#dungeon delving
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puddingface1902 · 5 months ago
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Hey everyone! Episode 3 of my Daggerfall playthrough is here. Check it out!
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sanguinaryrot · 8 months ago
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SENSHI PANTY SHOT!!!!!!!!!
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d34c0nfr0st · 4 months ago
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Amazon.com: Fall to the Forest: Dungeons of Underhill eBook : Frost, Deacon: Kindle Store
When the world of the Faeries began to collapse, they sought refuge in the only place they could. That salvation lay in the hope of resurrection and rebirth. The Ancient One spread the souls of the Faerie across the Universe, placing them as seeds that would grow into mighty Dungeons, each a potential location for their people to be renewed. No one on Earth was prepared for Dungeons to start popping up and causing technology to degrade. It was something they were going to have to adjust too, because Earth would never be the same. Contains some adult content, violence and language. Also present: Fae strangeness, unconventional lifestyles and exploding mushrooms.
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fridge-reviews · 10 months ago
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Cult of the Lamb
Developer: Massive Monster Publisher: Devolver Digital Rrp: £19.49 (Gog.com, Humble and Steam) Released: 11th of August 2022 Available on: Gog.com, Humble and Steam Played Using: Xbox One Control Pad Approximate game length: 20+ Hours
Your followers bow as you pass, some call you 'Master' others 'Holy One'. The idea of this amuses you as you cook a meal for them, one made from the vegetables you planted, watered and harvested. A meal that once they are done with it, you'll be the one cleaning up their... droppings. Perhaps they should call you 'mother' rather than Master.
Cult of the Lamb is one part roguelite dungeon delver, one part city builder and one part management simulator. You play as a lamb who was killed by four gods to prevent a prophecy from being enacted. However, a fifth god known as 'The One Who Waits' brings you back and commands you to release him which just so happens to allow you to avenge your own death. In this game you establish and develop your own cult, keep your followers happy and wage a war against the four gods.
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The game is essentially split in to two parts, one of city building and management and another of roguelite dungeon delving, which called 'Crusading'. There are four dungeons for you to crusade into, each with their own biome and enemies (though some are universal). In turn each of these dungeons is split into four levels with a boss at the end of each one and the god you need to kill at the end of the fourth level. Something else to note is that each level is created of several stages, at the end of each stage you get to choose between a few paths. Upon these paths you can find extra resources, boons or dungeon areas to explore. Something to note is that time doesn't stand still while you're crusading. The cultists back in your camp will continue to work, sleep, eat and die while you single handedly work to take down a pantheon. Your crusades into the dungeons are also where you will gather the majority of the resources you need for your cults base. Sure, some resources can be found and made by you and your cultists but many of the really vital components can only be found in the dungeons, and even then it depends on which of the four dungeon biomes you choose to decide to crusade into.
Combat in this game is similar to that of Enter the Gungeon in that unlike the Binding of Isaac you can dodge attacks with a dodge roll. Of course, in this game you don't have any guns, all your weapons are melee in nature, what you do have though are curses. Essentially curses are spells you can cast that will affect the battle, some fire a series of projectiles at the enemy while others will cause no damage but will temporarily freeze the enemies around you. Each time you use a curse it will deplete a resource called 'fervour' which is dropped by slain enemies. You'll also find relics while crusading, these relics have varied and wide ranging effects but once used need to be recharged by attacking enemies.
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Your cults base gets upgraded by unlocking buildings within the tech tree, doing this require you to collect 'devotion' from your cultists. Thankfully, your cultists will happily provide this for you when they have no other tasks to be getting on with by worshipping at your shrine. The shrine will only hold a limited amount of devotion though so you'll need to deplete it regularly.
Your weapons are also upgraded through worship, though in this case its only the worship they give you while performing a sermon. Each time you collect 100 worship from your cultists you can gain access to another tech tree that allows you to upgrade your weapons, curses and what relics you'll find while on Crusades.
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As you play you'll be given side quests along with your main goal. Any quests give by your cultists have a time limit on them and failing to perform them will cause the cult to lose some faith in you.
You need to keep your cults faith as high as you can, if it gets too low your cultists will start to denounce you influencing more of your flock to rebel before eventually leaving. If that does happen though there are counter measures you can invest in.
Cultists are usually acquired in four ways; One, you found them in the dungeon and after beating the snot out of the enemies you send them back to the camp to be indoctrinated later. Two, when you defeat a level boss they revert from their monstrous form and you can indoctrinate them back at your camp. Three, you bought them, that's right sometimes they can be purchased you just have to meet the right npc on one of your crusades. Once purchased you can indoctrinate them back at your camp (are you sensing a theme yet?). And lastly, you'll occasionally be given a quest by one of your cultists that will involve indoctrinating a troublesome follower or an elderly one.
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Do not let the cutesy art style trick you, this game is absolutely horrifying (in all the best ways). Indoctrination, sacrifice, body horror, eldritch abominations and so much more. I will admit I wasn't prepared for the sheer amount of poo this game wants you to deal with. I thought that the various reviewers and pundits that covered this game when it first came out where kidding when they said this game was all about poo. But they weren't wrong, poo features so much in this game!
This game is well worth playing, and still has more development to go as there is a road map for yet more content to appear.
If this appeals to you perhaps try;
The Binding of Isaac Recettear: An Item Shops Tale Enter the Gungeon
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
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whimseysthrone · 1 year ago
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Why play Diablo when you could play the Hammerwatch 2 demo?
I’m shocked I haven’t raved about Heroes of Hammerwatch (HoH) on this blog before now. I thought I had. Sorry CrackShell, you deserved enthusiastic praise for your previous work. Apparently I only shared that with some friends. Hammerwatch 2 is the high quality lo-fi alternative to Diablo 4 coming out August 15th, and there’s a free demo on Steam right now. I’ve been having a blast playing that…
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dailydungeondelves · 7 months ago
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More mimics! Some new designs for UKGE! I can't decide which one is my favourite.
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liminally-charged · 2 months ago
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I think it's a great idea. The tedium of modern life and modern jobs is so soulcrushing at times, it makes sense to want to run away and kill a bunch of nondescript mooks out of frustration. The office worker who's swamped in extra workloads from colleagues who dip out early gets two weeks off from her job to hike into the southwestern steppes and find the Tomb of Ak'jhanath. She signs the waiver at the entrance, readies her healthcare-financed glaive and caster glove, and enters the dungeon. Anything she finds, she keeps. If she gets close to death, her prysmal belt will pull her back to the entrance. After her sick leave she comes back into the office with fire in her eyes and works off the backlog in one day.
Adventuring would be pretty similar, I'd imagine. Pick up your prescription at the doctor's office and sign up with the local Adventurer's Guild for a retreat into the mountains. A trained cleric will accompany you on your quest to slay a roc. You get to travel the Ivory Road with a bunch of other owerworked underpaid therapees, camping under the gleam of the twin moons, kill a giant bird, and y'all have a great road trip.
If you're the kind of person who already has enough excitement in your life, you might benefit more from other dungeon-adjacent activities. There's a retreat in the Granitepillar Forest mainained by dwarves and elves, which provides an allround experience of excellent relaxation. Hot springs, paths through the woods with pettable wildlife, treetop apartments... if you wanna get a workout in, you are welcome to help out with the woodbreaking.
Dungeon delving is not for everyone though. Some people are permanently scarred or traumatized, often by unwanted abductions into a liminal dungeon. These ones travel between spatial folds and have no safety precautions; you're not even guaranteed to escape. Survivors of these often require stationary care in special outdoor hospitals, as any hallway or undefined indoor space will put them at unease.
This is a fantasy premise, so of course all of the treatment is covered by your insurance.
Adventuring/dungeon delving as occupational therapy: discuss.
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sillyandquiteawkward · 28 days ago
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dungeon meshi spoilers and ppl are going to hate me for saying it but the and they run off into the sunset together/immediately become gfs farcille is such a little annoyance of mine. did you forget to ask falin if she wanted that. falin wants to discover who she is for literally the first time in her entire life, and live for just herself, at least for a little bit. of course she loves and cherishes marcille, but its the same reason she turns shuro down. this isnt even like asexual agenda, its just. falin doesnt want to be in a relationship until she goes thru more character growth. and its just kind of bummer to see ppl not respect falins wishes to not be in a relationship when shes literally never asked for anything ever before </3 and i also get half of the dungeon meshi fans havent even read how the manga ends yet and they are just vibing on anime fandom consensus so i cant exactly be Mad. and also i dont even hate farcille i think its cute. i just dont want to be seen like a #hater i just think this should be acknowledged. i just think itd be neat if we could all hold hands and understand when a character loves differently than what we expect. sometimes people want to be alone to discover who they are before they marry their first highschool lover and then never grow as a person.
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froggy-ranger · 1 year ago
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Fuck you Le'garde, you whoreish golden frenchman. I'm taking my new daughter, my adoptive failknight, and my cool dog, and we're starting a band together
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Yes I know the implication is that you either never truly escape or are at least followed by crippling PTSD but I'm electing to ignore that in favour of FUCK YOU, LE'GARDE
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dailyadventureprompts · 1 year ago
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Adventure: Dead Certian
It was all going to end like this, one day or another
Hooks:
It starts out as a simple enough job, some noble or other has acquired some potentially profitable land but learned too late that it rests within the hunting grounds of some dangerous monsters lairing in a ruin in the nearby mountains. After being hired by an agent of the noble with a sizable upfront payment and the promise of more to come, the party find themselves hiking up into the foothills towards an abandoned abbey. It's your standard monster hunt... aside from the mostly devoured bodies indicating the party are not the first ones to be sent up the mountain.... or the rambling immortal corpse chained up for what seems like decades in a secret cell in the abbey's foundations.
It's a week or so later that the visions start... only rumours at first, people having bad dreams about a hateful red sun in a black sky, horrifying shapes moving about a blasted and ashen countryside... but then one of the heroes "awakens" in the burnt out ruins of the in they went to sleep in last night and are forced to fight for their life against various monstrosities before gasping awake. These visions are unpredictable and intermittent, and as speculation mounts of what they might mean further tales come creeping in about people dying in thier sleep or even rising from their beds to go on a mindless rampage after falling under the influence of whatever it is they're seeing.
Some time later the party is approached again by the noble's agent... though this time they're dishevelled, paranoid, and have obviously been running for their life for some days. They explain that their employer is up to something wicked, they don't know what, but its got something to do with the old abbey and the visions and its only going to get worse if they're not stopped.
Setup: Consigned to the dustbin of history nearly a century ago, the soothsayer Tirman Houndstongue was known in his day for producing prophecies as cryptic as they were accurate. The "Houndstongue Harkenings" were required readings for mystics of the day, until the new writings suddenly stopped as most presumed that the diviner had simply dropped dead in one of his famously fevered writing sessions. One by one the events hinted at by Tirman's writings were divined and came to pass, and the once famous fortuneteller fell into obscurity.
The truth is far stranger than what is remembered: After years of seeminly innocuous prophecies Houndstongue started predicting the end of the world, and in fear of his widely circulated ramblings causing a panic the church censored his writings and imprisoned him in an isolated monestary that only a select few knew about. For the rest of his life Tirman rambled on about all the horrors that would befall the world during the end times.. and then kept on rambling after he died, seeminly animated by the NEED to keep pronouncing the end of days, pausing only to talk about the terrible fates that would befal his captors and how their actions were all for not. Less than a decade later an outbreak of plague struck the monestary, leaving the corpse forgotten in its cell.
Forgotten, except for a certain noble by the name of Vandermyr , who's family's rise to prominence came about as party of Tirman's prophecies. Though born generations after the oracle's apparent death, Vandermyr developed an obsession with Houndstongue's writings thinking that they didn't just apply to specific events but spoke of underlying patterns in fate. After lucking into increasingly successive business ventures, Vandermyr bent his family's resources to discovering lost scraps of Tirman lore, eventually stumbling into the truth of his abduction, and his eventual resting place, buying the estate nearby.
Sending multiple groups to seek out scraps of unpublished prophecy under the guise of monsterhunting, Vandermyr was DELIGHTED to encounter the recitating cadaver of his idol once the party reported back, going so far as to visit the monastery himself before commanding servants to drag Tirman's remains back to his manor. In long hours spent listening at the corpse's feet comes to a revelation: that the apocalyptic ravings are just cryptic metaphor, misunderstood by the narrow minded churchfolk, and that surely they would lead him, and the Vandermyr family to rise to even greater heights.
Further Adventures:
Vandermyr is an idiot and he's kickstarted the end of days, which makes the party atleast partially culpable. It might take them a while to connect the auspicious signs to clues left in the dungeon, but once they figure it out they'll need to break into Vandemyr's manor for answers. Thankfully they're not alone in this task, as despite being a mouthpiece for otherworldy forces and stone dead for well over a hundred years, Tirman's been trying to prophecy AROUND the death of the world, it'll just take the party a bit of champion level bullshit decoding to figure out how.
Unbenknownsed to anyone including him, Tirman's prophecies were delivered by an extradimensional horror with power over predestination known as the Nigh-Tyrant. From its home amid the carcasses of devoured worlds this pisonic predator would weave itself into the causality of a realm it wished to devour, influencing events to allow it to travel between realms and rampage as it pleased. The problem with fighting this entity is that its consciousness is made up in-part of all the guilt and madness wracked oracles it used in the past, meaning its ability to predict the party's actions is manifold. Whats more, it commands those lesser nightmares that have come to dwell in the aftermath of its apocalypse, and can dispatch them to the party's world through various hidden means.
You can't go around subverting fate and not expect the gods to get involved. Istusis or other fate-warping gods are a lightly choice for late-game party benefactors, and the heroes may find their journey altered at several points to steer them in the needed direction before actual intervention takes place.
If you need to further up the stakes, consider having the belayed end of days get the attention of the outergod with dominon over failed apocalypses who senses the titan's death like a vulture on the wind
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puddingface1902 · 4 months ago
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Hey everyone! I uploaded episode 6 of my Daggerfall playthrough. Check it out!
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sanguinaryrot · 8 months ago
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I need to see Senshi naked. for science
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d34c0nfr0st · 1 year ago
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Amazon.com: Fall to the Forest: Dungeons of Underhill eBook : Frost, Deacon: Kindle Store
When the world of the Faeries began to collapse, they sought refuge in the only place they could. That salvation lay in the hope of resurrection and rebirth. The Ancient One spread the souls of the Faerie across the Universe, placing them as seeds that would grow into mighty Dungeons, each a potential location for their people to be renewed. No one on Earth was prepared for Dungeons to start popping up and causing technology to degrade. It was something they were going to have to adjust too, because Earth would never be the same. Contains some adult content, violence and language. Also present: Fae strangeness, unconventional lifestyles and exploding mushrooms.
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artbydungeon · 6 months ago
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Day 2 for Mimic May - this is a little bit of a cop out because I did this a few weeks ago, but it fits the theme of dice and cards! I wanted something cool in time for UKGE!
Full prompt list
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furubabasket · 5 months ago
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Happy birthday to Kabru, dear worrier supreme and chess mastermind.....
People have already written incredible posts about the whole "loves humans so much and is so good at killing them" situation, but god it's just such a great conflict of interests and skills to exist in a character.
And to see the way he interacts with his party as individuals (changing how close he gets, etc.) is so telling. Sometimes I feel like fans read his attention to others as purely manipulative, but that's completely missing that he's a social person who finds humans and their motivations to be fascinating. Like, if you read it the way I do...... He's autistic about other people! He pays attention because he cares, but also because (I feel) he's gamifying relationships, and that's not bad. He studies and reasons to find the Optimal Response for the Most Friendship Points, and he's good at it, and that's part of why he ends up with a lot of people liking him but few actual close friends. And then he meets Mithrun and suddenly his responses are much less important--Mithrun has little desire to pay attention to Kabru's expressions or body language--Mithrun doesn't react to fawning or flattery or platitudes--Mithrun doesn't get offended if Kabru shows his irritation at being used as a projectile (lol). Etc. Etc.
Suddenly Kabru can be honest--can, specifically, express frustration that isn't often socially appropriate--and that messes with his modus operandi so hard he ends up being honest more often after that (ex: with Laios and that whole blowup). We get to see the protective anger he has in action, but we also get to see how it's, under everything, a cold desperation to avoid another Utaya among people who either 1) don't care about the danger or 2) don't understand the danger.
Like, suuuure, he wants something out of being nice to Laios' and Toshiro's parties. I'm sure he has some utilitarian reasons for being nice to his own party (cohesion, etc.)--like most would. But in the end, all of it is coming from that cold Utaya-born desperation and the helplessness of being fed cake in Milsiril's soft bed. Beyond the need for socializing in humans and the simple fact that Kabru enjoys it, it's a coping mechanism, yeah? Social interactions, for Kabru, are action--they're information gathering, they're rapport building. They're one step closer to control and safety.
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dailydungeondelves · 10 months ago
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