#dont get even get me started on how they are as PEOPLE
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dailylcy · 2 days ago
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A DIFFERENT EQUATION - an anton lee oneshot
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이찬영 “ ”the right side of my neck, still smells like you”
⊹₊⟡⋆ pairing. nerd!anton x popular girl!reader MINORS DNI
genre. smut 𝄃𝄃��𝄂𝄀 word count. 1.4k — a/n. first post of best month of the year!! ( bini seokie n toni bday month ) :3 ( also this is my first time writing smut pls forgive if its not that good i tried my best ) playlist i listened to while writing. playlist
synopsis. Anton Lee is a quiet genius, he’s probably more comfortable with equations than people — until the popular girl from his math class asks him for tutoring. What starts as a study session quickly turns into something else, proving that even the shyest nerds know how to take control.
warnings. unprotected sex‎ ( dont!! ), anton got a size kink, fingering in semi public ? tell me if i missed anything
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the library was quiet, all you could hear was the faint rustle of pages and the occasional cough echoing through the room. Anton Lee —also known as Lee Chanyoung to those who cared enough — sat next to a table at the back, his nose buried in a thick calculus textbook. His dark hair fell messily over his forehead, the part you couldn’t see was beneath the hood of his oversized gray sweatshirt. glasses on his nose, slipping slightly as he scribbled equations in his notebook, his long, slender fingers moving with precision. He wore loose black jeans, the ends brushing against his sneakers, and a faint flush colored his cheeks from the hot air. At 6’2, he towered over most people when standing, but seated like this, he seemed almost normal — a nerd in his natural state .
The faint scent of old books and polished wood filled the space, the late afternoon sun streaming through tall windows and casting golden streaks across the floor. Anton barely even noticed the world around him, lost in numbers and formulas, until a shadow fell over his page. He glanced up, and nearly dropped his pencil. it was you, the popular girl everyone whispered about since you joined — confident, smiley, and completely out of his league. Your hair was styled in loose waves, framing your face, and you wore a fitted crop top that hugged your curves, paired with a short pleated skirt that moved a little everytime you shifted your weight. The faint shimmer of lipgloss caught the light, and your presence always carried a subtle floral scent that cut through the musty library air.
“Hey, Anton” you said, your voice smooth and casual, like you hadn’t just flipped his entire world upside down by knowing his name. You leaned against the table, your hip brushing the edge of it, and he swallowed hard, his eyes darting to where your skirt rode up slightly, revealing some of your thigh. “I heard you’re like, a genius at math. and I’m totallyyyy failing calculus, so I thought I could use some help. You free?”
Anton’s mouth went dry. He pushed his glasses up, stuttering, he said “Uh, y-yeah, I mean, sure. I can help, I will help you.” His gaze lingered on you, your size difference even more apparent now that you were so close — he could see the way your body curved close up, how small you looked compared to him, and it sparked something deep in his chest. It was his kink that he’d never admit out loud, but it was there.
You slid into the chair beside him, scooting close enough that your knee brushed his under the table. “Great” you said, pulling out your textbook and flipping it open. “Let’s start with this chapter. I don’t get any of it!” Your tone was light, but there was something in your eyes that made his stomach twist.
He nodded, trying to focus as he Explained derivatives to you, his voice soft as always. But then your hand rested on his thigh — just a light touch at first, fingers brushing over the fabric of his jeans. He froze mid-sentence, his breath hitching. “Keep going” you whispered, your lips curving into a smirk as your hand slid higher, teasing him slowly. Anton’s heart pounding, his composure cracking as heat flooded his system. He glanced around — nobody was near you two, the stacks of books shielding you both from view — and then back at you, your gaze locked on his, daring him.
His hand trembled as it found your knee, sliding up your bare thigh until his fingers brushed the hem of your skirt. You didn’t flinch, not even once, instead, you parted your legs slightly, like an invitation he couldn’t ignore. “You’re gonna get us caught” he whispered, voice rougher than he intended, but he didn’t stop. His fingers slipped under your skirt, tracing the edge of your panties before pushing them aside. You were already wet, and he bit his lip hard to stifle a groan as he slid one finger inside you, then two, amazed at how tight you felt around him.
Your breath hitched, but you masked it with a cough, leaning forward as if studying the book. Anton’s free hand gripped the table’s edge, his knuckles white, while his other hand worked you slowly, his thumb circling around your clit with a precision that mirrored his math skills. The contrast drove him wild — your small frame squirming against his big one, the way you fit so perfectly around his fingers. “Anton” you whispered, voice shaky, “faster.” He listened immediately, his movements growing more intense, the slick sound barely audible over the library’s hum. Your hand clamped over your mouth as you came, thighs trembling, and he watched your face, mesmerized, as you unraveled for him.
“C’mon” he muttered, pulling his hand back and wiping it discreetly on his jeans. “My dorm. Now.” His tone left no room for argument, the shy nerd was now replaced by something hungrier. You nodded, grabbing your bag, and followed him out, panties full with your own release. the air between you filling with unspoken need.
Anton’s dorm was a small, cluttered space on the third floor of the campus residence hall. Posters of rock bands and a periodic table all over the walls, books stacked neatly on the desk. The bed was unmade, sheets tangled, and the faint scent of his cologne — something woody and clean — He locked the door behind you, turning to face you with a look that made your knees weak. That nerdy boy from your math class was long gone ; this Anton was all sharp with quiet intensity, where was he hiding all this?
He stepped closer, towering over you, and cupped your face with his hands -that you thought were bigger than your head- “You’re so fucking small” he muttered, almost to himself, his thumb brushing your lower lip. Then he kissed you — hard, messy, all teeth and tongue, like he’d been starving for it. You stumbled back toward the bed, and he followed your steps, taking off his sweatshirt to reveal a broad frame, his t-shirt clinging to his biceps.
He pushed you onto the mattress, climbing over you, his weight pressing you down as he yanked your skirt up and panties off in one swift move. “Been thinking about this, for so damn long” he admitted, voice low, undoing his jeans buttons with shaky hands. His cock sprang free—thick, veiny, and intimidatingly long — and you gasped softly, feeding that size kink he couldn’t hide. He didn’t bother with a condom, neither of you cared right then.
Anton lined himself up, the tip brushing your soaked entrance, and started thrusting into you, groaning loud as your pussy clenched around him. “Fuck, you’re so tight for me” he said, hands gripping your waist hard enough to bruise. He set a brutal pace, fastening it each time he thrusted into you, the bed creaking under his force. Your legs wrapped around his waist, but he still loomed over you, his broad shoulders and height making you feel tiny, helpless beneath him.
Sweat showed on his forehead as he fucked you stupid — your moans turning into broken gasps, eyes rolling back as he hit every spot inside you. His glasses fogged up, slipping down his nose, and he took them off, tossing them aside without breaking sounds. “So good for me huh?” he panted, one hand sliding up to squeeze your breast through your top, the other pinning your wrist above your head. The room filled with the sounds of his heavy breathing and your whimpers.
He pulled out suddenly, flipping you onto your tummy, and yanked you up before slamming back in. “Look at you” he growled, “taking me like this.” His hand fisted your hair, tugging just enough to make you arch, and the new angle had you seeing stars. Cum dripped down your thighs — his and yours mixing in a sticky mess as he chased his release, fucking you through the overstimulation until he came spilling inside you with a choked moan. Thick ropes of cum coated your walls, some leaking out as he slowed, his chest heaving.
Anton collapsed beside you, both of you breathless, the thick air filled with sweat and sex. He glanced over, a shy smile tugging at his lips despite everything, and he muttered a “Uh… you okay?” The nerd was back, but the glint in his eye said he’d do it again in a heartbeat.
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© dailylcy pls dont not repost on any other platform !
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neeeooon · 15 hours ago
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Hey Elle!!! 😚🫶May I request bllk boys (Nagi, Rin, Sae, Bachira, Shidou) with s/o who's rlly into anime, cosplay, spends all their money on figurines, merch etc and makes them go to conventions with them!!! 🤸🏼‍♀️ love your writing!
yesssss LMAO okay i had fun w thiss thank you sm for the request!!! 💛💛
when you’re an anime fan ;
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bf bllk x gn!reader
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nagi seishiro
-> he doesn’t like the fact that he has to share you with your dozens and dozens of anime plushies
-> “nagi! you’re crushing mr. sakamoto!!” “what’s that?” “?! please move so he can breathe :)” he decides not to fight you on this. “.. okay.”
-> though nagi doesn’t quite understand your obsession with spending money on little figures and plushies of cartoon characters, he works around it. it’s easier to spend a little time looking for a clear spot than upset you after moving something he wasn’t supposed to
-> until he comes over one day to find a large snorlax plush in his usually empty spot on your bed
-> “.. is this your way of telling me to move?” “what? no, it’s for you! your room is like a prison cell, babe. you need something to make it more personal. plus, he looks just like you!”
-> nagi doesn’t see it, but he sleeps with that damn snorlax plush every night he spends away from you <3
itoshi rin
-> “y/n? put the phone down…” “just one click, rin. one click and it’s all mine.” “y/n, so you really need twenty-six figures of the same four characters..?” “yes.” “really?” “… maybe?”
-> he manages to convince you to give him the phone so you don’t spend your entire paycheck on anime merchandise
-> he’ll stay up late watching the shows with you, and he actually follows along with and likes quite a bit of them. not enough to blow his entire paycheck, but enough
-> “i think we should be meruem and komugi from hxh for halloween.” “… but don’t they d—“ “DONT FINISH THAT SENTENCE.”
-> once you promise to stop crippling your bank account, he agrees to dress up with you <3
itoshi sae
-> bro is not impressed
-> he can’t even pretend to enjoy himself as you drag him around the merch store, grumbling about how ugly and expensive everything is
-> you ignore him and fill your little basket with mangas and posters for your room, but when it comes down to it, sae hands over his card at checkout before you have the chance
-> “?? i thought you said everything here is ugly and expensive?” “oh, it is. i don’t want you spending your money on ugly things, y/n.” you smile at his excuse and kiss his cheek
-> he’s not ecstatic at the cost of everything, but sae doesn’t complain about it to you, either. he even helps you hand your posters at home (those, he does insult)
-> “why does that guy have such big ears?” “be nice to geto!! those are his earrings.” “he looks like a weirdo.” “leave him be 😭”
bachira meguru
-> you better believe he’s feeding your addiction
-> “ooh, y/n, look at this one!! do you have this one?” “i’ve been looking everywhere for that character! how did you find it?” “my monster told me to check the back shelf..”
-> keeps a full, detailed list of every anime you mention starting or liking so he can surprise you with merch
-> “y/n, look! i made a hakura sakura keychain for you!!” “you made it?! i love it!! but what’s the occasion..?” “i just felt like making something for you ☺️” you may have teared up a bit
shidou ryusei
-> you were planning to cosplay one of your favorite anime characters, and the costume was going on sale at a convention. thankfully, shidou didn’t fight when you asked him to join you
-> “so, we’re gonna stand in this line for how long again?” “depends on how quickly they wave us through. could be a few hours.” “… let’s fucking do this.”
-> shidou has to body a few people, and you do get escorted out by security, but you get the costume! so you consider the trip a win
-> “you didn’t have to punch that guy for me,” you hum as you dab at your boyfriend’s scabbing knuckles. “he was going to push you out of the way. you wanted it more than he did, and he shouldn’t put hands on someone for a dress.” “you did, though..” “for you. not the costume… it is a cool costume, though.” “i know, right?!”
-> you post photos and videos of yourself all dressed up online, making sure to tag shidou for helping you complete your look <3
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g1rluninterruptedd · 2 days ago
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the unfortunate truth is people do not care about women at all. “well, no shit girl-“ no i mean i knew it was bad but idk it just really fucking hit me. the loopholes people go through to keep women comfortable with their oppression. the way people keep treating women as if they aren’t human beings. abortion is murder, but if a woman is killed it’s just another unfortunate event.
i dont get how people don’t take misogyny and sexism as the big deals they are. i don’t understand how you can hear how pretty much every fucking day, a woman is killed at the hands of her own damn husband and go “well maybe she should’ve done xyz” and move on.
the way women aren’t allowed to go to school, be seen in public, be heard in public and then go “well that’s their culture”.
women are called bitches, cunts, and whores, beaten and abused, and everyone just… looks away??
and speaking of them being called “bitches”, when you tell people that that word is degrading and people should honestly consider it a slur, you’re looked at like you’re stupid.
it just makes me so ? i don’t even have a word for it.
the one thing i can say though is i’m happy a lot of women are starting to realize this. the amount of girls my age who recognize how absurd it is. idk, it brings me some peace.
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alicentsgf · 2 days ago
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i think people tend to stumble into investing emotionally in tragedies without being fully prepared for it because an important element is that they dont start off tragic. Obviously. so you can be in too deep before you realise how bad its gonna get
the core element of tragedy is that it gradually reveals the inability of flawed characters to escape causing their own inevitable downfall. Yellowjackets is a tragedy and it always has been. more people will die, probably most of the survivors, if not all of them. and they will commit some truly heinous crimes along the way. i need everyone to be okay with this because i love the fan culture thats been built around this show (like fuck you guys are so funny and creative??), and i really dont want to see this become another space full of people who are angry and jaded because they refuse to accept the genre of the thing they love. if you love the characters and the tragic element becomes too much thats absolutely fine i totally get it and everyones allowed their own space to vent and share their opinions, but just remember its a feature of the genre, not a fault.
Van is probably also going to die this season, and if not that soon then probably in season 4. sorry i love her too, but the stage is set for it, there are so many signs. when that happens i need fans of the show to remember the genre of the story they're invested in and accept it as part of the journey. please believe me, i also very much wish we'd got more adult lottie and i totally feel for simone wanting to stay, but her death was not "just for shock value". i called it ages ago and so did others because it makes sense. Lotties individual arc in the story (to bring the other characters back together, back to the wilderness, and spark callies curiosity) has come to a natural end. and now we can begin to see the potential her death has to change the trajectory of every other main characters season. it could also propel callie (who is due some major character evolution imo) in some really interesting directions.
Besides. even if it hadnt happened right now, eventually it had to. this always had to be lotties ending because its what this story holds for every single character. every death confronts the audience with the idea of testing your faith and it failing you - for most their faith is in a friend or a belief system, or both (in travis' case). so yes, lottie dying like this was pretty inevitable.
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that-hippie-user · 3 days ago
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Without hypnosis, how would you encourage someone to become a diaper-addicted bedwetter? What’s the best argument you could make to win them over?
i'd like to answer this in the form of a ramble. no hypnosis, no traps, no triggers. literally just a lesson from me to you. click below if you're curious.
some folks describe the world we're in as one that tries to fit you into a mold, to shape you a desired way.
but a mold is a very simple process, pour liquid substance into a vessel with the desired shape, let it solidify, and its done. taking an otherwise shapeless thing and giving it shape in a very easy way.
life is not a mold, but an extruder.
a length of meterial is sent down a tube, which itself gradually shifts from the original shape, to the desired one.
the process is gradual, the material shapes itself almost as if it were meant to, but it's being guided to that shape by the tunnel its in.
you werent given a role from the start and made to fit it, you were gradually acclimated to that role until it became normal.
its the small things. being corrected on how you sit, or how loud your voice is, or telling you to stop tapping your feet, or saying particular interests dont fit your role.
i used to naturally cross my legs, i had an interest in pink, i loved made for dvd cartoons like strawberry shortcake or tinker bell. turned out i was transgender, and the role of "boy" was one i was shaped to be through peer pressure.
now, what does this have to do with diapees?
put simply, you NEVER had a say in potty training.
kids often have no say in a lot of things, its taken for granted that a kid needs guidance if they're gonna be safe in this world. but potty training is a universal lesson.
how did YOU react at the time? to being told you have to "graduate" from diapers. were you agreeable? upset? did you try to rebel? it doesnt matter, all roads lead to you being potty trained.
its so deeply ingrained in our society its practically a core foundation. think about this for a moment, KINDNESS is not mandatory. sure, as a kid you're taught to share and care, but how many people do you know who carried that into adulthood? in fact, in a capitalist sense, kindness is a weakness to the goal of profit.
so, we live in a world where you CANNOT under ANY circumstance choose to be diapered, unless you "need" to, like, if there is no alternative. and yet you can live life as the biggest jerk in history and you're not even guaranteed a reprimand for it.
and yet... everyone ALSO agrees that being a kid is the best thing in the world, and you should enjoy it while you can because it wont last, you cant go back to that.
and that much IS true... but you CAN go back in some ways.
oh sure, you WILL grow up. lessons get learned, fears develop, motor function improves, your body gets taller and stronger, and your brain naturally develops as it goes, that much is ALL true...
but... you CAN still wear diapers... in fact, it almost seems like you're gently encouraged to? cuz like... every store with a pharmacy has a nearby section for adult diapers, they got ENTIRE ISLES of diapers. in every size you'd need.
because as much as society tries to tell us diapers are meant to be left behind, we cant deny that sometimes they are necessary, stores NEED these if they can have them.
and if thats the case... if systems are in place for people to wear diapers... what exactly is wrong with using them?
and furthermore, its probably the ONE holdover from childhood you can always go back to.
no matter how big you get, you cant change one universal fact. diapers exist, they have an intended function, and you CAN use them, if you are brave.
and if you do? you're being a TRUE rebel, moreso than most really. you're doing the ONE thing adults must NEVER do, the thing that potty training was MADE for.
if you wear and use diapees, you are choosing to reject an instinct of adulthood in favor of your own personal rebellious joy, and that is BADASS.
and why shouldnt you? if gender is a social construct, then so is growing up. you CAN redefine what it means to you. you can decide for yourself what it means.
and if you do... you ALSO have the option... to take it FURTHER.
because you know... training like that can be UNDONE too.
not fully, mind, your body now has the ability to know when it needs to go, that much stays.
buuuuut. your ability to hold it CAN be undone.
;3 and thats not even hypnosis, all you have to do is use your diapees! X3 im not joking, peeing yourself outside of a bathroom scenario gives your body and brain permission to do it elsewhere.
UwU and with time... it gets harder to hold it. ;3 how long does it take?
3 WEEKS
3 weeks of continued diaper use is all it takes to lose control.
but why? why lose control? what point is there is making you wet yourself? (or mess if thats your thing. X3 its certainly mine!)
because if using diapers is rebellion, then unpotty training is FREEDOM
its the ultimate middle finger to the training you were given, a sound rejection of the thing you were taught is most important.
and once you reject that... the skies the limit!
do you have any idea how much CONFIDENCE it takes to willingly make yourself a puddlepants?
if you're willing to do that, no force on this earth can stop you. gender? redefine it as you please. fashion? you wear diapers for underwear, wear whatever you want. hobbies? passions? do what you like! ;3 not like bathroom breaks can stop you anymore.
so go nuts! have fun! live life on YOUR terms.
diapers are fun, diapers are soothing, diapers are freeing, and diapers are YOURS to wear.
be free, be a mushtush!
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softness-and-shattering · 3 days ago
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Most of my autistic friends expect that their friendships will one day out of the blue blow up in their face as people vent built-up frustrations about behaviours that annoyed others that was never ever communicated to them, and/or because of whats called "the double empathy problem" which describes one of the main ways allistic-autistic communication goes sideways. Ive been in social groups - discord type groups - where the autistics get kicked out because we are speaking plainly and askingd questions, and the mods or admin or other authority figures interpret these questions as deliberate insubordination and challenges to their authority, get "tired and fed up" with "the disrespect" and start kicking people. I have seen this happen in disability groups.
And its not all black and white. Like sometimes I can pick up on social cues because I have deliberately learned them, or learned them the hard way. I can even sometimes say one thing and mean another, but I dont often. I might pick up on one cue and totally miss another. Sometimes I just dont know why someone is saying something, theyre obviously implying something but I dont know what. This can get tricky when someone wants to indicate something without being able to be quoted about it, and sometimes I need to ask them to clarify and if theyre still dodgy I have to guess and hope I got it right.
And sometimes we're aware of unspoken rules but we dont recognise their authority over us because theyre bad or nonsensical. We tend to stick to rules if we understand them and they make sense. When theyre crap rules, I dont care how much money someone makes I will treat them the same as everyone else. I dont care how many high status cars someone has, we are equals.
Im getting off track - my point is that basically every autistic I know has ongoing trauma of friendships and social groups suddenly turning on them for no discernable reason and no warning and absolutely no previous indication that anything was wrong - sometimes after being explicitly told everything was ok the day before. This happens to us all the time. Its so damaging and so hurtful.
Personally I dont second guess as a general rule. I someone has a problem with me I trust they will tell me about it and we can problem solve and introspect. If Im not told, no matter what vibes Im picking up bc I dont know if the vibes are real or my own anxieties, I will act like nothing is wrong. If someone wants to blow up at me that has reflects zero on me and entirely on their inability to speak up about whatever was bothering them. Thats not a me problem. I cannot do anything with zero information.
Lemme induct you in an autistic way of bring and introduce you to a script you can use. Something like "hi friend, can I talk to you for a second about the meeting yesterday? [If Y continue, if N ask when you can talk to them about it.*] So I dont know if you noticed, but you spent the whole time tapping your fingernails on the table, and honestly the noise was distracting and mightve been irritating for some people. I just thought you should know bevause I dont think anyone else was going to bring it up with you. Could you please find a quieter way to stim/do what you need to/move in the ways you need to to concentrate. Ok thank you, no ones super upset just mildly irritated I think. I just figured someone should actually tell you"
Or even "hi. You spent the whole meeting earlier tapping on the table and it was pretty loud. Could you please find a way to be quieter in meetings, its just a bit distracting for some people? Awesome thank you".
Just be polite and straightforward, say what you want and what the problem is. Assume competence, sometimes we make deliberate choices against the status quo for important reasons not cluelessness. And give time for them to figure out an alternative, be undsrstanding if they cant. Just use your words, communicate clearly. It might feel a little confrontational but believe me its not as bad as bring dropped as a friend or fired out of nowhere. That sucks**
*Dont just say "can we talk", give a reason, otherwise they will likely spend the time between notification and meeting inventing every worse case scenario they can possibly think of. A couple words of context goes a long way.
** I came across a youtuber who, idk for sure if theyre autistic but they talk with an extremely flat effect (meaning, little tonal variance between words, not much expression in the voice, every word comes out more or less the same, "robotic"), which is an autistic trait. They mentioned in a video that they had a 'normal' job before youtube, until one day they found themself fired, given reason was their flat effect scared people and made them seem unfriendly and unhappy to be there and interacting. Sounded like it was completely out of the blue. Thats a job lost due to ableism though possibly no one involved sees it that way. Some people cant change how they speak or dont want to. Shouldnt have to. But at least mention it, see if the person is willing to adjust, and consider if it truly disqualifies them from being able to perform the job or is it just a little unusual.
I saw some snippet of a callout post for an autistic trans woman where they list social faux pas she committed, and I think we allistic people should all feel 100x more ashamed of not telling people in the moment how we feel about what they're doing. I think its extremely evil and cruel to not only lie to an autistic person and blame them for it but also to feel justified shaming them for your behavior. And it's currently the social norm to do that
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starconstruction · 11 hours ago
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Want to ask how 🌙 will do or react when they caught reader enjoying themselves while moaning their name
How Loona reacts to you calling out their name
5-6-1 split, categorised by {F} and {M} respectively. Some of these use the idea more tangibly than others. This one was quite fun even though i dont think its up to the same quality as the others
Vivi {F}
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The gentle R&B music played from your phone, sat comfortably on the desk as your head was on laying on your pillow, hand rubbing in between your legs as you scurried away off to your thoughts. Imagining all the various not so innocent things you'd do with your best friend.
Vivi didnt quite know what to expect when she walked into your house, coming to deliver your laptop you somehow forgot for the 86th time. You didn't answer the door but she had free reign to enter so she did. Coming upstairs as she heard faint whimpers coming from your bedroom.
"Eugh! Fuck... right there Vivi!" Her ears perked up at the sudden mention of her name, pushing the handle as her jaw dropped. Her best friend greedily rubbing herself while calling out their name. Heat pooling between her thighs as she laid the laptop down on the desk.
"Y/N?" She called out, you turned to face her in utter shock, hand pulling the blanket over your exposed body. "Oh! Err, its not what it looks like!" You reasoned, her eyes furrowed. "It isn't? You weren't just calling out my name?" She teased, keeping her usual playful attitude as she started to leave. "Guess i'll just be going then..."
The words ripped out of your throat long before you had any hope in stopping them, "No! Please... help me out?" You begged. Vivi's lips curving into a smile as her hand ripped off the blanket exposing your legs. "Happily, my pretty girl looks so good.." She cooed, getting comfortably nestled into between your thighs as her head dipped down to your needy pussy "This is going to be a long night Y/N" she warned, taking the first taste of her best friends juices as you moaned out.
And oh god it was, not stopping until the birds of the dawn started to sing.
Yves {F}
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The hotel room laid dark as Yves and you sunk into the cheap bed, eyes closed as you desperately tried to get some shut-eye. But you couldn't, because of her.
Your mind racing with the thoughts of Yves, in various positions across the hotel. Bent over the bathroom sink, bent over the mini kitchen counter, bent over the bed, basically anywhere as long as she was at your mercy.
Your fingers got a bit too eager, slowly entering your body as you let out quiet whimpers. Unaware that the girl you were thinking of started to stir behind you. Listening to the squelching noises coming from across the room, slowly coming to reality when she heard a particularly loud noise "Mmmmph! Yves, you taste so good.." Your eyes shot opened when you realized how loud that was.
"Thinking about me Y/N?" Yves teased you, swapping beds as she sat on top of your chest, hand pushing your chin up to face you. "I can assure you I taste so much better than in your dreams Honey." The nickname made your heart flutter as her proximity made your face flush.
"Meet me in the bathroom, I can assure you it'll be worth it." She purred, and then she was gone.
You never ran so fast.
Jinsoul {M}
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Your dick laid rigid in your hand as you laid down on your bed, photo of your idol roommate Jinsoul in her DALL costumes. Stroking up and down as you scrolled through her pics, the way her tits popped against the fabric, the way she smiled gave your heart a flutter as you kept going.
Jinsoul decided to come into your room, curious if you would like to get lunch together when she was suddenly surprised. Her roommate aggressively jerking himself off, rasping her name as her face laid on his phone screen.
She's used to people finding her attractive, but its different when its someone she also found attractive. "Y/N, those pictures aren't going to do the job silly." She teased, taking off her shorts as she laid in front of you. Giving you a perfect view of her curvy ass "Here, see what the fans don't." You put your phone down as your hand rubbed her asscheek as u jerked off with your other hand to the body in front of you.
You didnt last much longer, painting Jinsoul's back (and a bit of her clothes, whoops!) a thick creamy mess as she got up "We could visit that new asian food place that opened up, or we could fuck and just eat leftovers... Your choice." She asked, acting like there wasn't a clear option.
You two ate leftover fried rice together after a strong night of fucking Jinsoul.
Haseul {F}
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Haseul slurped your juices from between your legs, tongue licking into your fleshy pink cunt as you grabbed her hair. How did you end up in this scenario? You moaned her name out for a joke, which immediately spurred her on. And under no circumstance would you turn down the Cho Haseul wanting to eat you out. Literally who would?
"Ugh, mommy keep going!" You whimpered, pulling her in as she brought you to the pinnacle of pleasure. Detonating on her tongue as your body flashed a warm red.
You said to yourself to not make that same mistake again, but you did it again and again, and it worked every time.
Kim Lip {M}
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Jungeun came home from her college class, expecting a warm welcome or hearing a youtube video from her roommate. But nothing, your shoes were there so she sought you out.
You were home, laying comfortably spread out as porn played in your headphones. Lube covered hand as you listened to the audio, blissfully unaware to the Jungeun who's walked in. Trying to get your attention, eyes fully closed as you moaned out "fucck Jungeun."
Her face went a beat red as she left the room, she didn't act upon it that night. But the next night, well lets just say you were seeing stars as she buried you inside her.
Heejin {F}
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Heejin, much like Kim Lip doesn't immediately act upon it after she hears you moan her name, instead she waits until you two go outside together to the shopping mall. Dragging you to the bathroom as you two start to make out against the wall of the bathroom stall.
"You were so whiny for me last night..." She purred, pressing her knee in between your legs as you gasped into her lips, fully swollen from the intense making out you two just did. "You are going to do that again for me right? Right here? Let everyone who walks in know who you belong to." Heejin's voice was overly sweet as her fingers found inside your panties, fingers playing with you as she started off slowly.
Lets just say that expedition was not the only time you two had some fun.
Chuu
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It's kinda a boring answer but i genuinely do not think Chuu would act upon it at all if she heard it, just move on and never mention it again.
maybe masturbate to the idea of walking in on you once or twice
Hyunjin {M}
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You were sat comfortably on the couch, a sudden burst of horniness took over you. Hand working the usual magic as the thoughts of Hyunjin entered your head, she's been gone for awhile so surely she won't be back before you finish up right?
Of course you were wrong, Hyunjin came in as she heard you moan "Hyunjin, hyunjin god hyunjin!" She rubbed your head as you opened your eyes in shock, "Hey Y/N." She said casually, sitting down next to you. "Give me a show will ya?"
You two faced each other, resuming your stroking as Hyunjin's hand started to find her own pleasure. Fingers violently slamming in and out of her pussy as she got off to you getting off, a shared release as you shot semen onto Hyunjin's legs.
Gowon {M}
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The queues of your video game was so atrociously long that you started absentmindedly jerking off, it happens. I guess.
Hand wrapping around your length as you thrusted into your palm, you couldn't hear what you were moaning, if you were moaning. Fortunately for you, Gowon could and she was right behind you.
A sudden tug of your headphones alerted you to her presence, "Moaning for me?" She asked as you nodded "Come to my bedroom, no offense but im not sitting on yours." She said, walking away.
Your tongue buried into Gowon's pussy, lapping up her essence as she gagged on your cock. Thrusting into her mouth as she moaned around your tip, neither of you lasted that much longer as you reached your high, shooting into her mouth as she came all over your face. Never to talk about this again.
Choerry {F}
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You get the memo by now, you're lying down on your bed, fingers firing in and out as Choerry walked in, she smiled at the sound of her name. "You want some help?" She asked casually, your head nodding pleadingly as she grabbed the strap-on she had in her bedroom.
She came back, wasting no time in getting inside of you as she gave you the pounding of the life. Breaking one of posts of your bed, causing it to be sunk slightly. But you wouldn't trade it for the world.
Hyeju + Yeojin {M}
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Lets spice it up for the final one.
Your sat in your girlfriend's bed, blissfully unaware to the fact she's brought a friend over! Damn the luck. This isn't the first time you two have masturbated in each other's bedroom, you two kinda got off on it.
You moaned your girlfriends name, and suddenly you hear two voices. Both Hyeju and Yeojin, you could never have expected Yeojin to suddenly suggest you three have a threesome!
Hyeju's pussy gripped against you tightly eagerly taking your body as Yeojin's legs wrapped around her head, feverishly licking her slick up. Shared moans as you called both of their names this time, enjoying the sensations of Hyeju as you creamed her cunt.
You three had a small fling going on together after that.
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oh-no-its-bird · 2 days ago
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I cannot lie to u guys. A big motivator driving me to write the Shang Qinghua in Naruto fic (and specifically to finish it) is that I so desperately need to see one very specific scene of Houhua somehow getting zapped into canon
I genuinely don't remember if I've posted about this yet or only written it out in my notes app but like .
Houhua's gets into a fight and his mangekyou (relating to time shit and directly connected to the 'real' naruto universe via the system) kind of smashes into Obito's mangekyou (dimension travel shit) and also possibly even into Sasuke's own (idk whether he has the rinnegan or not in this au / at that point, but he's also there, and if he does have it, it'd also pitch in w time and dimension)
And basically, all three of them get tossed face first into canon naruto for a bit! I'm sure this can't possibly go wrong.
They get scattered across fire country ,,, They were originally fighting in some 3rd location and Houhua lands back inside of Konoha, and assumes (logically) he just got regular teleported and not hit with the fucking dimension travel beam.
So, yk, he goes 'oh FUCK I lost Sasuke' and goes straight for the Hokage tower to tell Tsunade what happened, bc
a) last uchiha(s),
and b) they were quite possibly specifically sent out on some mission together by her when it was crashed by Obito
Maybe they were going to try and hunt down Itachi ?? Sharingan vs sharingan,,,, idk but if they were then Itachi is also probably around here somewhere due to the dimension zap. No one ask me the specifics I have no idea yet, this would be so down the line in the story
But anyways. Just. Houhua bursting into the Hokage's office then immediately bursting into tears and wailing smthn ab having "lost Sasuke" to a very confused Tsunade and very alarmed team of ANBU agents
More realistically, he'd never be able to make it up into the Hokage's office, so like. Houhua being stopped (by people he knows !! that no longer seem to know him !!) at the doors as he is confused and angry bc WHAT THE FUCK YOU GUYS HE HAS TO REPORT IN LIKE YESTERDAY !!! THEY HAVE AN EMERGENCY ON THEIR HANDS !!!
Houhua accidentally manages to bullshit his way into the Hokage's office by just acting so confident (bc ofc he is! He fr thinks he's supposed to be allowed to be here!) and also jabbing his finger into an ANBU's face and calling them out by code name like he knows exactly who they are, going SPARROW U ARE NOT DOING THIS TO ME RIGHT NOW !! THIS IS NOT THE TIME FOR THIS SHIT !!!
Maybe he throws in Itachi's name somewhere in there if the mission he was sent on involved trying to hunt him down
Either way, the ANBU are successfully convinced (and confused) that this guy... must belong here? Is he some higher up? Was he undercover? They dont know but he sure does know them and is acting like everything is ok, so...?
I just need Houhua interacting with canon tbh, au x canon is my favorite thing ever, in the entire world. He deserves to get zapped into naruto canon w Sasuke for a while !!
Meanwhile, Obito is now in an alternate world close enough to the one he left that he doesn't really care (Houhua's existence has not impacted him much tbh) but like. No consequences. Obito doesn't have to worry ab his plans here bc this isn't his world so nothing really matters. But it's still similar enough that the people (read: Kakashi) he might interact with are basically the same to him
So anyways Obito goes to give Kakashi some special 1 on 1 harassment. Could literally go in any direction tbh
Obito probably appears in his room like a little freak and just starts fucking w Kakashi as Kakashi goes through the "who are you how did you get in here" routine (while slowly sliding into an "oh god its Obito" realization fueled panic attack the longer the conversation goes on)
In true Obito fashion, Obito mood swings like no one has ever mood swings before, alternating between making some serious threats to saying straight up creeper shit he'd probably never even voice aloud in his original world
But he can say them all here because there are no consequences, and he wont even have to look himself in the mirror later when he goes home and itll all be fine :DD
Kakashi is having a straight up bad time.
Meanwhile Itachi is just having. A time.
He probably goes back to the Akatsuki only to be faced to face with HIMSELF and immediately checks tf out of just. All of this. He is dissasociating.
The Itachi's haaateeee each other btw, pure self-loathing directed at eachother in such a passive aggressive way. It's very telling, actually.
It would be incredibly uncomfortable for anyone to watch but most of the Akatsuki (Deidara and Hidan especially) are watching with rapt attention while shoveling popcorn into their mouths. Deidara is especially delighted to see that even Itachi himself can't fucking stand another version of him
(As if Deidara could last 1 minutes alone in a room with another him without trying to blow each other up)
Eventually ofc they realize the root of the differences between their worlds (Houhua) tho I think the first real difference they'd note would actually be Jun's existence-- just because he's the easier topic between them, since he's occasionally partnered with (our) Itachi
Idk how they bring up Houhua but like, once he's prought up, (canon) Itachi would be like "Who?" in just the flattest voice as (our) Itachi has a little episode of 'oh. he doesnt exist here.'
Itachi having to describe Houhua to someone else,, but that someone else is himself so he finds himself being more honest than he might have otherwise been w literally anyone else,,, ough,,
(canon) Itachi has Izumi, and mmmayyybe they'll realize that they're just gender bent versions of each other (kind of, anyways) but I kind of doubt it. Either way, thatll be a fun conversation to have
Even more fun of a conversation is the inevitable Sasuke conversation, which I do not even know where to begin with
WHICH ALSO BRINGS US TO SASUKE. WHO IS OUT THERE SOMEWHERE. IDK WHAT HES DOING BUT MAN IS HE LOST.
Sasuke's part of this arc could go in a lot of directions depending on if he defected from the village or not (still undecided on that but for now lets say he isnt, since Tsunade sent him on that hypothetical mission w Houhua)
Just. A slightly healthier and more stable and sane Sasuke who was raised by Houhua after the massacre. Ok and now throw him at his canon counterpart. I think they would also dislike eachother
Canon Sasuke probably burns with envy at the knowledge that this Sasuke got to keep one of their clansmen, and that Houhua helps to shoulder the burden of revenge. But he also has scorn for the fact that Houhua has seemingly "held him back" from revenge or some shit. Not entirely to mask his jealously, tbh
Idk but like, Sasuke vs Sasuke. It's a mess.
Don't let Naruto meet the Sasuke who never left Konoha / possibly came back or he'll lose his mind ab it
Anyways yeah !!! Houhua au meets canon ,,, I need it so bad,,, fuck,,
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midnight---hollow · 2 days ago
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Im probably gonna go into more detail on this in the future but its been tisming in my mind and i cant draw rn cus im waiting for my new drawing tablet so imma just drop this know and maybe sketch some cute designs when i can
So ive been think of after nrc cus i saw abunch of cute fanart of azul and floyd (weirdly not much of jade) and i started thinking of what my interpretation of after nrc would be and here are my thoughts
This includes abunch if my own headcanons but i try to stay close to the actual game and my hcs are based off of ingame quotes and implications
Jade 100% is gonna be the twin to take over the family business. I think jade and floyd would have equal power but floyds not gonna help unless he feels like it leading jade to do most of the work. Im my version of the coral sea the leech family owns the largest territory in the deep sea area so most days would be doing daily care for it and bossing people. I do think he would work extremely close to azul but that will be talked apon in azuls bit
Floyd is floyd. He does what he wants and goes where he wants. He helps jade then he gets bored and annoys azul. He disappears for a week and hes traveled the world in that time span and learned how to do the cha cha slide. He is literally floyd he can do and be whatever he wants though usually thats around azul cus azul is azul
I love mafia aus with octivenelle they are so good so yummy i eat that shit up, but in trying to keep this more ingame logical based and not completely biased (its still heavily biased) i dont think after book 3 azul would make a mafia. There is a quiet but still present shift in how azul handles business before and after book 3. We literally see him tear his own contracts in glomas and while yes he is very stingy and smart and conniving, he is not like how he once was.
This might be silly but its my favorite idea and makes me giggle and kick me feet alot. I like the idea of azul just buying an island and making his own tourism town from the ground up. There is a mostro lounge x his moms restaurant collab there, a classic tourism dock, a club owned by the leech family, and those cool shop towns. I imagine there would be shady back deals (hed build it in the leech family’s territory) but i think the general idea of it is more genuine with a bonus of fish mafia black market if it should so be. Idk i like the idea of him making something that ties humanity (the thing he clings to since its probably still a bitch hard for him to truly be comfortable in his mer form) with his merside (something he loves but was ruined for him because of the bullying). Maybe its cheesy but i really like the idea of it
Like i said the island would be build in the leech territory. I dont think they are gonna split up, i dont think im being delusional because i hold them all close to heart no i think they are all oblivious liars, they can not fool me with the “well drop him so fast” shit if that was the case they would have dropped him when he overblotted or threw his tantrum or during his dream. The twins are not the type of people to give three chances to someone azul is just built different in their eyes and i think they would still stew and plan together cus you know azul cares for them and wants them to stay. You heard the “floyd jade! You came back to me” these are some of the only people to give him a chance and show him affection (even if they 100% made him worse) they are sticking together.
In my other post i mentioned how i think the leech family business would be about giving into your desires based on how the twins both act, i think they would run a casino and or club on the island. Its a way to siphon money in their pockets, pour unfortunate souls who just need a bit more money to azul (who would still do contracts obviously just not as crazily impossible to win against as before) and entertainment for them. I think a successful tourist island would kinda be like a flex on the other territories because not that many have proper human connections. Its a power boost and the start of potential more leech family properties in the future if it takes off well.
Bonus round is my oc veeyuu (im prob changing the name but it makes me laugh which is why i havent yet). They would continue to stay by azuls side. Even with the contract being destroyed back in book three and veeyuus debt to the ashengrottos being paid off, they wouldnt want to leave him. I think they would work on the island with the more brighter peaceful side of things, helping shop owners, bringing in tourists, maybe even making their own crafts and pastries to sell though they would be bad at the money aspect of owning a business. They give azul all of the information he needs from around the island and doesnt mind getting their hands dirty again but i think veeyuu enjoys finally being at peace
These are just my thoughts from today cus it’s become my obsession immediately. I need to rework it and rethink it and make sure its accurate but thats my take and i want to draw them how I think they would look in 10 years to cus it makes me happy and i think jade would go a bit more punk and vee would have a cute hat and floyd would have tattoos and azul would have a more peaceful face. No more tightened eyebrows (he has them when floyd comes back from his trips)
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discodummy · 3 days ago
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I'm gonna rant about my body image issues and dysmorphia for a second so watch out. I'll put it under a read more if i can figure out how
slay i think i did it. anyway, going to the gym as much as i have and getting into shape and stuff has been lovely, dont get me wrong, but it also makes some things very strange for me. Like, I was raised by a an who had a manual job and was a bodybuilder in his 20's. My perspective of what a "dad bod" was was SO skewed by my dad that i though it meant a buff guy who puffs his chest out when he stands stil to look bigger. My older brother (by three years) was chubby in middle school and then did swimming and lacrosse and had an insane dorito shaped body by 17 and still has it now. I was 6'3 when i started high school and i looked like a lollipop: just a big head on a tiny body. And i stayed that way all through high school. I assumed that getting beefy and filling out like my dad and brother did just want going to happen for me. I spent all of my early and mid 20's weighing like 145 (150 on a good day) and having to buy 28x34's for pants and medium shirts. The pandemic happened and i started working from home and after a few years i was about 210 or so. I stayed around that weight for bit and assumed it was my adult weight and what my body liked and spent over a year coming to terms with it. wel NOW after going to the gym and eating better for the last 10 months, im down to a toned 180 and im all sorts of jumbled up. I hit my shoulders on doorframes bc even though i measured and know my shoulders got at least 4 inches broader, i still dont believe it or feel it. My mediums got too tight, and my XL's from being 210 fit my shoulders and chest but hang off of me. Like im surrounded by evidence of the shape my body is in now, and i can see in the mirror how i look, i just dont think its clicking for me. I'm right about 6'4 and until the last year or so i wouold just say i was "medium tall" bc i didnt think i was TALL tall, just tallER. Like thats how deep this weird disconnect from the objective truths of my body goes. And now im at the point where people compliment my arms or chest or butt or something and i cant shake the nagging feeling that its just flattery and they dont mean it and isnt true. Someone said my arms were big and i was like "i mean theyre long, but i wouldnt say big" and it took me seeing several people with smaller arms over the course of a while for me to be like "oh yeah i guess so". Like, i always felt like the most average and unremarkable of my family and thats SUPER bleeding into things now. Maybe i dont think i can be extraordinary or above average or something?? All i know is im CLEARLY not seeing what everyone else is, and poeple are getting frustrated with me about it and taking it as me being fake-humble or just plain oblivious. And i feel insane talking about it bc one of my friends says it makes him feel awful to see someone who "looks like me" doubt myself so much, because that means that HE must be so much worse then. I also know that a 6'4 in shape white guy having body image issues isnt exactly the easiest thing to sympathize or empathize with, but it sucks that I feel like i cant really talk about it with anyone bc it just gets too personally hard for anyone to go in depth about. Its like my issues are too triggering for others and i just need to get a grip or something. IDK, i just needed to vent about this bc i dont know what else to do. if you read all of this, let me know what you think or something lol
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stargazerlion · 2 days ago
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I say this as someone who has almost went down several different pipelines, expecting people, especially teenagers (as I suspect Person A is likely to be) to be able to magically recognize and pull themselves up by their bootstraps out of the minefield of propaganda pipelines specifically meant to target them and being morally judged as soon as they approach any mine thats only half buried and they in theory could have a chance of detecting and then being told that clearly that means they want to step on a mine/fall down the pipeline, is unrealistic. Support for each other goes beyond unions and soup kitchens, it also includes helping people find their blind spots using compassion and grace before they get into trouble. One of my moots from irl I want to tell a story about. It was several years ago, I was just starting to be well away from alt right spaces but still had some of these ideas left in me, and we were talking about a piece of art I made, I dont remember what, and they made a comment that all art is political in context of my art. At the time, this defaulted in my mind to a "leftists reading too much into things bc woke" mentality and I responded back that well mine wasnt. And they responded along the lines of "ok, thanks for sharing." That then left me room to later realize how knee jerk and unthoughtful my response was, and even to realize some of the unintentional political influences on this particular peice of art. Through that simple acceptance and not rejecting me as a lost cause, I learned something, learned about myself, and became a bit more woke even through the realization that they were right! If someones down the pipeline theyre down the pipeline, they may need a specialist or luck to help. But if youre watching your friend wander into the Nazi minefield, the good thing to do imo is to show them what the mines look like, tell them "you can get a closer look if you want and will accept the risk, so you can better identify them later, but dont try to see what they feel like underneath your feet" instead of just leaving them to struggle (total rejection) or saying they want to be blown up all along (deciding theyre already a Nazi at this point)
Trigger warning: mention of Nazi
*Person A is NOT German
*This poll was submitted to us and we simply posted it so people could vote and discuss their opinions on the matter. If you’d like for us to ask the internet a question for you, feel free to drop the poll of your choice in our inbox and we’ll post them anonymously (for more info, please check our pinned post).
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zzoupz · 3 days ago
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Reading all these shitty anons is really just putting into perspective how fake proship and anti ship is. Because it’s all a matter of personal opinion. It feels like everyone’s definition is different which is fine but if we’re gonna harass eachother over it that’s not fine. I’m not even a pro shipper I’m just tired of all this discourse over fucking fiction when there’s real world problems we could be mad about instead. Like why are you over here getting mad about what someone wrote on ao3 when people are actively trying to start world war 3 grow the fuck up and go to a protest for real things instead of scrolling on ao3 for hours oh my god.
Anyway thanks for being open about being anti harassment over fiction and anti censorship. You probably don’t remember me but I think we used to be friends and it’s made me a lot more confident being open about my views of censorship.
agh you're so correct. i used to joke about these people not having real world problems but they do. they just choose to dedicate their time to this for reasons ill never know. yes the icky fics will get banned soon as well as any books depicting queer people if you dont do anything about it bc unfortunately to the people in power those are the same thing!! damn
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poppyfamily · 7 months ago
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Amangela Writer Appreciation Post!
I'm feeling a lot of things right now and I've decided to write what I like about my Amangela writer friends' writing. I often forget to leave comments on their work because they are GOOD at what they do, and I often forget I'm in the middle of reading good writing because it just exists (something something baby fish asks mommy fish where water is only to realize they've been swimming in it the whole time). Can you believe they do this for FREE? And share it with us just because they want to? They are GIFTS to the community.
It is such a privilege to be in the same creative sphere as these people and I need to express Emotions or regret not doing it. They inspire me everyday. Here is a public declaration of love, hope y’all are okay with that. Ramblings under the cut, because it goes without saying, this got really long.
@okiankeno is so imaginative with their writing. My Teeth, Your Neck is impressive with its incorporations of many elements that are familiar to Smosh and Amangela while throwing them into a fantastical, supernatural universe. I haven't watched Buffy, but their writing is so good at making this fantastical world feel lived in. The world just seamlessly slides into the way they write character motivations, making for strong characterization and dynamics that have me INVESTED. That Maia/Valerie twist? Screaming. Crying. Throwing up.
@babychosen is wonderful at dropping Amanda and Angela in situations optimized for maximum tension - which is clearly seen in first time that i met you (i didn't have a damn clue) and you could be bad (but i wanna find out). I love how she crafts her plots, keeping me at the edge of my seat for what comes next, which is driven forward by the way she writes dialogue - natural to the situation as it captures a range of emotions: awkwardness, uneasiness, attraction and just all the quirks that come with forming relationships. Her writing is so fun to read!
@sage-lights writes fics that are short and sweet, but they pack such a powerful punch. With just a few words, she's able to tell a story that contains the energy of a multi-chaptered fic. This is especially true in sometimes i hold you closer (just to know you're real). LIKE HELLO. I was on the road when I first read it and it had me spiraling for a good few hours. She also captures their voices very well. They also capture the tenderness of Amanda and Angela in such a specific way. One of my favorites is met you at the right time (this is what it feels like), capturing the intimacy of two women who earnestly love each other, beyond romance.
@xxsuicidalravenxx 's writing explores the inner turmoil of being drawn to someone while having a lot of insecurity about your own place in other people’s lives. You know I'm such a fool for you (you got me wrapped around your finger) captures something so incredibly real about the anxiety that comes with a murky and under-communicated relationship dynamic based on unfair assumptions about both herself and how Amanda feels about her - which ultimately is a reflection of Angela’s own self-worth which at this point isn’t the best. It’s so real, god - the self-sabotage and all that and slowly realizing that the people around her care more about her beyond whatever mistake she believes she’s made. Also just - all Chamangela dynamics are excellently written here. It’s a gift.
@unknownteapot is masterful at her craft. I've said it before - their writing is so cinematic.  I can see it clearly in my mind - so good at painting clear pictures of where the characters are in the story. It's dramatic, tension-filled and just excellent writing all around. Several minutes of my life have been spent reading her fics. I feel comforted whenever I read her stuff, it gives the feeling of hope - that things will be okay even when it doesn’t seem that way. I remember when sweetheart dropped in the Amangela ao3 tag and thinking WHO is this absolutely talented writer that came out of nowhere (to me lol), but now I can't imagine this little community without them.
@shesmore-shoebill is so good at capturing Amangela vibes as we see it. Like it truly feels like they've broken down the dynamic into its bare essentials which enables them to produce fics that I can vividly HEAR.  They also just infuse a lot of tenderness into the way they write Amanda and Angela, whether it's in a joke or in like genuine moments of checking in - both demonstrated very well in empty space and Joint Custody (Hey Siri). Also, you just know they're a good writer without reading any of their fics because they are already so articulate in how they write commentary on videos when they aren't even trying to write a story, so when they do have a story, it just hits even more. So good.
@skiespeaches has authored one of the hottest, tension-filled fics I've read in my god damned life. From the first chapter of The devil is in the details I was screaming over how THE FUCK they were able to make just ONE KISS feel like THAT. Also, really really really love how grounded this is in the way they write dialogue and internal thoughts. It captures the pleasant feeling of realizing just how much you like someone and receiving some cues that they might like you back. It captures actions you take because of those feelings that can get in the way of communicating what you really want, the emotional tentativeness that comes with not wanting to bear your heart completely quite yet - yet there is a willingness to see where it goes, hoping that it does come to that point. The entire fic feels like the most emotionally charged scene of a slice of life movie - which is literally my personal favorite genre.
@ghoulishhgayy - famed author of hit Amangela fic Oil Burns had me invested in a situation that I personally haven't read a lot of in fanfiction. The spirit of their fics can be boiled down (haha get it) to the way they write about two women who deeply care about one another unconditionally supporting each other through difficult times. That's the kind of shit I eat up, and it's done so excellently. They just also write in a way that just makes being in love so appealing. They capture the moment of oh in Oil Burns so well that it has me gnashing my teeth, gnawing at the bars of my enclosure etc etc.
@wlwsmosh manages to get to the heart of a story in a few words. It's actually crazy and I’m in awe of their talent. There is a lightness to their fics that just makes me smile so much while also like having some really smutty scenes, which is so dang impressive - balancing sweetness and steaminess really well while also feeling very much like Amangela. My favorite from them are when i call the shots, you call me mommy which I think feels so much like Amangela voice and humor, while also placing them in a relationship and kink context. Honestly, all of their fics are gems.
@baflegacy is so GOOD at putting Amangela in the silliest of situations (heck, situations that are very much based on what we have seen in canon) and teasing out its potential romantic through line. They have a way of capturing emotions that accompany these situations in a way that just shoots you straight to the core. They write tension so well, and are so good at keeping me engaged with what's about to happen next. All of their works are GOATED. I, however, am extremely biased when I say that my favorite is their birthday gift for me - too good (to deny it) - aka one of the best angsty pieces of writing I've read in my whole life my GOD.
@cuecrynsleep is so!!!! A newer friend whose first fic in the Amangela tag I fell in love with immediately (Being Transparent). It was so simple, but captures Amangela’s adorable nature within the context of a romantic relationship REALLY WELL. I’m also just out here eagerly awaiting every post from Reconnecting the Past, which is a chat fic - a format that I rarely like the execution of, but damn I love the way they’re doing it here with the added bonus of the Changela, Arangela, and Shourtmanda dynamics which is just feels absolutely right. I’m out here thinking what are they gonna do next. They are so good at building intrigue and I’m just here sipping my tea and thinking in my head that I sound like some pathetic fuckboy sexting going “and then what?” because I am seated. I am sat. 
Anyway, if you’ve reached the end of this post - go support these writers!!!! Make sure you let them know if you like their stuff - either through a comment, kudos, an ask, a message, or bookmark. I promise you it makes these authors’ days whenever they see any kind of feedback for their work, and it keeps the community ALIVE. I am guilty of not doing that but it’s always great to try instead of not. I know from personal experience that it makes so much of a difference in their motivation to write more, while also allowing us to savor the work instead of mindlessly consuming it. Thanks for reading me gushing about all of them. Love you Amangela RPF community! Very grateful for y’all more than you’ll ever know <3
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muscariii · 4 months ago
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Sorry no Morrowind art this weekend because I've been playing the MHWilds open beta and auggghh my brain is so focused on it. My PC almost died but I somehow managed to get it to look decent and ohhhh my god. It's sooo good. I can't wait for the full release.
Already got emotionally attached to the Seikret so I made a few drawings with it and also Nora because I love her.
Thinking intensely about the fact that she would definitely put its feathers in her hair so that they match...
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He wanted Sarah to be as comfortable talking about her feelings to him, and regardless of what he had going on. He gently squeezed her hand, lifting it to her lips as he pressed a gentle but sincere kiss to her hand. "They say in therapy that a problem shared is a problem halved, but i want you to be honest with me, even if it's gonna hurt my feelings. We're in this together, forever." Leaning into her warm touch, a gentle caress, and it felt.....uplifting, freeing. "You've no idea how much I love you, and I fall in love with you more each day. But I need you to know that I'm okay if you need space cause this is a lot and I dont want you burning yourself out."
He was worried about her as much as she was worried about him, and that's how relationships worked. They looked out for one another, they stayed together through the tough times and the wonderful times, especially the ones that were ahead.
"As soon as we're home, I'm gonna take a shower and shave, then we can both get some sleep." Scratching his cheek, feeling the thick layer of hair that he had surprisingly allowed to grow during his crisis. That's what they called it, a mental health crisis. "I can't and won't.....make excuses for how I've been acting, and I'm sorry that I put you through it. But you're right. It doesn't define me or us. Annie said it'll make us stronger."
A nurse knocked on the door and came in with an entire bag of medication and some in a little paper cup to take. "Officer Luca, here is your dose of antidepressants and anti anxiety medication that the doctor prescribed. There's also an antipsychotic drug on a low dose to take alongside the sleeping pills. There is also enough for a month's supply, and a psychiatrist will be in touch to book some counselling appointments." She was quite a chirpy woman, quite plump, and looked to be in her fifties. "And i can remove your IV, and you're ready to go home." Then she started expertly removing the IV and handing over the list of crisis numbers, support groups, and everything else in between. "Your team is eager to see you and check in with you both. Police families are like caring families, crazy and intense, but always there. I do need to ask a few personal questions, but how often are you both intimate with each other? Unfortunately, these drugs and these combinations can have side effects."
"Uh....we've been.....kinda....you know, less of late." He admitted with a tinge to his cheeks as they burned red. "What kinda side effects?"
"Some people report lack of sex drive and have issues getting.......their penis to rise to the occasion. Other patients have reported that they have.....unplanned erections." She explained discreetly. "And sometimes they need some stimulation to take care of it."
Open Thread (female only) Angst and drama
Open to Everyone (Mutuals and Non Mutuals)
Connection - Colleague, friend, best friend, girlfriend, wife, ex wife, ex girlfriend, lover, partner.
Plot - After an entire family is murdered by a killer who was set free due to lack of evidence, Luca had to try and pick up the pieces and prove the killer's guilt but he can't live with the fact he could have stopped it if he had been allowed. He's on the edge and he is spiralling fast.
*****
It had been six months since Antonio Martinez had been released from the county jail due to lack of evidence in a string of homicides and while Luca and the team were trying to collect the evidence, Martinez slaughtered an entirely family in a robbery gone wrong.
Luca knew it all could have been prevented. Protocol and doubt from the district attorney and the People making the decisions had released a killer back out onto the streets and despite SWAT's best efforts, he had killed an entire family. Luca had been suspended from duty due to turning up intoxicated and hungover every day shift since the incident and mentally, he was destroying himself as he paced back and forth along Angels Point, a bottle of Jack Daniels in one hand and a gun in the other.
"It could have been stopped, don't you see that? It could have been stopped and that family would have been alive." Luca vented, his face thick with a beard and his eyes bloodshot, his hair a mess and hooked like he had lost his soul. "If they hadn't played God then that family would have been alive. A mom, a dad and three kids, the oldest being nine and the youngest being two years old!"
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caligvlasaqvarivm · 2 months ago
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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