. I have, however, totally forgotten which of the numerous Boone presets I am using for everyone's fave sniper- I tested a couple and had to give him a shave anyway. Lol.
Thanks for encouraging me to ramble at length! Feel free to follow up.
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This is a question I kind of hate, probably because of my lifetime spent in the tabletop RPG community.
EDITION WARS ARE BULLSHIT
Every one of the Fallout games has their own vibe and feel through the gameplay and world design plus their own themes that they are trying to explore. All of them also have their weaknesses.
And it frustrates me SO MUCH when people try to proclaim one game as inherently superior to the others when it's just straight up flat out not the case. Leaving out the side-games like Tactics, Brotherhood of Steel, and Shelter...
Fallout is rough around the edges, the hidden timers, several quests have objectively bad endings if you make what seems to be the right choice, and in a game that is built around exploration there are entire areas that will be completely lost to you if you take too much time to get to them. Meanwhile, it is the template builder for the entire franchise, a technological achievement thanks to the attempts to make it compatible on NT as well as Windows 95 systems that makes it still playable today without DOS emulators or massive compatibility issues like so many games of the era, and the worldbuilding and satire are some of the best the medium has ever seen.
Fallout 2's Temple of Trials is a god-awful mess and I don't know why anyone at Interplay thought it was a good idea because it bottlenecks players right from the start into a specific character build and the other early parts of the game don't help matters, and the easter eggs and pop culture references are turned up to 11 distracting from the game. Meanwhile, the writing is some of the sharpest in the series, it had the guts to follow up on plot threads in a way that made you feel a connection to your past game even decades after the fact, and dove head-first into some tough themes in its story.
Fallout 3 was a proof-of-concept more than a fully-developed game to prove that a 3D Fallout game could work, the VATS system doesn't replace turn-based combat and the shooting is still tied to character skill which makes it feel sluggish and clunky, there are several major plot issues surrounding the main quest, and a lot of the gameplay aspects like the tunnel system for traveling combined with the quest markers obscure what few parts of the game they did well. Meanwhile, the game hammers home the feeling of the chaotic and dangerous wasteland, the world design at the start eases you into the new gameplay in a way that's brilliant for both new players and returning Fallout fans, the game rewards exploration of the world by putting so much content off the beaten path adding to replay as you will find new places you've never seen before even after a dozen playthroughs, and each quest has so many subtle ways to approach them that you probably won't even notice unless you're specifically looking for them.
Fallout New Vegas was a buggy mess that was never properly patched and I think people cut it way too much slack thanks to user-created mods that fix a lot of major bugs and glitches, the crafting system is half-baked, the rebalanced SPECIAL/skill interaction wasn't well thought out leading to the Charisma 1/Speech 100 mixmax build and Intelligence and Luck as god-stats for gaining skills and caps, and only one of the DLCs are any good with a couple being just straight-up god awful. Meanwhile, the gameplay from FO3 was tightened up, the writing is absolutely amazing, the interactions between all the factions leading to no real "right" solution and a couple of very wrong ones, the depth to the options for some quests like Beyond the Beef are mind-blowing, and Old World Blues is fucking hilarious.
Fallout 4 botched the writing on their main quest so hard it requires a massive amount of headcanon and fanfiction to fix it, the over-tutorializing in the various gameplay aspects make them feel like they're all mandatory rather than optional (you don't HAVE to do settlements or crafting if you don't want to but the game makes it seem like they're necessary), many of the quests have easy solutions that just aren't an option (especially when it comes to faction lock-outs with the Railroad, Institute, and Brotherhood where you could easily explain you're still a double-agent well past that point in the story), and there are so many obvious missed opportunities in cut content like the robot racetrack and the infamous Combat Zone while some god-awful quests like Kid in a Fridge are still there. Meanwhile, the theme of the game is the tightest of any game in the franchise with many side quests and companion quests directly feeding into the concept of rebuilding, the Survival Mode is actually well-implemented for the first time in a Bethesda title and adds so much to the gameplay, the companions are the best the series has had, the new Perks system opens up the ability to create a wide variety of unique and interesting character builds that are all viable in their own way, and the crafting and settlement system not only feeds back into the theme of rebuilding but also finally makes use of all the random crap floating around the game world that used to be just decorative assets.
Fallout 76 was a botched, broken mess at launch that was barely functional with so many glitches and bugs, the lack of NPCs before the Wastelanders expansion made the entire storyline feel depressing as hell as the only storytelling came from listening to the stories of ghosts via holotape, the survival mechanics are a slog and annoying busywork more than adding anything to the gameplay the way it was in Fallout 4, the entire game concept seemed to misunderstand what players wanted from a Fallout game to a distressing degree, the premium currency store shifted from "cosmetics only" to "pay-to-win" advantages shockingly fast, the crafting system is ass-backwards where you have to destroy the best weapons and guns to be able to mod them combined with the degradation mechanics and carry-weight limits meaning you can lose progress after spending hours out exploring if you didn't get enough junk to repair all your stuff, and WE STILL DON'T HAVE OUR PRIVATE MODDABLE SERVERS YOU PROMISED US AT E3 PETE HINES WHERE IS MY PRIVATE SERVER?! Meanwhile, the updates made to the game have turned it into a fun experience, the story is still lackluster but the addition of NPCs makes the world feel more alive, at the current prices of about $10 on console or frequent Steam sales is more than a fair price for the amount of content provided, and it's fun to run around exploring the Wasteland with your friends.
All of the games have their good points and bad points and I wish more people would realize how great it is that we have so many choices for what kind of game we want to play in the Fallout world instead of constantly turning it into one-upsmanship over which specific game is somehow objectively better than the other and telling people who like different games that they're having fun wrong.
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Hey Assassins Musical Fandom. I've been really busy because of school, and instead of studying for finals or doing my assignments honestly, I just replayed a bit of Fallout New Vegas but this time I'm playing as everyone's favourite anarchist presidential assassin Leon Czolgosz.
Ok, I actually tried this before but wasn't sure about the roleplaying aspect (main problem was because the companions stole all my kills and I didn't have to fight which made it too easy).
Inspired by this comment from 'Can you beat Fallout New Vegas as Abraham Lincoln'.
Some basic rules:
1. Assassinate President Kimball. Obviously.
2. Revolvers only. I can only use the .357, .44, hunting revolver, Ranger Sequoia, the 5.56mm pistol and their unique variants. I'm not doing the DLCs. (Can you imagine doing Lonesome Road with a revolver?) Historically he used a .32 but I don't have Fallout 3 and I don't know how to use mods.
3. Yes man ending with best possible outcome. It's the closest to an anarchistic society you can get.
4. Help the people of the wasteland. How else will the ideal anarchistic society be created if we don't voluntarily help each other? That means doing most of the side quests and unmarked quests.
Unfortunately for a lot of good endings to happen and to get good results for quests you do have to assist the NCR aka the pretty expansionist government which isn't very in line with anarchist principles- but it's ultimately for the good of the people. And most of the NCR soldiers (aka the ones that do the most work) are fairly reasonable.
5. No companions but I will get the best endings for them. They will be only equipped when necessary.
6. Hardcore mode on Hard difficulty because Leon had a tough life.
SPECIAL Stats
You get 40 points out of 70.
Strength-7. Yes he had weak arms (Thanks Ted for the info) but he did do manual labour.
Perception-6. He shot McKinley.
Endurance-6. He was sick with an unknown disease that made him cough blood but I don't know how to download mods.
Charisma-1. Before you say charisma is a dump stat in this game, but he was very awkward to the point that other anarchists thought he was a spy. This is pretty much the only accurate stat.
Intelligence-6. He did go to school for a while, and wireworking was considered a skilled labour.
Agility-7. Again, he shot McKinley.
Luck-7. His life was tough but still he shot McKinley.
Tagged skills: (Increase skill level by 15 points)
Guns (How many times do I have to repeat he shot McKinley)
Sneak (He made it to the head of the line without being asked to show his hands)
Repair (He repaired machinery on his father's farm)
Traits
Fast shot (Guess why?)
Let's begin.
Guy gets shot in the head twice and miraculously lives. For some reason (brain damage most likely) he believes he is a presidential assassin who died 350+ years ago. And he just happens to look like the man.
I tried but the game was made eleven years ago. Apparently he had auburn hair but some said he was blond. And he had very nice blue eyes and people kept mentioning that he was really hot. No comment on that. He still looks depressed.
Before heading out, we exchange our DLC gear for everything in Doc Mitchell's house because it would be too easy. Leon meets a nice woman and her dog who teaches him how to shoot as part of the tutorial. Unfortunately he can only use revolvers so he may have stolen the .357 revolver behind the counter before realizing he could just buy one at the store. It's no big deal. He helps Sunny fight some geckos, rescues a settler, gets tricked by a guy to save his non-existent girlfriend (he kills the guy in self defence) and helps the town out some more. Before defending the town against some escaped convicts (chain gangs are horrible and the NCR seems authoritarian, but that's no excuse to kill common folks. And the people of Goodsprings are very welcoming and they saved his life.), he decides to explore the area, getting more stuff to sell (it's actually really easy to get rich in this game), some nice leather armour and a hat, more ammo, and leveling up where I pick Rapid Reload as a perk. When you only have six rounds in your chamber, there's going to be a lot of reloading. And revolvers take longer.
That's it for now. Someday I'll continue this (like all my other fanfics).
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Fallout New Vegas Epic Store Modding Tutorial/List of Mods without NVSE ...
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I am very interested in those tutorials you mentioned on nexus. I would love to create my own stuff too! how many years of experience do you have with these tools?
Yesssss, there is a user on nexus mods Jokerine, they did some tutorials, I've learned stuff by reading them. It's nice and with pictures. Here you go to nexus page - BOOP
I've started fallout modding long ago, from 2017-2019 it was Fallout 4. Then I came back to Fallout 3/New Vegas and started modding it in 2020 and to nowadays :)
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Lou’s New Mods for New Vegas Spotlight: August 2020
Brave New World by The BNW Team (this is, sincerely, the most massive content overhaul of Fallout: New Vegas in ages; it is incredibly impressive and it feels almost obligatory to at least look into if you’re reading this and are capable of modding FNV)
Mr. House Assassins by clank4
Mr. House Emergency Radio by clanky4
Alex’s Backpack Mod by AngryKarakuri
Action Points Debuffs for Hardcore Mode by BrainBoxLtd
Dialogue Skill Modifiers (and Random Skillchecks) by Demorome
NV Animated Functional Jukeboxes by Amaccurzer0
Healing Rework Mod by Hobobatman
Nerve Reimplemented by Radioactivelad
The Gramo Pistol by 5iv
The Ten Picture Limit Club (More Recommendations):
Just Enough Realism by chryselephantine, a lightweight and easy-to-install collection of tweaks and adjustments to the vanilla game to better service immersion and challenge, including everyone dying faster, improved limb damage, new combat styles for opponents that involve more cover and caution, adjustments to player statistics like carry weight and maximum health, and much, much more.
Vicious Wastes Standalone Mechanics by demorome, which also provides you with several completely modular options for increasing the difficulty of your game, including Fallout 4-style radiation poisoning that depletes your maximum health and your Perception skill affecting your ranged accuracy. (may have conflicts with other mods; CTDs upon level-up have been experienced while using this).
New Vegas Heap Replacer by iranrmrf, which optimizes the game’s behind-the-scenes system for remembering where and how objects exist in the world to improve your frame rate, stability, and performance.
Safe Hotkeys by Demorome remembers which weapons you had tied to which hotkeys whenever they’re taken away (by casinos, the Brotherhood, the Legion, etc.) and automatically reassigns those hot key whenever you get those items back.
Doc Mitchell's Goodbye Triggers Trudy and Joe Cobb's Argument by MonstarKillar, because fuck the tutorial.
Better Crippled Legs by LolzMan1325 reduces the speed of one and two broken legs from 85% to 75% and 75% to 50%, respectively.
Easy Pete Companion by VaultBoy101. Yup. Mmhmm. Bad trouble.
Tumbleweeds Go Clank by SciRika, which corrects an oversight in popular patches for FNV (such as YUP) in which the obviously intentional, artistic decision to make tumbleweeds emit a metallic CLANK upon collision with something is finally restored and respected.
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fallout new vegas: mods list
General NVSE FNV 4GB Patcher
Patches/Fixes Yukichigai Unofficial Patch New Vegas Stutter Remover
ENB Nevada ENB - 2017 Edition
User Interface Vanilla UI Plus Vanilla HUD Remastered (contains a patch to work with VUI+ above, just make sure this is above it in the list of mods in MO2 - not the plugins list) Better Pause Menu
Environment Realistic Wasteland Lighting Interior Lighting Overhaul Mojave Nights
Character Creation Fallout Character Overhaul (NPC edits as well as glowing ghouls)
Retextures NMC’s Texture Pack PipBoy 3000 HD Retexture Weapon Mesh Improvement Mod Weapon Retexture Project Enhanced Blood Textures PM’s Med-Textures Dragbody’s 10 Year Anniversary Model/Texture Pack + optional mantis aMidianBorn’s Book of Water
Misc Immersive Pickup Sounds Populated Casinos
Other Resources
MO2 (this is the mod organizer I use, I prefer it over NMM) NOTE: if you’re going to use MO2, to make graphics adjustments through the launcher, ie. screen resolution, you need to run the launcher through MO2 or the changes won’t register How To Mod New Vegas by GamerPoets (specifically the NVSE install tutorial)
#this is subject to change since i always add stuff when i'm playing!!!#but here you go guys <3#i'll make my f4 one in a bit it's just big#emily.txt
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oh yeah, so i was unaware that the modding community has made the consensus to reject vortex as a mod manager, because i have been using an ancient version of nmm the entire time.
i attempted to switch to vortex once, but immediately had issues and switched back. easily enough since i had luckily not unloaded the mods off nmm. i assumed this was an issue of my own error and moved on.
in general, i have just been stuck in my ancient modding ways, though i still do give modding advice because i have a well rounded understanding of bethesda’s shite gamebryo-to-creation engine, and how mods and scripts function, etc.
but recently, i dished out the ol’ gopher tutorial to someone asking for a beginner introduction into modding.
and holy shit, did i receive the angriest reply from a third party. they just could not believe my absolute audacity to recommend someone a tutorial by ‘some clueless youtuber that uses vortex’.
like, hello? you are speaking to me as a fellow member of the modding community, and you are acting like you have no idea who gopher is. anyone who has been in this community for longer than a year knows who the hell gopher is.
gopher, the guy that was releasing mods for NV the literal day the game released, and was making fallout 3 mods even before that.
gopher, the guy that taught people how to understand mods and how to use them safely, and has consistently updated people every time a shift happened within modding (new script extender version and how to safely update it, different variations of mod managers, updated versions of mods that offer the same functionality with less baggage, memory patching the script extender, etc. etc. etc.)
gopher, possibly the most well known and respected guy within the modding community, who has helped showcase mods and made friendships with the developers of some of the most used mods on nexus.
gopher, STILL PLAYING MODDED SKYRIM AND NEW VEGAS ON HIS YOUTUBE CHANNEL IN 2021 SINCE HE EXPANDED TO LET’S PLAYS FROM STRICTLY TUTORIALS AND MOD SHOWCASES IN 2011
ah yeah, just some random clueless youtuber with false modding knowledge giving harmful advice.
i cannot rightly say why gopher chose to use vortex in his 2020 updated modding tutorial for new vegas, but the guy has been modding since before it was popularized and standardized. he worked as a programmer even before becoming a tutorial youtuber. he has a reason for these choices.
basically what i’m on about is PUT SOME RESPECT ON THE NAME GOPHU
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i have played the fuck out of fallout 4, and i think it's a bad game with a bad story
i have played a bunch of skyrim, and i think it's a bad game with a bad story
i have played a fair bit of fallout 3, and i think it's a bad game with a bad story
i tried to play oblivion... the first time vanilla, and i couldn't get through the prison tutorial without crashing; the second time a friend set it up with a bunch of stability/bugfix/qol mods for me, but when i made it out of the prison tutorial, every ground texture as far as i could reach was a repeated blurry green and magenta version of the world map... i assume it's a bad game
i have played more fallout new vegas than i wish i had, i don't think it's a good game, and i genuinely think it's cruel and unethical that fans of it will insist you play it, without providing any trigger warnings at all
i have literally never once seen any discussion of it, no matter the length or depth, provide trigger warnings of any kind for nv
and that's why i resent nv fans more than bethesda fans
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About fallout new vegas and fallout 3. You should only need a 4GB patch and the newest NVSE, which is called XNVSE. It greatly improved performance and reduces crashing. If you can get fnv to work, I recommend buying fallout 3 and getting the mod a tale of two wastelands, which allows you to play fallout 3 through new Vegas. There’s a tutorial on YouTube and it’s really easy. (Also new Vegas and fallout 3 are on sale on GOG right now.)
oh man i have all the anti crash stuff but new vegas has a mind of its own
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