#escape room ask game
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senterya · 2 years ago
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(excluding Beia and Slime who went to the nearby restaurant instead to not ruin the fun)
Warriors: Nhorah and Lana. They can solve the room in a decent time but they are too insistent on making the "obvious solutions" work and break some of the puzzles in the process. Refuse to accept clues. Get very annoyed by the end and complain to friends afterwards. 2/10 Revenants: Dale and Nihana. Run out of time to solve the room because Nihana is distracted by how many ideas Dale has, who also thinks up puzzle solutions that are way too complicated. But of a headache for Nihana but she kinda has fun. 5/10
Guardians: Mentearch, Lavan, Gavin. A clever, quick-witted trio, solves the room pretty fast and has to listen to everyone complaining about them being op. Efficient but need more challenging puzzles. 8/10
Engineers: Dianthen and Kalle. Kalle tries to solve the room the right way while Dia tries to pick every lock and disassemble every piece of furniture. They do well on logical puzzles but get stuck was too long on ones including riddles. Bit chaotic but overall fun. 7/10
Rangers: Senterya, Salle, Reln, Yv, Oxxha. Disorganized in the beginning but then quickly burn through the puzzles. Still, they take time to lead Yv around the room and give her every puzzle that can be solved based on touch or hearing, and explain the rest to her so she can also have fun and not feel left out. Very wholesome, very fun times. 10/10
Thieves: Fyarh, Beiteh, Crei. A team with excellent communication and a lot of good ideas, they divide the room between themselves and get out in a really good time. Much fun overall. 10/10
Mesmers: Zhenta, Tyrus, Nefi. Zhenta is being told to give others a chance to think of solution so she is a bit bored by the end. Takes them longer than expected to solve the room, and while they are not having a bad time they are also not working that good as a team. 6/10
Necromancers: Nym and Kepp. They get distracted from the puzzles by general chatter, but are fairly okay at solving them. Nothing too crazy, 6/10
Elementalists: Ciranan, Myrr, Lulu. They can all manage to find something they can solve and they make good use of Myrr's Ash Legion training. Surprisingly well-working team with mild gremlin energy. 7/10
Alright gw2 peeps, here's one for all of you with a lot of alts:
All your characters of the same class (e.g. all your rangers) are stuck together in an escape room.
Which of your "class groups" is off the worst and who gets the job done with no problem?
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minty364 · 1 year ago
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DPXDC Prompt #95
He woke up knowing his name and his civilian name but nothing else about himself. Danny looked around to find himself locked in a room on what looked like a space station. When he figures out the mechanism that unlocked the door, for whatever reason it was set up for, he ventures out into the rest of the station. Danny finds out he’s not alone and there are several others that seemed to share the same problem.
They scoured the space station but the zeta tubes that one of them remembers doesn’t seem to be working and they keep finding things from these companies called Dalvco and Lexicorp. Danny only remembers hearing these names but Dalvco gives him a really bad feeling about what was going on here. For some reason the rest of the station was set up like a giant puzzle.
It would be interesting to leave all these red herrings that Vlad or Lex were the masterminds but reveal at the end it was really set up by Talia trying to get Danny to remember his time in the league or something by putting him in a stressful and unknown situation hopeful that it would cause enough distress that Danny would remember.
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helluvapurf · 1 year ago
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13
forgot i was still doing this ask meme for a sec my bad lol
13. worst blorboficiation
Do you mean in terms of canon portrayals, or fandom-wise? Hmmm... if we're just talking canon here, then... weeeeell- >>
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-Now before anyone freaks out, no I don't "hate" Stolas... at most I'm honestly just kinda... "neutral"-feeling whenever he pops up on screen these days 🤷‍♀️
Concept-wise, I do like the idea of Stolas being this seemingly aged, powerful figure among the Ars Goetia... struggling to balance his twisted desires with his family/royalty responsibilities. Often getting lost in his own head to focus on anyone but his personal joy/fantasies-
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...but at the same time, not too far gone that he can't reel it back in-time to eventually realize his mistakes, and try to do whatever he can to fix it (no matter how successful or not those attempts be-):
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It was unique, compelling and overall made Stolas an entertaining character from the initial HB pilot to the end of S1. Making me super intrigued of how this crooked, broken bird could eventually grow and learn from all that happened into S2...
...aaaaand then "The Circus" & onwards just... idk, decided to do away with all that to make Stolas more like an innocent, pure-natured soul all along... who never meant to come off like a selfish jerk 'cause he's just soooo lonely & sad, having the sweetest of intentions all along~ 🥺🥺
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and its like... usually I don't mind giving sympathetic/tragic backstories to explain why they behave the way they do in the present-day... but with how S2's been framing things with Stolas atm, any and all mistakes he's pulled in the past has become the fault of other people's doing?
Stolas & Stella having a cold, loveless marriage that ended in him getting caught cheating (+Stella hiring a hit on him because of said cheating)? ...Well then clearly thats all Stella's fault for being a raging harpy from birth, so bitch got what she deserved when he dumped her ass, haha~
Stolas having a demeaning, belittling view on Imps (even around Blitz a few times in S1)? ...Well then that clearly was just the fault of his eeeevil dad Paimon, pushing the idea in his son's head from his kid years (who was so pure at heart enough that he wanted to bow to Blitz, when they met, awww~).
Stolas not being the most attentive father to Octavia, ignoring her feelings over & over? ...Well then clearly thats all on Via for not being grateful for the big, noble sacrifices Stolas put into loving her (esp as she apparently only exists to be a “precautionary heir” from his toxic marriage), and the fact that he's trying should be enough to forgive all his faults as the best dad ever~
Stolas being a pushy creep towards Blitz during their S1 dynamic, stepping over boundaries despite Blitz's clear discomfort? ...Well then that's clearly all on Blitz for being the one who put the moves on Stolas first, who was just a flustered bean from the start wanting to reconnect with his old buddy & gained true feelings overtime... why can't Blitz see how much Stolas loooooves him~? :ccc
...Aaaaand yeah, idk about yall but ehhhhh- I just couldn't really get into that angle the more I watched S2 :/. Not to say that Stolas’ last couple appearances were bad, per-say ('cause I did find his sassiness to Striker while kidnapped + his reading-enthusiasm with Ozzie's contract pretty funny)... buuut to make a long story short:
Shady, morally gray Stolas who needs to work on himself >>>>> Sad baby boi Stolas who did nothing wrong ever
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bibiana112 · 1 year ago
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Kinda weird question- do you have any links to people talking about Mira from ZTD and ableist stereotypes? I mentioned that I was uncomfortable with her portrayal but kinda fumbled it and made some other ND people in chat uncomfortable. I searched for various keyword combinations but most of what I'm finding is like "and not to mention the ableism with Mira" and doesn't elaborate lol.
Not weird at all! And uh, you see, there's a recent post I made where what I complain about is the very fact I've never seen anyone post too in-depth about her at all, I'd love to see posts that do elaborate on that but I do not have any that I know of right now, sorry :/ hopefully someone else who sees this can point to one? Okay!! After some tag searches I have found exactly one post who kind of gets into it I like this take still would love to see. more than just one but hooray
And like though I complain I couldn't elaborate much on it myself I don't think, I believe most of the posts people make about Saito from aitsf would apply since it's a different uchikoshi take on the very same trope of "emotionless characters who cannot function without killing others" I guess he's a worse portrayal though since she's at least not stated to get reward brain chemicals when killing people and I guess her case also has the added layer of "femme fatale" to it? Which either makes it less bad or worse depending on where you approach it from As I said I am not doing a good job of being coherent on this oh and also there's her being "redeemed" and "cured" in the epilogue which in on itself is kinda not great to imply it just goes away like that and honestly I personally don't even buy it I think she'd just be like oh okay Akane over here has like a thousand reasons to hate me after all that oh and what's that she's the leader of a super wealthy underground organization who's organized one of these death traps before yeah no I'm better off going to prison I'll be fine there lmao bye
But I'll say as an autistic person with relatively low empathy I usually see a character who just doesn't understand other people's feelings and wants to feel them too and is just trying to survive despite getting no help and I just kinda go hm. yeah. shout-out to roxas kingdom hearts shout out to mary from ib shout out that's why I started hyperfixating on media art helps me with understanding others a great lot and Mira is just in a story too badly executed for me to care or even begin to wrap my head around tbh like god she's so fucking terribly used as a plot device in every conceivable way that it makes it difficult to see past it and into what she could possibly be if it weren't for the stereotype of equalling low empathy with no compassion what's with her killing off screen in ways that wildly deviate from her stated m.o? why or how was she even in cahoots with Zero why was that a thing? Honestly her dynamic with Sean could have been better fleshed out could have done something interesting about robot child and his aspd big sis but we just kind of don't get any attention brought to the subject of emotions and the authenticity there of except for the "reveal"...
YOU KNOW WHAT that's probably one huge reason it feels so fucked up actually! Like the whole fucking game is written so you could experience it in whatever order you want and therefore Mira being a serial killer at all is something that though not very well hidden it also cannot be a topic of discussion or explored Ever ever because the player may not have seen the fragment where that is revealed yet- problem being the menu design of that game sucks so bad and practically everyone gravitates towards the same few more interesting looking thumbnails first and then the rest is kinda just there, I mean that is part of the reason A Lot of characters feel half-baked I think but also I think it definitely does impact perception of her character specifically probably The Most and then there's just the general not being given nuance not being able to see the minutiae of how that disorder manifests in her character aside from the killings about how she acts aside from being overly flirty trying to lure in Eric but that affects pretty much all of the new cast we don't have last names and in her case we barely have any backstory at all like Saito is a harmful stereotype sure but we get So Much Context for him that people still love talking about him and delving into different aspects of his life since we have that very well telegraphed in the narrative meanwhile for Mira all we can do is fill in the blanks guesswork that only highlights the worst aspects of the surface level portrayal we got and ultimately that people just don't care enough to dissect because there isn't much there character wise once you remove it
#oh to be miraposting on a sunday evening instead of catching up on schoolwork#I love how you can see the exact moment while writing this that I had a brain blast akdhks#me: sorry I can't elaborate also me: types out. three paragraphs#also if you're comfortable with that I'm curious what you could have possibly said that it'd be considered fumbling#dms are open if you send it into an ask I'll answer privately and again only if you want to share#cause like I want to see different perspectives on this so bad even if they're not eloquent#especially since it's not really something that ever got to me much? but that I can kinda see why it'd be upsetting#my suspension of disbelief is just too tanked for it to get an emotional reaction of me especially with the rest of the cast for contrast#I'm too busy being annoyed at everyone else's portrayal in that game not to mention idk it feels like#like schlocky hollywood no thoughts character archetype go brr type ableism#not the really insidious woven into the narrative stuff that I usually want to rant about cough cough youtube video I'll probably never mak#like pretty sure it's stated somewhere that the idea for her character was uchikoshi going hm. there's been femme fatales in these games#but none of them have been Really “Fatale” you know? he literally just wanted the big booba character to also be the stabby character#zero escape#ztd#mira ztd#if this should be under a readmore. let me know#zero escape spoilers#escape room convention but it's a time loop
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oifaaa · 2 years ago
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Screaming I desperately want to know if it's just the face or if there's anything else about Mark with Jason because I could see the chaotic energy. Or at least Unnas Annus chaotic Mark
I've mentioned this before but it's bc of that one video mark did a while back titled everyone looks like me (or smth like that) me and a friend decided one person from each media should look like Mark for dc I nominated Jason
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doodlemunster · 7 months ago
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You can't just leave me hanging with "great stories"! Would you kindly share your some stories from your Escape Room days that were the:
1. Craziest
2. Silliest
3. Wtf-iest (moment that made you go wtf/question humanity)
LMAO oh I am more than happy to tell them!! Strap in, cuz I def have a few!
Some of these stories kind of fall into all three categories and mixtures of both, but I'm gonna do my best!
Craziest
would have to be a story that I tell almost every time someone asks me about my time as a game guide cuz it THREW me for a loop.
Okay so, my workplace would offer group deals for companies looking to do 'team building exercises'. We have four themed rooms, so all four would be blocked off for their entire company to split up into. This was absolute chaos cuz our place was s m a l l and every time these events happened, it was damn near elbow to elbow.
Anyways, we had an insurance company come in to do the rooms and I was tasked with guiding them through our basketball themed room. This room had two hidden rooms separated by doors you had to solve and unlock. Each one even had its own TV too.
My team comprised of all women and they were pretty quiet, so I had to give them some extra nudges, but otherwise they did well and at the end, really got into the spirit of things! Sadly tho, they didn't break out so I went in to show them how and boy howdy, this is when things get interesting.
One puzzle you have to complete is this brochure with a cross word puzzle. Many people think you have to use this brochure for the entire game, but that's not true. It's a one and done thing. However, these ladies were CONVINCED it was crucial. Anyways, they handed it off to me and this piece of paper is SOAKED. Like, real soggy and its ripping apart. I'm confused because this is the worst state I've ever seen one of our brochures in. Didn't question it, continued to show them everything and ask if they had a good time.
As I'm ushering them up to the front, one lady approaches me and tells me that she panicked in one of the rooms. See, this room is about the 'rules of basketball' and that someone is running in to steal it and you have to find them before this mysterious thief gets it, so the TVs will periodically do emergency broadcasting beeps and have a panicked basketball player telling you you are their only hope. It DOES indeed get people panicked and makes kids cry at times.
So, she continues to tell me she believed the brochure was the actual Rules of Basketball and needed to hide it where no one could find it. At first, the way she worded it, I didn't quite get it till the whole group was done and gone. MY DUDES, SHE STUFFED THE BROCHURE IN HER PANTS.
She was sweating and this brochure had been stuffed next to her cheeks. As with all rooms, we game guides sit in the back watching and hearing the group to give them clues. I watched these people like a hawk, but she sneaked that brochure down her pants with EASE. So, in conclusion, I had a sweaty ripped brochure covered in booty sweat.
Silliest
I got two stories for this category as they are simply silly and light hearted.
The first one is a big family that also did the basketball room. One of these family members is this little girl, who couldn't be much older then like, 5. The adults were in a tizzy trying to figure out the answer to this puzzle, which was a number combo. It's loud and a lot of members are talking over each other, until I hear this little girl just spit out the answer but NO ONE heard her.
In these rooms, there is a small TV up above where I send clues and when I send one, it'll be beep. So I immediately sent them a message 'the little girl just said it! she said the answer!'. The family reads the clue and immediately, ALL the attention is on this little girl. All the adults are like 'What is it? What did you say??' and the girl is NOT prepared for this attention. She's giggling, smiling shyly and saying 'I don't know! I can't remember!' and the adults are scrambling to figure it out.
So, because the whole family was already SO close to breaking out and technically a member of their party DID say the right answer, I repeated what the little girl said to the group and they got the puzzle. It was really funny and a great time.
What running these rooms have taught me is that kids are VERY good at these escape rooms. They can by pass the bullshit and get to the actual puzzles/answers. They just need an adult to keep them focused, that's their only downside. I had SO many kids blurt out what they think the puzzle is and have adults straight up ignore them. So, I'd take the extra step and tell the adults to listen to their kids.
The second silly story is about a group of four who came to do our Y2K inspired room. This room theme was about how you are stuck at a New Years Eve party and its just about to be the year 2000, but its up to YOU to stop the computers from crashing and the world ending. I liked this one cuz you could listen to early 2000's music while the room ran. I always knew I had 3 minutes remaining in the room once Mambo Number 5 played.
Long story short, this group was struggling with a puzzle and one of them suggested to google the answer. Not sure how they would do that, but regardless, I was about to send them a message to NOT do that.
My worry was totally unwarranted, as another from their team blurted out 'You can't do that!! It's the year 2000, phones don't EXIST YET'. Which had both me and the rest of the group cracking up.
WTF Moments
as much as I loved being a game guide, I did experience a lot of fuckery in the rooms.
There is a reason most of the stuff in escape rooms are bolted down. People WILL try to destroy the room. Usually not intentionally, but some shit heads will try to on purpose, even AFTER you tell them to stop. So, sadly I do have quite a few stories.
I had a group of women come in to do our Civil War themed escape room. This room was all dark except for the lanterns you would use to pick them up and see around the room.
I had one lady yank on the portraits on the walls which I told her they do NOT come off. I told her once, she ignored it and continued. I had told her a second time and she STILL didn't heed it and RIPPED the fucker off the wall. This thing was ANCHORED INTO CONCRETE. I don't know how she did it.
Our cameras weren't the best so through the dark, the talking and everything else, I don't think I knew she did this till I came into the room to find the picture on the ground.
In the hidden room there was a pipe that is attached to the wall but is pretty fragile. This same lady kept grabbing it and pulling it at it, in which I had to tell her multiple times to STOP. She finally did after goading from both me and her team mates (her team mates especially because they were catching on that I was only sending them messages about her messing up the room). I was about to kick them out, but thank god she finally stopped.
Another group, two women, got mad at me for penalizing them for being super tardy (this isn't some unspoken rule, its a common rule at most escape rooms and is both posted on our website AND in the lobby). So, they picked every lock open in the Y2K room, messed up the flow of the puzzles, and in turn, didn't break out (womp womp).
Another group of two, a wife and a husband, did our Y2K room as an anniversary activity. The wife was nothing but smiles and was super excited to play. Her demeanor and attitude did a total 180 once the room started.
The husband got to looking at the walls, the decor, the drawers, etc. and was speaking out loud "hey, i think this might be a clue" "hey, I think this might be a puzzle", so on and so forth. She never really replied to these questions, instead ignored him and looked elsewhere. He then began solving these puzzles on his own and opening things up, which sent her into a TIZZY.
All of a sudden, she is getting pissed. "You've done this before haven't you?" "well how did you get that so fast? you done this before!" just over and over. He continued to deny it and would calmly say 'no, I haven't. I just found this and figured it was a puzzle'.
He gets to the secret room all on his own and now she is SUPER mad. Convinced he did this on his own, she sits herself down on a chair and exclaims 'Well, since you've clearly done this room before, I'll just sit here till your done' and crosses her arms.
Well, this is real fuckin awkward and I have....no idea what to say. I had tried to send freebies, but it didn't seem to help ease the tension nor make her any less pissed.
Toward the end, she did sort of try to help, but it was more like angrily stomping from place to place. At one point, she retorts 'I didn't think you would get it. You usually aren't this smart'.
which gob smacked the hell out of me. Holy jesus. This woman was terrible. I was reeeaaally not looking forward to coming into that room to ask them how things went, but ya know, its part of the job.
That's when her demeanor changed AGAIN. I opened up the door and said 'Oooh I'm sorry you guys didn't make it! Did you have fun tho?' and this woman turned to me, beaming and cheerfully saying 'omg yes it was so much fun! Were we close?' and while I was thankful it wasn't horribly awkward, it had me so incredibly confused. The poor guy was quiet but still very kind with me, but I just felt awful for him. If she was like this in an escape room, how was she like behind closed doors at home??
We also had some racist asshats come into our rooms and we had to kick them out and ban them from ever playing again. I wasn't there when this happened, so I don't have the full deets, but like damn dude.
Honorable Mentions and Other Tidbits
I had a group from Australia come in and give me a little nudge nudge, wink wink to tell me their 'coffee' was definitely not coffee. They were awesome.
I had a group forget my name, so they just called me God to ask for clues
On one of my first couple days of work, I looked away from my group for only a few minutes before discovering they had unscrewed and taken the vent cover off in my room. I never typed so fast in my life to tell them THERE ARE NO CLUES THERE OMG PLEASE DON'T STICK YOUR HAND IN THERE
I wasn't there for this, but my co-worker told me a story of a couple who played the basketball room, only for them to break up half way in. They sat on opposite ends of a bench in silence till time ran out
I had several instances of people getting VERY mad at me for giving them freebies.
A lot of people weirdly just...straight refused to pay attention to the TV where I gave clues. This was a bigger problem then I thought it would be for some reason.
If I had to give any tips on going to an escape room, It'd be this:
Be nice to your game guide. This should be a given, but you'd be surprised the amount of times people would forget I can see and hear them and say nasty things about me. If you are kind, you can get yourself some freebies in crucial moments or, in some super rare cases, even get some time added to your room. They WANT you to break out and are just as excited as you when you make it!
When a game guide asks if you have questions, def ask some! There is NO such thing as a dumb question. Escape rooms in of themselves are weird and not many people even know what they really /are/ or what the goal is. I know I was more than happy to answer them if asked. You'll feel better and do better if you ask.
Definitely get there at least 10-15 minutes early. Most escape rooms require you to sign a waiver and the guide has to go over all the rules before it starts, so it just makes it easier on them to keep their rooms on time. Like I said, most places have time penalties if you are late and that's simply to make sure the schedule doesn't get messed up. If you are lucky and the escape room place is small, like ours, you could get away with it, but there were times where even /we/ had to put our foot down and enact the policy.
Thank you so much for asking Mysc!! ^o^ So so sorry its a HUGE WALL of text lmaooo I tell stories in text just like I do irl -- long winded and too much context. But I freaking LOVE telling my stories from my game guide days. It was such a hoot.
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asyipyip · 1 year ago
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jesus christ episode 5 of arcane was so fucking good
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highlifeboat · 2 years ago
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I love walking sims that make you think, and no nothing about Nevermind. Please tell me more, (if you're willing)
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OKAY SO
Nevermind is a walking sim where you play as a Neuro Scientist (I think they actually call you a Neuro Prober) that goes through the brains of 4 trauma patients (+ an IntroSim). It's actually designed to have biofeedback so it can register your heart rate and change based on how scared it thinks you are, but you don't need that to play/get the whole experience.
The basic run down is you go through these patients memories to help them remember the cause/root of their trauma and help them find peace with what happened. To do this you go through their mind and collect memories in the form of pictures. There's ten pictures for each patient, half of them are real and half are the equivalent of trauma blocking/false memories. In order to help the patients you have to put the real memories in order of events that lead to the traumatic event you're helping them remember. (After you finish a patient you can go through it again to find little hidden memories. They aren't important over all but they're still neat and will just give the patient some extra personality)
You never actually see these people, but they'll give you a little summary that's always kind of like "This is how my past was. I don't think you'll really help, but it's worth a shot right?" They're also all pretty unique. The first is a woman who witnessed her father's death, the second a war veteran, the third is an older woman, and the last is a trans woman. All with completely different traumas.
This game is also incredibly beautiful. The visuals and scenery are all amazing, and the mind-scapes are so creative and fit their respective patients so well.
HOWEVER (and this is important) I ALSO CANNOT STRESS ENOUGH THAT THIS GAME REQUIRES A HUGE TRIGGER WARNING. It does mention it at the start of the game with a big ass warning (that I will drop below), but I figure I would mention this because it's kind of really important for deciding if you want to watch/play it.
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Because this game deals with various traumas that it visualizes in various ways, it won't be for everyone.
Nevermind contains various depictions of death (both human and one instance of animal death), suicide, PTSD/CPTSD, alzheimer disease, abuse, derealization/dissociation, blood, drug abuse, transphobia, and loud noises. A lot of which are graphic and will be disturbing to people and I understand is not for everyone. (There's one in particular, a War Vet, that's really fucking intense with gore specifically)
I will also stress it doesn't glorify these things, either. The entire point is to show how various types of trauma affect people and how it really screws with the brain.
I, personally, believe the game handles all the topics very well. But, y'know, if you're sensitive to any of that stuff you might not wanna play it. There's a lot of videos of the IntroSim,however, and DS Playthroughs has a playlist of all the Sims with No Commentary if you just wanna watch a playthrough. (Literally the only full walkthrough I can find of this game)
All in all, I think it's my favourite walking sim game and I highly recommend at least taking a look at the playthrough if you're interested in it.
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aidenwaites · 11 months ago
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Had the most almost comically Stress Dream stress dream last night
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I shall be curious 🧐 opinions on horror escape rooms?
ooh damn personally im a wimp (first escape room i went to had pictures of bags of blood as one of the clues and i had to take a few minutes. was also in france and french which cantve helped)
but i ADORE escape rooms and i think they should always be at least a lil unnerving :3
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prof-polaris · 1 year ago
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What's your favourite video game?
ah, i quite like escape room games, such as The Room series. I like most puzzle games really :)
i suppose if i had to pick a favorite, it would be the original The Room. I gave myself carpal tunnel once because i was playing it so often to try and beat it as fast as possible.
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idontmindifuforgetme · 1 year ago
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what are u doing for halloween?
Omggg good question I have been so busy studying I have not even thought about my costume. Probably a kickass costume & cute decorations & partying w friends !!
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whencartoonsruletheworld · 1 year ago
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i see a post talking doom and gloom about how we'll never escape toxic masculinity. i think about back in 2017 when american girl released their first boy doll, and a review for him went viral in the collecting community. the review was written by a mom, who said they went into the store to get their daughter a doll, only to see their son's eyes light up like fire when he saw a doll that looked like him, and now every night he puts his doll in pajamas and rocks him to sleep. i think about the toddler in my daycare room a few years back who was obsessed with baby dolls, carrying them everywhere, and his mom proudly told us he uses his sisters' old baby dolls and wants to be just like them. that toddler saw another toddler crying one day and gave her the doll he had to cheer her up. i think about the eight-year-old boy i saw a few years back, excitedly waving around raya's sword in a target checkout line like all his dreams were coming true. there was a video on my instagram the other day of a little boy at disneyworld crying with joy upon meeting his hero, mulan. i think about the voice actor for bow in the she-ra reboot saying his nephews only wanted adora action figures. celebrity men are wearing dresses on tv now. last halloween i saw a little boy dressed as elsa. i went to go see spiderverse over the summer, and in the line ahead of me was a boy who couldn't be older than twelve or thirteen, bouncing and beaming, giddy with excitement over getting to see the female-led romance movie elemental. i think about the five-year-old boy at my library who breathlessly asked me where the pinkalicious books were, eyes widening when i had more on my cart, his mom explaining that he is all about pinkalicious and fancy nancy. i saw so many pictures online of boys and men dressed in pink to see barbie. teenage boys are gonna open their phones and see the man who wrote fucking game of thrones dressed in pink to see barbie. when i was a kid, a boy dressing in pink was practically a social death sentence. there are boys running around in pink on my street right now.
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insertdisc5 · 1 year ago
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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counterspellthisyoucasual · 9 months ago
Text
Imagine you’re friends with someone who hosts a really popular internet game show, and he invites you on a couple of times and you gain a reputation for winning that gameshow. Then, he sets up a show where the whole point of it is that you cannot win the game, just to break your streak of the whole thing. Your trust breaks just a little bit.
Next time, he asks you to put on a mic pack for another episode of the game show, turns out it’s a heart rate monitor for another episode where you have to sit there and be almost tortured as you attempt to keep yourself calm. Your trust is devolving.
Next time, you come on the show, he tells you to go and wait in the green room and locks you in there, he’s a recording on the screen because he’s locked in the bathroom, he’s been there the whole time, you’re forced to do an escape room to go to work. You don’t know if you can trust him anymore.
Next time, you go on the show, you play bingo, you don’t trust him, something’s wrong, he’s been manipulating players to manipulate players into manipulating players. There was no way for you to win this one, not really.
You are a mouse trapped in a maze
You are a performing monkey at the circus
You are the most popular person on TikTok despite not having a tiktok
You are Brennan Lee Mulligan and this is your life. Sam is your boss, your chief scientist and ringmaster. You will never escape.
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gloomwitchwrites · 4 months ago
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There was this tiktok trend where kids and their mums would pull a prank on their dads by telling their mums to shut up...141 with a teenage son who tries it?
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Anon, I am very aware of this prank. If mom is in on it, I consider it all in good fun, but omg, these guys would be absolutely stressed if they heard their teenage son tell mom to "shut up." Heads would absolutely roll over that!
Price is certainly old enough to have a teenage son on the older side. I would even say the same for Ghost. Gaz is old enough for a younger teenage son. With Soap's age...that's stretching it. BUT SUSPEND DISBELIEF Y'ALL. I'm aging Gaz and Soap up a bit for this one.
For the masterlist and how to submit your own request, click HERE
Presented in two double drabbles and two triple drabbles.
Task Force 141 x Female Reader (w/ children)
Content & Warnings (per the warnings MDNI): swearing, pranks, domestic, dad!141, brief suggestive themes, marriage
ao3 // main masterlist // imagines & what if masterlist
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Kyle "Gaz" Garrick
“Ugh. Shut up, Mum.”
There is a brief pause between mum and when the television remote hurtles across the room. Your son doesn’t duck in time, the hard plastic hitting his shoulder before bouncing onto the kitchen island with a loud clack.
Before your son turns, Kyle’s baseball cap with the Union Jack, soars through the air like a frisbee. This one your son manages to avoid, but it’s quickly followed by a slipper. It flies past his head, and you catch it out of the air before it makes contact with the front of the microwave.
You and your eldest son turn in Kyle’s direction as he manifests in the kitchen entryway, the other slipper in hand, poised to launch it at the first sign of any movement.
“Wanna repeat yourself, mate?” Kyle appears calm and poised, but you notice the subtle tension in his jaw.
“It was a joke, Dad! Promise!”
Kyle’s arm holding the slipper starts to rise.
“Kyle,” you say. His gaze flicks to you. “Just a joke. No harm. I was in on it.”
His shoulders immediately sag. Kyle shakes his head. Rolls his eyes. Heading for the fridge, he opens it up, grabbing a can of his favorite beer.
Kyle sets the beer down on the island, pointing the slipper at you and then his son. His mouth opens. Closes. Opens again. No words come out, just an exasperated huff.
Kyle snatches up the television remote and sticks it into the pocket of his grey sweatpants. Keeping hold of the shoe in one hand, and his beer in the other, he gives the two of you his back, heading into the living room.
“No one bother me until the game is over,” he says over his shoulder. “And someone bring me my bloody slipper!”
John Price
"Fucking hell, Mum. Shut it."
John is up and out of his seat so fast you hardly see him move. He strides over to his son, yanking him off the stool by the scruff of his shirt.
"John! It's a prank!" you say quickly, reaching for his arm.
The boy is dangling in the air, toes just shy of touching the ground. "A prank?" asks John skeptically.
"Mum is in on it. Promise."
John sighs heavily and slowly lowers his son to the ground. The moment his feet touch ground, he tries to step away, but John holds firm, keeping his eldest child immobile. He leans forward a bit. Lowers his voice.
"Prank or no, you never talk to your mother, your sisters, or any woman in that manner again. Got it?"
"Yes, sir."
"Good boy." John releases his son. "The lawn needs trimmed."
"Yes, sir."
Your son scurries away. It isn't until the door to the garage opens and shuts that John moves toward you. His arm drapes over your waist, hand landing firmly on your ass, squeezing hard.
"You're coming with me."
"To do what?"
He presses his lips to your ear. "For a different sort of punishment."
John "Soap" MacTavish
"You’re off your head, lad.”
With Johnny’s cold tone comes a tension to your son’s shoulders. He becomes rigid, sliding down into his chair like he can escape from his father by cowering underneath the table. Johnny comes around the corner, a bit of sweat on his brow. He's been building furniture all day for the nursery.
"Want to repeat that for me?" asks Johnny.
Your son’s voice cracks. "It was just a prank, Dad."
"It was what?" Johnny strides forward.
"It's a prank. I'm in on it. Promise," you say, attempting to soothe Johnny’s anger.
Johnny crosses his arms over your chest. "Is it?" He glances between the two of you and sighs, muttering, “Am pure done in.”
He disappears down the hall, returning with a stack of instructional manuals, dropping them into his son’s lap. "You're building furniture."
"But I—"
“You right scunner. C’mon.” Johnny yanks his son out of the chair, the stack of instructional manuals goes flying. Your son reaches for them all, desperately clasping them against his chest.
“Johnny," you call out, walking around the counter to intervene.
He glances over his shoulder, frown gown, sly smirk on his face. “Deal with you later."
Simon "Ghost" Riley
“Oi, Mum. Shut it.”
Your son is a wonderful actor. You’ll give him that. Even you almost believe him. Not that he would—he’d never—but his delivery reminds you of a completely pissed football fan ready to throw a punch at a member of the rival team.
He should consider theater.
Simon, your husband, is watching a rugby match in the living room. The television is on but at a low volume.
Within seconds of the words leaving your son’s mouth, Simon appears like a phantom guardian in the entryway. In one he holds the remote like a weapon. The other arm cradles his infant daughter. She looks like a small bean. Slightly curved as she snuggles closer against Simon’s chest as she sleeps.
He's not looking at you. He's staring at his son, gaze intense and full of fire.
You’ve seen that look before.
Mission abort.
"He's joking, Simon. It's just a prank,” you soothe, knowing you need to get ahead of this.
Not that Simon would hurt you or his son, but he rarely takes any shit. This prank was a gamble, and you’re completely regretting it.
"Don't mean it, Dad."
Simon just stares for a long minute. His daughter squirms and that is when he glances down, severing the connection. Observing her must change something in him, because his gaze returns to the two of you, and there is a calmness now.
Sighing heavily, Simon shakes his head, completely exasperated. The eye roll is so apparent it’s like a shout.
In the moment he was pissed—livid. But now he’s over it, more annoyed and unamused than actually mad.
Turning on his heel, daughter still cradled in one arm, Simon returns to his recliner, settling back into the soft cushions to finish watching his rugby match.
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