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buddycraft · 6 months ago
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Delicate Dragonfly Dangle Earrings // buddycraft on Etsy
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sparkledlotus · 6 days ago
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conniescrystals · 5 months ago
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jester-swink · 1 year ago
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margocooper · 3 months ago
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Вечер на берегу реки. Сентябрь 24. Evening on the river bank. September 24.
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littlealienproducts · 3 months ago
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Victorian Moth Earrings by BejewelledRelics
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strawberrynida · 3 months ago
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The Coraline Collection | strawberrynida 🌀🕷️
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fountainpenguin · 3 months ago
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Riddle watches New Wish - Post #31
The Battle of Big Wand
Part 5 of reacting to this episode (spoiler-free)!
And we're back! Anti-Cosmo and Anti-Wanda have run off and Dev is eating his feelings through pudding.
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Good to note Wanda says it's been weeks since Peri granted a wish. They're so stressed out...
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Their son is dying!!! Their precious baby boy they were denied for thousands of years and have only had for about 22 years!! Whom they left behind to go on vacation through time for 10,000 years!!! oh no, he's got anxiety...
From a story standpoint, I like that Cosmo and Wanda aren't "just" in a cage, and even if they were freed, they wouldn't leave their dying son to interfere with the rest of the plot if they can help it. That works great.
Aw, Peri's mumbling about bringing Dev food from the cereal bar and that's the one thing he told his parents he was excited about at Dev's house. And Dev's affected... He's wobbling...
Dev recently turned 10 and he is dealing with really heavy situations.
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I like his "Aha! There!" as he's looking for excuses about why he's not interested in saving Peri.
Dev: Always with Da Rules! Holding me back; keeping me from getting what I want!!
I wish Da Rules had been emphasized more in New Wish because we barely saw them and I really think the weight they carry would make this scene stronger, but I like it!
He is having a ROUGH day...
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I don't personally love the art style for Dev's tears... I think it's a bit silly for the heaviness of the scene since it doesn't seem to be dripping off his face, just kinda going into the void... It looks more like light than water, but it has a unique aesthetic and I admire that.
Something something, Dale's tears in "Lost and Founder's Day" were huge gushing fountains as he had a breakdown and Dev has rivers...
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Oh, I'd know THAT look anywhere... It's how Timmy looked in "Meet the OddParents" when he was losing Cosmo and Wanda and we got "It's okay, guys... It was worth it. I'll be fine. It's all good... IT'S NOT ALL GOOD; I'M NOT FINE; I'M GONNA MISS YOU!!"
Dev is holding it the flip together if he can mirror the devastation of Timmy torn from his fairy family after 51 years...
... especially since Dale's level of tears exist in this show:
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Local billionaire forced into 7 years of underground child labor, starvation, and other abuses has a complete breakdown whenever he's at risk of losing what he has now, more at 11...
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And the crown is OFF... Dev once again slipping away to work things through by himself. I expect no less than him seeking solitude when things are hard... It's definitely his pattern by now.
I... didn't know there was a key, so it pulled me out to try figuring out what that item he threw down was. I think it might've been a punchier moment if that had been a bigger deal, but that's nitpicky. Alas, Dev will not be jumping in the pit.
I think it would be funny if Dev panicked and jumped into the pit and then he couldn't get out, and Irep just left him there, so he's yelling for his dad and Dale's just standing there at the top, clearly Going Through It at the sight of "deep dark torture pit hole beneath the lid that swings open like a trapdoor." Dale's been okay so far, but I feel like seeing his lookalike son in The Torture Pit would definitely be a trigger for him... Not necessarily something that would kick him into gear to save Dev, but I think it'd spook him. -> I think the Anti-Fairies should push the cage lid shut after Dev jumps down so he's trapped and screaming for help, and that really snaps something in Dale :)
Wanda still taking shots at Dev, oh no. I... don't love that, actually? He's clearly going through stuff. Hmm...
Okay. I liked the show-don't-tell we had when Dev questioned Irep why the other Fairies were here (and not just "the usuals"). And I liked how he and Irep were arguing and his dad cut in to tell him to "listen to his business partner," leading Dev to protest that they're not partners if they don't listen, etc.
This feels off? It's both a tell instead of show (Wanda telling us "I think deep down, he has good in him," which we literally just saw and have regularly seen throughout the series since he started letting down his walls), and it's kinda victim-blamey tbh?
-> Maybe I'm wrong on that, but it just... surprises me to hear that from the mouth of someone who's been in the godparenting line of work for 50,000 years. She's clearly seen this kid has issues (as early as "Peace of Pizza" when Dev hugged Cosmo who was disguised as Dale and Wanda was disguised as the boot).
-> I get that he's currently taking over Fairy World and that her son is dying on the floor... I just expected more sympathy from her, especially since she's seen Dev at his best (joking around with Hazel) and Timmy caused both her and Cosmo back-up in the OG series multiple times by complete accident and/or Cosmo and Wanda's failure to communicate their needs. That might not be canon here, though... but even if it's not, she's seen Dev at his best when he's kind, playful, imaginative, and generous towards Hazel, so I'm just really surprised.
-> I think it throws me off because Dev just saved her son's life and instead of saying thank you, she's making a point of emphasizing that she doesn't think he's a good kid unless you delve incredibly deep inside him. Oof...
OG series Wanda (actual dialogue from "Playdate of Doom"): You have to learn how to forgive people after they try to destroy you! New Wish Wanda (emotionally): This kid actually sucks. We should spit on him.
To be fair, in my second post for this finale, I did say she tends to have a black and white view of things and I cited her bitterness towards Foop, even knowing he's a baby of a wildfire species who was raised in Abracatraz. She really seems to struggle with people having facets, which was interesting.
Come to think of it, she also did this with Blonda back in the day- She was either furious with her or apologetic and accepting, but then she went full savagery again. I guess it's just her thing.
??? She also totally ripped the gold stars off Poof's Good Baby chart when she thought he was acting out against Foop during their playdate, and she made Poof watch her do it, and she and Cosmo eventually took him all the way down to zero, and... that's kinda messed up, actually. He's a good boy :( Also, something something, Wanda forcing Poof to hug Foop after Poof made it very clear he wasn't comfortable with it, Wanda too afraid to stand up to her dad in "Talkin' Trash," something something...
I think during "Certifiable Super Sitter," Foop told Wanda he was sad that his parents had "moved away without leaving a forwarding address again" and he wanted to play with dogs and fire, and Wanda immediately wanted to handcuff him, then a moment later grabbed him by the collar and yelled at him... hey Wanda. what on earth. he's bein' vulnerable...
-> Wanda stop seeing people as only Good or Bad challenge (impossible).
Cosmo keeps cutting her off about it?? She sees the bad in Dev and Cosmo seems to see the good. That's interesting.
I'm glad Cosmo is once again reaching his magical back-up threshold sooner than Wanda. He did that in "The Same Game," and his magic drains way faster than hers or Poof's according to the meters in "Grow Up, Timmy Turner." It's kind of his thing (to me).
Oh, apparently my worldbuilding notes say male Fairies drain fast and hard because their bodies are designed to release a ton of magic during childbirth, so they can't hold it in well when it's being actively drained out of them.
Yeah, that tracks. Sorry, Poof.
HEY!! I was just joking when I said Anti-Cosmo and Anti-Wanda were slipping off to canoodle and using "chasing Puppet Hazel" as an excuse, but why is Puppet Hazel here and they're not??
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She gave them the slip and they really said "oh well; we tried. Time to snuggle" and this is why Irep hates them. sdfkl.
Peri is dying (This IS about him).
I like how they have to power the Big Wand with electricity kind of like how Jimmy Neutron had to rewire it back in Power Hour 1 (and forgot to plug it in).
Although, I do like how in "Crocker Shocker," Fairy World is powered by belief in Fairies... "Battle of Big Wand" AU where this episode goes exactly like "Crocker Shocker," which means Fairy World losing power also removes its ability to float, so it plunges towards Giant Bucket of Acid World and Dev has to do a total 180 halfway through his scheme to avoid a horrific death.
Actually, that's freakin' HILARIOUS. Maybe I'll write that. I just really want him and his dad to be scrambling to higher ground and freaking out. Stupid. I hate it. I need this so much.
?? I may be misremembering, but I think Wanda makes lemonade from Cosmo's sweat / dust again in this episode similar to "Nectar of the Odds" which is... hmm.
Y'know what, now that I think about it... We should never let the man who spent 7 years perfecting his skills of squeezing juice out of things get this close to Fairies. TERRIBLE idea.
[cnt'd - It would be wise to prepare yourself for Opinions (TM), and if that does not sound up your alley, no shame in that]
Ooh, there goes Hazel's rule-free wish! Restoring Fairy World to normal.
... Eh, it's not as funny as my secret hope that Hazel would be too anxious to use it and wish for something silly, but I was right with my "use it to save people when they're dying from magical back-up" theory. I'll take it.
Aw, Dev with his arm on his chair. He looks goofy for someone having a terrible day. He looks exhausted.
Mind-wiping the planet? NO! My Club Redheads Who Didn't Get Mindwiped!!
Oh my flippin' gee, it's a really, really good thing I didn't set Happy Peppy Gary up as under Pixie protection and therefore immune to mindwipes and then write a whole arc about him raging against Fairy World and hoarding all his remaining friends in this club!! It's a good thing I didn't do that!! Oh no...
It's a good thing I don't have to treat New Wish as canon in my 'fics if I don't want to. I think he's suffered enough. He would flip out. skldjf.
... Actually, I guess he's not on the planet during this part of the timeline... So he'd be fine even if he didn't have immunity. but the rest of the club is toast.
Cannot express enough how funny it is that this is the equivalent of Gary coming back with pizza and his entire world is on fire AGAIN... Jorgen stop mindwiping Gary's friends challenge... plz, no more...
They're okay!! Peri looks so tall. He's all grown up!
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?? So... Huh. Hang on. Why is Peri okay? Dev didn't get involved. I thought he was dying from magical back-up because he hadn't granted any of Dev's wishes for weeks.
Can Wanda just Do That... Can she do that... That doesn't sound right.
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Huh! I cannot believe I was on the right track (in my first theory post for this episode) when I said that the alt ending I thought was funny (but doubted would happen) involved Dev losing his memories and Peri, but how it would probably be a good thing for both him and Peri...
... I just thought he was going to start working things out with his dad (maybe with Dale realizing he messed up in hiring Vicky and regretting he wasn't there) and Dev might be deemed un-miserable, and... not so much because he outed magic to the world :'D
I had high hopes for you, Dev... Sorry, kiddo.
I'm so surprised. I genuinely didn't think we were going this direction?? Did... did we get any foreshadowing for this?
Fingers crossed this means more Daddy Issues episodes for Dev if we get more seasons, as I wouldn't want that resolved too fast considering how deep both their issues seem to go.
omg, is the window design behind him a copy of his game tablet?
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But he's ready to face his punishment, taking accountability and accepting his consequences like a mature adult, even though he's young and broken...
... Uh, big yikes for Dev here being like "Well, maybe I deserve [to lose my caretaker and magical memories], Hazel." Big abuse cycle vibes... Uh-oh...
I hope we get a Season 2. I'd really like to see him work through this; it's a dark place to leave off ;;;
Wow. Is this really the route we're going? Dev's slipping towards "I deserve punishment and I'm going home without magic - or Peri - to live with my dad," and Hazel laughs in his face & tells him "Oh yeah, you definitely deserve it." ??
Holy cow, that's brutal. I write dark stuff all the time, but that gets to me for some reason?? Hazel, why would you say that?
Timmy "I forgive H.P. & Anti-Cosmo" Turner & Chloe "I forgive Kevin and Foop" Carmichael & Hazel "get wrecked" Wells. omfg?? I guess Timmy and Chloe making excuses for people who did bad things is also saying Something about them (which is Chloe's Thing in multiple episodes), so it's not necessarily good, but... I mean, H.P. and Anti-Cosmo did leave him alone after this point in the series apart from Anti-Cosmo kidnapping Cosmo while thinking he was kidnapping Timmy after Timmy downloaded critical life-changing info to his brain, and Foop became very fond of Chloe, so...
... Huh. I did not think I was this invested in Dev. Now I just feel... weird? Played.
Okay, so... First of all, kudos to Hazel for not throwing her morals away to chase a guy who wronged her. Respect. I said in an earlier post that I wanted boundary setting and... I guess I got it.
But... are we doing this? So, why didn't Jorgen mindwipe people after Dev became king of America? The news reporter clearly still remembered him. What's the plan if someone greets him as "former king" again? Surely he'll question that.
Why ?? is Foop still allowed to attend school in the main series despite harassing everyone, but Dev gets dunked on ?? Is it just because Foop lives in a world of microaggressions about how people don't expect him to be capable of being a good person because he's an Anti-Fairy? lmao??
It can't be that they're scared of Anti-Cosmo... School straight-up yoinked Foop's summer camp privileges.
- This is hilarious? iirc, Jorgen stopped erasing Crocker's memories after Season 7 because the benefit of him knowing (i.e. Fairies sucking power out of him) outweighed the benefit of him not knowing (which is why we get my favorite joke in Season 9 where Cosmo blatantly tells Crocker he's a fairy), but Jorgen took one look at Dev and said "Bad boy. Dangerous." -> Okay, I guess I'll just be normal about this :') - I feel like Dev would be really mad if he found out how all the other villains have gotten off easy in the past - I'm scratching my head, but the only villain I remember being punished this severely was Crocker, who suffered as a child despite doing nothing wrong (plus his multiple offenses as an adult, but he was trying to kill people) - Arguably the Anti-Fairies suffer by being locked up, so... I guess there's that. And yeah, I get that Norm doesn't like his lamp. - Okay, I guess Foop broke so hard that he developed an alt personality who sticks with him from his second appearance in Season 7 all the way through Season 10, but...
I know Dev took over Fairy World, but he clearly expressed remorse and saved Peri. So I feel weird about him going back to his dad, this time without a godparent to look after him...
... but it's horribly in character for how the Fairy Council - and Jorgen by extension - see their world. Their canon has literally always been "we use humans as a power source and dump them when they get scary," which is heavily implied to be the reason for the hard rule of leaving when they're adults, so idk what I expected...
Like, they booted Crocker to the curb and it literally wasn't Crocker's fault he lost Cosmo and Wanda as a kid. This is extremely in character for Fairy World.
Actually, I should be cautious about saying it's in character for Jorgen, who has huge issues about erasing memories and stress eats his feelings.
Huh. Y'know, this reminds me a lot of the first half of "Timmy's Secret Wish" when Poof and Foop get sent to the Hocus Poconos, but I love that scene; it's one of my favorites in the series. Maybe I'm anxious about this plot point because if there's no Season 2, this is Dev's finale. I feel pretty confident that if we had a Season 2 that builds on this, I'd like it more- It would be a step in his journey rather than the end. It just worries me to know they did this when there's no Season 2 confirmed, because that's a wild thing to drop on us in the final minutes when there's been no memory erasure foreshadowing in this episode (and not much in the series as a whole). Like... I straight-up did not see this coming. This is a total tone shift from the OG series where we had fluffier endings, so I... genuinely am caught off guard. I was not set up to expect this, even with the drama of "Lost and Founder's Day" and "Operation: Birthday Takeback." -> ?? Even with multiple days spent analyzing this episode as I liveblogged, I saw no foreshadowing for this... I don't think. I mean, sure, actions have consequences, but wowza. Maybe I'm just biased because I've been bingeing the OG series again while doing art and there are plenty of episodes that do a great job of foreshadowing (Ex: "Anti-Poof" depicting Foop sleepy and Poof taking naps before the climax where everyone sings a lullaby to put Foop to sleep). This... feels weird after days of analysis. I feel like I've been played? I did not see the set-up for this. Ah, well... can't win them all. I think I'll like this much more when there's a Season 2 that can build on this. But I'm very "Hmm" because throughout my liveblogs, a theme for me has been "I wish they'd emphasize Da Rules and consequences; I'm very unclear what New Wish's lore is" so I feel... irritated that this got dropped on us with so little foreshadowing. Alas... -> Tbh, maybe this is what Dev needs? (To not wonder if he's friends with Hazel only because "she wished for them to be?") A soft reset for him where he remembers their fun and fights without the magic might be a good move for his character to look inside himself and try to solve his problems without magic. but holy flip. holy wow, Hazel. omg, I think Timmy would be stunned if he met you. Hazel confirmed down to torment H.P. and Anti-Cosmo on international TV?? Hazel confirmed ready to dropkick baby Foop into a black hole because he's a bad little boy??
:o We never saw Hazel's mom (a therapist) work with Dev. Is that what we're setting up for Season 2? Because if that's true, I like that part.
?? I think Hazel is trying to communicate that actions have consequences, but her laughing and saying he deserves it just doesn't feel right to me. Dev (for all his many red flags) is one of the nicest bully characters I've ever seen; he clearly regretted snapping at her earlier in the season and apologized to her of his own choice.
He even came to his own conclusion in this episode that he didn't like what Irep was doing (hurting people), AND he realized his dad doesn't care for him and started working through that. No one had to carry him through that. His dad didn't have to monologue about not caring about his son. Dev put those pieces together himself.
If he'd been a harsh bully in front of the audience the whole time, I think this wouldn't feel so shocking, but considering what a loyal friend he's been to Hazel in the past (Ex: Willing to lure his dad's robots away from her & being friendly to her when she came to his birthday), this is a lot to take in right now.
I'm gonna have to sleep on this (and rewatch it without pausing; I've been working through this episode for days).
I feel bad for not loving this, but... ?? Wow. That's... a lot to take in.
So... we're losing Peri; is that right? That... kinda shocks me because we barely got any episodes of them together. Oof :( That's a super engaging dynamic... Just gone? Oh, my heart. I hope they get back together in a future season? I said earlier I liked the idea of Peri realizing he's not ready to godparent, but this doesn't give me that vibe. I wish we knew how Peri feels.
I like that Dev's taking accountability- something I remember him not doing back in "Lost in Fairy World" and stuff, and it does feel right that there would be severe consequences for his actions. I do think he admires Hazel a lot, but he needs to work on how he treats others- I agree I cannot in good conscience say he's "doing well" if we've only seen him be truly kind towards Hazel, and everyone else is unclear (and he bullied those kids in the past).
I understand why it's dangerous to allow him access to magic now that "taking over Fairy World" and "locking up and nearly killing his assigned fairy" are on his track record.
And I'm not really surprised that the Fairies, who are deeply concerned about their personal safety, are willing to take magic from him even if he has to go home miserable. I get it. but holy cow.
?? I think it makes me feel better to think about it in terms of "Yes, he'll go home miserable, but magic is a privilege, not a right". omg tho. holy flip. Actually, Fairy World did also erase Timmy's memories multiple times, both for worse and better things he did than this ("Timmy's Secret Wish" & rude clone in "Fairy Idol," which wasn't technically Timmy but they still dropped consequences on him). So... it is in character. tbh, this is incredibly funny?? It really shines a light on how Timmy's biggest strength was often said to be his imagination and creativity, and he showed this over and over. He'd dodge and weave and spin his little gears like mad, taking down the big players in the magical world left and right, and I honestly like how Chloe, Dev, and Hazel don't do that. -> Chloe managed to win Foop over because reaching out was her strength. But imagination was Timmy's. Timmy was a master at his craft. He worked hard on it. We regularly saw him take the time to think, plan, and outwit his antagonists... but the Fairies mopped the floor with Dev. omg?? that's hilarious? Dev didn't even try to argue his case, or make an effort to appeal to anybody? Incredible, actually. No notes. -> I... hope it's maturity and not learned helplessness. but... considering I said his pattern was that he kept withdrawing and relying on himself without reaching out to others for help... uh-oh..... I don't feel so good about where this is going for his mentality...
I think the Pixies should make a move on Dev and I'm not joking. The Fairies clearly don't want him and the Anti-Fairies have had their fun. I desperately want to see Dev ricochet between the entire magical world.
- World's biggest plot twist: Dev ends up fawned over by multiple species and we bring back the deleted scenes of magical dudes bugging Timmy in "Fairly Oddlympics"... Dev's now the one Anti-Cosmo bothers because he NEEDS to know if he's a good cowboy, and H.P. asks Dev if he's prettier in his dress than Jorgen and Anti-Cosmo are <3 - Seriously though, since Timmy used to play the role of breaking gridlocks when the three races argue (because he knew them all), I think Dev should do the same. Dev and his many weird uncles...
I wish we could see Dev's eyes in this scene. I personally would've liked to see his eyes the whole finale because I think it really would've gotten to me and made it hurt.
I get that he usually wears them when he's being devious or sneaky or closed-off, but it does make him feel more distant. Which is probably the point since this is a children's show and you don't necessarily want him to be seen as "the good guy" to little kids, but I would've liked to see his eyes and connect with him more.
Hm. I guess I shouldn't be surprised this was his ending. I've been told by agents that "you can't have messy moral grays like [my writing] in middle grade," and it IS a kids' show... They probably can't write him behaving THIS badly and let it go unpunished. But... hm. I guess this tracks? Foop is a non-human baby whose evil is over-the-top (laser guns, nuclear warheads, black holes, boxes full of magical spiders), so it's probably okay to play with it and still let him stay in school. Maybe Dev can't be "too relatable" with bad behavior like that. I wonder if that's why they kept Irep's cube head? I know kids' shows generally opt for simplified protagonists and complex villains (often with facial hair) to make it easier for young kids to connect with the nice protag and harder to connect with the evil villain. Maybe Irep needed to be emphasized as non-human and that's also why Anti-Cosmo, Anti-Wanda, and Dale had mild behavior in this episode.
Ooh boy. I'd like to see a Season 2, though. This is one heckuva plot twist and cliffhanger to drop on us for a season finale? For a possible series finale??
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AND! HE'S! DOWN!! Memory wiped! ... unless his shades saved him, which be really funny considering how Jorgen's wearing shades to protect his eyes and Hazel had her eyes closed.
I think shades are pretty standard across the series when memory wipes come into play?? I think Jorgen wore those when erasing Crocker's memory, playing into why Cosmo and Wanda (who didn't) also lost their memories of being Crocker's godparents. Is that what we're going for? That would be funny.
No good-bye with Peri? No taking off his shades? :(
Oof. It hurts to hear Hazel write Dev off as a jerk. He IS a bully; I'll give her that. I think he should have to fight uphill to win her over again, but Hazel's thing definitely seems to be blocking out people if she doesn't want to talk (Ex: closing off when she was upset she and her friends scored poorly on the friendship test, annoyed at Dev at the end of "Lost and Founder's Day" and then walking off without giving him the chance to explain, no on-screen decompression after the "Operation: Birthday Takeback" drama beyond her very quick "Dev, what are you on about? We're still friends even though I literally yelled at you and walked off" bit in "Battle of the Dimmsonian"), which is ?? ... I mean, that is a choice for a protagonist. Huh.
-> Can't stop thinking about how in "Battle of the Dimmsonian," Dev recontexualizes what happened by claiming they had an argument, even though we definitely saw Dev being quiet when talking while Hazel snapped at him and walking off without him getting to say his piece... Like, it's been haunting me ever since I saw that episode but I wasn't gonna say it, but now I'm... hmmmm..
When people yell at ME and I don't get the chance to speak, I don't consider it an argument. That happened not long before I watched this, in fact, and I consider it the other person being rude while I held my cool and waited for them to wind down their rant. I don't consider it an argument if it wasn't mutual bickering on some level.
I... I'm sure I'm overthinking it, and I'm maybe biased by that recent yelling experience, but since we KNOW Dev has issues about thinking he's not good enough to make / keep / deserve friends, it's hard not to read this as "Dev accidentally internalized the belief that he and Hazel blew up in a mutual fight." oh boy. I'm dying, squirtle...
-> btw, I think it's fine that Hazel walked away after "Lost and Founder's Day"; proud of her for doing that if that's what she felt was best. I do think she should've told Dev sooner that she was over the fight tho, considering he clearly didn't know and legit thought she broke off their friendship. And meanwhile Hazel was like "??? Friends can fight; it doesn't mean we stopped being friends."
Hilarious. Girl, he cannot read your mind. You KNOW you snapped at him. You KNOW you didn't tell him you were over it. You KNOW you two didn't talk until he approached you first even though you were at the museum from daylight to sunset and may have even had classes together. Super interesting dynamic (and Hazel is VERY justified in thinking Dev relapsed, called her a mean name, and mugged her)...
But also, she did not let him explain the part about how he wasn't part of his dad's brain-zapping scheme or that he saved her from robots with ill intentions by taking her hat and running off, we NEVER see him explain onscreen what actually happened so she might still think that now, and furthermore... oof.
- Fair judgment or textbook case for fundamental attribution error? You decide! (Again, Hazel is allowed to be annoyed... I am just Shook). Oh, that is an INTERESTING way to differentiate her from Timmy and Chloe... holy COW... - Actually tbf, Chloe backstabbed Timmy multiple times, sold out Mark's alien identity for extra credit, and she does hate Kevin's guts, but...
Cry... S1 Dev "Maybe I deserve this" Dimmadome vs. S1 Timmy "I did something bad and I don't deserve sleep" Turner forcing himself to stay awake multiple days... ruh-roh......
I'm probably reading this wrong, but this is setting off all my alarms...
Holy flip, Dev. I've never seen a more "Aliens Exist"-animatic-coded character in my life besides Dib, and I was gonna draw it with the Crockers. I have a new vision... Like this:
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... Okay, I actually REALLY want this 'fic now :'D Dev and Dale go home and both hang out in Dale's lab puzzling over the weird notes about fairies someone left behind... Theorizing together... Ya Boix sparkling water cans all over the floor... Dev making progress while Dale is doing work business, then catching him up when he comes back... Youch.
Well, all righty!! Wow. I...... Huh.
The rest of my notes have been split into several subsequent posts. They're very long as they cover reactions to the rest of the finale (Yes, I was very confused to learn the thing I thought was Hazel's rule-free wish isn't her rule-free wish) and then I'll post my reflections on the series as a whole. Enjoy, and thanks for coming on this liveblog journey thus far! Not done just yet... Heads up- If you didn't like the dip into critique this post took, you may not want to see the upcoming posts for this liveblog series, which are both positivity and critique alongside comparisons to the OG series.
Also, if you're interested in a sideblog exclusively for my FOP worldbuilding, detailed character bios, 'fics, and fanart (without liveblogs or this type of critique), you may like my @riddledeep blog.
-> I just finished tidying it after hiatus- My new public announcement (pinned post) is queued for the day after this post goes out, and maybe you'll like it. I'm open to self-advertisement for people's FOP AUs / worldbuilding blogs or AO3 series to follow, so read that post for more info!
-> Here's the sideblog masterpost if you want to browse my character bios and worldbuilding posts.
Thanks again for reading my liveblogs!
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plushee-cant-draw · 3 months ago
Text
All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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nerefee · 2 years ago
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help i got really obsessed with an Italian period drama on netflix ….. the clothes are so pretty…. there is NO historical accuracy to be seen, it keeps centering female characters and they’re actually nuanced, the main character is funny as fuck and she’s wearing INSECT JEWELLERY
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dansnaturepictures · 6 months ago
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Our wild adventure in Yorkshire 1st-8th June 2024 
Over the past week we have had another fantastic, packed, relaxing and breathtaking wild holiday this year, this time returning to the Yorkshire coast for a trip based around visiting the incredible RSPB Bempton Cliffs. It was an amazing week. 
The main highlights came on the visits to Bempton on Monday and Friday, going on a boat trip underneath there and Flamborough Head on Wednesday and visits to Flamborough Head and North Landing and Thornwick Bay where we were mesmerised to be immersed in bustling seabird colonies. It was magical especially to be ensconced in the elegant world of Gannets, seeing these remarkable and bold sea kings and queens in huge numbers was an honour getting views of ones with vegetation in their bills, scuffles and many flying and still views. The enchanting Puffins with their parrot beaks were also stars of the trip, I can never tire of these birds which awaken by heart. As do Guillemots and Razorbills, more awesome auks treasured at close quarters this week. Another of my favourites the Fulmars meandered in the wind and brought me much joy. Also making Bempton and Flamborough stand out are true seagulls, the angelic Kittiwakes whose onomatopoeic calls provide the colonies’ main soundtrack, precious to witness seeing the quirky sight of the ones nesting on buildings in urban Bridlington too. The sight, sound and smell of seabird colonies enriched my soul. Also seen this week were Herring Gulls well including young, Shag, Sandwich Tern and loads of Little Terns on a first visit to places I had always wanted to go the peculiar and almost otherworldly Spurn and Kilnsea Wetlands.  
At Kilnsea Wetlands we saw a surprise bird of the trip with exhilarating views of our first Yellow Wagtails of the year, part of a rich farmland double of bird year ticks for me this trip alongside thrilling views of a grand pair of Grey Partridges on a walk from Bempton. We were spellbound to watch two owls, brilliant Barn Owl views at Bempton and epic views of stunning Short-eared Owl at Flamborough North Landing just before setting off for home today. Also standing out throughout the week were a scattering of other pretty passerines; luxurious views of Bempton’s gorgeous Tree Sparrows birds I love seeing, strong Sedge Warbler views, Whitethroat, Chiffchaff, Stonechat including young, Reed Buntings, Dunnock, House Sparrow, Starling, Goldfinch, Song Thrush, lots of views of hirundines Swallow, House Martin and Sand Martin including on nests and Swifts. It was good to see Pheasants and Stock Dove too. Beautiful Little Ringed Plover, Ringed Plover, Avocet, Grey Plover, Oystercatcher, Lapwing, Grey Heron, Teal and Wigeon mostly at Kilnsea Wetlands and Spurn were nice wader and waterfowl sightings with a Cuckoo’s call heard in a third area of the country for us this year alongside Hampshire and Scotland reverberating over the North York Moors landscape at Fen Bog Nature Reserve. 
Lepidoptera played a big part in the week with my treasured first sighting of a Small Copper this year a butterfly I needed to see at Fen Bog Nature Reserve and it was also good to see some of my last Orange Tips of the year I shall imagine with them coming to their end especially at home with lovely Painted Lady at Bempton Cliffs, Red Admiral, Dingy Skipper, Speckled Wood and Green-veined White other butterflies enjoyed. Silver Y and Mother Shipton were good to see too as was Brown House moth where we stayed. We also saw some nice caterpillars, burnet moth, Garden Tiger moth and Brown-tail moth. 
Onto other wildlife and mammals starred in the week with astonishing sightings of Weasel and Field Voles at Bempton Cliffs providing me some of my moments of the year, making my mammal year list my joint highest ever alongside last year’s total. It was breathtaking to watch iconic Grey Seals from land and from the boat at Flamborough Head with some powerful intimate experiences. Brown Hare on another holiday this year, Rabbit and Grey Squirrel were nice to see too. Fen Bog brought more marvellous moments with my first giant Golden-ringed Dragonfly and thrilling Common Lizard of the year, with bees, lots of snails and slugs including Black Slugs, flies, a Green Tiger beetle at Fen Bog also seen in Scotland, at home and Yorkshire for me this year and Long-bodied Cellar Spider at where we stayed other highlights. 
There were some fabulous flowers seen with hogweed and red campion painting swathes of colour on Bempton’s seaside meadows. Common butterwort and heath bedstraw at Fen Bog Nature Reserve and many marsh orchids adorning the coast were other key species seen. Other key flowers enjoyed across the week were meadow crane’s-bill, herb-Robert, yellow rattle, plantain, white and red clover, groundsel, oxeye daisy, daisy, chamomile, hawksbeard, sow thistle, milkwort, comfrey, poppies, mouse-ear chickweed, green alkanet, roses, buttercups, cuckooflower, vetch and seas of kidney vetch painting cliffs.
Thursday brought something slightly different for us with a look at nearby to where we stayed Sewerby Hall and Gardens; feeling inspired to see the Wildlife Photographer of the Year exhibition and enjoying gladiolus, roses and forget-me-not in the gardens and Humboldt Penguins, Racoon Dogs and Rheas in the Zoo among others. Quite something to see Penguins which I love then see the auks Guillemots, Razorbills and Puffin on a look at Thornwick Bay later in the day; my early childhood obsession with Penguins meaning I was drawn to these northern hemisphere counterparts when I first got into birdwatching in my mid-late childhood sowing the seeds for my hobby and passion something I reflected on a lot this week in this big seabird experiences. Finally particularly centring on rugged and stunning coast but also including meadows, moor and marsh and hints of woodland with picture postcard seaside at Bridlington too I have taken in some breathtaking views this week and nice sky scenes too. An unforgettable and extraordinary week. 
The photos I took in this photoset from the week are of; Tree Sparrow, Yellow Wagtail, carrot type flowers at Flamborough North Landing, hawksbit type flowers with a fly and beetle on at Fen Bog Nature Reserve, view at Spurn and snail at Flamborough Head, view at Thornwick Bay, Kittiwake at Flamborough Head and views at Flamborough North Landing and Sewerby Gardens.
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edmundpevensiesqueen · 5 months ago
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day 11 of wearing fun earrings for pride!
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i was watching neverafter and emily axford was wearing dragonfly earrings in one of the episodes which reminded me that I had dragonfly earrings so here we are ☺️
why do we have literally every other insect as an emoji but not dragonflies??
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sparkledlotus · 2 months ago
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vixessrin · 24 days ago
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Some earrings I made for myself for this Ren Fest season! Leaning into the forest fae vibes this time around c:
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ellerybeckart · 9 months ago
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some new creature earrings!!!!
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forestfishesfrommercury · 2 years ago
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dragonfly
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