#falkreath houses skyrim
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mikatesmods · 1 year ago
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Thistle's Lair
Shaman's hut for Skyrim LE
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venacoeurva · 1 year ago
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That little island with the hunter and boat on Illinalta is underappreciated, I'm putting a tiny house on that thang
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isamajor · 1 year ago
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Eyecandies.
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ralofofriverwoods · 2 years ago
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WTF DO YOU MEAN YOU GET TO KEEP SEVERIN MANOR?? OH MY GOD! SOLSTHEIM JUST GOT 100 TIMES BETTER WTF
Literally never leaving Solstheim again. This is my main house now.
I can display all of my daedric artifacts and sets of armor n stuff in the same fucking room?? Are you KIDDING ME? that’s absolutely fucking PERFECT! I’ve never wanted anything more!!
I need to see if any of my dragon priest masks are liable to disappear, because if they’re not they’re absolutely living in the display cases too
Oh god I can’t wait to decorate this place omg it’s gonna be so fun
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wispstalk · 6 months ago
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ok u know what? Objectively correct ranking of skyrim's cities is coming out of the drafts. Listed from best to worst.
1. SOLITUDE: no one should be surprised by this. this is a list for real city lovers, and solitude has all the shit a city is supposed to have.
2. WHITERUN: same deal as above. palace is pretty sick but it's not perched on an enormous rock arch over a harbor, so points deducted.
3. MARKARTH: now we're venturing into controversy. If you don't like Markarth, you're a wimp. "wehh there's a demon house wehhhh I saw someone get murdered and had to slaughter my way out of prison" skill issue. I'm gawking at waterfalls and feats of ancient civil engineering, I'm eating delicious mystery meat at a food cart, I'm buying a badass dog, I'm ingratiating myself to the local crime family, I'm breaking into the temple so a drunk can crank off to a statue, I'm secure in the best-fortified city in the province. I am having a GREAT time in Markarth. Get on my level and by "my level" I mean six flights of stairs.
4. RIFTEN: Extremely cool layout and great location. Would be ranked higher if guys stopped fighting guards and random citizens to the death over a stolen candlestick. I figure after a while you just get used to that and stop caring.
5. WINDHELM: none of you rubes can appreciate architecture. Also, do YOU live somewhere that you can beat a racist's ass without the cops getting mad at you? Do tell
6. FALKREATH: it's fine.
7. MORTHAL: this is where you see the integrity of my infallible judgments, because personally I think Bog Is Best, but I have taken its small size and shit economy into consideration.
8. WINTERHOLD: in shambles, and probably super boring if you're not a wizard, but I could have a decent time poking around in dangerous condemned buildings and failing to impress Faralda.
9. DAWNSTAR: Awful climate, broke-ass museum, unimpressive port, Jarl is a dick, host to a murder cult torture hole, nightmare plague, miserable mine with child labor. Only redeeming feature is one guy and the nightmare plague is kinda his fault.
I was right about daedra-fucking and I'm right about this. Disagree with me in the tags at your peril
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elvishdemigod · 4 months ago
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So in my current playthrough of Skyrim, my vampire dark elf married Vilkas
So I get home (the home site you buy at Falkreath, not an in-city house), bandits attack me, I find a letter on them saying Vilkas was kidnapped.
I am baffled, as he's a damn werewolf, but start my journey to save him. Have to walk to the cave he was taken to as it or places near it weren't discovered yet.
By the time I get close enough to see the cave, the mission claims to be completed. I still went through and killed all the bandits. And ya, he wasn't in there. So I get back home, and he's there.
But he's all messed up now. All bugged.
He walks backwards a lot.
Sometimes he'll be doing this weird walking-in-place where he's moving kinda weird (rolling his shoulders, legs moving like he's walking backwards, shaking his head left and right).
If he's in bed, I can't talk him up like any other characters. In fact, sometimes he'll just be laying there with his eyes open. And every time, he never gets out of bed unless I travel a bit a ways from my house and wait.
He hardly goes outside, and when he does he's just walking backwards between the house and the rocky wall I get my quarry stone, and continues until he's walking in place against a wall that juts out.
I can still talk to him as long as he's not in bed. Sell/buy things with him, get money, ask how the kids are, ask him to follow me. He's just different now.
So, safe to say that whatever or whoever was strong enough to kidnap a werewolf and hold him hostage for a bit, to some cave far from his home, traumatized him.
And I can't really fix him with console commands as it's on the PS4. So he's kinda stuck this way.
Also, fun fact, the VA for Vilkas (and yes, many other Skyrim characters) also voiced Shrek in a racing game. My dark elf is married to Shrek.
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flagwars · 6 months ago
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Video Game Flag Wars: Round 2
1. Salmon Run Flag (Splatoon) vs. Homestead Banner (Palia)
2. Bilge Rat Adventures Flag (Sea of Thieves) vs. Arstotzka (Papers, Please)
3. Kirin Tor Offensive Banner (World of Warcraft) vs. Aquileian Republic (Supremacy) (Equestria at War)
4. Commune of Revachol (Disco Elysium) vs. Calchaqui (Europa Universalis 4)
5. Flag of the Crown (Cult of the Lamb) vs. Communist Australia (Victoria II)
6. Patagonian Worker’s Front (Kaiserreich) vs. Livonia (Arma)
7. Gaul Úr (Red Flood) vs. Alam Melayu (Rise of Nations (Roblox))
8. Principality of Kemerovo (The New Order: Last Days of Europe) vs. Shadow Isles Clash Banner (League of Legends)
9. Zhu Xi's Legacy (Age of Empires 4) vs. Watchers (Overwatch)
10. Grey Warden Heraldry (Dragon Age: Inquisition) vs. Outer Wilds Ventures (Outer Wilds)
11. Sickle Moon Flag (Legend of Zelda: The Wind Waker) vs. The Rebellion (Just Cause 3)
12. Great Lake Revolutionary Council (Extremis Ultimis) vs. Pontiac Province (Judgement Day: Aftermath of the Red Flood)
13. New California Republic (Fallout) vs. Golden Deer Banner (Fire Emblem: Three Houses)
14. American Collective (Twilight of the Anthropocene) vs. Niflheim (Final Fantasy XV)
15. Corvus (Dead Ahead (Roblox)) vs. Federation of Anrakan Isles (Suzerain)
16. Hurons (American Conquest) vs. Falkreath Hold (Skyrim)
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autisticgingerblonde · 8 months ago
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captain-of-silvenar · 6 months ago
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Hi Yera, how is it following the Green Pact in Skyrim? Is it difficult? Are done holds easier than others?
Well hello, a decent question that actually respects the Green Pact. Let's get started.
It's not the worst place to keep to the Green Pact, Skyrim. It's a big place and hunting still is a big part of the culture around here so it's not unusual to be seen out in the fields alone stalking some deer for some dinner.
Winter is new, though. Never had winter growing up so the snow threw me in for a loop. Even worst trying to hunt in the field. Ended up having to buy a lot of my meats around that time and survive with cheese, jerky, and milk.
The southern Holds are easier, with Falkreath being forested enough I can pretend it's almost like my jungle home. Riften is more sparse with the trees, but seeing as there is a big ol' lake outside my house I have a more fish diet here.
Whiterun is my favorite place to go hunting. Wide plains are new, but the tall grass is exciting to stalk through and having to listen to the grass to spot my target.
It's when I start getting more north that I get mixed results.
Windhelm and Winterhold, hands down, awful. Horrible. I can get fish there, but the fish are practically frozen by the time they're pulled out and Windhelm's presence alone makes it awful to stay there. Went to Winterhold a handful of times to see Enthir for Guild related work and basically never went up there again.
Solitude is fish again, but the East Empire Company present there jacks all the prices up. I can't even go fishing myself, I have to have a license. A license! What nonsense is that, to put a price tag on the river.
I'm not even going to talk about Markarth. I'd rather never step foot in that stone prison ever again. Mountains and sheer cliffs and terrible people make hunting and eating there just awful.
Even with all this, sometimes it's impossible to stick to strict Green Pact. I can't very well not accidentally snap a twig, or step on some grass or bushes. I try very much not to but I comfort myself by saying these are not Y'ffre's jungles so I'm not beholden to the rules. Still feels weird.
And the rampant bandit problems makes it impossible for me to fight any of them without killing them. That was the worst part for me really. I've never had to take a life in my entire life, not until the Void Nights. Even then, it put a bad taste in my mouth.
To so easily take a life away and not honor it in anyway, even if it was a bandit or a mad mage, or someone wishing true harm upon me, it just feel wrong.
But this is not Valenwood, and these are not of the Green. So I am fully excused from not following the tenants fully. But living in Skyrim for a handful of years can't replace centuries of practice.
question came from here!
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venacoeurva · 11 months ago
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I was thinking about it and I personally really like my houses and set my own house mods around Riverwood/Lake Ilinalta and around the mineral pools in Eastmarch
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wellthebardsdead · 1 year ago
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Elder scrolls 6 really needs to take several pages out of baldurs gates book. For both writing, voice acting and more. But they should do what baldurs gate did and have more npcs within the cities. Like not even interactable ones but just ones to make it feel more alive.
Think about it, in acts 1 and 2 there’s not a lot of people around but it makes sense for the settings.
The Druids grove is a secluded sanctuary that’s struggling with housing the group of refugees living there.
The goblin camp is filled with goblins, and Waukeens rest is on fire when we arrive.
Really the only populated place is the Githyanki crèche but again it makes sense a gith creche would be full of Githyanki.
The whole of act 1 and 2 feels deliberately widespread but adequately populated given the circumstances. And then we get to act 3 and the city. And we are overwhelmed with the sheer population. Because it’s one of the major city hubs of the sword coast! It makes sense it’d be flooded.
But then we have Bethesda games, like skyrim.
Falkreath? Okay it’s a small settlement filled with mostly dead people, fine. Same with all of the small settlements like riverwood.
But solitude, whiterun and windhelm? Supposedly the biggest trading hubs/ports in all of skyrim? Why are they so empty. Why are all the cities empty?! Heck riften should be booming given its on the border to the empire.
Literally they could’ve included more nameless npcs like guards. It wouldn’t have been hard and it’d add more emersion to the games!
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the-elder-polls · 7 months ago
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Ok, so Esper Ironhand started out as the character I did actually get to play for a while in the same messy dnd campaign as the Healer who became Leitav. Esper was originally a Cisco woman, before sliding into gender ambiguity, and I gave that poor gal the saddest backstory like it was a competition (it kinda was, we were all seeing who could make the dm cry)
In Skyrim, Esper keeps a good bit of that backstory in that the story begins in a literal underground forced fighting ring at a very young age, with no memory of life before the Pit. Esper was adopted by a slightly older Argonian kid, who did her best to at least keep Esper alive and fighting, and in the end Esper did the same for a Khajiit kid a little younger.
The fighters in the Pits were all the so-called beast races, at least according to the Racial Philiogeny and The Pig Children crowd, Khajiit and Argonians and Orcs (maybe like a Lamia or two? Goblins?)
The three were nearly full grown (Esper was over six foot) when they became eligible to be put in the tournament for Champion, which supposedly leads to freedom (they take you out of the Pits anyway, though what it actually leads to, even I don't know). Esper was put up against the Khajiit, Stoneclaw, and tried to pull punches and let him win, even though it was a fight to the death. The consequences of holding back like you are a real person who gets to make actual choices were...bad. Stoneclaw died, and Esper nearly did. So after recovering and getting put back in, Esper didn't hesitate again when put against the Argonian of the trio, Hope-in-Darkness. Hope may have, but she was always a little more dexterous and sneaky, so it didn't show.
And after that, after Esper became Champion, but Champion alone, there was no point to going free by the Master's way, so Esper waited until it was almost over and broke his neck, then ran for the river running through the caverns that they used to dispose of bodies. It turned out to lead to freedom rather than back to Stoneclaw and Hope, so Esper became a wandering sellsword, but without the sword part, refusing to use any weapons after having been chained to a blade for so long.
If you know the story Inigo tells about how he betrayed and tried to murder his partner while addicted to skooma? Yeah that was actually Esper, who fled the scene before he could come back, and wound up taking a ship all the way to Dawnstar and wandering the snowfields still kid of out of it from the head injury until being attacked by bandits and left for dead (Alternate Start Live Another Life mod). Since it put me at Alftand for that, I made my way up to the Shrine of Azura where Aranea helped me and called me Champion(?!), and so the adventure begins.
Esper had to head to Winterhold and then Solitude on foot, and taking the dock gate into Solitude on a day when it was sleeting lead to finding Sofie actually frozen to the pavement and instantly becoming a parent, even if finding an actual house took longer. Then a carriage ride to Whiterun (and finding a hideout on the city outskirts because I have the Dragons Den house mod) brought Lucia into the family too, and then taking another carriage down to Falkreath to strike out north for Illinata's Deep (must pay back the debt to Aranea, daedra prince nonsense or no) lead to Gore, and the family begins to take shape.
Esper is an absolute unit of an Orc, and I have had unnecessary amounts of fun playing with size tweaks and comparison shots
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Lore for your enjoyment, anyway
i am doing this to esper
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vikings-til-valhalla · 1 year ago
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I remember my friend once refused to believe dead dragons fall from the sky by chance in Skyrim, until I found the save file a few seconds later, loaded it, and a bunch of bones in the shape of a dragon fell from the sky in the middle of a field. We laughed and made jokes about it for months. She was astounded that a glitch that bad could happen, let alone be replicated on command. I had my character step inside a house shortly thereafter, and all the plates on different tables began shaking and food went flying just because of my mere presence. Y'all Skyrim needs to be studied by programmers as an example of what never to do with your games. I showed the same friend the power of console commands next, and created a bunch of NPCs on site, used a shout, and made them all go flying into the void. The rest who survived banishment proceeded to try killing each other because they attempted attacking me only to hit one another by mistake, thus triggering combat between the NPCs instead of myself and them. There's a reason I've dumped almost 3,000 hours in 10 years to that game. I once made my own mod that fucked the game over so bad that all of Falkreath was underwater and everyone drowned. I got fined for the deaths of the goats.
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berrywinkle · 1 year ago
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my ass cannot finish Skyrim because the joy I feel building my own house and starting a family far outweighs any satisfaction I would feel from finishing the main quest. Once I get Lakeview manor my entire playthrough derails into resource gathering to build furniture. I'm getting level 100 smithing from crafting iron nails to build tables and beds for my kids. I spend all my gold on lumber. I'm overencumbered on clay and quarried stone to build an oven I'll never use. My house will be the most magnificent home in Falkreath, rivaling the Jarl himself!
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tirsden · 3 months ago
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Michael's healer-only Skyrim challenge is going pretty well, with Kharjo still happily tanking when he's not busy shooting inanimate objects (in the way) with arrows. Michael is currently level 23, with 63 restoration and 59% restoration spell cost reduction. Heals for miles, the big problem now centers mostly around elemental resists and how bad the AI is at fighting itself.
Fails so far:
Potema part 2 (room with a one-shotting deathlord)
Meridia's temple (final boss room)
Successes:
Yngol Barrow
Falkreath house (Lakeside Manor)
Thane of Falkreath
The Golden Claw quest (skipped final boss because his 25 pound quest item ain't getting picked up yet)
Markarth cannibal defeated
Jagged Crown (for the Imperials)
King Olaf's Verse (and boss)
Blood on the Ice (saved the lady too after a few fails)
Chillwind Depths (falmer insanity for the level I went in)
Red Eagle's secret
various bounties, mine clears, and item rescues
Potema is going to take better gear, possibly after the inevitable enchanting/smithing max-out grind which I'm not sure I can afford yet. Meridia's temple was initially both a boss minion damage issue along with the boss's ice spells, but a later attempt has it down to frost resist being the problem. Kharjo won't drink potions and putting my one frost resist amulet on him means I tend to die instead.
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keldjinfae · 11 months ago
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WIP Whenever
I was tagged by @dear-massacre... um... a week ago? More? Less? The point is, I was tagged to share a snippet from a WIP, and for the first time this year, I actually have something to share. This is from the first part of what is going to be a stupidly long series that fuses Teen Wolf with Skyrim, Life in a Northern Town. Even just posting this, I'm already reformating parts of it in my head, so that should give an idea of how very much "in-progress" it is:
The village of Falkreath was known for its graveyard. Rather than an actual Hall of the Dead where the deceased citizens of Falkreath Hold were entombed, as was the custom in most parts of Skyrim, they instead joined the ranks of a large, sprawling cemetery. The resident priest of Arkay oversaw their burials and otherwise kept to his nearby home, where he held rites for the god of life and death, and led mourners in services for their departed loved ones.
Outside of the small hold capitol, the cemetery was nearly <i>all</i> that Falkreath was known for. The Pine Forest had legends of its own, and the old magic of the woods was often enough to spur wary travelers past the unassuming road leading to the village in their haste to break through the trees before nightfall. Those who were brave (or avaricious) enough to shrug off superstition and remain found that the villagers had long embraced its reputation, and that death had inevitably settled into their way of life.
From the innkeeper at Dead Man’s Drink to the alchemists selling poultices and poisons at Grave Concoctions, Falkreath’s citizens were well-practiced in attracting the business of the morbidly curious. Just like they were similarly adept at drawing their attention <i>away</i> from the mages who placed the wards on the graves that made sure the dead remained restful, or the men who dug the graves in the first place. Death may have been the village’s tourist trap, but the actual trappings of death were bad for business.
Which meant having to slip out of the house just before dawn and stumbling down to the cemetery, still half-asleep, if Stiles wanted to catch up to Isaac before he was finished. The sounds of his trek across one side of town to the other were exaggerated by the slumbering stillness of the early morning, from the sharp crack of the door's creaking hinges as it closed behind him, to the crunching of grass and dirt beneath his feet, made crisp by the frost that had settled overnight. In less than an hour’s time, the sun would warm the earth just enough to clear away the frost, but a thick fog would rise up in its place, looming over most of the hold like a burial shroud until nearly nightfall.
Stiles moved quickly through the dark without a need for carrying a torch or casting Candlelight, able to find his way as the stars were gradually washed out of the sky. He’d only made it about halfway to his destination before he started to regret not throwing on more clothes despite his haste to leave without waking his father, curling his hands together and blowing into already-stinging fingers to warm them before tucking them under his armpits. He kept his arms folded tightly over his chest as he passed by the beginning of the long, stone wall dividing the cemetery from the rest of the village, and it wasn’t much longer after that he was able to make out the faint, flickering glow of a lantern in the distance.
Isaac Lahey was tall even for a Nord, his head and arms still popping up above the ground every few seconds while he drove a shovel into the frozen earth.
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