#drawguys
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ixchelish · 11 months ago
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day 5: nightfall, a dark blue ink with green shimmer. i was tired because the day before had been exhausting. so i wrote my clearest thought
day 6: bucks fizz (i think), a red-orange base with gold shimmer. betta fish dragon. it would be so stupid and think it's so badass. yup
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mindymortondev · 2 years ago
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New Features, Lightning Round!
There's been a lot of updates over the past few weeks, and I have been a little too busy implementing them to take the time to upload my progress, so here I will quickly try to show off these features and credit my resources!
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New Animations and Player States So I actually had to totally rewrite the player code to add these new animations and a couple of new states involving getting damaged, dying, and winning the game.
I mostly used the logic from this Godot tutorial by Nathan Lovato in GMS2 which helped me to really break down the character into good chunks. It was tricky to work out the kinks when I started but it worked just as well now and made the workflow with these other new features a lot easier. I also used a lot more functions() to be able to speed things up, since physics would need to be written in every state.
Essentially, these new states work like this:
Touch something bad? Damage State. Damage State? Check if they still have health. (tutorial on invincibility frames by HeartBeast) No health? Enter death state. Death state? Transition to title Game Over room.
And the winning state will simply transition you to the "winning room" as soon as you touch the winning item. And the looking-up and looking-down animations are used in the idle state if the camera detects that that is what the player is inputting.
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Title Screen, Pause Menu, Game Over, and Winning Screen So to make these work, the first thing I had to do was actually decouple my camera from my player. Coupling is what happens when you write the code of two objects in such a way that they can't run without each other being present. Decoupling was difficult for me since I did not understand the key difference between calling an instance and calling an object. Basically, an object includes all instances of that object, but an instance is only one specific object that's already loaded.
However, once I did, it was fairly easy to move the camera around through code without a player present and create the Game Over, Title Screen, and Win Screen all on my own.
For the pause menu, I used this tutorial by Shaun Spalding and implemented some assets in the Draw event to make it feel like a proper pause menu.
I'm also just going to mention here that I used this other tutorial by Shaun Spalding to implement a transition so the game doesn't just freeze for 20 seconds while it loads the other room.
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A few more assets I implemented a few more assets, mainly for UI. I actually was able to figure this out by reading documentation! It was pretty much all handled in the DrawGUI event. I also added some simple hearts and coins by using GameMaker Studio's health and score properties, which are universal throughout the project, like a global variable!
Everything past that was mostly more assets like recoloring the roots, making some more roots with the spikes on them, and then making additional backdrops for above ground and underneath the ground! I would share them all here but I intend to share a link to download the game in the next post, so keep your eye open for that!! :)
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cherrorey · 4 years ago
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Aghh porfin hice el #dtys de la maravillosa @xeonsoda 🔥💖🌿💖👀aghhh tenia tanto que wueri hacerlo u, v, u espero guste 💖🥺🌼 me emcanta micho sus personajes uwu y xeonsita animo con tu comic >:3 que esta boderoso👊🔥🔥🔥🔥🔥🔥 #dtiyschallenge #draw #artistoninstagram #twins #digitaldrawing #digitalart #art #siamese #drawguys https://www.instagram.com/p/CFm7t_5F3mF/?igshid=1rrqkrx6psbk7
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shadesofkin · 7 years ago
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I had training at work this morning with another shift tonight so I only got to do one #quickanddirty #dailysketch but here he is, more attempts to #draw #guys and use a #brushpen #drawdaily #draweveryday #drawguys #streetkid #sneaker #penandink #art #illustration #sketchbook #inkdrawing #10000hours #10000baddrawings #tombowbrushpen #instagramart #artoninstagram
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slnnohan · 2 years ago
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me on ouc : Woe DTL Be Upon Thee
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shumakozine · 5 years ago
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ARTIST SPOTLIGHT: JAYCEE
“Drawguy, gameboy, nerd. I draw for funsies and if I'm motivated. oftentimes I game. Most of the time I'm contemplating myself at school. ShuMako for life.”
Twitter Instagram
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ygo-news · 6 years ago
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DANE-JP031 Destiny HERO – Dominateguy Level 10 DARK Warrior Fusion Effect Monster ATK 2900 DEF 2600 Materials: 3 “Destiny HERO” monsters You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) During your Main Phase: You can look at the top 5 cards of either Deck and return them to the top of the Deck in any order. (2) When this card destroys a monster by battle: You can draw 1 card. (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.
DANE-JP045 Xtra HERO Crossguy Link 2 DARK Warrior Link Effect Monster ATK 1600 Links: Bottom Left, Bottom Right Materials: 2 Warrior monsters You can only activate this card name’s (1) and (2) effects once per turn each. You cannot Special Summon monsters during the turn you activate any of this card’s effects, except “HERO” monsters. (1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it. (2) You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from the Tributed monster’s from your Deck to your hand.
DANE-JP069 D-Tactics Continuous Trap Card You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) During the Standby Phase: All “HERO” monsters you control gain 400 ATK. (2) If a Level 8 or higher “Destiny HERO” monster or “Destiny End Dragoon” is Special Summoned to your field: banish 1 card from your opponent’s hand, field, or GY. (3) If this card is destroyed by a card effect in the Spell & Trap Zone: You can add 1 “Destiny HERO” monster from your Deck to your hand.
DANE-JP009 Destiny HERO – Drawguy Level 4 DARK Warrior Effect Monster ATK 1600 DEF 800 You can only use this card name’s (1) and (2) effects once per turn each. (1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card. (2) During the next Standby Phase after this card was sent to the GY: You can special Summon this card from the GY, but banish it if it leaves the field.
DANE-JP054 Fusion Destiny Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.
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theabcsofjustice · 6 years ago
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In random Yugioh news, the cardgame just announced 2 new destiny hero cards! Destiny hero Drawguy and a new fusion monster Destiny hero Dominate guy. There is also the trap D-Tactics and the fusion spell Fusion Destiny
Oh those sound cool! Nice to see that D-HEROS still get support in the game. Maybe they’ll make their way into Duel Links too eventually. :)
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creta5164 · 6 years ago
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[First week of 2018.09] Jumping and landing
Hi, there!
I have been started working on the visual part since the part I had to make all necessary in last week has been completed.
So I think that the contents of the devlog may be simplified in the future.
Let's begin anyway.
Animation
Most of today's devlog is animation, so I will try to fill in as much as possible even the trivial contents(...)
Well... basically, I think it's one of the biggest poses... It's a jump.
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As you can see in the timeline docker at the top, the keyframe of the jump is in blue.
First of all, in order to pose jump, It' will need a leaping posture and a falling posture. However, since it will be awkward when draw the keyframe as it is from the beginning, so it predraws a pose when falling down in advance. (like in some case, character's legs get longer...)
This is called Pose to Pose.
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Now, it looks like the rough is ready, but it's move is feel stiff. Here, I will draw an additional motion in front of the folding motion of the front leg, considering that the previous motion is standing on the ground.
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Um... the legs are folding so fast that they still feel stiff. But the character is ready for action anyway, so, simply adjust the position of the keyframe, change it to a gentle motion, and draw the character's body.
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In addition to the falling posture, I have already drawn out the guidelines for air because I want Poi's clothes moves shakely. This is concept of air's mass is showing it's important.
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Source : http://icosahedrone.tumblr.com/post/68516875483
And after adjusting the keyframe position, you can see that character have definitely started leaping. In this way, it is very important to adjust the speed and force between movements.
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So, I will apply the concept of air's mass in several places.
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From this point on, it was not easy to express hair. I added a keyframe for naturally to the beginning of the falling motion. Now you can clearly see like that it is falling due to gravity.
Now I have to make a landing pose. Since this is a game based on a platformer, character have to land to ground and then wake up fast for quick feedback.
So I maked landing animation and it was surprisingly short.
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At this time, I have already created a reference material for hair expression long before. The motion interpolation exercise material that I drawn as practice in last November is so helpful like this.
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I thought that it would be okay if the hair spreads to both sides, so I finished the work animation of jump and landing this week.
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The position of the leg of the character is different, but I think that it is good natural to behave like that. (Because it is a game!)
In other hand...
The variable metadata editor was not really changing values in real time. We did not redraw the GUI until the behavior was by mouse interaction on the inspector, so we could not see whether the value really changed.
The solution was simple. DrawGUI At the end, you can use Repaint to redraw the GUI every frame.
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It will be a pretty long trip this time
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I had uploaded from my previous development journal but I felt it was quite useful and practical to utilize the Nintendo switch's Joy-Con as a shortcut in this week.
Who has thought of connecting the game controller to the iPad and using it as a shortcut?
See you in next week!
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hubnerart · 4 years ago
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“That’s rough buddy.” 💔🔥🗡 It’s been said before, but Zuko’s character development is top tier writing. 👑 So far I’ve drawn Sokka, Toph, and now Zuko from ATLA. . . . . #hubnerart #atla #avatarthelastairbender #avatarthelastairbenderfanart #avatarthelastairbenderart #zuko #zukoart #zukofanart #princeart #princezukofanart #princezuko #thatsroughbuddy #fanart #nerdalert #nerdart #instaartist #artprocreate #procreateart #procreatevideo #animeguy #animeguydrawing #firebender #everythingchangedwhenthefirenationattacked #firenation #idrawthings #drawguysonceinawhilegeez #drawguys #maleportrait #digitalportrait https://www.instagram.com/p/CE-kpEtARvO/?igshid=dzf9lq0q0dnx
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graphiteforest-blog · 8 years ago
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Today's face drawing in between classes. . . #practicedrawing #drawingpractice #drawn #drawing #art #art🎨 #artist #artwork #pencil #pencilart #pencilsketch #drawguy #guy #guydrawing #graphite #graphitedrawing #graphiteforest
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tracyeire · 6 years ago
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Well, let me start by saying that if you want to see this done right, you should go to the lesson on the @maloart Instagram page (and follow the artist for more innovations)! #Maloart starts at a blank page and shows an amazingly fun technique for creating a proportional male profile (better than this one)! You'll be hypnotized by the ease of this artist's progression, and even feel the need to learn the technique for yourself! Link to the lesson: http://bit.ly/2Tdvpzt 👏 #sketchitup, #drawguys, #lineartwork, #womendrawing, #arttutorials, #artlearning http://bit.ly/2B56aZf
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cherrorey · 4 years ago
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Agh más #dtiys :3 que me encanto hacer 6,v,6 no se últimamente uso los. Colores muy saturado chillon(?) pero me gusta 💕💕🥺y espero que les guste también a @lem0n_blue y a @sampo_desu 💖🥺🌼 amo a sus oc🌿💖 y me encanto practicar las plumas xD 💖💕🙏 #drawing🎨 #draw #art #dtiyschallenge #oc #artist #colorfull #artistoninstagram #artstyle #drawguys #animeboys uwu así los veo https://www.instagram.com/p/CEmtxJqForc/?igshid=1b4bife5ipbdm
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birdblitz · 8 years ago
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What's your level in your drawguy stat, and maybe some other stats? Like saving money and awkward situation withstance.
hmmm10 being the max, i think i’d go withdrawguy stat: 7saving money: 5awkward situation withstance: -12
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shadesofkin · 7 years ago
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When no matter what you do, the symmetry is still off. Sigh. #draw #showmymistakes #postmybadart #practice #10000baddrawings #portraiture #portrait #sketch #headphones #perspective #illdrawthehead #artoninstagram #instaart #sketchbook #art #drawguys #drawdaily #badart #10000hours
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iamdenisv · 8 years ago
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Thank you so much Nizam for the amazing picture. So much talent! #denisvieira #daphnis&chloe #art #Repost @nizamt_nizamt with @repostapp ・・・ . "Não vou me arrepender do que ficou pra trás" ✨⏳🏇🐎🐎⌛✨ * Inspired & Thnx / gracias /obrigado To @iamdenisv Original taken awesome unknown * The Ballet Boys #11 Luna aquarell on A4 Paper And 2 hours * * ⚠⚠⚠ "I have had direct permission from the right person / subject (both model and photographer) in the original refrence to draw them photo. I own the copyright of my art. Don't repost without permission or credit tag Me and the direct model! Thanx 🙇🙏 * Eu tive a permissão direta da pessoa direita / assunto (modelo e fotógrafo) no refrence original para tirar-lhes a foto. Eu possuo os direitos reservados de meu art. Não repost sem permissão ou crédito tag Me eo modelo direto! Obrigado 🙇🙏 * Go UNFOLLOW ME if You are : Homophobic! Saint People! Dont like my art! Dont like nudity! Thanx * #sketch #sketching #watercolorpainting #watercolor #steadlerluna #fashionillustrationindo #fashionillustrator #comicartist #drawguy #malepose #balletboy #maleballetdance #drawballet #balletworld #maleballet #balletguy #guapochico #belofilho #brazilianboy #brazilian #talented #ballerine #cuteguy #gayart #indonesian #supourtme #love #anathomy
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