#dnd inventory
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coffee-bard · 1 year ago
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Character item commission for @//alpalisnotagal on Instagram!!
A worn painted leather diary, and rosary beads of jade & mother of pearl ✨
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paudrach · 1 year ago
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A lot of the things my tiefling bastard rogue carries around, while I get ready for a comic convention soon!
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caitmayart · 7 months ago
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Been making new STICKER SHEEEEEEEEEEEETS
honestly these are so addicting to design
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beaft · 1 year ago
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was at a party a couple days ago and i had cause to open up my bag o'holding (small bag inside of my regular bag where i keep all my shenanigans, band aids + whistle + sewing kit + fishing line + swiss army knife etc), and the girl next to me peered over, saw the contents and piped up "oh, so you're a wizard"
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wehavekookies · 11 months ago
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Continuing on the topic of Victoro's inventory:
a glass eye found at Blinsky's Toyshop, remade into a little divination device and serving as a spell component.
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deadwooddross · 7 months ago
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Inventory commission! May have gotten a little lost in the sauce on this one
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girlwiththewhiterabbit · 7 months ago
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Mark of a wizard: carrying around inconspicuously cursed objects waiting to be Identified whenever they gather enough funds to obtain a 100gp pearl (never). lol jk the cursed objects are pretty conspicuous
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a2zillustration · 11 months ago
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I carried this thing for MONTHS with the EXPRESS PURPOSE of putting Raphael in it (knowing full well Larian wouldn't let me do that, mechanically) and I had one major miscalculation.
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
#Ok I'm gonna ramble in the tags about all this get ready:#I KNEW Larian wouldn't let me actually pull this off but I PROMISE you that stupid flask sat in my inventory since the moment I grabbed it#WAITING for when I could write this little bit about putting Raphael in it#I even threw it at him in the fight with a 30% hit chance and it succeeded so I considered that Larian giving me permission to say it workd#But as I was reading up on it again when I was sketching this I saw the bit about native planes and I cried LMAO. But it's dnd-#so I rewrote is as it would've happened in a game. U kno.#Also I have been waiting to use that fox line for SO LONG bc of Croissant's dad being a fox-like fey creature#So much backstory that's slotted in PERFECTLY with the BG3 narrative#Anyway absolutely wild that we managed to take out this ancient powerful devil - and on the first try!#Lae'zel with a potion of speed did WORK. Gale came in clutch with hold monster. Astarion gave Raph stage fright. Croissant made him dance#(I'm pretty sure he just doesn't have a dance animation in ascended form lol)#Hope didn't even need to use divine intervention - this party is terrifying#Croissant hated him but in the end I loved Raphael I see why all you people like him#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#house of hope#croissant adventures#tav#raphael#lae'zel#iron flask#comics#ALSO shoutouts to you if you both noticed and knew which worthikids animation I borrowed the expression in panel 5 from
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towards-toramunda · 4 months ago
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So this is what I do when I’m off of work and going insane about Chappell Roan’s VMAs look
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Full character sheet below
This was a lazy character sheet don’t be insane at me in the notes
But she’s a level ten paladin of devotion with five levels of bard college of glamour
In my mind she’s a follower of the Moonweaver cause thats gay as hell
I gave her armor of fire resistance cause the performance had lots of fire and I thought it’d be cool
I gave her a holy avenger cause fuck you thats why
I gave her a stone of good luck cause good luck babe
She’s a human but using the new PHB rules cause I liked the new rules for humans and wanted to play around with them
Feats: lucky, sentinel, savage attacker, and magic innate cleric (from the acolyte background)
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coffee-bard · 1 month ago
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Inventory of Elysia: the Sun Elf Sorcerer ☀️
(commission for @//starryshinigami)!!
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theresattrpgforthat · 6 months ago
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do you have any recomendations for ttrpgs with interesting mechanics around inventory management? for example something where you need to fit the items of your inventory in a grid (like dredge (which although it is a videogame rather than a ttrpg does have the kind of mechanic im thinking of)) or where inventory management is a core part of the gameplay.
thank you in advance :D
THEME: Interesting Inventory.
Hello friend! I’ve got a few games here that do interesting things with inventory limit, and I also have some other games that provide limitations on your gear in other ways.
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SCRAPPED, by rolomics.
The year is 2124, and 99.9% of the human population is gone. Automatons reign supreme. Homunculi were created by splicing human DNA with other animal/creature DNA to enhance their body structure and strength. Because of this, Homunculi serve as super soldiers for the humans, but even with all their efforts, they still could not stop the automaton take over. 
You are a Homunculus, the echo of a past era and all that remains of humanity.
Scrapped is an original post-apocalyptic rules-lite tabletop role-playing game about scavenging, crafting, and surviving in the unforgiving wastes of a planet obliterated by war. This game was inspired by other post-apocalyptic games from the Fallout franchise.
Scavenging and crafting are at the heart of this game, and that means that Scrapped has paid a lot of attention to inventory. The game comes with item cutouts to help you visualize your inventory, and also requires you to ‘slot” certain items into certain places - if an item doesn’t fit, you can’t carry it! Each character occupation starts with specific pieces of equipment, although you’ll be able to scavenge more along the way. On top of that, you’ll also play around with mutations that affect your character, spending Mutation Points to get beneficial and effective mutations.
If you’re interested in this game, it’s currently free! The designers are eager for feedback and would definitely love to hear from anyone who plays it.
Numenera / The Cypher System, by Monte Cook Games.
This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the …
Numenera.
Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. But discovery awaits those brave enough to seek out the works of the prior worlds. Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.
I’ve talked about it before but I really enjoy the way items in this system are used to hold really powerful abilities that are usually only used once. Your character can only carry so many Cyphers at any given time, with a risk of strange or weird things happening if they decide to carry more than their typical limit allows. Cyphers can be found on roll tables, which means that any time players decide to look for loot, the GM can just roll a d100 to generate something interesting - and if you really want to get into the nitty-gritty of customizable inventory, I recommend both the Destiny and Building Tomorrow books to complement your campaign.
Breathless: New Horizons, by The Silent Mage.
Breathless - New Horizons is a game based on a primordial future, where giant technological beasts took over with inexplicable awareness, after a scientific crash down.  This game is freely inspired on the Horizon Zero Dawn games.
As humanity rebuilds itself from nothing, you act as Hunters, skilled member of the Guilds, scouting the world for lost knowledge and mysterious pieces of technology called Echoes. 
In Breathless - New Horizons, your items are nearly equally useful to skills, with a dice attached to each item. As with other rolls in Breathless, the item deteriorates the more you use it, symbolized by the size of your dice getting smaller with each use - but unlike skills, items don’t refresh when you take a break. Use an item too much and it deteriorates to the point of uselessness, which means that getting new items is important if you want to be able to keep adventuring. Fortunately, there are loot check rolls attached to tables, which means that while you might not have a lot of control over what you get, there should be plenty of opportunities to re-stock.
This game also has a special kind of item, called an Echo, which can be carried in limited numbers (typically you can only carry 2). Echoes might require a bit of construction before they’re usable, but have special effects that go above and beyond a regular item, and some of them can even be re-charged.
Dead Meat, by Blind Ink.
Dead Meat is a hack of FIST by Claymore. It is a cyberpunk game set in a brutal, absurd dystopia where man and machine are equally worthless in the eyes of the unrelenting pressure of exploitation. Thrown headfirst into problems beyond their ability to solve, players will have to cheat, steal, and sabotage their way through missions to get by. Put money away in a stash to get out of the life, watching your friends drop like flies.
Dead Meat takes an approach to gear that is similar to what I’ve seen in games like Apocalypse World and Monster of the Week. Your gear is determined by your origin, and how the gear can be used is determined through the use of tags. Some of these tags are mechanically transparent - how many times you can use them, or how much they heal or harm - but other tags are more evocative. For example, a vampiric weapon heals you when you use it, while a messy weapon prevents enemies or victims from being identified by police. I have a feeling some of these tags could also bring a narrative downside - perhaps it’s hard to hide a murder with a messy weapon, and a weapon that houses an AI might disregard the wishes of its user.
As with many cyberpunk games, there’s plenty of items that your character can pick up and carry without that much of a drawback - because regular items aren’t what makes this interesting. What you’re really here for, is the Cyberware. In Dead Meat, Cyberware is difficult to get access to, which means that beggars can’t be choosers - if you decide to get chromed up, you’ll take whatever the market gives you, and you’ll like it. As far as I can tell, getting a new piece of Cyberware is kind of like getting a new PbtA move - for example, if you end up getting Advanced Optics, you get +1 to your Chrome stat and you have the ability to pull up someone’s records off the net.
The Grim Odd, by g0ri.
This is a grim world. Any life lived in this world shall be nasty, brutish and short. This is an odd world. From the foul cracks and fissures of the world creeps a strange and omnipotent current – the Odd. Some say the Odd suffocated the gods. Others insist the Odd is the gods. In either case, the Odd animates the living world and it presents opportunities for the daringly ambitious.
The Grim Odd is a fantasy roleplaying game that takes place in a perilous world of unjust dealings and unworldly strangeness. Roll up a character quickly, search for magical artifacts known as Oddities, and delve - as a group or alone - into a role-play experience where rules are mere tools to facilitate the application of the internal laws of the world itself.
OSR/FKR Games often put the lore in pieces of the game like characters or gear and this is a great example. The Odd is a mysterious, powerful piece of the setting, illustrated through Oddities, strange items that grant you power but demand a cost for their use. You can use these oddities to inspire an adventure or mystery, and let the players keep them as they adventure - at great personal risk.
Characters also start with a basic inventory determined by their career, which they should be able to use to solve problems in ways that help them avoid having to roll - and therefore face death or other consequences. If you want a game where your inventory is a fundamental part of telling a story, you might want to check out games like this one.
Convenience Stores & Casinos, by Archangel Studios.
We've all seen those over-the-top, high action heist movies with get-away drivers, explosives, and wild gun fights. Well, what if you took those tropes, typically reserved for the likes of bank, museum, and casino heists, and applied them to just about anything you can get your grubby paws on? I mean, a heist is a heist is a heist as long as you have the right attitude. 
Convenience Stores & Casinos is great for groups that want to go big or go home - even if going big just means an over-complicated heist just to steal a bag of chips. Characters are derived from rolled stats, and playbooks that represent different tropes in heist fiction.
There’s not a lot to do with inventory in this game; the only tables present are the weapon and armour tables. However, weapons and armour are attached to level; you have a chance of getting something good at a low level but that chance is very slim. As the characters prepare for a heist, they can roll to see what kinds of weapons they’re allowed to have, and the higher level they are, the higher chance that they find something that can pack a real punch. Combat is not something you’ll want to get into at the beginning - but as you level up, you’ll take bigger and bigger risks, which will probably lead to more and more things going wrong. I also like the section on the weapon table titled “you just wanted to play D&D didn’t you?”
Other Posts of Mine To Check Out
Markets and Trade
Gathering and Crafting
Weapons and Customization
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tamvmat · 2 months ago
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A selection of items in Savos inventory in Barovia
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raviollies · 2 years ago
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Local Warlock cannot stop touching cursed shit
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art-of-reinav · 2 months ago
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Magical Potions
I wanted to show off potions I've made these few years!
I'm also open to doing commissions for these if anyone would like me to draw their DND inventory or item assets!
Portfolio & Links • Kofi •
•  Please do not repost my art  
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ultimavela · 7 months ago
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This is a collection of magical items I created for an OSR game I’m GMing.
I use conditions in them. Condition work super simple, if you get one, then any roll that you make that could be influenced by the condition is modified by the number beside it.
For example, if you have “sprained ankle (-2)”, this condition will modify a roll with a “-2” if the roll is being influenced by the condition. So if you are chasing someone probably your roll will be modified by a “-2”, but if you are researching information in a book the condition will not affect your roll.
Besides that, conditions are stored in item-slots, but if you are playing a game without item-slots you can write the condition you get in any part of your character sheet.
And finally, if you get the same condition twice, you just add their numbers and write them once.
If anything of this is unclear in this post I talk about the use of conditions.
Now, here there are, 60 magical curiosities to choose at random!
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itsskoll · 3 months ago
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What be in the boy's pockets
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