captain-of-silvenar
captain-of-silvenar
captain-of-silvenar
4K posts
For all my Elder Scroll desires and needs Main blog is: Shadylex / Ao3: Shadylex 馃敒Minors DNI 馃敒
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captain-of-silvenar 2 hours ago
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the only defense you need for your trans headcanon is "i think it'd be cool and i believe in free choice"
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captain-of-silvenar 2 hours ago
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named this one yeah.png
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captain-of-silvenar 1 day ago
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He鈥檚 testing if the jaw mod he made for himself works :3c
Seht: Vestige, be honest, now. Does this look good on me?
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captain-of-silvenar 1 day ago
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Enjoying the spring air
-Please do not reupload, edit, or use.-
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captain-of-silvenar 2 days ago
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Skyrim Sundas!
If you answered yes, justify it in the tags! Feel free to talk about why in the tags!
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captain-of-silvenar 2 days ago
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I made this for my own reference but here's a bunch of noble clothing/formalwear for the high elves. I've slipped a few armours in there, usually when I feel that it clearly demonstrates certain stylistic choices in the rest of the fashion. at the bottom is a palette of commonly used colours and I'll be listing some consistent trends below the cut!
colours tend to fall into one of two categories: rich and vibrant (reds, greens, blues) or soft and pastel (with this usually being a light blue!). often outfits will be accented with metallic trim, sometimes even mixing gold and silver.
the silhouette tends to be really straight, even with longer clothes like dresses or robes. many outfits have a belt or some kind of cinching at the waist. shoulders often end up being accentuated with padding, a larger sleeve, metal accents or...
panels! lots of panels, especially for the more masculine styles. they'll often be some kind of patterned material - usually lines that are parallel to each other or crisscrossed.
other patterns seem to be sort of geometric but that isn't a hard and fast rule, as we can see from other clothing and also Shimmerine's banner that they have various patterns in use.
seriously though, layers. even the simpler outfits tend to have some slight layers, even if it's just an undershirt/doublet and jerkin or an outer layer to the skirt or dress.
clasps and buttons are another common design element, often on the front of the men's jackets but also seen in the hood of the thalmor robes.
despite the rather tight silhouette, layering and frills are common. there's also a trend of having strips of fabric pinned from the hips or ribs around the sides and to the back.
necklines on dresses tend to fall above the cleavage and are accompanied by a thick necklace or separated collar. however, it can go slightly lower or higher depending on the design - or be completely open with a boob window :D this was seen on a high elf bard, so this might be a touch scandalous for a noble to wear. I just like this as a design choice 馃槫
footwear seems to mostly be boots? it tends to vary in complexity, however.
sleeves are often long and somewhat fitted to the arm. for clothing that has no sleeves, the garment is usually joined by false sleeves, which might then slightly flare out.
it doesn't look like corsets are in use, although many dresses and garments look to have a separated bodice (being more like a skirt and matching upper-half rather than a full dress).
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captain-of-silvenar 2 days ago
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Luhn-silvar, Hortator.
I am not immune to Morrowind nostalgia
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captain-of-silvenar 2 days ago
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There are some extra benefits to being a Buoyant Armiger that they don't mention in their recruitment material...
TES Pinup Challenge: Divine Blessings (if you can consider Vivec "divine")
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captain-of-silvenar 3 days ago
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TES Pinup Challenge August 23-25: Swordsman
what's a little homoerotic sparring match between friends?
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captain-of-silvenar 4 days ago
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Khajiit Cub
I drew that young Argonian before and decided to continue the series and drew a young Khajiit. The coloration is based a bit on M'aiq the Liar. So, it's kind of M'aiq the Liar in his awkward tween phase.
Not going to lie, I wasn't really interested in adopting in Skyrim, but if there were little Khajiit like this running around, I absolutely would have adopted them.
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captain-of-silvenar 4 days ago
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Elven Weapons
Concept for The Elder Scrolls V: Skyrim
Art by Ray Lederer
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captain-of-silvenar 5 days ago
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my lil bosmer girl
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captain-of-silvenar 5 days ago
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i love how revered dragons look. the saddest wettest dragon
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captain-of-silvenar 6 days ago
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An adept of the Temple of Two Moons and an adventurer
Character and equipment concept design by me *lots of moons, ornaments and piercings*
Me on X Welcome!
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captain-of-silvenar 6 days ago
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Chicken for dinner tonight!
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captain-of-silvenar 6 days ago
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M's Updated New Player Guide for Elder Scrolls Online
I have to simplify a great deal of this information since the intended audience is people brand new to ESO looking to get into it for questing (not pve or pvp), so if anyone thinks bits of this are a little wrong or lacking nuance, please understand it is likely intended. Credentials: trust me.
Top 3 Important things to know before you get started
Character creation: You pick your class during character creation and this can never be changed. Trust me, people miss this. There's a subclassing system you may interact with far down the line, but your original class is locked in first thing. Your race, appearance, and name can all be changed but for a cost (crowns, the in-game micro transaction currency), and little bits of your appearance can be changed with cosmetics that may or may not be free. Any class can quest just fine, some will be better at solo content than others, but don't sweat this. Some classes are also DLC (warden, necromancer, and arcanist). All classes are capable of all roles for the purposes you, a new player wanting to quest, care about. Make the character you want and can stick with, as you will need a Main for purposes of crafting, and crafting knowledge can't transfer to other characters you may make. Also, plan for them to deal damage primarily. Supports are not needed in questing and you'll often be alone anyway - save yourself the pain of killing enemies at a snails pace and invest in damage with a smidge of survival.
Alliances and the Main Quest: The start of the game for new players should always be the base game main quest and your respective alliance's main quest. Unless you started with the expansion that unlocks any race any alliance, your alliance will be tied to your race. Bretons, Orsimer, and Redguards: Daggerfall Covenant. Dunmer, Argonians, Nords: Ebonheart Pact. Altmer, Bosmer, and Khajiit: Aldmeri Dominion. Imperials are DLC but any alliance. This can be changed later for crowns, but only affects what alliance you fight for/against in PvP zones, minor dialogue interactions, certain cosmetics, and which version of certain quests you get during the main quest. The starting city/zone for each alliance is as follows: DC: Daggerfall, Glenumbra. EP: Davon's Watch, Stonefalls. AD: Vulkhel Guard, Auridon. When you leave character creation, you'll be sent through the Coldharbour tutorial and spat out on your starter island (DC: Stros M'Kai. EP: Bleakrock Isle. AD: Khenarthi's Roost). Finish those storylines until you hit your starter city, and the main quest will progress again with meeting the Prophet at the Harborage.
DLC, Chapters, and ESO+: Depending on the version of game you got, you may be pushed or tempted to play the newest DLC (chapter or smaller zone DLC). This is a trap. ZOS advertises the game as play how you want and in any order you want, and any longtime player hates this marketing strat. Functionally, any DLC can be played at any time in ESO, but you will miss certain bits of dialogue and story by playing out of release order. Characters will remember previously meeting you if you play in order, but not out of order. They may drastically change their appearance to the point of the story making no sense if it happened in that wrong order, or even die and reappear with no acknowledgement of their death. If this is your first time playing ESO, I Highly recommend playing everything in the intended release order at least once, and then decide for yourself what stories you think work as independent stories for other characters you wish to play. Don't listen to the devil telling you to play some random dlc because you like dunmer or vampires. Listen to me, some guy on the internet instead.
The intended order is (without listing every single dlc) the Harborage main quest and your alliance's main quest at the same time 鉃★笍 Coldharbour 鉃★笍 Cadwell's Silver and Gold (the other two alliances' main quests) 鉃★笍 Imperial City (PvP zone with a solo storyline, but can be skipped/played at any point) 鉃★笍 Craglorn 鉃★笍 all dlc in release order (including dungeons, zone dlc, and chapters). Dungeons can be done in any order (base game I and II dungeons should be done in the numeric order) up to Wrathstone, which is when year-long story arcs began and included dungeons in the plot, and more returning NPCs appear in dungeons + dungeon NPCs appear in stories.
The Infamous "ESO DLC flowchart" can advise you the order of when you should play certain storylines (base game and dlc), but it's just the release order and natural flow of the storylines. It updates too often for me to post the image here, but you can easily find it by searching those terms. Another good ESO starter guide I like is this one, that explains which early story points to hit and when.
The base game alone is good and contains hundreds of hours of content. Get through the base game's main quests and decide for yourself if you like the game enough to continue on. And if you do want to continue, then the best way to play DLC is to buy the subscription ESO+. Among many other things, the main use for the sub is access to every single DLC in the game* while the sub is active. If you play consistently, you can play through the dlcs faster than it would cost to buy them individually, and you can end your sub whenever you want/need. The sub also gives free crowns each month which can be used to purchase permanent access to specific DLC for if/when you end your sub. Or spend them on a cute outfit. Up to you. You might get addicted to the craft bag in the meantime and keep the sub forever.
*ESO+ does not give access to the newest chapter/content pass zone, until the next one comes out usually a year later.
ALRIGHT big stuff out of the way. More advanced stuff for once you're already in the game and playing now. And some M brand yapping.
First I wanna address the final barrier a lot of people have with starting an MMO: the other people. To which I'm going to quote something I have found incredibly therapeutic: I think you guys might be thinking about yourselves too much. There are absolutely ways to avoid interactions with other players - playing in offline mode so people cannot whisper you, and hiding zone/say chat to avoid seeing other players talking - but generally speaking, other players do not care about you or others enough to bother you. The overland is not PvP enabled outside of both players choosing to duel, you're not going to get made fun of for being low level or whatever, and you're not going to get harassing messages just for existing. Others have their own lives and things to do in game. Just play the game and embrace the goofiness of someone's name or how wild their costume looks. Be brave and just Do It. Have fun! Okay? Okay back to the actual advice.
Avoid any quest that goes into your journal as a Prologue - delete it right away. Prologues are like introduction/teaser quests for zone DLC and chapters. Doing prologues out of order should also be avoided. Once you're onto playing DLC, there is a prologue for each starting with the Morrowind chapter.
Start researching item traits at crafting stations ASAP. The timers for research grow exponentially with each trait, so an early start is good. This is necessary for crafting later on, and everyone should have A crafter (ideally their main for resource reasons). Your crafter should be multidisciplined - do not only invest in blacksmithing because it's more lore friendly to your character. Plan to eventually invest in them all.
Find the stable master early on and begin "training your horse" each day for 250 gold. Also buy a mount there. It takes 180 real life days to fully complete on each character, but you'll notice the difference with your mounts speed and stamina, and to clarify, inventory means YOUR inventory. That's 60 more inventory slots! And mount training progress is shared for all mounts on that character
Speaking of mount speed - once you reach level 10 on a character, you should do the Cyrodiil tutorial quest (I promise there's no PvP required for this). Use the alliance war tab to queue into a campaign (any works but go for one that isn't all that busy. Under 50 ideally), and complete the tutorial IN FULL. Do not accept the option to skip parts of it because you know what you're doing. You'll reach rank 3 in the assault and support skill lines and gain a few skill points, all while never having to do any actual PvP. Take the first passive in the Assault skill line to gain access to Gallop for faster horse speed. You want this on all your characters. Finally, leave Cyrodiil using the wayshrine.
Find the bag merchant in town and spend your gold on maxing out your inventory space when you can afford it. Bankers can also be found in each town and you can store a lot of items in your bank with them FOR FREE. No other player has access to your bank. Your bank space is shared across all of Tamriel and all of your characters as well, to allow for easier item transfer to alts
Back on crafting, don't worry about materials or crafting your own gear for a long time. You pretty much need ESO+ to be a crafter due to the craft bag, and you'll out level any crafted gear very fast. Just put on random gear you loot off enemies (will scale to your level) or get as a reward, and replace it as you level up and outlevel your old gear.
As a quester, you can use any gear and any skills you want - with a few suggestions. Don't use heavy armor as your primary armor type (a few pieces are okay), ice staves, 1 hand and shield, or restoration staves. Those are primarily support armor types and weapons. Also, read your tooltips and skill descriptions, and don't use skills that state they will taunt the enemy. ESO's aggro system works differently than you may expect from other MMOs. Anything else is free game. Though I will advise this isn't Skyrim, and using skills will deal far more damage than spamming "basic attacks", or light and heavy attacks. Stealth archer isn't a thing here, sorry.
DON'T fall for the crown store trying to sell you respec scrolls, werewolf and vampire skill lines, etc. You can redo your skills and attributes at any point for gold in a capital city, other players can give you lycanthropy or vampirism for free upon request. Merchants and banker assistants from the crown store I don't consider a scam. Those are good uses of crowns once you're further into the game.
The build advisor in game for each class/role is painfully out of date as it hasn't been changed since launch, and entire skills/morphs have changed over the years to be entirely different. With no nuance to avoid it getting complicated, stick to either investing in magic or stamina as your primary resource, and most of your skills costing that same resource. Skills scale their damage with your highest offensive stat, so splitting evenly doesn't do anything besides make your pool bigger, but you can use both stam and mag skills and they will deal similar damage. You just might run out of your "off" resource faster. Light armor benefits magicka users better, medium benefits stamina users better, generally speaking.
And if you mess up your build or change your mind about wanting to play mag or stam, you can respec whenever. There are shrines to respec skill points/morphs and attributes in any base game capital city or chapter big city. It costs gold, scaling with how many skill points you have. Additionally, you can use the free armory station (from the crown store) to save builds and revert back to them for free. A good use for this is to save your generic PvE/questing setup and a second different setup for PvP or playing another role like healer. Currently it saves everything except scribing setups.
Join the Mages Guild and Fighters Guild ASAP in your starter town. Regardless of RP, they have storylines you'll want to complete, as well as skills and passive abilities you may want, and it's better to get a head start on this leveling process. Undaunted is related to dungeons and can be skipped early on, but if you start doing dungeons, make sure you join! It has no respective storyline.
Weapon and class skill lines progress by having those skills on your bar upon gaining experience while On that bar, not with each cast of the skill. Individual skills rank up and can morph into other skills by gaining experience with that skill on your bar. Guild skill lines have their own unique progression requirements - read your tooltips!
Main quest marker icons appear slightly fancier than generic quest markers, and I would advise to avoid taking them out of order. Most main quests will guide you to the next quest giver easily, so if you find yourself going far out of your way, you may be getting lost or starting a different storyline. Blue quest markers are for repeatable daily quests.
Delves are public instances and can be done solo. Public dungeons are public instances and may be able to be soloed depending on skill. Dungeons/group dungeons are for 4 people, not public instances, and you should not try to solo them. Trials are raids for 12 people, not public, and you very much should not attempt to solo them.
Depending on what DLC may have come with your version of the game, you may be pushed to try the various DLC features added with each chapter. This includes psijic order, antiquities, companions, tales of tribute, and scribing. All of these individually (except psijic) can be started/done early without spoiling yourself on future DLC. But there's no real need to rush through getting access/completion of them right away either. I think the organic experience of playing in release order is better than getting a companion or having scribing skills for the base game
There are daily login rewards that reset each month. Most of them are bad, but it's good to keep up on them for the monthly cosmetic or big reward. Sometimes they give AP which can level the PvP skill lines without PvP, sometimes gold, sometimes crafting materials, could be anything. There are also daily tasks to gain "seals of endeavour", currency that allow you to purchase things that otherwise can only be gambled for in crown crates. Keep up on them, and about twice a year, you can buy the most expensive mounts in the game. Golden Pursuits happen every few weeks/months, with multiple themed tasks to unlock a specific reward.
Add-ons (mostly PC but some on console) are allowed in ESO, mods and macros are not. The application Minion is how most of us download and update our add-ons for various UI and QOL features.
Once you reach level 50 on a character, you start gaining levels in Champion Points, which are shared across all of your characters. Once you hit CP 160, you will stop out-leveling your gear and can start making gear you plan to keep. CP goes up to 3600, but you'll hit the cap on effectiveness around 1500 (role dependent) I think.
The fashion system in ESO is either using the outfit station to apply motifs (purely cosmetic) you've learned to that character to your outfit, or costumes you can get with crowns or other means (questing, collectables, etc). Motifs learned on one character allow any character to use that motif in the outfit station, but only that character can Craft an item in that style.
There is no auction house system. There are guild traders instead - storefronts that guilds bid on weekly to gain ownership of and use for their guild to sell items to other players, for a small cut of the profits. Anyone can buy from them, only guild members can sell. Most of the junk you find in questing is worthless to other players, and most players use add-ons to know the marketplace average worth of any item in game.
Speaking of guilds, joining guilds is a good way to get access to free wayshrine porting for easier movement across Tamriel, and more. Porting to another player is free, even if you're not at a wayshrine. Many guilds also have a "guild hall" (player owned house open to all that has many resources depending on the owner). Plenty of social guilds don't even have serious requirements to join - a lot are aimed at newbies.
If you're looking to just make enough money to get by, you can sell all the random gear you loot to merchants. It will despawn from their inventory with enough time or items being sold. Once you get ESO+ and the craft bag, daily crafting writs is the best way to make easy money with little effort. Get certified in all 7 professions and do your daily crafting writs for about 5k gold per character per day. With enough skill point investment in hirelings that send materials in the mail daily, you never have to spend any gold to do writs.
Thieving is mildly good for making gold, but it has a cap on how much you can sell a day. Sell or launder at outlaws refuges in each city. Thieves guild and dark brotherhood are DLC content so don't look for them in the base game.
Before you start doing dungeons, at any level of difficulty, you should understand how ESO dungeon etiquette works. People here aren't as friendly as final fantasy, but hear me out before you say we're all mean. ESO does an extremely poor job of keeping the casual questers from the sweaty endgamers, and forces them to share the same dungeon queue when they're in that queue for entirely different reasons. Endgamers need transmute crystals quickly, questers just want to see the quest, and each person needs the other to achieve their goal, but you can't do both at the same time. Both are valid reasons to do dungeons. Quests can't be repeated on the same character, so they can't even do the quest with you if they already did it years ago. Quests also give a skill point for completing, which is another valuable endgamer resource. In general, if you plan to use the group finder to find a team for a dungeon, do not expect them to sit around and wait for you to sit through dialogue. At best they will wait for you to spam through it for the quest completion, if you warn them in advance. Randos aren't going to be overly social, even a "hi" at the start may be ignored. It's to be expected, but not intended rudely. If you want to see a dungeon's quest in full, this is the time to find a friend to group with you! It's an MMO! Be social! Many ESO dungeons are unable to be soloed unfortunately, for strange mechanical reasons.
Also, you need to know your role before queueing, and that includes knowing how to actually deal damage as a damage dealer. You don't need to be amazing, but please don't just spam light attacks. Don't queue as a tank unless you actually understand the basics of ESO tanking, same for healing. Look into resources online for beginner builds. If you don't want to learn your role or how to git gud, then I'm sorry but doing dungeons with strangers is not for you then. It's a team effort, and their time should be respected too.
Related, if you get to the point of wanting to try the trials (which do technically have a repeatable quest), normal difficulty is less scary than you may fear, but still requires coordination and a group. Ideally you come above 160cp in full sets of gear and a basic understanding of your role. Checking Craglorn zone chat or the in-game group finder for normal PUG (pick-up group, just sorta grabbing anyone that wants to come, versus an organized run) trials is the best way to find a group without using discord or joining a guild. But I do recommend finding a social guild that does casual normal runs! Just please read if they're doing normal runs or vet hardmodes runs, or if they want specific classes/roles. And of course respect the raid lead's requests and requirements
Be cautious looking for advice regarding builds. The top result when searching for a solo build is not necessarily the best build - it is the most Search Optimized build. These builds also will aim to please the most players possible with "minimal effort, maximum results", even if it kneecaps your learning potential by teaching bad habits (ex. how many builds push the Oakensoul mythic). Or they're builds intended for players far beyond your level and will fail to explain the reasoning and rotation for the build. When you hit cp 160, all you need is gear at your level, start looking to complete set bonuses, and slot some kind of self heal skill. I can't really advise any good builds to counter this sadly - too much depends on how much you want to progress in game.
Related to build advice: I mentioned subclassing earlier. The system is more complex than I can detail fully here, but the gist is that you can take up to two skill lines from another class (one per class, up to two different total). Every skill point investment requirement is doubled, it levels slower, and you give up your old skill lines passives and skills. This can be a fun system for character rp, grabbing another class's useful skill, or minmaxing your builds potential. But nothing about it is necessary. Do not even stress about it a little. This early in the game, your skill point investment has little wiggle room.
If it wasn't clear earlier: ESO is extremely alt friendly. Once you hit level 50, your champion point rank is shared. All gear and currency can be shared via the bank. Fashion is account wide, same with any collectable unlocks. Titles and houses are shared. Quest progress is not, so you can always replay a storyline on an alt at any time. This also means you're not locked into or out of any role just because your main isn't a great class for it. Just make another guy! A lot of us do everything big on our mains, but don't take them into group content or PvP.
For your purposes of leveling, you should not need to grind out levels. You get various buffs as you level that scale your damage to the enemies around you within the base game. You shouldn't race to level 50 or CP 160 on your first go-around. Enjoy being a baby. You will hate the game if you spend your first hundred hours listening to sweatlords telling you that you need to pay them to level you to 50, and then pay them to make you gear.
I am willing to offer specific advice in dms or asks if people have build questions, but I prefer to not use Tumblr for this. Join my friends discord server in my About Me (pinned) if you want detailed answers!
This isn't meant to be the most strictly followed list of all time, but things that I end up inevitably telling people or wish I had learned sooner. It's meant more as something to refer back to and to gently guide you in the right direction, as well as get you in the right mindset for character creation when planning a character you'll play for Years of quests.
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captain-of-silvenar 8 days ago
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you can't be showing up naked and saying that my guy
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