#empire files
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comradecowplant · 2 years ago
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Gaza Fights For Freedom (2019) | Full Documentary | Directed by Abby Martin
Required viewing. A few years old now, but still relevant as ever.
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erik-powery-for-america · 2 months ago
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Abby Martin & Immortal Technique: Civil War https://youtu.be/nmgzX-GsrN0?si=aKfr-G8xj853F5QU via @YouTube @AbbyMartin @ImmortalTech #AbbyMartin #immortaltechnique
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youreadarkwizard · 12 days ago
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The X-Files “Triangle” (6x03) | “The Lost Art of Forehead Sweat” (11x04)
Bonus:
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actualori · 7 months ago
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happy (very late) birthday empires smp!!
(this ended up taking thirty hours and forty minutes)
close ups and alternate versions below!
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tenaint · 8 months ago
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Rose 1.01 / Empire of Death 14.08
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lightaphorism · 2 years ago
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Media with immaculate vibes:
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A Series of Unfortunate Events (Netflix show)
Scooby-Doo Mystery Incorporated (show)
Gravity Falls (Disney show)
Treasure Planet (Disney film)
Mystery Files (YouTube)
A Series of Unfortunate Events (film)
The Spiderwick Chronicles (film)
Ghost Files (YouTube)
Atlantis the Lost Empire (Disney film)
Lockwood and Co (Netflix show) (please save it)
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galaxygermdraws · 1 month ago
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BEHOLD. This is the secret santa gift I did for my friend @rhapsoddity. I felt it would be a crime if I didn't draw VSAU. I ended up making several versions of the piece (which will be in the read more), as well as drawing like 16 characters (most of which will also be in the read more. No Spectrum though. You don't get him), and for that I know I am insane.
(reblogs with tags/comments are appreciated. Go follow Percy rn if you aren't, their AU is really cool, thankyu <3)
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felassan · 12 days ago
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Mark Darrah video: 'Dragon Age: The Veilguard Has Shipped. Now What?? #/masseffect'
Video description:
"Dragon Age: The Veilguard has shipped. What happens at BioWare now? BioWare structurally finds itself in uncharted territory as it only has a single Project (Mass Effect) active. Chapters: 0:00 Veilguard is out, now what? 0:22 BioWare Structure and History 1:57 Growth 4:45 Consumption 6:28 Sustain 7:27 Contraction 11:14 Leadership Discontinuity 1 12:48 Leadership Discontinuity 2 14:14 One Project At A Time 16:33 Mass Effect 18:50 Will The People Be There? 22:18 FOCUS"
[source]
Key notes from the vid and the comments underneath:
"Up front I should say that I have every confidence that Mass Effect [5] is in fact being worked on and that that project is going to receive all of the support from EA that it might need."
Slowly and painfully BioWare is figuring out that it simply can't do more than one project at a time anymore. It's now a single-project studio. Mark Darrah expects that both Edmonton and Austin will be working on ME5 together
ME5 effectively paused production for 15 months in order to help DA:TV ship
Right now other than some DA:TV clean up/final patches, everyone at BW is working on ME5
However ME5 isn't yet ready to suddenly have a team of 250-300 people working on it, so while some DA:TV devs moved onto it, some DA:TV devs were moved to/are moving to other parts of EA instead. The ME5 team started, but there is a long way between "start" and "ready to scale" up
The ME5 team is figuring out what ME5 is going to be & its structure, then will get ready to ramp up to a much bigger team size
"BW, for the first time really ever, is able to singularly focus on a single project, is able to put everything it has towards a single goal, which is making the best ME it possibly can."
But it remains to be seen whether BW will be able to get its people back when it needs them and is ready for them. There are a few reasons why this might prove difficult. Alternatively, on the flipside, this degree of focus might be exactly what BW needs to move it into the next phase of its life. "Maybe EA is going to prove to be incredibly effective at moving people around and when ME5 looks to start to grow maybe there will be no troubles".
We will probably have hints of what's going on [with ME5] within the next two years. "I have high hopes for ME. I think that once they figure out staffing, BW being focused on one game at a time is probably great for the studio" (though there may be growing pains to get there)
Does Mark Darrah foresee similar issues in the ME5 dev cycle to what DA:TV had? No, because ME5 hasn't had the same two big directional shifts, and it has had no leadership discontinuity (ME5 paused when they went to help DA:TV i.e. it didn't continue without a leader). But we should only really start counting ME5's dev cycle from today. "It really hasn't been that long with a significant team"
The ME5 teases in recent N7 Days were made by a "very small team"
There are still lots of veterans at BW
Mark Darrah doesn't expect to be involved in what BW makes next
More under cut due to length.
BW has existed in different ways/structures through its history. We're currently entering into an "unprecedented time" for BW
The purchase of BW by Elevation Partners, the purchase of BW by EA, when Ray Muzyka & Greg Zeschuk left BW, and the year 2017 in general are the 4 most important events (not including shipping games) that Mark Darrah feels have affected BW the most in its history
BW's strategy over time could be seen as having had 4 different phases: grow, consume, sustain, contract. In the contract phase, though BW maybe didn't realize it yet, the number of projects it was capable of running simultaneously was decreasing slowly/gradually. Why? Projects were getting more expensive, requiring more people/resources/time, and by this point BW had essentially burned off all its 'reserves' from the growth phase i.e. there was no longer any fat left to burn off
After DA:I shipped, Mark Darrah experienced that it was very difficult to find resources if your project wasn't the next project that was due out the door
DLC is a safety valve for processes and staff; a place for devs to work when other projects aren't quite ready for them yet; a place for the next gen of leaders to be grown. These things disappear as DLC does. Mark Darrah is pretty sure that the move away from DLC is coming from EA
In the contract phase, in 2013-14 Anthem was starved out by DA & ME:A. ME:A was also somewhat starved out by DA. Then when ME:A was in the driver's seat, it consumed most of the resources
In late 2016/early 2017 during the push to ship ME:A, as part of that BW began to experience leadership discontinuity. As the DA leader, Mark Darrah led a team of DA people onto ME:A to help it ship (the Dragon Age Finaling Team) for a few months. this sort of thing had happened at BW before but this was the first time when senior leadership moved off the projects they led to do this. this caused a change in philosophy in terms of the way that projects were run
When ME:A shipped and Casey Hudson came back to lead BW, there was then a much much larger leadership discontinuity with Anthem. The Montreal studio was supposed to move over onto Joplin to help kickstart it but it ended up getting taken away and given to the leadership in Montreal. but even if this had happened as it was supposed to, BW may not have been able to be in a place where it was going to be able to ship Anthem and Joplin simultaneously
Three quarters of the senior leadership on Joplin moved to Anthem or left BW. DA continued and became Morrison. The discontinuity had massive consequences for DA4
In 2021/22, this happened again in the opposite direction. The leadership team moved onto DA to help it ship, though rather than leaving some of the team in place, everyone moved. The other project (next Mass Effect) effectively ceased to exist for 15 months in order to help DA4 ship. In 2023 for the first time since 1995 BW was only working on 1 project (DA:TV) & there was nobody working on ME5 or remasters or side projects at that time. Now that DA:TV has shipped, apart from some people on cleanup and final patches, there is no plans for DA:TV DLC and "there is only Mass Effect". "Everyone at BW will be working on Mass Effect."
DA:TV being a 'direct sequel' would have been an unlikely path
With BW now focusing on a single project, Mark Darrah does worry that EA will get "itchy"
It'll be a [long] while to DA5 [hypothetically speaking, if it gets made]
MELE involved a lot of external devs
Shadow Realms was BioWare Austin and was due to: "partially places for people, partially a desire for Austin to get something new."
Mark Darrah expects that the devs are hearing everything being said about DA:TV
BW focuses more on consoles because of sales numbers
Unreal Engine 5 (which ME5 is on) is moving onto other EA projects as well, which may help
There are reasons why DA:TV is the way it is
BW has had external consultants on leadership and structure over the years
Mark Darrah expects that the next Dragon Age will once again be pretty different to the last iteration
BW Austin were brought in to help make Anthem. "What didn't happen (that should have) is that they should have had more directional control over the live service direction."
BW has had difficulty learning from previous games because at least one title was too far along TO learn. but a single game leads to staffing issues
Mark Darrah pitched a dev structure back in 2016/17 which would have had "3 fast follow games then a period of retooling"
EA doesn't really sell IPs
Chance of DA:TV DLC? "That's an EA question. And I expect EA's answer to be no". "I don't think we will see DLC. A new DA would be in the future."
"DA has been looking for larger audiences in every iteration. EA has never understood the franchise"
Remake DA:O or ME1? "While I think it would do well, I don't expect it to happen at any time soon. Also the skillsets required don't really over lap"
"The 3 previous games DAVe was are leaking through in places"
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Diagram from the video which shows the flow of people throughout BW's history, made by a member of Mark Darrah's community.
[source]
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loubetcha · 8 months ago
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it’s always “ily” and never “bysmadaafaibsygsrashsmattoykmhymmawpioyesayomnidkiiwdtaidekiicaiiqntw”
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drowning-in-weirdness · 1 year ago
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My Roman Empire is the x-files, I think about Mulder and Scully literally everyday
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reesescuffs · 1 year ago
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I'd like to think this is what happens after Scott goes to his silly fantasy world post s1
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somerandomcockroach · 7 months ago
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I fricking love decepticons, every little group of them are so healthy, generalized and friendly, they love each other so much, when one makes a cool badass speech they are sure to make a comedic retreat, of course they are joking, of course they will not abandon their own what do you mean pffff
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tiredactivist · 1 year ago
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this interview is MY roman empire. i never stop thinking about it. SO much happened 😭
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actual-changeling · 10 months ago
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we'll never talk about this. we'll never talk about this. // salma deera
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eightdoctor · 7 months ago
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i haven’t seen anyone actually talk about it on here yet but if you want some actually good sutekh content that doesn’t portray the god of death as some continuity-obsessed fan who just wants to know the identity of ur mum lol then pleaseeee listen to the audio drama series the true history of faction paradox. he’s actually a fleshed out & competently written antagonist in those
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csillin-in-the-chaos · 7 months ago
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The biography I didn’t know I needed.
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