#fallout Minutemen
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reptileguy-txt · 8 months ago
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Fallout four themed blinkies made by yours truly because the autism won💥💥 i realized way too late i can only include ten images in one post so the railroad, institute, and brotherhood of steel ones will be in a reblog or two
GENERIC
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DIAMOND CITY
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MINUTEMEN
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explodes and dies PLEASE REBLOG AND INCLUDE CREDIT IF YOU USE THESE!!
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sacreblugh · 1 year ago
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preston garvey is such an og bro, and yes for all the reasons you're thinking of but also because like, he literally led a whole group of people from Quincy to Jamaica Plain!! AND THEN ACROSS THE CHARLES RIVER TO LEXINGTON AND THEEN EVEN FURTHER UP NORTH TO CONCORD.
he was watching out for this group of people who had just been run out of their homes. he stayed with these refugees throughout every disastrous place they thought they'd be safe, every death, and just all that grieving; all while struggling with his own sense of purpose ("Everything I believed in had turned out to be a lie.") and feelings of being a failure, that led him to thinking he'd be better off dead :( plus, these people from Quincy were strangers to him at first. he didn't have to do all that, yet he took it upon himself to do so. because he's just built that way. he's too good for the damn wasteland. </3
and like even after all of that, he doesn't hang the Minuteman hat up. he keeps on going, pushing the boulder up the hill in hope of making the Commonwealth a better and safer place.
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harrowedknight · 9 months ago
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Always a romantic.
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syckubota · 3 months ago
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a scrabbly drawing of @slugginz 's neo (right) and @kingassblast 's andy (left)!!
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hpysprkl · 1 month ago
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“I fix things. I tinker. Bypassing security ain’t exactly my forte.”
A lil Sturges sketch cause I felt like it.
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synthbiosis · 28 days ago
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Thinking about faction loyalties and compatability and how the Minutemen will side w you even if you join The Institute for real, but Preston gets mad when you hit a certain point with Nuka-World
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tunnelsnacks · 10 months ago
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A longish list of Fo4 mods that hopefully won't break your game if you're playing on Next Gen (This list is very much catered to my specific play style and my love of the Minutemen and the Railroad, BOS look elsewhere)
I'll add more or edit this list when I find other mods that I like which play nice or if one's on here are incompatible
The Technical Ones:
Extended Dialogue Interface You'll need F4SE For this one though I'm pretty sure you need it for quite a few. The extended dialogue interface does what it says on the tin and removes the short four options you have for responses and gives you exactly what your sole survivor is going to be saying so you don't end up being incredibly racist towards Nick when the option says 'sarcastic'.
HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD (I say don't worry about this one until it's in a requirement for mods you're getting)
Cheat Terminal Yes, yes I know how some people feel about this kind of mod. I've been playing fallout 4 for like 10 years, I don't have fun scouring every corner of Boston's armpit looking for clipboards. This is a holotape cheat menu that lets you add anything in the game to your inventory, SPECIAL points and other bits. It also lets you teleport companions to your location if they get stuck in an elevator, fix some faction quest if they get broken. This one is great for me because in my little make believe world I have my soul survivor is either a Courser or the Kellogg guinea pig and there's options to make you a little more deadly
Workshop Framework For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically. You'll need this bad boy for a few of the mods on this list They'll be in the requirements for them on nexus
Fallout Priority Next-Gen - CPU Performance FPS Optimizer Does what it says on the tin and stops me from ripping my hair out. Improves performance by elevating the CPU Priority of the game process and minimizes input lags and prevents stutters caused by other processes.
Workshop Menu Missing Tabs Fix Sometimes your workshop tabs will just disappear which is really really annoying. This fixes that with a holotape
The Immersion/Gameplay Ones:
Realistic Death Physics - No Animations decreases the amount of force of both melee and ranged attacks (especially crits) to more realistic levels
Lowered Weapons I hate how your character is always pointing their gun foward 100% of the time in first person, this has your character relax their hold on their gun when not firing it
Improved Maps and Visible Roads A much better high contrast world map with roads, topography, and waterline all clearly visible. Optional number grid and regions
Reverb and Ambiance Overhaul Increases the diversity and dynamics of in-game sound, Great on the ears if you're playing with headphones. My one problem with it though is that it's a little too loud for me and the settings keep resetting every time I boot up the game, but that can be fixed by going into your sound settings, and it takes less than 5 seconds
Enhanced Blood Textures Mixed blood look a little more like well... blood
Vivid Fallout all-in-one In many cases they sharpened the games original textures somewhat, made new normal maps and enhanced shadowing.It looks really good and the textures are less V-Ram heavy than the original ones
Skip Kellogg's Memories I hate that Bethesda felt the need to try to make me sympathetic towards that man, and so I skip his memories all together. Wouldn't recommend for a first play through
Raiders Nonaggressive Raiders are now name "Wastelander" and they are no longer immediately hostile. If the player gets to close the Wastlander will warn you, if you continue to get close the Wastelander will draw a weapon, if you continue to move forward from there they will then attack
Gunners Overhaul makes the Gunners friendly to the player at the start of the game. It also makes all containers and useful items in Gunner areas belong to the Gunner faction, which means you have to steal it from them.  It basically makes them the mercenary/militia faction they're implied to be
Extremely Long Lasting Stealth Boy There is different scales for the length but I do the one that extends it to 1 minute
Pip-Boy Flashlight This one is one of my personal favorites, it overhauls the flashlight on your pip-boy as well as on power armour making it look more like an actual flashlight and like the light is coming from your pip-boy. You can customise what kind of light it is too and some of the options are really cool
Settler and Companion Dialogue Overhaul reduces or eliminates repetitive companion dialogue and adds new situation-appropriate dialogue for companions. They'll have more to say and seem more aware of their surroundings. Settlers are aware of your quest progression, and while they still occasionally complain about "my back hurts, my feet hurt…", they display increased awareness of the dangers lurking in the Commonwealth, expressing gratitude for the protection you've provided them
Better Third Rail this one makes the 3rd rail a little more lively in a lore friendly way
Combat zone restored-restored brings back the cut content that made the combat zone more than just another dungeon
Friendly East City Downs restores the content where this isn't just another dungeon
Fiddler's deliver animation retexture ooooh my god I'm obsessed with this one it makes the loading animations for unarguably the best gun in the game beautiful. And if you're wearing your wedding rings still you can see it in the animation and it makes my heart hurt each time
Natural expression fix helps make the expressions the player and emphasis have a little more...normal
Project reality footsteps changes almost all footstep sounds into more realistic ones. Including subtle gear and backpack rattle
Commonwealth encounter adds almost 300 new encounters to the game
The Faction/Companion Ones:
Afiinity Gains This changes the rate of how you gain affinity with companions. I choose the one that halves it because of the way I play, I get deacon's conversations a lot sooner than I feel is in character for him
Companions Infinite Ammo Gives the vanilla companions infinite ammo for all weapons, just like settlers. As long as they have 1 round in inventory they can fire indefinitely
Companions Stealth Distance Companions can sneak is the one I got before this but it's no longer compatible. It prevents your companion from charging up your booty at full speed whenever you enter stealth. Also slightly increases their follow distance. Now also prevents Dogmeat from entering player crosshairs every damn time you stop
Immersive Dogmeat Makes him a little more sneaky and a little more deadly. He'll wait for you to attack before doing anything for the most part. It also removes his level cap
Everyone's Best Friend Speaking of dog meat, this mod let's you take him with you and a companion at your choice like how it was originally intended before the game was launched
Preston Garvey No Radiant Settlement Quests Until you take the Castle, Preston will give you the quests as normal. After you have control of the castle and the radio powered up again, he'll stop giving you new quests every time you speak with him. Now to receive further quests you simply tune into the Minutemen radio station and will receive the alerts from there.
Deacon outfit change change stop deacon from changing clothes every three seconds. This one's for my own little game play reasons where he gets to a point where he feels like he no longer needs to change his clothes every 5 seconds when he's with Wanderer
Improved Railroad Overhauls the Railroad faction (in a lore friendly way) to more closely resemble the Underground Railroad and put them on the same level relative to the other major factions
Cleaner Railroad HQ Environment This is when I instal a little bit after joining the railroad, it gets rid of all of the trash and random bricks scattered throughout HQ
Railroad redone is an overhaul of HQ Even though the Railroad is a struggling faction in the commonwealth at the start of the game, I still feel that their base of operations in vanilla fallout 4 is extremely underwhelming. This mod fixes that by changing the physical environment. There's now personalized spaces for iconic characters like Desdemona, tinker-tom, deacon and others. The Player character also has their own quarters with a private terminal, bed, and power-armor station. It cleans up all trash -and some bricks and re-navmeshed the cell. And there's a pathway across the waters in the escape tunnel
More railroad exits adds a small little dungeon and two more exits into the inner city through the escape tunnel
Diverse railroad adds new faces to the unnamed NPC associated with the railroad
Railroad redemption This adds more bits to for the railroad associated with settlements, and allure friendly way it makes the railroad feel bigger and outside the scope of just the player
Railroad perks All of the quest reward perks for Railroad quests were cut before the game was released. This mod enables them at the appropriate times in doing Railroad Quests through a scavenger hunt style "quest"
You and what army Have you ever felt like the minutemen were a bit lacking? Perhaps the settlement system feels tedious, extra, or simply lacks real progression for you. Maybe even wondered why the minutemen seem less relevant the more you play? This mod aims to fix that, using your settlements as a base to expand the Minutemen and improve their ability to help the commonwealth. No longer will everything be entirely on the shoulders of one general. I love this one because in my head Preston and I are co-generals
We are the Minutemen The Minutemen are supposed to be the best alternative for rebuilding the Commonwealth because : More settlements = More resources = Better materials = Better fire power and a larger presence in all the Commonwealth. But currently this is not the case, this mod attempts to fix that
We are the men an alias framework gives the Minutemen ranks and lets you find out their names using the Alias Framework.
The Pretty Ones:
Forest Transforms the Commonwealth into a dense and overgrown forest landscape without disabling precombines. It's my favorite nature overhaul. Tree Trim is a 2024 patch for it that improves tree placement and compatibility (but you can open console commands and type 'disable' after selecting one if there's a tree in a place where a tree shouldn't be)
Animated Traffic Lights This makes the traffic lights thought the Commonwealth work again which I think is fun and goes nicely visually wise with the next one on my list
Lighting Series - All In One lights up red rockets, Starlight and other diners neon, bus stops adds, and illuminates billboards in the Commonwealth
Lightweight Lighting The lighting overhaul lighting mod I use, there are others out there higher on the endorsement list, but this is the best I've found for not tanking my fps while still looking fantastic
Interiors Enhanced - Darker Ambient Light and Fog Ambient light power and fog brightness inside all interiors reduced by 60%, without touching any directional light sources whatsoever, keeping lighting 100% true to vanilla except for those dark corners and unlit areas. Subways are actually dark and scary! Not just a filter, actual light data has been altered. 10/10 my fav lighting mod
Enhanced Lights and FX creates more atmospheric and realistic lighting. It overhauls the lights, effects, ambient light and creates a new mood for interiors. If you get a weird teal light at some locations it might be because of this mod
Darker Nights The lighting ones above look really cool with this. I have the lower setting that doesn't make the nights longer but adds just a little more night
The Flora and Fauna Ones:
Glowing Animals Emit Light Makes glowing animal variants emit light, scaled to their size
Fireflies This adds fireflies at night. It gets a little heavy at the start for my taste but there's a holotape that can tweak the settings
Wildlife overhaul less aggressive creatures and companions This mod makes prey cautious but still scared - also stops companions from hunting them down without cause. Additionally randomizes the animals height slightly, and adjusts some stats. Adds aggression radius to most creatures and robots
Squirrels of the Commonwealth there's squirrels now :)
Mutant Menagerie is a real fun one with all new creatures gathered from a wealth of public access sources. These new, lore-friendly creatures come with unique drops and hand-placed spawns. This mod also adds in dozens of dynamic spawns for new, vanilla, and DLC creatures alike! I'm not going to tell you what it's using as a shell but there's a giant hermit crap and the first time I saw one I was genuinely afraid
More Radstags adds more radstags
Commonwealth Chickens and Rabbits adds, you guessed it! Chickens and rabbits
Commonwealth wilderness overhaul adds a ton of hand placed scenes, objects and creatures across the entire commonwealth wilderness
DECAY makes feral ghouls terrifying
The Player and NPC Ones:
Rusty face fix so there's this bug right? Bug changes the colour of your characters and NPC faces and it's really annoying. This mod fixes that
Classic Ghouls Redux Every Ghoul in the vanilla game gets a Fallout 3/NV ghoul look. It gives them that gruesome falling apart look like the older games
FCO - HD Eyes My fav eye mod that just enhances the vanilla eyes. There's the eyes of beauty but I feel like that mod is too over the top and the eyes, while beautiful, don't fit the game
Ponytail Hairstyles This is the hair mod I think fits best with the vanilla textures, also 13 is my favorite
Lore-Friendly Maxson I don't even see his stupid face in my games, I just need to know that he actually looks like a 23 year old before I blow up his stupid blimp. But seriously, there's something more heavy about knowing that you're destroying a ship whose captain is someone who is so so young
Magnolia is not a cartoon makes Magnolia look a little bit more like the fantastic Linda Carter who is her voice actor. Hi Linda!
Shawn goes to bed this one's a spoiler so don't click on it unless you know what happens at the end of the main quest but now your son goes to bed at night
Eli's Armor Compendium Adds a bunch of new lore friendly armors and outfits to the game
Wasteland fashion also adds a bunch of more friendly outfits and armors
Black Metal pip-boy Makes the pip-boys in game black
Player comments and head tracking makes your character speak other then just in dialog scenes. Includes combat taunts, player hello's, responses to NPC's and much, much more including player head tracking
The Settlement Ones:
Transfer Settlement Blueprints This mod is currently not working if you're playing with the next gen. The author's most recent update on the 5th of June says that their hard work's paying off, and they're getting to a point where they're testing the mechanics of it. Basically this mod lets you download other people's settlements that they've made and posted on Nexus to have them be in your game and vice versa. Since this mod is currently out of commission, I won't include any transfer settlement mods in this list but Fiddleflaps has the best one's in my opinion
IDEK's Logistics Station 2 Adds a system to automatically manage supply lines, improve the efficiency of inter-settlement resource sharing, and adds a handful of minor convenience features.
Place Everywhere My beloved, makes building where you want them a lot easier
Scrap Everything And in game version of a console command disable that lets you delete things while you're in build mode. Be very careful with this 'cause if you delete a part of Sanctuary's road I'm not responsible for the 30 minutes you had to reload to
Icebreaker Settlements 400+ new carefully selected lines of settler dialogue to reduce the repetitive sound of the 168 original. All lines in the original actors' voices. Intended to blend in very naturally with the default lines. Settler dialogue lines that insulted the player character were also tweaked
Graygarden Planters Unlocks the ability to craft the planters at Graygarden after you clear the water purifying plant and talk to Supervisor White. Each planter yields the same amount of plants that are visible in the planter
Proper trading stores and animation Changes how trading stand look and settler animations to be the same as the crafting workbenches So now, an armor-smith who sells your armor would be seen like he actually made the armor
Settlers Go Shopping Your stores in your settlement are no longer empty and silent. Settlers occasionally go shopping and start different randomized conversations with the vendors. Or maybe just the vendors asks them about buying something. Invisible Shopping Marker version is available too
Dino's Decorations Gives you the option to craft static clutter, makes settlements feel more lived in
Sanctuary Hills Overhaul is my favorite Sanctuary mod and the one I used for like 7 years straight . It makes it so there were a few plane crashes near sanctuary and previous settlers used the bits of those planes to build walls and homes
Rickety restored Sanctuary bridge fixes the bridge in Sanctuary but in a lore friendly way
Anom's Sanctuary Hills Overhaul makes the houses there somewhere to the ones and the rest of the commonwealth instead of 'houses of the future' It also adds a community centre and a hotel in a lore friendly way
Starlight bus barricade is an overhaul of Starlight Drive, it's very fun but very big
CVC Dead Wasteland Workshop adds 1000s of unique, lore friendly items to build in your settlements and I love it, The candles and other lighting they have or an excellent touch for low/no power settlements
Settlement supplies expanded is another workshop expansion , this one adds about 400 things
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battery4ever · 10 months ago
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me, out scavenging: OH GOD PIPER HELP ME GOD HELP
my residents at sanctuary with their two water pumps and 4 melon patches:
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maccreadyswife · 4 months ago
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There is like one other Preston playlist on Spotify besides mine and it’s all just oldies style Fallout music so uhhhh yeah this is for the 2 other Preston fans on tumblr
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theology101 · 5 months ago
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I’m bored, so I’m rewriting fallout 4. Lets start with the big factions
Part 2
Fallout 4 Enhanced, part 1 - major factions
The Minutemen
So despite trying to uphold the values of Old World America, it’s a military junta made up of disorganized paramilitary troops. My brother in Christ, thats Yugoslavia.
After retaking the Castle, we should have the ability to form a democratic government and perfect the Commonwealth Provisional Government. And then have elections for Governor that the player can run for but also very much can choose not to. If you’re playing an evil Institute run one candidate should be Mayor McDonough as your puppet, but forbidding you from running. If we’re rebuilding America, let’s start with Democracy, eh? I think that the president should be Abigail Finch, but I’ll take Blake Abernathy or Preston Garvey.
Also, I want there to be a continuous through line of the Gunners-Minutemen rivalry. Honestly, once the Institute is gone, I want a big set piece battle against the Gunners in Quincy (maybe destroying the Overpass with Artillery?) and freeing the still captive population of Quincy. Give us a fourth act, semi protracted factional conflict
I think it would actually be fun if this was a multi faction battle, but we’ll get there.
Railroad
The biggest negative for them (besides the brain wiping) is that they put a lot of focus and effort into freeing *only* Synths. Which makes sense, because there are only Synth Slaves in the Commonwealth (besides ones explicitly being removed) - so here is an idea, say that is because of the Railroad. Make them be this famous and legendary group who’s broken up countless slaver groups and factions, and have no turned to the Synth as their latest Crusade.
It’d definitely give them a lot more good will with your average citizen who, even if they don’t like Synths, remembers their story. A large, established network that stretches across the entire East Coast that has the vast resources to fight the Institute on a level, if asymmetric, playing field. Hell, let’s even have a few long-term Brotherhood infiltrators who are leaking secrets to the Railroad (Maybe they’re a vertibird pilot who “throws their trash” and agents pick up the encoded message). They know of the Brotherhood and have agents in the Capital Wasteland, it isn’t impossible. There should be an option to assassinate Maxson and replace him with Danse whos more sympathetic and wont attack them, but also won’t work with them either.
Speaking of, during the Battle of Quincy, they should be freeing slaves. We see massive empty cages when we go in game, have them filled and make it the basis of the Gunner’s new slave trade operation. We convince Desdemona for a joint strike, so while our artillery is firing, a few squads of heavies and infiltrators hit the cages, free the prisoners, and bounce before anyone notices.
Brotherhood of Steel
This one is going to be the most radically changed, because I think the Brotherhood, while cool in principle, felt undercooked. Which is why I think there should be sub-factions within the Brotherhood of Steel - Hard Liners and Sympathizers, split between their view of Synths. Brotherhood Ideology is not monolithic, in fallout 2 there were debates if Super Mutants were bad, or Hostile Super Mutants only, and similar ones about Ghouls exist in Fallout 3. And then there are the ones who are Space Marines fighting for the God Emperor Elder Maxson.
Hard Liners: Kells, Quinlan and Teagen
Sympathetics: Ingram, Cade, Neriah and Madison Li
Maxson himself starts off as a Hardliner, but based off of choices in other questlines, the Brotherhood’s own new quest lines from the characters I just mentioned, and your charisma in dialogue checks, can be changed into being Sympathetic.
Kells is just a straight military man, also the easiest Hard Liner to convert once you convince him of the military impossibility of trying to actually find Synths, his quest would probably be making an airbase at one of your settlements for the Brotherhood. Quinlan is just a Maxson sycophant and propagandist and has fully bought into whatever Maxson says, even writing his propaganda piece, he also already has quests so he’s good. Teagan is a right bastard and Synth Racist, who will also disapprove of you making democracy if you’re a Minuteman - you have one quest were he sends a squad to intimidate your settlement and they kill the squad and you can either punish them or bring Teagan up on charges of plundering and terrorizing innocents.
Ingram feels a lot of sympathy for the Synths due to her own bio-mechanical nature and thinks that some institute tech can be used for good like agriculture or limb replacement. Her quests should be about finding a way to lessen her work load, maybe with robots, maybe by training and recruiting settlers, maybe by optimizing the Prydwen - her quest ends with her leaving the power armor frame and getting to sleep. Cade is a doctor, he isn’t too interested but since he cant tell a Synth from a Human under tests, he doesn’t really trust the Brotherhood to perform summary executions of them - his quest should just be getting the Covenant research to validate his assumption of ‘dont kill synths.’ Neriah thinks that Institute research in general, especially in bio science, and that Synth researchers with their long lives and rad resistance would be a massive boon for the Brotherhood, she also thinks Synths are similar to Star Paladin Cross and he was fine? - her quest already exists. Madison Li obviously values Synths and the Institute and, one step further, doesn’t want to destroy it either. Hold trials and take over? Sure, but not destroy a perfectly good lab filled with good people
Also, someone on the Sympathetic side is a Railroad agent but idk who, you decide! Not the only one, but definitely the highest ranking
Based off of all these people and their quests, I want a Far Harbor style “Everyone pause and let’s talk about it!” where there is just a full on debate between the leaders of the Brotherhood about wether or not Synths need to be destroyed, or just the method of creating and controlling Synths, allowing them to be free people. Hell, let this happen after Danse runs off but before you go get him. Make a case that the Institute records you stole have him as an escaped slave who then enlisted, of his own free will - while he needs to be taken off the active line of fire while the Institute still has the ability to control him (albeit only up close and if he hears it, so maybe just blast death metal?), let him be the thing that changes Maxson’s policy.
Or if you’re an absolute bastard, instead of doing anything that I just said you encourage everyone’s worst tendencies. Tell Cade that Covenant is almost there and that you let them carry on, get Proctor Ingram believing in conspiracy theories and Teagan an alt-right podcast where they debate whether or not the Brotherhood should have mandatory breeding regulations. I doubt anyone would play it, and all this option would do is lock you out of other stuff (probably preventing or toppling the Commonwealth Provisional Government but hey, at least you get to be Elder of the newly founded Commonwealth Chapter!), but if someone wants to be a bastard and not an unhinged freak who eats corpses, this is how
Let your choices in the story matter.
For the Battle of Quincy, just send a vertibird or two and drop in some guys in power armor and heavy weapons. Land them inside the walls while the Minutemen storm the gates - after the Artillery and Railroad have escaped, of course
The Good Ending
Before we get to the Institute, this is what I call the Good Ending. With the Brotherhood no longer having a desire to take down the Synth, and the Railroad, while powerful, very much lacking the firepower to take down the Institute, are both brought to the Castle for a meeting between Maxson, Desdemona, the Governor, Preston Garvey and you (if you’re not Governor-General). There is shouting, yelling, insults traded (maybe there is even an intermission) but unless you fuck up badly or intentionally screw yourself, you have a joint Minuteman-Railroad-Brotherhood attack force against the Institute.
The Brotherhood still play Pacific Rim, as a distraction, while Railroad operatives sneak through the tunnel system in the Charles. By the time Liberty Prime has blasted a hole into the Earth and Minutemen and Brotherhood troops are storming the base, Loyal and Rebel synths are already fighting on the ground for their freedom. Unlike in game, some of these scientists absolutely would not go down swinging. I can talk those nerds in bioscience or engineering are gonna fight to the Death? SRB sure, but come on. Maybe not all of them are genuine and there is some post game shit with that but with your planning and overwhelming advantage, the Institute falls rather bloodlessly
Now, you can decide to do what Arthur wants you to do and blow it up, or… you can decide to give the Institute to be jointly run by the three factions and the Synths. It’s just a social hub, maybe some act 4 shenanigans (racial conflict)
Oh boy,
The Institute
Hey what’s their goal?
Like, beyond keeping the surface permanently destabilized (Sabatouging any collective government, fomenting conflict between Goodneighbor and Diamond city, seeding Super Mutants at random to ensure chaos) so it remains their pretty, perfect little petri dish, what are their goals?
I got the idea for this from a youtube video, so I’m just gonna say it “Why did you program them to feel fear?” Like, what purpose does it serve to give the Synths complete, perfect sentience and then enslave them? The Gen 2s seemed to be doing just fine. Okay, maybe you wanted to make perfectly humanoid ones, why arent they all like Coursers? Why, why, why? And no one can give me a damn answer!
So, here’s an idea: Shaun is dying of Cancer, so he had his eyes set on True Immortality. A Gen IV Synth, perfectly capable of human thought and creativity, perfectly human in every biological way only superior - faster, stronger, quicker reflexes - immune to radiation, disease and starvation and, once they reach a certain age, become immortal. And I did say “reach a certain age.” Using biotech and nanomachines, lil Shaun is the first Gen IV Synth, born as an infant in a lab womb and fully capable of spreading as a new Ubermensch i mean, new tomorrow. Shaun was going to wait until the body was in its 20s, but his brain cancer is getting so bad that only fragments of his mind can be copied into the 10 year old body.
This should be an active debate of whether or not this is the next step in Cyborgs and Synths (after all, was Kellog not just a Synth at a certain point?) where as some view it as a gross violation of human dignity. Show me some angry academics, damn you! Regardless, some (especially older people) should be Quite Excited about getting flash copied into a “perfect” Gen IV body. This also, at least to me, explains why they needed to be perfectly human - they wanted a perfectly platform to hold onto their intelligence and not go insane or lose their “soul” like the Necrontyr-Necron. It gives an actual reason for all the weird shit they do
As Director you get to decide wether or not this gets to go ahead or not - also whether or not you should kill and replace people with Synths. Give me moral consequences, damn it, there is NO WAY Piper isnt getting replaced in an Institute Victory and you the player should have to carry that burden.
Also i want assassination missions where I replace people with Synths. I think it would be a fun stealth segment to get NPCs alone and either kill em or teleport em. We’re a shadowy cabal, we should be able to end all the faction disputes quietly. Send the brotherhood home, break apart the railroad in a single night. Right proper evil stuff. Or, if you want to play terminator, you role up with an army of death bots and destroy everything for the Gen IV Synth Army!
End Notes
Fallout 4 needed a fourth act. After the Institute is gone, nothing changes. I just blew up a solid chunk of cambridge and am i high ranking leader in two military governments and im a secret agent, and that’s it? No interaction with each other beyond killing? No “crossing idealogical boundaries for the greater good?” I don’t want to fanboy for New Vegas but there, I could cross boundaries and convince people to join their enemies for their own safety and betterment. Preston Garvey is just like “Hey, we can blow up the Blimp if you wanna. Danse is cool, and I know there are kids on board, but I don’t want them breathing down our neck.” Like, motherfucker I’m their Sentinel - no.
The point of the series is “War Never Changes, so Men Must Change.” There’s no change in Fallout 4. There is no seeing the bigger picture and reaching peace. Once the Institute blows up, most factions could probably just go home because the only reason they’d bother to do anything is to kill each other. And that’s deeply boring to me.
Next episode, the minor factions - Gunners, Children of Atom, Raider Gangs, and Super Mutants
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reptileguy-txt · 6 months ago
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Punk fallout blinkies because every time I see someone being racist and I check their profile to see Brotherhood propaganda an angel loses its wings & i’ve been playing fallout: new vegas and the followers of the apocalypse is up there with the minutemen as my favorite faction
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+ userboxes
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“a real patriot” ncr & legion ones are in the reblogs i forgor them originally
second edit, i’m remaking these, check the reblog for it :]
as always reblog and credit if you use and feel free to send me an ask requesting more
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sacreblugh · 10 months ago
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not a day goes by that i dont think about concept art sturges
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harrowedknight · 10 months ago
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OC info and lore m’lord? Brave knight… please they’re both so handsome… I’d take Hancock in a knife fight for just one date fr…. Bleeding on the concrete outside kle0s shop rn….
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Omg,,, thank u for the ask, I’ll take this as an opportunity to introduce all of my fellas since i have multiple saves/ocs for fallout 4. Right now they’re all in separate aus but I wanna connect them, I just haven’t decided who I want to be the sosu yet, if i even want one at all.
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Starting with Ranger, my newest character. He’s the charismatic leader of the Minutemen. He likes making light of every situation, but he knows when to take things seriously. He just puts on a laidback attitude so he appears less intimidating. He’s trying very hard to make the commonwealth safer, but he has some doubts and insecurities about his position, which he bottles up and keeps to himself. He wants to be the person that everyone can rely on and look up to, even if that means putting his own problems aside to appear put-together and strong. He’s the one I draw Edward Deegan with, and I wanna do more with the two of them since I love me some eldritch horror vibes. I imagine Ranger and Edward go on relic hunts for Jack Cabot after their questline, getting into hijinks and fun spooky, horrifyingly traumatic adventures. Maybe kissing along the way. Who knows.
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Knight on the other hand, is an anxious, paranoid little glorbo; and I say this while he stands at like 6’4”, he’s BIG, the tallest of all of my guys. He’s got severe PTSD and he really doesn’t like living in the apocalypse. He had a wife! They were in a queer platonic relationship; they got married for the benefits but they’re both gay. He’s devastated after losing her, since she was his best friend. He has a very hard time adjusting to the new commonwealth, he barely scrapes by, has to force himself to function because everything reminds him of war and suffering. He eventually stumbles into Goodneighbor, gets hooked on chems to distract himself from bad memories, meets Hancock one bad night and ends up getting drunk/rambling to the poor ghoul. They end up hitting it off despite the ridiculous introduction. Hancock manages to ground Knight, gives him a purpose again; helping good people, and hurting bad people. Knight travels the commonwealth doing odd jobs, trying to do what he can, even joins up with the Railroad to help out the Synths. Just trying to make up for all the time he’d lost, doing what he thinks would’ve made his best friend proud.
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Now for Paladin. Yes, he is named Paladin, and yes, he WAS Paladin Paladin before being promoted to Sentinel. It’s probably obvious by now that I have a Dnd/medieval theme for my character’s names. Anyway, Paladin here is— of course— a part of the Brotherhood of Steel. I made him to be a big dickhead because I don’t play mean characters in video games enough. Unlike my other sosus he’s actually thriving in the apocalypse. Before being frozen he was very dissatisfied/disconnected with the ordinary life he was trying to live, he felt like a husk of himself and he couldn’t understand why. After waking up and being met with a destroyed world, his soldier mentality immediately kicked in again. He adapted fast, and when he learns about the Brotherhood and its US military-esc operations he quickly latches onto it. It’s familiar to him, and he excels at his duties. He rises through the ranks quickly, earning his place as Sentinel and developing a massive ego along the way. The Brotherhood makes him feel powerful, and that sort of becomes an addiction of sorts. He just wants more and more power, he wants to be respected; and if not respected, feared.
And as a bonus unrelated to fallout 4,
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This is Monty, aka Montague. He’s a prewar ghoul living in the Canadian territories, or Little America as it’s referred to in the Fallout universe. He was a proud mountie back before Canada was annexed, kept his uniform in a locked safe for years. When the bombs fell and he was ghoulified, he pulled it out and dedicated himself to helping those who get lost in the nuclear winter. I’m still learning things about Fallout lore so idk how Canada is depicted after the bombs in canon, but the idea I had is that Monty lives in a massive, snowy wasteland which he’s learned to navigate with a lot of hard work and dedication. He earns caps by guiding people through the tundra, since few know how to avoid all the dangers it poses.
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i hate that the minutemen radio shares so many songs with the enclave, but i also hate how much of a missed opportunity it all feels like. where are the new folk songs. where are the announcements for birthdays and holidays. why don't they comment on events in the Commonwealth. you could imply such a sense of scale just with a few more voice lines god DAMNIT todd
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slocum-dodson · 9 months ago
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Before going into battle my Minutemen open mouth kiss one another so they fight harder when one of them falls in the meat grinder.
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starshadow8991 · 6 months ago
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Day: 7 Factions, I thought it would be cool to draw all the faction flags from Fallout 4. I hope you guys like them ^-^
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See you guys tomorrow!
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