#duskwood episode 7
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Nah don't worry
#duskwood#duskwood jake#duskwood jessy#duskwood mc#duskwood jake x mc#duskwood episode 6#duskwood episode 7#everbyte studio#duskwood game#duskwood everbyte#everbyte duskwood#iamjake#everbyte game#{hbjs(replayprogress)/dw}#random duskwood thoughts
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#hbjdwgifs#duskwood#everbyte studio#everbyte duskwood#duskwood everbyte#everbyte game#duskwood game#duskwood aesthetic#duskwood jake#duskwood episode 7#duskwood nymos#duskwood hacker#iamjake#duskwood gifs#duskwood mc
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I love imagining a nervous Jake in the first episodes of Duskwood because he has met what for him is a tremendous goddess and he spends his time thinking about her 24/7 suffering because he cannot establish a normal relationship with her given his situation and starts biting the keyboard
And yes girls, for Jake we are the best that exists in his world, goddesses, stay with that 💅✨💖🤭
#duskwood#duskwood jake#duskwood mc#duskwood jake x mc#duskwood jake x player#duskwood everbyte#duskwood game#everbyte studios#everbyte game#everbyte studio#duskwood fandom
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More Moonvale thoughts...
I know, I know, I said I would shut up after the last one but this one isn't a critique. It's not even so much about the game. It's more about the community.
Even though there have been some issues to put it lightly I'm excited to be here this early! I didn't find Duskwood until episode 4 or 5 and didn't join the community here until 6 or 7. I'm excited to be here from episode 1 of Moonvale. I'm happy to discuss and theorize with everyone.
Regardless of what Everbyte does or doesn't do and whether or not we agree or disagree the community here is amazing. I found the community during a very dark time in my life and reading/writing fan fiction helped me through some crazy depression.
So thank you for being awesome.
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Masterlist
Duskwood
Episode 7½ (all parts) (completed)
Broken promises (on going)
Bat family
Time is running out (oc)
Shadowhunters
For my Parabatai (tid Jem and Will)
The Last Hours of a Herondale: 1 2 3 4 5 6
Harry Potter
Rebirth p.1( George x reader)
Shadow and Bone
A missing scene (Kaz x Inej)
9-1-1
Eddie Diaz
Detective's rescue
Abduction
#masterlist#fanfiction masterlist#young justice#young justice oc#shadowhunters oc#dc comics oc#bridgerton oc#bridgerton sister#bridgerton fanfiction#batfamily x batsis#911 tv show#911 fanfiction#kaz x inej#six of crows#duskwood fanfic
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Moonvale Ep. 1
I've finished the first episode and here are my thoughts.
Mild to extreme spoilers and a train of thought that I'm not sure will go anywhere.
1. Sure, I don't like having to pay for every picture or video either. I get it, though, they need to make money. I think this was a heavy handed way to make it much more expensive than expected, but Duskwood was VERY low requirement to buy game currency, so maybe it seems so bad mostly by comparison.
2. Eric is a goof, and VERY clumsy. He trips at least twice, once in a BIG way and seems like he's a nice guy.
3. I was surprised to see so much of the missing Adam. No further comments on that.
4. Adam's expression when we "answer" the video call was that of palpable relief... There are even tears that fall during this call. He has us as a contact since Eric says he didn't just get the number... He apologized that we'll "have to do this without [him] though it seems impossible"... We know the two cities are close together... Adam has black hair... Jake admitted that he lives under fake names.... I'm curious how the story would be if Jake was revealed under one of his aliases, that's all.
5. Charlie is like a cross between Richy and Dan and I'm not sure how I feel about him
6. The AI images that everyone is freaking out about are whatever... We never saw Lily's face until just before Jake disappeared for a while. Dan had a hoodie covering his face in his profile pic for a while too. As they cast, I'm sure they'll update.
7. I know we're all anxious to see how the Duskwood code affects gameplay, and I think it's safe to say at this point there will be a handful of chats or events that will be threaded through the game that will tie back to our experiences.
8. "I WILL FIND YOU" 😍😍😍😍😍😍😍😍😍 SO PUMPED but now I want to go back and NOT flirt with Eric. I thought if it would only be a self contained side story that I could compartmentalize my love for Jake, but now I'm replaying to keep holding on strong for him.
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Duskwood FF Masterlist.
Who I am now? - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20. - finished.
Genre: Angst, comedy, dark romance.
18+ rating. Contains a lot of swearing, bad trauma episodes, contains 18+ content, claustrophobia content, angst scenes, etc...
Never The Same. - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18. - finished.
Genre: Angst, dark.
18+ rating. Contains a lot of swearing, smut, violence, bad trauma episodes, etc...
All of me. - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26. - finished.
Genre: Angst, fluff, dark romance.
16+ rating. Contains a lot of mature topics, bipolar personalities, violence, swearing, etc...
One-shots.
Wild night.
Genre: Dark romance, JakexMc
The mission.
Genre: JakexMc, romance, angst.
Drawings.
1 2 3 4
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SLIGHT SPOILER FOR EPISODE 7 OF DUSKWOOD:
You sure, Richy? 🤨
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I just finished playing Duskwood for the first time (I finished in 2 weeks-) and I just want to yell multiple words at the sky because it was so good- How are people not constantly near tears after finishing this game-
IT DEFINITELY IS THE BEST GAME I'VE EVER PLAYED 📢📢📢📢
And let me tell you, all of us were in absolute tears after finishing the game for the first time. A few of the people in this fandom have been playing this game since the time it had only 3 episodes. I have been on this fandom ever since the game had 7 episodes. We usually had to wait for 3- 5 months till the next episodes came out. When episode 10 was announced we were like, 'this is it, it's the ending'. The day episode 10 came out was so chaotic 😭😭😭
I definitely cried like a baby at the end of the game. And I was really hung up on the cliff hanger FOR WEEKS.
#chadchadsonthesnail#thank you for the ask!#duskwood#brought back memories 🫶#duskwood everbyte#duskwood fandom
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Across The Screen Part 1- A Note to Hacker Boy
Warnings- Threats, language
A/N- This takes place as part of Between the lines, sometime after Jake's return in episode 7 but before the end-of-chapter climax.
Index
Once he’d been able to take the time to finish NymOS and turn his attentions to going on the offensive rather than simply fending off the attacks, the number of attempts on MC’s phone had dropped off dramatically. His pursuers had all but stopped, in fact, likely satisfied to see that he’d been drawn out of hiding and confirming their suspicions about her importance.
Even the majority of amateur hackers who had merely seen her name alongside his own and viewed it as a challenge had died down. Either interest had dwindled with time, or word of his rather forceful response to the intrusions had made its way around enough to stymie curiosity somewhat.
So it was first the surprise that stayed his hand from his instinct to automatically go nuclear when NymOS had alerted him to the most recent intrusion.
The second was the realization that the term “intrusion” was far too strong for what had been done. There were no attempts to access any of the data on the device, no malware or links or attempts to plant a door for later access.
It was a glorified text message, and nothing more.
The origin had done nothing to mask their identity, and while some of the would-be hackers had been impressively reckless and arrogant, none had been this incompetent so far. In fact, the source device didn’t even appear to run their free virus protection often enough. No hacker would leave themselves this open while checking their email, let alone while planning an attack.
The uncanny family resemblance he found during a quick scan only served to confirm the conclusion he was finally certain of as soon as he got the location data of the device.
“H.B.-We need to talk.-P”
Really, he should have been expecting this particular conversation for some time now.
Jake: H.B.?
Paige: Hacker Boy. I thought it was polite to use titles until we were formally introduced.
Sarcasm and barely contained hostility. Wonderful.
Jake: I will assume nicknames are a family trait, then. Jake: So, how can I be of assistance?
Paige: Well you can explain why my sister is worrying about cyber attacks and asking me to teach her to do her makeup disguises. That’d be a pretty good start.
He had truthfully only been aware of the attacks. True to his word, he had stopped looking into her messages with people outside of Duskwood quite a while back, only recently faltering when he’d seen the influx of conversations with Joe.
Additionally, he’d never gotten into the habit of digging into her communications with Paige. He had struggled enough to get familiar with MC’s blunt, presumptuous manner without the additional layer of her sister’s excessively abrasive attitude. Between that, and the sisters’ fondness for using embarrassing life stories and uncomfortable innuendos to harass each other, reading their conversations had been one of the most intrusive he’d felt during his career as a hacker.
Jake: I hadn’t realized that she asked you for assistance with disguising herself, but I assure you that it’s wholly unnecessary. Jake: MC has a tendency toward wanting to have back up plans for every angle, which, while admirable, isn’t needed in this situation.
After the discovery of Hannah’s depression, and MC’s admission of the same, he’d begun to do research into the condition and had learned about the prevalence of anxiety as a coexisting condition. He had yet to ask and verify, but MC’s habit of catastrophizing and the need to predict everything that could possibly go wrong had fit the diagnosis rather well.
He’d firmly ignored the number of criteria he had fit as well. In his position, his behaviors were perfectly reasonable survival instincts, nothing more.
Paige: Sure, she does that, but if someone is after her, isn’t that a good thing?
Jake: As I said, the precaution and concerns are unnecessary. Your worry is understandable, but I won’t allow anything to happen to her, I assure you.
Paige: Why is this even happening? Ever since she got involved with this Duskwood bullshit she’s been stressed, miserable, and getting harassed. Paige: And I’ve been waiting this whole time to learn one good reason that I shouldn’t sound the alarm and get my family and friends involved in hosting an intervention or taking her phone or something. Paige: And so far, other than her refusing to talk to me ever again, I’ve gotten absolutely nothing.
He pinched the bridge of his nose with a low groan. The conversation was going even more poorly than he would have predicted, and he’d had rather low expectations of his ability to handle MC’s sister to begin with.
He needed to weigh his options carefully. The last thing the investigation needed was yet another obstacle, and this obstinate woman could easily take on that role if he didn’t play his cards right. If he pushed her too far, it would cause stress to MC, or possibly remove her from the situation entirely.
Hadn’t he already seen evidence of the havoc that sisters could wreak in protection of each other?
Jake: I will answer all of your questions to the best of my ability, within reason, on one condition.
Paige: Which is?
Jake: The program that I created to stop the attacks on MC’s phone is designed with a number of fail-safes to protect her, and admittedly myself. Jake: I cannot speak freely to an unprotected device. Jake: It will also allow her to more openly confide in you, which I believe she would appreciate. Jake: I will not use it to monitor your communications, location, or activities in any way. I have no interest in your life outside of your importance to MC.
There was a relatively lengthy pause. While he was impatient to get through, and end, this conversation, he could understand her hesitation. Not everyone could be expected to offer up their lives freely the way MC had done rather foolishly. She was too trusting by half, and it filled him with warmth at the same time it terrified him.
He tapped his fingers on the desk as he waited, regretting that he’d severed the connection to the device upon discovering that it belonged to her. He’d gotten rather reliant on knowing what the other person in a conversation was doing that caused the delay in response, and he found it even more difficult to navigate without the additional information.
Paige: I don’t believe you’ve ever spoken freely in your life, dude. Paige: This is going to void my warranty, isn’t it?
Jake snorted despite himself. Apparently the rather unfortunate sense of humor ran in the family as well. It was less charming when layered in acid and not coming from MC, but it felt familiar regardless.
Jake: Only if they can find it. And they won’t.
Paige: Whatever, what do I need to do?
It was a matter of almost no time at all to get NymOS installed on her device, and he was surprised to see she’d added it to both her laptop and cell phone almost immediately. Either she was insatiably curious or she trusted MC’s judgment more than she let on. Regardless, he appreciated that she was cognizant of where the leaks could come from.
Once the system was fully online, he returned to the chat and asked something that had been bothering him since the conversation started.
Jake: I had been under the impression that your computer literacy was relatively basic. How did you manage to send the message and alert NymOS?
Paige: I have a friend who’s good at tech and was willing to help me out. Paige: Or rather, he was willing to help MC out. Not enough to stay once he saw some of the comments on Lilly’s video— guess he thought you could do something to his phone just by him being on the same network as me
Jake: I’ve been purging those as they appear, where were you able to find one at this point?
Paige: I’ve got screen grabs, Hacker Boy. And don’t think about deleting them, I have backups. I downloaded your weird murder bot so you’re going to accept that I’m keeping what little leverage I have in this situation Paige: You think I can’t see how fucked the power dynamic in your relationship is?
Jake: I don’t believe MC sees it that way.
Paige: Yeah, because she’s naive and wants to think the best of you.
He bit the inside of his cheek to keep from swearing. She wasn’t entirely wrong. If he were more of the vindictive sort, his skills would allow him to keep MC in a precarious position. But she was overlooking the fact that MC could walk into any police station, hand in her phone, and receive full immunity for any crime she’d participated in on top of protection from him in the blink of an eye.
And it was a trap he’d almost certainly fall for.
Paige didn’t need to know that, however, so he tried a different track to reassure her.
Jake: I have no intention or desire to hurt MC in any way, least of all through taking advantage of the trust she has granted me.
Paige: You’ve already hurt her pretty bad, you know.
He supposed it made sense that she knew about it, MC would guard his secrets around his identity fiercely, but likely needed emotional support at times during their early association.
Jake: My intention had been to protect her and avoid everything that has happened since then. I underestimated both her feelings and my own, as interpersonal relationships aren’t my strong suit.
Paige: Wow is that an understatement.
Jake: I won’t try to convince you that I will never hurt her again with that particular failing of mine. But that risk exists in all relationships, not just this one.
Paige: What do you want from her?
Jake flinched back like he’d been hit. Her blunt phrasing, along with the unexpected confrontational question sent him reeling for a moment.
Jake: At the moment, I’d appreciate her continued assistance in finding Hannah as her involvement has been invaluable. Jake: Beyond that, I ask you to trust that my intentions aren’t nefarious, I’m not using or manipulating her to get what I want. Jake: I would prefer to leave it there for now. Forgive me but I believe it’s a conversation best held with MC first, though I know that may not be of much comfort for you.
Paige: I… damn it, I want to tell you that’s not good enough but that’s actually reasonable. Paige: Why are you even involved, then? She got pulled in, but Lilly’s video makes it seem like you inserted yourself.
His first instinct was to sidestep, or even shut down the conversation entirely, but when had his first instinct worked lately? Being reckless would ruin everything, but making the wrong move could cost him both Hannah and MC.
Jake: My involvement in Hannah’s disappearance is due to the same motivation that led you to this conversation.
Paige: MC? That makes no sense. Paige: Oh. Paige: OH.
He watched her type and delete several times, presumably gathering her thoughts as she came to terms with what she’d just discovered. He was actually somewhat impressed— he’d expected her to take longer to come to that conclusion. He was starting to think he had underestimated her.
Her next message seemed to confirm that she’d come to the correct conclusion.
Paige: Aw fuck, that means if this thing between you two works out I’m stuck playing nice with Lilly, doesn’t it? Paige: I get to punch her at least once. It’s only fair.
He couldn’t deny that he and MC had both somewhat waved away the consequences of Lilly’s actions to the girl out of understanding of her motivations. Paige, however, seemed much more in line with Lilly’s reactions and it was likely that if they ever met, it would be a rather loud and potentially violent confrontation.
Jake: I leave that between you three, frankly. I will not get involved, only ask that you keep MC’s best interest at heart since she was the one the video impacted, not you.
Paige: I wanted this conversation to involve a lot more yelling and make me less frustrated, not more. Paige: If you fuck her over, I don’t care what I have to do to make you pay, I’ll figure something out. Paige: Like you said, you’re way too emotionally constipated to never hurt her, so I won’t even ask for that. But this isn’t a game to her and it can’t be to you. Paige: She’s too kind for her own good. She’d jump in front of a bullet for people she cares about, and as much as I don’t like it, that involves you jokers now too. Paige: Especially when her mental health is in the toilet like this, she sees herself as expendable compared to others and this shit is already fucked up enough that she might try something stupid.
He was sorely tempted to take the conversation off track and demand elaboration on the description of MC’s mental state. He was beginning to get more familiar with MC’s personality and quirks, enough that while he still couldn’t read her emotions, he could recognize patterns and tie them to previous situations.
But something like her overall health would be much harder to learn, and he’d come across multiple instances of times where something would indicate that she was doing poorly, only for her to mask it as needed.
That was a conversation for another day, and he could only hope that Paige would cooperate when the time came.
Jake: I have already asked her not to come to Duskwood, but she refused to promise that. I know she cares deeply for her friends there and as things get more complicated, I worry about the choices she may make as well. Jake: And I’m confident that you would be able to come up with something to make me pay. I’m well aware of the impact you had on the campaign she and Lilly implemented to distract my pursuers. Jake: I should have expressed gratitude sooner. Jake: It’s another reason I wanted to install NymOS to protect you. You’re the most important person to her, and she’s the most important to me.
Transitive property, he recalled with a laugh, but kept that to himself knowing she wouldn’t understand the reference.
Paige: Alright, I’ve had enough of this for one day, go do creepy Jake stuff or whatever. Just remember what I said.
Jake: And I thank you for keeping what you’ve learned today private. I’d prefer not to come to regret this conversation.
Paige: Yep. See ya Hacker Boy.
Before he had time to close out of the application, he received an alert from spy mode that he was relatively certain he was intended to see.
Paige: Your boy fitted me out with his stalker robot. Paige: I hope he knows I have no money.
MC: Wait, WHAT?
And with that, Jake had already come to regret the conversation.
#duskwood#duskwood fandom#duskwood fanfiction#duskwood fanfic#duskwood mc#duskwood episode 10#duskwood jake x mc#duskwood jake#duskwood game#duskwood everbyte#jake x mc#mc x jake#jake duskwood
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Hmmm...
Okay, is it surprising? Nope.
Does my anxiety say "thank you" for this, knowing it will be more and more waiting between episodes? No.
Is it a clever decision for them? YES.
Even if we complain about the waiting, the cliffhangers and all, I think it's the waiting that make us as active here in the fandom as we are. We need this period of waiting to calm down, to create fanfiction, fanarts and theories and to comunicate with each other, which is one of the best parts about Duskwood.
I will never forget the rush that I felt since I joined the fandom, in episode 7. Every teaser, every clue and post... and when chapter 10 came out? WOW.
So yeah, nice. The waiting make the new chapters so much sweeter
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You want MC? You get MC. But not without Jake.
You want Jake? You get Jake. But not without MC.
#random duskwood thoughts#duskwood episode 7#duskwood jake#duskwood mc#duskwood jake x mc#duskwood group#hbj dw talks
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THE DOOMED & STONED SHOW ~Season 9, Episode 7~
This episode, we wrap up our look at the Spring Doom Charts rankings (doomcharts.com), by taking a look at our favorite pics from the May 2023 edition, Top 40 rankings. Three-plus hours of talk 'n' rock with Billy Goate (Editor, Doomed & Stoned), John Gist (Vegas Rock Revolution/The Gist List), and Bucky Brown (The Ripple Effect).
Become a monthly patron and get access to all nine seasons of the show, plus behind-the-scenes features and more! Visit patreon.com/doomedandstoned.
PLAYLIST:
INTRO (00:00) 1. Cooling Tower (no. 29) - "Kingdom Come" (Sir Lord Baltimore cover) (00:31)
HOST SEGMENT I (07:36) 2. High Desert Queen (no. 12) - "Black Moon" (29:28) 3. Smokey Mirror (no. 17) - "Sacrificial Altar" (35:16) 4. High Leaf (no. 16) - "Dead Eye" (42:45)
HOST SEGMENT II (46:28) 5. Oceanlord (no. 11) - "2340" (1:04:23) 6. Thousand Vision Mist (no. 14) - "Sands of Time" (1:10:28) 7. Trevor's Head (no. 20) - "Call of the Deep" (1:14:28)
HOST SEGMENT III (1:17:48) 8. They Watch Us From The Moon (no. 10) - "MOAB" (1:34:51) 9. Blood Ceremony (no. 9) - "The Hellfire Club" (1:41:16) 10. The Machine (no. 8) - "Wave Cannon" (1:46:04)
HOST SEGMENT IV (1:53:15) 11. Duskwood (no. 7) - "She Calls" (2:03:02) 12. Vermilion Whiskey (no. 6) - "The Get Down" (2:06:21) 13. Loose Sutures (no. 5) - "Highway Shooter" (2:12:40)
HOST SEGMENT V (2:16:38) 14. Moonstone (no. 4) - "Bloom" (2:46:34) 15. Alconaut (no. 3) - "Slugs" (2:54:21) 16. Formula 400 (no. 2) - "Born To Loose" (3:00:17) 17. Gozu - (no. 1) "Tom Cruise Control" (3:05:12)
OUTRO (3:09:29) 18. Hibernaut (no. 15) - "Stygian Nectar" (3:10:21)
CREDITS:
Theme Song: Dylan Tucker
Thumbnail Art: Moonstone
Incidental Music: 'Doomed & Stoned: The Instrumentalists (Vol. II)'
#D&S Podcast#The Doomed & Stoned Show#Gozu#Formula 400#Alconaut#Moonstone#Loose Sutures#Vermilion Whiskey#Duskwood#The Machine#Blood Ceremony#They Watch Us From The Moon#Trevor's Head#Oceanlord#Thousand Vision Mist#High Leaf#Smokey Mirror#High Desert Queen#Cooling Tower#doom metal#stoner rock#heavy psych#heavy rock#podcast#radio#Doomed and Stoned#SoundCloud
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Macie hasn't heard from Jake since his last message, and four days later, Lilly, Hannah's sister and the one who framed her and Jake for kidnapping, contacts her to tell her that Jake sent her a message saying that she is the key.
The two girls will have no choice but to cooperate together to discover what Jake is trying to tell them with his riddles, although during their cooperation, their fights will be continuous.
Story based on Duskwood Episodes 6 and 7 and special story 'What if…? Duskwood'. Some conversations are changed to make it more dramatic, that's why you won't find some of the parts similar to the story.
#duskwood#duskwood jake#duskwood mc#duskwood jake x mc#duskwood lilly#duskwood everbyte#duskwood game#everbyte studios#everbyte game#everbyte studio#duskwood fandom#duskwood fanfic
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Bewertung 3 von 5 Sternen für Moonvale
Eigentlich wollte ich diese Review im Playstore schreiben bin dort aber gehemmt mit den max. 500 Zeichen…
Es tut mir in der Seele weh, dass ich dieses Spiel nur mit 3 von 5 Sternen bewerten kann. Vor allem, weil ich, den "Vorgänger" Duskwood so sehr liebe. Mein Hype war groß, als das Release-Datum für Moonvale bekanntgeben wurde. Definitiv wurde ich Story-technisch nicht enttäuscht. Die erste Episode ist eine spannende Einführung in die Geschichte. Genauso wirft der Teil der Duskwood-Sidestory mehr Fragen auf, als beantwortet werden. Für den Einstieg wirklich perfekt! Es macht definitiv Lust auf die weiteren Episoden.
Jedoch ist die Story leider nicht alles. Vor allem finde ich das Diamantensystem als Bezahlsystem sehr frustrierend. Vorab möchte ich betonten, dass mir durchaus bewusst ist, dass Everbyte als Spielentwickler daran Geld verdienen muss. Schließlich müssen Produktionskosten auch irgendwie wieder eingeholt werden. Und gerade, was das angeht, setzt Everbyte auf Qualität.
Dennoch ist dieses Diamantensystem für Spieler*innen leider zu unkalkulierbar. Dafür muss viel zu vieles mit diesen Diamanten bezahlt werden.
Angefangen bei den Zusatzinhalten der Story. Teilweise muss diese nur einmal kaufen, wie Medien, sprich Bilder etc. Aber andererseits kann „Flirts“ und „Geheimchats“ nicht dauerhaft kaufen. In Episode 1 war es jeweils eines, dass man immer wieder kaufen muss. Insgesamt zahlt man, dann bei Episode 1 pro Spielverlauf 45 Diamanten (umgerechnet ca. 6 Euro). Fairerweise sei dabei gesagt, dass man bei „Zeitsprung“ nochmal gratis 50 Diamanten erhält. Jedoch werden die Diamanten auch für die Lootboxen (Profilbilder, Rahmen und Hintergründe benötigt), sowie für Extraleben, Bonuszüge und Überspringen der Minispiele. Darauf werde ich aber noch einmal separat eingehen.
Gerade, dass man die Bonusinhalte mit den Diamanten freischalten muss, hat sehr viele Spieler*innen frustriert. Durch Duskwood kannten wir den Premiumpass und hatte sowas erwartet. Als das Spiel rauskam, war der Frust ganz schön hoch bei vielen, dass man die Inhalte separat kaufen muss. Everbyte hatte dies bezüglich schon ein Statement herausgebracht. Hierbei sind zwei Sachen zu kritisieren:
Zuerst die fehlerhafte Kommunikation vor dem Spiel, da es nicht ersichtlich war, welche Inhalte dauerhaft freigeschaltet werden und welche nicht. Perse finde ich aber den Gedanken gut, dass man den Spieler*innen ermöglichen möchte auch die Zusatzinhalte „kostenlos“ genießen zu können.
Was mich zum zweiten Punkt bringt, denn nicht alle Inhalte werden, wie oben erwähnt, dauerhaft freigeschaltet. Und gerade, weil Moonvale darauf ausgelegt wurde, die Episoden öfters zu spielen, ist das mehr als frustrierend.
Hier kann ich dann auch die (hoffentlich vorläufig) Entscheidung seitens Everbyte auf den Premiumpass zu verzichten nicht ganz nachvollziehen. Es wurde sich berufen, auf die Spieler*innen sich beklagt hätten, dass dieser zu teuer sein oder man nicht wüsste, ob sich das lohnen würde.
Hierbei, auch wie oben erwähnt, die Entwickler müssen Kosten decken und wollen sicherlich auch ein bisschen daran verdienen. Bei Duskwood bot der Premiumpass nicht nur Zusatzinhalte, sondern auch ein Werbefreies Spielvergnügen. Die 7 bis 8 Euro, die man dafür investiert haben, waren ein fairer Preis für ein Handyspiel in der Qualität. Gerade auch zu dem Punkt, dass Spieler*innen nicht wissen, ob sich das lohnt, kann ich auch eigener Erfahrung sagen: Den Vorgänger Duskwood habe ich im ersten Durchlauf ohne Premium durchgespielt, habe auf die Zusatzinhalte verzichtet und die Werbung in Kauf genommen. Da ich persönlich selten für Handyspiele Geldausgebe. Jedoch hatte die Qualität so überzeugt, dass ich das Geld, obwohl ich das Spiel kannte, gerne ausgeben hatte, um mindestens noch einmal die „Vollversion“ spielen zu können. Bei Moonvale wäre ich gewillt gewesen sofort den Premiumpass zukaufen, einfach durch die hohe Qualität des Vorgängerspiels hatte das Team von Everbyte eine hohen Vertrauen Bonus von mir.
Und ich weiß, dass ich damit nicht alleine stehe 😉
Denn was die Story angeht, bin ich davon überzeugt, dass sie auf demselben guten Level wie Duskwood sein wird! Everbyte sollte gerade was die Einführung des Premiumpasses auf die eigene Qualität vertrauen. Denn ich bin mir sicher, dass selbst anfangs skeptische Spieler*innen sich im Laufe der Story davon überzeugen lassen, dass Geld zu investieren. Außerdem denke ich, dass es für Everbyte wirtschaftlicher sein wird als ein für Spieler*innen nicht kostenkalkulierbares Diamantensystem. Auch hier, wenn ich mir so die Meinung im Internet durchlese, sind nur wenige bereit dafür wirklich Geld auszugeben. Schließlich sprengt es einfach den Rahmen was Menschen bereit sind auszugeben, dafür muss zu viel Einzelnes öfters ausgeben werden.
Das bringt mich zu nächsten Punkt: Das Lootsystem für das eigene Profil. Vorab fairerweise gesagt, alles was man freischalten kann, wird hier tatsächlich auch nur einmal in der Lootbox erscheinen. Jedoch kann man nur eine Variante der Lootbox erwerben und erhält entweder ein Profilbild, einen Rahmen oder ein Hintergrund. Bei allen dreien ist die Auswahl riesig, was eigentlich gut ist! Jedoch kostes ein Lootbox schon 12 Diamanten (Umgerechnet ca. 1,50€) was bei der Auswahl ein richtiges Vermögen werden kann, wenn man sich bestimmte Inhalte freischalten möchte. Gerade bei dem Profilbild möchten die Spieler*innen doch eins haben, dass ihnen noch ähnlichsieht oder zu mindestens den Main Charakter, den man für sich erschaffen hat. Hierbei sei leider auch gesagt, dass die AI generieten Bilder zwar versuchen möglichst viele Spieler*innen zutreffen aber genau das Gegenteil der Fall ist. Irgendwie fühlt sich keiner repräsentiert. Und auch wenn es die Auswahl wahrscheinlich sprengen würde, People oft Color werden gar nicht repräsentiert. Was vor allem bei einem Spiel, dass weltweit auf dem Markt gebracht wird, dazu führt das noch weniger Spieler*innen sich repräsentiert fühlen können. Das kreide ich halt an auf Grund der hohen Preise, die dann dafür ausgeben werden, müssen, sowie, dass für die Tagesaufgaben Bonus, alle drei Sachen benötigt werden, um diese auch dann erfüllen zu können. Auch wenn die Aufgaben täglich variieren, ist man als Spieler eigentlich froh wenigstens ein paar der kostenlosen Diamanten abgreifen zu können. Dafür werden diese im Spiel einfach an zu vielen Stellen benötigt. Genauso frustrierend ist es, dass ich nicht aussuchen kann, ob ich Profilbild, Rahmen oder Hintergrund looten möchte. Gerade bei der eigentlich (positiven) großen Auswahl ist es frustrierend alles nur dem Zufallsprinzip zu überlassen.
Hier bei möchte ich noch betonen, wäre das Lootsystem, der einzige Kritikpunkt, hätte ich dieses Spiel trotzdem eine Fünfsterne Bewertung von mir bekommen und ich hätte diese Kritik, als Meckern auf hohem Niveau bezeichnet! Den defacto ist dies nur ein Bonus im Spiel und nimmt einem nicht das Vergnügen an der Story!
Dies bringt mich leider zu den Minispielen:
Ein auf Candycrush aufgebautes Spielsystem. Bei Vorgänger Duskwood haben diese noch Spaß gemacht! Dort waren sie auch lösbar und basierten nicht nur auf reinem Glück wie die Elemente fallen. Natürlich gab es bei Duskwood auch mal die ein oder anderen Durchläufe, in denen man Pech hatte, falsche Entscheidungen getroffen hatte und auch mal erstmals nicht weiterspielen konnte ohne extra Leben zukaufen. (oder wahlweise Züge). Jedoch so oft wie ich Duskwood durchgespielt habe, kann ich mit recht behaupten, dass alle Minispiele lösbar waren, ohne dass man gezwungen war, extra Züge zukaufen. Jedes einzelne Minispiel bei Duskwood hatte eine Taktik, die man anwenden konnte, um das Spiel zu schaffen. Dies scheint mir bei Moonvale leider nicht der Fall zu sein. Zwar gilt auch hier, sie können lösbar sein, ohne zwangsläufig extra Züge kaufen zu müssen, doch basieren diese mehr auf Glück als auf Taktik. Dies führt dazu, dass die Frusttoleranz schnell erreicht ist!
Gerade was kommende Episoden angeht habe ich Angst, mehrere Tage in einem Minispiel gefangen sein zu müssen und die Lust am Spiel zu verlieren! Und dass, obwohl ich mir eigentlich sicher bin, dass es sich Storytechnisch lohnen würde, dranzubleiben.
Auch hier sollte fairerweise erwähnt werden, dass man für 19 Diamanten ein einzelnes überspringen könnte. Genauso kann man extra Züge und neue Leben noch zusätzlich kaufen. Aber aufgrund dessen, was man alles im Spiel mit den Diamanten kaufen kann und den wenigen Diamanten, die man dazu verdienen kann, führt das zwangsläufig dazu, dass man „genötigt“* wird richtiges Geld auszugeben.
*Dieses genötigt ist eine überspitze Aussage, denn schließlich hat man auch noch die Wahl auf Bonusinhalte zu verzichten oder längere Zeit in den Minispielen gefangen zu sein. Hierbei geht es mir jedoch um den Frustrationsfaktor, denn die Gegebenheiten mit sich bringen. Vor allem bei einer eigentlich Zahlungsbereiten Kundschaft, die gerne überschaubare Kosten hätte und nicht dauerhaft neues Geld investieren möchte, um das Spiel vernünftig spielen zu können.
Man kann zwar Diamanten im Spielverlauf verdienen, jedoch so wenige, dass es sich kaum lohnt. Die Täglichen Aufgaben bieten einige, aber auch hier muss man 24 Stunden warten, dafür das man 3 Diamanten verdient, von den man sich nichts im Spiel leisten kann. Zudem bekommt man nicht mal nach jedem Minispiel die 20 Taler, die man in Diamanten umtauschen kann. 45 Taler ein Diamant. Ergo habe ich nicht mal einen halben Diamanten verdient, wenn ich ein Minispiel habe, dass Taler als Belohnung haben.
Außerdem kann man durch die Episodenaufgaben auch noch Diamanten verdienen. Definitiv für den Replay Faktor ganz gut, aber die Ausbeute ist dafür zu gering, als dass es sich lohnt, dafür die Episoden neu zu starten. Genauso die Aufgaben für das gesamte Spiel, wo man erst Diamanten ausgeben muss, um den Bonus zu erhalten. Als Beispiel, wenn ich 5 Hintergründe freischalte, erhalte ich Bonusdiamanten, aber bis ich dahin komme, habe ich unzählig viele Diamanten ausgeben müssen, um das zu erreichen.
Und die Gründe die Episoden immer und immer wieder zuspielen liegt doch auch eher daran, dass man als Spieler*in neugierig ist, welche Wege man mit welchen Antworten geht. In Duskwood gab es auch kein Belohnungssystem und wir Spieler*innen haben es trotzdem immer und immer wieder neugespielt 😉
Ich will hier auch nicht das Belohnungssystem der einzelnen Episoden ankreiden. Definitiv nicht. Die Idee dahinter finde ich sehr gut, nur stimmt hier das Verhältnis des Belohnungssystem einfach nicht. Und auch das wäre einzeln betrachtet nur meckern auf hohem Niveau!
Alles in allem stimmt das Verhältnis zudem was man „verdient“ und was man „ausgeben“ muss nicht! Da nehme ich lieber in Kauf mir Werbung ansehen zu müssen, meinetwegen auch trotz einem gegeben Falls trotz Erwerb eines Premiumpasses. (Natürlich muss dies auch in einem richtigen Verhältnis liegen und nicht überspitz gesagt 20 Sekunden Spiel, 10 Minuten Werbung).
Neben dem schlechten Bezahlsystem muss ich leider auch die übermäßige Nutzung von AI kritisieren. Auch hier mehr meckern auf hohem Niveau und dies hätte in meiner Bewertung auch eigentlich keine Sterne gekostet. Vor allem bei dem Charakter Violet und der AI-Katze… Man sieht halt das es keine richtige Katze ist und ich glaube das es in den Weiten des Internets genug free-to-use Katzen Bilder gibt. Oder ganz verrückte Idee man hätte auch die Fans von Duskwood fragen können. Wahrscheinlich hätte man einen Fan sehr glücklich machen können, in dem dessen Katze für immer in diesem Spiel verewigt wird 😉. Bei Ash kaufe ich das AI-generierte Bild noch ab. Es wirkt so, als hätte eine reale Person, einen Anime Filter über das eigene Foto laufen lassen. Bei Charlie wirkt das noch zu AI real, so dass man hier bei der Auswahl des Schauspielers sehr gehemmt sein wird. Early Duskwood hatte das deutlich besser geregelt. Sowohl Richys Autobild als auch Lillys Girlande wirkte so, als wären es Profilbilder realer Personen.
Zum Abschluss möchte ich noch sagen, ich hoffe Everbyte hört auf die Kritiken und versucht eine faire Lösung zu finden um die Dinge, die allgemein kritisiert werden, gerade was dieses unkalkulierbare Zahlungssystem angeht und die für mich als Spieler willkürliche Entscheidung Flirts und Geheimchats nicht dauerhaft freizuschalte. Ehrlich bei umgerechnet dennoch drei Euro pro Antwort verstehe ich es nicht, wenn in dem Spiel zusätzlich Anreiz geschafft wird, es mehrmals zuspielen.
Wirklich Everbyte, meine Maus ist eigentlich schon auf dem Löschbutton dieser Review und meine Finger freuen sich auch eine mindestens genauso lange positive Review zudem Spiel zu verfassen. Ich möchte eigentlich dieses Spiel in den Himmel loben, denn storytechnisch habt ihr abgeliefert! Nur leidet das Spielvergnügen an dieser Willkür und dem überteuerten bzw. nicht kostenplanbaren Diamantensystem!
Ihr müsst Geld verdienen, dass verstehen wir! Aber ihr habt so viele Möglichkeiten, dass zu tun ohne, dass das Spielvernügen leiden muss. Von mehr Werbung, bis zu einem oder mehreren Premiumpässen, sowie einer Diamantenflat…
Abschließend bleibt mir nur noch zusagen, ich warte geduldig und in hoher Erwartung (die Story-technisch sicherlich nicht enttäuscht wird) auf die neue Episode!
LG
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a look at three "spooky" pieces of music
A Hat in Time's "Subcon Forest" Length: 11:07 Subcon Forest is a type of world in which several game stages make the setting. The forest itself is a wide and varied stage with various sub-environments, with the common throughline of ghosts or lost spirits inhabiting the forest. it has the general theme of eerieness. the music follows suit. This being the longest track of the three, it begs the question of why this platformer stage needed an 11-minute long track. investigating further, I looked at the other tracks from the game, and discovered it was the second longest track included, being short around 3 minutes of a different track named "Alpine Skyline". only a handful of the tracks have this amount of length, staying usually within the range of 1 to 5 minutes in length. I am additionally confused since the "Subcon Forest" world contains many smaller tracks for specific areas within the world such as "The Fire Spirits" and "Subcon Village". my main theory as to why these tracks have such length is that either these stages warranted more atmospheric tracks, or that it was felt that this world was particularly large and needed more variation in the music to help it from becoming stale, it could also be a combination of the two, but I wonder if this explains the variety of tracks found in "Subcon Forest". the track does contain a little motif or leitmotif that is used in a different more upbeat and shorter track, however, the leitmotif is used sparingly throughout the entire duration of the track. the track tries to strike a balance between sounding like a little retro game alongside some melodic instruments that hum along to the little beat. of what I can discern a keyboard, something like a maraca, deep drum, xylophone, a synth and various sounds that may or may not be intended to be diegetic are used here. there are other sounds here present but I couldn't describe it much better than stick and chain sounds. at 6 minutes in I hear an instrument that I recognize, the waterphone. this instrument is not used a lot in the track and understandably so, it's a disturbing sounding instrument. the track uses a variety of instruments that it cycles through as it goes on, and as it goes on, the later half of the song is much more dreamlike or ethereal if you're feeling zesty, rather than leaning melodic like the first half of the song.
The Simpsons Hit & Run's "Halloween Havoc" Length: 02:30 Level 7 is an homage to The Simpsons long standing treehouse of horror episodes. which is inherently Halloween themed, and as such the the connected music is very much affected. we have spooky keys, xylophones reminiscent of bones, an orchestra which I think is more simpsons than horror, horns, an organ, and possibly the strangest addition which is the electric guitar. this is likely the most complicated track I have chosen since it modulates and changes itself the most i'd say. quite short really and at least from the video i found on youtube and footage of the game i can pretty easily tell where the track loops. now i don't know if that is evidence of poor work but it is something that sticks out to me. the object of this track is maybe clearest to me here: reference the simpsons and have some crazy Halloween banger come on when you're homer driving over civilians, it really sells the energy that was intended in my opinion, and i love the song. nothing about it really is meant to scare unlike the other two tracks which is very exemplar of the "spooky" vibe. horror, but not quite scary.
World of Warcraft's "Duskwood" Length: 03:33 Duskwood is the levelling zone that I believe is for 10 to 15-level players, quite literally the bluntest example of "X, but what if it was creepy". so much so the main town is called Darkshire. one of WoW's most famous towns, goldshire, is only a 40-minute in-game walk away. however, this town is its evil counterpart DARKshire. great stuff. super atmospheric, this track has wind sounds for the entire duration to show how dark and spooky it is. But it mostly sticks to orchestral instruments, using cellos, violins, harps and maybe some woodwinds. it seems short to me, and warrants further investigation of this track In-game. when it comes to atmospheric like this I don't understand why you wouldn't want a longer track, I'll have to see. the track is slow and methodical despite it's length.
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