#either way! funney
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my final results on this accursed banner,,
1 mizuki (pot)... 1 reed alter (new!)... 0 virtuosa and... 7 vivianas. LMAO
i'd saved this much to spark specter and figured i'd probably be able to complete the banner along the way... those 30 extra pulls were full of desperation. this is what i get for taking a break during hortus event i think LOL
#arknights#i felt i had to save this entire fiasco here on account of it being the funniest lucky-unlucky experience i've ever had w gacha#like god damn my 6-star rates were great i feel - nine 6-stars in 330 pulls#my 5-star luck was uhhh... not as good i only got 5 or 6 new 5-stars when i'm missing loads#either way! funney#i can now go buy shark wife... once she's e2 viviana will be getting e2'd out of obligation LMAO#on the one hand i want to be mad on the other hand rih went to like 120 pulls before getting an on-banner so i feel i simply cannot JHDKJFG
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I like to think In the last arc of Mononoke the medicine vendor wasn’t even there for the evil cat ghost he was just like “ooh I won a ticket yippee :)” and then the sword started rattling and he was like “oh come ON I just wanted to ride a train :(“
#mononoke 2007#I’m on episode 11 idk if it’ll be confirmed either way#But I choose to believe it because it is funney#Mononoke
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Guys ok so ive done research and the etsy thing may be happening (no promises) HOWEVER. I am not american and therefore dont know what you guys consider ok prices for a shirt. For example a simple black shirt with text on the front/back and a silly doodle, what would yall think is a fair price
#really dont care too much about profit since a dollar is a morbillion liras in my currency#but the designs will be print on demand so idk#so im happy either way#the etsy idea is more to give my mutuals funney shirts not too much a side hustle#maybe in the future lol
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tangentially related to that one reblog earlier, goddd now I'm just thinking back about that time doug's weird nft business partner kept trying to follow me on twitter for some reason
he hadn't liked any of my posts or interacted with me otherwise beforehand, so I had NO idea how he even found me at first. but his bio said he was doug's business manager & they were mutuals, so I guess he was legit?? which honestly made me uneasy because 1) im a heavily left-leaning trans dude, a type of person doug REALLY doesn't seem to like considering how openly he shittalks them on his own twitter, and 2) I was NOT SHY about how much I HATED nfts and would retweet posts making fun of nft bros all the time. so I was like, absolutely sure that me being present on this guy's timeline was a disaster waiting to happen.
tbh the first time he followed me I kinda thought it was a fluke. like maybe he saw something I posted and hit follow on accident. he had followed like a few hundred people already so it was possible he just didn't notice. So I figured he probably wouldn't notice if I just hit "remove follower" on him either. Didn't seem like it at first.
But then a couple days later, he REfollowed me. didn't say anything to me about it, but the fact he apparently NOTICED and refollowed meant it WASN'T a mistake & that kinda shook me a little. I almost immediately removed him again, still hesitant to outright block because I knew twitter actually shows people if you block them & I didn't wanna risk him siccing doug on me or something. hoped since he was following so many people he wouldn't notice I went missing again.
His second refollow didn't even take a full day. And at that point I was getting kinda freaked out. Like, what the fuck? why does this guy wanna follow me so bad?? does he want something from me??
But this time, he had tipped his hand a little, because on top of refollowing he also liked an old piece of neverhood art I'd posted. And I realized THAT was how he kept finding me— he must've been searching keywords related to Doug's creations (stuff like earthworm jim, neverhood, and armikrog) and following people who had posted about them. And since I had posted a few pieces of neverhood/armikrog related art before, he must have been finding me again & again through those. So this time, not only did I remove him, I also searched back through my own account and basically nuked EVERY POST I'd ever made mentioning Doug or any of his IPs. and the guy didn't refollow anymore, so I guess that must've done the trick! :)
but yeah anyways that was partially why I took down all of my old NH/Armikrog art on twitter 😅
#kinda sucked bc i was still proud of a lot of the art i drew at that time#but like. i did NOT want nft weirdos/doug stans thinking i was ok to follow bc of it#either way that whole situation was so surreal#like. i just think klaymen funney pls leave me alone i dont want doug to fucking eat me#ace screams into the void#vent//#long post
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here. my deranged work in progress 90-something song rusame playlist🤦♂️ there's no order. you can shuffle it. some are meaningless/funney and the rest are meaningful but either lyrics/vibe wise or in a way that requires a multi phrase explanation which i actually would be over the moon to give you
edit: somehow it's shown with the wrong name... well disregard that. ill probably keep changing it anyways
#in honor of me currently walking through rain with a few kg of groceries on myback and its raining too I NEED TO DO SOMETHING ELSE#Spotify#slop#rusame#lore
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TokeiWoman.EXE
A central NetNavi for a large corporation, who oversees all scheduling and finances across multiple subsidiary companies. Very little is known about her other than she is not owned by an individual Operator, instead being owned by her 'company', and seems to have very little autonomy… but with nobody issuing orders, who knows what transpires when no eyes are on the code…
Tokei has two forms. Most will first encounter her ‘Combat Projection’, an aggressive, dual-blade wielding monstrosity upholding security in her region.
Instead of being a time stopper, her Combat Projection enforces a metronome on her board; combat with her and any minions/viruses occurs "on the beat" (akin to Crypt of the Necrodancer), with the background and floor pulsing to indicate the timing.
Instead of a catchy dance beat, the music would be... much more foreboding.
Her own attacks are strong but telegraphed with zones, and she's invulnerable except on beat-based intervals (and the window of opportunity changes every round, indicated by her markings’ color shifting). However, her gimmick is balanced by her Projection having low HP (akin to a slightly stronger Virus), though it can be resummoned when destroyed after taking some time to recharge.
The nature of her primary attacks involve throwing her clock-hand blades out, which linger on her opponents’ side of the board as a damaging tile. They can then either be dropped to create ‘ice’ tile zones, or recalled to do returning trajectory damage on the way back.
Tokei’s ‘true’ NetNavi form is much more subdued, quietly toiling away at a computer, chained to a desk in the center of her drive. She clearly doesn’t want to be there, but as far as she knows, she has no other choice.
Tokei is not housed in a PET, but instead runs from within a gargantuan supercomputer array at the heart of her owner corporation. It’s necessary for not only analyzing and crunching massive amounts of data, but also to make moral and ethics calls when it comes to managing things like sick leave, time off, and other intra-company HR decisions for thousands of employees per day.
Tokei’s ‘zone’ exists in an Overclocked state, where everything appears to move normally but is in fact moving at hyper-speed, causing the outside world to appear to move very slowly. This is what allows her to do so much work in a seemingly short amount of time. However, it has two downsides; it disables Operator-to-Navi communications, alongside causing other NetNavis to run out of energy and burn out very quickly while anywhere near her online presence when she’s working; she can avert this by ‘freezing’ them in a sort of stasis, to preserve them until they can be appropriately retrieved. The only reason she is able to function at those speeds without running out of energy or otherwise overheating is due to her ‘core’ body being plugged into the system for power and coolant.
This comes with the caveat that she is almost if not completely powerless outside of her domain.
Though stuck in a draconian job, especially when it comes to things like time-off requests and raises and employee welfare, Tokei will always put employees first over management and bottom-line, and the reason she gets away with it is that she insisted and eventually proved that having happier employees is better for the companies than keeping them unmotivated and wanting to quit. Despite her cold exterior, she's very much "The people who do the most work deserve to be happy." Wishful thinking on her part, but it keeps her going.
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A funney idea along the lines of SlashGirl.EXE. I changed it from Tokay to Tokei and removed the more obvious gecko parallels because Tokay herself has significant narrative importance outside of MM, so I wanted to make it more concrete that the Navi is separate (just inspired).
I'd started thumbnailing designs a while back on my Twitter priv, but decided to give it a big overhaul, especially after seeing ClockMan.EXE and noting the similarities to my older passes.
Her 'tick tock' rhythm mechanic and broken clock/hourglass details (plus the 'noose' clock hand necktie) are all very evocative of a "your time is running out" death motif, but her also working in finances just makes her a big "death and taxes" joke at the end of the day.
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...also inb4 lower decks throws me the monkeys paw and impregnates boimler for 1 episode as a wacky quirky sideplot. i Do Not Want That.
i think star trek should have more canon mpreg
#wait did LD already do that? i can't remember#either way it's not normalizing anything if the funney ricknmorty adult swim star trek show does it. unless they actually do it respectfuly#which i uh.... i doubt#i knoooowww i need to give LD more of a chance and i've heard it gets better in its second season but ouououghl#the episodes i've watched have all been too painfully self-aware to be funny
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so interested to hear your thoughts bc i love your supreme ability to take a haphazardly-written bioware arc and turn it into a thematically-coherent masterpiece. how does one do this with sera??
i could never get into her personally (found the way they wrote her voice a little contrived/“haha funney swearing and crude jokes”) and i struggled to figure out her core motivations somehow simultaneously being the red jenny “sticking up for little guy” stuff but also a complete alienation from elves and the actual people she wants to protect?
also found it weird how you can just 😭 kick her out any time when you can’t do that with anyone else afaik. i mean i didnt like her but ?? that was a Choice bioware
ah the big sera question
first of all, upfront, i adore sera. this is just a matter of personal taste that people are going to have or not have, and that’s completely fine! (although people have said before that my talking about certain characters has made them give those characters a second glance, and i hope i can do the same for sera for people who maybe haven’t given her a full shot !!) i am just personally delighted by her. i love the fun of her design and i love her combat style and i love the way she talks, how you have to think through what she’s saying to follow where exactly the line of thought went, and you don’t always get everything but that’s okay bc hurry up we’re already onto the next thing! as someone who uh doesn’t always find it the easiest to communicate verbally, i find it very relatable and freeing and charming that she talks as she pleases and dares anyone to challenge it and expects them to catch up. i love the side she brings out in people in banter and i’ve never regretted bringing her along in the party. i think she’s very pretty. i’m getting distracted we could be here a long time
one thing that really helped me figure out how i could play a seramance was bouncing between potential inquisitors until i got one that could use the way the inquisitor and sera’s interactions are written. a big flaw of the writing is that it pushes your character into a box. partly because of the style of comic relief it’s attempting, it forces you to play the “normal” one who can only be fondly bemused by sera at best and can never be unconditionally supportive, even the nicest options available sometimes coming across critical or condescending. the way i’m personally making that make sense to me is playing an inquisitor who has lived a fairly secluded life and is bewildered and stilted and awkward as she tries to navigate a kind of relationship she’s not accustomed to with a kind of person she’s not accustomed to. but she really is earnestly trying. and sera seems not to always get her either, so there’s this process of trying to figure each other’s language out that i’m personally finding very endearing!
obviously that isn’t for everybody. your inquisitor is whoever you want them to be! that’s just one way i’ve personally responded to the question of how you can take the admittedly flawed writing and work with it, and i’ll have to adapt something different with another inquisitor with a different background.
there’s a lot of specifics i don’t know about her backstory and where her story is going—as i say, i know a majority of spoilers, but i don’t have all the details—so i can’t completely elaborate on my thoughts on how she was written until i have all the information. i’ll have some more coherent comments on my actual opinion of sera’s writing as a whole then! but i will say as a final note i honestly find it a little startling how saying completely insensitive things abt elves rarely stops human characters from being continual fandom favourites—and that isn’t, like, a condemnation, i’m thinking of major characters like leliana and morrigan and anders and dorian who i love as well, that’s the nature of the setting and genre of dragon age and the questions it explores—but meanwhile sera, who is an elf and suffers from internalised prejudice that’s against herself as well, seems to be the one who gets so much of the heat? i’m just putting that out there as food for thought.
wait one more thing sorry. when she talks about the little people and the friends of red jenny and it’s confusing who she’s standing up for, i have to say in her defence i think it’s more than a little unfair to expect her to be remotely comparable in clarity of direction/ideology/purpose as the other inquisition companions and advisors, a sweeping majority of whom are major political figures or otherwise trained professionals in their 30s and 40s, when sera is literally just a random person in her very early 20s with a hell of a lot of initiative and talent. of course she hasn’t figured things out she’s too busy cutting her own bangs. you know?
#sera#hope thats a start!! she is my romance so i will be talking abt her a lot obviously <3#zevsurana academics
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im truly sorry i keep bitching abt this one character, but the more i think about kenny (the dp rival) the more im baffled about him from basically every angle. like, im trying to think about his appeal from a marketing standpoint and i cant see anything.
hes not a good rival for us to root against because hes mostly just incompetent or losing in most of his appearances, to the point that hes eliminated in the appeals round at the grand festival for a really embarrassing mistake
he’s not a good foe for dawn because his opposition towards her is just…. mocking her as a way of dealing with his crush (and his mockery is either a ha ha funney running joke or legitimately traumatic for dawn depending on how the writers feel? so idek how im supposed to feel?)
he’s not great ship bait for dawn because most ppl tend to find characters like him annoying, and hes not exactly a character many young boys who like dawn would want to project on (just look at how simple and cutesy his design is compared to ash or drew). and young girls probably didnt like him because he was another “boys are mean to you because they like you” type
zoey is already a great main rival for dawn (and ship bait character lbr) and ursula later on is a more competent “mean” rival so hes not even unique in dp, hes just redundant (and ive already said how drew basically did his character concept way better in AG). and nando is literally right there as another competent rival for dawn that goes criminally underused.
like i really dont understand what his appeal is supposed to be. why is he here. it shouldve been barry.
#echoed voice#i dont think he was well recieved either bc iirc most fics antagonized him#and while i wouldnt personally go this far ive seen ppl straight up say he views dawn as an item#(like he certainly doesnt respect her at all but i personally wouldnt say that)#dp liveblog#i dont think dp stans even care for him. i think ive seen like one or two guys furiously defend his ship with dawn#and both of them were alsoooo racist so i kinda dont respect that#like. the most i can think of is wanting to give dawn a vagueee love interest to placate ppl who liked ash/misty and didnt want ash/dawn#considering their dynamic is pushed hard in dp (albeit not inherently romantically). or they worried dawn/zoey looked a bit too gay#but maybe the more optimistic reading is that hes meant to further dawn/zoey bc they contrast him being shitty with zoey genuinely helping#dawn#idk#im only looking at shipping perspectives btw bc i really think he was mostly added for ship potential#otherwise idgaf about shipping in this show personally#so hes even more worthless to me personally lol
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Yeahhhhh I always tend to… disregard the parents/family not outright mentioned in material.
Cause in the desperation to give the cats parents it often times just muddled the gene pool 8n8
which Y’know the canonical Clans who value blood purity to the point that after book 1 if the sire is unknown you’re a traitor- makes sense I guess. But god the Clans would’ve died out so long ago if this had been a thing for generations.
Also a contender to the Squirrelflight and Ashfur being niece and Uncle- at one time Greystripe’s parents were Patchpelt and Willowpelt. Who are full blooded siblings. I don’t remember when this was eventually swapped out to just Willowpelt being his mom, but it was there for a hot minute.
OUGH the Willow and Patch thing is so funney though,,, like why did they DO that????
also fun fact I constantly forget who Willow, Red and Spotted are related to in canon bec I only think of them as Rosetail's kits now LOL. like Patchpelt is Willow's brother???? untrue. Either way he's not her baby daddy!!!
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@clownpepperoni hi hello and hrrmmmm. in terms of How It Would Develop i'm torn between "noise eventually realizes fake pep isn't going to hurt him and they become playmates" and "peppino drags this out as long as he possibly can"
i do genuinely love them as friends because it can sate noise's desire to be a little terror while fake pep also gets to play rough with someone who isn't going to freak out whenever he so much as touches them; they probably team up sometimes to Bother peppino, much to his chagrin, but it's much more harmless than what either of them would get up to solo.
on the other hand, fake pep really is just kind of unnerving to encounter if you don't know anything about him. the post was intended to be a 'first meeting' type thing, so either way noise knows there's two of them now; but that certainly isn't telling him anything about what the hell this thing is or where it came from or why it seems to listen to peppino, or why peppino would even have it around in the first place. and peppino sure as fuck isn't going to tell him. peppino very much encourages fake pep to go after noise because he loves not having to personally deal with that little shit every time noise decides to be a problem, and fp is totally convinced they're just playing because peppino is otherwise pretty strict about keeping him from, uh, unintentionally menacing other people like that. [customers are a rarity out there, can't let him scare off the few you do get!] [fake pep is learning but it is hard. ZERO concept of personal space. he means well but unfortunately he can't help being a scary gunk beast 😔]. but yeah noise does not love it whenever to he goes to terrorize peppino and sees this thing excitedly charging at him instead since he has no idea what the hell it wants. i feel like they can get away with this for a pretty long time since fake pep isn't Always around and noise never knows whether or not to expect him. keeps him on edge.
anyway i probably won't get to any other noise stuff in proper comics but i left it open-ended intentionally for if other people wanna splash around with it, haha. we'll see if i have any ideas or motivation for funney noise dialogue after the uhhhhh Five other ones for the rest of the cast i have planned currently :x
#also a small aside @ ''fake pep listens to peppino'' bc 1- he respects him as the real/original model peppino#and 2- pep already beat his ass twice in the tower so he's not incredibly interested in starting shit or pissing him off for the hell of it#i think fp COULD take out pep if he really wanted but he doesn't seem like he has any interest in it lol#bweeeaaahh#also the real answer is im not going to commit to either of these bc they're both plausible outcomes that r fun to explore independently.#is just whatever i feel like writin'#pizzaposting
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genuinely afraid of the state of the internet rn i see so many ai "pictures" running around and people treating them as real either not knowing its ai bc no one will want to spend a couple minites eyeing it carefully to look for the typical ai trademark and pass them around until it's pointed out it's ai or just don't care bc it's funney and tbh it doesn't matter nor it will end bc in a few hours we'll get a new viral image of a wendy's on fire while employees pummel each other with two men dressed as wizards betting on the background or some shit like that and it'll be hee hee so funny but it feels so dystopian to me it's not real. Those people don't exist this thing never happened and now with the real people porn and deepfake wave coming in and barely no one questioning and accepting as real it feels way darker and im genuinely fearing the not so distant future ai images will be so indistinguishable from real photos i won't be able to tell whats real anymore i may be going overboard w this but it's so scary. I fucking hate ai so much
#ai art too artists getting accused of being ai because fucking ai programs steals from them in a shitty crappy ouroboros#techbros thinking they're hot shit for sitting on their asses typing words on a prompter#remember the time when the only ai there was was chatbot and even then its answers didn't make a lick of sense. i do#ooc moment im having a joker moment
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Railgun Reached 100 Downloads!!
Well dang, my funney little game reached 100 downloads, wild! In celebration I thought it'd be a rad opportunity to pull back the curtains and show my approach to creating the bedroom scene, with a few lil hidden things thrown in. So let's go ahead and… listen to me ramble about dev things for a few minutes, I guess, it'll be cool I promise.
Vertex Colors!
When it comes to making N64-esque environments, vertex colors are the hidden secret to make them look lush, colorful, and just plain gorgeous- as well as period-accurate!
Generally there are two ways to light a scene in 3D: you either use dynamic lights, or static lights.
Dynamic just means the scene is lit in realtime. You can manipulate the lighting at runtime to change color or brightness or angle, and use it to create cool effects, like a day/night cycle that slowly changes over time. The main issue is that dynamic lights take up processing power, and that was fairly limited on older hardware.
Static lighting, on the other hand, captures the lighting at a single point in time and bakes it right in. However this has its own downsides. You can't re-light anything, so you have to commit to it. Plus, static lighting in modern day rendering uses separate lightmap textures, which eats up a lot of memory. It's not really something you'd see on the older consoles we're trying to emulate here.
Sooo what are we left with? How do we light our scene without slowly having to calculate dynamic lights for every pixel on screen, and without cranking out a whole second set of textures for the scene?
Well, why not bake the lighting right into the model itself?
3D models are made up of a collection of points, called vertices. Two can be bridged together to form an edge, and a third can connect to both of those to form a triangle-- your basic polygon! While you can take a flat image and stretch it over polygons to give them texture, there's an oft overlooked bit of data you can store in each vertex: color!
The three different point colors of a triangle will interpolate into one another, offering a smooth, if fairly limited, color gradient. Typically this will be multiplied over the base texture, giving you the detail of a texture and the depth of lighting!
It's easiest to demonstrate with a visual example, so here's a shot of the bedroom in Blender:
Let's break this down a bit: what can we see? Well there's a bright window to the left, which seems to be casting light onto the ceiling, fan, closet door, and desk. There's also a bookshelf on the left wall and a mattress below the camera. Given the orange glow of the sun from outside, it's safe to assume this is either early morning or late evening, just before the sun sets. And while the room isn't unkempt per se-- if anything it seems fairly tidy and organized-- the mattress is notably resting on the floor, without sheets or a blanket. There are several monitors on the desk, all blaring light onto the ceiling, and presumably into the face of whoever sits there. Other than that, the room is rather bare. Already we can start to infer a few things about Urchin's character: where their interests or comforts lie, how they take care of themselves and their space, and so on.
Environmental storytelling! Well, a light version of it anyway. But what does this all this have to do with vertex colors?
Let's disable them and see the textures underneath! Get a good look at the texture-work, and…
…oh no.
The detail is there, since we can still tell the brick from the wallpaper, the bookshelf from the mattress. But the mood is seemingly nowhere to be found! The idea of the sun or any sort of local light source has been obliterated, and what we're left with is a fully-lit room that appears flat and lifeless. Dramatic, I know, but this is what we're left with when we're rolling with just textures alone. It's hard to look at, difficult to discern where things are.
What happens if we reverse it, look at the vertex colors without texture?
So the surface detail is gone, we're not entirely sure what these shapes are. But we can infer a fair amount solely by the size, shape, and placement of them, as we have a solid sense of where everything lies in 3D space. While the detail is gone, we still have the depth.
Thematically, it seems Urchin's room is usually kept fairly dim. The evening sunlight pouring in, while contending with the stark light in the corner and perhaps unwelcome, does cast a rather warm glow into an otherwise cold space. You get the feeling that once the sun sets, the harsh sting of the monitors will be the sole light source illuminating the room.
The mood is still here, despite taking away most of the details!
The mindset behind my own approach to N64-esque environments is this:
Textures carry the detail. Vertex colors carry the vibe.
Of course, there are a number of approaches and methods for using vertex colors, and this is just one of 'em. Ultimately, the two work together to create a rich, detailed environment!
Here's a couple more examples from different angles:
You may've noticed that the sides of the computer case don't actually have textures on them, only the front panel. If they're going to be mostly flat textures anyway, why waste precious (artificially) limited memory? That's one of the fun things about thinking with vertex colors: sometimes textures aren't even necessary! The same goes for the ceiling light as seen below.
While it's possible to generate vertex colors from realtime lights in Blender, personally I hand-paint all of them in myself. Is it slow, time-consuming, and tedious? Why yes it is!! But it's work I very much enjoy, and I love seeing an environment slowly come together, one vertex at a time.
I could babble on all day about how much I love this sort of thing and all the little technicalities involved, but ya get the point. If you want to discover more examples of this, try checking out noclip.website! It lets you view a bunch of environments from a variety of older games, and in some of them you can do fancy things like disable vertex color or textures individually, or reveal developer objects normally hid in game. For some cool low poly lighting shenanigans I personally recommend checking out Diddy Kong Racing, Banjo-Kazooie! And while it's not on noclip, Vagrant Story on PS1 is just… an astounding mastery of old-school rendering infused with bold style, it's WILD.
Fog!
Another relatively simple trick used on older hardware-- oftentimes out of necessity-- was fog. Originally used as a more graceful transition to mask short draw distances, it can also be used to set mood and tone with great effect!
Moving over to the game engine (Godot in this case), this is what the scene looks like imported from Blender after a lot of headache and hassle:
It's alright, but we can do better. We want to go for a hazy summer evening, so let's try a bit of orange fog applied to the whole scene:
It's subtle, but it does a lot! It's most noticeable in the darker corners of the room, lifting several colors and textures into a unified tone the further they are from the camera. Especially when combined with the shaft of light from the window and dust particles swirling along with the fan, it gives the viewer a nice sense of "boy I sure don't want to open up that window, it must be hot and agonizingly humid outside"
Extras!
Let's end it off with a couple random bits to mention! First off is this uh… well admittedly I feel it's one of the most rushed textures in the game:
See, the idea was for Urchin's closet to be missing its door, so they hung up a curtain over it as a soft-doorway. As I am still fairly new to texture painting I have no idea how to render cloth or fabric, and I think it shows here pretty clearly!!
…and yet, I've had several players point this out to me as an example of really good texture-work??
In all honestly I don't understand it myself, but I think it does highlight an important aspect of the N64 aesthetic: when your output resolution is already so low, sometimes you can get away with things you otherwise couldn't. Sure, it looks a bit shit, but mangled through 240p and an NTSC filter you can barely tell! A crummy cloth texture isn't going to ruin your game xD
And lastly, honestly, one of my proudest things on this project… and it is never seen in the final game. I present, the lightswitch:
So yeah, I think 32 x 32px is a bit much for a small lightswitch texture, this could stand to be 16px and probably work fine. But! While most of the textures were painted or filtered noise of some sort, this one damn texture I filled in pixel by pixel. And I adore how it turned out. You've got the interesting colors from all the surrounding ambient light mixed in, the switch for the light is flicked down while the ceiling fan is set on, and the lil shadows formed by the switches. It's good stuff… and because the the script was only finished with 24 hours to the jam deadline, I had to throw together the camera angles rather hastily. Ah well, maybe next time!
Wrap Up
I'll end it there, though there's still a lot I haven't touched on: Urchin's model and animation, the ocs and script, the tangled spaghetti code slapped into place for a 2 week jam, etc. If folk are interested in more of this type of thing I might do another one? I dunno, let's see. Thanks for reading and/or playing!! >w<
And if you haven't played this silly little vn but interested to, you can grab it here! https://gubbles.itch.io/they-built-a-railgun
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cheye I've been saying lotion concotion or poast (post) and shit like that for a while, there's some overlap between silly and dumb but being light hearted doesnt make you stupid. you're just a little guy whos a little funney
i think i meant stupid bc sometimes ill just say stuff thats Incorrect (bc i dont have Knowledge) and people will think its that specific kind of Funny ykwim? LOL...either way i dont think of self as funny/dont get it/dont often make ppl laugh on Purpose/i just Say Stuff and some people get something out of it sometimes etc..but ya i get you!
#skunk mail#Anonymous#weirdest thing has been when someone ive never heard Laughing at what i say described me as funny#like huh. i didnt get that impression. must mean the Kinda Dumb funny then#or silly funny i think thats me...i try to be lighthearted#like how i didnt type that lotion concoction post To Be Funny thats just how i say stuff LOL
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unsurprisingly twitter is having a field day in the replies to this, so let me put my responses here too apparently there is somewhere where it IS mentioned what happened but i either havent found in over 150 hours of playtime or it was mentioned so on the side i forgot somehow, the answer supposedly is: "they dismantled it bc they were afraid of it being taken over again"
but zonau tech is fine??? its also ancient tech, even MORE advanced and of unknown origins, but they arent afraid of that?? what??
if the sheikah stuff broke down anyway, why pulverize it too? how would you even do that to a barely understood nigh indestructible ancient tech that lasted for 10 000+ years?? wouldnt you want to preserve it even just out of respect for your history?? like idk remove the the core but keep at least the shell as a way to memorialize it if you were that afraid of it (again shouldnt you be even more scared of zonau tech then?? lucky you ganondorf doesnt care about any of it this time around i guess even tho he did in botw lol)
the shrine of life, the thing capable of bringing people back from near death and is the only reason link survived, sure seems like that should be completely scraped of the walls, how could that building ever be useful again lmao
ganon was gone, completely gone for all they knew, why still destroy everything that also helped fight it the option of it all crumbling to dust immediately after 'serving its purpose' is the most unsatisfying answer to it ever, lol i guess it just disappeared, lmao, rofl, löls, fuck me for caring i guess
having it broken and overgrown lying about would have done no harm, being just part of the map for new players and still make old players happy (also looking cool)
((added in edit) someone also said 'you literally find the helmets of the titans??' like those werent amiibo stuff, just like the 5+ sets of vaguely different link outfits cluttering my inventory, also yeah sure if it wasnt amiibo stuff, sure sure get the head of the titans off and shrink it i guess and also hide it in old ass zonau structure??? they are just like all of the rest of the amiibo/botw-DLC stuff that got crammend into totk and tbh should probably be disregarded as funney referencé, bc otherwise it wouldnt only mess everything up even more)
big part of why im so annoyed about totk is …. you HAD an ancient, still super mysterious, group of people with advanced tech you barely understood!! and then you introduce an even MORE ancient ppl, with MORE advanced tech you rly never heard of before .. also with shrines. . . and mc guffins to hunt down in each region by the same people and also they were here before everything else, both in sky and underground even tho there barely was ever a hint for it
even if you wanted people only to care about your new cool zonau guys, there would have been no harm in just having the stuff lie around broken+overgrown, for new players its just there or even a motivation to go get botw too (money???), and old players would still be happy with it?? i just dont get it
calling totk a direct sequel really just feels like its doing itself a disservice bc if you just wanted to reuse the map and models but not build on anything the first title established then do it and call it an alternate universe or something :(
:(
#ganondoodles#art#zelda#totk#sorry for spamming so much about this#i just .... care alot about this and botw is literally my second fav zelda game after windwaker#with the new capabilities of the new hardware and everything its potential has grown so much#yet they do fuck all with it#you could have made your glueing ability work well with the story and lore you didnt have to throw it all out the window#it just hurts to watch it happen#and i know i care too much#but thats how it is
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Sometimes I wonder why is it so hard to get notes on tumblr these days
example, art and writing gets less notes and interaction
but a text post gets amount of reblogs 🥲
Memes and funney stuff always gets more notes, for some reason. Like how joke drawings always get more notes than all the serious stuff the same person did, or the fics with the most kudos on ao3 is I am Groot (…I mean that one *is* pretty genius tho)
Also people have a tendency to only reblog creations a) of fandoms, and b) of stuff they know, unlike text posts which are an instant hit if they’re either a) funny or b) #relatable. Plus people who don’t create anything themselves really like to take those for granted. Also text posts recently got a lot of popularity through readings on YouTube.
So basically the pools just way bigger.
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