#dude you cannot tell the Cyclopes your name!!!!
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smilesrobotlover · 5 months ago
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Me, smacking Odysseus with a newspaper: stop. Being. So. Stupid!
Odysseus: BTW MY NAME IS ODYSSEUS AND IM FROM ITHACA!!!!!
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number5theboy · 4 years ago
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The notes I took while reading the comics are under the cut. These are not my ordered thoughts, just thoughts I had while reading. I’ll write something more coherent a bit later, once my thoughts are sorted better than these
APOCALYPSE SUITE
Diego repeatedly stabbed a Caravaggio, which just personally offends me. Also @ Reginald the fact that you left a Caravaggio in reach of your KIDS, who have KNIVES, is just as insulting. Someone save that Caravaggio since anything and anyone else is beyond saving
“Inexplicable resemblance to an Ingmar Bergmann extra” askjdsgbkdsbhsd Gerard sir that is so oddly specific. Is Reginald an Ingmar Bergman fan. Is that what you’re trying to tell us. Or is Klaus just a silent movie type
Right off the bat, the comics universe is so much more interesting than the show universe. They have boxers who beat up squids like??? Give us an adaptation with the comic world, preferably animated
The kiddos were all born to “mostly single women” dsbksdgbksdgbdsg??? Did the magical alien thingamajig check their relationship status first?
“Inventor of The Televator, The Levitator, The Mobile Umbrella Communicator, and Clever Crisp Cereal” dgdsghsgdhjsdkjhg Reginald names his inventions like Dr. Doofenschmirtz from Phineas and Ferb
Also the page that reveals/introduces Reginald is SO good, just the panelling and the action tells you so much. There’s dead bodies and excavations and masks in addition to text. It’s great.
“The Day The Eiffel Tower Went Berserk” is an EXCELLENT hook to a story
“It’s your Eiffel Tower, it’s gone insane and must be stopped at all costs.” Dksgdhjbkgsdhjbdsghjb the show could never
This comic keeps disrespecting cool art. Why is it doing that to me. Don’t let the musée d’orsay get robbed
Okay, luther came through for me on that
Dsdhlsdghlgsdhldsh the siblings arguing while the Eiffel Tower is falling apart around them had me cackling
“WE’RE ALL GONNA DIE” dsbdgsbgsdbdgsbklsd okay diego
“And just as I suspected – ZOMBIE-ROBOT GUSTAVE EIFFEL!” hello I need at least three comics of back lore on this. Why does luther have that hunch. Why is Gustave Eiffel a zombie-robot. How did we get here. Please I want answers
The missing line on the ‘e’ of ‘touché’ makes that dramatic moment way less dramatic and more funny ngl
Oh but you can be bothered to put the accent aigu on ‘séquence’
“And while you lost the Eiffel Tower, you saved Paris.” I am laughing too hard by this point. How dare this be a barely brushed upon adventure. Please I need to know more about zombie-robot Gustave Eiffel
Te Ben-robot makes me emotional and “Only my father calls me Number One”? ouch.
Also for the record, I love Luther’s design SO much
“Hello your father is dead. Please audition for my orchestra for revenge. Many thank. Bye.” Okay Conductor, whatever floats your boat, I guess
“and something worse is coming” dbhsdghbjgshbjsgbjhkgf okay Five, whatever floats your boat I guess
Allison immediately coming in with the ‘I know everyone blames you for Ben’s death, Luther, but honestly, who the fuck knows?’ dsbgbhdgshbsgdhkbj
Klaus has such an entrance and I honestly didn’t know that Claire was a comic character
The introduction to the apocalypse comes SO the fuck out of nowhere, but grumpy little Five with the ‘I knew I shouldn’t have run away from home’ speech bubble? Awesome
Also just genuinely interesting that Five truly hated Reginald and was aware of these feelings
The apocalypse introductions in the show and the comic are going for different feelings but they are both equally devastating, which is a nice touch
Also someone give show! Five a sword
Comic Diego is a fuckboy, and that’s obvious from a hundred paces
Apparently Grace makes me sad in any incarnation
Okay but the backdoor of the Icarus in the show is lifted straight out of the comics
I love the Conductor’s design so much, and his introduction is so good
Oh my god someone get a language checker, The Orchestra Verdammten doesn’t even make grammatical sense
I love the Conductor, he is so extra and just the concept of a piece of music that destroys the world…….it fucks so hard
This comic just throws wild shit at you and expects you to keep up
Just read the instructions Dr. Terminal gave his bots. Is he okay.
Why does Dr. Terminal want to eat Finland. Please I need to know what’s going on in that head of his
Gabriel Ba has excellent comedic timing
Five is a bitch and I love him
Diego hiding in a haunted house…….what a drama queen
Klaus is so fucking funny oh my god
Diego is so hilariously bitter towards Vanya. No need to destroy her like that, asshole
Love how Diego single-handedly brought about the apocalypse. What an idiot.
Dr. Pogo deserves the world
The Vanya reveal of powers is a bit. Uh. Underwhelming. Love the Frankenstein set-up tho
The art, man……..it’s so good
Comic Luther is SO savage holy shit
I love you Mister Conductor, but please stop butchering languages I know, thanks
I knew he was gonna die, but I am still hurt. Please bring him back, he’s the best character in this
“I don’t know where to begin…But I suppose I should start with the Kennedy assassination.” Okay five you drama queen
Allison is a bitch, and I mean that as a compliment
Honestly these Five and Vanya are made to be enemies, it’s great
HELL YEAH YOU GO KLAUS
This wraps up a little too nicely. Where did the moon boulder go
DALLAS
Sagfdghjasfkjghdsfjhksfhkj it opens with a ‘by the way, I’m still dead’ from Pogo
I can’t believe TUA directly inspired Night at the Museum 2: Battle of the Smithsonian
No seriously, I knew about sentient monument Abraham Lincoln but this entire scene FUCKS
Dsbksgdbhsgbhksgdhbkj Celebrity Surgery, the big popular reality TV show, I’m laughing
Luther and Klaus are both such messes jeesus, even if Klaus is coping better
Allison immediately kidnaps Vanya and exposes her to all the horrible shit she caused?? Dbgbhjdgkjhbgdhkj I love these versions of the characters
While Show!Diego is Walmart Batman, Comic!Diego is Walmart Rorschach
I thought I got the gazelle speech but now I’m just confused
It literally is an epiphany AND WHAT GOT HAZEL AND CHA-CHA SENT ON HIS ASS I’M
CACKLING
Also that one wordless Hazel and Cha-Cha panel……..so good
Five is a communist lmao Diego
Luther and Diego arguments are tedious in both versions
I hate the Marilyn Monroe ape scene. With a passion. It is so cursed
Also show Hazel and Cha-Cha were partners that grew apart. I think comics Hazel and Cha-Cha are in love
I am every killer ever. That is one cute puppy.
Also Klaus and God is great in every universe
Dsjfghjdhjdgjhbdgbjhkdbkjhgb Five’s face when he is outfoxed
Why do dream!Luther and Allison have am ape cyclops daughter
I love the Luther&Klaus dynamic
This is just a remix of Watchmen
I have no idea why they suddenly know what Five is up to, from the corpse of a Commission agent. What.
Wait now they can use corpses as time travel devices. What.
Okay, Klaus accidentally blew up the world. Cool?
I am so confused
Now Diego Klaus and Luther are fighting vampires in Vietnam and hurling mummies through the bush. Okay.
So Pogo always knew what kind of disasters they’d turn into? Dskbgdsbkhsdgbkgsdkh
THE WHOLE JFK ASSASSINATION ARC IS AMAZING
HOTEL OBLIVION
Hotel Oblivion really just presents a cockroach on a plate to you, huh
Reginald’s aesthetic is seriously so much cooler than he deserves
EVIL IS THE NAME OF THE FIRST PART OF HOTEL OBLIVION?!? I SEE WHAT YOU DID THERE MR. AIDAN GALLAGHER
Five is a hired gun now?!? Man, that dude cannot catch a break ever
“TV is a healthy alternative to dying” esjkdsgbkgskbhdsgkbes
Who is Luther’s Japanese bro?!?
Also I just kind of really like the Luther&Diego dynamic in the comics
The show robbed us of Allison helping Vanya recover. It robbed us of Vanya getting injured in the first place, so what recovery, but still. This is incredibly sweet
God, all the villains in this universe are so intriguing. Except for Knock-Off-Adrian-Veidt, I keep forgetting that Perseus exists
“I’m a haunted house.” Is so metal as a self-descriptor
What the FLYING FUCK is Klaus doing there
Giant chicken?
The Enterprise???
“What are you doing?” “A report. I’m really interested in capitalism.” Djhsgjgskjvsevksevjesvjsefjv maybe Diego is right and Five is indeed a communist
“I know what it feels like to be unloved. I was born an object, and never treated as anything but.” It really was that bad, wasn’t it?” “For the both of us, yes.” B R U H
Evil Grace is fun
I love Allison and Five and their relationship so much
Five is interested in the stock market??
I am way too emotionally invested in whether Murder Magician and his baby make it out of there
Oh I CANNOT believe their romantic loves for their SISTERS is what unites them. I hate this.
What on earth is going on with Perseus and the flying head of Medusa
Alive Ben 😊☹
I am an idiot for not making the Perseus-Medusa connection sooner.
The Eiffel Tower now looks like the love child of the actual Eiffel Tower and the Atomium.
And now the Dr. Manhattan knock-off is here
God I love Allison so much
What the fuck is Pereus on about
Terminal eats a zoo
Scientific Man borders on plagiarism I’m sdhbgshsvjhksfvjksdjhkdsj
No no no no no not the Murder Magician
This whole baby arc makes me so soft
HELL YEAH LUTHER
Well this ended on a cliffhanger
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tenshindon · 4 years ago
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Have you gotten Yamcha for the ask game yet? Or Tien? 😊
i have received Neither Chaps !!! So I will now do them both :) Pause on that :) gonna put this under a Read More since This Will Be Long <3
Yamcha:
Give Me A Character and I Will Answer:
Why I like them:
Uhhhh A Lot Of Reasons. Like. A lot. BUT I will be brief and say I like him because as a kid I always thought he looked cool and I always thought his first fight with Goku was radical. With My Big Man Brain Now I love him for just how sincere of a guy he is? And how loving and friendly and supportive? And I make fun of him for it but the wolf aesthetic genuinely is really cool- not to mention how he loves to change up his outfits and hairstyles!
Why I don’t:
I have no reason to hate this man. Like none exists. In The Most Platonic Way Ever he’s literally the perfect man and I would take him home to meet my mom and even then she would be happy with me dating a man if it was Yamcha Dragon Ball.
Favorite episode (scene if movie):
I have so many favorite Yamcha moments and ergo episodes good god help me BUT I will name ONE off the top of my head so I’m not stuck here forever and I really love the baseball scene in Z for Many Reasons it’s just so good it plays on loop in my brain 24/7 so I Will Say episode 10 of DBZ :)
Favorite season/movie:
The Tien Saga.... legendary.... yes he did get his leg broken but everything before AND after that??? Immaculate. Perfect. Astounding. No The Tien Saga Is Not Therapy But I Will Use It As Such
Favorite line:
Anything Yamcha says is music to my ears and is pure gold, and aside from The Iconic “Looking good, Tien!” quote from Budokai 3, I gotta say my actual favorite quote??
“No big deal. Bones heal, just like everything else.” -Yamcha to Tien in reference to his broken leg after the 22nd World Tournament
Like. It’s SUCH a simple line but it’s SO telling of Yamcha’s character?? Tien literally broke his leg with no concern of the long-lasting effects of doing so, not to mention his dickish behavior beforehand towards Yamcha beforehand. So for Yamcha to just be ready to forgive him at the drop of a hat when he sees Tien’s seem sincerely apologetic? Dude no one talk to me I’m going to write an essay again.
Favorite outfit:
I Mean This In The Most Platonic Way Part II but Yamcha can make Literally Any outfit and hairstyle look good it should be illegal. However I am legally required to choose One (1) outfit and at this point we should all know how much I adore the desert bandit fit of his. It’s just such a classic and cute look to him (not to mention The Sword <3)
OTP:
Oh You Know :) but if you don’t it’s Yamcha and Tien- even as just Friends They’re So Good I’m Going To Write An Essay like god I want what they have so badly.
Brotp:
I love his relationship with Puar, like I genuinely would love a small arc dedicated to how they even became friends in the first place since their origin together is so mysterious yet intriguing? But aside from The Obvious answer I love his brotherly relationship with Goku and Krillin! Unfortunately that relationship wanes as they all get older but I’ll always cherish the moments where he radiated such Big Bro energy.
Head Canon:
I’ve got a dumb amount of headcanons it’s terrible BUT I think my favorite headcanon is that Yamcha’s leg never properly heals after the 22nd Tournament.
Unpopular opinion:
I. Have a lot. Of unpopular opinions. Just genuinely loving Yamcha’s an unpopular opinion in of itself BUT One of my unpopular opinions is that Yamcha’s a flirt, a cheater, and promiscuous. If he’s ever portrayed as a flirt towards women, I can give it the smallest pass in the world that he’s trying to cope but even then that’s such a stretch in my opinion- and I guess this is on top of being a headcanon but Frankly I don’t think Yamcha’s ever even kissed anyone- he’s playing the long game everyone he’ll get his kiss on his wedding day btw that’s like. Partially a joke; I joke around a lot that Yamcha’s Super dedicated to the whole Nothing Until Marriage idea lmao.
A wish:
For the love of God Yamcha pack up your shit and Puar and just move in with Tien your apartment’s shit.
An oh-god-please-dont-ever-happen:
Honestly? I kind of don’t want Yamcha to get a girlfriend? But I also DO because he wants that the most in life and it’d be great to see SOMETHING nice happen to him!
My only gripe with him getting a girlfriend (and hopefully then a wife) would be that his girlfriend wouldn’t be that well defined of a character and she’d just be said in Passing Mentions.
5 words to best describe them:
Perfect, immaculate, loyal, courageous, lovely 
My nickname for them:
Furry, Dumpy, and Wolfie!
Tien
Give Me A Character and I Will Answer:
Why I like them:
Again I Have A Lot Of Reasons BUT I love how like. Deceiving he is as a character. Like ask anyone and 90% of the time people will say Tien’s smart and serious and No Bullshit but no he is exactly the opposite he’s dumb as shit in any department outside of farming and fighting and he’s such a lil’ jackass when breathing next to Yamcha. 
Sincerely though, I absolutely love his character development- it’s one of my favorite arcs in Dragon Ball to be honest but That’s An Essay For Another Time. I also love how funny he can be, intentionally or not, and he’s surprisingly really relatable at times? And just his dedication to fighting’s really neat too; at this point he MUST know he can never be stronger than Goku but he still tries nevertheless and that’s really indicative of his bullheaded personality.
Why I don’t:
You could not pay me to dislike him I’d sell my kidneys for Tenshinhan.
Favorite episode (scene if movie):
Any episode from the gang’s escapades on King Kai’s planet good lord save me. That’s where Tien’s existence shines the best it’s so good.
Favorite season/movie:
His own saga man like. As much as I LOVE Redeemed Tenshinhan I also love how much of a jackass he was like why was he like that LMAO
Favorite line:
Again, aside from The Iconic x2 “Looking good, Yamcha!” quote, I gotta say it’s:
“Yes... sir! <3″ -Tien preparing to strike Goku with the volleyball fist during the 22nd World Tournament.
Also “I left Chiaotzu and Yamcha behind. This seems too dangerous for them.” -Tien to Gohan during the Resurrection F saga
Favorite outfit:
Like Yamcha, Tien’s outfits always hit. Not a SINGLE one misses. BUT I gotta say I love his classic tits-out look- more so for the fact I like how he shows off his scar as a kind of way to say he’s moved on from the Crane School like Damn Son you love to see it :,) Deep reasons aside, my second-favorite outfit’s got to be the Buu Saga listen man everyone just had the Hottest outfits in the Buu Saga you can’t blame me.
OTP:
Oh You Know :)
Brotp:
Tien has Two (2) friends in his life man the pool’s small but even if it WAS larger I would say Chiaotzu anyway LMAO. Love them dudes man.
Head Canon:
Tien is just. Terribly academically and socially stupid. The Social Ineptitude isn’t even a headcanon that’s just fact but when I said he’s stupid in every department But Fighting And Farming I meant it. Flirting with Tien is a nightmare. If you’re not Yamcha or Chiaotzu joking with him is a headache. He’s only smart in the vocabulary department other than that he couldn’t tell you how many planets are in the solar system. He’s dumb as rocks but is smart enough to convince everyone around him he’s smart because he knows what picayune means.
Unpopular opinion:
I have nothing but love and respect for Krillin, but it makes like. No sense to insist Krillin’s the strongest human on earth. Tien does not go hard on that grind 24/7 just for everyone- writers included- to reduce him to such trash when fighting. But why pit two kings against each other you know?
A wish:
Please just give him one good sexy fight that’s all I’m asking for. Also Tien PLEASE use the solar flare you dumb motherfucker YOU INVENTED IT??? Actually all of my wishes are fighting related but yeah Tien for God’s Sake acknowledge how crazy your move kit is and fuck it UP MY GUY.
An oh-god-please-dont-ever-happen:
Tien please don’t get a random wife I fortunately cannot see that happening but for the love of God Toei if you make that happen I will actually commit arson. Any other fear I could have either has come true or cannot happen.
5 words to best describe them:
Deceivingly smart dumbass I love
My nickname for them:
Headass, Slap Head, My Man/s, Bald Motherfucker, Polyphemus Headass (I know Polyphemus is a cyclops but shush), Four Arms, Machamp, Stitch, Roach, King, and Ikea Dresser
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nneefa · 6 years ago
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fic: the way you do the things you do
fandom: xiaolin showdown
characters: kimiko/raimundo, omi, clay
summary: there was something unsettling about the bruise on raimundo's face, considering it was meant for her.
notes: i struggled really hard with this, though i had a lot of fun with it. deep, introspective writing is not my forte. regardless, i hope y'all enjoy this. dedicated to @writing-saved-my-life
It was funny how things could still manage to be so lively around the temple, considering what had just transpired not even 24 hours ago.
Living and fighting through two, insanely alternate timelines was certainly one thing, but to turn around and battle against the ‘Unwelcomed Mob of Evil’ - as Dojo had so eloquently phrased it - a second time not even ten minutes after coming out of them was just too much, even for Wudai Warriors. Master Fung, thankfully, had the right mind to give them the rest of the day off. He even dismissed them from their chores, of course, putting it off for the following day. According to him, they’d earned it on account of everything they’d been through. It also helped that they’d sustained more injuries on top of what they already had, but none of them dared complain.
Instead, they fell right back into the swing of things. That was, everyone except for Kimiko.
From her position at the infirmary sink, Kimiko watched Omi flit about Raimundo’s cot with the energy of a four-year-old with a sugar rush. Despite his injuries - a knot the size of a ping pong ball on his head, a split bottom lip, and several scrapes and bruises peppered along his knuckles and arms - Omi still found a way to be energetic.
It almost got on her nerves how easily he seemed to bounce back from all of the madness, especially when she couldn’t find it in herself to do the same, but Kimiko decided not to let it bother her too much. She’d almost forgotten what it looked like to see Omi act like an obnoxious little brother to Raimundo, considering his year-long stint spent antagonizing the older boy and all. Thankfully, Raimundo never took the bait, even when Omi seemed overbearingly harsh, and if he’d felt some type of way about it, he hardly let it show. Knowing him, he probably endured it without a second thought towards the consequences. For the sake of reestablishing trust with his friend. For Omi’s sake.
That was something Kimiko could honestly say got on her nerves: not Raimundo and Omi’s endless back-and-forth banter or the time it took to repair their brotherly relationship, but Raimundo’s ability to dive in head first, regardless of the consequences. To be unconditionally kind to and for others, with no concern for himself, was something Kimiko could not, for the life of her, understand.
Like their tag team showdown against the Forces of Evil.
It wasn’t that she wasn’t happy with their victory or anything. She’d been just as ecstatic as the rest of the team when Omi rescued Dojo, even finding a way to jump for joy despite the sharp pain in her back. But, now that the high was over and in seeing Raimundo’s condition - the bruise under his eye, his fractured hand, the torn flesh on his arm and back, the seared skin on his chest - Kimiko was finding it increasingly difficult to be grateful about anything. A part of her was moved, touched even, that he’d jumped in on her behalf; however, another part of her was angry with him, furious. Especially when it should’ve been her.
“Oh, pleeease, Raimundo, won’t you tell me what it feels like to be Shoku Warrior?” Omi droned for what ought to be the billionth time in the last hour, snapping Kimiko from her train of thought. “I want to be mooost prepared for when I make my transition from Wudai Warrior!”
Raimundo watched him bounce up and down in front of his bed with mild amusement. “How should I know when it hasn’t even been a day yet?”
But it was as if what he said went in one ear and out the other as Omi continued his rant, holding on to the edge of Raimundo’s bed while he bounced on his toes. "Does power surge from your very body? Can you manipulate the wind, at ease, without the use of your Elemental Shen Gong Wu? Can you break the sound barrier? Can you-
“Omi, slow down!” Raimundo cut him off with a shout.
“Yeah, partner. Breathe,” Clay added, rubbing antiseptic into the grooves of his knuckles. He’d scratched his hand trying to fend off Katnappe, Cyclops and the Chameleon Bot, the first of whom he went out of his way not to harm.
Omi did as he was told and took a deep breath. Only to continue rambling again. Raimundo quickly clamped his good hand over Omi’s mouth and answered him with a grin before he could start. “Honestly, minus the robes, it still feels like I’m a Wudai Warrior, but I’m sure I’ll get used to it. No, yes, and maybe…, I don’t know yet. Now, are you done?”
Omi nodded his head vigorously and pulled Raimundo’s hand from his mouth. “Ooooh,” he chirped excitedly, clamping his hands over his cheeks, careful to avoid the bump on his head. “I cannot wait for my chance to become a Shoku Warrior! I’ll be all this and a box of cookies.”
“Uh, that’s ‘all that and a bag of chips,’ Omi,” Kimiko finally said, maneuvering away from the sink and towards Raimundo’s bed where the shorter boy stood to hand him an ice cap. “And no offense, but I think you should focus a little less on being a Shoku Warrior and more on your injuries.”
“Yeah,” Raimundo agreed with a snicker. “If I didn’t know any better, I’d swear you were sprouting a second head.”
“Well, at least I am not bound to my mattress,” Omi jeered with a flush of his cheeks, hiding his knot beneath his ice pack.
“That’s ‘bedbound,’ knucklehead,” Raimundo guffawed, unable to contain himself anymore, causing Omi to go from pink to red.
Before Clay could stop himself, he burst into laughter too. “Now, Rai,” he managed to say between gasps of air, “that was a low blow. Even for you.”
Kimiko tried and failed to hide her own laughter with a strain of her cheeks, knowing that Omi didn’t enjoy being the butt of anyone’s jokes, especially when it came to his head. “Yeah, Raimundo,” she said, coughing in a feeble attempt to mask her giggles. “That wasn’t very nice.”
“Sorry, Omi,” Raimundo immediately apologized, still laughing, though not quite as hard. “I couldn’t resist. I was holding that one in for a minute. No hard feelings, right?”
“None at all, my friend,” Omi huffed, sourly pulling his ice cap away from his head to reveal his bump. The action only made Raimundo erupt into laughter again. Omi looked to Clay with a sharp turn of his head, frowning as he pointedly ignored their newly elected leader. “Come, Clay. I believe it is time for supper.”
“Hoowee! Ain’t that the truth!” the cowboy yipped, slipping off his medical bed to stretch and rub his belly. “I dunno ‘bout y’all, but all this time travelin’ business then done worked up a fella’s appetite. I could eat a horse, I’m so hungry.”
“Yeah, dude that’s gross, but hey, while you’re at it, grab me a plate too,” Raimundo piped in with a wide smile, his amusement finally dying down. “After a long day of kicking evil’s butt, I could use a bite to eat.”
Omi paused just before exiting the infirmary, his hand posted on the threshold of the door, and turned to grace Raimundo with a smirk, a mischievous gleam in his little, brown eyes. “Perhaps, my second head and I will think it over. While we eat.”
Raimundo’s mouth fell open in astonishment. Clay’s hand flew to his mouth as if he’d just heard someone utter a swear word, mirth clear in his blue eye, and he looked, back and forth, between Raimundo’s crestfallen expression and Omi, who’d disappeared down the hall with a smile.
“But- but I’m your leader!” the Shoku Warrior whined.
“In name only!” Omi yelled down the hall playfully.
Raimundo blew out a puff of air, leaning back on his cot with a mock frown. “Ay, you think you know a guy.”
“Sorry, Rai,” Clay chuckled, his apology not even the least bit sincere, though all in good humor. “You got no one to blame but yourself for that one. You comin’, Kimiko?”
Kimiko, who’d been staring at Raimundo’s bandages since the boys’ little exchange, looked up to see Clay watching her. Although his smile appeared relax, even she could see the concern laced in his eye. She bit the inside of her cheek before a sigh could escape her lips, a tinge annoyed at having been caught moping, and graced him with a smile of her own. She wouldn’t put it past Raimundo if he’d noticed her mood either.
“Nah, you go on ahead,” Kimiko told him with a nonchalant wave of her hand. “I’ll join you and Omi in a sec. Just need to tidy up a bit.”
Clay looked from Kimiko to Raimundo for a split second, the barest hint of a smile on his face, before tilting his hat down at them. Kimiko didn’t bother trying to interpret what that meant, as she was sure it’d only make her angry. “Okie dokie. I’ll leave you kind folks to it, then,” he said cryptically and, without another word, left the infirmary.
Raimundo barely allowed a second to pass before he spoke up, his voice uncharacteristically serious. “Alright, girl, out with it.”
Kimiko bristled at his demand, her frown immediate as she turned from where Clay had stood to face Raimundo, who looked nothing short of confused, if not concerned. The urge to ball her fists was fierce, but she held herself back, not wanting to risk reopening the wound on her palm.
“Excuse me?”
Raimundo rolled his eyes, wincing as he sat upright in his bed. “Come on, Kimiko,” he urged, his face softening. “You look worse than Jack after he loses a showdown. You don’t think I noticed the way you’ve been looking at me?”
Heat rose to her cheeks before she could stop herself. Angrily, she asked, “And just what’s that supposed to mean?”
“Don’t play dumb, girl. You know exactly what I mean,” Raimundo responded exasperately, despite his own blush. “You’ve been looking at me like I died or something. What’s the deal?”
“It’s just that…, well,” Kimiko stumbled, fighting to find the right words to say. She had no intention of beating around the bush with this conversation, but she was finding it very difficult to verbalize her feelings: anger, guilt, worry, gratitude. She’d never felt so many mixed emotions at one time before. In the end, she deflated, gesturing weakly at his condition with a twist of her hand, and softly said, “Look at yourself, Rai.”
He relaxed a little, and gave himself a once over before looking back at Kimiko, his smile as easygoing as ever. “It’s just injuries,” he replied with a shrug, rubbing his wrapped hand. “No big deal. S’not like I haven’t had worse, y’know. Is that why you’re upset?”
Kimiko flared up again, exhaling deeply when she slammed her hands on the guardrail of his bed, startling him. She was pretty sure she just reopened her wound, as her hand throbbed like crazy, but she couldn’t bring herself to care at that moment. “Don’t tell me it’s not a ‘big deal!’ How can you smile like that when you’re stuck in a hospital bed?”
“Whoa, Kim, easy,” he said good-naturedly, holding up his hands in a placating manner. “I just smile. You should try it sometime.”
“This isn’t funny, Raimundo,” Kimiko snapped, glaring at him. His easygoing nonchalance was really starting to grate her nerves. “I’m being serious.”
“I never said it was,” he countered with a glare of his own, though his wasn’t quite as fierce as hers. “So what if I got a few bumps and bruises? At least we won. You’re acting like that’s a bad thing.”
“It is a bad thing when you almost die doing it!” she blurted, wincing when she finally pulled her hand away from his bed rail. It was bleeding. As if on autopilot, Raimundo reached towards her, green eyes filled with concern, and Kimiko jerked back, clutching her hand to her chest like a lifeline. “Don’t, Rai! Just... don't, okay?! I didn’t ask for your help!”
Raimundo blinked at her, wide-eyed, hand frozen in midair. He watched her carefully with a furrowed brow, eventually letting his hand drop in his lap, but he didn’t say anything. Kimiko took it as a sign to continue.
“I- I could’ve taken them myself. I could’ve taken all four of them, if I wanted,” she repeated matter-of-factly. Her eyes burned, but whether it was from anger or tears, she didn’t know; however, she decided she didn’t care. All she knew was that if she didn’t get the words out now, she never would. “But then you had to go and play hero, and now look at you. You got hurt because of me. Did you do it because you took pity on me? Huh, is that it? Or was it because I’m a girl?”
“Where do you even get this stuff from?” Raimundo sighed heavily, pinching the bridge of his nose. “Earth to Kimiko. Did it ever occur to you that I didn’t want to see you get hurt? Hannibal and his goons crowded you. I wasn’t gonna sit there and watch it happen, not without doing something about it. So, I jumped in.”
Kimiko opened her mouth to argue, but he cut her off, the look in his eye firm, but gentle. Her heart beat just a little bit faster than normal, but she decided to ignore it.
“And I would’ve done the same thing, no matter who it was, whether it was you, Clay, or Omi. You guys are my friends.” He paused to flash her a toothy grin. “And I don’t regret it either. That’s just the kinda person I am, Kim.”
Raimundo’s smile was so infectious that Kimiko found herself returning it. She took a deep breath, the guilt she’d been feeling since earlier easing away like a dying flame. “You do know there’s a difference between being kind and reckless, right, Raimundo? One of these days, you’re going to get yourself killed over it.”
“I really wish you wouldn’t say things like that,” Raimundo protested in a lighthearted tone. “Master Fung said the same thing. Sooo, what?" he asked after a beat, offering her a smile. "We cool?”
Kimiko wanted so much to punch his arm, to elbow him or something, but knew it wouldn’t be appropriate, considering he was injured. So, she did the next best thing.
She hesitated at first, but she sat on the edge of his bed and reached out to him, ignoring the strange, fluttering sensation in her stomach, and wrapped her arms around him, careful to avoid his injured back. She felt Raimundo go ramrod straight beneath her, but he relaxed almost instantly, returning her hug with a squeeze of his own.
“Yeah, we’re cool,” she answered, but then she pulled back to fix him with a stern look, her hands resting on his shoulders. “But don’t you ever do anything like that again.” She jammed a finger against his collar bone with every word to emphasize her point.
“Wouldn’t dream of it,” Raimundo said with a grin.
Kimiko knew that it was hot air. He’d do it, without hesitance, every single time. That was just the kind of person he was, no matter how much he tried to hide it. It was his finest quality, after all.
She nodded her head, quickly sliding off his bed before things could get anymore awkward. There was something about the look in his eye that made her feel weird. “Good. ’Cause next time, I’ll kick your butt myself if you do.”
Raimundo made a noise at that. “Whatever. Just go take care of your hand already.”
“Don’t push it, Rai,” Kimiko threatened him as she made her way to the medical supply cabinet for the first aid kit. “Oh, and Raimundo?”
“Yeah, Kim?”
She faced him fully, med kit clenched tight in her hands. She seemed to look everywhere but at him, hiding behind the kit before she took a deep breath, cheeks dusted a light pink. “Thank you,” she said sincerely. “Y’know, for jumping in and all.” She grit her teeth, embarrassed, before looking him square in the eye. “It might not mean that much to you, but what you did, well, it really means a lot. So, thanks.”
With that, she hurriedly left the infirmary for the dining hall. Had she stayed just a little bit longer, she'd have seen Raimundo bury his face in his knees, face gone red.
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dailybestiary · 6 years ago
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Patch Has Issues: Dungeon #2
Issue: Dungeon #2
Date: November/December 1986 (Pretty sure my Christmas haul that year was full of dope toys from The Transformers movie/show.)
The Cover:
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(Use of cover for review purposes only and should not be taken as a challenge to status. Credit and copyright remain with their respective holders.)
Ah, Clyde Caldwell. He, Larry Elmore, Jeff Easley, and last issue’s Keith Parkinson were the mainstays of TSR’s amazing stable of artists. I have a soft spot for Caldwell. He did the covers for the D&D Gazetteer series, which means his work emblazoned some of my absolute favorite books from my middle school years. (At the time I had the whole series except the two island books, GAZ 4 & GAZ 9 (which I’ve since collected), plus the Dawn of the Emperors box set. My favorites, for the record, were GAZ 3, 5, 10, and 13. I...may like elves...a little too much.) And even as I sit here, other covers demand to be named. The very first Dragonlance adventure, the iconic Dragons of Despair? The Finder’s Stone trilogy? The first Ravenloft box? Dragon #147? Yep, he did those covers too. He was amazing.
But hoo-boy, we also have to talk about the not-amazing parts. Once Caldwell settled on a way of doing things, that’s how he did them. Points for consistency, but man, he had tropes. Even his tropes had tropes. He had a way of painting dragon’s wings. He had a way of painting swords and boots. He had a way of painting jewelry, and belts and coins—ovals upon ovals upon ovals.
And his way of painting women was with as few clothes as possible. Everything I said about Parkinson last entry? Yeah, that goes double for Caldwell. He never paints pants when a thong will do. His take on the reserved and regal Goldmoon—thighs as long as a dwarf and bronzed buttcheeks exposed—reportedly left Margaret Weis in tears. Magic-users (God, I hate that term) famously couldn’t use armor in D&D and AD&D, but Caldwell’s sorceresses pretty much stick to gauze just to be safe. And the Finder’s Stone trilogy I mentioned above? Yeah, the authors of Azure Bonds took one look at Caldwell’s cover art and literally had to come up with in-text reasons why the heroine Alias—one of the most surly woman sellswords in existence—would wear armor with a Caldwell boob hole.
Don’t get me wrong, I love cheesecake as much as the next dude. (Actually that’s not true; I came up in the grunge ’90s—our version of cheesecake was an Olympia brunette in three layers of thrift store sweaters reading Sandman while eating a cheesecake. Hell, that’s still my jam.) But context matters. The sorceress from “White Magic,” Dragon #147’s cover, may barely be wearing a negligee, but she’s also in the seat of her power and probably magically warded to the hilt—she can wear whatever she damn wants; it’s her tower. So no complaints there. But this cover’s pirate queen Porky Piggin’ it seems like an unwise choice. (The friction burns alone from clambering around the rigging…)
It’s clear from reading The Art of the Dragonlance Saga that TSR was trying to turn the ship around when it came to portrayals of women in fantasy, however slowly. And in Caldwell’s defense and to his credit, he definitely delivered women with agency—in nearly every image, they are nearly always doing something active and essential. They just tend to be doing it half-dressed.
Which is all a way of saying I dig this cover—the explosion, the churning sea (even if it does more look like snow drifts than waves), the sailors all running to the rail to look—but yeah, that pirate captain needs to put on some damn pants.
The Adventures: Before we get started, I have to note that though we’re only an issue in, already the magazine feels more noticeably like the work of editor Roger Moore. This is 100% a guess, but it really feels to me like Dungeon #1 was made of adventures that the Dragon office already had laying around, whereas Dungeon #2 was composed of adventures that Roger Moore and the new Dungeon team had more of a hand in sifting through. (He also has an assistant editor this time in Robin Jenkins, which had to have helped.) Even the cartography looks better. Again, I have zero confirmation of this, but the feeling is strong.
“The Titan’s Dream” by W. Todo Todorsky, AD&D, Levels 5–9
PCs visiting an oracle accidentally walk right into a titan’s dream and must solve some conundrums to escape. What an awesome concept this is! (Spoilers for “Best Concept” section below.) It’s a shame I don’t like this more.
First of all, dreamworld adventures are really hard to do well. And for them to work, there usually need to be real stakes—and not just “If you die in the dream, you die in real life!”—and/or a real connection to the PCs in your campaign. The latter, especially, is really hard to pull off in a published adventure; typically it’s only achieved through tactics that critics deride as railroading. (For instance, @wesschneider’s excellent In Search of Sanity does a great job of connecting the characters to their dream adventures...but it does that by a) forging the connection at 1st level, and b) pretty strongly dictating how the adventure begins and how the characters are affiliated. It works, but that’s high-wire-act adventure writing.)
Being a magazine adventure, “The Titan’s Dream” doesn’t have that luxury—it’s got to be for a general audience and work for most campaigns. That unfortunately means the default “Why” of the adventure—a lord with a child, a wedding, and an alliance at stake hires the PCs to chat with a wise titan—is little more than that: a default.
On top of that...I cannot get excited about anything Greek mythology-related. To me, just the fact I’m seeing it is a red flag.
Look, Greek mythology is why I got into this hobby. Hell, it’s why I got into fiction, period. (For some reason I somehow decided I had no use for fiction books targeted to my age, with the exception of Beverly Cleary. Then in 4th(?) grade, I got a copy of Alice Low’s Greek Gods and Heroes, and the rest is history.) But Greek mythology is often the only mythology anyone knows. When people think polytheism, that’s where most people’s minds go. Which is why, if you ever played D&D in the ’80s, I pretty much guarantee your first deity was from that pantheon. (In my first game, my first-level cleric pretty much met Ares and got bitch-slapped by him, because that’s what 4th-grade DMs do.)
So to me, putting Greek deities or titans in your adventure is the equivalent of putting dudes riding sandworms into your desert adventures—you can do it, but you better blow me away, because that is ground so well trod it’s mud. And this one doesn’t do the job.
The format is three dreams, each with five scenes. Parties will move randomly—a mechanic meant to represent dream logic (or lack thereof)—through these scenes, until all the scenes from one dream have been resolved. This is actually kind of fascinating, and I wonder how it would play at the table—I have a feeling observant players will dig it, but others may find the mechanism’s charm wears off quickly, especially if they have difficulty solving the scenes or get frustrated with the achronicity of events. I also like that every scene has a number of possible resolutions, so the PCs aren’t locked into achieving a single specific objective like they were stuck in a computer game.
But...I can’t shake the feeling of weak planning and execution (or even laziness?) that stayed with me throughout the adventure. Like, okay, the first adventure is a cyclops encounter out of the Odyssey. Cool! But then...why does the Titan follow it up with pseudo-Norse/Arthurian encounter? Did the Odyssey not hold the author’s attention? (Nor the Iliad, the Aeneid, or Metamorphosis? Really?) And then why is the third dream “drawn from the realm of pure fairy tale”? Like, were you out of pantheons? Horus didn’t return your calls? Or be more specific—why not German fairy tales, or Danish, or French Court, or Elizabethan? It feels like a class project where one group was on point, one group got the assignment a little wrong, and one didn’t even try.
Again, it’s not even that this adventure is bad—I honestly can’t tell if it is or not; I’m sure a lot of its success is determined at the table. And I could totally see throwing this at a party if I was out of inspiration that week or we needed a low-stakes breather before our next big arc. But the instant I think about it for more than a second, it all falls apart for me.
Have any of you tried this one? Let me know what you thought. And for a similar exploration into dream logic/fairy tale scenarios, I recommend Crystal Frasier’s The Harrowing for Pathfinder.
“In The Dwarven King’s Court” by Willie Walsh, AD&D, Levels 3–5
Willie Walsh is a name we’re going to see a lot more in issues to come—he’s a legendarily prolific Dungeon contributor, delivering quality, typically low-level, and often light-hearted or humorous adventurers issue after issue after issue. His first entry is a mystery with a time limit: A dwarf king is supposed to make a gift of a ceremonial sword to seal a treaty, but the sword has vanished. Brought to the king’s court courtesy of a dream, adventurers must find the sword and the surprising identity of the culprit before the rival power’s delegation arrives.
At first I was going to ding this adventure for its “What, even more dreams this issue?” hook...but here’s the thing with Walsh—never judge his modules until you reach the final page. Nearly every time I’m tempted to dismiss one of his sillier or more random adventure elements, it turns out that it makes sense and works just fine. In this case, the cause of the dream is haunt connected to the mystery, and I feel dumb for being all judgy.
So anyway, the PCs are given leave to search for the stolen object and the thief, but of course it turns out there is a whole lot of light-fingeredness going around. As Bryce (see below) puts it, “It’s like a Poirot mystery: everyone has something to hide.” This castle has as much upstairs-downstairs drama as any British farce, with nearly every NPC having either a fun personality and/or a fun secret (and with the major players illustrated by some equally fun portraits) that should make them memorable friends and foils for PCs to interact with. Not to mention the actual culprit is definitely a twist that will be hard explaining to the king...
GMs should be ready to adjust on the fly, though—a) it’s a lot of characters to juggle, and b) since the PCs are 3rd–5th level, the right spells or some lucky secret door searches could prematurely end the adventure as written. You may want to have some last-minute showdowns, betrayals, or other political intrigue outlined and in your back pocket if what’s on the page resolves too quickly.
Overall though, I’m a big fan of this adventure, and look forward to the rest of Walsh’s output. Also, given the dwarven focus and the geography of the land, this adventure could be a very nice sequel to last issue’s “Assault on Eddistone Point.”
“Caermor” by Nigel D. Findley, AD&D, Levels 2–4
Look at this author’s list of writing credits! Findley was amazingly prolific, and his work was pretty high-quality across the board, as far as I know. I particularly loved the original Draconomicon, one of the first and only 2e AD&D books I ever bought as a kid. I also loved his “Ecology of the Gibbering Mouther” from the excellent Dragon #160, and some of his Spelljammer supplements are currently sitting upstairs in my to-read pile, recently purchased but as yet shamefully untouched.
Now look at his age at the time of his death. Life is not always fair or kind.
(Speaking of unkind, man is the bio in this issue unfortunate in retrospect: “[H]e write for DRAGON® Magazine, enjoys windsurfing, plays in a jazz band, and manages a computer software company in the little time he has left.” As Archer would say, “Phrasing!”)
Anyway, this adventure is simple: An otherworldly force has been murdering the locals. The locals have pinned the blame on a handsome bard from out of town, and their own prejudices and general obstinacy are sure to get in the way of the investigation—that is, if the true culprits, some devil-worshipping culprits and and an abishai devil, don’t get in the way first.
All in all, this is a tight, well-written adventure, so I don’t have much to say about it, other than that if you like the idea of sending your party to help out some young lovers and save some faux-Scots/Yorkshiremen too stubborn to save themselves (and maybe slip in a valuable lesson about prejudice and xenophobia as well), this is the adventure for you.
One thing that does jump out to a contemporary reader, though, is the comically overpowered nature of the baddie pulling the strings in this adventure: Baalphegor, Princess of Hell (emphasis mine). Overpowered, you-won’t-really-fight-this-NPC happens with a lot of low-level adventures, when the writers want a story more epic than characters at the table can handle or are trying to plot the seeds for future evils. But still, any princess of Hell would already be a bit much...but an 18-Hit Dice, “supra-genius”, the Princess of Hell? Like, what the f—er, I mean, Hell?
If you use the adventure as written, the only way to have Baalphegor’s presence make sense is to eventually reveal that the area is an epicenter of some major badness. (Maybe that explains the lost nation of evil dwarves in the adventure background.) For a good model on how to seed early adventures in this matter, Dungeon’s Age of Worms Adventure Path and Pathfinder Adventure Path’s Rise of the Runelords AP, both from Paizo, are exemplars of small-town disturbances that eventually have world-shaking implications.
It’s also fascinating in retrospect to note Ed Greenwood’s massive impact in the hobby. Any article that appears in Dragon has the sheen of being at least semi-official, but it’s clear that Greenwood’s content was a cut above even that. In this case, an NPC from a three-year-old article of his is not just treated as canon, but also supplies the mastermind behind the adventure! It’s no surprise that in the following year his home campaign, the Forgotten Realms, would soon become AD&D’s newest and then its default setting.
Two final thoughts: 1) There’s some fascinating anti-dwarf prejudice in this article. Nearly every mention of dwarves paints them as exceptionally greedy and/or villains. And 2) how did one even begin to balance adventures in those days? This adventure is for “4–8 characters of 2nd–4th level.” There are a lot of difference at the extreme ends of those power scales…
“The Keep at Koralgesh,” by Robert Giacomozzi & Jonathan Simmons, D&D, Levels 1–3
One of the problems of BECMI D&D being known as “basic D&D” is that writers often assumed the players to be basic (that is, younger/new) as well. Which probably accounts for some of the early suggestions to the DM we get at the beginning of this adventure—like some pretty patronizing advice along the lines of not immediately announcing to PCs what the pluses are on their magical swords.
Fortunately, after that the article settles down and gives us Dungeon’s first real D&D adventure. In fact, not just real, but massive: 20 full pages of content—nearly half the issue! It’s a fully fledged dungeon crawl that has the PCs taking advantage of the summer solstice to open a shrine door that will lead them inside a long-ruined keep said to hold great treasure.
Now, I imagine in the coming installments it’s going to seem to many of you like I’m grading D&D adventures on a curve, because of my love for the system and the Known World/Mystara. That’s a fair accusation, but a better way to consider it is that I’m reviewing D&D adventures for what they are—adventures from a separate system, with a more limited rules system and palette of options than AD&D. You don’t go to a performance of Balinese shadow puppetry and compare it against Andrew Lloyd Webber; you look at it for what it achieves in its own medium. Since they appear side-by-side in the same magazine, comparison is going to be inevitable, but that’s with the understanding that AD&D was the kid coloring with the 64-crayon box of Crayola, while D&D was getting by with just eight.
On its own terms then, “The Keep of Korgalesh” is a decent, if not superlative, success. I love that it’s practically module-length and that we get three complete levels—a far cry from the previous issue’s side-trek-at-best, “The Elven Home.” We also get two new monsters, which absolutely fills my inner BECMI D&D player with glee. And I like that what starts as a dungeon crawl/fetch quest evolves into a “kill the big bad thing” and “find out what really happened to this city.”
There are issues, though. If the whole city was destroyed, getting to see some of it besides the keep would have been nice. Some of the ecology for the dungeon inhabitants is questionable. There pretty much wasn’t a single pool or fountain in this era of D&D adventure design that wasn’t magical, and this adventure was no exception. One of the new monster’s names makes no sense except that “tyranna” and “abyss” are cool words (I mean, I guess you could read that as “tyrant of the depths,” but still…) And there are painfully obvious borrowings from other works, especially Tolkien—a door that only opens at solstice, a lake monster, an orc with a split personality that is clearly a Gollum homage, etc.
What this adventure really needs is stakes—just something to give it a bit more oomph beyond the dungeon crawl. (Finding a blacksmith’s lost hammer is the hook offered in the adventure but it’s pretty flimsy.) Perhaps the PCs are some of Kor’s last worshippers, and clearing out the dangers here and resanctifying his temple is one of their first steps toward returning him to prominence. Maybe the PCs’ grandparents were involved in the city’s demise and restoring Koralgesh will restore the families’ honor. Or you could keep it simple and have a band of pirates or a rival adventuring group also trying to clean out the keep, turning it into a race (with the tyrannabyss causing the scales of fate to wobble at appropriately cinematic moments).
So the final analysis is this is a decent dungeon crawl upon which you can build a good adventure. The real reward of this module isn’t treasure; it’s finding out just what happened to Koralgesh. But for that to matter, it needs to tie into the PCs’ pasts, futures, or both.
BONUS CONTENT FOR KNOWN WORLD/MYSTARA NERDS: Kor is almost certainly a local name for the sun god Ixion. The chaotic deity Tram is probably a local version of Alphaks, though Atzanteotl is another strong candidate, especially since deceit was key to the pirates’ success. Koralgesh could be located somewhere on the Isle of Dawn, the northern coast of Davania, or an Ierendi/Minrothad Isle that those nations haven’t made it a priority to rebuild.
Best Read: “Caermor.” Nigel D. Findley was a pro.
Best Adventure I Could Actually Run with Minimal Prep: “The Keep at Koralgesh,” as a well-written, straight-ahead dungeon crawl. Every other adventure here relies on a pretty strong handle of very mobile NPCs and their motivations, or a Titan’s dream mechanics.
Best Concept: “The Titan’s Dream,” as noted above. It’s a great idea very worth exploring, even if I wasn’t about the execution we got in this case.
Best Monster: This was actually a monster-light issue. Despite some awesome art for the tyrannabyss, I have to go with the epadrazzil, a scaly ape from a two-dimensional plane of existence that has to be summoned via a painting. All of those details are just so wonderfully and weirdly specific it has to win. (Extra points for anyone who noticed the thoul—a classic D&D monster (though it did make its way into AD&D’s Mystara setting) born from a typo.)
Best NPC: Since this is a role-playing-heavy issue, there are a bunch of contenders, and the final verdict will go to whoever your party sparks to at the table. Obviously King Baradon the Wise should get the nod for [spoiler-y reasons], but I also really like the opportunity the executioner Tarfa offers, thanks to his incriminating goblet and how it might bring the PCs to the attention of a far-off assassin’s guild at just the right level.
Best Map: All together the maps from “The Keep at Koralgesh” form an extremely appealing whole. But for best single map I have to go for the palace of Mount Diadem—that is a bangin’ dwarven demesne.
Best Thing Worth Stealing: Jim Holloway’s illustrations of dwarves. Good dwarf, gnome, and halfling art is hard to find, and even the good stuff often leans stereotypical. While Holloway’s art is often humorous—I have a feeling he and Roger Moore jibed really well, though that’s totally a guess based purely on what assignments he got handed—his dwarves, especially in this issue, are fresh, specific, and unique. You could identify them by their silhouettes alone—always the sign of good character art. If you need an image of a dwarf NPC to show the players, “In the Dwarven King’s Court” is a great first stop.
Worst Aged: Female thong pirates on magazine covers. Also using the actual names of actual mental illnesses in game materials.
What Bryce Thinks: “This seems to be a stronger issue than #1, although half of the adventures are … unusual.”
Bryce actually almost likes “The Titan’s Dream,” confirming my loathing of it. He in turn loathes “In the Court of the Dwarven King.” Like me, though, he is pro-”Caermor” and sees potential in “The Keep at Koralgesh.” (Also credit where it’s due: I might have missed the condescension at the start if he hadn’t called it out.)
So, Is It Worth It?: If you’re a Clyde Caldwell fan, this issue might be worth searching out in print. So much of Caldwell’s work from this era was dictated by product needs, cropped and boxed up in ads, or shrunk down to fit on a paperback cover. So to get this cover in full magazine size, with only the masthead tucked up top to get in the way—that could be well worth a few bucks to you.
Also, if you’re BECMI/Rules Cyclopedia-era D&D fan (or know someone who is), again, this one might be worth having in print. “The Keep at Koralgesh” is a legit, proper BECMI D&D adventure, spanning 20 whole pages and with two new monsters to boot. I would have practically have cried if someone had given 7th-grade me this.
Beyond that you can probably just rely on the PDF. But both “Caermor” and “In the Dwarven King’s Court” have strong bones worth putting some modern muscle and skin on.
Random Thoughts:
The Caldwell cover painting was also used for the Blackmoor module DA4 The Duchy of Ten. PS: I’m not trying to tell you what to do or anything, but if you do happen to run across a physical copy of The Duchy of Ten or and of the DA modules, holla at ya boy over here.
Since this is our second issue, we now have a “Letters” column. Turns out Dungeon had been announced in Dragon #111 with a really detailed set of writer’s guidelines; most of the correspondence is questions re: those. In the process of answering, we get some surprisingly frank talk about payment. The $900 for a cover seemed low until I converted it to 2018 dollars, and ~$2,000 does seem right to my ignorant eye. I then made the mistake of converting my current salary to 1986 dollars and felt a lot worse about myself and what I’ve achieved.
Apologies this took so long to post. I had the issue read by early October and most of this review written with the next week or two after...but then I got involved in dealing with a 4.5 week hospitalization and aftermath...and then a second still-ongoing hospitalization...and even though I only had about four paragraphs left I just couldn’t find time to put a bow on it.
Notable Ads: The gold Immortals Rules box for D&D. (I also still don’t have that one yet, and Christmas is coming. Just saying, guys, if you happen to find one in your attic.) ;-) Also an ad for subscribing to Dungeon itself, starring “my war dinosaur, Boo-Boo.” No, really.
Over in Dragon: Beneath a glorious cover, Roger Moore is the new editor of Dragon #115, three authors (including Vince Garcia, who I like a lot) share credit on a massive six articles about fantasy thieves, a famous article proposing that clerics get the weapons of their deity (people were still talking about it in the “Forum” column when I was buying my first issues two years later), and a look at harps from the Forgotten Realms (notable because behind the scenes Ed Greenwood’s home setting was being developed for the AD&D game for launch in 1987.) A photographic cover and a 3-D sailing ship are served up in Dragon #116, along with maritime adventures, more Ed Greenwood (rogue stones), and articles for ELFQUEST, Marvel Super Heroes (Crossfire’s gang), and FASA’s Dr. Who game (looking at all six(!) doctors). (Incidentally, I had an Irish babysitter around this time who first mentioned Dr. Who to me—I wish I’d explored more but I was too young to understand what I’d been offered.)
PS: Yes, I’ve heard about the upcoming Tumblr ban. It is a terrible idea that will affect way too many of my readers. It shouldn’t affect me much (and I have all my monster entries backed up at the original site), but I will keep you posted as I learn more, particularly if I find you, my readers, packing up and going elsewhere.
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