#died on gyoubu
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Speedrunning......hard
#tia posts#haven't touched it in a while so i decided to go in no warm up no practice just lets go and see what happens#it was bad.#scraped out of ogre with 2 hp and got shot immediately outside and had to run back#died on gyoubu#bull was. bull#geni was in the corner for all of 3 seconds and i had to take a revive on him to do lightning reversals#died to roberto twice#had to reset the screen monkeys#lost the snake skip 3 times before finally quitting the run
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thinking about my experience with the souls(bornering die twice) series
tried dark souls for the first time in like 2014 maybe? didn't have a controller i could connect to my pc so i played with mouse and keyboard. no dsfix. struggled for hours to make it to taurus demon and im not sure if i beat him. definitely got stuck on the bell gargoyles if i did. no summons bc i didn't know about them. it was such a tense and terrifying experience. killing every enemy every time, incredibly stressful to gain an inch of progress bc i knew i could lose it all at any time.
i tried bloodborne next and the opening bit of yharnam also had me stressed over every inch of progress. but i got past it and got pretty far into the game. it was fun to go fast and parry things. no summons again bc i didn't have ps plus. i think i stopped on the approach to mergo's wet nurse bc giant spiders started to show up, dropping onto u from above, and that was too scary for me.
tried ds1 again years later with dsfix and a proper controller. i got way further, making it to ornstein and smough but i couldn't beat them. no summons again, not because i didn't know how to use them but because i had fooled myself into believing that the "true" way to play dark souls was without them. the main feelings i remember from this run were frustration and anger. banging my head against a brick wall until it broke. getting frustrated when the wall wouldn't break after the most recent hit. getting angry when it hurt to hit my head against the wall. feeling nothing when i finally broke through.
i didn't try ds2 or 3 bc i hadn't finished ds1, and sekiro looked way too hard, so my next game was elden ring. no summons bc i still thought that was the best way to experience the game (did use spirit ashes and a ton of spells though.) again, i bashed my head against the brick wall until it broke, getting frustrated and angry when i died and not really feeling satisfied when i won. but i did win. it was the first souls game i beat. i even did Ranni's questline and got her ending, despite it being optional and hard. i had finally proved that i could beat a souls game the "intended way." and again, it mostly just made me feel frustrated and angry. after all that effort i learned that it would have probably been much more fun if i had just used summons. i enjoyed the exploration though and my appreciation for the combat grew while learning how to fight some of the world bosses (specifically the magma wyrms.) despite my anger and frustration i enjoyed elden ring enough to put over 100 hours into it, eventually trying out randomizers and the seamless co-op mod as well. i think the most important thing i took from my time with elden ring was getting so used to fromsoft controlls it became like second nature. being able to run while keeping an eye on the boss, without lock-on, can be unbelievably helpful in certain situations, and i would not have been able to tackle the next game without that familiarity.
next was sekiro. sekiro pissed me off more than any game i had ever played before, and it is the game that finally made the souls series fully click for me. it was frustrating to adapt to sekiro's style of play after 100+ hours of elden ring, frustrating to have no choice but to approach bosses with the sparse (compared to other games mentioned) options provided by the game, frustrating to still feel like the only option was to bang my head against a brick wall until it broke. i actually made two attempts at playing sekiro, the first of which ended at lady butterfly- i didn't understand how sekiro's combat rhythm differed from fromsoft's other games, so i felt like it was impossible to make progress in the fight, got mad (especially on juzou) and quit. my second time trying sekiro i fought gyoubu before attempting lady butterfly, which worked out way better and gave me a feel for the rhythms of the game. this time when i fought lady butterfly, i understood what the game wanted from me and i felt i had a chance at seeing an ending. i would still get frustrated and angry but once in a while i would actually feel satisfied after a fight; i could see what the game wanted me to do and i delivered. no longer would i launch assaults of the cranium upon the brick wall with no end in sight, i could now read the game and see a path through.
then i fought Owl (father.) Owl (father) was the most Piss Me Off fight i had ever fought. i could learn when to be agressive, what to punish, how to parry parriable moves, but it did not lead to victory. i would maximize the uptime of my agression and owl would end up maneuvering us into a corner where i could not see or effectively avoid certain attacks. i would attempt to punish a move i had punished dozens of times before only to discover that the contours of the dirt floor of the arena had positioned us in such a way that my attack would just barely miss, allowing owl to hit or even kill me with an attack that was normally safe to punish. i would parry and dodge perfectly, reach his second phase, bring him down to a sliver of health, only for his fire-owl summon to get caught on a pillar in a way that delayed its movement to punish my regular dodge timing that usually worked for that move. this fight pissed me off so fucking much. i got embarrassingly mad. it took me three days to beat him. i did not feel satisfied. but this was the last time i didn't feel some kind of satisfaction from beating a boss in these games, and after this fight i felt that the souls games finally fully clicked for me. it's hard to articulate but it's like i had a better sense of what was and was not my fault when i died in these games, as well as being more capable of working around things that were unfair. after three days of seeing exactly how to beat this boss and having my plans foiled by quirks of level geometry, i slowly realized that that kind of situation had basically never happened before or since. and when i do encounter some capital b Bullshit i can quickly figure out how to avoid or mitigate it as much as possible. three days of walking a straight path up a hill and falling flat on my face after tripping on a rock i hadn't noticed before taught me that if i see a path to the end i absolutely can make it, i just need to accept that sometimes i will still fail. it was an infuriating lesson to learn in the moment, but it has greatly improved my enjoyment of these games. i defeated isshin with a smile on my face, each new move and phase that killed me a joyous expression of how fucking cool games can be.
i still get frustrated and a little mad at these games but nowhere near what i felt before. but finally, every part of these games was fun. i tackle new bosses from the elden ring dlc with the same enthusiasm with which i finished sekiro.
idk if i had a point i was working towards. i guess it's that u can absolutely get into the souls games by playing it the Pure way, spending dozens upon dozens of hours with mounting anger and frustration and no help, but you could also just have fun and use summons while you can bc ultimately what's important is spending time getting used to the quirks of these games (also bc summons aren't available in sekiro and you should play sekiro :3)
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Il progetto Synduality svela la visual teaser dell'anime e le tre doppiatrici principali Aoi Koga, Nagisa Aoyama e M・A・O sono nel cast principale dell'anime sci-fi con il mecha design di Ippei Gyoubu. Info:--> https://www.gonagaiworld.com/il-progetto-synduality-svela-la-visual-teaser-dellanime-e-i-tre-attori-principali/?feed_id=299883&_unique_id=63264c8148015 #BandaiNamcoEntertainment #ProjectSYN #Synduality #TokyoGameShow2022
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Kyokai Senki, la serie mecha di Nobuyoshi Habara si prepara a tornare in tv con un nuovo video
La seconda parte dell’anime andrà in onda a partire da aprile.
Pubblicato un nuovo video promozionale di “Kyokai Senki” (AMAIM Warrior at the Borderline), il quale ci ricorda che l’originale serie mecha sci-fi dello studio SUNRISE BEYOND (conosciuto in precedenza come XEBEC) tornerà a breve con l’attesa seconda parte, annunciata a dicembre.
Le nuove puntate dell’anime andranno in onda, sulle tv giapponesi, a partire da aprile.
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I 13 episodi che costituiscono la prima parte dell’anime, sono stati trasmessi in Giappone lo scorso autunno.
La serie è diretta da Nobuyoshi Habara (Sokyu no Fafner, Brake Blade, Star Blazers 2202) e sceneggiata da Noboru Kimura (Gundam Build Divers, Kemono Jihen).
Il design dei personaggi, invece, è curato da Kenichi Ohnuki (Gundam Build Fighters, Golden Kamuy), mentre le musiche per la colonna sonora sono composte da Rasmus Faber (Harukana Receive, Moriarty the Patriot).
Il progetto è nato dalla collaborazione dello studio di animazione, con la compagnia specializzata in giocattoli e modellini da collezione Bandai Spirits
Anno 2061, il mondo è ormai consolidato sotto il dominio di quattro blocchi commerciali e il Giappone si trova sotto uno stato di occupazione da parte di più stati. Il popolo giapponese vive costantemente oppresso e controllato grazie al dispiegamento di macchine da guerra umanoidi chiamate AMAIM.
Grazie al fortuito incontro con l'IA autonoma Gai, il giovane Amou Shiiba diventa il pilota dell'AMAIM Kenbu, mentre Gashin Tezuka entra a far parte della resistenza giapponese e sale sull'AMAIM Ghost cercando vendetta per suo padre. Questa è la storia della battaglia per la riconquista del Giappone dei due ragazzi.
Il design dei robot è stato realizzato da Yuuya Koyanagi, Kanetake Ebikawa (Eureka Seven Astral Ocean), Kenji Teraoka (Code Geass: Lelouch of the Rebellion) e Ippei Gyoubu (Mobile Suit Gundam: Iron-Blooded Orphans) presso Ken Okuyama Design, la compagnia fondata dal designer ed ex collaboratore Pininfarina, Ken Okuyama (Enzo Ferrari, Chevrolet Camaro di 4a generazione, serie E6 ed E7 dei treni Shinkansen) .
* NON VUOI PERDERTI NEANCHE UN POST? ENTRA NEL CANALE TELEGRAM! *
Autore: SilenziO)))
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#amaim warrior at the borderline#kyoukai senki#kyokai senki#anime#serie tv#mecha#scifi#animazione#modellismo#cartoni animati#newsintheshell#giappone#news in the shell
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(Fair warning “Tomoe is non-binary” is too entrenched in my mind now i can’t go back)
Well Genichiro is one of the lords of the country, so really the only people willing to tell him off are 1)Isshin, by virtue of being his granddad, 2)Gyoubu, by virtue of “I helped raise you don’t get snotty with me” and 3)Tomoe. Who isn’t really part of Ashina anyway. But likes anyone who isn’t scared of xem because? Not exactly human passing? So when Isshin gets too busy to keep training Geni, Tomoe takes over cause xe doesn’t scare him at all and never has.
Tomoe is pretty laid back generally speaking, so xe’s a good balance to Genichiro who is generally pretty willing to throw down. Xe is pretty good at “okay stop. Deep breath. Do you *really* need to go wreck that soldier? No? Okay. Let’s go deal with this productively and spar for a while” but also there’s a pretty solid “this is gonna be the best way to do this so I’m doing it/talking you around to it” streak which is not always coming from a common sense perspective and Geni definitely picked that up. Like. “I’m done with this I’m just jumping off the roof” Because drama may run in the Ashina bloodline but a normal human person isn’t going “oh yes I’ll just jump four? Five stories down? Because I lost the fight” but Tomoe does it all. The. Time.
I like the idea that Tomoe and Takeru were at the castle already when Genichiro was adopted and as soon as he could he’d go watch xem spar or shoot if Isshin wasn’t, cause, grandpa is the first one to go watch.
I also think Tomoe is the one who started going hey maybe we need more than just fighting to keep Ashina free? But xe went with teaching Geni xyr lightning. He took it further after xe died cause Tomoe would Not approve of immortality stuff but by the game Genichiros desperate.
That said (cause. Gotta bully Genichiro.) he can’t summon lightning like the Okami can which makes the lightning very situational so I like to think Tomoe talked him into getting a tattoo or something similar that, idk, used xyr blood or something so he could summon lightning. If you haven’t guessed I haven’t thought too hard beyond “I like this aesthetic” here. As far as Isshin knows summoning lightning is a teachable skill because he’d be. Upset. That his grandson has a tattoo even if it’s like something small where most people wouldn’t see it (I’m think bottom of foot? Which ow but also who’s gonna see it and it doesn’t mean awkward tattooing session with Tomoe).
If Isshin finds out Genichiro would be grounded for a month, 25 year old Ashina lord or not. If Tomoe was still alive xe would be grounded too even though logically Isshin doesn’t have that power.
#Poisonhemloc’s rambles#Nate you’re such a sweetheart#kinda went all over the place cause. Totally at work doing this#sekiro#Sekiro shadows die twice#if I screwed up using pronouns I appreciate being told!
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if opera singers were FromSoftware bosses
Mario del Monaco is definitely “MY NAAAAAAAAAME!!! IS GYOUBU MASATAKA ONIWAAAAAAAAA!”
Birgit Nilsson is the Nameless King because she would DEFINITELY arrive riding a dragon and also kick your arse
any collab between Cappuccilli and Pavarotti is Ornstein and Smough
Freni is Sister Friede because Ghiaurov joins her in the second phase and kills you in one hit
Furlanetto is Martyr Logarius (you will die a lot but he’s awesome so it’s fine. also he has a crown)
Mark Reizen is Gehrman because he was still singing at 90. He’s the kind of person who could whoop your arse with a scythe several times.
D*mingo is the Guardian Ape because beheading him just starts the second phase (and then he’s recycled, this time as a gank fight)
Salminen is Champion Gundyr. “Oh I’ve fought this one bef-” YOU DIED
Callas is Lady Maria (duh)
Feel free to add more :D
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Kyokai Senki, la seconda parte della serie andrà in onda da aprile
Il 13° episodio della serie mecha diretta dal regista di Sokyu no Fafner e Break Blade è andato in onda oggi in Giappone.
La prima parte di “Kyokai Senki” (AMAIM Warrior at the Borderline) si è chiusa oggi con la trasmissione del 13° episodio e il seguente annuncio che l’anime si prenderà una pausa, per poi tornare con la seconda parte a partire da aprile 2022.
L’originale serie mecha sci-fi nasce dalla collaborazione fra la compagnia specializzata in giocattoli e modellini da collezione Bandai Spirits e lo studio di animazione SUNRISE BEYOND (conosciuto in precedenza come XEBEC).
/ 年末年始はイッキ見のチャンス👀 \ 第二部の放映が決定した #境界戦機 BANDAI SPIRITS公式YouTubeチャンネルでは 第一部 全十三話 配信中! 今すぐイッキ見しよう!😆https://t.co/H6Deptms4h 境界戦機 プラモデル特設サイトはこちら⇒https://t.co/9D1BRhWV6o#kk_senki #イッキ見 pic.twitter.com/zB4zxPAeUP
— BANDAI SPIRITS ホビー事業部 (@HobbySite) December 29, 2021
Il progetto è diretto da Nobuyoshi Habara (Sokyu no Fafner, Brake Blade, Star Blazers 2202) e sceneggiato da Noboru Kimura (Gundam Build Divers, Kemono Jihen). Il design dei personaggi è curato da Kenichi Ohnuki (Gundam Build Fighters, Golden Kamuy), mentre le musiche per la colonna sonora sono composte da Rasmus Faber (Harukana Receive, Moriarty the Patriot).
Anno 2061, il mondo è ormai consolidato sotto il dominio di quattro blocchi commerciali e il Giappone si trova sotto uno stato di occupazione da parte di più stati. Il popolo giapponese vive costantemente oppresso e controllato grazie al dispiegamento di macchine da guerra umanoidi chiamate AMAIM.
Grazie al fortuito incontro con l'IA autonoma Gai, il giovane Amou Shiiba diventa il pilota dell'AMAIM Kenbu, mentre Gashin Tezuka entra a far parte della resistenza giapponese e sale sull'AMAIM Ghost cercando vendetta per suo padre. Questa è la storia della battaglia per la riconquista del Giappone dei due ragazzi.
Il design dei robot è stato realizzato da Yuuya Koyanagi, Kanetake Ebikawa (Eureka Seven Astral Ocean), Kenji Teraoka (Code Geass: Lelouch of the Rebellion) e Ippei Gyoubu (Mobile Suit Gundam: Iron-Blooded Orphans) presso Ken Okuyama Design, la compagnia fondata dal designer ed ex collaboratore Pininfarina, Ken Okuyama (Enzo Ferrari, Chevrolet Camaro di 4a generazione, serie E6 ed E7 dei treni Shinkansen) .
* NON VUOI PERDERTI NEANCHE UN POST? ENTRA NEL CANALE TELEGRAM! *
Autore: SilenziO)))
[FONTE]
#kyokai senki#amaim warrior at the borderline#kyoukai senki#anime#mecha#scifi#modellini#robot#serie tv#bandai spirits#sunrise beyond#newsintheshell#cartoni animati#news in the shell#animazione#giappone
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Gundam Build Divers Re:RISE
Serie TV anime, ottobre 2019
Nuovo progetto d’animazione del franchise Gundam Build, che segue le avventura di alcuni nuovi protagonisti, coinvolti in una nuova versione del Gunpla Battle Nexus Online.
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La serie sarà trasmessa in streaming sul canale YouTube di Gundam Channel.
-STAFF-
Regia Shinya Watada
Sceneggiatura: Yasuyuki Muto
Character design originale: Kazuhiro Hara
Character design: Shuri Toida
Mechanical Design: Kunio Okawara, Kanetake Ebikawa, Junya Ishigaki, Ippei Gyoubu, Humikane Shimada, Kenji Teraoka, Shinya Terashima, Takayuki Yanase
Supervisione scene d’azione: Masami Obari
Supervisione animazioni mecha: Shinya Kusumegi, Sakiko Uda
Fondali: Studio Naya
Musiche: Hideakira Kimura
Studio di animazione: Sunrise Beyond
-CAST-
Hiroto / Hiroto Kuga
Kazami
May
Parviz
Freddie
-MECHA-
Hiroto
Core Gundam
Earthree Gundam
Marsfour Gundam
Veetwo Gundam
Kazami
Gundam Justice Knight
May
Wodom Pod
Parviz
Valkylander Mode of Gundragon
???
Gundam Seltsam
La prima stagione di “Gundam Build Fighters” è andata in onda da ottobre 2013 a marzo 2014, seguita da “Gundam Build Fighters Try”, andata invece in onda da ottobre 2014 ad aprile 2015. Nel 2016 è invece uscito la speciale televisivo “Gundam Build Fighters Try - Island Wars”, mentre nel 2017 sono stati prodotti gli ONA “Gundam Build Fighters: GM no Gyakushuu” e “Gundam Build Fighters: Battlogue”. Nell’aprile del 2018 ha invece debuttato la serie “Gundam Build Divers”.
Sito ufficiale Twitter ufficiale
SilenziO)))
#mobile suit gundam#gundam#gundam build#gundam build divers#gundam build divers rerise#anime#serie tv#webserie#animazione#sci fi#mecha#gunpla#newsintheshell#news in the shell#autunno 2019
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Svelato il nuovo progetto di “Gundam: Iron-Blooded Orphans”
In arrivo serie e videogioco mobile per lo spin off Urðr Hunt.
Presentato ufficialmente il nuovo misterioso progetto legato al franchise Gundam, anticipato in estate, che andrà ad espandere l’universo della serie Iron Bllooded Orphans. Bandai Namco ha aperto un sito svelando la produzione di un videogioco mobile e di una serie animata intitolati “Mobile Suit Gundam Iron-Blooded Orphans: Urðr Hunt”.
Lo spin off sarà diretto ancora una volta da Tatsuyuki Nagai (Ano Hana, Kokosake) presso lo studio Sunrise, ma sceneggiato da Hajime Kamoshida (Just Because!). Il character design sarà ad opera di Michinori Chiba (Mobile Suit Gundam 00, Basilisk), mentre i mecha saranno progettati da Naohiro Washio, Kanetake Ebikawa, Ippei Gyoubu, Kenji Teraoka e Tamotsu Shinohara. I fondali saranno realizzati da Kusanagi (Hakumei to Mikochi), mentre Masaru Yokoyama (Mobile Suit Gundam: Iron-Blooded Orphans, Occultic;Nine) tornerà a comporre la colonna sonora.
Gli episodi della serie saranno pubblicati online all’interno dell’app.
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Di seguito i primi bozzetti diffusi in occasione dell’annuncio:
Wistera Afam
Demner Kitako Junia
Corna Kosa
Gundam Hajiroboshi
La serie tv “Mobile Suit Gundam: Iron-Blooded Orphans” prodotta da Sunrise, diretta da Tatsuyuki Nagai e sceneggiata da Mari Okada (Nagi no Asukara, Sayonara no Asa ni Yakusoku no Hana wo Kazarou), ha fatto il suo debutto nel 2015 con una prima stagione di 25 episodi, proseguendo con una seconda l’anno successivo. Entrambe sono disponibili in streaming, sottotitolate in italiano, su Crunchyroll (su VVVVID invece è rimasta solo la seconda).
SilenziO)))
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#anime#videogiochi#gundam#mobile suit gundam#iron blooded orphans#ona#serie web#studio sunrise#bandai namco#mecha#sci-fi#mobile suit gundam: iron-blooded orphans#urðr hunt#newsintheshell#news in the shell
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