#diva games are really unique rhythm games
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i think the biggest issue in the "diva is dead but don't blame sekai for xyz reasons" argument is like yes of course, but literally everything about "blaming" sekai aside. i don't want to play sekai as a rhythm game. it's being put forward by the fanbase as like, some sort of replacement but the story and new characters don't come close to saving it for me and the rhythm game mechanic is not interesting! if you're into tile tap rhythm games then that's great but it's not a diva equivalent!! at all!! project diva is a proper rhythm game, you use literally all the buttons on your controller, it's hard and takes practice and you have to actually learn it. people (myself included) have put hours into learning and playing diva, you can't just be like well sekai is the new vocaloid rhythm game, suck it up and have at it, when that hasn't been the case from the start. if i WANTED to play a tile tap rhythm game i would download literally any other gacha mobage that's idol themed lol. there's no actual diva replacement and THAT'S why people are upset
#like i don't think it's 100% the fault of sekai but like. okay#was making a mediocre gacha mobage while the company in financial trouble really the BEST move#i don't even like that they're implying it's related to project diva because of the āprojectā label there's no real technical concept in it#or relation really!#diva games are really unique rhythm games#as most console games are but the way the charcters functioned within them as well as the unique 3d pvs were super unique and fleshed out#sekai is not a voca rhythm game to me it's just a game that happens to use the songs that i dont want to play bc i hate gacha lol#i think when people are upset about the alleged slow death of diva the move shouldnt be to be like erm play this gacha game. like#i don't. want to? like i could if i wanted to bc it's free but i don't it's not the type of rhythm game i like to play and also once again#dont fw gacha really. i shouldnt have to play a game with a gambling mechanic to get my rhythm game fix im SORRY but that's sad!#i think being like well it saved the company! when what saved it was ppl draining their banks into it is like. not a great look to me#vocathoughts
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Todays rip: 18/08/2023
Rainbow Baroad
Season 7 Featured on: Os BarāƵāes da Qualidade
Ripped by Pan
youtube
An early Season 7 rip? That can only mean one thing - its time to go to Brazil!
A very underappreciated yet always fun part of following SiIvaGunner is just how many different kinds of people are part of the team, and how many of them are able to share their unique culture to the rest of us. A lot of SiIva tends to sway toward pretty "global" experiences, like video games released worldwide or featuring celebrities and memes known all over the world. Yet there's always been exceptions to that, more niche jokes and more culture-specific rips not made to appeal to a global audience. During Season 1, for instance, we had the album Hatsilva Muku: Ripping DIVA, catering specifically to the Japan-centric Vocaloid crowd, and althroughout events such as the two King for a Day tournaments we saw South American music and memes represented through the Dancing Alien Team. Althesame, I don't think there's ever been anything quite like the Felipe BarĆ£o's Birthday takeover.
Felipe BarĆ£o and his brother form the band Os BarƵes da Pisadinha, which translates roughly to "The Barons of the Pisadinha". What's the Pisadinha, you ask? Put simply, its a very distinct rhythm of notes that's applied all over Brazilian ForrĆ³ music, which is what the band performs. These guys, along with ForrĆ³ music in general, are pretty damn popular in Brazil, a bizarre phenomenon wherin their music seems to be beloved despite being fully acknowledged just how much of it sounds the same.
Part of what made the SiIva takeover in their name so funny was just that effect - that it made EVERY rip sound the same, with the same opening progression of notes, same instrumentation, same jolly tone...yet at the same time, it was really amusing to follow! Everyone already knew each rip's joke to a tee, and the focus now became on discovering if the song ripped would sound good or not in that new instrumentation. For my money, Rainbow Baroad takes the cake as my favorite of the event. Rainbow Road Wii is already quite a nostalgic and happy-go-lucky track, and the kind of summery vibe that forrĆ³ music brings just heightens those feelings more. Its hard to listen to this one without getting a big ass smile on your face! Every part of the original song is recreated perfectly in Os BarƵes da Pisadinha's style, with excellent layering of instruments on more impactful parts, great use of backing, and a surprisingly natural implementation of the Pisadinha rhythm.
This entire event and others like it fascinate me with just how unfamiliar I actually am with the source material. In a way, SiIva has always been a sort of gateway into discovering new kinds of music, new games, new everything - its an outlet of every creator on board to let others know whats dear to them. For some its a game franchise, and for some its a silly band from Brazil - hell, for the creator of the channel it was Maroon 5 with rips like Everyday Goodbyes (SiIvaGunner Band Cover). Even if you try describing SiIvaGunner as a celebration of video games and "pop" culture, you're never gonna be able to truly capture everything the channel's able to provide.
#todays siivagunner#season 7#siivagunner#siiva#Pan#rainbow road#mario kart#mario kart wii#mario kart 8#mk8#mkwii#nintendo wii#nintendo#Youtube#Bandcamp#brazil#brazilian artists#brazilian music#pisadinha#forro#tecno brega#os baroes#Os BarāƵāes
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What games have you played recently and would you recommend them?
i havent played a ton of games lately because iāve been really busy with school (which is why uploads have been slow), but here are some of my recent ones:
Hotline Miami 2: Wrong Number (2015) $14.99 on Steam.
I love the Hotline Miami series and I played this game on a friendās computer in high school and really loved it so I wanted to get my own copy after recently replaying the first one.
Left Alone (2016), $6.99 on Steam
I canāt recommend this game unfortunately. The atmosphere was great!! But the game is one that really really shouldāve been free or at least a lot cheaper than it was. Itās incredibly short with very little puzzles and the story is kind of lacking. It is very visually interesting though so thatās cool!
Harvester (1996), $5.99 on Steam
A horror classic! Itās incredibly well priced and I feel like itās kind of a staple for unique horror game fans. Iāve played it a few times over, but not since early high school, so Iāve been trying to replay it.
Persona 5: Dancing in Starlight (2018), $29.99 on Playstation store
Iām a big Persona fan and Iāve been thinking about buying Royal and Strikers lately so I wanted to also try out this one since I love rhythm games. I found it really challenging compared to other layouts like Project Diva or Taiko No Tatsujin, but I loved seeing the cast again. Especially after I bought the Akechi dlc :ā)
PRICE (2016), free on Steam
This game was so awesome!! Itās a short little horror/mystery game with beautiful graphics and music. Itās really fun and the puzzles reminded me sooo much of old school rpgmaker games! I loved this game a lot
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Is the Project Mirai game worth it? It's a lot of money to shell out for something that may not be what I want.
That really depends on what you want out of it, I think. If you are a hardcore rhythm game player and really like a challenge, I have heard it can be too easy. If you want a more beginner friendly game, oh yeah I definitely recommend it.
I think that the song selection may seem slim compared to Project Diva (the 3Ds is a much less powerful machine), but the song choices are really solid and pretty varied. Thereās a good chunk of songs that, at the time, were not in Project Diva yet. And some still arenāt. Certain tracks will also change the actual audio when you change the character. For example, there is a version of Sing&Smile for each piapro character where they actually sing it.
You can play in your choice of button mode or tap mode on the touch screen, and I really think tap mode is much more fun. Thereās no issues with button mode though. In general, the note timing is much more forgiving than Project Diva.
In addition to the rhythm gameplay, there's minigames in the form of Reversi and a Puyo Puyo spin off. I think the Puyo one in particular adds a lot of gameplay hours. There's also a few other widget-esque functions, like a mini song studio that allows you to play with instruments in a piano roll interface, a dance/pv editor, and feeding/dressing up your choice of piapro characters.
Speaking of that solid track list, you can even listen to the songs from the game when the 3DS is closed/in sleep mode like an mp3 player so long as you use headphones. You can even curate playlists specifically for this function.
The visuals are really well optimized, and I'm so glad they went with the Nendoroid style. I think trying to imitate Project Diva on the much less powerful 3DS would have been terrible. It really gives the series its own identity instead of feeling like a lesser version or knockoff of Diva. The pvs are cute and unique too.
Also Gumi makes a guest appearance if that's a selling point to you, and because of her, there's some really good songs included that have no chance in showing up in Project Diva. The pattern for Invisible is so fun while playing.
I got it back when it first came out for uh, 40 USD I think?, and I feel it was definitely worth it. Gamestop currently has its for only $25 second hand. A fun and casual game that I think feels really cute and packed with character!
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Rockinā Pretty (Nintendo DS)
Rockinā Pretty (Japan: Happy Star Band; Europe: Diva Girls: Making the Music) is a Nintendo DS band/music/rhythm game published in 2009 where you can choose between any of the 4 instruments the band members play and work your way through the different stages which offer new songs that can be unlocked.
I really love this game and there are several unique things about it. Iāve been looking for a game that lets you play as the various instruments in the band and this game delivers that, as well as music thatās instrumental (although the endings hint that the band isnāt actually an instrumental band, though throughout the game the music thatās played is all instrumental). Besides those, it also differs from conventional rhythm games that are in the style of say Guitar Hero, Synthesia (if you could call it a rhythm game), and Bang Dream where, instead of the music coming down as dots/bars down onto the horizontal line where youāre supposed to press buttons, the equivalent of ālinesā in this game is spread out at various distances to mimic playing the actual instrument. The gameplay is played entirely using the stylus, and no buttons are used (though you can use the buttons to navigate menus and options, etc.).
The 4 members of the band are Mai (Japanese: Mahiru) on guitar, Kara (Jp: Kanami) on bass guitar, Mio on keyboard, and Reena (Jp: Riko) on drums. Although the US localization changed most of the names, at least their biography and looks remain intact, unlike the previous game, Princess on Ice, which, during localization, had the appearances of all characters completely redesigned for aĀ āWestern audienceā. Anyway, onto the gameplay.
Just as a note, for each individual song, you can always choose between any of the 4 instruments to play (as well as the characters to dress up/equip instrument skins), so you arenāt stuck with 1 instrument throughout the game and can play the same song using all 4 before you move on to the next song, if you so wish. You get to choose between 3 difficulty levels for each song/instrument. Each song/instrument also has an autoplay mode where you could just watch the song being played.
The Instruments
Mai/Guitar
If you choose Mai, you get the guitar game. Youāre allowed to choose your preferred hand so that the game reorientates. Anyway, there are 2 lanes which the music notes come diagonally down on. As you can probably already tell, depending on the colour of the blocks, when you actually pick will be different, so if the block is blue you need to pick when it reaches the blue zone on the lane, and so on. This creates a desirable (IMO) challenge that requires a little bit of calculation when a bunch of blocks of different colours come down in succession, which can happen more frequently when you get to higher stages. To pick, you place your stylus on the double-diamond-shaped thing between the lanes and slide it towards the side the block is on. Getting the precise angle can take minimal practice when you need to tremolo-pick (picking alternatively between the 2 lanes back and forth). The 6 possible zones reflect the 6 strings on an electric guitar, at least in my mind.
Kara/Bass
The bass is similar to the guitar game, except you have a single lane of 4 possible colour zones, reflecting the 4 strings on a bass guitar. Here, the main move, instead of sliding your stylus, is to simply tap the colour zone when the music block hits it, but there are also special blocks that require sliding, which the game calls strumming. Again, same calculation is needed when multiple colours come down.
Mio/Keyboard
Like Synthesia, but, a bit worse. I think this instrument can get quite unfair but good thing this is really just my main complaint of the game (otherwise I do quite love it). Lines come down and well, you tap the keys when the lines hit them. The unfair bit comes from how the lines often, in later levels, cover up lines that are below them (so you actually need to tap the key 2 times in a row but because the top line obscures the bottom line, you miss the 2nd tap). This becomes a game where you probably need some memorization to ace the song, although you donāt need to ace a song to complete it. Sometimes youāll see multiple lines coming at the different keys simultaneously, which is when you need to slide your stylus across all the keys, similar to playing a glissando sweep on a keyboard.
Reena/Drums
Possibly my favourite to play and the one I do most well in, although I do prefer the guitar one for its creativity. The 4 circles essentially semi-simulate the crash cymbal, the bass drum, the snare drum, and well, that green one is rarely used so I donāt quite remember, might have been the high-hat/ride cymbal or so. Anyway, the notes slide in from the opposite side so that they always take the long way to get to the circles: the yellow and red notes always come from the right. Again, a similar calculation challenge presents itself when multiple notes of different colours come from both sides, although itās easy (for me anyway) to get the hang of it when you focus more on the rhythm of the drumming than just looking at the notes. Some special notes require you to slide the stylus rather than just tapping.
Plot
Mai is a newcomer to this band Starlight thatās looking for a guitarist because their previous one dropped out. Mai and Kara are schoolmates, although they had never actually talked before. It looks like Mio and Reena are from the same school, but itās not explicitly mentioned. Mio and Reena though donāt go to the same school Mai and Kara do.
Anyway, now a 4-member all-girls rock band, they start playing at different venues and enter the annual music contest Rockinā Pretty (RP).
As you move one step closer to the finals, a new venue/stage is unlocked and 2 new songs become available, and you get a bit of progress on the little bit of story, if you wanna call it that (itās pretty much dialogue presented in a visual novel style about them moving on but hey, itās nice to see).
Music
The band plays a number of songs throughout the game. These are given by stage number below:
1. See You Again
2a. Heaven
2b. Prayer
3a. Good Morning
3b. Ambitious Ladies
4a. Your Eyes
4b. I Love You!
5a. Fluttering Heart
5b. Happy Sunday
6a. Fiery Glance
6b. Boyfriend
7a. Summer Fun
7b. Fight For Your Love
8. Rockinā Nova
The music feels a bit mediocre. The tunes are not anything great, but I do enjoy this game enough to want to go back to listening to the music, but less so because the tunes are that great. The gameplay though, I think, makes up for it. The music ranges from softer pop-sounding music to something in the mid area. I wouldnāt say anything in this game falls under hard rock. Maybe a bit hard, but nothing too much.
Endings
There are 3 endings to the game. A good ending (which I unexpectedly got the first time round), as well as 2 normal endings. Thereās no bad ending. Thereās been various sources talking about how you get the good end. One page claims that you need to beat all songs on hard and do well in the finale which I can attest is not true cause I only played and beat 1 song on hard and yet I got the good end anyway. What is sure is that you need to ace the song in your finale (as any instrument), and just a normal performance would not do. And apparently the clothes/instruments that you bought also affect it, according to another source, but by that point Iāve really bought everything that you can buy so I couldnāt test it out. Itās a good idea to anyway, since your score caps at like 50000 or so. Your score is used to buy the girls new outfits, hairstyles, and instruments. Simply play a song and youāll earn some points again, depending on your performance. The same source also mentions how you need to āget used to playing on Normal/Hard rather than just Easyā.
So I suppose the best bet is to warm yourself up on Easy, then move on to Normal (which is what I did), and buy outfits and instruments as you progress. After that, you can see all the endings depending on if you ace the finale or simply do average, and youāll see the 3 endings. Maybe play one song on Hard like I did but I canāt say if it really changes anything.
If you only perform average, youāll get 1 of the 2 normal endings at random. Good thing about this game is that youāll see an ending each time you play the finale song, so you can check out all 3 endings at any point, but it does mean youād have to sit through the credits every time you just wanna play the song.
Well of course the normal endings are well, you donāt win the contest. But as a character points out in one of the endings, making it all the way to the finals still means you put on a great show, even if you arenāt the best! After all, do you ever just listen to your favourite piece of music of all time and think your second favourite piece of music is not worthy? Another quote from the anime Sound Euphonium: music wasnāt originally intended for competition. And really, not to downplay the excitement of winning a music contest, but itād have been lots of fun just to play music all around the city and make it to the finals, having your music be enjoyed by so many.
Anyway, even the normal ends arenāt too bad and they continue to play and keep on rockin pretty so hey, things are still good.
You unlock a photo studio where you can ātake photosā of the band after you beat the game but the 3D models donāt exactly look that impressive. Iād rather have preferred a gallery for the endings Iāve unlocked but oh well.
Overall
Well I do very much love this game, especially since I came across it while on my music craze, hunting for band games and shows. And I got to live the fantasy of playing music with others a bit. My only complaints are that the keyboard game feels especially unfair and that the gameās a bit too short. If you enjoy a unique rhythm/band/music game, Iād say this one is worth checking out. Heck, I donāt really enjoy rhythm games but even I love this game because of the band atmosphere and the simulation (kinda) of playing different instruments. So maybe give it a go even if you donāt like rhythm games but want to play a game relevant to music bands.
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50 Games in QuarantineĀ (Part 1: Katamari and Rhythm)
So one of the things that I have decided to do during quarantine was to play one video game per day for 50 days. I had ended up purchasing quite a few games around the same time just before the lock down and I also came to have my childhood PlayStation 2 in my possession again which gave me quite a few games I wanted to revisit. I figured I would turn this into something productive and give my thoughts on all the games later. Iāve put the games through a randomizer every day for the last month and sorted them into groups of five and Iāll be writing these reviews with every group I finish.
Disclaimer
I am not a huge gamer or a game critic. I do enjoy video games but most of the consoles I own are past generations and most of the games I own are not part of gamingās most well-known franchises. Also, I am rating these games largely on my own enjoyment so if a junky licensed game gets a high rating than a ten outta ten gaming icon, that is why.
Katamari Damacy (2004/2018)
While I did technically play the switch rerelease of the game, Katamari: Reroll, I did also own an original copy of the game and am quite familiar with it. Katamari was one of my gateway games as a child and it was nice to return to it. While I do think the original is serviceable as a relaxing and fun game, it feels a bit bare bones compared to the others in the series. I played this game AFTER Katamari Forever in my quarantine so at that point the amount of levels felt very minuscule and I beat the entire thing in one night. Still, itās fun and the fresh coat of paint on the graphics for Reroll is very satisfying to see. My favorite levels were by far the constellation levels (Cancer especially) since they all revolve around collecting specific items instead of getting to a certain size. Itās very fairly priced and I do recommend it if you never experienced the series before. 7/10
We Love Katamari (2006)
Where is the rerelease Nintendo? Are going to announce a rerelease for this one too Nintendo? Itās the best game in the series, Nintendo. Nintendo???? Okay in all seriousness, this may be my favorite childhood game on the PlayStation and it has held up wonderfully. Because of how young I was, playing games was usually a collaborative effort with the adult who owned it. Because of that I have never 100% completed this game by myself. Itās a tough feat but I really want to because the bonus cousinsā level and rose quest is by far my favorite. The levels are a lot more unique in setting and concepts in this game, the cousins are all playable, and the over-world is a joy to just mess around in. And while on the surface there seems to be a similar amount of levels, there are multiple versions for most of the levels. You can get to the credits pretty fast but that is the tip of the iceberg for what is in this game. Get your hands on a copy and keep the pressure on Nintendo to revamp this game as well because it really does deserve it. 10/10
Katamari Forever (2009)
As much as this game is still fantastic, I donāt think it reaches past the second oneās quality, despite the upped graphics. A lot of the aspects I liked were more style choices and smaller details. The monochrome style of the King levels was nice. A few of the new cousins were cute but none of them really pass up my favorites. The new levels were interesting but not a lot of them stood out. I did have fun but thereās not a lot to talk about. If you like Katamari this will scratch any extra itches if you never caught wind of this game before now, but it just doesnāt raise the bar like the last one. The only thing I could really say if that itās way easier to unlock endless modes this time! I never even knew there were endless modes for levels until I played this game and I have been playing these games for 14 years! Iāll likely be going back for secrets but itās just not my first choice for Katamari content. 8/10
Groove Coaster: Wai Wai Party!! (2019)
Since I hadnāt been a position to own a rhythm game with Vocaloid music in it until very recently my attention was drawn to this game while I was anxiously squirming around for the news of Project Divaās next western release. Iām happy to say that this game is unique enough that Iām not going to stop playing it now that Mega Mix is out. A lot of itās songs arenāt present in the Project Diva series and it also includes things outside of Vocaloid like original tracks that absolutely slap, Touhou music, including Bad Apple and Night of Nights, and even a few anime themes. The ad-lib mechanic and mission system has been very fun to go through to unlock the rest of the songs. The two player mode wasnāt good at all, especially compared to the arcade cabinets but itās not that essential to the game, so whatever. Creating your own challenges was a nice way to kind of play your favorite levels back to back. Thereās even an Undertale DLC which I would totally get if the e-shop page wasnāt just shaped like one big middle finger. This game is a solid $60 with additional DLC packs for $16 each. For comparison, Project Diva Mega Mix is $40 without the DLC, every song pack is $7, and if you know that you want the DLC you can pay $60 for the entire game right off the bat on the e-shop. Unless you are a huge rhythm game person, or you adore Vocaloid AND Touhou despite it now being 2020, the price is a bit too much for what you get. Also, epilepsy warning for this one because there are a LOT of flashing lights and colors. 7/10
Hatsune Miku: Project Diva Mega Mix (2020)
SPEAKING OF MEGA MIX! Or Mega 39s because Japan likes to be cute with titles that do not translate well internationally. This was my first Project Diva game outside of playing the arcade cabinet at conventions. It was great to finally experience it all for myself and I picked up the gameplay really easily despite it being more complicated than Groove Coaster. The Mix mode was interesting but my left joycon was a bit too clunky to play effectively. For whatever reason it always broke about halfway through The Snow White Princess is and I could never finish. I had heard people making a big stink about the graphics before the game released but I did enjoy them just fine. Theyāre on the same level as Project Diva X for me. Not hyper detailed and gorgeous like Future Tone but the simplicity keeps them slick and satisfying to watch. Considering that this game has to allow for handheld play and a lagging rhythm game would be the WORST, I am totally cool with that decision. I havenāt taken in the full track list but from what Iāve seen they kept all the gems from Future Tone, added a few fan favorites, and most of the cut songs were the more obscure ones with the older and jankier videos which I am totally fine with. The difficulty feels very fair. Itās easy to pass a level just fine but mastering a level and especially challenge segments takes practice but itās not so picky for perfection that it isnāt accessible for people who arenāt rhythm veterans. I passed every level I played on normal regardless of its labeled difficulty but I have yet to earn a gold metal score. If youāre miraculously still into Vocaloid after this many years, I do recommend checking this one out. 9/10
#50 game quarantine#game reviews#long post#yall can block any of these tags if you don't want to hurt your fingers scrolling past these#katamari damacy#we love katamari#katamari forever#groove coaster#hatsune miku#project diva#mega mix#mega 39s#vocaloid#gaming
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Dude I got a few games I ADORE so you have a few recommendations so it doesn't happend like it happend to me.
1) Go vacation. Very relaxin it's about you taking a vacation where you wish to. A beach, a city, a snowy mountain or a European like mountain. Also cute pets
2)Kill la kill if. Full of style like it's stylistic the best it could be based on the series without losing its essence
3)Disaster report 4. It was supposed to come like 10 years ago (if I'm not wrong) but the 2010-2011 Japan earthquake happend and even though it was completed and about to be sent the earthquake happen and the lest is delaying and legal battles(Japan it really slow with them) but apart from that it's a really good game with a good representation of what could happen in a natural disaster.
4)No straight roads. It's like a rhythm game with a beat them up where you fight against EDM because they don't want you to play other music that isn't pop. Also it's really charismatic with an unique style and also if you're wondering (mostly due to one of the characters you will encounter) from Malaysia.
5)Hatsune miku project diva megamix. It's a rhythm game about Hatsune miku, if you like both rhythm and vocaloid music I recommend it.
Also you can download YouTube and if you get a online plan a snes and super Nintendo emulator with a ton of their game (idk if it's all of them but the ones from Nintendo themselves are there) so if you want to play a classic with the original graphics you can. Also don't download minecraft switch edition. It doesn't work anymore and any coin you get or put there it's worthless and unable to be changed. Had to learn that the hard way, belive me I still regret trying to buy those cute skin packs from the shop
Stimulus came today!!!!
You know what that meant!!!
I GOT IT!!! YES BITCHEEESSS!!
Been wanting one since they came OUT
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In the world of pop idols who become outlandish stereotypes of themselves after being chewed up and reformed by the music industry machine, why not have one that starts out a cartoon? Hatsune Miku, the teal haired, twin tailed anime mascot of a singing synthesizer application by Crypton Future Media has really taken on a life of her own, headlining concerts worldwide. Miku also has not been a stranger to the video game world appearing in a ton of games in both the Project DIVA and Project Mirai seriesā both of which are rhythm games, but Mirai gives Miku and friends a look based on their NendoroidĀ figures and is typically for the 3DS. So in the vast sea of existing Hatsune Miku-based rhythm game experiences all over Sony platforms, what makes this Project DIVA game, Hatsune Miku: Project DIVA Future Tone, stand out?
Well, to sum it all up in one word, content. This game has more songs in it than Iāve ever seen in a rhythm gameā so many that theyāve split them into two separate packs, Future Sound, which has all the rock and dance songs, and Colorful Tone, where all the upbeat, happy, and cute songs reside. Each pack will set you back $29.99 (or save cash with the $53.99 bundle) getting you a tremendous amount of songs for your money and allowing you to pick one group of songs if thereās more you like there. Although perhaps a Rock Band style song store that lets you pick your Miku songs a la-cart would be the most consumer friendly approach, this way isnāt bad either. The cost of one video game nets you enough songs for like 3 separate gamesā all pulled from previous Miku games both Project DIVA, Mirai, and Arcade titles. All-in-all you end up with 100+ songs to play of all different types and difficulties. Ā There are seriously just piles and piles of Hatsune Miku songs (and other vocaloids for that matter) waiting for you to tap buttons along with them.
Speaking of tapping buttons to songs, thatās the entirety of gameplay on offer from Project DIVA Future Tone. Thereās no real surprises here and if youāve played a Hatsune Miku game in the past, or any rhythm game really, youāll know what to expect. Button prompts slide on screen and you press them in time with the music. Sometimes you just press the button, sometimes you tap it rapidly, sometimes you hold it for a bit. Sometimes the game wants a flick of the analog stick in a certain direction. Itās obviously nothing groundbreaking, but itās fun, and you canāt fault the game for doing what it says on the tin. All throughout the song, Miku or one of the other vocaloids performs an animated routine in the background, unique to every song. Considering how many songs there are in this game, thatās a pretty impressive feat, especially when you consider the amount of customization options you have. When you complete a song, you unlock currency you can use to dress the different vocaloids up with a considerably large amount of outfits and accessories from glasses to street clothes to bathing suits, to SEGA themed gear (which was my personal favoriteā of course I want to dress Miku up in a Sonic hoodie and sweatpants that say āSonicā on the butt!). Speaking of SEGA themed gear, thereās also a handful of songs based on SEGA arcade classics like Afterburner and Outrunās Magical Sound Shower which was a delight for me, someone who enjoys SEGA arcade throwbacks.
Hatsune Miku: Project DIVA Future Toneās downside, though? Well, your mileage may vary depending on how much you like Mikuās music. If you arenāt a fan of Ā Hatsune Mikuās brand of music (as vast genre-wise as it may be) this isnāt going to do anything to change your mind, and I think the mostly generic, on the nose rhythm game gameplay isnāt going to entice anyone over to the Hatsune Miku fandom. In the end, though, if Hatsune Miku is your thing and you love pushing buttons on a game controller in time to music, Hatsune Miku: Project DIVA Future Tone is about as good as it gets.
8\10Ā
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Hatsune Miku: Project DIVA Future Tone was reviewed using a download code provided by SEGA.
Hatsune Miku: Project DIVA Future Tone (PS4)Ā [Review] In the world of pop idols who become outlandish stereotypes of themselves after being chewed up and reformed by the music industry machine, why not have one that starts out a cartoon?
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5 Ways to Avoid Home-based Business Burnout
Home based professionals, solopreneurs and small business owners do a unique juggling act. Thereās nothing like commuting to the room that is next a dress code that includes pajamas, and dealing with kidsā concerts and games. But, the flexibility of working from home has a front and a back. The front is an blessing that is incredible everyone in the household but the back can lead to burnout unlike any other.
As a mother with a home-based coaching/consulting that is international, I coach successful professionals in the same way that Olympic coaches work with athletes. My clients run the gamut from United Nations members, corporate executives to solopreneurs in the US, UK and Canada. Many are parents either based at home or who have created a ongoing work life that highly values family time. Theyāve taught me 5 important things about successfully working from home:
1. Expectations:
Discipline is necessary to allow it to be at home but unrealistic standards cause stress. Stay at home moms and dads who aren't running businesses canāt be the standard for those who are. Likewise, people who are on someone elseās payroll canāt dictate work parameters. Too often stay at home workers and the people they should produce full time homemaker results while producing more than full time work results around them believe. People are doing amazing things from dining room tables but unrealistic expectations are a set-up for individual and angst that is social.
2. Boundaries: While home-based organizations break the confines of the standard workweek, they also require constant boundary setting. Many at home workers just donāt set clear ground that is enough like hours of operation, restrictions on interruptions, clarity on whenever it's okay and when it is not to put in laundry, start dinner, do a favor for a friend...
The most successful at home workers allow their inner ādivaā to prevail. Family and friends often just don't get it about being self-employed so boundary crossings are an occupational hazard. Women are especially reluctant to say, "even though I'm technically house, I'm not available."
Having the ability to set clear boundaries requires getting enough down and time that is alone; a Catch-22 because it takes serious boundary setting to create that quality of time. Recharging batteries isnāt a luxury. Too few home-based professionals account for cabin fever and the value of fresh air, mental stimulation, and new faces. Itās easy not to know where your boundaries are from the outside if you never get to see them.
3. Scheduling: Especially when kids and/or businesses are young, it's not only tempting but critical to break the work day up - and probably to work extraordinarily late or early hours. Very few jobs in the world require the extreme hat flipping and very few workplaces entail the range of agendas and unique surprises that work-at-home parents handle.
As the kids and/or the company hit subsequent developmental stages, new rhythms have to be established - a task compounded by the number of people in the family. Families and businesses have long range and day-to-day rhythms. Itās important to create leeway in the home-based schedule to account for the inevitable chaos between the times when work and family are in sync with one another. The solopreneur walks a delicate balance between honoring the family rhythm and honoring the rhythm of the diva s/he needs to be to realize professional and potential that is personal.
Since the office is always there, sometimes stay-at-home workers habituate to working whenever they know deep inside that it is the right time to play with a kid or to date their spouse, which leads to all types of social stresses. schmuck basteln zubehoer accessories for ipad It helps to stick with set hours unless specific pre-established requirements kick in, like a large order or a significant deadline, or to schedule time for some extra playtime that is delicious. Publishing a schedule/contract (often done on the refrigerator) and regular meetings with a peer mentor or coach can make all the difference for striking a satisfying balance of priorities.
4. Delegation: one of the primary causes for home-based burnout is the shortage of delegation. Home-based working moms are the superwoman that is quintessential who are expected to do all of it for everybody at all times.
In early years before profits stabilize, most business owners are reluctant to hire enough help to take earnings to the next level. Work at home parents don't hire home and/or business help soon enough and when they do, they spend far time that is too much themselves for getting it. Too little help means not only that the business limps but family needs go unmet. And donāt forget, child labor has a very different meaning in the home-based business household! Let your kids and spouse see just how much they matter - put them on the team. Twenty years of experience tells me that, despite the resistance, youāll all be glad you did.
5. Support: it could be a tough call between holding firm on your office hours and yielding to a carpool need. On the one hand, you chose your work setup to allow you to say yes to family, but on the other, you have to continually muster what it takes to stand firm for your work. Professional support is the best way to help yourself discern where the lines are and how to negotiate them so everybody wins.
Even they can really enjoy the fruits of their labors if you barter with a colleague for a weekly mutual support call, itās well worth the time investment because people who coach are better able to frame their unique circumstances so. Home-based professionals/entrepreneurs who use coaches have a grasp that is healthier work/life stability. They not only negotiate distractions a lot more effectively, they work forward so they have a edge that is competitive. Clients who coach develop their visions into reality faster and with more stability than those who donāt. MasterMind group members say the support that is intensive anchor their work and personal stakes and allows them keep their bearings. MasterMind members report a sense of equanimity so that all of the juggling isnāt unsettling.
To prevent or remedy burnout: Rather than focus on failed expectations, weak boundaries, overwhelming hours, the never ending to-do list, etc., take an asset inventory. Take time to list what youāve accomplished and what assets you bring in terms of talent, commitment, resources, and family that is helpful friends and associates. List what shows up whenever you do, even on a bad day. Thatās your real business and personal treasury and itās easily a few hundred items long!
Also, every right time you feel guilty about not being at work or not being with family, take a moment to appreciate whatās going on and why. No matter how small, find something good about the moment and then expand on that thought, even if you need certainly to start with being thankful for your chair. If you more naturally find gratitude for the big stuff, break it down to articulate just how good it all is. Gratitude will make you more effective in the brief moment and better prepared for whatās next. The act of appreciation has a neuro- and bio-chemical profile that can actually repair burnout symptoms and trigger insight.
It is truly amazing what can be accomplished in shorts and flip-flops, on patios, on the bleachers, and even in beds. At-home business owners and professionals are unsung heroes who are creating brand new social mores, living family that is strong, and accomplishing the American dream.
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