#especially with veilguard coming out
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immobiliter · 30 days ago
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so all the excitement of yesterday caused me to crash in the end plus the stress has finally caught up to me and i've caught the lurgy and i was back to work today lmao bUT my stress levels are very much back to normal and i should have more time on my hands this month to (hopefully) write but also to do a lil spring clean here on this blog !
i don't think i'll be dropping threads this time around, but i do want to clean up my inbox a little, and while i'm still working on getting topaz up on the blog properly, i also want to look at my dynamic tags and see if i can figure out a way to make them a lil more personalised. it's a tricky one because i have so many wonderful dynamics across so many muses and i want them all to feel equally valued while also knowing that coming up with individual tags for all of them is a lot of work. plus i have an eight year old tagging system to contend with so i'm trying to work on a compromise that i'm happy with
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neurodiversequeer · 3 months ago
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asha-mage · 19 days ago
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I feel profoundly bad for every rpg yet to come out this year that now has to compete with Metaphor: reFantazio.
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moghedien · 1 month ago
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i'm like
at this point I'm not even sure I'm gonna buy DA4 when it comes out
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hawkeish · 2 months ago
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if you’re here for DA and fancy being tagged in any share-your-writing type stuff, reply to this post/send a DM/send an ask/contact me via messenger pigeon
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arrowpunk · 1 month ago
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At this point I should probably just make a dragon age specific side blog
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whysamwhy123 · 18 days ago
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fangsandfeels · 5 days ago
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Playing Veilguard and making it everyone's problem
I am going to rant, and I will rant a lot, and there will be spoilers, so if you're not afraid of them and the game criticism, buckle up.
Elves and their gods
I am absolutely fucking livid about how Veilguard handles the Dalish and elves in general. The events of Trespasser made it clear that the elves started flocking over to Solas, including the elves working for the Inquisition:
After the events at the Winter Palace, elves left the Inquisition under mysterious circumstances, as did elven servants across Thedas. None could say where they went, but those who believed the Inquisitor's story about Fen'Harel wondered just how large the Dread Wolf's forces were... and what the ancient elven rebel had planned.
Solas had multiple spies working for him during Trespasser, and If I remember correctly, there was even a note, left by one of the elves - they were anticipating the great change and the return of the elven glory. Anyways, the established fact is that: elves learned that the stories about their gods were true and one of them now was going to restore the world as it used to be. At least, this is how they interpreted it (maybe, this is the version Solas didn't debunk) and so they started following him.
You might think, the Inquisitor and their allies are going to have a huge problem with breaking it to elves that their chosen leader isn't going to make things better and that their gods don't love them. Especially, if the Inquisitor is a human or anyone who isn't an elf. You'd imagine any attempts will end in failure because of course elves aren't going to listen to outsiders trying to explain their own culture and gods to them. You'd imagine that their trauma caused by centuries of oppression and discrimination will make it impossible for the Inquisitor and anyone else to make them see the truth.
You'd assume anyone who tries to find and stop Solas will be sabotaged every step of the way, feeling themselves horrible for having to clash with people desperate for a chance of a life without injustice - even if it means burning the rest of the world down.
You'd imagine that they will only change their mind if/when they see the harm done by Solas' actions and get to witness their gods true intentions by themselves - which would lead to a massive crisis of faith and schisms happening between elven tribes and groups.
You'd imagine will get all this incredible drama in the Veilguard, with elves initially resisting the group's attempts to stop Solas, then trying to pull themselves together after the revelation. You'd assume there will be zealous groups doubting Solas (because the Dreadwolf is a liar and a deceiver) and intending to use him to actually free the elven gods. You'd think this is how actually some of them get out.
But, NOPE. Not only Solas ends up working alone, with none of his followers throwing themselves at Rook and the party to buy him time, but also all elves now hate Solas because...Varric said so?
You meet a group of Veil Jumpers (elves devoted to exploring their ancient culture and history, learning more about their gods and reclaiming their heritage) and their leader instantly calls Solas an asshole. Based on WHAT?
I get it, Varric had met them before and told them that Solas was Fen'Harel...
(needless to say if you expect players to find and read other media in order to make sense of the events in the game, you are doing something wrong)
...but why were they so fucking calm about it, instantly eating up the "yep, he's bad" version? Even if the Dread Wolf is vilified in the Dalish mythology, wouldn't they be curious about what that means? Wouldn't they have gotten tempted or excited by the implication that other gods exist too? They weren't told the full story - why the fuck did they instantly accept the "Solas is an asshole" narrative? Especially when Solas comes with a promise of a world for the elves like it was meant to be?
WHY?
The Veilguard has no response for that. I guess, Dalish never cared about their history and traditions, and city elves were dandy about Alienages and oppression, so they easily believed some randos over a literal god promising a new, better world.
I don't even play Dalish, but I love their plotline and arcs - and I was bracing myself for some downright painful choices and conflicts during the next Dragon Age. But it felt like the writers couldn't be bothered with developing such a nuanced narrative, so they just waved it all down with "Nah, elves are chill now and they never really cared about their gods in the first place".
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eiririnn · 2 months ago
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Warden Tabris
The Hero of Ferelden
Been going thru the Dragon Age games and books this summer, since Veilguard is coming out soon.
For some reason, I’m discovering that there’s lots of media that’s been downright formative for me and yet I haven’t made any art of it? Can’t have that.
This is the series that first introduced me to storytelling through video games and to gaming in general, so its world is very dear to me. Dragon Age Origins is a story of perseverance in the face of immense adversity and I’ve carried it with me when battling such odds.
Also why I picked Nine of Wands as the tarot card to recreate. Loosely recreate, I should say. But Nine of Wands is also called The Wounded Warrior and represents one last push in a long battle before emerging triumphant, which really speaks to Origins story and their particular story beat I’m showing.
It only feels right to start with it. Especially since my canon warden is Tabris(��Like dogs, Shianni.” might be the hardest line in fiction)
Hawke next!
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felassan · 4 months ago
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Snippets. 🐺💜 DA:TV spoilers under cut.
Carly: Lucanis is "pretty average [height] everyone else is ridiculously tall" [source]
John: "getting absolutely dummied by an encounter in the game you work on as your day job is a uniquely humbling experience" [source] Trick: "Me desperately doing side quests to bulk up before the next big critpath beat because I KNOW I am not currently good enough at Rogue to beat that meat grinder at my current level and gear without dropping the difficulty back down." [source]
John: "hands up if you’re in game dev and have ever caught yourself searching Google for a guide to the game you’re working on that’s not even out yet" [source]
Flaming greatswords? ^^ [source]
Jay: "God, I remember the concept art for this scene" [source] (the scene in the gameplay reveal when Solas sheds a tear when it fails)
Kala: "Thinking back to playing Dragon Age Veilguard with the Council and all the fun we had, the crying (mostly me) and the shock at some of the surprises (especially Caitie) and I can't believe that's gonna be the entire fanbase soon. I can't wait to experience it with everyone" [source]. "I genuinely cannot wait for everyone to see Veilguard. I *know* for a fact there is going to be things people will freak out about, just like we did. There's A LOT people will love. Everyone will have stuff they don't like, which is inevitable, but there's so much to love" [source] Caitie: "Holding hands and sharing headphones because i unlocked the [redacted] scene first ❤️ Fond memories 😭😭" [source]
Trick on some of the chairs in the Lighthouse library group screenshot: "As much as I ADORE the idea of Solas sneaking out of Skyhold with a U-Haul packed to the brim with furniture and all the good mage gear you gave him, I expect it's likely just a common Fereldan style." [source]
Caitie: "If it helps- ive also seen silly ‘head canons’ and jokes thats will end up true haha" [source]
Caitie: "I'm not sure if we can say where we ended up in the story- but we got farther than the GI guy did it seems! By quite a bit. Did not get close to finishing it, however." [source]
Kala: "Pssst… we saw the companion rooms and the Lighthouse and it was really something amazing 👀👀" [source]
edit/update:
here are some more snippets which were posted by the Dragon Age official YouTube account in the livechat on one of the videos last month:
"There are lots of hairstyle options, we’ll have much more to share on the character creator in the coming weeks!"
"It wouldn’t be a Dragon Age game without a visit to the Deep Roads!"
"Our team spent a lot of timing refining combat and making it feel fluid and fun whether you play as a Warrior, a Mage, or a Rogue"
"It wouldn’t be a Dragon Age game without consequences! Your choices will influence the world of Thedas, as well as relationships with your companions"
A user asked "Are you a Fen’Harel spy?" Dragon Age replied "👀"
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vigilskeep · 1 month ago
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Did you read the ign article about which choices will matter in Veilguard? What are your thoughts?
i’ve come to the realisation i simply don’t care very much. personally
i’m not really a person who cares a lot about having endings tied up by the official writers. a few months ago the characters and plot points i already love might have been what i was hoping for, but right now what i’m excited to play is veilguard, itself, and i’d rather they spent their time and focus on the game they want to make and that i’ll get to play, rather than on throwing in details about cool stories that they promise are happening offscreen, and finding increasingly desperate excuses for why an alive HOF is somewhere else. and in a way i find the fact that they are outright deciding to treat the games as their own complete stories encouraging for the writing of veilguard itself, implying the consequences of your choices will be felt within the game and planned for, rather than vaguely promised for some future episode that is never coming, like they often have been
i understand why other people are upset and i think it’s completely reasonable that they are, i have zero interest in trying to convince anyone they should feel one way or the other, but i’m also not going to pretend i feel strongly any particular way about this when i don’t. i admit to being a little baffled about how they’re going to handle it, especially with the inquisitor being in the game. but i’m not attached enough to inquisition or any of my inquisitors for that to be something i feel strongly about. if anything on a personal level it wipes out a lot of my weird stress about inputting the “right” worldstate that often stops me actually enjoying the games
to be clear: would i have loved to think zevran would appear or at least be referenced? is it deeply fucking annoying that only a handful of (white) characters seem to get that VIP, always-returning status? sure of course! but i think i consider not being able to input my own specific worldstate details a separate issue and one that is not going to change whether veilguard is good or bad, for me
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novarunestone · 4 months ago
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If you're as excited about Veilguard as I am, start reading Tevinter Nights. I'm about a third of the way through it and it's amazing. A collection of short stories with some old familiar faces and a few peaks at some of our new companions, including Emmrich, Neve, and Lucanis.
Also if you're worried that this game won't be as gritty or dark as you're hoping, let me tell you that The Horror of Hormak has permanently altered my brain chemistry. It scared the absolute shit out of me and it was so good that I keep rereading it.
I'm a lore diver when it comes to Dragon Age, especially when it comes to the Evanuris and Empire of Elvhenan. So that story in particular left me with so many thoughts and questions. Especially since it's been confirmed that Ghilan'nain and Elgar'nan are being released from Fade prison.
Have I mentioned that I'm overly excited?
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simpforsolas · 3 months ago
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As I continue to progress through the games on my replay leading up to Dragon Age: The Veilguard's release, the more I'm reflecting upon the heart of the series. As an RPG, the purpose has always been to create a dynamic game that responds to our choices, and part of that is to create a believable world that's real enough that there are multiple ways you can play the game. No ultimate "right" answer or "wrong" answer. Even if there are perspectives you disagree with, you can understand why characters may hold different opinions from you if you think about why they think the way they do.
With all these thoughts spinning around in my mind, I began my DAI replay and got a dialogue with Solas that I think gets right to the heart of the entire series:
Inquisitor: I've heard the stories [about Ostagar]. It'd be interesting to hear what it was really like. Solas: That's just it. In the fade I see reflections created by the spirits who react to the emotions of the warriors. One moment, I see heroic wardens lighting the fire and a power-mad villain sneering as he lets King Cailan fall. The next, I see and army overwhelmed and a veteran commander refusing to let more soldiers die in a lost cause. Inquisitor: And you can't tell which is real. Solas: It is the fade. They are all real.
This is it, people! This is what Dragon Age is all about! This is why we have characters who some people love and some people hate, why no one is perfect. This is why there's so much discourse about the game. Dragon Age is all about different people reacting to an imperfect world and understanding why they act the way they do. Especially in recent times, writers often fall into a trap of not wanting their characters to be problematic in any way that it can take the life out of them and leave them feeling stale. But Dragon Age does not do that. It fully commits to its characters, for better or for worse, allowing their pasts and perspectives to shape their imperfect world views and inform their behaviors. Ironically, Solas's exact words here about Loghain can be applied to him, and it's exactly why some people hate him while others love. Like Loghain, some see him as an egotistical murderer while others see him is a tragic figure whose empathy and idealism drive him to monstrous acts.
What's the truth? What is real? Ultimately, it doesn't matter. All that matters are the emotions and interactions people (players included) have with the world and characters. That's why the choices in games like Dragon Age matter so much. There shouldn't be a right answer or a wrong answer; all that matters is what feels right to the player. Because in Solas's words, all our different perspectives on things that happened? They're all real. And this is where so much discourse comes from. People try to take away the nuanced view of these characters and the world and insist that their perspective is the objective truth. Someone who loves Anders could be in danger of brushing past his many flaws while someone who hates him might be incapable of understanding the complexities that drove him to become the person he ended up. But in the end, all our different reactions to these characters are valid and real, both the positive and the negative. These characters are complex and three-dimensional, and to fully appreciate them it's imperative that we recognize that.
The Dragon Age world and its characters are so meticulously crafted that at its practically its own living thing at this point. As players interact with it, we all end up having our own experiences that influence our opinions of everything, from the characters, to what decisions are the best, to opinions on in-game power dynamics and politics.
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dalishious · 2 years ago
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Catching up with Thedas
We’re getting another time-skip between Dragon Age: Inquisition’s Trespasser DLC and Dragon Age: The Veilguard. Here’s a summary of things that have happened in the supplementary material leading up to this. Obviously, major spoiler warning for everything discussed here.
If this summary intrigues you, I would definitely suggest checking out the full stories for yourself. They’re all great—especially the comics. The characters in the comics are so good and that’s not something you get to appreciate just in summaries.
Major takeaways:
The Venatori are still active, especially in Tevinter, where a woman named Aelia (who is now imprisoned by the templars) took over after Corypheus was defeated and attempted to raise a powerful demon buried under Minrathous. The demon is still resting there, and the remains of the Venatori are still about. Although, the Antivan Crows have been hired to assassinate Venatori agents, and are picking them off one by one
The Qunari are invading the north again, and the following cities have been taken over: Ventus (Tevinter), Carastes (Tevinter), Neromenian (Tevinter), and Treviso (Antiva). They plan to move further into Rivain. However, the Antaam are on thin ice with the rest of the Qun, having acted against orders in the city of Ventus – suggesting there may be fracturing of leadership. This is further implied through the Ben-Hassrath declaring neutrality on the war with Tevinter. At the same time, the Qunari are also searching elven ruins trying to gather information about the Dread Wolf
There is a group of elves known as the Agents of Fen’Harel infiltrated all over Thedas and stirring up shit, including fanning the flames of war between Tevinter and the Qunari
The red lyrium idol has been everywhere, man… It was taken out of Meredith’s statue by the Carta, somehow wound up Tevinter, possessed by House Qintara, where it was traded it for information to House Danarius, where it was then stolen by Cedric Marquette, who gave it to Tractus Danarius, who brought it to Nevarra hoping Mortalitasi would help unlock it, where it was then taken back to Tevinter, only to somehow end up in Solas’s hands
Speaking of red lyrium, guess who is also still active? The red templars. And they are serving none other than an awakened but still crystalized Meredith Stannard in Kirkwall, who is known as “The Crimson Knight” by her followers
All Grey Wardens have been summoned to Weisshaupt for reasons unknown
The Grey Wardens have uncovered the remains of a dwarven thaig called Hormok, where beneath it they found elven ruins with signs it was a place of worship for Ghilan’nain. In these elven ruins, they find a magic pool that turns creatures into spliced-up monsters with parts of different beings melded together. While the wardens destroy this place, there are still eleven others out there somewhere
The Arlathan Forest has come alive with magic, changing place and time within it
Solas is in possession of an elven artifact called “the crucious stone”, with unknown powers
Dragon Age: Knight Errant (9:44)
Vaea is an elven squire to wandering knight Ser Aaron Hawthorne. She is recruited by Charter to rescue Tessa Forsythia and Marius (from the Magekiller comics) from where they were caught on their mission. They were sent by the Inquisition to infiltrate Starkhaven’s palace and steal a book with research on red lyrium in Sebastian Vael’s possession. Vaea successfully rescues them and then steals the book herself, but not without a fight with Cedric Marquette, an Orlesian scholar who is also after the book on behalf of the lingering Venatori. It’s found out from the book that the Venatori may already be in possession of red lyrium, and Vaea offers to go to Tevinter to investigate. Aaron agrees to join her, aware and supportive of her work for the Inquisition.
Dragon Age: Deception (9:44)
Olivia Pryde is a con artist working in Ventus, Tevinter. The city is under high tension because of an imminent Qunari invasion. She pretends to be a Magister investigating Calix Qintara, the son of a reclusive fellow Magister, until it’s discovered that Calix is also a con artist. They try to outdo one another in a con contest against sister and brother, Francesca and Florian Invidus, but both are revealed as liars. In their fleeing, they run into Ser Aaron Hawthorne, who coaxes them into helping with his and Vaea’s mission. Vaea’s goal is to steal the red lyrium that was taken from Kirkwall supposedly held in the Qintara estate. Also ending up as part of their plan is a deal with two Antivan Crows, (later revealed in Tevinter Nights to be Teia Cantori and Viago De Riva). While the Crows create a distraction—though one that ends up with the death of Florian—Olivia and Calix con their way into getting floor plans of the Qintara estate, which Vaea uses to successfully break in. Unfortunately for everyone, Francesca pushes her way through and demands to speak to Magister Qintara to reveal Calix has been posing as his son, only to find out that Magister Qintara has been dead for years, and his former elven slave Gaius has been posing as him in order to collect valuable information to pass on to the Agents of Fen’Harel. Vaea discovers that the vault that was supposed to contain the red lyrium is empty, having already been sold to House Danarius. At the exact same time, the Qunari attack the city of Ventus, throwing their mission into a very time sensitive window to escape. Olivia sacrifices herself in order for Vaea, Aaron, Calix, and Francesca to flee the city.
Dragon Age: Blue Wraith (9:45)
Outside Carastes, which has been overrun by Qunari, Cedric Marquette flees from a chasing squad of them with a strange sarcophagus-like device in his possession that he is taking to Magister Nenealeus, who trains slaves into perrepatae; mage-killers. (He was the Magister who trained Marius.) Also chasing after Cedric is Vaea and her crew, hoping he will lead them to Castellum Tenebris, home of House Danarius, where they want to recover the red lyrium. Francesca leaves the group, and Vaea decides to chase after her to convince her to stay with them. Francesca is told by a family friend that her father was taken by the mysterious Blue Wraith (AKA Fenris). She decides to pursue Fenris and rescue her father in an attempt to prove her worth to him, with Vaea tagging along. They find Fenris, but it turns out he did not in fact take Francesca’s father, but rather her father is working with Magister Nenealeus. Inside the Nenealeus’s estate, they discover it has been overrun by Qunari, and overhear an enslaved elf tell the Qunari that the Magisters plan on using an elven sarcophagus artifact to infuse an elven perrepatae with lyrium. Fenris flips out and attacks, recognizing that they have restored the means of which he was experimented on. Meanwhile, Aaron and co. track Cedric down to his meeting with Nenealeus, and the Magister, realizing they are being watched, uses the sarcophagus on a human slave. The slave goes crazy and attacks Aaron’s party, before exploding. With Aaron’s party as well as the Qunari in pursuit of Nenealeus, Cedric, and Francesca’s father, they launch several more human explosives to escape, but Francesca “rescues” her father. He is furious at her for this, and attacks, forcing Francesca to kill him. Calix realizes he’s not cut out for such death and destruction, and departs from the group. Fenris joins them, and together Vaea, Aaron, Francesca, Tessa, Marius, and Fenris head for Castellum Tenebris.
Dragon Age: Dark Fortress (9:45)
Tractus Danarius, bastard son of Magister Danarius, welcomes Nenealeus and Cedric to Castellum Tenebris, which sits on the outskirts of Neromenian. Nenealeus reveals his plan to infuse the elven perrepatae, Shirallas, with red lyrium, believing he will be so powerful as to drive out the Qunari and then expand Tevinter’s control of Thedas back to the glory days of the empire. Vaea and Fenris capture and interrogate Tractus while the others act as lookout, and gather the information needed. Fenris wants to kill Tractus, but Vaea convinces him not to, as they need to get out of Neromenian ASAP since the Qunari picked the perfect time to invade. The Qunari find Tractus still tied up and he tells them about the ritual as well, so they prepare to go to Castellum Tenebris too. Vaea manages to sneak into the castle and then lets in the others through a secret passage. At the end of the tunnel they find a chained up high dragon. Vaea and Fenris attempt to flee the dragon while Aaron, Francesca, Tessa and Marius fight off the Venatori, while the Qunari attempt to break in through the front gate. While all this is going on, Nenealeus completes the ritual on Shirallas, infusing him with red lyrium. Fenris makes a deal with the Qunari to join forces against the Venatori. Marius and Vaea are able to take out Nenealeus, and Fenris and Aaron are able to defeat Shirallas, with the help of Cedric who switches sides at the last minute and reveals his weakness. This comes at the cost of Aaron’s life, though. Tractus gets away, and forces Cedric to hand over the red lyrium idol he stole. Solas watches this from an eluvian.
Dragon Age: Tevinter Nights (post-9:44, exact times unknown)
[RELATED POST – Dragon Age: Tevinter Nights Review]
(For more information on Tevinter Nights, I recommend checking out my review linked above.)
Three Trees to Midnight
After the Qunari took over the city of Ventus, they sent the healthy men into work camps on the outskirts of the Arlathan Forest, put to work cutting down trees. Myrion is one such worker, but is secretly a mage. He is chained up to an elf named Strife and immediately calls him a “filthy knife-ear” three times in the same paragraph, insulted to be paired with him. (He continues to do so the entire story, by the way.) They get in trouble for fighting. Strife is revealed to be an undercover Dalish, (though originally from Starkhaven). He was sent to rescue another Dalish elf named Thantiel who uncovered the Qunari invasion plans, though Thantiel was poisoned with an overdose of qamek, irreversibly turning him into a mindless labourer as well. Strife uncovers the plans and he and Myrion escape into the Arlathan Forest, after Myrion uses his magic to help them get away. In the forest they meet up with Irelin, a shapeshifting member of Strife’s clan, who takes off to spread word to other Dalish Clans of the Qunari plans to move into Rivain. The Qunari are also tracking the two escapees, and when the lead Qunari catches up to them, they take him out with the power of teamwork. When the rest of the Qunari catch up, the Huntsmaster reveals himself to actually be Saarbrak of the Ben-Hassrath, sent to investigate the Antaam working against the Qun’s orders in Ventus. Saarbrak kills the lead Qunari and lets the escaped prisoners go. They free themselves from the chains tying them together, and Strife leaves with Irelin, who came back for him.
Down Among the Dead Men
Audric Felhausen, a new member of the Funeral Guard, is recruited by the Mortalitasi’s Mourn Watch, (an elite fraternity among the Mortalitasi that act as guardians of the Grand Necropolis,) to track down and find the pre-maturely possessed corpse of nobleman Penrick Karn in the Grand Necropolis. Karn is after Duke Janus Van Markham, who also died in the mutually-fatal duel Karn perished from. Audric and Mourn Watcher Myrna head into the tombs after Karn. In their exploration, Audric comes to realize that the human Audric was killed at Karn’s funeral, and is actually a spirit possessing Audric’s body. Myrna hoped that taking Audric with her would help settle him into peace. In the end, Audric challenges Karn to a duel, but when Karn breaks the rules of the duel, Myrna rids the body of the spirit of Pride within it. Back in the Mourn Watch headquarters, Audric is offered a position in their library.
The Horror of Hormak
I actually already wrote out a long summary of this story here: [LINK]
Callback
(I’ll be honest: I only skimmed this one. It’s boring as fuck and I told myself I’d never read it again the first time I slogged through it, but here we are… So if I missed something actually important, my apologies. But I doubt it.)
Sutherland and Company, as well as a bunch of other NPCs from Skyhold, return to the Skyhold fortress to investigate why the remaining caretakers have gone silent. They end up fighting a demon of Regret, formed out of the plaster of Solas’s murals. They send the spirit back to the Fade, and leave Skyhold abandoned.
Luck in the Gardens
This story is told in the form of “Hollix” (an alias), the Lord of Fortune protagonist who is a master of disguise, recounting it at a tavern in Dairsmuid. Hollix tells a story about how they were hired by Dorian Pavus and Maevaris Tilani to hunt down a monster that was terrorizing Minrathous, called the Cekorax. The monster was first encountered by the Venatori, who were searching for an old cave under the city. It steals the heads of its victims and makes them part of it. They are able to destroy the Cekorax with the help of Dorian and a little girl named Mizzy.
Hunger
On their way to Weisshaupt, the dwarven woman Evka Ivo from Orzammar and elven man Antoine from Orlais, both Grey Wardens, stop in a small Anderfells village called Eichweill. They come to find out that people are disappearing in the village. The two come to uncover that it is werewolves responsible for the disappearances. The son of a noble named Renke starved in the woods and attracted a hunger demon, turning him into the first werewolf. Evka and Antoine hunt Renke down and fight him, and Antoine ends up getting bitten himself. However, they set a successful trap back at the village and kill Renke, believing Antoine and the others affected are now safe from the curse with its source defeated, and the demon banished.
Murder by Death Mages
Lord Henrik, a Mortalitasi, tips off the Inquisition that there is a plot to assassinate a noble in Nevarra. Sidony (from Dragon Age Inquisition’s multiplayer) is sent by the Inquisition to stop this, as she was raised by Henrik. She goes to meet Antonia, another Mortalitasi mage and friend of Henrik, who invites Sidony to attend a party hosted by a noble named Nicolas Reinhardt, where she will be able to meet with a man named Cyrros. Cyrros is an elf who has everyone in debt to him by knowing the secrets of every noble in the city, and Antonia suggests he will be able to help Sidony discover the assassin. Sidony recruits Cyrros as a partner in her investigation, after he says he believes it’s a Mortalitasi responsible. They find Reinhardt’s dead wife, and Cyrros attacks Sidony. She wakes up and overhears Nicolas Reinhardt reveal that he hired Cyrros to assassinate his political rivals and blame it on the Mortalitasi, but now thinks Cyrros killed his wife, which Cyrros denies. Sidony raises the corpse of Reinhardt’s wife and commands it to attack them both, killing Reinhardt and Cyrros. Sidony believes everything to be over, and goes to Henrik’s funeral, where she meets Antonia again. Antonia spills that she was the one who killed Henrick and Reinhardt’s wife, and traps Sidony in the tomb. Sidony somehow escapes though and goes after Antonia, planning to kill her.
The Streets of Minrathous
Neve Gallus is a private investigator hired by Otho Calla to uncover if Quentin Calla (his nephew) has fallen back in with the remains of the Venatori. Neve follows Quentin and witnesses his fatal stabbing by a figure in a bronze mask. The next day, Neve is told by Knight-Templar Rana Savas that another suspected Venatori was murdered the same night, named Lady Varantus. Neve is invited into the Templar investigation, up until the Varantus family request it closed to avoid bad press. Neve then meets a mysterious man who tells her the murderer, named Aelia, is after a set of clay discs held by Venatori agents, and gives her one of these discs. Aelia ends up attacking Neve for the disc—or rather, the “seal” as she calls it, and leaves Neve for dead. Neve saves herself though, and meets the mysterious man again, who is really a man named Flavian Bataris. Flavian reveals that there is an extremely powerful demon sealed beneath the city of Minrathous, and Corypheus planned on releasing it to destroy the city and build the centre of his new empire over it. The plan fell to the wayside when Corypheus was defeated, up until Aelia took over the remains of the cult, and now plans on summoning the demon herself. Neve informs Knight-Templar Savas of this plan, but storms out in frustration over the Order’s lack of willingness to do anything about it. Neve then heads into the Catacombs where Flavian told her the ritual would be held, and tries to stop it. At first she is unsuccessful on her own, but then three templars, including Savas, show up to back her up. They defeat the Venatori and arrest Aelia.
The Wigmaker Job
In Vyrantium, Ambrose Forfex, a successful wigmaker, is told by Crispin Kavlo and Felicia Erimond that he should cancel his wig show because The Antivan Crows have been assassinating Venatori agents. Ambrose decides to put on the show anyway. Sure enough, Lucanis Dellamorte and his cousin Illario Dellamorte prepare to infiltrate the party. There is a bit of tension between them, because Illario wants to become the next head of the House after their grandmother Caterina steps down, but people talk about how Lucanis should take that position, despite him having no desire to do so. They are interrupted by someone poorly trying to listen in on their conversation, and kill the eavesdropper. In his pocket, they find a letter sighed ‘A’, believing him to be sent by Ambrose. After sneaking into the party in the courtyard, Illario distracts a guard with his charm in order for Lucanis to get the keys to the place. They regroup after Lucanis kills the other guards inside. They find an enslaved elf girl, but Lucanis refuses to kill her, and she is all too happy that they are there to kill Ambrose, so they let her go. In Ambrose’s work room, they uncover the secret to his perfect wigs: He feeds his slaves red lyrium to create red-lyrium infused hair. Lucanis destroys the elven artifact Ambrose keeps in his workshop to prevent the veil from tearing, and while the party is erupted with demons. Illario leads the slaves of the estate that are able to escape to safety and freedom, while Lucanis confronts Ambrose. Ambrose shovels his magic wig hair into his mouth and becomes an abomination, but Lucanis still successfully kills him. The following day, Crispin and Felicia visit Magister Zara Renata and inform her that Ambrose is dead. Crispin says Zara will likely soon be a target herself, to which she responds that she has plans to take down Lucanis.
Genitivi Dies in the End
This story is impossible to make a summary of, because it’s told in the form of Philliam writing down what happened but full of fabrication, making it unclear what is real and what is fake. So nothing really matters. The only known fact is Rasaan, (a Qunari tamassran introduced in the Those Who Speak comics,) is leading a search for elven ruins trying to find information on the Dread Wolf. That’s really all that matters, I promise.
Herold Had the Plan
Dwarf Bharv and elf Elim, two Lords of Fortune, were after an amulet held at the Grand Tourney. Their friend Herold already died, and now they are on the run from Starkhaven guardsmen, along with their hired help, Panzstott. It turns out Panzstott is the real reason they guards are after them, as he stole the precious Celebrant sword, supposed to be given to the winner of the Tourney. He is working for a woman named Lady Lucie, who promises that she will help Panzstott find his sister, who left to become a Grey Warden and has never been heard of since. Lucie believes the Celebrant belongs to her, because her dead husband was the last Champion. A fight between everyone and the guards ensues, where Elim and Bharv are mortally wounded—however, it turns out the amulet has magic healing powers, and saves Bharv’s life. He heads to the pre-arranged meeting spot and gives the amulet to Vaea (from the Knight Errant-onward comics.)
An Old Crow's Old Tricks
After a group of Tevinter soldiers led by Magister Bicklius attack the Dalish clan Oranavra, the remaining clan members reach out to make a contract with the Antivan Crows to kill the soldiers. Lessef, an elderly Crow but still deadly, fulfills the contract, killing the soldiers one by one. In the end, she stands off with Bicklius, and in addition to killing him, steals back a precious halla statue he stole from the clan. Lessef then runs to her getaway boat yelling in Qunlat so that the soldiers she let chase her believe the attack was from the Qunari. Her partner Tainsley sails them away, happy that his uncle’s clan will get their halla statue back.
Eight Little Talons 🖤
All Eight Talons (the leaders of the most powerful Crow branches) are called to a meeting at the Verdant Isle of Lago di Novo by First Talon Caterina Dellamorte, to discuss the impending Qunari invasion of Antiva. Fifth Talon Viago De Riva is the last to arrive, where he meets Seventh Talon Andarateia “Teia” Cantori, (both of whom were first introduced in the Deception comics.) At their first meal together, the group argue while Third Talon Lera Valisti is notably absent. Viago and Teia are sent to investigate where Lera is, and find her dead, with her body displayed mimicking an infamous Crow murder of the past. The finger-pointing starts immediately and Caterina puts Verdant Isle on lockdown, forbidding anyone from leaving. This especially pisses off Sixth Talon Bolivar Nero. The next morning, they find all the servants have been murdered. Eighth Talon Giuli Arainai was also murdered the same night. Both again, in the style of famous Crow events. Caterina orders Viago and Second Talon Dante Balazar confined to their quarters, as they are the number one suspects. Teia ignores the rule about no visitors and breaks into Viago’s room anyway, where the two come up with a plan to coax the truth out of Dante, with a mixture of Teia’s natural silver tongue and a truth poison of Viago’s making. They are able to confirm Dante is not the killer. That evening, Teia and Fourth Talon Emil Kortez find Dante dead, while at the same time, Viago is attacked by a poisonous snake hidden in his clothing. Before he perishes, Teia returns to his room and finds anti-venom among Viago’s many alchemical vials. They figure out the killer is Emil, and upon confronting him, Catrina takes him out with her cane. Before Emil dies, he reveals he was contacted by the Qunari, and made an agreement with them that if he could destroy the Crows, they would invade peacefully and Antivans could keep their way of life, without submitting to the Qun. The remaining Crows then all stab Emil to death. With the killer dealt with, Catrina, Viago and Teia all make a plan, and send written orders to the head of each House, (the heirs, in the case of those now dead.)
Half up Front
Vadis, runaway daughter of a Magister, and Irian Cestes, former elven servant, are thieves for hire working in Minrathous. They are hired by a mysterious elven woman to steal back an artifact known as Dumat's Folly, which is said to be a piece of the Black City, from the Archon’s palace. They discover that the artefact has been stolen by the Qunari, and are able to track the thieves to Kont-aar in Rivain using blood magic. The two travel to Kont-aar and sneak onto a dreadnaught holding a ton of magic objects the Qunari are studying. But the whole thing turns out to be a set-up by the mysterious elf. She reveals several things in her villainous gloating: That she works for the Dread Wolf, that she has possession of the real Dumat’s Folly, and that the “Dumat’s Folly” that Vadis found on the dreadnaught is actually a magic bomb soon to explode. Her goal is to implicate a Tevinter mage in the destruction of Kont-aar. Vadis and Irian overpower the elf, but the elf bites down on a poison pill hidden in her mouth and dies. Vadis blows the dreadnaught out to sea using wind magic, and she and Irian escape on a lifeboat just in time to avoid the giant explosion. Back on shore, they are interrogated by Ben-Hassrath agent Gatt (from Dragon Age Inquisition), who shares that they were tricked into stealing the artifact in the first place by an Agent of Fen’Harel among their ranks. Gatt says that the Ben-Hassrath will remain officially neutral on the invasion. Gatt suggests they go to Kirkwall, but Vadis and Irian decide to go to Val Royeaux for a vacation instead.
The Dread Wolf Take You
Charter (from Dragon Age Inquisition) attends a meeting with some of the best spies across Thedas at a place called the Teahouse in Hunter Fell, Nevarra. At the table is a dwarf from the Carta, an Orlesian bard, a Mortalitasi mage, and a mysterious Executor from across the sea. She says she invited someone from Tevinter and the Ben-Hassrath, but they both declined. First, the dwarf tells a tale about how he and his crew used a special solvent that softens lyrium, allowing them to extract the red lyrium idol from Meredith’s statue in Kirkwall. At the meeting location a man from House Qintara (from the Deception comics) shows up and takes the idol. Also at the meeting were former templars looking for the solvent that softens red lyrium, but they were all killed in their sleep by the Dread Wolf. The Mortalitasi speaks next, about how a man from House Danarius, (that being Tractus from the Dark Fortress comics), brought the idol to her group of mages, asking for help unlocking it. They do so in a ritual, but it draws the attention of the Dread Wolf, who is angered by them using his idol to “vandalize the sea of dreams”. One of the Mortalitasi mages fled with the idol leaving the rest to die, but the speaker managed to escape with her life. Finally the Orlesian bard speaks of how the idol wound up in auction house in Llomerryn, where the Dread Wolf himself took possession of it. By this time though, Charter has come to realize that the Orlesian Bard is actually Solas in disguise, and asks for her life. Solas kills the other attendees, but spares Charter. She tells him he doesn’t have to do this, but Solas insists he does, before leaving.
Dragon Age: Absolution (post-9:44, exact time unknown)
Elven rogue Miriam and Orlesian human warrior Roland, a couple of mercenaries, are recruited by Fairbanks (DA:I) to join his group, who are tasked by the remains of the Inquisition to steal a magic artifact known as the Circulum Infinitus from the Summer Palace of Nessum in Tevinter. The group also consists of the dwarf warrior Lacklon, the tal-vashoth mage Qwydion, and lastly human mage Hira, who Miriam has a romantic history with. Miriam and her deceased twin brother Neb were formerly enslaved by the man now studying the Circulum, Rezaren Ammosine. She is reluctant to return to Nessum, but Hira convinces her to help. Their heist does not go as planned however, and Hira is captured while Miriam is gravely wounded, but the others scoop her up and flee. Rezaren uses blood magic to contact Miriam in her dreams and tries to convince her to return to him so they can be like his idea of a family, but she refuses. It’s also revealed through flashbacks that Miriam was forced to kill Neb when Rezaren’s mother put a demon inside him to prevent Rezaren from failing his Harrowing, except Rezaren used blood magic to bind a spirit to his body that he now controls. Rezaren’s hope is to use the Circulum to bring Neb back to life for real. Miriam and the rest of the gang stage a rescue mission for Hira, but when they regroup back at their base, it’s revealed that Hira was planning on betraying them to “The Crimson Knight”. Rezaren chases after them, and manages to begin the blood ritual to try and bring Neb back. Neb’s spirit destroys his body rather than return though, and Miriam is able to kill Rezaren. She then asks Hira to choose their relationship over her quest to destroy the Tevinter Imperium, which Hira refuses, and flees with the Circulum, intending to bring it to none other than an alive once more Meredith Stannard from DA:2. Meredith is leading what remains of the red templars. Miriam and her friends vow to chase after Hira and stop her.
Dragon Age: The Missing (post-9:44, exact time unknown)
Varric Tethras and Lace Harding are tasked by Charter to try and track down Solas, all the while stalked by a mysterious figure in Venatori Assassin clothes. Their adventure first takes them to the Deep Roads under Marnas Pell in Tevinter, where they encounter two Grey Wardens, Evka Ivo and Antoine (from the Tevinter Nights story, Hunger). They find an abandoned hideout with an invitation to the home of Lady Crysanthus in Vyrantium, where they investigate next. When they arrive in Vyrantium though, they find it under siege by the Qunari. This doesn’t stop them from breaking into Lady Crysanthus’s estate though, where they meet the Antivan Crows Viago De Riva and Teia Cantori (from the Tevinter Nights story, Eight Little Talons). Viago and Teia were there to kill Lady Crysanthus, but Solas beat them to it by turning her to stone. They discover evidence that Crysanthus was working for the Venatori, who are after an elven artifact called “the crucious stone” located in the Arlathan Forest. Viago and Teia share that the Crows are working against the Venatori, before they all part ways. In the Arlathan Forest, Varric and Harding encounter a group of “Veil Jumpers”, led by Strife (from the Tevinter Nights story, Three Trees to Midnight). The Arlathan Forest has turned into a place of chaotic magic, where space and time mix and mingle in strange ways. The Veil Jumpers help Varric and Harding get to the temple where the crucious stone is said to be located. Within the temple though, they only find a note left by Solas asking them to stop interfering with his plans – Solas now has the stone. Varric and Harding next travel with Minrathous to meet private investigator, Neve Gallus (from the Tevinter Nights story, The Streets of Minrathous). Neve says that Solas has been busy in Minrathous, attacking Venatori, stealing their artifacts, and freeing their elven slaves, who in turn are rising up in his name. Neve shares that there is a group called the Shadow Dragons that helps those who have escaped slavery as a lead about the elven rebels. They find an elf that Solas freed, who shares that there’s a meeting of escaped slaves planned that night at the docks, but Varric and Harding piece together that the Venatori know about the meeting and will attack. They decide to give up chasing Solas in order to help the elves. Varric realizes that there’s no way they will catch Solas at this point, because he knows them too well – so he says they need new help.
Short Stories
Minrathous Shadows (post-9:44, exact time unknown)
A templar named Tarquin plays a card game with a magister, and confronts her on being a Venatori cultist. It’s revealed that Tarquin and the deal are part of a group called “the Viper”?
Ruins of Reality (post-9:44, exact time unknown)
Strife and Irelin (from Tevinter Nights) are lost in the Arlathan Forest, as the forest has come alive with magic, changing and shifting to the point where Strife’s map is no longer reliable, nor is the passage of time. Strife carries an ancestral journal from the Morlyn that began rewriting itself. They find copies of themselves—Irelin says either a mirage or an echo—running around. Irelin turns into a bird to snatch a crystal halla figurine off a statue they find, and the spell ends for a time.
The Wake (post-9:44, exact time unknown)
Viago de Riva, Illario Dellamorte, and Teia Cantori (from Tevinter Nights) all attend an Antivan Crow funeral, implied to be Lucanis’s from Illario’s drunken story-telling about the two as children and him saying “I was always right behind him, you know? Now there’s nobody for me to follow.”
Won't Know When (post-9:44, exact time unknown)
Evka Ivo and Antoine (from Tevinter Nights) fight off a darkspawn horde so a group of miners can escape. They ponder the dangerous nature of being Grey Wardens, before Antoine asks Evka to marry him, and Evka says yes.
As We Fly (post-9:44, exact time unknown)
Neri de Acutis and his sister Noa are old Antivan Crows fighting the Qunari occupation of Treviso.
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copdog1234 · 6 days ago
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Extremely Vague Spoilers for Veilguard:
So, I'm still only 3 hours in as I haven't had much chance to play, but there's a specific criticism I have that I can't stop thinking about. The voice acting and dialogue. I typically don't mind cheesy when it's well done, but every line out of characters' mouths are just lifeless cliches you'd hear in any adventure movie that aren't delivered with much heart or rhyme or reason so far, and it takes me out of the moment of things that should be interesting to me story-wise! Especially when it comes from familiar characters from previous games!
The epitome of the voice acting of the characters taking me out of the moment comes down to me comparing a moment in Veilguard that felt like it was supposed to be tense and maybe even scary to the moments in Dragon Age Origins leading up to meeting the Broodmother in the Deep Roads that was actually tense and horrifying.
Veilguard is so pretty, and the set pieces of that moment were amazingly detailed, but because of the characters' quirky dialogue, I couldn't feel the intensity I was meant to. I'm walking through a wall of dead bodies, twisted and gnarled almost beyond recognition, and I felt nothing! Because of how characters reacted to our surroundings when we arrived.
Contrast that to the moment in DAO, where the graphics are *terrible* but the voice acting, the nursery rhyme lines you hear every so often in a haunting voice, the imagery it puts in your mind as you walk through the area before facing the reveal of the monster you're about to face... It was the making of a memorable and amazing moment!
And at least rn, that's the thing that's ruining this game that I've been looking forward to. I hope that it gets better from here, I presumably have many hours left to go.
But damn, it can't get better fast enough.
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baddywronglegs · 3 months ago
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It's coming up Dragon Age time!
I streamed the first three games in the series blind and will be picking up that worldstate for this playthrough and, as I did for all of them, will be putting my player character's background up to polls. More info under the cut.
Also Tumblr just hit an error and posted this instead of saving changes when I edited the draft. Thanks Tumblr such good design webbed site
The difference is the first three, most of the people responding had already played themselves while I knew nothing - especially Origins because I knew nothing about Dragon Age at all when I started that. Now though, I probably know as much as anyone about what's in store (barring spoiler avoidance).
So for Origins, I polled gender, race, class and background - or would have had the poll not chosen mage, so there was only one background option - 2 just gender and class and Inquisition gender, race and class.
Race and class are up again, gender is more complex in The Veilguard but because of its complexity I don't know if it'll affect anything. But background is back in the form of factions!
I'm going to avoid having the same race/class/faction combination as any of the companions, so if the winning combination matches one of them I'm going to take the most popular second-choice to not duplicate anyone - for example, if I get a human Shadow Dragon mage, I don't want to step on Neve's toes, but if Elf is a close second for race I'll switch to that and keep the other two winning choices.
Before the polls begin, here's the world my Rook will be trying to save:
My Warden was a female Elven mage, who romanced Leliana, brokered peace between the Dalish and Werewolves, destroyed the Anvil of the Void and saved the mages in the circle tower; Alistair Performed a Ritual with Morrigan so both survived, Alistair went on to be king, after which the warden worked with and spared the Architect.
Hawke was a female mage too, romancing Isabella - Carver's a Templar, Feynriel's in Tevinter, companions all survived on as good terms as they could
Inquisition it's back to being an Elf, still female, but a rogue now. She recruited the mages, re-united Celene and Briala, left Stroud in the Fade, recruited the Wardens, drank from the Well of Sorrows, got Bull excommunicated, Cole despirited, Blackwall put through his joining; Cullen stayed off the lyrium, Dorian told his father where to shove it, Cassandra rebuilt the Seekers, and with hardened Divine Leliana as her witness she disbanded the Inquisition to redeem Solas.
And I romanced Harding. But she deserves better than someone whose response to plotting chaos with Iron Bull is "all right, get it out of your system" so I suspect they've drifted apart by now on account of Harding being someone to knock out an assassin with someone else's beer so she clearly has more in her system where that came from.
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