#dragon age 2 got.... flemeth
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pandoratelenor · 4 months ago
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Tbf the first dragon age game is very much about some dragons
(The archdemon ya know? Flemeth. And dragon andraste!)
But it is like. Dragon age fans keep forgetting that because... honestly i think it is cause.
The game (Dao) is just good as selling its lore of the blight. So one sorta forget the gane is actually basically about defeating 1 very evil dragon
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zaahvi · 4 months ago
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number 3 and 4 for my DA six fanarts! flemeth suggested by @ultimmmmmp & zevran suggested by @crowwithabrush!! 🖤
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eye-of-the-queen · 3 months ago
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If you’re one of my friends (or someone else who found me through the tumblr algorithm) who is upset about the latest veilguard news turn away now because you’re most likely not going to like what I’m about to say
Rant under the cut
People are being so dramatic for no reason I’m sorry
“This was all a waste of time” when they literally say in the article that the events of the games STILL happen, it’s not like they’re retconning them. And most likely world state decisions from the previous games will still be asked in the games going forward AS they become important, they literally said they chose the world state choices based on what would be relevant to the story of the new game
It’s a new area of thedas and literal DECADES after the events of the previous games, I’m sorry it just seems silly to expect the events of the past games to still have the same relevance that they did in inquisition, which is only 2 years after da2 and 10 years after origins and also took place in the same area of the continent as them
I do agree that not including the well of sorrows decision is certainly a choice, but we also don’t know the complete story of veilguard literally at all. What we do know is solas has the aspect of mythal that was in flemeth, we also know that for at least some portion of the game he’s trapped in the fade and rook is kind of his mouth piece. Maybe the reason it won’t come up is because with him being trapped he can’t actually do anything with his powers, that’s been my theory for a while at least
I genuinely do not know how y’all got “The inquisitor either hated solas or romanced him” from what they said. The leap in logic is crazy to me because they literally said that your relationship regardless of whether you romanced him or not is going to be important
“How are they going to write around these world state decisions with them not being choosable?” Well considering the game is fully written and is coming out next month it seems they found a way
The way y’all were all hyping up this game as the next best thing and then ONE thing that you don’t like is revealed and y’all all turned on it is crazy
Also to tie this up, we literally know that veilguard has gone through at least 2 rewrites because in the same article where they revealed the world state stuff they literally said there was an iteration of da4 that just did not have that much solas involvement. Have yall considered that maybe the rewrites were due to them getting stuck on all of the choices that could be made in past games and so they decided to just pick the ones that were going to be the most relevant to the story to start with and then go from there in subsequent games
I’m sorry, coming from someone who’s literal favorite game franchise is dragon age and has replayed origins multiple times, this all just seems like such a non issue to me
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sapphim · 8 months ago
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Dragon Age reverse unpopular opinion things I'd love to see u talk about:
- depictions of Tevinter so far
- Hawke sibling death(s) (scene, story beat, later handling, whatever you feel led to talk about)
- high dragons in all 3 games
- favorite codex entries
- Thedosian food/drink (I have opinions about this so I love reading other people's)
depictions of tevinter - I don't really know that I've seen enough of tevinter depicted to have formed an opinion? I haven't been keeping up with supplementary material, fwiw
hawke sibling death scenes - I think their deaths in the deep roads are the good sort of impactful because 1) you actually know them as characters by that point and 2) you're being punished for meaningful decision points that you didn't know would lead to their deaths but like... in retrospect yeah, taking your sibling on the dangerous expedition, not taking the warden on the dangerous expedition, tragedy is kind of fair play, there. the prologue fails on both counts here, but I think the deep roads was implemented well. ofc this goes out the door on follow-up playthroughs or if you've got the wiki open in another tab but I love when something terrible happens and you look back over your choices and say "ok yeah I didn't see that coming, but I probably could have"
high dragons - idk if the "kill 10 high dragons" sidequest in inquisition Was Actually a reaction to all the "if this is dragon age then where are all the dragons" jokes but it feels like it was. and if so, that's funny. like they had to fill their semi-open world with something and they were like. fine. ykw, fuck it. have all the dragons you could possibly want. you dicks. tell us there are no dragons in our dragon age game this time. you can't. I hope that's how that played out.
and like there were already like three major high dragon fights in origins—the archdemon, flemeth, and best girl andraste—so like. objectively there were dragons.
speaking of best girl andraste I loveeeee high dragon reaver cults. the concept is soooo sexy to me.
codex entries - I love the idea of codex entries fr fr. one of the biggest strengths of origins from the beginning, imo, was the decision to drop so much lore and all of it from biased in-world perspectives. mass effect's codex never clicked for me but I devoured every scrap of paper in origins. the lore attached to items made them feel distinct and meaningful, as well.
as for specific favorite entries, idkkk, it's been a while. I will say that nothing has stuck with me like the descent's darkspawn emissary has. fucked up if true. oh and also the one about the darkspawn magister eating the other. fucked up if true
thedosian food and drink - this answer is gonna sound like a cop-out. and it is! but the only opinion I have on food in thedas, which I am going to share here regardless of whether it's on topic (it isn't) is that free marchers have cheese rolling events. like at their grand tourney and shit. and I mostly have this opinion because it is very funny to imagine various fereldans reacting to this discovery. but also bc it is very funny to imagine varric tumbling ass-over-teakettle down a hill alongside a giant wheel of cheese if he ever elected to participate in this fine marcher tradition. there that's my food opinion.
[reverse unpopular opinion - send me a topic and I’ll say what I like about it (or die trying)]
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pinacoladamatata · 7 months ago
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figured some people may not have heard this theory; so some theory bullshitting about evanuris, their symbols, and old gods predictions/lore speculation under the cut
It's a decently popular theory that the Evanuris are the old gods under different names. So we have the evanuris
Elgar'nan: God of Vengeance
Mythal: the Great Protector - now known to be Flemeth/came to Flemeth at some point long time ago.
Falon'Din: Friend of the Dead, the Guide
Dirthamen: Keeper of Secrets
Andruil: Goddess of the Hunt
Sylaise: the Hearthkeeper
June: God of the Craft
Ghilan'nain: Mother of the Halla
Fen'Harel: The Dread Wolf aka Solas. known to have been in uthanera until like, yeah you know.
not counting solas, that is 8 gods. 7 of which he locked away, bc Mythal was already dead (kindof). Then, this art we got, only 2 of 7 bells are still lit. and the number 2 leads us to the archdemons
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Now Archdemons, which we know are 'awakened old gods' that used to be worshiped in Tevinter.
Dumat, the Dragon of Silence and the archdemon of the First Blight
Zazikel, the Dragon of Chaos and the archdemon of the Second Blight
Toth, the Dragon of Fire and the archdemon of the Third Blight
Andoral, the Dragon of Slaves and the archdemon of the Fourth Blight
Urthemiel, the Dragon of Beauty and the archdemon of the Fifth Blight (This is the one that gets soul sucked into baby Kieran if you do the old god ritual)
Razikale, the Dragon of Mystery
Lusacan, the Dragon of Night
The only thing is it's hard to tell WHICH evanuris could be Which old god. But with the new dragon age 4 trailers and art, we see those evanuris symbols and we Know that 2 of them are going to feature, and Razikale and Lusacan are the only old gods left, who could be any of the evanuris really, but my guess is
Dumat = Falon'Din, killed in blight 1
Zazikel = June killed in blight 2
Toth = Sylaise kileld in blight 3
Andoral = Andruil killed in blight 4
Urthemiel = Dirthamen either killed in blight 5 or turned into Keiran
Razikale = Ghilan'nain
Lusacan = Elgar'nan
and honestly any could be any of them, I'm just kindof going off vibes. The last 2 are just more heavily theorized to be Elgar and Ghil.
I want to point out that Razikale could also be Dirthamen, since mystery and secrets line up fairly well, and Lusacan could also be Falon'Din, ala night and death. and I personally think Razikale could be Andruil and that Urthemiel may have been Ghilan'nain but I have no evidence other than Andruil's symbol of a bow kinda looks like the one headpiece and again, vibes. There's ALSO the constellation codex you can use to try and line these up but it's like, complica- ANyway, it could be any of them really
this image below also shows 2 figures, who we can kindof just assume are like, 2 other big bads
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Given the shape of their heads/imagery, a lot of people theorize that the one on the left is Ghilan'nain, and the one on the right is Elgar'nan, but we also don't know for sure. The main points for these 2 has to do with Elgar'nan being associated with the sun, and Ghilan'nain being associated with monsters.
There's also This image where someone tries to line up all Evanuris names to symbols, from lysergic_fox on reddit
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and now this from the new reveal trailer- 7 pillars with the evanuris symbols atop them, although we can only see 4 in the clip
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so yeah i think a lot of signs are pointing in the evanuris = the archdemons direction and there's 2 left + maybe Kieran who used to hold the soul of one of them, but after DAI's ending of Mythal taking ~something~ (probably the old god soul) from Keiran and then Solas ??killing?? Mythal and that blue smoke, Solas may have both Mythal and the other old god baby soul, idk wtf happened there.
another reasoning for thinking evanuris = old gods actually comes in form of a codex in the Bellitanus constellation in DAI, where it shows Urthemial and the constellation looks like this; compared to one of the evanuris/bell symbols on the right
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if this theory is true, it seems likely that the black city is also part of arlathan, and that the BAD (big ass dragon) in the trailer may be of the remaining evanuris. (it may also not be but again.)
So now, where do we think Titans and the blight fit into all this, knowing what we know about Lyrium being Titan blood, and red Lyrium having the blight and the titan mural?
And THEN we have the forgotten ones (we only know about 3) (im pulling this stuff from the wiki btw)
Anaris – according to an old tale, he was once tricked by Fen'Harel while dueling the Great Hunter Andruil
Daern'thal - from that one staff description in DAI; "The Forgotten Ones belong to the ancient Elven pantheon, but their names were lost after the Great Betrayal. Their worship continued in the shadows, despite efforts to stamp it out in the old Dalish kingdom. This staff belonged to a priest of those gods, specifically Daern'thal"
Geldauran - from DAI codex entry: There are no gods. There is only the subject and the object, the actor and the acted upon. Those with will to earn dominance over others gain title not by nature but by deed. I am Geldauran, and I refuse those who would exert will upon me. Let Andruil's bow crack, let June's fire grow cold. Let them build temples and lure the faithful with promises. Their pride will consume them, and I, forgotten, will claim power of my own, apart from them until I strike in mastery.
I would guess these were all actually elvhen or whatever. But who wants to bet the Great Betrayal is when Mythal was killed?? 👀
I almost wonder if some of the archdemons/old gods are forgotten ones instead of evanuris? but the numbers for the evanuris line up so much better.
AND we got the Forbidden ones; a group of four unique and very powerful ancient demons. It is said that they are older than both the darkspawn and the Tevinter Imperium. Some scholars even believe they taught the Magisters of old how to use blood magic.
The Formless One - we know like, nothing.
Gaxkang - demon dude in Denerim you could hunt down and kill in DAO
Imshael - demon dude you can kill/or let go in Emprise in DAI
Xebenkeck - desire demon you can kill in DA2
There's another codex or something that talks about how they were exiled from the evanuris lands but i don't remember where it was in the wiki. Interesting that they all seem to be spirits/demons however.
so like *total speculation here* but i think the forgotten ones may have been solas's old coworkers and might still be kicking and i *almost* think he's trying to save them, rather than the evanuris, and his "plans" consist of getting their help to deal with the remaining 2 evanuris/old gods
So anyone else want to go off the deep end and compare constellation codex notes?? theories? 👀
(but also none of this is serious and it's all theory so don't be gettin all bent out of shape if you disagree. you can reblog this in 6 months and make fun of it if it's all wrong lmao)
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ultimatemilvesbracket · 2 years ago
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THE MILVENING HAS BEGUN
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That's 114 contenders! Amazing job everyone!
we got 323 submissions and labored over every single one until approximately 2am, which is why this bracket looks so fucking incomprehensible. (shoutout to tumblr user asparagoos for creating The Milves Rubric and user pastramis, who plays fantasy football and knows brackets.)
anyway, full match-ups are below the cut. starting tonight (3/30) we'll start with uhh the upper left-hand chunk today, then make our merry way down the list three times a day until the first elimination round ends. the top scoring milves will not appear until the second elimination round, aka when this bracket is legible.
milf lovers grab your therapist's number!
ROUND 2 / BRACKET 1
Regina Mills (Once Upon a Time) vs. Marge Simpson (The Simpsons)
Queen Clarisse Renaldi of Genovia (The Princess Diaries 1 & 2) vs. Olivia Crain (The Haunting of Hill House)
Barbara Howard (Abbott Elementary) vs. Ambessa Medarda (Arcane)
Helena "HG" Wells (Warehouse 13) vs. Taissa Turner (Yellowjackets)
ROUND 2 / BRACKET 2
Catelyn Tully Stark (A Song of Ice and Fire/Game of Thrones) vs. The Black Fairy (Once Upon a Time)
Penelope (Greek Mythology, The Odyssey) vs. Siobhan Sadler (Orphan Black)
Xenomorph Queen (Alien Cinematic Universe) vs. Goldie O'Gilt)
Bella Goth (The Sims) vs. Jean Milburn (Sex Education)
ROUND 2 / BRACKET 3
Cersei Lannister (A Song of Ice and Fire/Game of Thrones) vs. Valka (How to Train Your Dragon 2)
Queen Calanthe (The Witcher Netflix) vs. Nancy Botwin (Weeds)
ROUND 1 / BRACKET 1
Marge Simpson (The Simpsons) vs. Ella Montgomery (Pretty Little Liars) WINNER MARGE
Queen Clarisse Renaldi (The Princess Diaries) vs. Peggy Bundy (Married With Children) WINNER CLARISSE
Sarah Jane Smith (Doctor Who, Sarah Jane Adventures) vs. Olivia Crain (The Haunting of Hill House) WINNER OLIVIA CRAIN
Barbara Howard (Abbott Elementary) vs. Stacy's Mom (Fountains of Wayne) WINNER BARBARA
Ambessa Medarda (Arcane) vs. Jacqueline Carlisle (The Bold Type) WINNER AMBESSA MEDARDA
Helena "HG" Wells (Warehouse 13) vs. Flemeth (Dragon Age) WINNER HG
Taissa Turner (Yellowjackets) vs. Janet Van Dyne (Antman and the Wasp) WINNER TAISSA
ROUND 1 / BRACKET 2
Patty Hewes (Damages) vs. The Black Fairy (Once Upon a Time) WINNER THE BLACK FAIRY
Milah (Once Upon a Time) vs. Penelope (The Odyssey) WINNER PENELOPE
Siobhan Sadler (Orphan Black) vs. Norma Bates (Bates Motel) WINNER SIOBHAN
Gerri Kellman (Succession) vs. Xenomorph Mom (Alien Franchise) WINNER XENOMILF
Alex Blake (Criminal Minds) vs. Goldie O'Gilt (Ducktales 2017) WINNER GOLDIE
Bernie Wolfe (Holby City) vs. Bella Goth (The Sims) WINNER BELLA
Elizabeth Jennings (The Americans) vs. Jean Milburn (Sex Education) WINNER JEAN
ROUND 1 / BRACKET 3
Valka (How to Train Your Dragon 3) vs. Ana Servín (Madre Solo hay Dos) WINNER VALKA
Matriarch Benezia (Mass Effect) vs. Queen Calanthe (The Witcher Netflix) WINNER CALANTHE
Julie Cooper (The OC) vs. Nancy Botwin (Weeds) WINNER NANCY
ROUND 1 / BRACKET 4
Ana Amari (Overwatch) vs. Aunt May (Spider-Man MCU) WINNER AUNT MAY
Joyce Byers (Stranger Things) vs. Queen Ramonda (Black Panther) WINNER JOYCE
Admiral Kathryn Janeway (Star Trek: Voyager) vs. Nalini Vishwakumar (Never Have I Ever) WINNER JANEWAY
ROUND 1 / BRACKET 5
Carol Newman (The Santa Clauses) vs. Bette Porter (The L Word) WINNER BETTE
Addison Montgomery (Grey's Anatomy, Private Practice) vs. Sabine Cheng (Miraculous Ladybug) WINNER ADDISON
Laura Roslin (Battlestar Galactica) vs. Mrs. Brown (Paddington 1 and 2) WINNER LAURA ROSLIN
ROUND 1 / BRACKET 6
Yennefer of Vengerberg (The Witcher 3) vs. Carminha (Avenida Brasil) WINNER YENNEFER
Camila Noceda (The Owl House) vs. Sarah Alder (Motherland: Fort Salem) WINNER CAMILA
Wynne (Dragon Age) vs. Melissa McCall (Teen Wolf) WINNER MELISSA
ROUND 1 / BRACKET 7
Mon Mothma (Star Wars) vs. Carol Peletier (The Walking Dead)
Helen Parr (The Incredibles) vs. Seven of Nine (Star Trek: Picard)
Abigail Pent (The Locked Tomb) vs. Medea (Greek Mythology/Euripedes)
ROUND 1 / BRACKET 8
Queen Elinor (Disney's Brave) vs. Caroline McKenzie-Dawson (Last Tango in Halifax)
Evelyn Wang (Everything Everywhere All At Once) vs. Takhisis (Dragonlance)
Annalise Keating (How To Get Away With Murder) vs. Maureen Robinson (Lost in Space)
ROUND 1 / BRACKET 9
Gemma Teller (Sons of Anarchy) vs. Celeste Wright (Big Little Lies)
The Fairy Godmother (Shrek 2) vs. The Smart House (Disney's Smart House)
Marcia Roy (Succession) vs. Martha Rodgers (Castle)
ROUND 1 / BRACKET 10
Pyrrha Dve (The Locked Tomb) vs. Danielle Rousseau (Lost)
Olivia Benson (Law and Order: SVU) vs. Linda Flynn-Fletcher (Phineas and Ferb)
Morticia Addams (The Addams Family) vs. Maeve Millay (Westworld)
ROUND 1 / BRACKET 11
Melanie Cavill (Snowpiercer) vs. DCI Amy Silva (Vigil)
Beverly Crusher (Star Trek: The Next Generation) vs. Lucille Bluth (Arrested Development)
Abby Bartlett (The West Wing) vs. Laura de Mille (Doom Patrol)
ROUND 1 / BRACKET 12
Alicia Florrick (The Good Wife) vs. Ellie Torres (Cougartown)
Zelda Spellman (The Chilling Adventures of Sabrina) vs. Lisa Lisa (Jojo's Bizarre Adventures)
Tsunade (Naruto) vs. Jules Cobb (Cougartown)
ROUND 1 / BRACKET 13
Katherine Hastings (American Auto) vs. Esme Cullen (Twilight Series)
Abby Griffin (The 100) vs. Letty Ortiz (The Fast and the Furious 9)
Jocasta (Greek Mythology) vs. Joss Carter (Person of Interest)
ROUND 1 / BRACKET 14
Julia Sugarbaker (Designing Women) vs. Eve Fletcher (Mrs. Fletcher)
Chrisjen Avasarala (The Expanse) vs. Marion Lavorre (Critical Role)
Tiffany Valentine (Chucky) vs. Jodie Mills (Supernatural)
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thegeminisage · 8 months ago
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STAR TREK UPDATE TIME. we have finally watched the voyager pilot! short verdict: nothing will ever be as good as ds9 but i enjoyed it!!
longer verdict: i will go through it character by character, in order of appearance, saving the maquis crew for when they have more than .5 seconds of screentime in the little opening. this feels like a REALLY big cast, by the way?? am i counting right? 11 recurring characters and we don't even have seven yet? tos has 7 with chapel and rand appearing sometimes, tng had 8 with o'brien and guinan sometimes, ds9 has seven with...man, jake nog rom garak AND keiko as recurring extras, and we don't even have worf yet. so i guess ds9's is technically bigger! anyway.
JANEWAY: i was surprised at how janeway sounded...her voice is different than i expected even though i've heard her be flemeth in dragon age. i was also kind of surprised to see her in the bun and her head looked So Big. like dax's in season 1-2 of ds9. i'm used to seeing her with it down in gifs which looks better but personally i also think she could have rocked the kira cut. that said, i like her so SO much. she has a couple of speeches that remind me VERY strongly of kirk - when she's lamenting harry left his clarinet behind and not getting to know him, when she decided she couldn't sacrifice an entire people to get one ship home. she's got the kind of compassion kirk did - when she pulled up a stool to listen to the caretaker's troubles, when she held his horrible little corpse, she was genuinely filled with real sadness for what had happened there. (as a side note, speaking of tos, the ship voyager also reminds me of the original enterprise WAY more than the tng enterprise was - especially their little cafeteria.) i was really surprised she had a boyfriend, because i feel like i've heard she gets with chakotay! sorry to her bf, she is gonna cheat on you (and i support women's wrongs), but the worst part is the dog. if they pull some odyssey shit with the dog i'm gonna be so upset. ALSO, i love that she insists on "ma'am" instead of sir (that always bugged me) and even that will only do in a pinch. YOU WILL ADDRESS HER AS CAPTAIN. even when her hair fell down she fixed it on her way down the hallway. she's such a badass. when she says she's gonna get them home I BELIEVE HER. she's got an iron fucking nerve and balls made of titanium.
TOM PARIS: i hate this man so much it's insane. i googled to see whether he died and found out he was played by one of those cadets wesley got in trouble with...girl, he was in prison, why not just make him the same guy?? anyway, he was kind of shitty to both harry and chakotay (oh boy we are already being racist to chakotay) and i cannot believe THIS is the man janeway is gonna have salamander babies with. he's extremely obnoxious all the time (him harassing that betazoid lady...fuck off lol) and i just KNOW people are writing paris/chakotay slash because of their whole deal which makes him more annoying. the "your life is mine now" thing is racist as hell. i'm not prepared to sympathetically see this man's hidden depths bc i know that as a snarky white man he already has half of whatever voyager fandom happens to exist doing that for him already. sadly, we will have to put up with him for all seven seasons. LUCKILY, aside from the racism, half of which came from this guy anyway, he was my only real sour note.
HARRY KIM: love this dude. i like how he managed to talk sense into b'elanna when she was wigging out and despite my wishing he didn't have to be friends with tom paris him going "i can pick my own friends" was a great way to show that he's not afraid to stand up for himself. i wish i wasn't feeling so anti-quark lately bc otherwise his scene in the bar with quark (and why is it always quark doing these surprise cameos!!) would've been pretty funny. i think it was a nice touch that harry, on his first EVER mission, got to be the one to deliver the news about how far from home they were. i absolutely love his whole deal of being completely green and meeting everything head-on anyway, he is so brave. as i said before, the way he is just charging through despite being out of his depth reminds me a little of chekov, if chekov had brain cells. he's very charming. i think he and b'elanna could get it also.
HOLOGRAM DOCTOR: he is so funny, i love him. like, i don't really know how he works? is all of medbay a holodeck? but it's kind of hilarious that he's sentient enough to get annoyed when people are randomly beamed away and when people forget to shut him off (he needs a nap!)
CHAKOTAY: oh i am already feeling how rough this is going to be. that "can't you use some magic to turn into a bird and fly away" and also the "your life is mine now" were rrrracist. (that said, "you're too heavy" was a really good comeback.) can we please be normal. that aside: i really like him. i like how quickly he came to grips with the situation and i like how much he hates tom paris (NOT SEXUAL!!! NO!!!!!! i just agree with him) and i especially like that he has a set of titanium balls to match janeway's like did we SEE that doomsday machine-esque suicide run he almost went on? he cut it even closer than kirk did and kirk cut it that close ON ACCIDENT chakotay was yelling at them not to beam his ass back until his ship was already on fucking fire. also, he's very handsome. ALSO, when tom paris asked him "you'd rather die than let me rescue you?" i had to laugh because quite literally 10 seconds prior out of mine own mouth was "if it was death or tom paris i might let go." i really hope there's more to chakotay than "tom paris's antagonistic buddy" because 1. a fate worse than death 2. this is not humans and vulcans this is real life racism you cannot spock and bones this. STOP THAT.
TUVOK: ALSO VERY HANDSOME. very like. he reminds me of spock so much because he's extremely bitchy but also very dialed down about it. i like that leonard nimoy was like yeah im gonna go stupid crazy and all vulcan will be like this from now on, including my funny little eyebrow thing, in which girlies will still see spock long after i'm dead. like what misha collins tried to do with cas but it actually worked. tuvok strikes that perfect balance of dignified and kind of above everyone else without feeling stuck up or prissy (though his scene where he tries so hard not to look at neelix's junk was great, he was justifiably a little prissy there), and with that undercurrent of wryness that nevertheless doesn't truly betray any emotion - you don't get the same sense of repression/unease with the self from him (at least in the pilot, who knows what will happen later) that you do from spock so it doesn't feel like voyager is copying tos's homework, and it feels nice to get to know another vulcan who's gonna be a main character instead of a one-off. i hope they are more normal about a black vulcan than they have been about chakotay so far bc we have got to get out from under all of that. i am a little worried janeway might kill him. i feel like i see people on reddit criticizing her all the time for killing some dude who i am pretty sure is tuvok and like. can someone tell me if he dies if he dies i will be SO mad
B'ELANNA TORRES: she is stupid hot. i'm a little "lol" when she's like yeah my klingon half is HARD TO CONTROL!!! (super saiyan scream of rage) bc like worf does fine (most of the time...) but i will never turn down a chance to watch a beautiful woman be insane with rage. i like how she calls harry kim "starfleet" derisively and then goes out of her way to give him breaks when he needs them and help him up the stairs when he can't make it. big tsundere energy. also like that she was questioning janeway's decisions. not that i disagree with janeway's decisions necessarily i just like that janeway will have to earn her respect from some people the way any male captain would. equality. also, potentially, girlfights.
NEELIX: i forgot to add him to "the things i know about voyager" post because i had only heard him mentioned a couple of times and got the idea he was just a horrible little gremlin there for comic relief. a rygel, if you will. a quark, if you won't. was pleasantly surprised to like him better than rygel and quark combined, though that's a pretty low bar. not only is he clever enough to outsmart the slavers, he was brave and caring enough to go back and rescue his girl. HE RESPECTS WOMEN. also, his water indulgence was pretty hilarious, as was, again, his scene with tuvok. i feel like those two could do straight man funny guy all day long. a dynamic duo. i hope they wind up having screentime together. i don't mind horrible little gremlins so much when they're charming and when they aren't trying to take holosuite videos of kira.
KES: i feel like kes hasn't done much yet except lecture her people on the dangers of having a cult-like mentality. but i like her! she's sweet and compassionate and pretty brave. she does a lot to humanize neelix, at least! maybe it's just me but i feel like she was barely in this. for now i am trusting that they do more with her later. or, idk, maybe they don't. we DO have janeway AND b'elanna AND seven eventually so i can't be too mad about it as long as they're not turning her into a holodeck sex toy like poor deanna
other things of note:
BANJOS? i counted three different southern accents in this section. it would have been offensive if it wasn't so funny. the people holding hands and jumping around in a circle like animated robin hood characters was a great touch. so was the corn on the cob. the emotional whiplash from an otherwise very serious episode was. certainly something.
the empty barn reminded me of this side of paradise <3 i love, in general, how voyager just FEELS a little bit like tos. certainly more than tng did, even more than ds9 does. like this FEELS like it's set in the same universe, it kind of bridges a mental gap between ds9/tng and tos for me, worldbuilding wise.
water thing reminded me of mad max. really good.
slaver aliens.......are these guys really our antagonists?? i thought our antagonists were the borg but maybe we don't do that until seven gets here. i feel like possibly a bunch of semi-primitive people in the desert who enslaved and beat (potentially raped, depending on how you want to interpret that dialogue) a pretty blonde girl is maybe um. not the best idea. maybe they'll get written down into side villains and eventually just guys. like the ferengi. siiigh, the ferengi.
that said, i kind of loved the story of the caretaker and the ocampa, enough that i almost forgot the caretaker was choosing to appear as a banjo-playing hillbilly. i like to think him and his wife were from andromeda like those guys from tos...and it's very nuanced that even after he fucked their planet forever he still didn't really learn to value life because he's kidnapping people and letting them die or stay stranded in order to attempt to procreate. NONETHELESS he is filled with remorse, and janeway's scene with him, comforting him that children could learn to grow on their own, was really sweet. i also like that when he died his little horrible goop body shrank down until it looked like a hunk of dried snot. do not take that to the ocampa.
i just like the PREMISE of voyager. a 75-year journey that they have to cut down by any means possible...it's like the odyssey, but it space. in tos and tng they wandered from place to place but always over the same stomping grounds in general. we have the same old players, like klingons and romulans and vulcans and andorians etc etc. in ds9 we stay in one single place and it's to our benefit because we get deep character work. but voyager is going in a straight line back to earth, and we've never been out here before, so whether or not it lives up to the potential right now it feels like anything truly could happen. we don't be running into the neutral zone and we can't call the klingons for help or stop by quark's for another cameo. we are just out here. it's VERY neat.
major concerns so far include of course tom paris and potentially him being handcuffed to chakotay as banter buddies. racism in general but also with chakotay in particular. and perhaps a lack of interesting points re: kes. rip girl.
stuff i'm looking forward to is janeway getting to be a person instead of A Woman, seven eventually, getting to know chakotay and tuvok better, and the salamander episode, someday.
okay. this concludes my voyager pilot write-up. TONIGHT: "parallax" and "time and again."
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lavenderstobins · 9 months ago
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who's who in the dragon age au?????
Bear with, this might get long, so I’ll try and break it down by game.
Dragon Age: Origins
Chrissy is the Warden / the Hero of Ferelden, recruited by senior Grey Warden Ser Robert Buckley. I haven’t yet decided her class. Jason had been one of the recruits too but he either didn’t survive the Joining or was killed when trying to back out of it.
Jeff is the other Grey Warden, essentially filling Alistair’s role. Haven’t yet decided whether to incorporate more of Alistair’s plot for him yet! He’s a warrior.
Eddie and Wayne live in the Wilds. Eddie fills Morrigan’s role initially, with Wayne able to save Chrissy and Jeff at Ostagar—not as Flemeth, but as a passerby. Eddie’s a mage!
Nancy fills Leliana’s role. She’s a former chantry sister and a bard. She and Mike are fleeing from Lothering when they meet the trio. Nancy’s a rogue, Mike is a warrior.
Freak joins them at Redcliffe, where Jeff was raised. I’m thinking Freak is a warrior.
Gareth is a Crow (assassin) sent by Brenner to take out Chrissy. Nancy takes him out with ease and he offers to join them on their journey. He’s a rogue.
Barb also lived in Lothering, but she died in the darkspawn attack. She’d been a chantry sister same as Nancy.
Chrissy makes the ultimate sacrifice in order to end the Blight, leaving Jeff as the only Ferelden Grey Warden. He’s the one who goes to find the cure. The group separate after Chrissy’s death, which brings us to:
Dragon Age 2
Steve and Robin are both simultaneously Varric and Hawke. Steve finds his passion in storytelling and writes about their adventures and Robin ends up with the title Champion of Kirkwall. Steve’s the one with the family estate, Robin’s the one with the blood connection to seal away Henry Creel.
Vickie fills the role of the surviving twin, having escaped Lothering with Robin back when the Blight broke out. She contracts the Taint during the Deep Roads expedition and is saved by Jeff and recruited to be a Grey Warden.
Tommy and Carol fill Bartrand’s role, being behind the Deep Roads expedition. Tommy finds the lyrium idol and it eventually drives him mad, which prompts Carol to seek Steve and Robin out years later (after she and Tommy had abandoned them in the Deep Roads prior).
The Byers run the Darktown clinic. Will’s the apostate healer, with Jonathan and Joyce running the clinic with him and keeping him secret.
Max stole a Qunari relic and is trapped in Kirkwall, just like Isabela.
Lucas and Erica are two rogues who live in Kirkwall, friends with the Byers. Dustin’s also friends with them and has far too much of an interest in runes and magic despite not being a mage.
El’s a former circle mage, now apostate, who escaped the circle with the help of a Templar named Benny. Lucas, Erica, Dustin and El imprint on Steve and Robin like ducklings; I think they’d be getting into trouble in the city and Steve & Robin would intervene once and they’d immediately latch on.
Billy would be Meredith I think, I haven’t thought too much about it. I also don’t have anyone specifically behind the chantry incident at the end of the game yet.
Dragon Age: Inquisition
Nancy’s a nightingale now, still filling Leliana’s role.
Eddie’s the Inquisitor rather than Morrigan, having been at the wrong place at the wrong time. He has the rift anchor in his hand.
Steve, Dustin, Lucas, Erica, Max, El, Jonathan and Joyce come to Skyhold once Skyhold is established. Steve claims to have no clue of Robin’s whereabouts, intending to keep her safe.
Hopper I think would have Cullen’s role, being a templar and an advisor. The other advisors are Mr Clarke, Nancy and Murray.
Briefly mentioned prior, I’ve got Henry Creel/Vecna as Corypheus. Robin’s father (Ser Robert Buckley) sealed him away years ago and Steve & Robin accidentally unleashed him while ironically trying to prevent his release.
Argyle is the potions master. I think Jonathan would become the stable master.
Vickie reappears as the Grey Warden contact for Here Lies the Abyss.
They don’t all fit the characters 1:1, more their roles in the plot, and as you can tell there’s a lot of overall changes! It’s SO fun though I’m having a blast
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illegiblewords · 2 months ago
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Dragon Age: Veilguard Review
I finally finished my run of Veilguard. Most of what I heard going in was negative, but also not blindly hateful. I had editor brain switched on throughout to make sure I was paying really close attention because I wanted any commentary to be fair. I can also only speak for myself, of course.
That said, I am extremely critical here. I still had fun and will examine stuff/potentially replay bits, but if something read as unsuccessful to me I'm gonna talk about it. To me, identifying critiques gives fans (including me lol) opportunities to better examine things and make choices while exploring fan content. Below the cut, I am going to give an explanation of some of my own decisions/mindsets entering the game (since that shaped my opinions) as well as discussing various characters, lore, narrative techniques, etc. It's going to be big and I don't even know if I'll be able to hit everything. Unmarked spoilers ahoy, buckle up.
ILLEGIBLE'S RUN AND THE CHOICES THEREIN
Understanding the game doesn't acknowledge past decisions, my personal world state involves the following:
The Warden-Commander, elven mage Alim Surana, went off about ten years ago in search for a cure for The Calling. He fathered a child named Kieran with Morrigan, was in a committed relationship with her, and as far as is currently understood remains alive but laying very low. Magic drew primarily from death magic, lightning magic (spark of vitality/life and death), and arcane warrior disciplines. Kieran was born with the soul of Urthemiel, Tevinter god of beauty and unknown blighted Evanuris, inside him. Mythal/Flemeth removed this apparently purified soul from Kieran to keep with her, leaving only the mortal soul behind to grow independently from there. The Architect, sentient/sapient darkspawn and a former priest of Urthemiel, was spared from death and remained in an alliance with The Warden while trying to find a way to co-exist with non-blighted life. Companions all lived, Alistair was made king.
Champion of Kirkwall Marian Hawke was a reaver warrior. Her sister Bethany survived the events of Dragon Age 2 as a Circle Mage and was freed when her sister took up arms to defend the mages. Hawke entered a committed relationship with fellow warrior Fenris. It's worth mentioning that this Hawke locked into rivalry with Merrill not due to lack of friendship/care but because her fixation on discovering the past by any means came at the cost of her present. Hawke also killed Anders not because of disagreeing with his cause or finding spirits inherently evil, but because more and more it became clear that either Anders was corrupting Justice or Justice was corrupting Anders to the point of not being able to navigate reality or nuance without extreme danger to others. See being ready to mindwipe and re-enslave Fenris, being ready to kill a Circle mage who was afraid of him, blowing up the Chantry instead of targeting Templars directly. Arc-wise it made sense that there were opposite parallel developments between Anders and Fenris in terms of becoming less versus more open/forgiving. Hawke survived Inquisition.
Inquisitor Mahanon Lavellan was a knife-wielding rogue assassin who had been sent to observe the Conclave for the Dalish. He was very devout and that made for a complicated situation given the Herald of Andraste deal. Lavellan forewent all official romances to flirt regularly with Harding. They were confirmed to be dating as of Trespasser. Cassandra became Divine Victoria, Lavellan vowed to convince Solas from his path, mages were sided with over templars, Seekers are seeking to undo the Rite of Tranquility, The Inquisition continues to operate under The Chantry. Unofficially, I already intended that my Inquisitor spent time post-Trespasser/pre-Veilguard telling the Dalish the truth of The Creators. It was probably soul-shattering for him.
My main Rook is mage Valerius Mercar of the Shadow Dragons. He was a young qunari saarebas who got taken in by a Tevinter commander. His upbringing was complicated, he works to free those enslaved and suffering in Minrathous while his adoptive father fights to free those bound and suffering under The Qun. Rook was viewed with a combination of suspicion, curiosity, and pity most of the time depending on the person. He has seen some pretty horrendous shit in Tevinter working with Shadow Dragons, has mixed feelings at both his birth and adoptive nations. Subscribes to the Tevinter Chantry, magic uses mainly meteors and void-of-space cold from the evoker specialization. Worth noting most magic in the Imperium is not combat-oriented. Between the fear qunari invoke in Tevinter and his own talents with combat magic specifically, Valerius made a solid career safeguarding diplomats before he attracted Venatori attention. He was doing a bit of mercenary work until things calmed down when Varric hired him. Romanced Lucanis. My Rook didn't actually realize he was group leader until after the attacks on Treviso and Minrathous--previously had assumed everyone was equal status and they were just winging it. Temperament is very pragmatic and no bullshit when it comes to making decisions, but is surprisingly gentle with wounded people. I finished the game with all companions EXCEPT FOR HARDING GDI alive. I actually tried both death scenes and despite my Harding/Inquisitor OTP it hit me that the parallels between Harding's story and The Inquisitor's story worked with her death. They were two ordinary people who became chosen ones with weird powers by virtue of being at the wrong place at the wrong time, both faced mortal danger and heavy cultural history, both got raised up with religious reverence by others and felt weird about it. One of them lost his hand, the other died. It could have happened to either of them. Also though, Harding went in at her personal strongest. She overcame her own sense of rage for her ancestors to realize she still loved people despite the cruelty and ugliness they sometimes have. The world has good in it worth protecting. Harding also shared the legacy of the titans with other dwarves to avoid being the sole possessor of that history, which ties up a major personal responsibility for her. The Inquisitor had to tell the Dalish about the gods previously, so parallel. There was also a callback to the story's beginning when Harding got injured with an implicit question about whether she changed her mind about the risks involved by leading the way (no) and there were cool reflections with Neve too as someone else who had questions of leadership and sacrifice put in front of her. By comparison, 1) I cannot kill critically endangered baby griffon Assan who gives the best hugs 2) Davrin's story arc as I explored it would not have made sense if he died. He went in expecting to fall for a noble cause killing darkspawn like a badass. The greater good for him is to live for a noble cause protecting vulnerable life that genuinely needs him. Lol @ my Inquisitor tho.
Anyway. Despite being completely pissed off--with the help of Mythal, Morrigan, and the Inquisitor, Rook managed to convince Solas to maintain The Veil. I loved that it unfolded that way. It made sense after Rook learned how Lucanis mentally staying trapped in The Ossuary even after ostensibly being freed, because he didn't know how to heal and keep living after everything. When Rook was thrown into the Fade prison crafted to trap him in regret, my guy actually had the surreal experience of it...not really working. Which also shaped his reaction to Solas.
See, Neve tried to guilt Rook early after he chose to protect Treviso. He saw her as a peer and equal Shadow Dragon, gave her more resources between companions, home turf advantage, the full force of The Shadow Dragons, AND the most powerful mage force in Thedas. With Treviso the actual infrastructure would have made for a worse Blight. The city was actively being occupied already and at a disadvantage. Treviso is not the seat of Antivan power, just one of its cities and a companion's home. Lucanis is skilled but also literally just got out of being imprisoned and tortured for a year, doesn't sleep out of fear of what might happen, is possessed by a demon that occasionally assaults him, and isn't up-to-date with the current state of his home the way Neve is. Support was needed there. Since most resources went to Minrathous, Rook went to Treviso personally as one dude. Guy was obviously heartbroken Minrathous fell but if it was anyone's fault it was the gods/Venatori. Neve tried to blame Rook at the time and it made zero sense to him that she thought he was some tide-changing authority. Sorry u choked Neve, but you were taking the lead on that defense. You were trusted there.
Neve's arc in my game involved her on the one hand struggling with the idea 'people don't show up for me' but gradually realizing often people do but it still isn't realistic to expect everyone to drop everything all the time. When people show up sometimes they survive and sometimes they don't. For my run Neve had to build herself up and do the best she could knowing that others would also do the best they could to give support but sometimes she might just have to lead the way. Neve was the one who dismantled the enchantment during final stretch knowing it was dangerous, and she got abducted. Neve was also rescued by her companions as soon as they could pull it off. She pushed forward even when others offered her a break. She used what she learned in captivity to take control of the Blight threatening her city and her friends knowing she might die in the process, and she lived to know she succeeded without being blighted forever.
So in the Fade prison, Rook was sad but didn't rule out Neve's survival. He mostly felt intense respect for both Harding and Neve's choices. They weren't his choices to make and both Harding and Neve were his equals. Both of them made informed decisions knowing there were risks, same as he did. Varric was trickier because he'd encouraged Varric to try talking Solas down and that got him killed--but by that point Rook realized he couldn't have a double standard. Varric also made an informed decision and decided it was worth risking his life to try anyway.
So facing Solas at the end, on the one hand my Rook realized that while he personally had the awareness and sense of limitation in responsibility to escape he prison... Solas didn't. Solas didn't know how. But the way to honor Varric was to try and show him. Open the door for someone else.
It doesn't make what Solas did okay or undo anything, but it gives him a future as part of the world where he can still shape things for the better. And he isn't alone either. CRITIQUE OVERVIEW: I enjoyed the game, but there were problems. Some of the biggest ones imo were lore holes/contradictions, sanitized settings and cast, narrative preaching, poorly thought out relationship dynamics in places, extremely bad arc navigation, lack of nuance or room for interpretation, and overall narrative inflexibility. It felt like the game did not want me as a player to have a meaningful impact on the narrative beyond the ending or get to participate in creating a distinct character/story but expected me to be satisfied with superficial scraps. It's counterproductive to the type of gaming experience Bioware is known for. It absolutely felt like the narrative was pressuring me toward some choices, away from others, and going out of its way to try and block me from certain possibilities--not because they were unreasonable but because of controlling devs. I mostly enjoyed combat but it had some major problems in its own right--speaking as someone who normally doesn't notice that.
I've seen people get defensive and try to argue that the criticism leveled at Veilguard is because of headcanons not being met. This is factually incorrect. Storytelling is a craft and there are elements you can measure based on evidence, cause/effect, and how various techniques produce results. The things I've mentioned can be discussed with concrete examples to back them up. The problems are legitimate.
Again, I enjoyed playing overall. There were things I liked a lot and I actually appreciated the companions more than most Inquisition companions. 'I like it' and 'it's technically good' are separate categories. I also have sympathy because it sounds like development was hell and at some stage stronger directions were definitely on the table. It's very obvious to me that someone (or a few someones) behind the scenes sabotaged things repeatedly. There are people who were wrongfully fired and there are people who are still working at Bioware who should have been fired instead as far as I'm concerned.
LORE: Not fully going into how many choices in Origins, DA2, and Inquisition were absent, this game cut corners trying to make itself look bigger and more impressive by exploiting the work, care, and investment tied to past games then destroying what came before.
It was not narratively necessary or credible to make Southern Thedas helpless against The Blight. It was not narratively necessary to destroy Ferelden, Orlais, and Orzammar. The developers did this because they wanted players to feel sad, to create a heightened sense of stakes, and because they wanted the current threat of the evanuris to be framed as beyond anything faced previously. The effect actually produced was that all the work, strength, and investment players had built in Southern Thedas got undermined and disrespected without actually making the current antagonists look any better. It makes heroes look weak instead of antagonists look strong.
An example of what I'm talking about to clarify. Lets say you're working in a franchise with multiple recurring villains. Villain A has rich history and story arcs where the hero struggled both logistically and personally to overcome them. A storyteller comes along to work with Villain B, and wants audiences to have a real sense of threat with Villain B but isn't sure how to go about building it in a way that stands out. The storyteller decides to have Villain B use Villain A as canon fodder. The hero downs Villain A in seconds during a a single scene on the way to Villain B. Or maybe you see Villain A just destroyed by Villain B with little effort. Villain A is actively made less capable, complex, clever, and self-respecting for this to happen. Villain B doesn't do anything particularly capable, complex, or clever in the course of their schemes but the writer insists they were so brutal that audiences should be impressed. Audiences will not have room to experience impactful narratives with Villain A going forward because of how intensely they were diminished. Villain B has earned no respect because everything they accomplished comes through derailment and the author insisting 'because I said so'. The storyteller didn't know how to make Villain B look stronger based on merit, so they made someone else look weaker instead. This sabotages respect and investment.
That is how past games were treated by Veilguard. That is how Southern Thedas was treated.
There were also issues like (for example) the reveal that undead are immune to Blight and this is common knowledge in Nevarra. Nevarra holds status within the Andrastrian Chantry to the point that it is possible to have a Divine who comes from Nevarran nobility--and if she doesn't, she's still serving as Right Hand of the Divine.
There is no longer any reason the Wardens exist, or ever should have existed. There is no reason Circles should have ever existed in the form that they had either. There is no reason for cremation to have been practiced as a funerary rite. There is no reason it wouldn't be widespread knowledge that spirits can exist as a benevolent force. Logistically, well before Veilguard or even Origins, there should have been skeleton on zombie warfare anytime The Blight reared up so that mortal and vulnerable-to-spreading-Blight people weren't on the front lines. Undead could have been the ones killing archdemons and there would not have been a threat of the archdemon transferring into its killer. Emmerich's mention was there to go 'oh look how cool and capable the Mourn Watch is, Blight can't do anything against the undead!' but that just opened a wholeass can of worms for the history of Thedas.
Additionally. The mechanics of archdemons were erased altogether to make them weaker than they ever were in the series. That was THE final boss of Origins. The game throws at minimum two individual archdemons at the player and leaves a third unfought, and all of the archdemons are minibosses. This is what I mean when I say the past games were degraded in an attempt to make the current game look better.
Sentient darkspawn lost everything about their thought processes and limitations (namely empathy) that made them interesting. See the Gloom Howler versus The Architect. The entire difference in faith between the Andrastrian and Tevinter chantries was thrown out, and there was zero examination of how faith in Tevinter's Old Gods differs from the Tevinter chantry in-turn. (WHERE WAS THE BLACK DIVINE? I KNOW ARCHON RADONIS FUCKED OFF TO NEVARRA OR SOMETHING BUT WHERE TF WAS URIAN NIHALIS?) The entire social structure of The Qun was dissolved in order to have flat brute Antaam antagonists without recognizing how that's like saying the entire legislative branch of US government disavowed America and ran off to conquer Spain or something with no replacement legislative branch. Tbh it's even worse because the Antaam aren't just government officials but thousands of ordinary qunari citizens. Saar-qamek is no longer a serious lobotomization risk. Saarebas are no longer abused and The Qun is no longer understood as practicing slavery (see vidaath-bas) and conquest in its own right. There is no persecution of those who leave the Qun supposedly (unless it's by rebel Antaam, who by rights are tal-vashoth) but also aspects of The Qun that were good like acknowledgment of aqun-athlok got handwaved. Par Vollen just sitting on their hands while tal-vashoth Antaam abuse close allies in Rivain and Antiva does not make sense unless the majority of the original Antaam forces straight up left The Qun and Par Vollen's forces are weak right now. If that is the case, then Tevinter should be going absolutely ham on the forces of Par Vollen as per opportunism. Might explain Minrathous falling if military was elsewhere but like... tell the audience. If it's not the case, Par Vollen should have been going absolutely apeshit on the rogue Antaam.
Slavery as a common, accepted, and financially significant part of Tevinter society is made socially unacceptable in just ten years. Fear of mages and abominations outside Tevinter is barely present as lip service now. Fen'Harel acted alone and had no loyal elven followers whatsoever while the Dalish (acting in direct opposite to everything surrounding Merrill) immediately accepted in ten years that their entire culture and religion are not just fake but built on further slavery and exploitation at the hands of elves. Nbd just add Veil Jumpers.
Urthemiel is missing in action. Kieran is also missing in action. What Well of Sorrows? What arc about Morrigan being terrified of losing her personhood to the point of matricide? All of the past antagonist choices made through ambition or jealousy, fear or greed, etc. are now being framed as 'the devil made them do it' via executors as if people are incapable of natural negative impulses. Any hints that The Forgotten Ones could be the Tevinter Old Gods were thrown right out. And like... I'm not inherently opposed to archdemons/the old gods being alternate faces of the evanuris with the evanuris being particularly powerful spirits. The irony that they were elves first is fun. But the evanuris were stressed as being ancient elven mages WAY above anything remotely spirit related, which undermined their power/influence/archetypal nature to a huge degree imo. I'm lowkey mad as hell that we didn't have Elgar'nan sometimes taking a human face and answering to the name Lusacan while dealing with Venatori. When did the other evanuris even die???? Did they die during past Blights with their archdemons or did only the archdemons die? Meanwhile The Forgotten Ones have been made wholly irrelevant and are like some long-lost-cousin plot twist out of a soap opera when it makes no sense for that to be the case. Executors as spooky boogeymen from across the sea are pulled out of left field with no foreshadowing to be the next main antagonists. Templars have no power or relevance anywhere. What are the Venatori even doing anymore? Why isn't there discrimination in Tevinter toward qunari, elves, and especially Dalish elves?
With titans, dwarves, and both lyrium subtypes. I had previously hit the page that blue lyrium ties to reality, physicality, and the world as it exists while the Fade/magic ties to what could be, spirit, and the creation of new possibilities through imagination. Red lyrium as the mad, isolated dreams of titans I can get but I think it was a MASSIVE mistake to leave it as generic madness/anger at being wronged by the spirits who became elves. The Architect/The Messenger both indicate that, without being actively controlled by archdemons, they basically have no instinctive empathy. What I remember from Origins/Awakening also involved darkspawn having instincts like kill/eat/fuck with no regard for harm caused. There was room to do something where divorced from other sentience for so long and even basic physical instincts, when the Blight does find material form all it knows how to process are a sudden influx of reflexes tied to exercising power (after being powerless) and pain that cannot be articulated or understood. The Blight could have been portrayed as something legitimately feral like a human that never learned language or socialized. The idea has a lot of potential and sure like... as a fan I'll explore that. But the devs should have. Harding being upset about selling lyrium doesn't make sense to me because it's like a willing blood donation versus being mauled and left for dead by a vampire. Those are not the same.
I also looked into critique about the altered nature of the Blight in terms of source/progression, and while the devs didn't bother with anything I think I figured out a workable and fun solution so will share that in a later post.
The Antivan Crows of all people being compared to circus freaks BY AN ANTIVAN POLITICAL OFFICIAL with the casino element emphasized in order to voice disrespect made no fucking sense culturally. Ivenci should have been dead for that well before Veilguard. That's like walking into Vlad the Impaler's room and peeing on his shoes while making eye contact. Even getting close enough and getting your pants down to try isn't likely to work--much less getting out of that encounter still in possession of your urethra. I think it's okay to show some Crows are decent folks for assassins and groomed into that without any choice, but the attempt to hardcore moralize the faction is nonsense made even worse by how Lucanis's abuse by his family was framed as acceptable.
'ONLY FEMALE DRAGONS HAVE WINGS' is female supremacist bullshit only introduced to argue that males can't be cool or powerful. It defies established lore about archdemons and dragons in-universe generally. I get that there are vertebrates like anglerfish where the male is tiny and gets absorbed into the body of the female upon mating. I also know that IRL there are all-female gecko species (ex. mourning geckos) that reproduce asexually by cloning themselves, which is a bit similar to what happens in FFXIV. Both of those things are interesting as hell, but for dragons in Thedas specifically those angles don't add anything or even make sense with previous content. The impression matches what I mentioned with the villain situation. There is ZERO cause to cut down male dragons to that extent when you could easily just make the female dragons bigger, stronger, and matriarchal. I'm also looking at this like... for reproduction are males or females supposed to be the choosy sex?????? Are there courtship rituals/is one sex flashier than the other? Is one faster? Why? Both my inner dragon nerd and my inner animal nerd are so pissed that these creatures got made less badass on any front just because someone thought shitting on men was more important than lore or consistency. It's not like there's an indication we've got idk, East Asian-esque male dragons who don't need wings to fly and look awesome while they do.
Taash could have said the title 'Dragon King' is dumb because it's cheesy (if that's even necessary), which raises 'well what do you think of Shadow Dragons' and could turn into fun banter. Taash could have said 'dragons don't do monarchs' and instead gone on a spiel about dragon social structures that enriched lore. But no. The whole point was just to go 'lol men suck and are inferior' and that entire addition can fuck right into the sun.
EDIT: Talked to a buddy who mentioned that there is an issue but it's a different issue than I remembered! Basically, the problem isn't 'male dragons are wingless'. Origins had female, winged high dragons having their nests guarded by a harem of wingless drakes. That makes sense because the wingless males are performing a job and there is incentive to mate with them so there's a swarm of males protecting offspring while the female hunts + not having wings would be tied to them defending nests on the ground. I also wonder if the males would be flashy logistically or not with current game graphics tho bc could be a display for a female and could also warn away potential threats. I'm good with that. The problem is insisting Archdemons are all just high dragons and not something different when the Archdemons have established sexes where some are male. I'd actually have liked a mythozoological info dump from Taash about dragons that brushes up Origins lore. But the presentation and the Archdemon thing were still messes, and the way it was presented read more like shitting on some dragons to man-bash instead of exploring fantasy creatures and their social structures. And tbh my trust in the devs to not do that has been non-existent. So, critique to be made but it's a different one.
I could go on. And thing is, as a fan I'm looking at shit asking myself whether there are potential solutions that add upon worldbuilding (even if the devs didn't bother) versus 'this element cannot be salvaged and has to be discarded'. I've done that before and you can get really fun results that way. And again, I understand there was shit going on behind the scenes. But the execution of lore was horrendous.
SANITIZATION: I touched on this a bit. The Crows as an organization are now good guy freedom fighters all about family no matter what--barring Ilario being a clown. Slavery and racism are suddenly socially unacceptable in Tevinter of all places. The Lords of Fortune, headed by Isabella 'I stole sacred documents from The Qunari for coin', are very culturally sensitive and doing the world a service with their treasure hunting by making sure museums and religious centers are provided for. The Qunari are strict but just a little culturally spicy/the only negatives when it comes to Qunari are the Antaam. The Dalish have no xenophobia and no conflict over the true nature of the evanuris and would never follow Solas OR follow the evanuris/are immediately game to kill their gods with no questions asked. Kal-sharok are just nice all around and have none of the social conflicts or xenophobia of Orzammar, purely victims and too pure for this earth. We hear about how Wardens are often former criminals but Davrin remains on a moral high horse pretty consistently (I do actually like the guy a lot disclaimer) and the only Wardens we encounter who are even unkind are the First Warden, Gloom Howler, and whoever ordered the griffons be killed hundreds of years ago. Templar and mage conflicts, with all the prejudice/suffering/fear associated, are basically gone. Tranquil and even people recovering from past tranquility are gone. It is damn hard to so much as get disapproval with companions and players aren't really given room to disagree with them in meaningful ways. There is one 'Good and Moral' way to think and be for Veilguard. You get to phrase it differently but that's about it. No biases or discriminations in the cast, no serious personal flaws to overcome either individually or culturally.
People. Aren't. Perfect. Not even while trying to be. Not even subscribing to the most current ideas of sensitivity according to particular political ideologies that DO NOT APPLY to the worldbuilding of Thedas--let alone in a uniform way. And there is a massive lack in self-awareness about areas where the devs themselves perpetuate cases of dehumanization, invalidation of suffering/victimhood, and unfortunate cultural implications.
I saw a reddit commenter raise the point that there is a recent pattern of framing qunari as bestial, and it seems racist. People immediately flocked to argue that there are plenty of non-white characters who don't have bestial connotations. I think the actual point was missed and the original observation was not articulated with precision.
It's mostly not a race thing. It's that the Qunari are NON-WESTERN coded. They do draw from Plato's Republic (Greek) but the execution presents them as distinctly non-Western and collectivist. Other cultures in the game are mostly framed as very Western, with a few debatable exceptions for ex. the Dalish. You could argue that the Avaar in Inquisition (with their ties to animism and nature) had some beast themes while Western-coded and were explored respectfully. If instances of non-Western beast themes were also represented respectfully it would help, and if there were multiple non-Western cultures with and without that element even more so. But both the Antaam and Taash specifically with growling/snarling/mindless rage crap? That's awkward. The two qunari loyal to The Qun without beast expression that we see either die or exit stage left without allowing room to explore the subject much. When again, the majority of the story leans hard into Western culture regardless of racial demographics--having the one decidedly non-Western coded culture presented that way? Not great. It isn't like we've seen human, elven, or dwarven reavers hulk out the way kossith qunari do. It's not like we have human, elven, or dwarven characters growling and snarling while being heavily compared to animals.
Inquisition had crazed templars/mages explode into muscular hissing messes while the tal-vashoth in DA2 and qunari in Origins had a variety of personalities, mindsets, and behaviors. Those things help avoid making it weird and culturally targeted for those games. Veilguard wasn't great there.
Meanwhile holy fuck the handling of Lucanis's story was a wreck. Victim of severe child abuse and torture rescues his abuser. Her first move upon encountering him again is to try and beat him with the same cane she used when he was a kid. He kisses her on the cheeks shortly afterward. If he so much as imprisons his cousin who sent him to be tortured and killed by the Venatori, he's framed as mean/unforgiving as if it wouldn't be 50000% correct to kill that fucker right there. 'But faaaaamilyyyyyyy' no. That is grossly unacceptable to do to another human being, let alone family. It's not okay. And stripping Lucanis of agency AGAIN after that year of torture, after he was forcibly implanted with a demon who made him afraid to even sleep because he won't have control of his own body, after he was trapped in abuse and murder since childhood--lmao u r First Talon now even though u explicitly don't want that position. Hooray for FAMILY you are a hero!!!!!1!!
Vile and hypocritical. And the game presents everything as if it cannot conceive of the idea that anyone might have a reasonable objection.
The attempted sanitization hugely compromises immersion and credibility of the narrative on the one hand, limits the scope of human potential/thought/expression on the other, and only makes it more egregious when the storytellers expose their own ideas about acceptable targets.
PREACHING/PLAYER CHOICE/NUANCE: Veilguard struggles to respectfully consider a variety of perspectives and values, in-universe and in what options are available to players.
I'm going to use Emmerich as an example. Emmerich has been absolutely terrified of death since he was a child. Emmerich has been working to protect and respect the dead along with spirits for his whole life. He has an assistant in Manfred, a spirit of curiosity animating a skeleton. Emmerich wants to become a lich so he can completely avoid death and also continue safeguarding spirits/the dead, but that process carries risk and he needs to pass a character test first.
Meanwhile, there are multiple spirits being tortured via a device that threatens to cause mass casualties. Emmerich tries to dismantle the device once, realizes it's really dangerous/he could get killed, freaks out and steps away. He's afraid to try again because he might die. Manfred, who has been starting to speak and shows growing intelligence about the world/people, throws himself in harm's way to retrieve the device and get it to Emmerich. Manfred is killed in the process.
Emmerich tries to dismantle the device again and succeeds.
Emmerich could revive Manfred, a brave spirit who confronted the unknown of death because he cared about and wanted to protect others. Manfred is just starting to grow into himself and has so much to learn. This would mean that Emmerich also has to accept his own mortality as he has been informed he would be rejected from lichdom if he does this revival. He would have to stand shoulder to shoulder with Manfred as equals and treat the unknown of death not as something to run from but sometime to discover with a level of curiosity. Or, he could keep running from death to abandon Manfred and pursue his own personal ambitions of lichdom with the prestige it offers.
I chose to bring Manfred back. The narrative framed this as Emmerich being unable to cope with or accept personal loss, making him a weaker person and unworthy of his lich aspirations. Because selfish ambition at another's expense is the quality you want in a bunch of powerful undying guardians. When you ask if Emmerich regrets his choices he goes 'yeah my dream is crushed but I'd regret not saving Manfred more'. There wasn't really reflection or growth there. Both in that moment and earlier, players are framed as if disagreeing with Emmerich's goal is just crushing someone's dreams and being intolerant because it's a spooky lifestyle.
Lichdom is an avoidance tactic for Emmerich. If the point is to protect others, it's more important to do it well and sincerely than for a long time. It's important to be able to put selfish ambitions and fears aside to protect others in that position because the potential to abuse power is pretty huge. Emmerich had his protectiveness of spirits/the dead pit against his own ambitions, and the story acts like not enabling his ambitions makes you an asshole.
THAT is preachy as hell. Being told you made Lucanis merciless for daring to imprison Ilario is preachy as hell. And there are A LOT of further examples across many characters (frankly some even more egregious), where the narrative tries to instruct audiences on how to navigate social situations with no reasonable opportunity to disagree.
It is not appropriate for a video game that is supposed to let players shape the narrative. The video game isn't there to tell players who they're supposed to be and it isn't an authority on that subject. It can examine perspectives and why someone might think the way they do, but pressuring players to comply or be morally shamed is ridiculous. And honestly? If a player wants to do an asshole/evil run LET THEM DO IT. IT'S A GAME.
Origins, DA2, and Inquisition all gave room to players to explore many different viewpoints and values while trying to understand the merit in each possibility. That was not the case in Veilguard, and it not only made the experience less fun--it also flattened out antagonists to a huge degree by making them strawmen and caricatures who are evil because they are evil.
RELATIONSHIP DYNAMICS: I really enjoyed aspects of Lucanis's romance a TON and love his character to bits, but agree with the critique that the game held back too much. This doesn't mean I advocate immediate gratification as some fans are trying to argue. I actually liked that Lucanis panicked and fled the room for the almost-kiss scene. But there should have been at least one consummated kiss before the final quests. Fenris was similarly nervous and dealing with trauma, he got a kiss scene. It's possible to do that. Felt like there were a lot of missing moments and the third act in particular was sparse.
I liked that Lucanis made a dessert for Rook. It still felt like that exchange was cut off at the knees and there were more significant scenes outside it that players didn't get to participate in. Massive shame imo. The background relationships Bioware put in felt forced. No substance or chemistry, hit a point of reading gratuitous and 'pair the spares' like there was something wrong with being single. And listen, I have a history of trying to find angles to work ships between any two randos as a personal challenge. These ships, particularly in how they were executed, felt deeply uninspired to me.
I am all for 'sometimes in a time of crisis while trying to save the world, people stumble into love along the way'. Most scifi/fantasy romances fall into categories like that. Characters are largely focused on other stuff, shit happens anyway. But especially when there are so many other factors at play there should be something to the dynamic omfg.
Harding getting paired off felt like insult to injury when A) I rejected the 'official' options to flirt with Harding and only Harding through DAI, achieved canon 'they are dating' in Trespasser even though there was never an official card acknowledging it or a kiss scene B) when asked about the Inquisitor Harding just goes 'yeah that's not a normal person I don't associate' like wtf C) Harding dies if you are not willing to murder a baby griffon in cold blood. There was no way to opt out of Harding being shipped if Rook wasn't with her and you befriended Harding and Taash. It wasn't as if there were parallels between Harding and Taash either, ways they shaped each other's growth, anything beyond tall and small really. It felt insanely shallow and kind of spiteful tbh. Neve and Lucanis I know about because I've seen cutscenes about it online, I think it was token hetero romance between humans. What, they both drink coffee? Mage and mage killer? Again I just do not see any chemistry. Lucanis is in a vulnerable spot, Neve can be kind of resentful without much consideration beyond her own interests for a good stretch. I wound up liking Neve because of how her arc unfolded in my game but I was really annoyed at her for a bit and I still don't think she and Lucanis specifically are compatible. Lucanis is prone to making himself extremely low priority next to others and the task at hand, Neve can be blind to others if they aren't tied to Dock Town's well-being. Given the Treviso versus Minrathous choice and what I've gathered, it doesn't seem like there's much room for them to really enhance each other's development.
Emmerich/Strife is city versus forest mage between two older dudes and that's basically it. I'm lowkey annoyed that Strife doesn't have an elven name to begin with but that aside he just feels very generic as a character imo. What arc is he going through? Does he have hopes, fears, any personal details of his own not shared by other Veil Jumpers? Did he have a clan or family? Was he raised Dalish or did he join from an alienage? We don't know.
Neve/Bellara would actually be cute, make sense, and have shit they can each draw from. They go out of their way to cheer each other up and entertain each other with the serials, the respect and appreciation between a human Tevinter mage and a Dalish elven mage under the circumstances is interesting and offers room for pretty solid discussion on magic, history, culture, and personal relationships to all factors. Bellara and Neve are going through similar situations in a lot of ways in terms of the identities of the old gods and evanuris. I think I remember Bellara cooked something for Neve specifically too. They have kind of opposite things going on with responsibility--Bellara blames herself for things that aren't remotely her fault, Neve feels like other people let her down all the time, but Neve also recognizes Bellara and tries to uplift her/be aware of her situations. They could actually build into each other's arcs and give each other room to grow.
AND YET, the devs went out of their fucking way to have Bellara go OH NEVE IS LIKE A SISTER. Dude, let your players ship them jesus christ if people want to go with 'and they were lesbians' why are you barring the way wtf.
And lbr Davrin/Lucanis could be so good, I absolutely loved their dynamic. Stood out as distinct, added to both of their development arcs, parallels on corruption, funny as fuck, not afraid to challenge each other. I'm fine with them as friends but would totally support that ship too. Like shit, what the fuck would Davrin even do if he learned Lucanis hasn't actually had a relationship before when they'd been flirting? He's had this image of a very untrustworthy, unflappable, remorseless assassin but guy is shy and skittish with romantic stuff.
It's not like past Dragon Age games didn't have companion ships in the background. Dorian/Iron Bull--fucking solid. Cultural backgrounds, compared levels of comfort in their own skin, banter + willingness to challenge each other. Legitimately interesting. Fenris/Isabella, the very opposite personalities (serious vs more playful, brooding vs live-and-let-live) but common ground in mischief/teasing was 100% respectable. But I think past games kind of understood not to overload the amount of canon ships because it could be distracting, might not always have chemistry or be something that audiences want. Veilguard it felt like crap was getting shoved down my throat constantly while the devs wagged their fingers at me going 'YOU AREN'T ALLOWED TO SHIP XYZ, THIS SHIP HERE IS MANDATORY'.
I think I saw someone from the dev team comment that they went out of their way to cram in background ships. From what I remember there was a mentality of 'you are not the center of the universe player they'll find other people' but like. They're there to save the world. They aren't speed dating. If chemistry is present cool but again, companion pairings happened in the past already. Players know the characters are doing shit when the player isn't spending time with them and ships could happen. There's no need to 'teach' anyone that.
Why are you forcing people to eat your undercooked ships Bioware? No one even ordered this and you're trying to give us all food poisoning. Take it back.
ARC NAVIGATION: Harding was solid, Neve became solid because I twisted her arm, Emmerich I think was a mess for previously mentioned reasons, Lucanis I think was a mess because of abuse apologism/'the abuse victim has to say it's okay' and because his story was set up as someone who has lacked agency his whole life being denied agency again at the end. The choice never should have been about what to do with Ilario, but Lucanis becoming First Talon or defying Caterina and leaving the Crows.
Davrin was okay but there needed to be a point he realized he himself is capable of being a monster not because of the Blight in his blood but choices he makes. I think it would make sense for him to not become a monstrous person, but being aware he could if he dehumanizes others I think would have made more sense. He who fights monsters and all that.
Taash I think was an actual clusterfuck and deserved so much better. People have critiqued 'Be Qunari'/'Be Rivaini' and I agree with the critique--that felt like a weird cultural supremacy thing trying to make Rivain better and more enlightened than The Qun on all fronts. It was a false dichotomy for a multicultural character imo. I actually wanted to see Taash explore their Qunari heritage and try to understand it better when they'd previously blanket-rejected shit, but the game was framing that as intolerant/'they could neeeeever be themself in that culture'. Thing is, Taash has the freedom to pick and choose what resonates. They don't have to obey blindly, and they don't need to let The Qun dictate their gender identity either. They realized after Shathann's death that they'd never actually understood her properly, and imo the best way to honor their mother would be to try and understand better even if they didn't agree all the time. But that was not how the game framed the choice.
I actually think Taash needed to learn to be a better listener and to reflect/try to understand people outside themself more. They were awful to their mother when she didn't even reject them--was just trying to understand what they were saying about the gender stuff. Taash's character seemed like they had more empathy for dragons than other people tbh, and I'd have preferred to see a choice reflecting whether they continued focusing just on their own wants or if they factored in others more. Not 'everything is about me'/'nothing is about me', but stepping more in one or the other direction.
Bellara's story felt kind of incoherent imo. It seemed like from the outset she was being challenged in a similar way to Rook in terms of 'where does your agency stop and another person's start'. She was blaming herself for what happened to Cyrian before learning he was alive, as if he didn't have his own choices in the face of risk. I was very irritated that when it came out he was borderline possessed by Anaris, she kept blaming him as if he still had full agency and awareness. I think I remember her saying he should have died or something? Insanely fucked up. And then her choice is 'do I trust people to make their own choices given knowledge of the past (not knowing if the knowledge will be used for good or bad ends) or do I limit people's potential and keep them in the dark to avoid others making choices I might not like'. The choice felt really creepy in part because of being abstract, and creepier because the game was pressuring toward getting rid of the Archive like 'WHAT IF VENATORI LEARN ABOUT THINGS WHAT IF WE BECOME CONQUERORS'.
I think there are two better options on how to progress for Bellara. 1) Cyrian comes back and it becomes a question of how to react to compromised agency/do you have compassion for someone in a trap not able to act freely or do you say that doesn't matter because harm was caused. 2) Cyrian doesn't come back, focus is kept the Archive revealing both information that could save a lot of lives/inform people about their past but also really dangerous shit--with Bellara having to decide if she's going to let people make their own choices or try to control and limit the outcome. I think her arc was trying to do too many things at once and so her development wound up super confusing.
With Rook, I think there wasn't enough time given to Varric and his situation before the final quests. Imo the game was so focused on maintaining a surprise reveal that it undermined the character development attached. Rook struggling with Varric's death, whether they encouraged him to try to talk Solas down or told him it was a bad idea, felt like it needed more time to actually ground out that there WAS a sense of guilt there. Seeing 'Varric' really struggling with the injury, trying to talk to 'Varric' about what motivated him/how he continued to feel about both Solas and past losses in his life, would have made sense and gone a long way on that front. Rook can know about Bartrand and try to speculate on how that might have impacted Varric's choice, and about Hawke, and Anders, and even potentially about the Inquisitor a bit. They can reflect about Cole and about stories Varric has told them and how they think Varric felt personally about his own experiences. I think trying to empathize with Varric, who he was, what his experiences were, would make a lot of sense both in terms of wrestling with the loss but also in terms of Rook accepting that Varric made his own choice for his own reasons and it was never for anyone else to decide.
I know for my Rook, again like... prison of regret didn't work very well. Mostly he went through the game and was able to make the separation. Varric was meant to be more complicated and difficult, but there just wasn't enough attention given TO Varric before the reveal imo for the impact to carry clearly and at full strength. And honestly, Varric deserved more focus if he was going to get killed off like that.
Morrigan I think there needed to be clarity that she was not herself Mythal given how fucking scared she was of losing her identity. While we're at it, Flemmeth also wasn't Mythal. They were themselves but carried Mythal as one facet of who they are. If anything, they both became closer to abominations given Mythal was a spirit--but emphasizing that identity was not lost or destroyed I think mattered.
Solas imo was solid.
COMBAT: I mentioned that I normally don't notice this much but jesus fucking christ the revenant fights. I felt like I'd been thrown into a soulsborne game out of nowhere. Asked a friend and it's because everyone always aggros at you unless you come with a tank/the other characters have no health to lose. If you are a mage u r cooked. And the healing mechanic the most difficult enemies got just made me angry tbh. It felt like being told the work I'd put in didn't count.
Realtalk I didn't like the lack of party control in FFXVI when they did it there. Veilguard was a little better because at least you could give a party member a command periodically, but I didn't like the limitation here either.
I would have preferred more differentiation between the mage skills and the mage companion skills. When characters do the same shit it feels annoying and redundant to me. I also think there were too many mages in the party and Bioware might need to sit down and think about balance.
I played as a mage because I haven't since Origins. There were three other mages in the party, leaving a total of four. It felt completely excessive, and I generally try to have a warrior and/or rogue with me to help balance so I didn't get to travel with the other mage companions as much. Bellara being kind of a tinkerer was interesting as hell, I don't know if she strictly needed to be a mage for that. I know Bioware tends to do an archer-rogue and a knife-rogue most of the time, along with a sword-and-shield warrior + two-handed weapon warrior. If there's going to be more than two companions per class, imo it might be worth it to put in another combat option for variety. Tinkering/traps/status effects maybe?
DIALOGUE: I actually thought most of the voice acting was pretty strong. Want to particularly shout out Taash's VA not only for a distinct and believable delivery (I didn't love some of the actual lines but Jin Maley did a great job with what was given imo), but also holy shit respect for the scene when Shathann died. I wasn't a huge fan of Bellara's voice acting, and I'm sad that Bioware has completely thrown out the idea that different cultures have different accents. Ex. The Dalish sounding Irish from DA2 was really really cool and I miss it. I remember the dwarves usually have American accents but there were so many American accents elsewhere this time that it actually broke my immersion a bit.
I was distracted by my Rook's voice acting. Didn't feel like there was a noticeable difference between male British at low or medium but more than that--voice was too similar to male British Inquisitor's on the one hand while on the other there were places delivery felt kind of awkward. Sounded like Inquisitor's voice got pitched lower to me and idk if I'm imagining it. I like the fem VAs for Rook a ton at medium pitch, American male VA I need to investigate more but when I tested it wasn't really into that performance.
The actual dialogue, I think there were issues with modern language/slang as a whole. A lot of the lines were very awkward and lacking subtlety, dialogue options when given a wheel to choose felt extremely limited, and there were few ways to express sorrow about anything in-game without either 'I'm sorry' or self-blame specifically.
A friend of mine said that it felt like the game didn't give players enough room to define Rook's personality through dialogue variation. I was skeptical going in but really felt that in practice. There were a couple of moments I felt like I could get something resembling the voice I was after in terms of words and sentiment, but they were sparse and I'm annoyed about it.
I enjoyed most of the banter, it was very fun and cute.
CHARACTER CREATOR: Fan fucking tastic tbh. Someone heard the protests about Inquisition's six flavors of bald and the terror of horizontal hairline and vowed not to repeat sins past. Graphics are great, no more greasy look, solid control over features. I wish there was better labeling on some of the adjustments and that the eyes had better width and shape options. I will also say for Qunari specifically--I think something needs to be done about the hairline. I keep going to bangs so the forehead doesn't look huge and weirdly shaped but there are limited options. If you get bangs, the sides of the head are buzzed or shaved. Managing but it would be nice to have more variety.
DESIGNS: Whyyyyyyyyyyyy don't we get any black or gray armors. Whyyyyyyyyyyyyyyy can't we see previews of shit before purchasing? Whyyyyyyyyyy do certain outfits use metal that doesn't go with anything? Whyyyyyyyyyyyyyy is that one all white outfit impossible to obtain even when you view all of Solas's memories?
Some armors are decent. Some are weird and poop.
I think the actual companion designs are pretty good overall too. I like Ghilan'nain's look a lot but kind of hate Elgar'nan's. Isabella's concept art was way better. I like the amount of pus and bulbousness put into the Blight and darkspawn but I think some of the designs/colors needed refining there.
Listen, I like vibrancy a lot so it didn't bother me that the game had more of that generally. Just would have liked a little more for black/white stuff too. I think the companions read pretty visually distinct from each other while having enough in-common visually to feel cohesive. I would like more options ofc but that's no surprise lmao.
FACTIONS: Despite being a Shadow Dragon I never felt any personal connection at all with my faction or anyone in it besides Neve maybe. Also, name and catchphrase weren't great imo. It also read as very divorced from the actual people who needed help because the devs shied away from showing slavery, which was annoying. I'm extremely annoyed at the Lords of Fortune for reasons previously mentioned. The Crows I like the characters a lot but I think it's a major problem that they were framed as purely noble and nice within being assassins. I think Teia and Viago are great but I also think the ongoing practice of child abuse to make assassins needed examination. It could have been interesting to see which Crows are continuing to perpetuate that and which are rejecting it. The Wardens felt like a lot of the competence was undermined, the actual presence of criminals in their ranks was an informed attribute, and I miss my Warden-Commander so much. The Mourn Watch is fun but I think there were problems because the devs were treating the dead kind of closer to very expensive party city skeletons or pets rather than full people at times. Without value for the living and life, there can't be true understanding or respect for death. I also think it's a problem that stigma was framed as people just being mean and intolerant of someone's career because spooooooooky instead of individuals facing a heavy subject that might be religiously charged. Also though, the devs shot themselves in the foot so many times trying to stress how cool and beyond competent the Mourn Watch is instead of just letting the Mourn Watch be cool. See 'the undead can't be Blighted'. The Veil Jumpers felt shallow and like there was a whole lot of Dalish angst/conflict about the gods that got completely omitted to their detriment. More could have been done, they were all massively hurt by the sanitization issue.
ANTAGONISTS: This was one of the biggest failures of the game. I could go into individual characters here but it would be the same refrain over and over again so I'm going to speak broadly.
Solas being an exception, the developers refused to even entertain how or why a person with complex thoughts, loves, hates, hopes, fears, and ordinary moments could perpetuate horrific acts. The entire game had zero concept of the principle 'everyone is the hero in their own story'. Empathy, good intentions, past trauma, trying to protect something--there was zero examination to speak of. Antagonists were abstract 'others', just monsters in human skin who no decent person could ever become. There is no understandable goal. There is no negotiation. People are evil because they are evil and if you try to understand it then that might just make you evil too.
And tbh, having that approach should disqualify a storyteller at the outset. That is an unacceptable level of incompetence.
I would be able to understand (not agree obviously, but understand) if the Venatori were fighting to preserve slavery because Tevinter's economy would take a huge hit without it and there is a non-zero chance that while they're trying to restructure, the Andrastrian Chantry might invade and attempt to punish/control Tevinter's mages Pretty sure that happened before. And if the Chantry didn't attack, Par Vollen very well might.
If Elgar'nan saw and was upset by the conflicts and violence that had swept Thedas for millenia, it would explain why he wanted to take absolute control. I've personally seen someone say they wished mass mind-control was a thing because they could use that to stop people from fighting and behave 'the way they're supposed to'. Absolutely disturbing sacrifice of free will in the name of peace at any cost. Elgar'nan could have been of that mindset and it could have been something to examine.
Instead we got sadists for sadism's sake, evil for evil's sake. Over and over again. No reason. The Antaam allying with the Venatori made ZERO sense and contradicted the deep rooted Qunari fear of mages (let alone red lyrium-weilding mages), but they're being dehumanized into stupid brutes who only value strength anyway so who cares right?
When you make everyone you find morally repulsive a strawman, when you file them as irrevocably 'other' and something you could never have anything in-common with, you open yourself to the greater likelihood of falling into the same trap. Under what circumstances might YOU become unimaginably cruel? Who are YOUR acceptable targets? What do YOU let slide because you think it's for a greater good? Fear, selfishness, convenience, apathy toward others. Having suffered an injustice and using anger/power to hurt others to make sure you never feel helpless again. Caring about something so much that you'll destroy anyone that even might cause it harm.
Power and cruelty for their own sakes are meaningless, but that's all the devs were willing to think about.
Also to clarify part of the issue. I'm pretty sure that the devs would argue Elgar'nan is a litterer because he's evil and evil people litter. Elgar'nan eats kitten because why would an evil, evil person be decent to kittens? If he was nice to kittens then those had to be evil kittens. Elgar'nan would NEVER read The Randy Dowager, but if he did then anyone else who read The Randy Dowager would become evil by association. He cannot so much as brush his teeth without it being a malevolent act.
That's the level of strawman he and pretty much all the other antagonists are. It's ridiculous.
CONCLUSION: Like I said, I have other thoughts/directions based on holes left by the devs. I didn't hate the game. There were totally things I had fun with. But I do think it deserves criticism, and by admitting those criticisms I think fans have the opportunity to address them on their own terms with fan content.
Larian overdid post-release edits, removed things that were good, and put in shit that actually lowered the game's quality. I think if Bioware wants to recover from the abysmal sales being reported for this at all, they actually should do post-release edits like Larian to actually fix crap. I doubt they will and even if they did idk that it would work because they'd need to get someone with a very different approach to assist, but that's what I'd advise.
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paragons-luster · 2 months ago
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The thing I have always vibed with more re: Dragon Age vs Mass Effect is that it is a story about diaspora, migration, and trauma, and the ways people deal with that.
From the beginning, Dragon Age has been about displacement and exile and the loss that comes with that, personal and cultural: every Warden origin but especially Tabris and Mahariel, the Blight in Ferelden, Lothering. It is a story that starts with loss and then just ramps up from there: Cailan, Duncan, Loghain.
One of the things Dragon Age 2 got right is the grief of diaspora and cultural loss. I'm still so mad we didn't see Merrill in Inquisition (and are probably not going to see her in Veilguard), because she really was a compelling character. Certainly other Dalish are also working to rediscover some lost knowledge, but it feels extremely silly to have a character who knows so much about eluvians and has a vested interest in reclaiming cultural knowledge for their people to, uh, not be there at all.
(I have no beef with Morrigan, and I honestly don't know if the Veil Jumpers are aware of her connection to Mythal/Flemeth, but it still feels weird to have the daughter of a literal elven god be human. I've always suspected Morrigan is a foundling and not Flemeth's biological daughter, but I have no evidence, just Vibes.)
I'm also not far enough into Veilguard to know whether we have any city elf perspectives in the story, but I think it's an incomplete narrative if we don't. (See also my rant from Inquisition having just Sera's perspective among the companions.)
Harding is an interesting person to give the Stone Sense on steroids to. As a surface dwarf, I don't really know what her relationship to underground dwarven culture is, or if she even has one. It's not something she talks about in Inquisition.
Obviously a lot can change in a decade! She appears to have learned enough Dwarven to understand not just the linguistic but also cultural nuances of what she was saying when she grabbed the lyrium dagger. And the way she keeps talking about feeling "whole" or "complete" makes me think she's the perfect person to have this particular power, and I hope they explore that more.
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hubristicassholefight · 2 years ago
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Still working out how to construct the bracket but: official contestant list below the cut!
Mother Gothel (Tangled)
Lady Dimetrescu (Resident Evil: Village)
Regina (Once Upon A Time)
GlaDOS (Portal)
Lusamine (Pokemon)
Prospera (Mobile Suit Gundam: The Witch From Mercury)
Salem (RWBY)
Cersei Lannister (GoT/ASoIaF)
Mommy Mearest (Friday Night FUnkin')
Administrator (Team Fortress 2)
Talia (DC Comics)
Queen (Deltarune)
Isabella (The Promised Neverland)
Mrs. Coulter (His Dark Materials)
Queen Marika (Elden Ring)
Roodaka (Bionicle)
Old Lady Odin (The Bifrost Incident)
Mirror Georgiou (Star Trek: Discovery)
Rowena (Supernatural)
Hindriach Keh (Caves of Qud)
Shauna Sadecki (Yellowjackets)
Manizeh e-Nahid (The Daevabad Trilogy)
Zira (The Lion King 2)
The Other Mother (Coraline)
Elesh Norn (Magic: The Gathering)
The Diamonds (Steven Universe)
Stilwell (The Boys)
SHODAN (System Shock)
Flemeth (Dragon Age)
Xenomorph Queen (Alien)
The Condesce (Homestuck)
Raiden Ei (Genshin Impact)
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zombiebcit · 10 months ago
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norman reedus. 50. cis man. he / him. ― i see you meet WILLIAM "WILL" GRIMES, huh? they are around for… well, it will be 1 AND A HALF YEAR, now. time flies when you are busy and as part of THE MILITIA, they are. if you want to meet them, they live in B1A2A, i think. people say they are ADAPTABLE + PROTECTIVE, but don’t piss them off, okay? because they can be also UNTRUSTING + UNREPENTANT, so be safe.
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BASIC INFO
⸻ FULL NAME: William Daniel Grimes
⸻ AGE: 50
⸻ GENDER: cis man
⸻ PRONOUNS: he / him
⸻ ROMANTIC ORIENTATION: biromantic
⸻ SEXUAL ORIENTATION: bisexual
⸻ SCARS / TATTOOS: many scars & tattos along whole body ;
⸻ OCCUPATION: before: many things ; now: militia ;
⸻ FAMILY: tba grimes ( child, wc ) ;
⸻ PLAYLIST: apologize by grandson ; i come with knives by iamx ; f.w.t.b by yonaka ( grandson remix ) ; 20 precent cooler by ken ashcorp ; devil by shinedown ; play dirty by kevin mcallister + [sebell] ; kill our way to heaven by michl ; devil's backbone by the civil wars ; follow you by bring me the horizon ; no one but you by every avenue ; ;
⸻ INSPO: carol peletier ( the walking dead ) , michonne ( the walking dead ) , ada wong ( resident evil ) , chris redfield ( resident evil ) , tess servopoulos ( the last of us ) , morrigan ( dragon age ) , flemeth ( dragon age ) , zaeed massani ( mass effect 2 ) , urdnot wrex  ( mass effect ) ;
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STORY tw: child neglect, drugs, alcohol, discussion of abortion, mention of starvation, allusions to prostitution ;
will's parents didn't cared where he is or what he is doing at all. thye might not have raise their hands, but they didn't loved him either ;
it wasn't a surprise when will got caught up in the wrong crowd and everything that follows one - wild parties with poping whatever was there to just shut his mind off ;
and then, it happened. barely out of the magical line of finally legal age, will's one-night stand, a nice girl from good family who just wanted to have a go at the bad boy came to him with a positive pregnancy test ;
the easy way, the ' right ' way for them would be to go and end it. damn, will even said that to her face and sadi he will pay for it & drive her there.
and he did, but siting there, waiting and see her flinching at every little sound... looking at her stomach and thinking ' there could my kid grow ' made him feel weird.
so will blur out quick ' wait, just wait ' and they had a long and heavy talk about this all ;
she didn't wanted to get rid of kid, but didn't want to be a mother too, having to care about child when she just "started" her life and will... will wanted it now ;
so for the next months, he did everything to get clean, to get better, to find job, any job, and save a little for his kid ;
and then he hold his child in his arms for the first time and that was it. he was a parent.
it wasn't easy, even with the money the girl shoved in his hands few days after brith, with a quick ' just tell them i died. ' ;
he did his best to be a good father, remember what his own father did and did the opposite - care about his kid, telling them he loves them often, showing interest in any littlie thing they showed him ;
he was jumping from job to job, going hungry more often than not just to make sure his kid wasn't, that they had anything they needed ;
working as bartender, he began getting offerts and at some point, he started to accept them. a quick bj there and there was enough to put the food at the table and while he wasn't proud of it, he wasn't ashamed either ;
and then will meet him ;
will know the name man give him was false, he was too clean, tooo charming to be honest ;
but the job offer was too good to pass on, the money could get them out of the shoebox apartament and put his kid in college if will would be smart about spending ;
so he took it and then it was 'take this packcage there', ' keep this person save for evening ' , ' make this person talk ' ;
will did thing, clean out whatever was on his hands - blood more often than not - and go back to being loving father ;
he never told his kid what he did, now or before, just made sure they are as happy as they could ;
he was so proud of them, watching them groing into young adult and starting their own adventure in life ;
and then, the fucking apocalypse happened. at the start, he tried to call, desperate to get in contact with his kid, then he traveled to them just to find them gone ;
rationally, he knows they might be dead, but refuse to acknowledge it ;
it was hard for will to get used to safety of the domus spei, still is. but anytime he is out there, he is still looking ;
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WANTED CONNECTIONS
⸻ 01. ' 𝚂𝙾 𝙵𝚄𝙲𝙺𝙸𝙽𝙶 𝙿𝚁𝙾𝚄𝙳 𝙾𝙵 𝚈𝙾𝚄, 𝙺𝙸𝙳𝙳𝙾 '
child. ( main wc ) open. will had them very young, a result of one-night stand when he was 18-20yo, and he raised them alone. at the time when apocalypse happened, they were separated & will spend years looking for them without success. i would say they had pretty good relation but i am open to suggestions. this muse would be here for max 1-2 weeks.
⸻ more tba.
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chadsuke · 1 year ago
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most of my dragon age ideas are basically like. things i get from a GAME creating perspective but.
like im sorry my warden would be all up in that nonsense. 'they're researching the calling' you think they CAN'T do that from this cult's headquarters? they hear from leliana that the enemy is a fucking ancient tevinter magister and they have the architect on speeddial immediately and just show up at skyhold.
'hey- stop screaming he's a friend- i have great insider intel'. absolutely fucking clocks solas's bullshit. gets into a fistfight with flemeth. lectures hawke 2 make sure anders/justice is eating right. gets rip ragingly drunk with leliana and traumatizes half the inquisition. josie is having an assassin problem well they have an assassin who is a SOLUTION. morrigan there's no way ur running away this time they want to see their NEPHEW RIGHT NOW.
why would there be any ally problems here. they've got both the fereldan king AND the arishok on their besties list, king of orzammar is their BROTHER, and as aforementioned, ancient tevinter magister darkspawn. 'architect ur not gonna believe it i have a GREAT way to give the darkspawn good PR. have them fight rift demons.'
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fenharel-apologist94 · 1 year ago
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WIP Whenever
I was tagged by @idolsgf for WIP Wednesday and while I did miss Wednesday, I have a degree in philosophy and I'm not afraid to use it to say time isn't real :3 Anyway, tysm for the tag! I'll add an actual writing piece at the end, but some of what I've been up to involved stuff that doesn't produce a "work", per se, but it's all part of the process!
I think most of everyone who I would tag has been tagged by someone else, so I'll leave this as an open tag to anyone who wants to do it for today :)
What's Icy been doing???
Organizing
With suspicion of Google Docs growing, I figured it was time for me to consider an alternative. I'd been thinking of it anyway and so this was a lil nudge for me to make the switch to Scrivener! After the initial mass export, I've been spending some time getting oriented to Scrivener and organizing all my documents and notes. I am absolutely enamored with Scrivener so far!!
Planning
While writing NADAF, I learned a lot - and as a result, one of the things I want to get better at is plotting/planning my fics. NADAF helped me really fall in love with writing as a hobby, not just in the actual putting-words-together writing but in the thought process behind it as well. What will these characters struggle with? How will their histories and personalities affect the story? What do I want to tell my readers, and how? So I've been having some fun thinking through those things for Tea Leaves and Sweet Dreams, as well as NADAF's future sequel, Yet Another Dragon Age Fanfic.
Writing
The last part of NADAF is underway!! I'm trying to get what I can written but its slow-going. I also may have gotten derailed by Tea Leaves and Sweet Dream again cause ya girl's got shit to process and this is how we do it. What can I say, I needed a bit a fluff (and a bit of angst) in my life. So below the cut is a sneak peak of Chapter 6: Honey Chamomile (pt. 2)!
TLSD fic summary:
There are four things Kieran knows about Solas: (1) He’s Professor Flemeth’s infamously irritable and reclusive TA, and tears his essays to shreds (2) He’s Kieran’s new labmate in one of the most difficult academic programs in Ferelden, under the supervision of one of the most mysterious professors alive (3) Solas hates point (2) (4) Solas hates tea When Solas makes his distain for Kieran clear, Kieran decides to fight fire with tea. Will Solas survive this tea war? Will Kieran find the one tea Solas can tolerate? Is there more brewing beneath the surface that neither of them want to confront? (The answer is yes.)
He’s probably going to stay in the room, Kieran repeated firmly to himself. He glared at his reflection in the bathroom mirror. You need to get a grip.
Unfortunately, the rim of the sink seemed to be the only thing he could get a grip on. His heart hadn’t slowed from the moment he left Solas sitting on his bed, and Kieran couldn’t shake the sense that this was going to be a long night.
He caught sight of the bedraggled state of his ponytail and grimaced self-consciously. Creators, he was a mess. He was halfway through fixing it when he caught himself. Who was he trying to impress? Solas?
As if, he snorted to himself, dropping his hands. He was in his pajamas, for crying out loud. There was very little appeal to be found in his gray t-shirt and navy, ‘Denerim U’-emblazoned pajama bottoms. That is, if he were trying to impress anyone. Which he wasn’t.
He quickly redid his ponytail into something a little neater before he could think too hard about it. It couldn’t hurt.
Once Kieran felt reasonably adequate in his appearance, he took one last, steadying breath before venturing towards the kitchen. As he drew closer, the sound of laughter greeted him alongside the tempting scent of warm pizza. Was that... Solas laughing? Kieran squinted. There was no way such a carefree sound was coming from someone so chronically solemn. Skeptical, he rounded the corner into the kitchen.
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zombolouge · 3 months ago
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31 Days of Dragon Age
Decided to do the 31 days of Dragon Age prompts (original post here)
Oct 2: Favorite Origins romance
Under a cut because it got long (and nobody was shocked)
I mean, I gotta go with my canon romance, Alistair. It sort of rankles in me a bit that DA consistently reveals me to be a basic bitch deep down inside, but it keeps holding true XD
I just love the poor guy. He's basically been given BW's every narrative plot disease. He's got trauma. He's got secret dragon blood. He's secretly royalty. His sperm could theoretically cure the blight. He's got an old god baby. He's running Ferelden. He just wants to be Some Guy but he's the specialest boy in the land.
In all honesty, I think what attracted me to his romance as a canon ship was the way it intersected with the politics of both the party companions and the world. I was really fascinated with the way his attitude with Morrigan develops, and it gave me brain worms about how I could push it a little further. I also spent a lot of time wondering if there were ways to put him on the throne where he wouldn't hate it, if there were things that could be said to him to make him a little more comfortable with the idea.
Of course, I also accidentally gave him more trauma than canon does, so I wasn't all benevolence and peacemaking XD (see the fic if you wanna know my crimes)
Plus I got to the fade decision in DAI and was like ABSOLUTELY NOT, MY BOY IS KING NOW. Though I'm quite pleased with how my canon shaped up after making that change.
Morrigan is obviously my second choice, and SHE SHOULD HAVE BEEN BI, BIOWARE. But she's been so removed from society and the Warden is her first real, tangible friendship, and I'm SUCH a sucker for how much that lets the warden sort of shape Morrigan. She's also got the requisite trauma that usually lures me to a character, her relationship with her mother one that fascinates me endlessly. I love writing Flemeth/Mythal and doubly love some of the scenes I wrote with the two of them together. Morrigan is also the star of one of the DA stories I've written that I'm most proud of, Pieces of Us, which tells the story of her giving birth to Kieran. I did so much research for that! And I'm really pleased with the result.
I also have a real soft spot for Zevran, and sometimes I toy with the idea of writing another series with different romances (maybe picking all elves this time), but haven't yet been gripped with enough ideas to make it function. But Zevran is ALSO traumatized and has a lot of misconceptions about feelings and connections with people, and I could gnaw on that kind of juicy angst for months. I definitely tried to give him some space for that growth in my fics, but never really got to spend as much time with him as I'd like. *sigh* maybe someday. When I have no other WIPs haunting me.
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sqbr · 1 year ago
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ID: Hydrogen bomb vs coughing baby
This got me thinking about a fairer match-up and I ended up at Fenris vs Karlach (Fenris reaches into her chest to crush her heart and burns his hand) and Astarion vs Isabela (they stab each other a few times with their hidden knives then agree to have physically satisfying but emotionally distant sex instead), and these pair-ups also have some interesting character parallels even if I wouldn't describe them as overall similar.
Trying to match things up further I realised... Dragon Age 2 just has. Too many rogues?? Varric, Sebastian, Isabela, Tallis, and kinda Zevran and Nathaniel. Astarion can't fight all of them! He can only use 'make them question their sexuality as a distraction' so many times! I guess you could kinda pair up Sebastian and Shadowheart, which would end in a heated theological argument, assuming he could bring himself to even think about punching a girl.
Meanwhile technically I think all DA2 mages are sorcerers under D&D rules so that's all of them versus like... Default Dragonborn Dark Urge, which would definitely end badly for someone.
But otherwise it's like...
Halsin vs Anders: Halsin initially holds back out of a sense of fair play, it ends either with intense makeouts or Justice vs Bear.
Gale vs Bethany: They both completely fail to land any effective blows, give up, and start nerding out about magic systems.
Merril vs Wyll: He lightly boops her on the nose and says "I win" and then they team up to defend innocent elf children from injustice.
Jaheira vs Flemeth: Ok this doesn't really make any sense but just imagine it with me for a moment.
And then of course there's Aveline vs Laezel: Aveline is stronger but Lae'zel fights dirty, and they're both incredibly stubborn. So whoever wins, injuries will be heavy before anyone's willing to quit. And... Minsc vs Carver, I guess, I haven't recruited Minsc yet but I feel like he'd win but be nice about it and Carver would be grumpy until he got to pet the hamster.
i've seen a poll about gale and anders but i feel like this one is a more difficult one to answer
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