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#fallout energy weapons
yousadclownofaman · 4 months
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Whitehall Workshops Experimental Energy Weapons pt 3/???
Tesla Driver
More portable and lighter than more common EM-Rail platforms & far more accessible to the armchair gunsmith in you, the Tesla Driver was devised for defense against big game animals like Yao-Guai & Mirelurks. As with most arms from the Whitehall Workshops family, the Tesla Driver’s design has in mind availability of ammunition as well as weight & ammunition management when dealing with high-power civilian weaponry. It fires steel ball bearings from a small top-mounted magazine rigged with a tiny electric motor usually from toy cars or Giddyup Buttercup limbs—which are also a great source of the weapon’s ammunition along with the array of robots roaming the Commonwealth.
A corded pre-war hand drill makes up the receiver and electric generator to power the firing mechanism, with the power cord braced into an energy cell caddy located under the drill’s handle. Steel and copper hull pieces are scavenged from wherever possible, while the drill motor’s function is reworked to draw more power from the weapon’s fusion core & store it until the trigger is released. A battery of six accelerator coils with one stabilizer under the weapon’s muzzle send the Driver’s payload downrange at an enormous velocity—enough to punch through a charging Yao-Guai’s skull at short range. Some settlers report that the projectiles even carry some electrical charge with them as they leave the weapon, causing additional harm to targets.
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unholycourier · 7 months
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why is this the game that has me in a grip like it’s life depends on mine
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guillotine-drop · 1 year
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God I love being able to just walk around in the wasteland and vaporize anything that tries to attack me with my overpowered ass ammo
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cowinthestars · 5 months
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mmm nothing like making a legion assassin's bones goop on a fine friday evening :3
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lunion · 5 months
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I finally figured out why I never liked using energy weapons in New Vegas
I was a vehement Guns enjoyer all throughout New Vegas, but playing through fallout 1 and later trying New Vegas again made me realize why I steered away so hard from Energy Weapons in New Vegas THE STARTING ENERGY WEAPONS ARE UGLY AS SIN.
LET'S DO A QUICK COMPARISON, SHALL WE?
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9mm Pistol.
Compact. Classy. Sleek. Recognizable firing sound.
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357 Magnum revolver.
A must have for any self respecting cowboy. Compact stopping power with an easily recognizable frame and design.
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Cowboy Repeater
For when you need to go from "Yee Haw" to "YEE-FUCKING-HAW".
It works well at long distances, beautiful lever action and reloading. Sleek through and through.
You have all these wonderful guns.
and then when you try to go to energy weapons, you're greeted with THIS?!?
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This looks horrible to hold and to look at. Damage is good and I guess some people like turning other people into goo, but the gun itself looks very bad.
BUT THE NEW VEGAS PLASMA PISTOL AIN'T EVEN THE WORST OFFENDER.
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WHAT THE FUCK IS THIS?
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WHY DO WE USE A RECTANGLE TO SHOOT LASERS?
IT LOOKS SO BAD AND CLUNKY
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WHAT IN GOD'S NAME ARE THESE "IRON SIGHTS"?
New Vegas is set DECADES in the future. What happened to that classy Fallout 1 Plasma Pistol?
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Sure, low res aside, this looks like a proper pistol. I like the plasma pistol in Fallout 1. It not only feels strong to use, but also it LOOKS NICE.
But my point remains the same. IDK what happened or who designed the New Vegas plasma pistol, but it looks so bad it feels so bad using it.
The starting energy weapons in new vegas look so freaking bad it feels bad to use them. They function as guns and the DT piercing is also very good, but it still sucks to use a chonky rectangle to fire at enemies.
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falloutconfessions · 1 year
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“Wavy Wavy in the air means no fun with lasers here.”
Fallout Confessions
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fedora-cat · 2 years
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It’s a miracle they’ve survived this long-
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crushes-georg · 5 months
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I wanna put all my Fallout ocs in a room and see what theyd do
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Do companions have an armour proficiency like they do in Skyrim or is it kinda not a thing in NV? Like maybe Boone should wear light so he can sneak and move better, but Veronica should wear heavy so she can take a hit and tank better, but it ultimately doesn't affect anythin involving skills?
I also don't know what to give Arcade, or even how to use him. I have Veroncia and Rex to be the chargers, taking the front line and using Melee attacks, so they get close to the enemy, assuming Boone and I don't snipe the enemy first. I also switch between the AMR and Chances Knife so I'm adaptable to both. I use light armour to sneak better and I prioritize movement speed and manuverability over damage threshold and slower movement. I don't stay long in a fight cause I can't take too many hits, but the fight is usually over before I loose a quarter of my health, assuming I didn't snipe the thing first.
Aracde uses energy weapons which I SUCK at. I started selling all my non-uniquely named energy gear cause I don't use it. So I don't have alot of ammo for it either. He makes it sound like he'll default to what I do, which is usually guns, but Idk that I need another Melee.
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yousadclownofaman · 4 months
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Whitehall Workshops Experimental Weapons pt 2/???
I got bit by the bug again & have booted up my console Fallout 4 files, which means the Wacky Weapons Workshop is back in my greedy little hands. Here’s some more ideas for arms that might come out of the various settlements being half-run by my Vault 49er, Whipstitch Whitehall.
Gamma Defender Mk I
Gamma Defenders were ideated as a solution to handmade energy weapons being able to carry a payload beyond traditional energy damage from lasers or plasma reactors. Parts were sourced from relatively common sights; glass tubes & hose connections from prewar Corvega engines, broken down Gamma Guns from scavenging the outskirts of the Glowing Sea, and any rusted-out revolver frame that still has a working trigger and cylinder hinge. The traditional revolver magazine is converted into a hinged energy cell caddy, and electrical components replace much of the revolver frame forward of the magazine.
Unfortunately, the weapon was quite clumsy and not easily transported over long distances, as it couldn’t fit into traditional chest or hip holsters. Another problem arose from the unstable radiation sinks installed around the “barrel tube”, which required operators to handle the active weapon strictly with lead-lined gloves. To accommodate this, a late-stage modification was added to the Mk I’s blueprints—an extended trigger guard to more-comfortably accept lead-lined gloves. With its long list of manufacturing nuances the Mk I saw minor use defending small settlements across the northern stretch of the Commonwealth. After a few short years however the availability of other Whitehall Workshop weapons like the Salvaged SynthLaz & the LACS began overshadowing the Gamma Defender Mk I, and its blueprints soon cluttered the shelves of many an isolated workshop.
Further experimentation needed.
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obessivedork · 9 months
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THE BROTHERHOOD HAVE A BLIMP??????
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vicsep7250 · 5 months
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It is human nature to, every so often, delete your Obsidian/Bethesda game's save data and start fresh after watching someone viscerally rip them asunder.
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bisexualsoup · 11 months
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couldn’t figure out where the game was saving my screenshots so i took a photo with my phone but LOOK
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finally got all these motherfuckers
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lunion · 5 months
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It cost me 11 stimpaks and so much luck to kill one deathclaw in Fallout 1.
And I might have to kill 3 of them on the near future.
I need better guns. Or rather, I need to level energy weapons as fast as possible so my laser pistol can help more and I need better armor. Preferably, without costing 10000 caps because Jake is a rip off
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plaid-n-converse · 2 years
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the perfectly balanced courier
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falloutashfallproject · 11 months
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Behold! The Plasma Lance!
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This is a new Energy Weapon being worked on for Fallout: Ashfall, learn more about the project by joining our discord server here!
This model was created by The Doc of Peppers, who you can follow on twitter here.
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