#emily says some things
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emiemi345 · 1 year ago
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Food for thought: If we got Gen 5 remakes that might mean COMPETITIVE TRIPLE AND ROTATION BATTLES
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muckyschmuck · 4 days ago
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ultimately!
#ELIIIIIIII YOU CANT SAY THAT ELIIIIIIIIIIII#audiof from not even emily latest video go watch literally its so fuckingfunny#dont even ask me how eli fits in hance' 5'2 dad's clothes pls ok#my art#digital art#oc art#anthro art#not even gonna lie i thfought i wasnt gonan finish this but we pulled thru#if quality gets murdered i will cry#swhy are all my favorite drawings baby sugar and eliyah interacting#i like themb#i was gonna add fucking comical cartoon slipping noises when her antler popped off but imovie literalsly. it didnt work it wpuldnt let me#vid too biggy#also noahs ark esque announcement for ppl thta read my evil ramble tags i miiight nuke sanguinary univers bc i love my ocs too much to like#like i dont wanna marry my first idea and i love them too much to box them into a project I PERSONALLY FEEL LIKE I FUMBLED LIKE#OK LITERALLY NO INSULT WHATSOEVER TO ANYONE WHO MIGHT LIKE IT BUT IT WAS my firsy ever comic and i feeeeel like i can do betteeerrr a#meowweooww#like if it was small things i wanted to change i could juts panel edit but its like. major things like when i started chapter 1 i had#LITERALLY NO PLAN JUST MY nerdy vampire obsession. which is still present. giggle h#breaking news boygirl learns that they arent rlly proudof the writing in comic thye started when they were a teenager#ALSO I LITERALLY HAVE LORE THAT IVE. BEEN MAKING THAT CONTRADICTS THINGS (? PROBABLY) SO ok trust me ok just trust m#also yes this is what i’ve been working on except that animatsuon i mentioned with eli crying because priorities or someth#not except wtf i mean insyead or some other shit#also i just looked at this wall of text on mobile and like ew shut up little gay
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wistfulwatcher · 6 months ago
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Criminal Minds: Evolution | 17.01 Gold Star
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dangerousdan-dan · 8 days ago
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Sometimes, liking a complex, well-written character means holding her close to your chest and protecting her from the "She did nothing wrong" blorbofication
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emily-mooon · 4 months ago
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To make up for the fact that I didn’t do anything for them for Christmas, here’s another fake shoujo magazine chapter cover :]
pose ref ↓
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HAHA ITS FROM ITAKISS!!!! Naoki and kotoko are nothing like the blorbs but I thought this pose worked for that scene (it’s apart of a much large page split into two images, but I decided to crop it cause the rest of it doesn’t matter tbh)
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flavia8 · 5 months ago
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You know. Something I really hate about a lot of popular fantasy books, and it's especially prevalent in Romantasy, is what passes for Feminism in them. It's a toothless fake, used as an aesthetic/seasoning. A sprinkle of *strong female character* and a dash of deceptively misogynistic everything else, and for the finishing touch a pinch of man who's slightly better than being openly sexist and Boom. Fantasy series led by a FMC.
Generally, the Female Main character either starts out or becomes incredibly powerful, but always, always, always her power is linked to the men around her. She supposedly has agency and makes her own choices but the choices she makes are between choices provided to her by men. Her male love interest is more powerful in SOME way, and ends up besting her in some way. Experience, training, power, there's always some way the man is better than her. Female characters are never allowed to just BE powerful. Or even just BE single. Often they give up their powers, or are forcibly stripped of them. They look down on other female characters for doing "feminine" work. And, they're stupid as hell to supposedly make them relatable or endearing. Often, the male mc is concerningly abusive but it's portrayed as dreamy, romantic and Ideal. (I genuinely get the love for villains, and enemies to not, and the love for morally grey characters, I genuinely do, but this isn't that, what happens in these books is just genuinely bad (if they actually were people) being portrayed through rose colored glasses) [And in some stories that could be genuinely interesting!] If there's a second Love Interest, he will just do the same awful shit to the MC but it's better now bc it's him.
If the female character isn't white, all of this + a staggering amount of racism. They're rarely MCs. They're fridged for the MCs, they serve the MCs, they're never as beautiful or powerful as the MC, they're stereotyped and portrayed as savage, vapid, comically evil, or just as a good guy with no character at all.
These books are presented as feminist and it pisses me off. Feminism is equality for all, and the fight for Women to be equal and have their own agency. To make their own decisions. Genuinely I believe writers should be able to write whatever they want. I have no issues with having "problematic" stuff in books. My issue is when people start to believe that this shit is feminist, and the author is so skilled and amazing, and it's a masterpiece! Fuck that.
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vntildavvn · 15 days ago
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THE GROUP & TAKING CARE OF ASH AFTER CHRIS DIES IN FRONT OF HER
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anna-scribbles · 8 months ago
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h-how do you ever finish any of your work? genuine question because you seem to be productive despite your agreste syndrome and I need to learn your ways. but also how do you ever finish any of your work
unclear. last night i stayed up and finished a report worth 25% of my grade at about 5am, arrived on time for my 9am lecture, and spent about half of it zoned out while thinking about seventeen year old emilie agreste. and i was one of the most active participants in the class discussion
#in some ways it IS the move to go to grad school right out of undergrad#because your body can still sort of operate like a college kid#i’m on about 3ish hours of sleep rn and this morning it felt SO over but now i’ve eaten something and we’re so back#i also don’t really do caffeine. except sometimes i’ll go get one of those panera death lemonades#i might be able to snag a short nap before work#but anyway about seventeen year old emilie. i was thinking abt how she was in that movie solitude and adrien said she was seventeen#WAIT. NO. HE SAID SHE WAS SEVENTEEN IN THAT PHOTO ON HIS DESKTOP NOT IN THE MOVIE#well. okay whatever i’m gonna tell you what i was thinking about anyway#OKAY i’m back i just checked the wikipedia page and then i watched the end of gorizilla. to make sure i’m not lying. because i’m normal.#anyway i was thinking about the solitude film and how it’s super rare and old and obscure and whatever. and how apparently#emilie wrote it herself and andre produced it#and i’m thinking about how gabe was discovered by audrey and that’s how he got his start in the fashion industry#so now i’m like?? did gabe and emilie first meet on the set of solitude? because gabe was designing costumes or whatever?#and that’s how audrey found him? have people already thought about this??#also i just checked and it doesn’t say emilie’s last name in the credits and also it’s ‘graham films’ with the twin rings logo m#so i’m assuming she’s still emilie graham de vanily at that point#anyway it comes back to seventeen year old emilie because i started imagining seventeen year old runaway emilie having her new life in pari#after escaping her british nobility life#and the first thing she does is write and star in an original movie. of course.#and she meets this repressed bisexual punk upstart costume designer who is so the opposite of everyone she’s ever known#and he’s immediately so unhealthily obsessed with her. which she appreciates.#and then they proceed to have the most toxic doomed evil relationship of all time#also she gets cheated because once gabe gets money he represses himself SO hard that he is now exactly like all the people emilie grew up w#but at least he’s still obsessed with her#this is what i was thinking about during class today. i don’t know how i get anything done either.#ml#anna rambles#asks
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presiding · 11 months ago
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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vaggieslefteye · 7 months ago
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YOU DIDN'T KNOW ↳ from Hazbin Hotel Season One (2024): 1x06 - "Welcome to Heaven"
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frankenfossil · 4 months ago
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Oh! I nearly forgot, but can I ask the significance of this panel?
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It comes directly after Dee explains that he can’t come and see her from the future whenever he wants. (Which is one of my favorite moments where Dee’s true eldritch horror leaks in to the story), so I assume it’s… sort of a metaphor? How Emily finds herself at the foot of something she realizes is much, much bigger than she contemplated before?
(Also, I just wanted to compliment you for this panel)
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(The first time I saw it, I imagined Dee was showing her this on purpose, time traveling from sometime the same day to really show her what it would be like. An object lesson.
The second time I saw it, I started to wonder
Because Dee himself doesn’t really look aware of what is going on behind him.
And maybe, just maybe, this one moment in time has become the only moment that Dee allows himself to come back to to see Emily, the one moment where he can get lost in the crowd with every other time he came back to look. The one moment where he’s explaining why he can’t come back.
Just… Makes me sad, and I wanted to say thank you for that too, because I love these characters and the story they tell, the sweet and bitter.)
Oh!!!
(Quick test of my ability to find which chapter stuff happens in)
I love your reading of that Uluru panel!! I think I probably didn’t intend anything that deep with it; these time skip montage style chapters are pretty choppy and I’m usually trying to figure out a way to touch on all these brief scenes or moments that I don’t want to spend a whole chapter on for whatever reason, and arrange them in a way where the cuts aren’t too hideously abrupt. For visual reasons I try to contrast different locations and not put 2 dialogue heavy moments directly next to each other. Mood wise, I don’t really want to cut from something serious and angsty to something that’s a complete backflip on that. I also sometimes just feel like drawing a nice landscape and hope it achieves my aims on these fronts haha.
I think also here I was trying to move from that final sentence, “The present is more than enough”, to demonstrating them appreciating having that present together - being able to go do cool and enriching stuff, something not completely mundane but not completely fantastical either. (I mean... sightseeing within your own country is extremely normal, but going to Uluru from Melbourne... not a convenient day trip, since it’s 2000km; 25 hour solid driving, or you can fly in a few hours but I think you have to go via Sydney, so that makes it take at least twice as long I guess. Not that it's specified how long they're there for. I haven’t been myself but I’d love to one day...)
So, yeah!! More of a mechanical/compositional rationale than an intentional metaphor, but I think your reading makes complete sense and actually improves the page! (Sometimes I do intend visual metaphors... but sometimes they’re just happy accidents.)
And thanks for the compliment re the crowd of Dees!! I also love the moments I can lean into his eldritch qualities... they’re sadly few and far between but maybe that helps them be more surprising?? Definitely your first reading was what I intended, that he zigzagged back pretty quickly, probably even from within the conversation, but there is an inherent ambiguity to Dee’s time travelling where unless I take pains to spell it out, there really is no way to know when he’s come from. Even if he can be assumed to be taking every interaction chronologically, there’s no knowing how much time has passed for him between each visit. I don’t even know how to estimate how long his experience of time is, when he’s zigzagging back so densely all the time; even the number of living things on Earth any moment is an incomprehensibly mind-boggling number. That eldritch horror again!
Truth be told I hadn’t thought of him coming back to this moment and blending in with the crowd for the rest of the future ;_; but that’s so real... he could well be, the sad sack...
I had a different sillier thought from slightly misreading your question on first pass, which is that maybe he doesn’t originally know what’s going on behind him, but then later on as he’s just going about his business he goes “oh I know exactly how to punctuate that thing I said earlier!!!” and then does it as an afterthought. Oh to have the ability to add the things you wish you’d said to an earlier conversation 😂
#kind words#man i could ramble on about dee's time travel for so many words but i PROBABLY shouldn't#there's a page coming up (in chapter 54) where on one panel i have drawn dee multiple times#and for this ONE panel it's supposed to be showing time passing while he does stuff#but because he's a time traveller and every single other time i've ever drawn him multiple times in a panel it's been him doubling up#it's way less obvious a use of that device than it is when I do it with emily!!!#i have also commented on this on the alt text on that page#because i think it's fun and whatever i'll repeat myself i guess#ALSO. deciding when i can imply that dee has teleported off panel and when i feel it needs to be drawn explicitly... tricky!#for the panel above i decided i didn't need to draw it but it sure leaves that ambiguity#on a different page in chapter 54 i originally left it implied but then changed my mind and added it explicitly to the page#idk. ask me about which moment later if u remember and/or care to lol.#and the funny thing is i think there is an in universe version of this#where - in my head at least - dee can teleport and return with great subtlety and precision when he wants to#such that he could do it without people noticing unless they're watching very closely maybe#so he adds a bit of performativity to when he teleports so that emily always knows (or doesn't know that he can be sneaky)#BUT this will probably never come up unless i can either find a clear way to indicate it or for some reason Dee decides to mention it#so it will probably remain non-canon#i only consider the comic itself canon. i say all sorts of stuff outside the comic that i change my mind about later#plus death of the author and whatever
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emiemi345 · 2 years ago
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"I want an episode with Chilli's mum!"
(A finger on the monkey's paw curls)
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apple-spider-vinegar · 6 months ago
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Please feel free to explain your reasoning! Bonus points: specify which version of the Spider-Man you're most familiar with (Raimi, TASM, comics, cartoons, Insomniac games) and if that influences your answer. I'm dying to know what people think.
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britneyshakespeare · 10 months ago
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i think very often about that telegraph article from 2011 asking various writers if they prefer wuthering heights or jane eyre, and blake morrison said:
Asking which you prefer out of Wuthering Heights and Jane Eyre is similar to the questions, “Are you John Lennon or Paul McCartney?” and “Are you cat or dog?” The more exciting people are John Lennon, cat and Wuthering Heights. But I am Paul McCartney, dog and Jane Eyre.
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jackienautism · 2 years ago
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“How did this all get so fucked up?”
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emily-mooon · 11 months ago
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Jonathan in my Itakiss AU:
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