late 30's queer disabled girl, tired of pretty much everything. australian, and sick of hearing about america
Don't wanna be here? Send us removal request.
Text
![Tumblr media](https://64.media.tumblr.com/841966894df8f12c91f20e8ac1ba978a/33fc7aa4d8081b64-c6/s540x810/24fe794a1f79dc6c8be2eb0b96f6c57606584c8b.jpg)
![Tumblr media](https://64.media.tumblr.com/f5351f15e828aa0ba65828326c7daecb/33fc7aa4d8081b64-92/s540x810/837ca51c2ac4344242ebe567b5d6eb6d9bec6fca.jpg)
![Tumblr media](https://64.media.tumblr.com/8d8835f21ae317b2650d34a9724f2cd0/33fc7aa4d8081b64-cc/s540x810/a458374c49f34224f897fa41b78b2430f732ec46.jpg)
![Tumblr media](https://64.media.tumblr.com/e3b1f8ac97359ba7157734cb3aa505dd/33fc7aa4d8081b64-ac/s540x810/54de5bbf29ef98bae5e1600bf4eda52749ca3c5c.jpg)
![Tumblr media](https://64.media.tumblr.com/78b0605812a60cc846b2090d51a3a82f/33fc7aa4d8081b64-79/s540x810/c880b6e1a055b3671e7c01b97e06924818e9ba80.jpg)
Some Button Snail (Genus Mesomphix... spp) along with some probable Pleasing Fungus Beetles (Genus Dacne... spp) eating up a mushroom...
23 notes
·
View notes
Text
i watch TWO videos on daphnia cultivation and now youtube thinks i have a special interest in how to grow green water at home easy diy best 5 methods of green water explore topic: green water
5 notes
·
View notes
Text
the way many people look at intersectionality is using oppressed traits as +1 and privileged traits as -1. then they do math with them. and their math isnt even good
3K notes
·
View notes
Text
Remember: no matter how jaded you are with Labor it's in your best interests to preference Labor above Liberals/Nationals. Even if that makes them 2nd last then that still matters!
No matter our list of complaints of Labor, we cannot treat them as equally as awful and indistinguishable from the Liberals.
While there is some frustrating overlap, the things that DO distinguish Labor from Liberals make them the better option.
198 notes
·
View notes
Text
like i genuinely think the progress flag has like. corporate graphic design vibes there’s no soul. but also the point of the original gilbert baker flag was to have it be for the whole lgbt community it wasn’t the cis white gay flag so adding a bunch of other stuff to make it inclusive like it wasn’t already is actually disrespectful to his memory imo
715 notes
·
View notes
Text
there are certain objects that feel like they shouldn't need to be bought. they should just manifest in your home at the time of need. like coat hangers. why do i need to buy coat hangers??? bullshit.
9K notes
·
View notes
Text
I'm old enough to see the advice about what clothing styles are most "flattering" flip and change so many times in starting to think it's all made up.
Hey maybe our bodies aren't problems to be solved through strategic dressing. Maybe it's not our bodies. Maybe it's just fashion.
8 notes
·
View notes
Text
Petition to end the system which enables financial abuse and prevents disabled people from marrying in Australia
In Australia disabled people get paid significantly less if they are in a relationship, whether their partner is supporting them financially or not. This is outright dangerous as the adjusted number isn’t enough to support a single person with the rising cost of living and puts the group of people in society most vulnerable to abuse in a precarious situation. It also stops disabled people from living with their partners or being open about it lest their DSP be cut.
There’s a petition going around to change this
If you’re an Australian citizen please sign. If you’re not then spread the word. Disabled people deserve equal rights, to not be endangered needlessly and to live their lives how non-disabled people are able to.
1K notes
·
View notes
Text
achievement unlocked: use "bifurcate" in a post without using a convoluted forced setup or talking about tongues
3 notes
·
View notes
Note
Yarn Cat is really cute and cool! Do you have any advice you’d give to someone looking to give Pico-8 programming a go?
thanks so much! i had a lot of fun making it
so first i'll say, i think pico-8 is a great platform/system/thingy to make games with, and there are plentiful resources to help teach anyone all the things they need to know; nerdy teachers' guide is pretty comprehensive, and lazy devs on youtube also covers a lot, including things like genre and scope choices to avoid newbie pitfalls. pico-8 code is pretty bare bones and therefore easy to pickup the basics of, if you've never done ANY programming before, following some beginners guides for lua (on which pico-8 is based) is probably a good idea, to at least wrap your head around variables, if statements, for loops, and functions; that's all you'll really need.
then my advice bifurcates: if you haven't already cut your teeth making a few games, i'd encourage you to just dive in, mess around, and have fun with no expectations of making a good or even releasable game. i think a seriously pervasive trap a lot of creative people fall into is feeling the need to do it right the first time; agonising over making their first project in a new art medium the perfect one that has what it takes to become an indie darling, and in the process, they waste a lot of creative energy and learn little because they're not doing all the reckless experimentation needed to really learn.
the first step towards being successful in a medium is knowing yourself and how you create in it, which you'll never pick up first attempt at a thing, it takes iteration and reflection. people think that undertale/stardew valley/cave story struck gold on the first try, but i can guarantee you that's just because all the awkward experimentation of their lone devs didn't make it to the spotlight, or even release.
i made at least 3-4 (poorly) finished games long before yarn cat, and even in the 20 years i wasn't really 'trying to make games', i'd still tinker around with ideas that took my fancy to see what worked. even yarn cat started out as one of those messing around projects, until i landed on some fun mechanics that had potential and got serious. so if you're staring out, don't put pressure on yourself to do great, just have fun as if you were doodling in the margins of your school books, and see what you learn about how you make games.
on the other side; if you've already done all the messing around in game dev with a bunch of prototypes and such and want to make a pico-8 game, my advice is this: be earnest about it.
the bbs is full of proofs-of-concept and weekend game jam demos with 4 levels and things that feel more like shitposts and memes than games, because i think people see the limitations of pico-8 and then don't take seriously any project they create in it. to me, it's not just "limitations breed creativity" that makes pico-8 great, but that the limitations are a breath of fresh, focused air in this day and age. when you can download unity or whatever and have gigabytes of assets and scripts and built-in verlet integration physics engines to texture-map flat meshes for your faux 2d pixel-art game.... well, a blank canvas is intimidating, but an infinite blank canvas stretching off into the void when you have an expectation to use 4k textures and run at 120fps is soul crushing. whereas pico-8 says: there is a hard cap of code size, do your best within that.... and i think unfortunately, most people chose to use only a tiny section of it for a small sketch of a game, or push it to do things it's not meant to (yes it runs doom) so they can flex their code skills. i would implore you to do neither; just look at what is possible, feel out what you think you can do within it, and cram in as much of that in there as possible to make the best, fullest game you can.
i very easily could have made yarn cat 8 levels long with a silly party time ending and joke dialogue or something, but i wanted to do more - in gameplay and mood - and have a sort of thematic/emotional through line and a sense of melancholy journey far from the comforts of home... whether or not anyone sees it in the end product, i reached for it, rather than stopping short because "pico-8 is so limited anyway". conversely; there's only enough space on the map builder to have 32 screens in there; but i squeezed out just over double that by using some pretty basic 'unpack arbitrary data from a string' techniques, and ended up almost exactly landing on the code size limit, and if you look at multi-cart loading there is much, much more you can achieve... but honestly, having that limit there in front of me made it possible to finish at all. with an infinite canvas i probably would have quit without finishing a third through, but knowing there was a finite space to fill made me excited to see what i could fill it with, and make it count.
anyway, i ramble.
basically; have fun, experiment, see what you can do, and do what you can. and as with any art; know what you want to say, how you plan to say it, and ask if the thing you've made so far says that at every step along the way.
8 notes
·
View notes
Note
What's your fucking problem??
hero complex, next question
7 notes
·
View notes