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DLC Review Part 1: Metal Gear Rising Jetstream Sam (With Spoilers)
What? A DLC review BEFORE the main base game? What’s going on?
There is a reason for that! The Jetstream Sam DLC story is the prequel to the main story. So I thought it would make sense for me to talk about Jetstream Sam on this DLC review the most rather than dedicate a whole section to him on the review on the main story.
Plus… I got Metal Gear Rising because I thought it was more worth it than Lollipop Chainsaw Repop. I mean… it’s also a 2013 game, and it did not need a remaster. 🤷🏽‍♀️
So now, this is the official start of the Metal Gear Rising Review Trilogy. In the words of Samuel Rodrigues, aka Jetstream Sam, Let’s dance.
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Gameplay (4.5/5):
Just like when I play as Vergil, I feel powerful when playing as Sam. Even though I’m sucking hard.
Samuel plays very differently from Raiden and is unique. With big pros, there are big cons. And I think it’s a fair trade.
For instance, holding the “Y/Triangle” button will charge up a powerful attack when you successfully fully charge it up, BUT it can and will leave you very vulnerable to any attacks. Another is his taunt, which makes him more unique (because neither Raiden nor Blade Wolf have taunts) which will enrage the enemy, but will make them act reckless and then you can easily slice them up, which makes for a good high risk high reward feature depending on who you are.
Unlike Raiden and Blade Wolf, he can double jump and dash forward in midair.
Like Raiden, he can use Sub-Weapons, like grenades and rocket launchers.
Now here is a personal nitpick of mine: Taunting is impractical in battle, and it’s worse than leaving yourself vulnerable while charging up an attack. Nitpicks aside, Sam’s gameplay is so much fun. In fact, his gameplay is just as fun as Vergil’s from Devil May Cry. I went through the first playthrough without having to use his taunt at all.
The VR missions just like in the base game are designed to test your skills and abilities and best for those wanting a big challenge other than story mode’s hard mode or the most challenging mode.
Story (5/5):
The story lines up nicely with the main story and feels plausible. Armstrong and Monsoon are expecting Jetstream Sam to arrive to attempt to take them out, just like he did a few drug cartel members plus the dude who killed his father (more will be expanded upon in the base game review), and Sam arrives on his motorcycle at Denver, Colorado, and slices two police officers in half after taunting a couple of them.
The first boss is Blade Wolf (Wolfy), where Sam appears to pity Wolf a little even saying that the orders Wolf is given are stupid and tells him (in a mix of sarcasm and genuine advice) to think for himself. After the fight, Sam decides to tell him straight up, that Wolf is being forced to follow these orders. It really shows just how close Wolf got to Sam off-screen after Sam joined the Winds of Destruction.
He also encounters Monsoon and is forced to fight off Metal Gear Ray with that epic Rules of Nature song playing and then Sam explains himself further, saying that he is there to take out people like the people involved in Desperado. But that is jumping ahead a little.
Sam, with the player knowing Sam’s true motivations and intentions (not me still accidentally making a Vergil joke lol), goes up and beats the final boss of Sam’s storyline, Armstrong. Collective Consciousness plays as Sam gets concussed a lot (because I suck, even with Auto Assist Parry lol) and Armstrong disables Sam by stabbing his shoulder to the point where Sam couldn’t even hold his sword anymore. Armstrong then offers Sam a job.
Not seeing any other choice, Sam laughs sadly and agrees to work with Desperado.
Then… the rest of his faith is sealed in the main story.
Jetstream Sam Himself:
Samuel is a man from Brazil who has taken out cartel members and uses a High Frequency version of his late father’s sword which he uses as both a tragic keepsake and his main weapon. He CHOSE to go down this path, and in the case of this storyline, it was for revenge. He wanted to take down evil organizations besides Cartels, like Desperado.
And I’m gonna talk about that a little more, because Kevin’s codec calls on Sam expands on Sam’s background, where his father owned a dojo
This is where I then start making parallels between Sam and Raiden, because Sam is willing to take down evil organizations like Armstrong’s because he believes that Armstrong is just like every evil organization, with Armstrong sitting back in his comfy office, letting innocent people die for his benefit.
Whereas Raiden is looking to take down Desperado through illegal means (just because what Desperado is doing is legal does not make it right), Samuel tries to take down Desperado from the inside out.
When it came down to Armstrong, Samuel also found Armstrong’s reasons for his villainy to be a load of bs and was ready to kill him right then and there. But… you know the rest of the story.
Sam is “offered” the job after getting disabled, and Sam looked defeated when Armstrong offered his hand and the job to be Desperado’s fighters. He is laughing, yes, but laughter sometimes comes from being nervous or in Sam’s case, being overwhelmed with sadness or defeat. He did not have a choice at that point. Plus, if he refused, he was as good as dead either way.
Jumping ahead before the base game review, Jetstream Sam’s theme “The Only Thing I Know For Real” does state at the end of the song, “looking downward from this deadly height, never realizing why I fight.” Sam does die, not fully knowing why he fights towards the end of the main story.
Off screen wise, Wolf does take a liking to Sam and has a positive relationship with him, in contrast to the negative relationship Wolf had with Mistral, which I will expand upon my Blade Wolf centered review.
But Sam in my opinion is one of the best written rival characters in gaming right next to Shadow the Hedgehog and Vergil. Those three are who I think of as the best rival characters in all of fiction.
As a character, Samuel Rodrigues is one of my favorite characters in Metal Gear Rising next to Raiden himself and Blade Wolf. He gets a 5 out of 5 in terms of character.
Overall?:
This DLC is the best addition to the game, and it shows more of Sam’s character from HIS perspective. When playing from Raiden’s perspective in the base game, Raiden and at first the player themselves cannot get a good read on Sam’s motivations and why he’s doing what he’s doing.
Metal Gear Rising is available on Steam. As of this post, it’s 40% off, so instead of spending $30 on it, you would instead spend $18, either way, I think it’s worth it. I mean, $30 for a 2013 game is already better than remastering said 2013 title that ran on the same consoles Metal Gear Rising ran on (like the PS3) and selling it for $45 or $60.
My expectations for Blade Wolf are high after playing Sam’s story.
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fridge-reviews · 4 months ago
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Warhammer 40K: Boltgun - Forges of Corruption DLC
Developer: Auroch Digital Steam Deck Compatibility?: Verified Rrp: £4.99 (Gog.com, Steam and Epic)
What do I say about this DLC? This is just MORE Boltgun, if you liked the base game you’ll probably like this DLC too (or should I call it an expansion? More on that later).
The Forges of Corruption campaign ups the difficulty significantly from the base game, yes it does this by throwing even more enemies at you at once but it also introduces a few new enemy types for you to contend with. Thankfully, to go with these new enemies are a couple of powerful new weapons that will really add some oomph to your arsenal.
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So here’s a question, why did the developers call this an ‘expansion’ specifically rather than a DLC (despite the fact that it is definitely a DLC)? I think the reasoning is rooted with the general ‘vibe’ of this game. You see, back before DLC’s were a thing, when the internet was just making its first steps into the public, some games (such as Starcraft and Quake)  became so popular that the developers would release new content for it in the form of expansion packs. In the case of Quake, these expansions often added a short campaign, some new weapons and a few new enemies to kill… does that sound familiar? Boltgun very much has the same kind of vibe as those games which is why I think this is called an expansion.
If I have a gripe about this expansion it’s that it feels like the devs missed an opportunity to expand the enemy variety by including the forces of Khorne. Perhaps they’re saving that for the sequel (I hope) but I still feel that this was a perfect opportunity to include them. I would have loved to have fought a Bloodthirster (and yes I know there are canon reasons why Khone and Tzeench wouldn’t work together etc and I don’t give a damn, it would be fun). Anyway, if you enjoyed the base game this expansion is well worth it.
---- If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
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thecryptidart1st · 1 year ago
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So that Security Breach Ruin DLC, huh...
(Spoilers Below)
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julijbee · 5 months ago
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so i finished the dlc.
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sloshr · 9 months ago
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After watching through Side Order... I have a Few Thoughts.
[Spoilers ahead]
My Review of the Side Order DLC - Its little more than Gameplay.
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Initial Opinion
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Overall; I like the gameplay mechanics initially, but the story absolutely feels lacking to me, imo. It feels like they were really banking on Side Order being Hard but... multiple of my friends finished it on their 2nd or 3rd run through the Spire.
That in itself isnt a problem! But... everyone felt sort of unsatisfied? There were no developments in the story, as we, Agent 8, were just assigned the task to Get to The Top of the Spire -> The Player Does That -> You beat a Boss -> Credits Roll (?)
On my watchthrough I literally said Please Say Sike 😭 because, dont take this poorly, but they were advertising Side Order as;
• Difficult (stated Multiple Times in basically every Trailer)
• Story Driven (You Uncover things as You Climb)
• Character and Lore Intensive (as shown by the trailers with all the concept art as well as promo art)
I dont feel like it was wrong to expect more based on how it was advertised.
But... if you complete the DLC in 1-2 runs, which is Very Much Possible, no buildup happens at all. The story was banking on the player struggling, and putting all the content behind repeat runs, which falls through and Doesnt really work/feel satisfying if the main goal is achieved in such a short time. I Feel like anyone who regularly plays Salmon Run will likely have a similar experience. And I feel kind of cheated? Because what we got was something that was Tell Not Show rather than the Show, Not Tell formula. And in my opinion, it really doesn't work as well at all. It puts all the major lore that the game has set up behind repetetive climbs (which never change btw, despite each climb being generated differently, its the same after a while) and you get about 1 Sentence of Exposition, with a Modlog from Marina if you are Lucky.
Side Order was (to me), after watching it all;
• Not Difficult, But Repetetive Gameplay (This easily runs people down, which would be fine if the tower had more than 1 setup or phase)
• Inital Story Setup with no complexities or stages. You climb the first Tower, Save Marina, Climb the Second Tower, Beat Order, and the credits Roll. In its most complex, you could fit what Side Order's Story is in 2-3 Sentences. Rather than Lore being revealed During the story, it feels Pushed to the Side as all of it is either in Text the player may never see (different climbs) or care to read (Marina's Mod Log)
• Use of Character Drops with no explaination / mention (The Agent 4 Boss, Anyone?) (This felt very Bait-y, with No Payoff)
Rating
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If I had to give Side Order a Rating
4/10. At Best.
I am a bit disappointed with this as I feel like I was promised more, Storywise, and honestly a bit gameplay wise. I think it fails where other DLC has succeeded Due to being Built in such a way where anything engaging is stuck behind barely changing gameplay. It is not built in a way where the experience cant fail to show you whats important to the characters and the worldbuilding. It relies too much on telling you whats happening rather than the world showing you. Its too Simple, and It Doesnt Work, personally, in a series that contains Octo Expansion.
Which is Sad to me!! It had so much wasted potential and I really hope this isn't the last we're going to see of the concept, we get to see ideas actually built into the story, and... maybe find Agent 4.
Conclusion
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Tldr; Side Order had a good concept, but failed in execution for being simple and gameplay dependent, which was ultimately disappointing due to it being advertised as something more for all involved.
It was an alright attempt. The experience will just be known to me as... well. Baby's First Rouge-like. Nothing worldbreaking.
(PS, this isnt meant to be mean spirited or overly critical, I just love the Splatoon Series so I give it Tough Love. This is just my personal view on the DLC)
Thank you for Reading! Feel free to share or add any thoughts!
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velvetjune · 19 days ago
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Alan Wake 2 Lake House DLC spoilers/review (also spoilers for Control):
Had a lot of fun with this DLC! It’s short (unfortunately expected this), but sweet, although I wish I didn’t watch the trailer for it. It would’ve been amazing experiencing this with no knowledge. As a massive Control fan, I was practically thriving off of all the reading and FBC style. I have some sympathy for fans of Alan Wake who might hate Control, but these games are far more than a crossover by now and moving forward. I can see how this wouldn’t work for people who dislike that.
Personally, Remedy has done well at connecting their stories without it clashing! The AWE dlc for Control was a mixed bag for me, mostly because the story wasn’t really there and the darkness mechanics were bland. This could be because I’m very biased towards Control, but this was a great example of how to merge the settings and traits of both games in an interesting way.
The marital and mad scientist drama was terrible in the best way. I was dying every time one of the Marmonts was “hmmm Wake says we’re going to die horrifically and become monsters, but im personally better than that.”
DR DARLING… <3 He should’ve had more appearances </3
After all the deserved hate directed at AI and producing content rather than art, it was heartwarming to see promotion for Poe. I don’t know the details, but she’s barely been able to release music over the last 20 years (some songs here and there), so having an entire area dedicated to her with links to a (fingers crossed) site about an upcoming Poe project was lovely. Lots of love put towards artists in this.
Ed being there was and thinking he was in an immersive experience was incredibly funny. I’d have to look it up, but was the manuscript page in his room detailing when he was taken HERE and not him dying to taken? Was this DLC happening during the start of aw2 or right before?
I’m in love with Kiran Estevez. She can be judgmental and tries to maintain a level of calm over the situation, but her disgust, fear, humor all shine through in funny ways. Hope that she, along with at least Saga, get to be in Control 2.
Only found this out after checking Reddit (which imo is too harsh over both Night Springs and this DLC), but apparently the Dylan part is skippable. It was SUCH a highlight of this DLC. The shifting environments, the Not-Oldest House, Dylan in the “panopticon” post-Control, etc. was surreal and captivating. Usually with set ups teasers, I don’t particularly care (e.g. the AWE dlc ending was alright!), but man. The way to get it was perfectly strange. Poor Dylan. Just like Control’s “hidden” ending cutscene, this really seems to put Control 2 in the wider NYC.
Having a “person who’s only seen Boss Baby” moment: thought of tma (the podcast) with the tapes, archives, panopticon, all the weird shit. It didn’t influence this game, but I was getting flashbacks to when I listened to it (stopped caring for it, but the first few seasons were fun in a creepypasta way)
I liked the calendar puzzles. I’m not a huge fan of puzzles in games, but these were easy enough to follow without dragging on. however I did spend five minutes confused just because I got Friday and Saturday mixed up :(
The boss fight was easy in story mode lol
Diana brutally killing the taken Jules was one of the only “gross” moments of Remedy’s games and it was great! It’s not much gore, but I’ll take it.
I accidentally pressed the option to instantly destroy (?) the painting :( So im so sorry to Rudolph and I’ll be replaying this dlc soon to see what the other option is.
For my problems, I was sad that the paint monsters were mainly annoying to run from (also they’re cute). I don’t know if it was an issue on my end or a bug, but even once I went to story mode, I still wasn’t finding healing objects until the last fight. The reason I switched to story was only because my low-ish health kept instant killing me by the Painted 😭 Maybe it’s because I haven’t replayed Alan Wake in a while, but this DLC was wildly difficult. If Remedy didn’t add a whole list of assists, I’d be more frustrated, but thankfully it’s there. The map also would keep question marks and loot up even when I interacted.
I prefer the Night Springs DLC, but this was a great look into Estevez, Control, and what art is. Now, Alan Wake 2 is officially done!
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goldensunset · 1 year ago
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everyone told me she was terrifying but they didn’t tell me she was so cool and nice
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datura-tea · 2 years ago
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so i tweeted the author of that (now defunct) article on the fnv dlcs i was talking about yesterday and he was kind enough to link me to another version of it on his blog! please give it a read, it's v v good!!
here are some excerpts:
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ecargmura · 10 months ago
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The Mochi Mayhem Epilogue Was Hilarious (Review)
Here it is. The finale of the DLC. The ending to an era. How should we celebrate this milestone? Excuse me? Could you repeat that again? The Chicken Dance? What?
Anyways, this epilogue is bringing in the main story and DLC together by making the Paldea trio meet up with Kieran and Carmine, the DLC characters in one last misadventure to stop the land of Kitakami from doing the chicken—er, Mochi dance by a mysterious Pokemon that looks like a Pecha Berry.
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The overall epilogue was very hilarious, but it also got me having a lot of questions. I know that the event starts in Kitakami when you examine the peach plush in Peachy’s. After the little scene that happens, Arven calls because he wants to come over to the player’s house, meaning you have to travel all the way back to Paldea where Nemona and Penny tagged along and then Kieran gives the player a letter, which then makes the Paldean group go back to Kitakami, which is when the event starts happening. I don’t know why the game makes it so that we have to jump through different regions. I know it’s for plot as the Paldean trio didn’t get offers to study abroad. It made me wonder what would’ve happened if they had come along during Teal Mask.
Despite that, Kieran meshes well with the Paldean trio. It sucks that Carmine was possessed throughout the whole story, but it makes sense as she had her fair share of spotlight in the Teal Mask. This is Kieran’s time to shine! I find it hilarious how he was theorized to have been possessed, but when Pecharunt showed up with the evil mochi, Kieran is the only other person aside from the player to not eat the mochi as it hit his forehead and flew off. Ha, take that, theorizers! I wonder what would’ve happened if Nemona had been involved in the Teal Mask DLC—maybe that was why they took the Paldea trio out of the story for the DLC because the story’s issues would’ve resolved fast.
Pecharunt is a weird Pokemon. While it has a connection with the Kitakami lore, it was never really explored. It just showed up and wrecking havoc. While it did give the Loyal Three their toxic chain, it never really had an involvement in Teal Mask until this DLC. The Loyal Three are its retainers, but there were slight hints of its existence sprinkled here and there. I’m also confused on why it decided to wake up and decided to possess everyone with toxic mochi. Is it angry? Chaotic? I’m not sure. Despite that, Pecharunt is no slouch in battle.
What I liked about the DLC is the fact that Kieran joins the player as a Multi Battle partner which is a definite redemption from his behavior in the Indigo Disk DLC. It was nice being able to battle together with him. I was actually surprised that Kieran’s grandparents were trainers too. They were pretty tough. Arven and Penny were challenging too. I do like that in the midst of the double battles, the last match is against Nemona, who is challenged as a single battle. I loved the mix-match of battling styles.
Once you complete the DLC, Nemona, Arven, Penny, Kieran and Carmine can be interacted with in the League Club with the former three being special coaches. I do like that they give you such a bonus afterwards. I feel like it’s a good way to end everything as you are reunited with the three most important characters in the main story followed by the two most important characters in the DLC. What makes Paldea special is the unique varieties of characters that makes it a worthwhile experience.
Argh, it’s going to be hard to say good-bye to these characters because they’re all so good. All the Gym Leaders, Elite Four, teachers, Team Star, students and DLC characters were just so GOOD! Scarlet and Violet legit shot up to my third favorite mainline Pokemon game because of how good the game and DLCs were. What will Pokemon do now after the masterpiece that was SV? If Unova remakes are true, will it live up to SV’s hype? Will it be better than BDSP? Only time will tell. What are your thoughts on this epilogue and the DLCs as a whole?
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crownbeed · 2 days ago
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Spoiler Free Veilguard Critique
Includes negatives and positives
I think my biggest issues are that the person u play as is not allowed to have any personality or opinions and if u do manage to say something ur companions don't like they don't...confront u about it. in other DA games if u pissed off a companion enough they would leave or you could kick them out.
>you don't get to choose ur companions in this game and other than flirting ur relationships aren't really...relevant to anyone else or to their stories.
>I've only played it once so far, but I dont remember there being much fallout from my decisions other than which city I choose and the final battle.
Honestly I feel like they should have replaced Rook with the Inquisitor - it would have made more sense and been more interesting. But its my understanding that the developers wanted to make the game accessible to new players...which is great. but there is already so many small references to the inquisition that is summarized for new players anyway so just...do it (I genuinely look forward to the fanfiction that make this happen)
other grievances i had:
>World building was inconsistent with previous games and there was absolutely no attempt to address it. sure we had mage wars, and race wars as a focus of previous games but its nbd in northern thedas? ok then.
>if a companion wants to speak to me at a specific location plz for the love of God don't make me have to go to them at the lighthouse to find out they want to speak and then make me go to a different country to speak to them. jfc dude.
>Everything was so specifically paced it got boring at times and I felt like I had no control over anything. they lock off areas you might want to explore unless u have a quest there and sometimes u can only go there during the quest. I may have hated the hinterlands but I enjoyed that I could find myself fighting for my life in bear country when my inquistor wasn't ready for it. Or stumble across a dragon 10 levels above me. God forbid u go anywhere in this game without permission.
>The most meaningful and rpg-style change my character could make was to their appearance. And they don't even have a bed.
on a positive note:
>Solas is still a fascinating character and he is delved into a fair bit in this game. i love that stupid bastard, he's such an idiotic asshole. Also he looks badass imo. A little mangy tho, iykyk.
>Some people found it wasn't very dark? I found it to be very very dark. maybe the fact that the Lighthouse was very unaffected by most things outside of the fade misled ppl? the horrors are many. the blight pustules are disgusting. Idk man I felt the dark fantasy of the whole thing and think it holds up to other games. (although admittedly its effect on characters could have been explored a bit more but I think that's typical of DA games lbr)
>I like the companions, I like the glimpses we get of their relationships with each other. I like the character annotated codex pages. Idk I think they're neat.
>I only played the once and I did it on easy but the skill tree seems pretty cool and expansive? I didnt get to explore it much as my brain can only handle figuring out so much at once. there's a lot of options.
>its goddamned beautiful. all the scenery is top notch. I wish I had a high end gaming pc so I could get the pinnacle of its beauty. but alas I am but a wee ps5 owner.
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milkpumpkin96 · 6 months ago
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The Hidden Treasure of Area Zero Review
Part I: The Teal Mask
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I have a lot to say about Pokémon Scarlet & Violet as a whole . . . but damn, this game is ginormous. I have recently completed "The Hidden Treasure of Area Zero" DLC in its entirety, but since it is absolutely stuffed with new content, I am going to divide up my review.
It is quite clear that Gen IX has . . . its flaws. But nonetheless, I adored this DLC like you cannot imagine (graphical concerns aside).
Pokémon has always been a huge part of my life and I am eager to talk about it. I think that the DLC could have been cheaper to purchase, but it is definitely worth it for Pokémon fans.
I know I am late to the party because "The Teal Mask" came out like half a year ago, but oh well!
[ MASSIVE SPOILER WARNING ]
OVERALL SCORE: 7/10
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For the most part, I went into the DLC blind. I did not view posts or trailers or anything about it beforehand. As such, I was in for a nice surprise!
Overall, "The Teal Mask" featured definite improvements from the base game. I consider myself lucky in that I never experienced the hoards of bizarre or game-breaking glitches that other players dealt with in Pokémon Scarlet & Violet. The DLC had some slight upgrades in this regard. Slight.
That being said, the fact that performance issues remain present only highlights the indolence of Game Freak. Since, on the other hand, Nintendo has Tears of the Kingdom and Pikmin 4 pushing the Nintendo Switch's capabilities to the max and can run fine and look stunning in its own right.
Otherwise, the soundtrack, the storyline, the characters, and the aesthetic of the DLC are phenomenal and feature some of my favorite elements compared to the main game. Also, "The Teal Mask" certainly offered quite a fresh challenge (at least for casual players).
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GAMEPLAY: 6/10
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As stated, the biggest disappointment with the DLC is its failure to properly fine-tune the performance issues. Cutscenes still lag; and holy hell, the cutscene of the MC and Carmine gazing at the Crystal Pool is egregiously choppy. The game tried sooo hard to feature the sparkling beauty of the pool but to no avail. It seems that this severe lag happened to everyone, which made the already underwhelming Milotic jump scare even more underwhelming.
The game does not look awful, but still pretty bad. Game Freak totally is not a billion-dollar franchise capable of more, right?
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Players still have instances of sudden FPS drops, especially when Koraidon/Miraidon tries to run and jump (this is most apparent during the Ogre Oustin' minigame).
The smallness of the map will be this DLC's savior, which I will discuss under my "setting" review category. But, in regards to the graphics, I think if the map were any larger, "The Teal Mask" and its areas would be sooo sluggish and lackluster compared to many places in the base game. This is due to the lack of NPC density and really anything going on outside of the three major locations of Kitakami.
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I still believe that Pokémon has its own charm though. At the very least, the land of Kitakami is enticing and pretty.
I did not experience any glitches in "The Teal Mask." The performance ran smoother on my own copy compared to other players, because I have heard the other people had more prominent performance errors in their DLC.
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Moving on, I will say that the difficult scaling of the DLC surprised me in a good way. This is especially true for casual players like myself!
The game is not hard, but it is not easy either. If you choose to begin part one of the DLC after beating the base game and post-game, the Pokémon in "The Teal Mask" are between levels 60s-70s. This shocked me as being a fairly difficult starting point (especially since this is only part one of the DLC, and it is kind of its own game).
I am a fully casual player. Say what you will, but by the time I completed the post-game of Pokémon Scarlet, my highest level Pokémon (my Skeledirge) was about level 71. Most of my main party were between levels 50-70, so the DLC being at this level was amazing for me. A perfect blend of enjoyment and challenge.
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Even for competitive players and heedless grinders, there is still some difficulty to be had. This is particularly the case with the optional ogre clan members you can battle--which their Pokémon are level 75--and also even some battles against Kieran can come as a surprise. If your team is all maxed at level 100 . . . then of course you can blast your way through.
Personally, I lost to several ogre clan members, and nearly to Kieran as well.
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Some other people might want to start from scratch and foster a brand new team in the land of Kitakami. I actually recommend doing so if you want to experiment with the new entries in the Pokedex and have a nice and fun challenge.
If you start the DLC before you finish the main game (which is possible), "The Teal Mask" will try to scale down to your own level.
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Aside from battling, there are other extra features players can engage with. At the "Festival of Masks," you can try a minigame called "Ogre Oustin,'" in which your MC rides on Koraidon/Miraidon and attempts to pop ogre-themed balloons and retrieve berries of certain colors (red, grey, green, and blue). These colorations match the masks held by Ogerpon, hence the name. Since the inhabitants of Kitakami initially view Ogerpon as unfavorable, the point of the minigame is to mimic hunting down the ogre to avenge The Loyal Three.
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This minigame starts off fairly easy at first: run around and pop like four blue balloons and three green ones. Players must play "Ogre-Oustin'" at least one time due to story reasons, and stick it to Carmine who's ego is more inflated than the balloons themselves.
As you progress through the levels, it becomes alarmingly difficult. You go from popping 10 balloons in total to around 60 or 70! There are also Skwovets and Munchlaxes actively trying to steal your berries. Players can try this minigame alone or play online or local multiplayer. Trust me . . . playing the game with others is superior. I cannot get through the harder levels solo, like at all.
This minigame is weird but kind of fun. I feel a blend of anger and joy when I play . . . "Ogre Oustin'" will incite peoples' competitive streaks.
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Another side option players can do is engage with the character named Perrin, who . . . you know . . . is 100% a descendant from Hisui's famous Adaman.
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She will not regard you until you have completed 150 Kitakami Pokedex entries in full. Once you begin Perrin's side mission, she asks you to assist her with capturing a photo of the "blood moon beast," who is rumored to be lurking in the woods of Kitakami. Throughout this quest, players camp with Perrin and take various photos of Pokémon at night. Perrin's strange camera device has to filter out all non-"blood moon beast" species in order to autonomously detect the location of the beast.
So, I mean, if you like Pokémon Snap or just enjoy using Scarlet & Violet's camera function, then wahoo! However, I wish all the new camera functions were available at this point in the game, as they are not accessible until part two of the DLC.
You ultimately get to battle and capture the "blood moon beast" (which is a special coloration of Ursaluna), and Perrin takes a horrifically blurry photo of it. This side quest is silly and fun, but ultimately just kind of meh. Perrin herself and Ursaluna are cool, though!
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A third side quest you can engage in is with the characters Billy and O'Nare, who are adorning sparkly outfits and can be found standing on the edges of Kitakami's apple orchard. The two are members of "The Glitterati" and are very flamboyantly wealthy.
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Their side quest is kind of tedious and annoying in my opinion. After each conversation with these guys, they travel vehemently to random landmarks either in Kitakami itself or back in Paldea. It is a fetch quest where you find the same duo over and over rather than an object. The hints to their whereabouts are kind of vague, which is made worse because Paldea's map can be redundant. Billy and O'Nare are looking for a famous waterfall? There are so many damn waterfalls in Paldea!
After each find, they give you daffy advice and some items. Occasionally players must battle O'Nare, but all she has is a rather weak Persian and eventually an Arbolivia.
Once the side quest is completed, players will have enough valuable items to bulk sell for a hefty amount of money. Players should sell these items and get the 10-ish grand. If you return back to Kitakami and talk to the caretaker, he will be asking for donations to repair the disassembled statues of The Loyal Three in Loyalty Plaza. Sure, the caretaker only wants to repair them for tourism purposes, and sure, the caretaker is kind of a greedy asshole, but if you donate 100,000 to the cause, you will receive a flashy jinbei to wear!
There is a fandom debate on the identities of Billy and O'Nare, in which some fans suspect that these two may be Nemona's parents. After all, O'Nare specifically resembles Nemona in the face, and players know that Nemona grew up quite lavishly. Her parents are never home and Nemona had been primarily taken care of by housekeepers . . . and Billy and O'Nare are always recklessly on the go . . . hmmm.
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MUSIC: 8/10
Pokémon has never blown my mind with its soundtrack, but damn, these games have some bangers!
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The music in "The Teal Mask" is very fitting, giving off a warm, seasonal vibe and incorporates the sounds present in traditional Japanese folk music. Overall, the DLC's soundtrack contains some of my favorite works in all of Pokémon Scarlet & Violet, and I am very happy that Game Freak decided to change up the wild battle and trainer battle themes to distinguish it from the base game.
Also, wow, I am still very happy that Toby Fox contributed to the soundtracks of "The Hidden Treasure of Area Zero" DLC!
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The music is funky, upbeat, and irresistibly hard not to dance to. It pairs splendidly well with the visual setting, and I feel as if I am roaming rural Japan.
I am always a fan of battle themes. So, some of my favorite tracks include:
Battle! Vs Carmine
Final Battle! Vs Kieran
Battle! Vs Okidogi, Munkidori, & Fezandipiti
Battle! Vs Ogrepon
Carmine's battle theme is bouncy and light-hearted, reflecting her humorously volatile nature yet her slow-growing friendliness towards the MC. The battle theme against The Loyal Three starts off sounding intimidating but then becomes super funky and whimsical. This gives it a de-escalating feel, as in that these Pokémon are actually not that much of a threat after all.
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Ogerpon's theme is awesome! It is super folky and happy-sounding, and it made the final battle feel and sound emotionally significant in a positive way. And damn, I love Kieran's battle music, particularly the final version. His theme begins as light-hearted as Carmine's but becomes more intense the worse Kieran's mental state becomes. The final battle music sounds desperate. It sounds sad. It sounds vengeful. It sounds passionate. All of these strange, edgy, teenage hormones unleashed into an awesome tune.
Evidently I love battle music, but there are several other tracks I adore as well:
Mossui Town
Kitakami Hall
Get Stronger
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STORY: 7/10
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I do genuinely believe that Generation IX is pretty top-tier when it comes to writing, next to Gen V and VI. At least when it comes to mainline Pokémon game standards.
I had a great time playing through the story and was invested in each line of dialogue. The story itself is about 8 hours, and it offers a pleasing mix of silliness and emotional investment. The star of the show was the friendship/rivalry between the player and Kieran, which the latter stumbled down a childish version of the joker pipeline.
As many people say, Scarlet & Violet's companion characters are some of the best. Nemona, Arven, and Penny are packed with personality, and especially when it comes to their post-game interactions, their similarities and differences bounce off of each other well. Including the MC, they all are outcasted children (and have parental issues) to varying degrees, united by a love for Pokémon and a desire for friendship.
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Then, we have the new sibling duo from Kitakami: Kieran and Carmine, who also harbor [potentially] parental issues, and host of other problems.
Carmine and Kieran are natives of Kitakami, and strangely it seems there are not too many other NPCs of their age around. They live with their grandparents Hideko and Yukito in a pale yellow home, and like other locals, are majorly disconnected from a technological standpoint. Carmine has a phone, but Kieran does not, and the only other devices (a television and a game system) are located in the community center for tourists to stay at. Kieran and Carmine are battle maniacs; apparently, according to the "caretaker" of Kitakami, the two tend to cause some disturbances around the place. I am not quite sure if he is referring to their youthful boisterousness, craving for battle, or simply their short tempers (especially Carmine).
But, I was not bothered by them in the least. I was quite entertained.
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The story begins when the MC--Julianna or Florian--alongside some other random Uva/Naranja students are "randomly" selected by Professor Jacq to take a school trip to the little local town of Kitakami. The reasoning for this seemingly obscure location is that the trip is hosted by an affiliate sister school, Blueberry Academy. Blueberry is a new Unovan school that aims to strengthen its bonds with Uva/Naranja.
Kitakami is a small village located near the Kanto and Johto regions. Of course, the MC has no choice but to agree to go on the trip!
The group boards an airplane and takes a long bus ride, eventually making it to Kitakami. The class is led by Ms. Briar, a faculty member of Blueberry: Ms. Briar states that she is a descendant of Heath, the author of the Scarlet/Violet Book. In the uncensored book she possesses, Heath vaguely describes a legendary creature named Terapagos that has some sort of connection to the terastal phenomenon. She is on the hunt for this mysterious creature and wants to ultimately gain access to Area Zero in Paldea (which apparently she has been denied many times). The primary reason why Ms. Briar is hosting this trip is because the Crystal Pool located in Kitakami possesses terastal crystals akin to Area Zero. This could help with her research.
Anyways, the kids leave the bus and one of the students becomes car sick, so Briar sends the MC to Mossui Town, the one and only little village in the area, to get some help. The player then encounters Carmine and Kieran, two locals awaiting the arrival of the Paldean students, and Carmine immediately becomes hostile and xenophobic towards you. She challenges you to your first battle while Kieran quietly watches. They are eventually shooed off by the "caretaker," who properly greets you.
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You all are cared for and fed and housed in the community center, and when players wake up the next day, the "school" part of the trip begins. You all gather outside of the community center and Briar, Carmine, and Kieran officially introduce themselves. Carmine and Kieran, while born in Kitakami, actually attend Blueberry Academy (which is in the Unova region), I suppose because they are notable for their battling skills. Blueberry is known to specialize teaching the art of Pokémon battling.
As a part of a school task, the "caretaker" instructs each student to pair up and visit three signboards across Kitakami that detail its history . . . or rather historically-based folktales. Briar encourages intermingling between the Uva/Naranja kids and the Blueberry kids. The MC talks to the Kitakami siblings and Carmine asserts that her little brother has been ogling at you, much to Kieran's embarrassment. She then encourages a battle between you two, which is conducted. Depending on your play style, this fight can be kind of easy or surprisingly a struggle. The outcome of the battle regardless makes Kieran even more fascinated with Julianna/Florian.
As such, the MC ends up pairing with Kieran. Kieran is very timid so he kind of avoids actually walking with you to the signboards. First, players traverse through the apple orchards and make it to Loyalty Plaza, where the first signboard talks about the tale of The Loyal Three sacrificing their lives to protect Kitakami from the monstrous ogre. There are statues of these honored Pokémon in the plaza; and Kieran opens up a bit and claims that he finds the ogre actually pretty cool and powerful. After all, the ogre, who is a grass type, murdered three Pokémon with a type advantage. Kieran mentions that he used to go to the ogre's hiding spot as a kid at night and would be yelled at by the adult villagers.
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The MC and Kieran then head towards the Festival Hall where the second signboard is. This board continues to talk about the tale, and references the ogre's four masks: the cornerstone mask, the hearthflame mask, the wellspring mask, and the teal mask. Kieran opens up to the MC even more and talks about his fascination with the ogre, and how it doesn't care about what anyone else thinks, and it can hold its ground and is strong and willful. He then invites you to come check out the "Dreaded Den" on Oni Mountain, where the ogre is said to be. The MC agrees and travels there.
Here, Kieran and the MC battle again, because Kieran hopes a display of strength will draw out the ogre. It does not . . . to their knowledge. The two go inside the den and look around the cramped area. Sunset arrives, and then Kieran invites Florian/Julianna to attend the Festival of Masks with him that begins that night.
Later, you are given a green jinbei and attend the festival alongside Kieran and Carmine. You hang with Kieran for a bit until Carmine has a little blowup episode, and while you are off on your own, you see Ogerpon walking around alone. Thinking it to be a masked child at first, the MC approaches it. Then, Carmine finds you and calls out to you. The ogre runs away, accidentally dropping and chipping its teal mask. When Kieran catches up to you guys, you lie to him and say you saw nothing. Kieran thinks you and Carmine were talking about him behind his back.
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The next day, Yukito reveals to Carmine and the MC about the true story of the tale of Ogerpon and The Loyal Three. It turns out, the roles were reversed. Ogerpon has been defending itself from the three Pokémon and went on a rampage after finding all of its masks stolen and its original companion human presumably dead. The "Loyal" Three were greedy, murderous thieves all along.
Kieran overhears this conversation, after having been vehemently shooed away by Carmine. He becomes upset, especially since he is a superfan of the ogre, and his entire life he had believed Ogerpon to be the "good guy" where nobody else in Kitakami believed this to be true.
You go to the last signboard with Kieran, and the latter noticeably seems more tense and withdrawn than before. The MC battles Kieran, and Kieran loses, lamenting privately that he is too weak. The last signboard gets a little wild and says that if you encounter the ogre without a mask, it will steal your soul. Kieran asserts that there is no way that is true, and then begins talking about how his great great great great great grandfather was a mask maker (in which the mask maker is responsible for making Ogerpon's mask). The MC just says that's cool, and via body language, one can tell that Kieran is pissed by this because he subtly tried to incite the player to tell him the truth. Kieran then leaves.
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Yukito tells the player that he cannot fix up the mask without a terastal crystal, so the MC and Carmine head up to the Crystal Pool to retrieve one. They are met by Ms. Briar, and Carmine angrily questions why she is there because the Crystal Pool is considered a sacred space. Briar claims that she got permission from the "caretaker" and needs to look at the pool for research purposes.
The duo then tries to give Yukito the crystal, but the grandpa says that Kieran ran off with the teal mask. Carmine wonders how in the hell Kieran figured out the truth, so you two chase after him to Loyalty Plaza. Kieran is violently upset, challenges the MC to a battle, loses, and then edgily punches the statue of The Loyal Three while holding the teal mask. He begrudgingly returns the teal mask to you and runs away. Carmine wonders if he is becoming hormonal or something.
Then, suddenly, the statue of The Loyal Three explodes into a purple fume . . . and The Loyal Three are found standing on top of the wreckage, alive. It is theorized that Kieran may have accidentally revived those fools because he touched the monument holding the teal mask, which according to the signboards, is said to have revival/restorative properties. The three thieves run off and you follow them to the Festival Hall. There, the "caretaker" and other townspeople admit that they were fascinated with their return, and thus fed the Pokémon nutritional mochi (perhaps with herba mystical or something) and had returned their stolen masks to them. Carmine becomes outraged and dubs them The "Lousy" Three. She tells the MC to go rescue Ogerpon from their clutches while she quickly goes to retrieve the fixed teal mask from Yukito.
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The player finds Ogerpon surrounded and defenseless without its masks and fights Munkidori. Carmine and Kieran show up eventually, scaring the Pokémon away. Kieran apologizes to the player. He expresses that he wants to return the teal mask to Ogerpon himself. However, the ogre gets flustered around unfamiliar people and does not accept it. The MC then tries and Ogerpon happily receives the mask . . . much to Kieran's annoyance.
The three "friends" then develop a little mask retrieval squad, which they will seek out each of The Loyal Three, defeat them, and return each mask to Ogerpon. The ogre begins to follow the MC around, and eventually Kieran backs out of the task force, mysteriously saying that he has something else to do.
After Carmine and Florian/Julianna defeat the titan-ized Loyal Three, Kieran request them to return to Mossui with Ogerpon. Everyone feels reluctant, since the townspeople believe Ogerpon to be a violent gremlin, but Kieran assures them that it is going to be okay. The quartet returns to Mossui, and much to Carmine and the MC's surprise, the townsfolk welcome Ogerpon with sorrow and joy. They apologize to the ogre, expressing that they had misunderstood history, not even realizing that any of the tales were actually true in the first place. I guess it helps that the inaccurate story of Ogerpon is so many generations old, that the people of Kitakami lacked extreme emotional connections to it. The townsfolk just like to celebrate and wear masks.
Yukito says that Kieran shouted at everyone about the true story of The "Lousy Three," breaking out of his socially anxious character temporarily. Kieran had good intentions to help Ogerpon, but ultimately he avoided any chance to actually bond with her as she roamed around with Florian/Julianna.
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Carmine, Kieran, and the MC set off back to the "Dreaded Den" to return the ogre to her home. However, as Ogerpon approaches the den, she turns around and runs up to the player, expressing the desire to tag along with him/her. Ogerpon had been seeking a companion like she did so long ago, and I suppose the MC fit the bill. Kieran, at this point, undergoes a tantrum and tells that player that they should battle to see who gets Ogerpon. Carmine tells him that it is not his choice, and the ogre can make her own choices. Kieran does not give a shit (well, he kind of does, but he is having a mental breakdown), and the two of you battle. Kieran fights for his life but is no match against the MC's determination (and ability to terastalize). He falls to the ground, punches the soil, and dies on the inside.
Then, the MC fights Ogerpon, because he/she has to prove their strength to the ogre. Ultimately you succeed and proceed to catch Ogerpon in a pokeball. Carmine cheers, and Kieran brokenly tries to congratulate you, before he runs away crying.
The next day, another class meeting is held in front of the community center. Everyone is there except Kieran, who "does not feel well." Each pair had finished seeing all the signboards, and then Ms. Briar expressed that a sudden development occurred in Area Zero, and she must leave--which means taking Carmine and Kieran back with her. The kids wave them all goodbye, and Carmine tells everyone that she is super sorry about her initial xenophobia, and that she had so much fun with the MC and wishes to see him/her again in the future.
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The Blueberry goers then leave. Before "The Teal Mask" concludes, there is a brief scene of Kieran losing his shit in his bedroom. He is shaking his head, grabbing his hair, talking about a deep desire to grow stronger and stronger and stronger and stronger and stronger. He creepily smiles, and then a "to be continued" screen appears.
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The story is full of positives for the most part. Though, I find it disappointing and strange that the other Paldean students are full-on nobodies. These kids do not even have proper names or anything remarkably unique about them. It just felt unusually random. I have heard complaints/questions wondering why the other students could have not just been characters we already know and love, like Arven and Nemona? Why could they not have tagged along? In fact, our Paldea friends are entirely absent from "The Hidden Treasure of Area Zero" DLC (which is especially weird because Arven is so connected with the terastal case).
While this is kind of sad, it is actually very much understandable. "The Teal Mask" is Kieran's story if anything. The plot was high-key focused on the relationship between Kieran and you; a wicked plot progression as Kieran goes from a sweet, shy, timid child who is absolutely fascinated with the MC, to a jealous, egotistical, confused, edgy asshole who wants to destroy you.
This plot highlighted something that most Pokémon games fail to emphasize: you have it all. Kieran can try so hard and give everything he has, but will never be the main character. Florian/Julianna is the MC. Kieran is programmed, story-wise, into having to lose to you. Every time. Kieran's reactions to his failures are quite realistic--he's bitter, jealous, and upset with himself. It is not "oh ha ha you win AGAIN wow you are so cool!" Well, it began that way, up until the MC repeatedly batted him down.
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So, I think that having our character's old happy-go-lucky friends would very much get in the way of the development of this dynamic. Kieran and Carmine needed their time to shine. Plus, who knows how it works chronologically? You can activate the DLC almost at any point. So . . . what if the MC met Kieran before he met Penny or became friends with Arven?
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I appreciate the length of "The Teal Mask." It is about eight hours story-wise, but I invested significantly more than that doing everything. I thought the plot would end earlier . . . I did not expect Kieran's mental breakdown.
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The game is not too deep nor dramatic, but highly enjoyable. As mentioned, there are great fleshed-out characters like Carmine and Kieran, and then the story of Ogerpon herself is fascinating.
The folklore is based off of Momotarō, or "Peach Boy," a popular Japanese folktale. This allusion becomes more apparent with the mythical prologue story available after beating the entire DLC.
Ogerpon's tale has some dark elements to it. She killed The Loyal Three (and tried to kill Pecharunt) to avenge her deceased companion and get her masks back. I adore the way in which the story was animated too: in the game, Yukito talks about the true historical events and there are little wood-block-like clips that demonstrate these events. On YouTube, Pokémon uploaded an epic video about Pecharunt's story, and I find the animation to be super enticing with a storybook aesthetic.
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Having such intriguing folklore for the legendary Pokémon is such a huge plus. I also liked the toned-down plotline of "The Teal Mask":
No, the end of the world was not happening (yet). It was simply a story of some teenagers having drama and miscommunication . . . . but with flare. All the characters are actually interesting, and it is cool to see how a foreign, "city" boy/girl interacts with two emotionally volatile rural kids, one of which is obsessed with the "bad guy" of a folktale.
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SETTING: 7/10
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If you can look beyond the janky graphics, I find that the land of Kitakami to be quite pretty. To my knowledge, it may be based on a place of the same name in the Iwate prefecture of Japan. This is further evidenced by the way the townspeople speak, particularly Kieran. He harbors a bit of a Tōhoku dialect which is considered the "typical" rural Japanese accent.
And poor Kieran. In "The Indigo Disk" following the epilogue, Kieran can be found in the BB clubroom stating that he used to be embarrassed by the way he spoke. You can kind of tell that he attempted to ditch his dialect in part 2 of the DLC, but it would surface during his shy or geeky moments. I am not sure as to why Carmine's Tōhoku dialect is not very prominent.
---------- Some players might have wanted a larger DLC map, but I believe that Kitakami is a perfect size. It is actually kind of big, hosting only one town of Mossui and several other staple areas like Oni Mountain, Loyalty Plaza, and the Festival Hall. There are several other locations that players can travel to and catch or battle Pokémon and trainers there. This includes the Mossfell Confluence, Paradise Barren, and Wistful Fields, among others. Some of these places do have signboards that are a part of the main plot, and other areas--like the Timeless Woods--are where Perrin and the "blood moon beast" side quest occurs.
There are very few shops here: Peachy's, located in Mossui Town, sells pretty much anything you need as well as brand new glove and sock options. The stands at the Festival Hall allow players to purchase a variety of masks (e.g., Pikachu, Eevee, Ogerpon, and each of The Loyal Three) as well as food options, like candied apples.
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I say the size of the map is good because, for one, I think that an overly massive Pokémon DLC would be very time-consuming and overwhelming. Paldea is big enough as is. Secondly, as can be seen with the performance issues, I am not sure if the Nintendo Switch could handle that much more. The Crystal Pool, as small as it is, lags horrifically. Thirdly, which is probably one of the biggest critiques I have with then main game as well, is that too many areas are otherwise kind of . . . lifeless.
In the Paldea map, there is a surplus of areas of just nothing. The open world is novel at first, but there are a host of spots that lack NPC density and any remarkable geological or architectural standout points. Paldea is too open for its own good. Game Freak has yet to master this.
Lucky for Kitakami, it is just small enough so that the pockets of barrenness are not too noticeable. Sure, there is an unnecessary amount of mini cave entrances and completely pointless islets, but most of the significant locations are memorable enough. The lack of NPCs is not too bad either because Kitakami is supposed to be an incredibly small village. It helps that there are ogre clan members scattered throughout the map so you can find and challenge these lunatics.
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The Festival Hall would be my favorite location. Sure, it was kind of sparse with the vendors, but this is rural Kanto/Johto. The hall has its charm: the music, the colors, the twinkling night sky, and the masks adorned by all the villagers . . . it really appealed to me.
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My only other complaint is that players still cannot enter people's houses. I know it is culturally rude, but you were able to do so in older Pokémon games!
This was a major disappointment for Pokémon Scarlet & Violet as a whole; and another indicator that the open-world system was to big for Game Freak to handle. In the base game, you could enter the MC's own house as well as Nemona's (and kind of Arven's), but in the DLC you cannot go into Kieran and Carmine's home, even though Kieran invites you there!
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COMBAT: 8/10
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As mentioned, the difficulty of the game was a wonderful surprise in my humble opinion. The battle system is not any different from the main game of course. Players still conduct single battles, but alas in Kitakami, nobody is going to terastalize. That gimmick is absent in battling despite the presence of terastal crystals--in that case you as the player can still terastalize your Pokémon.
Though . . . how? Terastalization is majorly a Paldean thing, and despite the presence terastal crystals, only Ogerpon terastalizes. Why does some "land in the east" have the same phenomenon happening in theory?
The details are vague and unexplained. You would think these story elements could be solved in "The Indigo Disk." Here is a link that suggests some theories:
youtube
You know, with Pokémon, each generation is going to have a gimmick that is abandoned. At least there is some degree of lore behind terastalization in Scarlet & Violet.
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The hardest battles of the DLC are the seven ogre clan members. The ogre clan leader, who is standing in front of the Festival Hall, will give you riddles and clues on their whereabouts. These trainers fight at level 75, and I found them to be quite challenging and satisfying to win.
Carmine's battles are easy, especially the first fight in which she sends out Poochyena. Seriously! Her Sinistcha (which is a new Pokémon introduced in "The Teal Mask") however can be a tough one with that "matcha gotcha" move. Though, I would say Carmine's Sinistcha works better as a support Pokémon during double battles.
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Kieran on the other hand . . . players may struggle with him, especially if you beginning the DLC with a fresh and new team or are at the same level as these trainers. The more you battle Kieran, the tougher he gets, especially in the final fight where Kieran goes psycho mode. Although, poor buddy cannot terastalize like you can.
I appreciate how the Kitakami siblings are not stagnant with their lineup, and despite the hefty amount of battles you have to do with them, the party and dynamics change every time. Kieran's Yanma, Nuzleaf, and Sentret all evolve, and he catches a Gliscor and Probopass eventually. His ace is his Dipplin (another new Pokémon), which looks cool and cute but fights mediocre. Kieran also attempts to use items in battle, like focus sashes and berries, in desperate attempts to beat the MC. So yes, Kieran is pulling out the strats, and has a degree of intelligent/predictive AI. Some might find this challenging in a positive way, or rather annoying.
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The battles with the DLC's new legendary Pokémon were pretty great. Not necessarily hard, but still fun.
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Battling against The Loyal Three for the first time demonstrates the consequences of the naive townsfolk nourishing them back to health with all of their best mochi. Munkidori, Okidogi, and Fezandipiti all become titan Pokémon that you and Carmine must face against (minus Kieran who abandoned the squad). Holy hell, these guys are huge! When I saw the titanic Munkidori for the first time, I wanted to cringe and laugh and cry. His big head made him appear rather funny-looking.
The purpose of the double battles against the titan Pokémon are perhaps there to give you a taste on what is to come in part two of the DLC (which takes place in Unova, where everyone engages in double battles only).
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The final battle against Ogerpon herself was a wonderful experience. However, she is shiny-locked (bummer) and has a 100% catch rate, so it eliminates some tediousness.
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Ogerpon will go through four stages of battle, and is the only Pokémon to terastalize in "The Teal Mask." Players fight all four masks, which changes Ogerpon's type from pure grass to grass and rock, fire, or water type. Ogerpon terastalizes all four times which showcases the immense power of Ogerpon, and how each mask themselves are the ones that terastalize (the ogre is just chilling behind it). This fight feels incredibly rewarding. The fight is also tough to get through with the changing types, combined with the overpowered cudgel move.
I am certain the most players sent out that friend ball to catch the ogre, right?
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I do not have many complaints when it comes to the combat, but I would have not minded an even greater challenge. I am sure that players with all level 100 Pokémon would agree!
The lag also made some of the battles (and the buildup to them) a bit more cringe. The Milotic fight . . . I don't even understand it.
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ENJOYMENT: 8/10
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In all, I had a wonderful time playing through "The Teal Mask." Scarlet & Violet has its ups and downs, but there is no denying that Kieran and Carmine are wonderfully complex and amusing characters, and that the writing and music are exemplary.
Part one of the DLC offers a nice challenge to even more competitive players, and I can appreciate the bonus introductions of new minigames, side quests, and even new Pokémon in the Kitakami dex. Is it worth over $30 (which includes "The Indigo Disk")? I am unsure about that . . . but you know, Pokémon fans do torture themselves.
The lack of an attempt to fix the FPS and other graphical issues is not excusable, however. I am not always too concerned about these topics, and I do not think that these issues fully detracted from the actual enjoyment of the game, but it is certainly embarrassing for Game Freak.
But yeah. So I guess what I'm trying to say is . . . I had fun!
TOTAL TIME SPENT: 20 hours (an estimate. I am slow af)
OVERALL SCORE: 7/10
PLATFORM USED: Nintendo Switch
DATE OF COMPLETION: April 2024
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esoscreenshots · 6 months ago
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would anyone like to fight about the best/worst fallout new Vegas dlc and the order they’re best experienced in
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tealmaskmybeloved · 9 months ago
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My Unorganized Thoughts About Pokémon Scarlet and Violet DLC: Part 3
MOCHI MAYHEM
M̸̤͇̓͂̓͐̓̄̑̆̽͗ơ̸̡̧̧̛͉̻͈̮̹̥̤̠̤̿͌͆̏̅̐̒͋̽̄̉͜͜͝c̸̙̗̱͋́͋͌̾̀́͐̾͋̓̾͜h̶̢̩͈͕̮́̔̎į̸̢͓͎͕͕̱̆̉͗͜͜͝ ̸̼͔̑̈́̎̐̔͒͘m̸͈̜̠͕͙̱̣͕͐́̉͌͑̽́̑̐͊́̀̕o̶̧̢͉̪̦̊̈́̄́͐̉͐̐̚̕̚͠͠c̷̢͍̫͈̥͚̯̱̈́̿̀̏ḫ̷͊̿̊̄̌i̸̲̝̯̗̪̺̻̘̇̍̂̀͂̀͒͛̌̔̈́̕͜
T̸̘̽̈̐̈H̸̗̗̗̀̍Ë̶̥̰̯̥́ ̸͇̮̂̋̀̓S̵̊͘͜T̴͈̹̏̄̊̉Ȍ̴̬̬͖̄R̶̟̬͈̻̍̆͐̆Y̶̟̍̍͒͋
Probably my least favorite out of the trilogy.
Which is weird considering how much I love the possession trope and my boi Pecharunt.
But the way they just did it felt like a giant middle finger to me and everyone else who even remotely liked the Toxic Chain Kieran Theory.
First off, Kieran does not get possessed, in fact, he's the only one to NOT get possessed. Ironic.
Second, what the characters do when they're possessed... well... you've probably seen it by now
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They do the fucking chicken dance while screaming "Mochi".
Which.... yeah. It's stupid, it's embarrassing, and I do not like it.
And yeah I can see why some people might enjoy it, but I just don't.
Oh but it gets worse (or better, depending how you feel about this)
So with the whole town under Pecharunt's control (and them doing the stupid dance) the player and Kieran go to stop this mayhem and get people back to normal. Boom, the end.
So, why don't I like it?
It's just... embarrassing. Gamefreak has hyped up Pecharunt and made them out to be a legitimate threat.
It could've been cool with Pecharunt slowly spreading its control to both people and Pokémon and wanted world domination.
We could've have an actual evil Pokémon in a main series game instead of an evil team! Pokémon are sentient, they're intelligent, they know the difference between right and wrong.
But, we didn't get that. In fact, this meme I made perfectly sums up how I feel
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Point is, they hyped up Pecharunt out to be this puppet master, this shady manipulator, this evil Pokémon who desires control over people and Pokémon, but also gives them what they want. It stole Ogerpon's masks and killed her trainer for crying out loud!
Oh, which reminds me!
T̷͍͊̉̇͛H̷̩͂̒Ẻ̶̱͇͖ ̸̖̤̠̻͛Ṵ̵̱̊̑̑Ǹ̸͎̺̋̈̕T̶̟͒͌̀͝O̴̞͉͍̰̓͊L̸̦͗́̈́̕D̴̼͍͜͝ ̷̀ͅS̸̰̬͓̙͆̋͝T̸̛̯́̈͝Ỏ̴̲̠͠R̷̘̻̕Y̷̢̐ ̴̛̜̼͋́̓Ŏ̸̭̙͓̍̔̿F̶̢̫̦̄̔ ̸̨͙̘̇̀P̵̩̬̄͂̈̕Ē̴͓̟̘͓̓͘C̶͔̽͐̔H̶͖̜̓̎̉A̸̲̹͓̭͊̓̇̽R̸͖̔̓̈́U̷̘̖̫͐̂̅̏N̶͍̰̋̕T̸̢̿
If Mochi Mayhem was Gamefreak giving us the middle finger for liking the Toxic Chain Kieran Theory, then this is them curb stomping us to the ground.
If you had ANY more hope that Pecharunt was this manipulative evil gremlin, then it's better for you to just give up that hope so you don't end up crushed.
So, in this YouTube video we learn that Pecharunt was raised by an old couple and since Pecharunt wanted more love, it gave the old couple its mochi and it made them greedy. The couple then tasked Pecharunt to steal Ogerpon's masks and bring them back.
See guys? Pecharunt was told to get the masks by the old couple! The old couples greed were responsible for this!
They really couldn't have Pecharunt be evil by itself, they had to pin the blame on the old couple. And yeah, Pecharunt was greedy, it wanted more love. But STILL
And yes, I'm aware that the old couple is a reference to the Japanse story of Momotaro, but this shit SHOULDVE BEEN EXPLAINED IN-GAME
I should not have to go watch a YouTube video to figure out its basic motivation!
I even thought of an idea where if someone could take Pecharunt to the crystal pool they could see the old couple again. It would not only explain Pecharunt's motivations, and give Pecharunt some closure.
Ṱ̷̢͕̘̥̓̕H̶̤̽̈̂̈́̿͘E̶͉͎͇̮̼̭̟͒͒̆͑̅̄̀̚͠ ̷͇͉̭̝̘̹͖̼͇̙̹̲̺̦͌̐̌̏͂̌͛̄͌̾̃̕M̷̨̨̧͎̫̪̜̭̯̺̬̥͔̲͒̓̒̊͆̈́͌͗̐Ǔ̶̡̖̜̖̏̆̏́̎̋̈̓͑̕̚S̵̨̨͔̠̖͐͆̄͜Į̶̧̡̛̜̲̘̘̙̠̠͇̮̳̐͐͗́̀͗̐́̐̏̀̐͝C̸̪̖̜͖̱̜̰̻͚̟͍̮̋̇̏̀̀͋̐̂̒̾ͅͅ
I've said it before, and I'll say it again: The music is a banger. I like how Pecharunt's theme is similar to the Loyal 3, it's about the few connections the game ever makes.
S̷̡̛̤̞̟̥̮̆͒̀̉̔̋̂̀͂͘̕͘U̶̪̰̯̞̲̟͖̭͖͓̺͚͇͋͛̈́̂M̴̨̨̧̛̟̖̖͙̞͙̀̄̄́̅́͗̓̏͘̚͠M̸̦̯̦̱͎͙̲̞̌̆́̍͘A̶̡̛̜̙̘͙͍̪͐̿̎̑͐́͐̾̍ͅR̷̢̩̘͇̳̭̺͍͙̮̬͉̱̰͐͜Ỳ̷̧̨̮̱͓̺͎͛̌
Is it finally over? Can I see the sunlight again?
Jokes aside, I'm ready to get this done with.
So yeah, Mochi Mayhem.... it wasn't the best in my opinion. It just felt too silly, and didn't take the whole possession thing seriously. I didn't really feel anything about canon Pecharunt other than a mild inconvenience.
I know some like Mochi Mayhem and that's fine! It's okay for people to like how things went!
I just feel a bit disappointed. But I suppose that's the danger with fan theories, it gets your expectations too high.
Nothing was really explained. I'm not expecting them to spoonfeed the audience, but I wish there was more things that were explained!
The Untold Story of Pecharunt, The Loyal 3 and Pecharunt's connection, what brought the Loyal 3 back, these are things that should've been explained in the game.
Gamefreak, if you're going to have some red herrings in a story, there needs to be some foreshadowing to help cancel it out. When all of the evidence points to Kieran getting possessed/influenced and Pecharunt being a legitimate and intimidating threat, you can't expect us to NOT be disappointed.
I guess the only positive I can say (besides the music) is the interactions between the Area Zero gang and the Kitakami siblings was fun. I enjoyed that.
But yeah, those are my thoughts.
Plot: 3/10
Characters: 5/10
Music: 100/10
Pokemon Lore: -2/10
Overall: 3/10 (I'm being generous here)
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thecryptidart1st · 10 months ago
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Top 10 Posts of 2023, but they’re all out of context and they’re most unhinged faces I’ve drawn (or photos of faces)
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julijbee · 5 months ago
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Id love to hear your review of the dlc and your alternate plot ideas if youre willing to share! The plot seemed. questionable
i am so glad you asked (evil smile). so i'm going to spoil the whole dlc, even irrelevant things that aren't "main story" plot that you'll probably want to experience on your own if you're still playing so proceed with caution. also this is entirely opinionated and you'll likely have a different opinion from me and that's fine. my opinions aren't objective fact they're just how i feel.
also if you are familiar with the plot of elden ring, particularly to do with miquella, as well as the plot of the dlc, you know what content to expect. if you are new to this content and have no idea- first of all what are you doing here? second of all i'll be discussing incest and sexual assault. peace and love, enjoy my 5,920 word review.
I played the dlc as a NG+, FAI/DEX build using vyke's spear, godskin peeler, and bloodhound's fang, and used my incantations for both buffs and attacks and switched them often. summoned mimic, always wore pot on my head, and favored light/med carry weight.
:D
GAMEPLAY (not story, just scroll if you only care about story)
so i'm going to start with reviewing the gameplay first because unlike the story section this is more positive, and while less people probably care about this, I DO!! i've been playing fromsoft's games for years and its because i enjoy them and think playing them is fun, that the stories they tell have resonated with me and i liked (most of... .. .) them has been a happy bonus. my honest opinions about the gameplay difficulty is that at this point in my souls playing hobby i think i've finally become one of those really annoying people who has no real idea of how hard the game actually is. with the exception of a few bosses, i thought the dlc was easier than expected, and i sometimes found myself wishing i found some of the earlier bosses more challenging, because those were objectively more fun fights than the later ones. i think the scadutree fragments are a really interesting way to both:
a: help players control the difficulty of the dlc, collecting more if they are stuck somewhere, or abstaining from use if they want more of a challenge
b: encourage exploration of their very vertically dense dlc map
it both maintains that idea thats vital to elden ring's formula, that the open map allows for you to explore and level up before attempting a boss again, but also ensures that you can find those levels you need without having to grind too hard in a smaller dlc area, and aren't kept from the main story for too long. i really enjoyed this, and honestly the side stories were the only things keeping me playing once i realized what the main story was doing, and all the life was slowly sapped from my body.
i am pretty sure at this point in time that i have completed most of the bosses- i think i am missing one of the four mausoleum bosses and i think i skipped one of the dragons on the way to bayle because i was sick of fighting so many dragons in a row, and i'm sure i've missed some mini bosses or areas, especially in the rauh area which i am guilty of sprinting through at a certain point.
with the exception of the final boss and bayle, i enjoyed the bosses in this dlc. the thing with the difficulty of these games is that in the past a lot of the difficulty spikes between games comes down to movement speed of player and bosses, and the effects this quicker and quicker timing has on the gameplay. they've also introduced some combat enhancements or tried out some ideas like weapons arts in ds3. (in non-souls games you have a lot more variations on the formula, with bloodborne's parry mechanics and less of a reliance on the character builds and armors, sekiro's systems being something that almost felt like you had to relearn how to play their games)
elden ring complicates this formula even further by introducing an expanded and much more practical system for weapon arts, a shit ton more weapons and armors, faith and int builds that are finally viable, and consistent boss summons with the spirit ashes. i'm both impressed that the game maintains the challenge of prior titles and even has some bosses that well outdo their difficulty, and also remains fun to play. the dlc maintained this FOR THE MOST PART, but with bayle and the final boss this kind of stumbled.
the problem i was shocked elden ring didn't already have was that when you're already going as fast as seems feasible, how do you augment the difficulty to give new challenges, and how do you make something fresh within this old formula. their bosses are difficult, but for the most part they're fun, and you can get to a point where you make that call of okay, this is hard but this is possible, or no this isn't possible right now, i need to change my strategy or level up or something else. the dlc was very fun to me because i was able to utilize the full arsenal of things id acquired over the course of my two prior playthroughs of the base game. if i had trouble with a boss, i realized at some point that i had plenty of viable builds i could apply to my character that better suited the boss. i switched between weapons, swapped out miracles, did some experimentation with the talismans and armor, and it felt a lot like fun trial and error to see which build would work, and very rewarding when it finally did!
bayle and the final boss felt kind of like they knew they were obligated to be crazy difficult, but they couldn't quite iron out how to do that without it being ridiculous. bayle less so than the final boss, but i feel like the warning for the final boss was there in bayle. he was whispering to me hey, hey, watch out. you know i cant be the worst, you know that final boss will be worse. also bayle gets a bit of a pass because he was a side story boss (i appreciated that the main story was a little bit easier than the side stories, because obviously you want your players to be able to get through the main stuff, with the side stuff being the extra. i personally liked that. anyways.) i did not have fun playing the final boss and it wasnt just the psychological damage (though that made me want to stop trying way more than the difficulty did tbf.) so far as gameplay is concerned i really enjoyed the dlc and i had a lot of fun exploring and fighting my way through it, there were some beautiful areas that made me excited to look at the concept art, and the weapons and new systems they added were a lot of fun when i tested them out. if it were just this gameplay i would be happy with the dlc and would probably still be playing it now.
THE STORY REVIEW. (hell.)
what makes me mad is that to some extent they gave me what i wanted. if you look back through my old posts or have the displeasure of knowing me in real life and heard me gushing about this, you already know some of my dlc wishes came true!
some of my dlc wishes:
i wanted new flowers to pick (small fish all things considered)
i wanted a boss with a large spear to skewer me in the air like a kebab
i wanted more frenzy content
i wanted some kind of resolution or at least some mention of godwyn's situation
i wanted miquella's gender to be unambiguously weird
i wanted miquella to be evil
i wanted more explanation for marika's whole "deal"
i wanted dumb melodramatic dlc npcs that are doomed to die horrible dlc deaths but one of them must be unspeakably snatched while doing so.
let sword freak (denoted by a line i heard from one of the dlc trailers) be a woman
please let the bewitching branch item description not imply what i think it implies about miquella and mohg
so. if you know the story you will already notice some red flags. i'll start with some positives
i really enjoyed my little dlc npcs, hornsent was the only thing carrying me through the middle-end section of the main story as i was buffeted on all sides with the terrible realization that they were going the exact direction that i begged and pleaded they would not go. i loved the heightened role the npcs played in the story, how frequently i was able to check in with them and have new little dialogues or tidbits, and i love that there are absolutely batshit unhinged women in this dlc and i am so happy there are more than one. in no particular order, things i really liked about the npcs:
hornsent is my sweet cheese he is my guy. i was really rooting for him and as someone who went into this dlc as an attached weepy miquella fan, i was on his side before the dlc killed my hopes and dreams and dashed them against the rocks. character who abandons all sense of self and personhood to become the embodiment of their hurt and rage? faceless formless gnarled twig of a character with desiccated bugs all over his face? character who i can feed soup to? character who somewhat hates me? character who made me laugh following the messmer fight by calling him "your ugliness"?? his death was inevitable and i accepted it, because i agree with him. miquella should not take his revenge from him, there will be no forced absolution nor "gentle kindness" imposed upon him. this was the evil miquella i wanted, the god so compassionate that no discord nor hate could exist under his rule, and all will be enveloped in kindness. it is horrifying to discard the self when the self is entirely made of hurt, and it is horrifying to be robbed of personal agency. anyways i love hornsent.
freyja is so gleefully ready to commit unspeakable acts of violence and so genuinely happy and excited about it that it makes me squeal. i love a character that is so excited to punch things that they cant keep it to themselves. they are happy and thrilled to be in the dimension of violence and strife. and she's so nice! usually you see these people falling into the edgelord stereotype which i am not particularly fond of unless they're especially pathetic and camp about it, but she was just a joy to interact with. when she told me not to worry if we were to fight on opposing sides, she would gleefully meet my blade and it would be an honor to do so, i wasnt even sad! yeah! it will be fun freyja, thank you. little bit soured to her towards the end there where she learned about the incest plot and had no other reaction to that other than to be excited radahn would be back, but to be fair to her why would she give a shit about this. sure, freyja. i'm happy for you, glad you're enjoying this dlc.
speaking of unhinged women, leda is despicable. i love her. the point that she sees nothing wrong with herself or her actions is integrated into even the most inane little dialogues, the one that stuck with me was her explanation of the war with the hornsent- she said they were the losing side of a war, and it was a terrible shame what happened to them, but they were no victims. (they had it coming. further than that, it was right that they were the ones to lose, winning holds significance in terms of showing divine favor and justice. its a terrible shame what "happened" to them (passive word), but they were not victims, the actions of marika and messmer's army were somehow vindicated in their actions). she's another look at what i had hoped for with my evil miquella point. i will expand on this when i start ranting about miquella so put a pin in this for now.
moore. another point into the miquella as a refuge category, or miquella as the water that washes away, and provides absolution. outside of that though i'm always somewhat on my guard with a character who has a speech impediment and seems to have some kind of cognitive disability, but he made me happy to talk to. i don't know if what i'm feeling is unsure about how he's written, or just wishing for more from him, but the exchanges you have with him where its clear his motivations are intensely people-pleasing, and that he is honestly very sad as a person made me sad :( hes a big guy, and dangerous in a fight (as i figured out pretty fast after he downed me with scarlet rot) so its difficult to minimize this outward appearance to keep oneself a: safe and b: friendly or pitiable enough to others that they offer the sort of protection necessary in numbers in the situation he finds himself in. i think he makes sense as a character, and i think hes very concerned with the opinions of others and his helpfulness to them and his perception. and while i think the kindness and generosity is learned and a necessity, i also think he's just genuinely a kind person, which is why he's relying on his strengths like this. anyways, sorry moore. :(
igon is way too much and i'm so glad he's real. i genuinely cracked up when i summoned him for the bayle fight and cackling at him got me killed. i wasn't expecting him to scream his little heart out and then keep going. and then keep going again. he won't stop it's spectacular. another thing of note is that he didn't get a single hit off that entire fight for me, drawing his bow took too long, and he spent most of that fight flat on his back with the damage counter going up. it just made his shouting even funnier, i wasn't even mad he was awful as a summon, he was so funny i was just glad he was there as a morale boost. also appreciate that dragon priestess seemed pretty done with him. i hope everyone else can appreciate his autistic charm with me.
WE NEED TO TALK ABOUT MIQUELLA NOW.
so i want to set the context for my dlc experience properly so everyone can understand where i'm coming from, because miquella was already a delicate character to like, and how they're a radioactive trash fire that's trying to kill me.
(also dlc confirms he/them miquella alongside he/him base game and she/her trina so you'll note the pronouns shift around. it's a little complicated given the whole trina splicing and diverging of identities thing so it'll be inconsistent, but hopefully everyone can tell who i'm talking about as i'm talking about them.)
having a character who is unspeakably old, but also has the physical appearance of an 8 year old is a red flag so large that anyone could see it, and i knew this from the moment i started picking up their lore in earnest. IN THEORY this could be a very compelling character, it has been done a couple times before well, and countless times before very poorly. i was not optimistic, and already in the base game his character was not treated as well as i would have preferred, but i was coping.
having someone who is trapped by their own body, or confined by both the perceptions of- and the realities of their body can be a compelling character. having someone who's life is impacted by perceptions of, judgements upon, limitations thereof of their body tends to be a character that i gravitate towards because surprise, this can be relatable for a lot of people- and a lot of different types of people. whatever allegory you're applying to this narrative of the disconnect between the body's presence in the world and the world's treatment and expectation of the body, i'm sure you can tell there's a broad scope of applications there. and then you add on this element where they're present in the realm of dreams. the implications of a god who walks dreams, the realm of the subconscious free of expectation and limitation, and then also is trapped by both a cursed body and the weight of duty, faith, and expectation, i enjoy these dynamics, i really do. it only helped that their gender was weird, and he walked dreams as a girl.
and the thing is, i've wanted him to be evil, i wanted him to be evil so bad you have no idea. not just because (by base game assumptions...) evil had been done to them, and theevil was a reaction to this, no! there was always something wrong with them, he was always scheming, they didn't turn evil.
the haligtree and their actions in going against the golden order are calculated- do i think their aspirations are better than his mother's? maybe? i think it's more the order he instates has the possibility of being better as a side-effect of his actions and they would have gone forward with their own ambitions with or without this possibility of things being measurably better. taking in a class of people subjugated by the current order to build their armies feels a bit cynical and calculated, no?
the second huge red flag was the bewitching branch item description. at first i was a bit thrilled, there! i said, there is the canon justification for my somewhat unfounded hopes for evil miquella! the suggestion that he is able to meddle with emotions and perceptions is a pretty troubling trait to have! especially by a character who is spoken of with both love and to a smaller degree hatred and fear! and then i spent longer than a few seconds thinking about this and was immediately worried about the implications that had on the mohg issue.
THE MOHG ISSUE.
so first things first, the existence of the dlc does not mean that suddenly mohg isn't bad gay rep anymore. like let me be clear here, for two years we had a gay pedophile in our triple a title who kidnapped his little brother for pretty unambiguously sexually charged reasons, the fact that the dlc seems to tack on an addendum of "oh by the way its actually not his fault and he didn't choose to do that" doesn't suddenly erase those two years, and the initial judgements a new player or someone who is unfamiliar with the lore might make. like that's bad, guys, that's pretty bad. i was really disappointed at the time that they had included this character archetype- moreso because i was a fan of their previous games that had their little nuggets of queer representation, and i made the mistake of expecting better from the developers and writers.
i was also mad because they didn't have to write it this way, this was a choice they made to include this, and it's my preference to not enjoy it, but it wasn't necessary at all. if the plot necessitated that something go wrong with miquella's cocoon and initial schemes for god pupation, it didn't have to be that his half brother kidnapped him.
(my borderline au content writing no one asked for: an alternative that i was fond of at the time (B.D., before dlc) was that proximity to malenia's rot could have caused him issues. you still have the issue of something has gone wrong, miquella remains asleep and rots in his cocoon, but you also have this element of the potential guilt on malenia's end- that would be incredible guilt to know she was at fault for the failure of all they had been working towards, and the added grim irony that (as we figured at the time) in shedding his curse in order to help her shed hers, she unintentionally sabotaged him by staying so close to "guard" him. it also involves malenia more in the game story, which was something i had hoped for a bit more of from the base game anyways.)
my concern over the bewitching branch lore can be summed up by saying this. having someone the story paints as the victim suddenly revealed to have wanted it all along, and been the instigator behind the assumed assault is shitty. it's just shitty. and i'll admit i might be more sensitive to this topic than the average elden ring player, so this is all colored by my opinions and biases, but it's bad taste. it's not a fun surprising revelation, it's not a plot twist you feel particularly excited about, you feel bad, and then you feel confused. I like the lore of elden ring, i've spent a lot of time reading it and speculating on it, and it is confusing why miquella would be the one to instigate their own kidnapping and assault.
you would assume that their intended plan would be the plan A he was going with, stay in the cocoon, do his thing, remain in the haligtree so it is sustained and they are safe within it, let malenia handle the defense and conquest while he naps, wake up at some undetermined date with his goals achieved (whatever those mysterious goals may be) and continue on with later stages of their plans. and you would assume that being ripped from the haligtree and doused in blood in a basement somewhere was not within the bounds of his plan A. part of why i dared to hope that i was reading too much into the potential mind-control thing was because it didn't seem like mohg's actions were benefiting miquella's plan in any way- it seemed pretty bad. the haligtree was dying, malenia was rotting, their body looked to be in pretty awful shape, and even their allies did not know where he was.
BACK TO THE DLC.
the dlc did not really expand the context in a way that made this make sense to me. context that he was discarding his body entirely made sense for miquella's character, and if they didn't care about the state of their body, i guess he wouldn't care that his body was taken from where it was abandoned- but it didn't seem like that was their intention to abandon his flesh from the start? or if it was, that they placed his flesh within the haligtree for a reason, and i'd assume he'd have wanted it to stay there. if they were concerned that his flesh was no longer safe in the haligtree and wanted it spirited away by any means necessary (i.e. "kidnapping"), first off i'm unsure of the danger that would cause that, but second off if he didn't care about their flesh- see earlier point- why would they care if it was endangered within the haligtree enough to have it kidnapped? so, this already doesn't make sense to me, and the added justification of oh, he just has the hots for their brother, this isn't satisfying to me. sure i don't enjoy it as a story element in general, but past that it just doesn't feel like a satisfying justification in context. he's ambitious and he's seeing his ambitions through by any means possible, why would they act in this selfish manner that seems to be detrimental to their own ambitions?
issues with the sense of the mohg situation aside, why radahn? the justification given in item descriptions and dialogue states that miquella found him sure and kind and worthy of being a lord in contrast to the conflict, fragmentation, and personal afflictions they were facing, but. why radahn? i liked radahn, i'll gladly point out that yes, he does seem to satisfy all of these character traits, but there isn't any established context between them. miquella doesn't interact with radahn in the base game, malenia dooms him to walk the battlefield addled by scarlet rot and reduced to an empty husk, and if it was miquella's intent to have him be their consort from the start, this paints malenia in a pretty negative light, no? we were led to believe they were a united front, her and miquella, that many of his actions were for her benefit, and they worked so hard in part because of his desire to cure them BOTH of their afflictions, especially and explicitly her affliction. so she's sabotaged miquella's plans? for what reason, did she not agree with it, did she hate radahn? there's no explanation given for this, like how there is no further explanation as to why it is radahn miquella is so hell bent on bringing back to life.
which is odd when you consider that there is another demigod who meets miquella's criteria, was definitely loved by miquella, seemed to be loved by malenia, seems to be depicted in the haligtree, and miquella was previously confirmed to have been trying to bring back to life. where the hell is godwyn?
let me clarify here, i do not like this plotline they have created where miquella apparently has the hots for every other brother in his family, i don't tend to appreciate incest as it occurs in stories, and if it were my choice i would just choose not to include it. i also understand that plenty of people don't care about that, and that media like game of thrones that features incest pretty prominently within the story is beloved by mainstream audiences. i am also aware of the historical trend of royalty being inbred and incest existing on a sliding scale of taboo through the millennia. the greek gods are all siblings, i still enjoy greek myths, etc. etc.. so if i were the sole writer for elden ring and was beholden to no one the story i would write would diverge from the current canon and i would not write myself into a position where miquella is marrying their brother because personally i do not enjoy this. this is not the reality we live in, and this is not the story we got.
within the framework of their story, it should have been godwyn, and i have no idea why it wasn't. i can speculate all i want, was it misplaced fanservice because people liked radahn? was it a plot twist executed poorly, is there some other reason im missing but someone else has pieced together and they'll call me an idiot over? i don't know, and i also sort of don't care, it doesn't make sense, and it also disregards a lot about radahn's character than i and others liked to get him to fit into this weird situation.
where is his horse? if miquella cared for him, and they were able to bring back a whole demigod, was it so impossible to resurrect his beloved horse? if miquella didn't care about him enough to bring back his horse, wouldn't radahn put up a fuss about that? if miquella was controlling him to agree to being his consort, and didn't allow for him to be concerned about his horse, this raises a few more questions about malenia fighting radahn and destroying all of caelid- and likely everywhere else if the fires at the borders of caelid ever go out. was he always controlling radahn, were they ever controlling radahn? what are the limits of this control, what are the rules, if any? there are too many frustrating elements that make very little sense about radahn.
conversely, these elements make a lot more sense when applied to godwyn, and it pisses me off that it seems like, to my speculative eyes, they pivoted away from him. it would make sense why they would need a body to resurrect him when he is just a deceased soul, and his body is busy being a tumor. you could argue radahn's body was not in great shape and was eaten by alexander, and that's a completely fair point, but to me godwyn makes much more sense. not to mention, again, miquella had been explicitly trying to bring godwyn back in the base game.
(and this is a smaller gripe, but radahn's previous boss model had no feet. in his lore they discuss him riding his horse, and then learning the gravity magic to lessen the load on his horse so he could keep riding it. like yes the missing feet could be chalked up to rot, but he also just could have not had feet and was using his beloved mobility horse and the gravity magic to get around the challenge of not being able to walk. i thought that was cool if true, and it was a little speculative thing about his character i really loved, and that just kind of got thrown out with the dlc too so i guess i'll have to die mad.)
was it really necessary to have the assumed sa victim with the body of a child secretly be the instigator and assaulter all along? and then to add insult to injury not even have their actions make any sense within the existing plot? like was that all entirely necessary.
OTHER DLC LORE OPINIONS
you might be surprised to learn that i did not hate most of the other dlc lore.
miquella using mohg's body as fuel to resurrect their consort, while fucked up, i think could work with character motivations. especially if he was holding a grudge towards mohg, or mohg's actions were in fact antithetical to their plans, or he wasn't the one in control of mohg's actions. it could make sense that he would want to humiliate him (as ansbach mentions a few times...). and as i've said before i think miquella is fucked up, i think they do bad things, i think their moral compass is skewed, i think he's a creature of ambition and spite. i could see a world in which he does this out of hatred and spite, but in the situation they've set up where miquella was the one potentially compelling mohg? it lessens that spite, why would they be so hateful or willing to humiliate him if they were the one to compel his actions? you could just say oh, miquella is cruel and messed up like that and he's doing it for the hell of it, but it's not that compelling and doesn't make it as interesting. it just kind of feels gross. so yeah, in the current story i'm not a huge fan, but i see the potential here.
marika's character development was genuinely cool to me- and i understand i'm speculating and i've been speculating this whole time, but that's my business and and i acknowledge it's speculative. marika as a hornsent is a really cool concept to me, and it makes pieces of the main game make more sense. it makes her motivations make more sense, adds color to her character (and she was already interesting to me) and even though this dlc is like a lot of their other dlcs where it adds characters and backstory for no reason and does the ds3 thing of surprise! more secret children! i enjoyed it. it gives her more of a why past judgements of her personal moral character, it grounds her more, i like it. i also enjoyed the tidbits with the pots and sages, further (if not vague) developments with the outer gods. like this is speculative lore than i enjoy, and it's the kind of stuff i was excited for in the dlc.
as i said before elden ring kind of did the ds3 thing where they just added a secret child that was suddenly plot relevant and added a bunch of unnecessary lore, but i didn't really care too much in ds3 and i don't care here. messmer's voice actor is funny and messmer himself is compelling enough that i'm fine with not taking things too seriously. it helps that without messmer there is not hornsent, and a dlc without hornsent is a dlc i wouldn't have finished. (genuinely, i was so discouraged by the main story plot revelations i didn't feel like it was worth it to finish the dlc, but i felt bad leaving hornsent unresolved so i killed messmer. and then just finished the dlc anyways, so thanks hornsent.)
truly and genuinely i was happy with st. trina. i was so excited she was included in this, i've been a st. trina truther for too long and i don't even know what that means because there were like two sentences about her in the whole game, but she's great. i could take or leave thiollier, on the one hand having a creep as a character is fine and hes written in a way that feels believably creepy while also like hes enough of a 3 dimensional character that he has his own personality and motivations, but him included with miquella being elected the president of incest for no reason was a bit of a sour note.
the idea that miquella is discarding his body, and every piece he discards is a piece that they may hate, but they also have to discard those pieces that he doesn't hate, and their power, and all that he is, that's a real sacrifice and i think it speaks to the depth their character COULD HAVE HAD. that and their very clear conflict with their own gender, and conflict with himself over his actions. they discarded the girl sleeping within them and locked her in a pit in the ground so that none would find her. and he discarded with her their love, and the "treacherous" parts of himself that doubted, and disagreed, and with this he was able to become more resolute on their path. trina disagrees entirely with miquella's path to godhood and begs you to kill him, pities him, says their path is destroying him, and those are all doubts he has discarded with her. it is genuinely sad to me that this is not the side of miquella that we get to enjoy as a character because of all of the rest of the mess that's thrown on top in the dlc.
and of course i'm mad because he's acting like marika, they're shaving off pieces of themself and sacrificing for ambition, and they're becoming her while he's intent on being the opposite of everything she stood for, and we were so close to having this. we were so close.
CLOSING THOUGHTS
so far as gameplay goes, i enjoyed this dlc and it did a good job of replicating that feeling of playing elden ring and exploring again in its condensed and familiar setting. i like a lot of their new mechanics and ideas they introduced, though some of the later bosses fumbled it for me balancing the difficulty with actually enjoyable boss fights that feel fun to play.
the main story pissed me off so bad i almost put down the dlc, and erased all excitement i had to play it (even keeping in mind the reservations i already had going in). the side stories were frustratingly fun and compelling when compared to the main story being such a trash fire. i wish things were different but they are not, and i am very disappointed.
if you actually read all of this bless you, i hope you have a beautiful day.
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littlegoldfinchh · 5 months ago
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honestly i've blocked like at least 15 people in the shadow of the erdtree tag nfnfnd everyday more people finish the dlc and everything i wish elden ring wasn't as popular as it is because im giving myself brain damage by reading all those negative posts
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