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Earthbound Prisoner Line Walker
"If this card is Normal or Special Summoned: You can add 1 'Earthbound Prison' or 'Harmonic Synchro Fusion' from your Deck or GY to your hand. If you control a Level 6 or higher 'Earthbound' monster: You can banish this card from your GY, then target 1 Effect Monster your opponent controls that was Special Summoned from the Extra Deck; shuffle that face-up Effect Monster into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck. You can only use each effect of 'Earthbound Prisoner Line Walker' once per turn."
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AC03-JP017 地縛囚人グランド・キーパー Jibaku Shuujin Ground Keeper (Earthbound Prisoner Ground Keeper)
Level 1 DARK Fiend Tuner Effect Monster
ATK 300
DEF 300
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower “Earthbound” monster from your Deck or GY, except “Earthbound Prisoner Ground Keeper” or “Earthbound Spirit”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.
(2) “Earthbound” monsters you control cannot be destroyed by battle or card effects while there is a card in the Field Zone, except “Earthbound Spirit”.
AC03-JP018 地縛囚人ストーン・��ィーパー Jibaku Shuujin Stone Sweeper (Earthbound Prisoner Stone Sweeper)
Level 5 DARK FIend Effect Monster
ATK 1600
DEF 1600
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If there is a card in the Field Zone, you can Special Summon this card (from your hand).
(2) You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.
AC03-JP019 地縛囚人ライン・ウォーカー Jibaku Shuujin Line Walker (Earthbound Prisoner Line Walker)
Level 3 DARK Fiend Tuner Effect Monster
ATK 800
DEF 1100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Earthbound Prison” or “Harmonic Synchro Fusion” from your Deck or GY to your hand.
(2) If you control a Level 6 or higher “Earthbound” monster, except “Earthbound Spirit”: You can banish this card from your GY, then target 1 opponent’s Effect Monster Special Summoned from the Extra Deck; shuffle it into the Deck, then your opponent can Special Summon 1 monster with the same name from their Extra Deck.
AC03-JP020 地縛戒隷ジオクラーケン Jibaku Kairei Geo Kraken (Earthbound Servant Geo Kraken)
Level 8 DARK FIend Fusion Effect Monster
ATK 2800
DEF 1200
Materials: 2 “Earthbound” monsters, except “Earthbound Spirit”
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand.
(2) If a monster(s) is Special Summoned from your opponent’s Extra Deck: You can destroy as many of their monsters Special Summoned this turn as possible, and if you do, inflict 800 damage to them for each monster destroyed by this effect.
AC03-JP021 地縛戒隷 ジオグラシャ=ラボラス Jibaku Kairei Geo Grasya-Labolas (Earthbound Servant Geo Grasya-Labolas/Dub: Earthbound Servant Geo Grasha)
Level 10 DARK Fiend Fusion Effect Monster
ATK 3000
DEF 1800
Materials: 1 “Earthbound” Fusion Monster + 1 “Earthbound” Synchro Monster
Must be Fusion Summoned. You can only use the 2nd effect of this card’s name once per turn.
(1) At the start of the Damage Step, if this card battles a monster: Change that monster’s ATK/DEF to 0.
(2) If an opponent’s monster(s) is destroyed by battle or card effect: You can destroy all cards they control.
(3) If this face-up card leaves the field by your opponent: You can Special Summon 1 “Earthbound” monster from your Deck or Extra Deck, except “Earthbound Spirit”.
AC03-JP022 地縛戒隷ジオグレムリン Jibaku Kairei Geo Gremlin (Earthbound Servant Geo Gremlin)
Level 6 DARK Fiend Synchro Effect Monster
ATK 2000
DEF 1000
Materials: 1 DARK Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent chooses 1 of these effects for you to apply.
● Destroy that monster.
● Gain LP equal to that monster’s ATK.
(2) During the Battle Phase (Quick Effect): You can Fusion Summon 1 “Earthbound” Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, and/or GY.
AC03-JP023 地縛戒隷ジオグリフォン Jibaku Kairei Geo Gryphon (Earthbound Servant Geo Gryphon)
Level 8 DARK Fiend Synchro Effect Monster
ATK 2500
DEF 1500
Materials: 1 DARK Tuner + 1+ non-Tuner monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) (Quick Effect): You can Special Summon 1 “Earthbound” monster from your GY in Defense Position, except “Earthbound Servant Geo Gryphon” or “Earthbound Spirit”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion and Synchro Monsters.
(2) If this card is destroyed by your opponent: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each “Earthbound” monster with different names you control and in your GY, except “Earthbound Spirit”.
AC03-JP024 地縛牢 Jibakurou (Earthbound Prison)
Field Spell Card
(1) When this card is activated: You can target 1 Effect Monster your opponent controls; this card gains this effect.
● Negate that monster’s effects.
(2) During your Main Phase, you can Normal Summon 1 “Earthbound” monster in addition to your Normal Summon/Set, except “Earthbound Spirit”. (You can only gain this effect once per turn.)
(3) If this card is destroyed by an opponent’s card effect and you have an “Earthbound” monster on your field and/or in your GY: Halve your opponent’s LP, and if you do, negate the effects of all face-up cards they currently control until the end of this turn.
AC03-JP025 異界共鳴-シンクロ・フュージョン Ikai Kyoumei – Synchro Fusion (Otherworldly Harmonics – Synchro Fusion/Dub: Harmonic Synchro Fusion)
Normal Spell Card
You can only activate 1 card with this card’s name per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion and Synchro Monsters.
(1) Send 2 face-up monsters you control to the GY (1 Tuner and 1 non-Tuner); Special Summon 1 Fusion Monster and 1 Synchro Monster from your Extra Deck that can be Fusion and Synchro Summoned using only the sent monsters in the GY as material.
Animation Chronicle 2023
AC03-JP002 Hell Kiteptera / Kaitoptera
WIND Dinosaur / Effect
LV4 1400/1000
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If your opponent controls 2 or more non-WIND face-up monsters, those monsters cannot target this card for attacks.
(2) During your Main Phase: You can add 1 “Polymerization” from your Deck to your hand.
(3) If this card becomes banished: You can Special Summon it, then you can add 1 “Polymerization” from your GY to your hand.
AC03-JP003 Hell Horned Saurus / Horned Saurus
DARK Dinosaur / Fusion / Effect
LV6 2000/1800
“Kaitoptera” + 1 Dinosaur or Dragon monster
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Fusion Summoned: You can place 1 Field Spell from your Deck or GY face-up in your Field Zone.
(2) Can attack directly the turn it is Special Summoned.
(3) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Dinosaur or Dragon monster.
AC03-JP004 暗黒界の混沌王カラレス Ankokukai no Konton’oh Colorless (Colorless, Chaos King of Dark World)
Level 12 DARK Fiend Fusion Effect Monster
ATK ?
DEF ?
Materials: “Reign-Beaux, Overlord of Dark World” + 2+ Fiend monsters
(1) If this card is Fusion Summoned: You can destroy all cards your opponent controls.
(2) This card’s original ATK/DEF become the number of Fusion Materials used for its Summon x 1000.
(3) Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, and if you do, your opponent cannot target the targeted face-up card with card effects this turn.
AC03-JP007 Combat Wheel
EARTH Machine / Synchro / Effect
LV6 2500/1200
1 Tuner + 1+ non-Tuner monsters
(1)The first time this card would be destroyed by an opponent’s card effect each turn, it is not destroyed.
(2) Once per opponent’s Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other face-up monsters you currently control, then place 1 counter on this card, also your opponent’s monsters cannot attack monsters for attacks this turn, except this one.
(3) If this card with a counter is destroyed by battle: Destroy all monsters you control.
AC03-JP008 Ashoka Pillar
EARTH Rock / Effect
LV3 0/2200
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
(2) If this card is destroyed by battle or card effect: Take 2000 damage.
AC03-JP009 Cabrera Stone
EARTH Rock / Effect
LV1 0/0
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
(2) If this card is destroyed by battle or card effect: Take 1000 damage.
AC03-JP010 Triangle O
Normal Spell
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.
(2) You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.
AC03-JP011 Totem Pole
Continuous Trap
(1) Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.
(2) Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.
(3) If this card has 3 counters, send it to the GY.
(4) If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.
#yugioh#yugioh zexal#yugioh 5d's#yugioh 5d#yugioh sevens#Yugioh gx#yugioh arc v#yugioh vrains#yugioh go rush#ygo
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When creating the Earthbound Servants, Wiraqocha Rasca took pains to have them resemble two or more of the Earthbound Gods. This was not their original plan, but following Geo Gryphon’s birth, they created the Servants to support the mental alterations Geo Gryphon underwent. They took thematic colours or features from each God, and used them to create the Servants. Earthbound Prisoner Stone Sweeper took their colours from Ccapac Apu and the basis for their form from Chacu Challhua, with some influence from Aslla Piscu. Earthbound Servant Geo Kraken took their colours from Wiraqocha Rasca and the basis for their form from Chacu Challhua, with a hint of Cusillu in their markings. Earthbound Prisoner Line Walker took their colours from Aslla Piscu and the basis for their form from Ccapac Apu and hints of Cusillu, while Earthbound Linewalker took their colours alone from Wiraqocha Rasca, their form an original concept based on no God as they were stylised instead on the concept of a Dark Signer in monster form. Earthbound Servant Geo Gremlin took their colours from Ccapac Apu and their form from Ccapac Apu, in one of the few instances where Wiraqocha Rasca took both colour and concept from the same God, although there were hints of Chacu Challhua about them, and Earthbound Servant Geo Gremlina took their colours from Cusillu and their form from Ccapac Apu. Earthbound Prisoner Ground Keeper took their colours from Chacu Challhua and their form from Ccapac Apu, with a touch of Uru in their face. Earthbound Servant Glasya-Labolas took their colour from Uru and, in a rather unique showing, took the basis for their form from four Gods; Wiraqocha Rasca as the primary inspiration, with Uru, Aslla Piscu, and Cusillu as secondary inspirations.
Following Wiraqocha Rasca’s bargain with Aslla Piscu, the others were likewise extended the same courtesy, with each allowed to choose their preferred servants. Chacu Challhua chose Earthbound Prisoner Stone Sweeper and Earthbound Servant Geo Kraken as theirs, although they prefer Stone Sweeper over Geo Kraken, as Geo Kraken is too strange and queer by their standards. Ccapac Apu chose both Geo Gremlin and Geo Gremlina as his servants, with Cusillu choosing Earthbound Linewalker to be their more intelligent Servant and Line Walker as their chosen muscle, to be used when Cusillu needed items to be moved as they wished. Uru did not choose a specific servant, believing all should serve him equally with no bias towards any God, but tends towards Glasya-Labolas if they are available, finding some note of pleasure in their being their colour. Yuraq Allqu, unlike their other Gods, chose no servant and does not call regularly upon them, preferring to do their own work. Ccarayhua, like Aslla Piscu, chose Geo Gryphon alone, and Wiraqocha Rasca elects to use only Glasya-Labolas. While they are aware of Uru’s preference for them, Wiraqocha Rasca took Glasya-Labolas as their own personal servant, not sharing them with Uru or any other God unless the mood strikes them. Glasya-Labolas has been instructed to only respond to Wiraqocha Rasca’s calls, unless given express permission to attend to another God by Wiraqocha Rasca, but has also been instructed to answer Aslla Piscu’s calls unless otherwise notified by Wiraqocha Rasca, as Rasca’s ‘treat’ to their favourite child. Aslla Piscu’s ‘right’ to Glasya-Labolas is rescinded when Wiraqocha Rasca tires of her bratty behaviour, taking the rare stance of punishing her to teach her better over sitting back in pleasure at her irritating their less-favoured children.
#❲ headcanon / wiraqocha rasca. ❳#❲ headcanon / geo gryphon. ❳#❲ headcanon / chacu challhua. ❳#❲ headcanon / ccarayhua. ❳#❲ headcanon / ccapac apu. ❳#❲ headcanon / cusillu. ❳#❲ headcanon / yuraq allqu. ❳
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When creating the Earthbound Servants, Wiraqocha Rasca took pains to have them resemble two or more of the Earthbound Gods. This was not their original plan, but following Geo Gryphon’s birth, they created the Servants to support the mental alterations Geo Gryphon underwent. They took thematic colours or features from each God, and used them to create the Servants. Earthbound Prisoner Stone Sweeper took their colours from Ccapac Apu and the basis for their form from Chacu Challhua, with some influence from Aslla Piscu. Earthbound Servant Geo Kraken took their colours from Wiraqocha Rasca and the basis for their form from Chacu Challhua, with a hint of Cusillu in their markings. Earthbound Prisoner Line Walker took their colours from Aslla Piscu and the basis for their form from Ccapac Apu and hints of Cusillu, while Earthbound Linewalker took their colours alone from Wiraqocha Rasca, their form an original concept based on no God as they were stylised instead on the concept of a Dark Signer in monster form. Earthbound Servant Geo Gremlin took their colours from Ccapac Apu and their form from Ccapac Apu, in one of the few instances where Wiraqocha Rasca took both colour and concept from the same God, although there were hints of Chacu Challhua about them, and Earthbound Servant Geo Gremlina took their colours from Cusillu and their form from Ccapac Apu. Earthbound Prisoner Ground Keeper took their colours from Chacu Challhua and their form from Ccapac Apu, with a touch of Uru in their face. Earthbound Servant Glasya-Labolas took their colour from Uru and, in a rather unique showing, took the basis for their form from four Gods; Wiraqocha Rasca as the primary inspiration, with Uru, Aslla Piscu, and Cusillu as secondary inspirations.
Following Wiraqocha Rasca’s bargain with Aslla Piscu, the others were likewise extended the same courtesy, with each allowed to choose their preferred servants. Chacu Challhua chose Earthbound Prisoner Stone Sweeper and Earthbound Servant Geo Kraken as theirs, although they prefer Stone Sweeper over Geo Kraken, as Geo Kraken is too strange and queer by their standards. Ccapac Apu chose both Geo Gremlin and Geo Gremlina as his servants, with Cusillu choosing Earthbound Linewalker to be their more intelligent Servant and Line Walker as their chosen muscle, to be used when Cusillu needed items to be moved as they wished. Uru did not choose a specific servant, believing all should serve him equally with no bias towards any God, but tends towards Glasya-Labolas if they are available, finding some note of pleasure in their being their colour. Yuraq Allqu, unlike their other Gods, chose no servant and does not call regularly upon them, preferring to do their own work. Ccarayhua, like Aslla Piscu, chose Geo Gryphon alone, and Wiraqocha Rasca elects to use only Glasya-Labolas. While they are aware of Uru’s preference for them, Wiraqocha Rasca took Glasya-Labolas as their own personal servant, not sharing them with Uru or any other God unless the mood strikes them. Glasya-Labolas has been instructed to only respond to Wiraqocha Rasca’s calls, unless given express permission to attend to another God by Wiraqocha Rasca, but has also been instructed to answer Aslla Piscu’s calls unless otherwise notified by Wiraqocha Rasca, as Rasca’s ‘treat’ to their favourite child. Aslla Piscu’s ‘right’ to Glasya-Labolas is rescinded when Wiraqocha Rasca tires of her bratty behaviour, taking the rare stance of punishing her to teach her better over sitting back in pleasure at her irritating their less-favoured children.
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When creating the Earthbound Servants, Wiraqocha Rasca took pains to have them resemble two or more of the Earthbound Gods. This was not their original plan, but following Geo Gryphon’s birth, they created the Servants to support the mental alterations Geo Gryphon underwent. They took thematic colours or features from each God, and used them to create the Servants. EARTHBOUND PRISONER STONE SWEEPER took their colours from Ccapac Apu and the basis for their form from Chacu Challhua, with some influence from Aslla Piscu. EARTHBOUND SERVANT GEO KRAKEN took their colours from Wiraqocha Rasca and the basis for their form from Chacu Challhua, with a hint of Cusillu in their markings. EARTHBOUND PRISONER LINE WALKER took their colours from Aslla Piscu and the basis for their form from Ccapac Apu and hints of Cusillu, while EARTHBOUND LINEWALKER took their colours alone from Wiraqocha Rasca, their form an original concept based on no God as they were stylised instead on the concept of a Dark Signer in monster form. EARTHBOUND SERVANT GEO GREMLIN took their colours from Ccapac Apu and their form from Ccapac Apu, in one of the few instances where Wiraqocha Rasca took both colour and concept from the same God, although there were hints of Chacu Challhua about them, and EARTHBOUND SERVANT GEO GREMLINA took their colours from Cusillu and their form from Ccapac Apu. EARTHBOUND PRISONER GROUND KEEPER took their colours from Chacu Challhua and their form from Ccapac Apu, with a touch of Uru in their face. EARTHBOUND SERVANT GLASYA-LABOLAS took their colour from Uru and, in a rather unique showing, took the basis for their form from four Gods; Wiraqocha Rasca as the primary inspiration, with Uru, Aslla Piscu, and Cusillu as secondary inspirations.
Following Wiraqocha Rasca’s bargain with Aslla Piscu, the others were likewise extended the same courtesy, with each allowed to choose their preferred servants. Chacu Challhua chose Earthbound Prisoner Stone Sweeper and Earthbound Servant Geo Kraken as theirs, although they prefer Stone Sweeper over Geo Kraken, as Geo Kraken is too strange and queer by their standards. Ccapac Apu chose both Geo Gremlin and Geo Gremlina as his servants, with Cusillu choosing Earthbound Linewalker to be their more intelligent Servant and Line Walker as their chosen muscle, to be used when Cusillu needed items to be moved as they wished. Uru did not choose a specific servant, believing all should serve him equally with no bias towards any God, but tends towards Glasya-Labolas if they are available, finding some note of pleasure in their being their colour. Yuraq Allqu, unlike their other Gods, chose no servant and does not call regularly upon them, preferring to do their own work. Ccarayhua, like Aslla Piscu, chose Geo Gryphon alone, and Wiraqocha Rasca elects to use only Glasya-Labolas. While they are aware of Uru’s preference for them, Wiraqocha Rasca took Glasya-Labolas as their own personal servant, not sharing them with Uru or any other God unless the mood strikes them. Glasya-Labolas has been instructed to only respond to Wiraqocha Rasca’s calls, unless given express permission to attend to another God by Wiraqocha Rasca, but has also been instructed to answer Aslla Piscu’s calls unless otherwise notified by Wiraqocha Rasca, as Rasca’s ‘treat’ to their favourite child. Aslla Piscu’s ‘right’ to Glasya-Labolas is rescinded when Wiraqocha Rasca tires of her bratty behaviour, taking the rare stance of punishing her to teach her better over sitting back in pleasure at her irritating their less-favoured children.
#headcanon. › wiraqocha rasca.#headcanon. › geo gryphon.#headcanon. › chacu challhua .#headcanon. › ccarayhua.#headcanon. › ccapac apu.#headcanon. › yuraq allqu.
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For the week of 8 April 2019
Quick Bits:
Asgardians of the Galaxy #8 throws the team into the chaos of The War of the Realms on Earth as they join the rest of Earth’s forces trying to fight back against Malekith’s army. It’s interesting as their own earthbound connections pull them apart.
| Published by Marvel
Avengers: No Road Home #9 seems to be taking a different turn as this penultimate chapter goes off in an entirely new direction with Nyx. The snuffing of the light might be something we don’t expect, making for a very interesting conclusion to this issue. Also, again Mark Waid, Jim Zub, and Al Ewing give us some amazing character introspection.
| Published by Marvel
Batman #68 continues “Knightmares” with Tom King, Amanda Conner, Dan Panosian, John Timms, Mikel Janín, Paul Mounts, Jordie Bellaire, and Clayton Cowles giving us a look at Selina and Bruce’s respective bachelorette and bachelor parties (at least as interpreted through whatever Bruce is currently going through). It has some moments of humour, especially as Selina and Lois continue to bond, but we’re still no closer to finding out what’s really going on and being a “simulation” (or at least seeming to be) kind of robs the story of any character development.
| Published by DC Comics
Bettie Page #3 sees Bettie and Queen Elizabeth II attempt to unravel the plot of the flying saucers. Great art from Julius Ohta and Sheelagh D as the intrigue is ratcheted up.
| Published by Dynamite
Captain Marvel #4 gives us a rematch between Carol and Rogue and it’s bloody brilliant. Wonderful action and twists as we head towards a finale from Kelly Thompson, Carmen Carnero, Tamra Bonvillain, and Clayton Cowles.
| Published by Marvel
Detective Comics #1001 brings Arkham Knight (he’s probably not Jason Todd this time around) to the DCU amid mysterious deaths of entire bat colonies and an explosion causing a miniature sun to appear in the sky. Incredible artwork from Brad Walker, Andrew Hennessy, and Nathan Fairbairn.
| Published by DC Comics
The Empty Man #6 unleashes the chaos of the virus fully on the world as society begins to tear itself apart. There’s some interesting bits as the old face of the virus is fed to its new form and the body horror art of Jesús Hervás and Niko Guardia is just amazing.
| Published by BOOM! Studios
Fairlady #1 is an impressive debut from Brian Schirmer, Claudia Balboni, Marissa Louise, and David Bowman. It’s a kind of detective tale set across the backdrop of a fantasy world that just went through a devastating war and this opening case delves into some of the aftereffects on people as we’re introduced to our lead of Jenner Faulds.
| Published by Image
Faithless #1 is...something. I’m not really sure what. This first issue from Brian Azzarello, Maria Llovet, and AndWorld Design introduces us to Faith and her very odd encounter with Poppy, who may or may not be a pile of maggots. It’s more strange than sexy.
| Published by BOOM! Studios
The Flash #68 continues the Trickster’s reign of “happy” terror across Central City, giving a bit more insight into what he’s doing, and delivering a nasty blow to the Flash. Scott Kolins and Luis Guerrero again make this look stunning.
| Published by DC Comics
Friendly Neighborhood Spider-Man #5 is a gut punch rollercoaster from Tom Taylor, Yildiray Cinar, Nolan Woodard, and Travis Lanham. Taylor is doing his damnedest with this series to knock Chip Zdarsky off his roost for funniest and most heartfelt run.
| Published by Marvel
Hawkman #11 unleashes an army of Hawkmen on the Deathbringers as it feels like Robert Venditti, Bryan Hitch, Andrew Currie, Jeremiah Skipper, and Richard Starkings & Comicraft are bringing “Cataclysm” in for a landing. Just some all out chaos this issue with some brilliant fight sequences and surprising revelations.
| Published by DC Comics
Infinite Dark #5 returns from its trade break with new terror, and new problems, as Deva awakens to find herself in the chaos after she saved the station in the first arc. Ryan Cady, Andrea Mutti, K. Michael Russell, and Troy Peteri are building some great horror here, with some existential terror and interesting science.
| Published by Image / Top Cow
Justice League Odyssey #8 lays bare all of Darkseid’s plans for the Ghost Sector in the wake of the breaking of the Source Wall and it feels suitably epic. It feels like Dan Abnett is building something big here, with gorgeous artwork from Daniel Sampere, Juan Albarran, and Ivan Plascencia.
| Published by DC Comics
The Life & Death of Toyo Harada #2 might well be even better than the first issue as we get more development from Harada’s past and a deeper look into Angela, her plans of betrayal, and how much of a monster she really is. Great work from Joshua Dysart, CAFU, Butch Guice, Andrew Dalhouse, Dan Brown, and Dave Sharpe.
| Published by Valiant
Livewire #5 starts off a new arc as Kano takes over the art duties, joining Vita Ayala and Saida Temofonte. This first part introduces a new player to the game in the form of the Psiot Safety & Education Program, which looks like a government-sanctioned shackling program.
| Published by Valiant
Low #21 reveals what happened to Stel and Zem, caught by the Neo Sapiens, and essentially kept as lab rats. Gorgeous artwork from Greg Tocchini and Dave McCaig.
| Published by Image / Giant Generator
Murder Falcon #7 cues up for the end as Jake battles Magnum Khaos as an existential threat, and the remaining members of Brooticus attempt to defend reality alongside the Tokyo Musical Defense Force. Daniel Warren Johnson, Mike Spicer, and Rus Wooton are really giving this their all and it shines through in a highly captivating, entertaining story.
| Published by Image / Skybound
Oblivion Song #14 continues to explore the new status quo of Nathan’s life after prison and the Oblivion colony having a team of gatherers attacked by the Faceless Men. Robert Kirkman, Lorenzo De Felici, Annalisa Leoni, and Rus Wooton never waste a moment in this series. Some very great moments in the art as De Felici and Leoni nicely convey how Nathan’s feeling alone, even amongst a crowd.
| Published by Image / Skybound
Orphan Age #1 has a premise similar to Jeremiah and the “Miri” episode of Star Trek, wherein all of the adults have died for some reason and the children have inherited the Earth. It’s not a bad start from Ted Anderson, Nuno Plati, João Lemos, and Marshall Dillon, introducing us to our three leads as they come together in a town besieged by the “New Church”.
| Published by AfterShock
Outer Darkness #6 concludes the first arc from John Layman, Afu Chan, and Pat Brosseau as the planetbound crew hunt the demons stalking them. Also a cat scaring the crap out of them.
| Published by Image / Skybound
Rat Queens Special: Swamp Romp #1 gives us a taste of the new creative team of Ryan Ferrier, Priscilla Petraites, and Marco Lesko as the Queens take on a quest from a creepy dude with a severed unicorn’s head to hunt and kill the Slog Chimp. It’s a funny adventure, with things not being as they seem, and the revelation that unicorns are assholes. Definitely a good start for this new team.
| Published by Image / Shadowline
Ronin Island #2 throws the islanders at the demons, while demonstrating further class division as Sato and his soldiers basically subjugate all of the farmers, imprisoning their leaders. Highly entertaining story here from Greg Pak, Giannis Milonogiannis, Irma Kniivila, and Simon Bowland, while still leaving us wondering what’s really been happening on the main Japanese islands.
| Published by BOOM! Studios
Savage Sword of Conan #4 sets up for the finale of Gerry Duggan, Ron Garney, Richard Isanove, and Travis Lanham’s tale, “The Cult of Koga Thun”, as Conan, Menes, and Suty inch closer to the treasure. Nice bits of humour and a sad note as Suty’s wounds turn sour.
| Published by Marvel
She Could Fly: The Lost Pilot #1 begins to follow-up to one of the best, most unique series last year, from Christopher Cantwell, Martín Morazzo, Miroslav Mrva, and Clem Robins. It picks up shortly after when the first series left off, but there’s a text piece giving a recap that should help new readers coming in. This continues on the various forces trying to learn about the device that allowed the pilot to fly, but the real draw again is Luna’s struggles with her mental illness and the oddities around her. Beautiful, inventive artwork abounds from Morazzo and Mrva.
| Published by Dark Horse / Berger Books
Star Wars: Age of Rebellion - Grand Moff Tarkin #1 is the first of two in this series of one-shots focusing on the prominent characters of the Rebellion-era. Greg Pak, Marc Laming, Jordan Boyd, Neeraj Menon, and Travis Lanham tell a tale displaying just how disturbing Tarkin’s cold calculus can be.
| Published by Marvel
Star Wars: Age of Rebellion - Princess Leia #1 is the second of these one-shots this week, with a story bridging Han Solo’s capture in Cloud City and his rescue, from Greg Pak, Chris Sprouse, Will Sliney, Karl Story, Marc Deering, Tamra Bonvillain, and Travis Lanham. It’s interesting in that this is really the first of these stories to serve up plot points relevant to the larger Star Wars story instead of just being a character piece. It still works well as the latter, though, giving us an insight into Leia’s capabilities pretending to be a bounty hunter.
| Published by Marvel
Supergirl #29 answers a lot of questions about the Circle and their actions to “protect” the universe. Kara’s quest has gone in some interesting directions but it feels like Marc Andreyko, Eduardo Pansica, Julio Ferreira, FCO Plascencia, and Tom Napolitano are guiding us to at least some kind of conclusion. Plus, hints of more to come from Rogol Zaar.
| Published by DC Comics
Superman #10, I think, almost brings this series in line with the current time period in Action Comics as Jon finishes his tale of escaping Earth-3 and the crazy battle that Jor-El seems to have embroiled himself in.
| Published by DC Comics
Symbiote Spider-Man #1 begins a limited series set after Secret Wars while Peter was still wearing the pre-Venom symbiote suit, not knowing it was a living entity, from Peter David, Greg Land, Jay Leisten, Frank D’Armata, and Joe Sabino, with a flashback section with line art from Iban Coello. It’s interesting to look back at this time, especially with what’s going on with Black Cat as well in the current comics.
| Published by Marvel
Titans #36 concludes “Into the Bleed” by Dan Abnett, Bruno Redondo, Marcelo Maiolo, and Dave Sharpe, and with it the series. There a very nice last hurrah between the team and Mother Blood as the multiverse hangs in the balance.
| Published by DC Comics
Vampirella vs. Reanimator #4 concludes what has been an excellent series from Cullen Bunn, Blacky Shepherd, and Taylor Esposito. The art continues to be a highlight, with an excellent use of black and white with spot colours.
| Published by Dynamite
The War of the Realms: Journey into Mystery #1 kicks off the first tie-in mini-series to the event with the weirdest gathering of the team for the weirdest road trip as this motley crew of heroes come together to protect Thor’s baby sister. It’s an interesting set-up from The McElroys, with some excellent artwork from André Lima Araújo and Chris O’Halloran that is worth the price of admission alone.
| Published by Marvel
Web of Venom: Cult of Carnage #1 is a one shot from Frank Tieri, Danilo S. Beyruth, Andres Mossa, and Clayton Cowles building upon the ongoing Carnage thread as he’s become a harbinger for Knull. There’s some very nice expansion on existing history and it’s great to see Misty Knight and John Jameson being used again.
| Published by Marvel
Wonder Twins #3 is another entertaining issue from Mark Russell, Stephen Byrne, and Dave Sharpe. I’m really quite liking how this series is structured, with a satisfying feature story that is concluded with each issue, while still building a broader narrative across each issue.
| Published by DC Comics / Wonder Comics
Wonder Woman #68 brings “Giants War” to an end with some interesting developments leading to more questions. There’s some nice interpersonal character building between Wonder Woman and Giganta from G. Willow Wilson that looks like it’s going to possibly explode in the future.
| Published by DC Comics
Other Highlights: Age of Conan: Bêlit #2, Amazing Spider-Man #19, By Night #10, Catwoman #10, Clyde, Doctor Who: The Thirteenth Doctor #6, DuckTales #20, Ghostbusters 35th Anniversary Special: The Real Ghostbusters, Go Go Power Rangers #19, Gunning for Hits #4, Hit-Girl Season Two #3, House of Whispers #8, Invaders #4, James Bond: Origin #8, KISS: The End #1, The Long Con #8, Marvel Tales: Thanos #1, Noble #17, Prodigy #5, Spider-Man/Deadpool #49, The Unbeatable Squirrel Girl #43, The Unstoppable Wasp #6, Winter Soldier #5
Recommended Collections: Absolute Scarlet, Catwoman - Volume 1: Copycats, Hot Lunch Special - Volume 1, Justice League/Aquaman: Drowned Earth, Kick-Ass: The New Girl - Book Two, Mech Cadet Yu - Volume 3, Patience! Conviction! Revenge! - Volume 1, Rose - Volume 3, Runaways - Volume 3: That Was Yesterday, Star Wars - Volume 10: Escape, Strangers in Paradise XXV Omnibus, Unnatural - Volume 2
d. emerson eddy might be a sleepytime gorilla.
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Posted Cards Master List - 60.0
June 2024, 5th thru 27th
Altergeist Hexstia
Altergeist Marionetter
Altergeist Meluseek
Altergeist Multifaker
Altergeist Primebanshee
Altergeist Protocol
Altergeist Silquitous
Arcana Force XV - The Fiend
Armored Xyz
Ashoka Pillar
Bonfire
Cabrera Stone
Clorless, Chaos King of Dark World
Code Hack
Combat Wheel
De-Synchro
Drastic Draw
Trial and Tribulation
Earthbound Geoglyph
Earthbound Linewalker
Earthbound Greater Linewalker
Earthbound Immortal Aslla piscu
Earthbound Immortal Ccapac Apu
Earthbound Immortal Ccarayhua
Earthbound Immortal Chacu Challhua
Earthbound Immortal Cusillu
Earthbound Immortal Revival
Earthbound Immortal Uru
Earthbound Immortal Wiraqocha Rasca
Earthbound Prison
Earthbound Prisoner Ground Keeper
Earthbound Prisoner Line Walker
Earthbound Prisoner Stone Sweeper
Earthbound Release
Earthbound Servant Geo Grasha
Earthbound Servant Geo Gremlin
Earthbound Servant Geo Gryphon
Earthbound Servant Geo Kraken
In Papa's Footsteps
Eye of Illusion
Fighting Flame Dragon
Fighting Flame Sword
Fighting Flame Swordsman
Flame Swordsdance
Flame Swordsrealm
Full Armored Crystalzero Lancer
Harmonic Synchro Fusion
Horned Saurus
Hundred Eyes Dragon
Jet Synchron
Junk Warrior
Kaitoptera
Mirage Swordsman
Number 1: Infection Buzzking
Phoenix Gearblade
Photon Delta Wing
Ring Announcer
Roar of the Earthbound Immortal
Light and Darkness Dragon
Salamandra Fusion
Salamandra with Chain
Salamandra, the Flying Flame Dragon
Satellite Synchron
Sun God Unification
Synchro Chase
Totem Pole
Transaction Rollback
Triangle O
Ultimate Earthbound Immortal
Ultimate Flame Swordsman
Ages of Stars and Frost
Aroma Blend
Aroma Healing
Aromalilith Magnolia
Aromalilith Rosalina
Aromalilith Rosemary
Ashened for Eternity
Awakening of Veidos
Barrier of the Voiceless Voice
Berserk Archfiend
Carnot the Eternal Machine
Conbirdable
Dark Element
Dark Guardian
Dramatic Snake-Eye Chase
E Stranger Big Bang
Earthbound Fusion
Emergency Apport
Emissary from the House of Wax
EM:P Meowmine
Enigmaster Packbit
Eternal Favorite
Fish Lamp
Flock Together
Geistgrinder Golem
Goblin Biker Big Gabonga
Goblin Biker Boom Mach
Goblin Biker Clatter Sploder
Goblin Biker Dugg Charger
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